diff --git a/vendor/box3d/box3d.odin b/vendor/box3d/box3d.odin index 4a2dce92b..ca5221210 100644 --- a/vendor/box3d/box3d.odin +++ b/vendor/box3d/box3d.odin @@ -886,12 +886,12 @@ foreign lib { // Create a circle shape and attach it to a body. The shape definition and geometry are fully cloned. // Contacts are not created until the next time step. // @return the shape id for accessing the shape - CreateSphereShape :: proc(bodyId: BodyId, #by_ptr def: ShapeDef, #by_ptr sphere: Sphere) -> ShapeId --- + CreateSphereShape :: proc(bodyId: BodyId, #by_ptr def: ShapeDef, sphere: ^Sphere) -> ShapeId --- // Create a capsule shape and attach it to a body. The shape definition and geometry are fully cloned. // Contacts are not created until the next time step. // @return the shape id for accessing the shape - CreateCapsuleShape :: proc(bodyId: BodyId, #by_ptr def: ShapeDef, #by_ptr capsule: Capsule) -> ShapeId --- + CreateCapsuleShape :: proc(bodyId: BodyId, #by_ptr def: ShapeDef, capsule: ^Capsule) -> ShapeId --- // Create a convex hull shape and attach it to a body. The shape definition is fully cloned. Contacts are not created // until the next time step. @@ -902,24 +902,24 @@ foreign lib { // Use this for non-uniform or mirrored scale or a baked local transform. The baked result is shared through the // world hull database. The shape definition and geometry are fully cloned. Contacts are not created until the next time step. // @return the shape id for accessing the shape - CreateTransformedHullShape :: proc(bodyId: BodyId, #by_ptr def: ShapeDef, #by_ptr hull: HullData, transform: Transform, scale: Vec3) -> ShapeId --- + CreateTransformedHullShape :: proc(bodyId: BodyId, #by_ptr def: ShapeDef, hull: ^HullData, transform: Transform, scale: Vec3) -> ShapeId --- // Create a mesh hull shape and attach it to a body. The shape definition is fully cloned but the mesh is not. // Contacts are not created until the next time step. // Mesh collision only creates contacts on static bodies. // @warning this holds reference to the input mesh data which must remain valid for the lifetime of this shape // @return the shape id for accessing the shape - CreateMeshShape :: proc(bodyId: BodyId, #by_ptr def: ShapeDef, #by_ptr mesh: MeshData, scale: Vec3) -> ShapeId --- + CreateMeshShape :: proc(bodyId: BodyId, #by_ptr def: ShapeDef, mesh: ^MeshData, scale: Vec3) -> ShapeId --- // Create a height-field shape and attach it to a body. The shape definition is fully cloned but the height field is not. // Contacts are not created until the next time step. // Height field is only allowed on static bodies. // @warning this holds reference to the input height field which must remain valid for the lifetime of this shape // @return the shape id for accessing the shape - CreateHeightFieldShape :: proc(bodyId: BodyId, #by_ptr def: ShapeDef, #by_ptr heightField: HeightFieldData) -> ShapeId --- + CreateHeightFieldShape :: proc(bodyId: BodyId, #by_ptr def: ShapeDef, heightField: ^HeightFieldData) -> ShapeId --- // Compound shapes are only allowed on static bodies. - CreateCompoundShape :: proc(bodyId: BodyId, def: ^ShapeDef, #by_ptr compound: CompoundData) -> ShapeId --- + CreateCompoundShape :: proc(bodyId: BodyId, #by_ptr def: ShapeDef, compound: ^CompoundData) -> ShapeId --- // Destroy a shape. You may defer the body mass update which can improve performance if several shapes on a // body are destroyed at once.