From 7a1498e7dcfecee6f4804484d150943e552be751 Mon Sep 17 00:00:00 2001 From: gingerBill Date: Mon, 23 Aug 2021 21:40:17 +0100 Subject: [PATCH] Remove space prefix --- vendor/OpenGL/impl.odin | 168 ++++++++++++++++++++-------------------- 1 file changed, 84 insertions(+), 84 deletions(-) diff --git a/vendor/OpenGL/impl.odin b/vendor/OpenGL/impl.odin index 5ed732fb2..751af9df3 100644 --- a/vendor/OpenGL/impl.odin +++ b/vendor/OpenGL/impl.odin @@ -516,90 +516,90 @@ load_2_1 :: proc(set_proc_address: Set_Proc_Address_Type) { // VERSION_3_0 - impl_ColorMaski: proc "c" (index: u32, r: u8, g: u8, b: u8, a: u8); - impl_GetBooleani_v: proc "c" (target: u32, index: u32, data: ^bool); - impl_GetIntegeri_v: proc "c" (target: u32, index: u32, data: ^i32); - impl_Enablei: proc "c" (target: u32, index: u32); - impl_Disablei: proc "c" (target: u32, index: u32); - impl_IsEnabledi: proc "c" (target: u32, index: u32) -> bool; - impl_BeginTransformFeedback: proc "c" (primitiveMode: u32); - impl_EndTransformFeedback: proc "c" (); - impl_BindBufferRange: proc "c" (target: u32, index: u32, buffer: u32, offset: int, size: int); - impl_BindBufferBase: proc "c" (target: u32, index: u32, buffer: u32); - impl_TransformFeedbackVaryings: proc "c" (program: u32, count: i32, varyings: [^]cstring, bufferMode: u32); - impl_GetTransformFeedbackVarying: proc "c" (program: u32, index: u32, bufSize: i32, length: ^i32, size: ^i32, type: ^u32, name: [^]u8); - impl_ClampColor: proc "c" (target: u32, clamp: u32); - impl_BeginConditionalRender: proc "c" (id: u32, mode: u32); - impl_EndConditionalRender: proc "c" (); - impl_VertexAttribIPointer: proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: rawptr); - impl_GetVertexAttribIiv: proc "c" (index: u32, pname: u32, params: [^]i32); - impl_GetVertexAttribIuiv: proc "c" (index: u32, pname: u32, params: [^]u32); - impl_VertexAttribI1i: proc "c" (index: u32, x: i32); - impl_VertexAttribI2i: proc "c" (index: u32, x: i32, y: i32); - impl_VertexAttribI3i: proc "c" (index: u32, x: i32, y: i32, z: i32); - impl_VertexAttribI4i: proc "c" (index: u32, x: i32, y: i32, z: i32, w: i32); - impl_VertexAttribI1ui: proc "c" (index: u32, x: u32); - impl_VertexAttribI2ui: proc "c" (index: u32, x: u32, y: u32); - impl_VertexAttribI3ui: proc "c" (index: u32, x: u32, y: u32, z: u32); - impl_VertexAttribI4ui: proc "c" (index: u32, x: u32, y: u32, z: u32, w: u32); - impl_VertexAttribI1iv: proc "c" (index: u32, v: ^i32); - impl_VertexAttribI2iv: proc "c" (index: u32, v: ^i32); - impl_VertexAttribI3iv: proc "c" (index: u32, v: ^i32); - impl_VertexAttribI4iv: proc "c" (index: u32, v: ^i32); - impl_VertexAttribI1uiv: proc "c" (index: u32, v: ^u32); - impl_VertexAttribI2uiv: proc "c" (index: u32, v: ^u32); - impl_VertexAttribI3uiv: proc "c" (index: u32, v: ^u32); - impl_VertexAttribI4uiv: proc "c" (index: u32, v: ^u32); - impl_VertexAttribI4bv: proc "c" (index: u32, v: ^i8); - impl_VertexAttribI4sv: proc "c" (index: u32, v: ^i16); - impl_VertexAttribI4ubv: proc "c" (index: u32, v: ^u8); - impl_VertexAttribI4usv: proc "c" (index: u32, v: ^u16); - impl_GetUniformuiv: proc "c" (program: u32, location: i32, params: [^]u32); - impl_BindFragDataLocation: proc "c" (program: u32, color: u32, name: cstring); - impl_GetFragDataLocation: proc "c" (program: u32, name: cstring) -> i32; - impl_Uniform1ui: proc "c" (location: i32, v0: u32); - impl_Uniform2ui: proc "c" (location: i32, v0: u32, v1: u32); - impl_Uniform3ui: proc "c" (location: i32, v0: u32, v1: u32, v2: u32); - impl_Uniform4ui: proc "c" (location: i32, v0: u32, v1: u32, v2: u32, v3: u32); - impl_Uniform1uiv: proc "c" (location: i32, count: i32, value: [^]u32); - impl_Uniform2uiv: proc "c" (location: i32, count: i32, value: [^]u32); - impl_Uniform3uiv: proc "c" (location: i32, count: i32, value: [^]u32); - impl_Uniform4uiv: proc "c" (location: i32, count: i32, value: [^]u32); - impl_TexParameterIiv: proc "c" (target: u32, pname: u32, params: [^]i32); - impl_TexParameterIuiv: proc "c" (target: u32, pname: u32, params: [^]u32); - impl_GetTexParameterIiv: proc "c" (target: u32, pname: u32, params: [^]i32); - impl_GetTexParameterIuiv: proc "c" (target: u32, pname: u32, params: [^]u32); - impl_ClearBufferiv: proc "c" (buffer: u32, drawbuffer: i32, value: ^i32); - impl_ClearBufferuiv: proc "c" (buffer: u32, drawbuffer: i32, value: ^u32); - impl_ClearBufferfv: proc "c" (buffer: u32, drawbuffer: i32, value: ^f32); - impl_ClearBufferfi: proc "c" (buffer: u32, drawbuffer: i32, depth: f32, stencil: i32) -> rawptr; - impl_GetStringi: proc "c" (name: u32, index: u32) -> cstring; - impl_IsRenderbuffer: proc "c" (renderbuffer: u32) -> bool; - impl_BindRenderbuffer: proc "c" (target: u32, renderbuffer: u32); - impl_DeleteRenderbuffers: proc "c" (n: i32, renderbuffers: [^]u32); - impl_GenRenderbuffers: proc "c" (n: i32, renderbuffers: [^]u32); - impl_RenderbufferStorage: proc "c" (target: u32, internalformat: u32, width: i32, height: i32); - impl_GetRenderbufferParameteriv: proc "c" (target: u32, pname: u32, params: [^]i32); - impl_IsFramebuffer: proc "c" (framebuffer: u32) -> bool; - impl_BindFramebuffer: proc "c" (target: u32, framebuffer: u32); - impl_DeleteFramebuffers: proc "c" (n: i32, framebuffers: [^]u32); - impl_GenFramebuffers: proc "c" (n: i32, framebuffers: [^]u32); - impl_CheckFramebufferStatus: proc "c" (target: u32) -> u32; - impl_FramebufferTexture1D: proc "c" (target: u32, attachment: u32, textarget: u32, texture: u32, level: i32); - impl_FramebufferTexture2D: proc "c" (target: u32, attachment: u32, textarget: u32, texture: u32, level: i32); - impl_FramebufferTexture3D: proc "c" (target: u32, attachment: u32, textarget: u32, texture: u32, level: i32, zoffset: i32); - impl_FramebufferRenderbuffer: proc "c" (target: u32, attachment: u32, renderbuffertarget: u32, renderbuffer: u32); - impl_GetFramebufferAttachmentParameteriv: proc "c" (target: u32, attachment: u32, pname: u32, params: [^]i32); - impl_GenerateMipmap: proc "c" (target: u32); - impl_BlitFramebuffer: proc "c" (srcX0: i32, srcY0: i32, srcX1: i32, srcY1: i32, dstX0: i32, dstY0: i32, dstX1: i32, dstY1: i32, mask: u32, filter: u32); - impl_RenderbufferStorageMultisample: proc "c" (target: u32, samples: i32, internalformat: u32, width: i32, height: i32); - impl_FramebufferTextureLayer: proc "c" (target: u32, attachment: u32, texture: u32, level: i32, layer: i32); - impl_MapBufferRange: proc "c" (target: u32, offset: int, length: int, access: u32) -> rawptr; - impl_FlushMappedBufferRange: proc "c" (target: u32, offset: int, length: int); - impl_BindVertexArray: proc "c" (array: u32); - impl_DeleteVertexArrays: proc "c" (n: i32, arrays: [^]u32); - impl_GenVertexArrays: proc "c" (n: i32, arrays: [^]u32); - impl_IsVertexArray: proc "c" (array: u32) -> bool; +impl_ColorMaski: proc "c" (index: u32, r: u8, g: u8, b: u8, a: u8); +impl_GetBooleani_v: proc "c" (target: u32, index: u32, data: ^bool); +impl_GetIntegeri_v: proc "c" (target: u32, index: u32, data: ^i32); +impl_Enablei: proc "c" (target: u32, index: u32); +impl_Disablei: proc "c" (target: u32, index: u32); +impl_IsEnabledi: proc "c" (target: u32, index: u32) -> bool; +impl_BeginTransformFeedback: proc "c" (primitiveMode: u32); +impl_EndTransformFeedback: proc "c" (); +impl_BindBufferRange: proc "c" (target: u32, index: u32, buffer: u32, offset: int, size: int); +impl_BindBufferBase: proc "c" (target: u32, index: u32, buffer: u32); +impl_TransformFeedbackVaryings: proc "c" (program: u32, count: i32, varyings: [^]cstring, bufferMode: u32); +impl_GetTransformFeedbackVarying: proc "c" (program: u32, index: u32, bufSize: i32, length: ^i32, size: ^i32, type: ^u32, name: [^]u8); +impl_ClampColor: proc "c" (target: u32, clamp: u32); +impl_BeginConditionalRender: proc "c" (id: u32, mode: u32); +impl_EndConditionalRender: proc "c" (); +impl_VertexAttribIPointer: proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: rawptr); +impl_GetVertexAttribIiv: proc "c" (index: u32, pname: u32, params: [^]i32); +impl_GetVertexAttribIuiv: proc "c" (index: u32, pname: u32, params: [^]u32); +impl_VertexAttribI1i: proc "c" (index: u32, x: i32); +impl_VertexAttribI2i: proc "c" (index: u32, x: i32, y: i32); +impl_VertexAttribI3i: proc "c" (index: u32, x: i32, y: i32, z: i32); +impl_VertexAttribI4i: proc "c" (index: u32, x: i32, y: i32, z: i32, w: i32); +impl_VertexAttribI1ui: proc "c" (index: u32, x: u32); +impl_VertexAttribI2ui: proc "c" (index: u32, x: u32, y: u32); +impl_VertexAttribI3ui: proc "c" (index: u32, x: u32, y: u32, z: u32); +impl_VertexAttribI4ui: proc "c" (index: u32, x: u32, y: u32, z: u32, w: u32); +impl_VertexAttribI1iv: proc "c" (index: u32, v: ^i32); +impl_VertexAttribI2iv: proc "c" (index: u32, v: ^i32); +impl_VertexAttribI3iv: proc "c" (index: u32, v: ^i32); +impl_VertexAttribI4iv: proc "c" (index: u32, v: ^i32); +impl_VertexAttribI1uiv: proc "c" (index: u32, v: ^u32); +impl_VertexAttribI2uiv: proc "c" (index: u32, v: ^u32); +impl_VertexAttribI3uiv: proc "c" (index: u32, v: ^u32); +impl_VertexAttribI4uiv: proc "c" (index: u32, v: ^u32); +impl_VertexAttribI4bv: proc "c" (index: u32, v: ^i8); +impl_VertexAttribI4sv: proc "c" (index: u32, v: ^i16); +impl_VertexAttribI4ubv: proc "c" (index: u32, v: ^u8); +impl_VertexAttribI4usv: proc "c" (index: u32, v: ^u16); +impl_GetUniformuiv: proc "c" (program: u32, location: i32, params: [^]u32); +impl_BindFragDataLocation: proc "c" (program: u32, color: u32, name: cstring); +impl_GetFragDataLocation: proc "c" (program: u32, name: cstring) -> i32; +impl_Uniform1ui: proc "c" (location: i32, v0: u32); +impl_Uniform2ui: proc "c" (location: i32, v0: u32, v1: u32); +impl_Uniform3ui: proc "c" (location: i32, v0: u32, v1: u32, v2: u32); +impl_Uniform4ui: proc "c" (location: i32, v0: u32, v1: u32, v2: u32, v3: u32); +impl_Uniform1uiv: proc "c" (location: i32, count: i32, value: [^]u32); +impl_Uniform2uiv: proc "c" (location: i32, count: i32, value: [^]u32); +impl_Uniform3uiv: proc "c" (location: i32, count: i32, value: [^]u32); +impl_Uniform4uiv: proc "c" (location: i32, count: i32, value: [^]u32); +impl_TexParameterIiv: proc "c" (target: u32, pname: u32, params: [^]i32); +impl_TexParameterIuiv: proc "c" (target: u32, pname: u32, params: [^]u32); +impl_GetTexParameterIiv: proc "c" (target: u32, pname: u32, params: [^]i32); +impl_GetTexParameterIuiv: proc "c" (target: u32, pname: u32, params: [^]u32); +impl_ClearBufferiv: proc "c" (buffer: u32, drawbuffer: i32, value: ^i32); +impl_ClearBufferuiv: proc "c" (buffer: u32, drawbuffer: i32, value: ^u32); +impl_ClearBufferfv: proc "c" (buffer: u32, drawbuffer: i32, value: ^f32); +impl_ClearBufferfi: proc "c" (buffer: u32, drawbuffer: i32, depth: f32, stencil: i32) -> rawptr; +impl_GetStringi: proc "c" (name: u32, index: u32) -> cstring; +impl_IsRenderbuffer: proc "c" (renderbuffer: u32) -> bool; +impl_BindRenderbuffer: proc "c" (target: u32, renderbuffer: u32); +impl_DeleteRenderbuffers: proc "c" (n: i32, renderbuffers: [^]u32); +impl_GenRenderbuffers: proc "c" (n: i32, renderbuffers: [^]u32); +impl_RenderbufferStorage: proc "c" (target: u32, internalformat: u32, width: i32, height: i32); +impl_GetRenderbufferParameteriv: proc "c" (target: u32, pname: u32, params: [^]i32); +impl_IsFramebuffer: proc "c" (framebuffer: u32) -> bool; +impl_BindFramebuffer: proc "c" (target: u32, framebuffer: u32); +impl_DeleteFramebuffers: proc "c" (n: i32, framebuffers: [^]u32); +impl_GenFramebuffers: proc "c" (n: i32, framebuffers: [^]u32); +impl_CheckFramebufferStatus: proc "c" (target: u32) -> u32; +impl_FramebufferTexture1D: proc "c" (target: u32, attachment: u32, textarget: u32, texture: u32, level: i32); +impl_FramebufferTexture2D: proc "c" (target: u32, attachment: u32, textarget: u32, texture: u32, level: i32); +impl_FramebufferTexture3D: proc "c" (target: u32, attachment: u32, textarget: u32, texture: u32, level: i32, zoffset: i32); +impl_FramebufferRenderbuffer: proc "c" (target: u32, attachment: u32, renderbuffertarget: u32, renderbuffer: u32); +impl_GetFramebufferAttachmentParameteriv: proc "c" (target: u32, attachment: u32, pname: u32, params: [^]i32); +impl_GenerateMipmap: proc "c" (target: u32); +impl_BlitFramebuffer: proc "c" (srcX0: i32, srcY0: i32, srcX1: i32, srcY1: i32, dstX0: i32, dstY0: i32, dstX1: i32, dstY1: i32, mask: u32, filter: u32); +impl_RenderbufferStorageMultisample: proc "c" (target: u32, samples: i32, internalformat: u32, width: i32, height: i32); +impl_FramebufferTextureLayer: proc "c" (target: u32, attachment: u32, texture: u32, level: i32, layer: i32); +impl_MapBufferRange: proc "c" (target: u32, offset: int, length: int, access: u32) -> rawptr; +impl_FlushMappedBufferRange: proc "c" (target: u32, offset: int, length: int); +impl_BindVertexArray: proc "c" (array: u32); +impl_DeleteVertexArrays: proc "c" (n: i32, arrays: [^]u32); +impl_GenVertexArrays: proc "c" (n: i32, arrays: [^]u32); +impl_IsVertexArray: proc "c" (array: u32) -> bool; load_3_0 :: proc(set_proc_address: Set_Proc_Address_Type) { set_proc_address(&impl_ColorMaski, "glColorMaski");