Begin work to move entry point code to Odin itself rather than in C++ side

This commit is contained in:
gingerBill
2022-01-12 19:18:54 +00:00
parent f2f6c3c67d
commit 7e4067c44c
9 changed files with 100 additions and 56 deletions

View File

@@ -873,7 +873,7 @@ lbProcedure *lb_create_main_procedure(lbModule *m, lbProcedure *startup_runtime)
} else {
if (m->info->entry_point != nullptr) {
lbValue entry_point = lb_find_procedure_value_from_entity(m, m->info->entry_point);
lb_emit_call(p, entry_point, {});
lb_emit_call(p, entry_point, {}, ProcInlining_no_inline);
}
}
@@ -1408,6 +1408,7 @@ void lb_generate_code(lbGenerator *gen) {
Entity *entry_point = info->entry_point;
bool has_dll_main = false;
bool has_win_main = false;
bool already_has_entry_point = false;
for_array(i, info->entities) {
Entity *e = info->entities[i];
@@ -1425,7 +1426,9 @@ void lb_generate_code(lbGenerator *gen) {
if (e->Procedure.is_export ||
(e->Procedure.link_name.len > 0) ||
((e->scope->flags&ScopeFlag_File) && e->Procedure.link_name.len > 0)) {
if (!has_dll_main && name == "DllMain") {
if (name == "main" || name == "DllMain" || name == "WinMain" || name == "mainCRTStartup") {
already_has_entry_point = true;
} else if (!has_dll_main && name == "DllMain") {
has_dll_main = true;
} else if (!has_win_main && name == "WinMain") {
has_win_main = true;
@@ -1643,9 +1646,11 @@ void lb_generate_code(lbGenerator *gen) {
}
if (!(build_context.build_mode == BuildMode_DynamicLibrary && !has_dll_main)) {
TIME_SECTION("LLVM main");
lb_create_main_procedure(default_module, startup_runtime);
if (!already_has_entry_point) {
if (!(build_context.build_mode == BuildMode_DynamicLibrary && !has_dll_main)) {
TIME_SECTION("LLVM main");
lb_create_main_procedure(default_module, startup_runtime);
}
}
for_array(j, gen->modules.entries) {