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Comment out many mutex guards in type_(size|align)_of_internal
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@@ -30,7 +30,7 @@ gb_internal void thread_pool_init(ThreadPool *pool, gbAllocator const &a, isize
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slice_init(&pool->threads, a, thread_count + 1);
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// NOTE: this needs to be initialized before any thread starts
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pool->running.store(true);
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pool->running.store(true, std::memory_order_seq_cst);
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// setup the main thread
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thread_init(pool, &pool->threads[0], 0);
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@@ -43,7 +43,7 @@ gb_internal void thread_pool_init(ThreadPool *pool, gbAllocator const &a, isize
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}
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gb_internal void thread_pool_destroy(ThreadPool *pool) {
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pool->running.store(false);
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pool->running.store(false, std::memory_order_seq_cst);
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for_array_off(i, 1, pool->threads) {
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Thread *t = &pool->threads[i];
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@@ -114,7 +114,7 @@ gb_internal bool thread_pool_add_task(ThreadPool *pool, WorkerTaskProc *proc, vo
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gb_internal void thread_pool_wait(ThreadPool *pool) {
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WorkerTask task;
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while (pool->tasks_left.load()) {
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while (pool->tasks_left.load(std::memory_order_acquire)) {
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// if we've got tasks on our queue, run them
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while (thread_pool_queue_pop(current_thread, &task)) {
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task.do_work(task.data);
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@@ -126,7 +126,7 @@ gb_internal void thread_pool_wait(ThreadPool *pool) {
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// This *must* be executed in this order, so the futex wakes immediately
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// if rem_tasks has changed since we checked last, otherwise the program
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// will permanently sleep
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Footex rem_tasks = pool->tasks_left.load();
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Footex rem_tasks = pool->tasks_left.load(std::memory_order_acquire);
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if (rem_tasks == 0) {
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return;
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}
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@@ -141,7 +141,7 @@ gb_internal THREAD_PROC(thread_pool_thread_proc) {
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ThreadPool *pool = current_thread->pool;
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// debugf("worker id: %td\n", current_thread->idx);
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while (pool->running.load()) {
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while (pool->running.load(std::memory_order_seq_cst)) {
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// If we've got tasks to process, work through them
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usize finished_tasks = 0;
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i32 state;
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@@ -152,30 +152,29 @@ gb_internal THREAD_PROC(thread_pool_thread_proc) {
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finished_tasks += 1;
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}
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if (finished_tasks > 0 && pool->tasks_left.load() == 0) {
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if (finished_tasks > 0 && pool->tasks_left.load(std::memory_order_acquire) == 0) {
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futex_signal(&pool->tasks_left);
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}
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// If there's still work somewhere and we don't have it, steal it
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if (pool->tasks_left.load()) {
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if (pool->tasks_left.load(std::memory_order_acquire)) {
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usize idx = cast(usize)current_thread->idx;
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for_array(i, pool->threads) {
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if (pool->tasks_left.load() == 0) {
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if (pool->tasks_left.load(std::memory_order_acquire) == 0) {
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break;
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}
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idx = (idx + 1) % cast(usize)pool->threads.count;
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Thread *thread = &pool->threads.data[idx];
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WorkerTask task;
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WorkerTask task, another_task;
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if (!thread_pool_queue_pop(thread, &task)) {
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continue;
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}
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task.do_work(task.data);
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pool->tasks_left.fetch_sub(1, std::memory_order_release);
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if (pool->tasks_left.load() == 0) {
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if (pool->tasks_left.load(std::memory_order_acquire) == 0) {
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futex_signal(&pool->tasks_left);
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}
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