diff --git a/vendor/raylib/raylib.odin b/vendor/raylib/raylib.odin index 469afb034..cb730bc0a 100644 --- a/vendor/raylib/raylib.odin +++ b/vendor/raylib/raylib.odin @@ -1,80 +1,84 @@ -/********************************************************************************************** -* -* raylib v4.5 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com) -* -* FEATURES: -* - NO external dependencies, all required libraries included with raylib -* - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, -* MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5. -* - Written in plain C code (C99) in PascalCase/camelCase notation -* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3 or ES2 - choose at compile) -* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] -* - Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts) -* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) -* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more! -* - Flexible Materials system, supporting classic maps and PBR maps -* - Animated 3D models supported (skeletal bones animation) (IQM) -* - Shaders support, including Model shaders and Postprocessing shaders -* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath] -* - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD) -* - VR stereo rendering with configurable HMD device parameters -* - Bindings to multiple programming languages available! -* -* NOTES: -* - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text] -* - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2) -* - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2) -* - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2) -* -* DEPENDENCIES (included): -* [rcore] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP) -* [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP) -* [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management -* -* OPTIONAL DEPENDENCIES (included):` -* [rcore] msf_gif (Miles Fogle) for GIF recording -* [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm -* [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm -* [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) -* [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG) -* [rtextures] stb_image_resize (Sean Barret) for image resizing algorithms -* [rtext] stb_truetype (Sean Barret) for ttf fonts loading -* [rtext] stb_rect_pack (Sean Barret) for rectangles packing -* [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation -* [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL) -* [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF) -* [rmodels] Model3D (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d) -* [raudio] dr_wav (David Reid) for WAV audio file loading -* [raudio] dr_flac (David Reid) for FLAC audio file loading -* [raudio] dr_mp3 (David Reid) for MP3 audio file loading -* [raudio] stb_vorbis (Sean Barret) for OGG audio loading -* [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading -* [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading -* -* -* LICENSE: zlib/libpng -* -* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, -* BSD-like license that allows static linking with closed source software: -* -* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ +/* +Package vendor:raylib implements bindings for version 4.5 of the raylib library (https://www.raylib.com/) + + ********************************************************************************************* + * + * raylib v4.5 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com) + * + * FEATURES: + * - NO external dependencies, all required libraries included with raylib + * - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, + * MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5. + * - Written in plain C code (C99) in PascalCase/camelCase notation + * - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3 or ES2 - choose at compile) + * - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] + * - Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts) + * - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) + * - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more! + * - Flexible Materials system, supporting classic maps and PBR maps + * - Animated 3D models supported (skeletal bones animation) (IQM) + * - Shaders support, including Model shaders and Postprocessing shaders + * - Powerful math module for Vector, Matrix and Quaternion operations: [raymath] + * - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD) + * - VR stereo rendering with configurable HMD device parameters + * - Bindings to multiple programming languages available! + * + * NOTES: + * - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text] + * - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2) + * - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2) + * - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2) + * + * DEPENDENCIES (included): + * [rcore] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP) + * [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP) + * [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management + * + * OPTIONAL DEPENDENCIES (included): + * [rcore] msf_gif (Miles Fogle) for GIF recording + * [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm + * [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm + * [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) + * [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG) + * [rtextures] stb_image_resize (Sean Barret) for image resizing algorithms + * [rtext] stb_truetype (Sean Barret) for ttf fonts loading + * [rtext] stb_rect_pack (Sean Barret) for rectangles packing + * [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation + * [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL) + * [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF) + * [rmodels] Model3D (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d) + * [raudio] dr_wav (David Reid) for WAV audio file loading + * [raudio] dr_flac (David Reid) for FLAC audio file loading + * [raudio] dr_mp3 (David Reid) for MP3 audio file loading + * [raudio] stb_vorbis (Sean Barret) for OGG audio loading + * [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading + * [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading + * + * + * LICENSE: zlib/libpng + * + * raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, + * BSD-like license that allows static linking with closed source software: + * + * Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) + * + * This software is provided "as-is", without any express or implied warranty. In no event + * will the authors be held liable for any damages arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, including commercial + * applications, and to alter it and redistribute it freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not claim that you + * wrote the original software. If you use this software in a product, an acknowledgment + * in the product documentation would be appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not be misrepresented + * as being the original software. + * + * 3. This notice may not be removed or altered from any source distribution. + * + ********************************************************************************************* +*/ package raylib import c "core:c/libc"