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Improve union variant assignment determination
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@@ -673,6 +673,42 @@ i64 check_distance_between_types(CheckerContext *c, Operand *operand, Type *type
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return 1;
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}
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}
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// TODO(bill): Determine which rule is a better on in practice
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#if 1
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if (dst->Union.variants.count == 1) {
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Type *vt = dst->Union.variants[0];
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i64 score = check_distance_between_types(c, operand, vt);
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if (score >= 0) {
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return score+2;
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}
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}
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#else
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// NOTE(bill): check to see you can assign to it with one of the variants?
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i64 prev_lowest_score = -1;
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i64 lowest_score = -1;
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for_array(i, dst->Union.variants) {
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Type *vt = dst->Union.variants[i];
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i64 score = check_distance_between_types(c, operand, vt);
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if (score >= 0) {
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if (lowest_score < 0) {
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lowest_score = score;
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} else {
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if (prev_lowest_score < 0) {
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prev_lowest_score = lowest_score;
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} else {
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prev_lowest_score = gb_min(prev_lowest_score, lowest_score);
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}
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lowest_score = gb_min(lowest_score, score);
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}
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}
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}
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if (lowest_score >= 0) {
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if (prev_lowest_score != lowest_score) { // remove possible ambiguities
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return lowest_score+2;
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}
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}
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#endif
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}
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if (is_type_relative_pointer(dst)) {
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