From ad56cf0038e84641bcf60c8b45b48deef5dd27e1 Mon Sep 17 00:00:00 2001 From: gingerBill Date: Tue, 24 Aug 2021 00:06:49 +0100 Subject: [PATCH] Change some usages of `[^]T` to `^[N]T` where appropriate --- vendor/OpenGL/impl.odin | 146 +++++++++---------- vendor/OpenGL/wrappers.odin | 280 ++++++++++++++++++------------------ 2 files changed, 213 insertions(+), 213 deletions(-) diff --git a/vendor/OpenGL/impl.odin b/vendor/OpenGL/impl.odin index c90894c13..5a2d21c7e 100644 --- a/vendor/OpenGL/impl.odin +++ b/vendor/OpenGL/impl.odin @@ -326,10 +326,10 @@ impl_GetActiveUniform: proc "c" (program: u32, index: u32, bufSize: i32, impl_GetAttachedShaders: proc "c" (program: u32, maxCount: i32, count: ^i32, shaders: ^u32); impl_GetAttribLocation: proc "c" (program: u32, name: cstring) -> i32; impl_GetProgramiv: proc "c" (program: u32, pname: u32, params: [^]i32); -impl_GetProgramInfoLog: proc "c" (program: u32, bufSize: i32, length: ^i32, infoLog: ^u8); +impl_GetProgramInfoLog: proc "c" (program: u32, bufSize: i32, length: ^i32, infoLog: [^]u8); impl_GetShaderiv: proc "c" (shader: u32, pname: u32, params: [^]i32); -impl_GetShaderInfoLog: proc "c" (shader: u32, bufSize: i32, length: ^i32, infoLog: ^u8); -impl_GetShaderSource: proc "c" (shader: u32, bufSize: i32, length: ^i32, source: ^u8); +impl_GetShaderInfoLog: proc "c" (shader: u32, bufSize: i32, length: ^i32, infoLog: [^]u8); +impl_GetShaderSource: proc "c" (shader: u32, bufSize: i32, length: ^i32, source: [^]u8); impl_GetUniformLocation: proc "c" (program: u32, name: cstring) -> i32; impl_GetUniformfv: proc "c" (program: u32, location: i32, params: [^]f32); impl_GetUniformiv: proc "c" (program: u32, location: i32, params: [^]i32); @@ -363,41 +363,41 @@ impl_UniformMatrix3fv: proc "c" (location: i32, count: i32, transpose: b impl_UniformMatrix4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32); impl_ValidateProgram: proc "c" (program: u32); impl_VertexAttrib1d: proc "c" (index: u32, x: f64); -impl_VertexAttrib1dv: proc "c" (index: u32, v: [^]f64); +impl_VertexAttrib1dv: proc "c" (index: u32, v: ^[1]f64); impl_VertexAttrib1f: proc "c" (index: u32, x: f32); -impl_VertexAttrib1fv: proc "c" (index: u32, v: [^]f32); +impl_VertexAttrib1fv: proc "c" (index: u32, v: ^[1]f32); impl_VertexAttrib1s: proc "c" (index: u32, x: i16); -impl_VertexAttrib1sv: proc "c" (index: u32, v: [^]i16); +impl_VertexAttrib1sv: proc "c" (index: u32, v: ^[1]i16); impl_VertexAttrib2d: proc "c" (index: u32, x: f64, y: f64); -impl_VertexAttrib2dv: proc "c" (index: u32, v: [^]f64); +impl_VertexAttrib2dv: proc "c" (index: u32, v: ^[2]f64); impl_VertexAttrib2f: proc "c" (index: u32, x: f32, y: f32); -impl_VertexAttrib2fv: proc "c" (index: u32, v: [^]f32); +impl_VertexAttrib2fv: proc "c" (index: u32, v: ^[2]f32); impl_VertexAttrib2s: proc "c" (index: u32, x: i16, y: i16); -impl_VertexAttrib2sv: proc "c" (index: u32, v: [^]i16); +impl_VertexAttrib2sv: proc "c" (index: u32, v: ^[2]i16); impl_VertexAttrib3d: proc "c" (index: u32, x: f64, y: f64, z: f64); -impl_VertexAttrib3dv: proc "c" (index: u32, v: [^]f64); +impl_VertexAttrib3dv: proc "c" (index: u32, v: ^[3]f64); impl_VertexAttrib3f: proc "c" (index: u32, x: f32, y: f32, z: f32); -impl_VertexAttrib3fv: proc "c" (index: u32, v: [^]f32); +impl_VertexAttrib3fv: proc "c" (index: u32, v: ^[3]f32); impl_VertexAttrib3s: proc "c" (index: u32, x: i16, y: i16, z: i16); -impl_VertexAttrib3sv: proc "c" (index: u32, v: [^]i16); -impl_VertexAttrib4Nbv: proc "c" (index: u32, v: [^]i8); -impl_VertexAttrib4Niv: proc "c" (index: u32, v: [^]i32); -impl_VertexAttrib4Nsv: proc "c" (index: u32, v: [^]i16); +impl_VertexAttrib3sv: proc "c" (index: u32, v: ^[3]i16); +impl_VertexAttrib4Nbv: proc "c" (index: u32, v: ^[4]i8); +impl_VertexAttrib4Niv: proc "c" (index: u32, v: ^[4]i32); +impl_VertexAttrib4Nsv: proc "c" (index: u32, v: ^[4]i16); impl_VertexAttrib4Nub: proc "c" (index: u32, x: u8, y: u8, z: u8, w: u8); -impl_VertexAttrib4Nubv: proc "c" (index: u32, v: [^]u8); -impl_VertexAttrib4Nuiv: proc "c" (index: u32, v: [^]u32); -impl_VertexAttrib4Nusv: proc "c" (index: u32, v: [^]u16); -impl_VertexAttrib4bv: proc "c" (index: u32, v: [^]i8); +impl_VertexAttrib4Nubv: proc "c" (index: u32, v: ^[4]u8); +impl_VertexAttrib4Nuiv: proc "c" (index: u32, v: ^[4]u32); +impl_VertexAttrib4Nusv: proc "c" (index: u32, v: ^[4]u16); +impl_VertexAttrib4bv: proc "c" (index: u32, v: ^[4]i8); impl_VertexAttrib4d: proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64); -impl_VertexAttrib4dv: proc "c" (index: u32, v: [^]f64); +impl_VertexAttrib4dv: proc "c" (index: u32, v: ^[4]f64); impl_VertexAttrib4f: proc "c" (index: u32, x: f32, y: f32, z: f32, w: f32); -impl_VertexAttrib4fv: proc "c" (index: u32, v: [^]f32); -impl_VertexAttrib4iv: proc "c" (index: u32, v: [^]i32); +impl_VertexAttrib4fv: proc "c" (index: u32, v: ^[4]f32); +impl_VertexAttrib4iv: proc "c" (index: u32, v: ^[4]i32); impl_VertexAttrib4s: proc "c" (index: u32, x: i16, y: i16, z: i16, w: i16); -impl_VertexAttrib4sv: proc "c" (index: u32, v: [^]i16); -impl_VertexAttrib4ubv: proc "c" (index: u32, v: [^]u8); -impl_VertexAttrib4uiv: proc "c" (index: u32, v: [^]u32); -impl_VertexAttrib4usv: proc "c" (index: u32, v: [^]u16); +impl_VertexAttrib4sv: proc "c" (index: u32, v: ^[4]i16); +impl_VertexAttrib4ubv: proc "c" (index: u32, v: ^[4]u8); +impl_VertexAttrib4uiv: proc "c" (index: u32, v: ^[4]u32); +impl_VertexAttrib4usv: proc "c" (index: u32, v: ^[4]u16); impl_VertexAttribPointer: proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: rawptr); load_2_0 :: proc(set_proc_address: Set_Proc_Address_Type) { @@ -498,12 +498,12 @@ load_2_0 :: proc(set_proc_address: Set_Proc_Address_Type) { // VERSION_2_1 -impl_UniformMatrix2x3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32); -impl_UniformMatrix3x2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32); -impl_UniformMatrix2x4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32); -impl_UniformMatrix4x2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32); -impl_UniformMatrix3x4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32); -impl_UniformMatrix4x3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32); +impl_UniformMatrix2x3fv: proc "c" (location: i32, count: i32, transpose: bool, value: ^[2][3]f32); +impl_UniformMatrix3x2fv: proc "c" (location: i32, count: i32, transpose: bool, value: ^[3][2]f32); +impl_UniformMatrix2x4fv: proc "c" (location: i32, count: i32, transpose: bool, value: ^[2][4]f32); +impl_UniformMatrix4x2fv: proc "c" (location: i32, count: i32, transpose: bool, value: ^[4][2]f32); +impl_UniformMatrix3x4fv: proc "c" (location: i32, count: i32, transpose: bool, value: ^[3][4]f32); +impl_UniformMatrix4x3fv: proc "c" (location: i32, count: i32, transpose: bool, value: ^[4][3]f32); load_2_1 :: proc(set_proc_address: Set_Proc_Address_Type) { set_proc_address(&impl_UniformMatrix2x3fv, "glUniformMatrix2x3fv"); @@ -1016,73 +1016,73 @@ impl_GenProgramPipelines: proc "c" (n: i32, pipelines: [^]u32); impl_IsProgramPipeline: proc "c" (pipeline: u32) -> bool; impl_GetProgramPipelineiv: proc "c" (pipeline: u32, pname: u32, params: [^]i32); impl_ProgramUniform1i: proc "c" (program: u32, location: i32, v0: i32); -impl_ProgramUniform1iv: proc "c" (program: u32, location: i32, count: i32, value: [^]i32); +impl_ProgramUniform1iv: proc "c" (program: u32, location: i32, count: i32, value: ^[1]i32); impl_ProgramUniform1f: proc "c" (program: u32, location: i32, v0: f32); -impl_ProgramUniform1fv: proc "c" (program: u32, location: i32, count: i32, value: [^]f32); +impl_ProgramUniform1fv: proc "c" (program: u32, location: i32, count: i32, value: ^[1]f32); impl_ProgramUniform1d: proc "c" (program: u32, location: i32, v0: f64); -impl_ProgramUniform1dv: proc "c" (program: u32, location: i32, count: i32, value: [^]f64); +impl_ProgramUniform1dv: proc "c" (program: u32, location: i32, count: i32, value: ^[1]f64); impl_ProgramUniform1ui: proc "c" (program: u32, location: i32, v0: u32); -impl_ProgramUniform1uiv: proc "c" (program: u32, location: i32, count: i32, value: [^]u32); +impl_ProgramUniform1uiv: proc "c" (program: u32, location: i32, count: i32, value: ^[1]u32); impl_ProgramUniform2i: proc "c" (program: u32, location: i32, v0: i32, v1: i32); -impl_ProgramUniform2iv: proc "c" (program: u32, location: i32, count: i32, value: [^]i32); +impl_ProgramUniform2iv: proc "c" (program: u32, location: i32, count: i32, value: ^[2]i32); impl_ProgramUniform2f: proc "c" (program: u32, location: i32, v0: f32, v1: f32); -impl_ProgramUniform2fv: proc "c" (program: u32, location: i32, count: i32, value: [^]f32); +impl_ProgramUniform2fv: proc "c" (program: u32, location: i32, count: i32, value: ^[2]f32); impl_ProgramUniform2d: proc "c" (program: u32, location: i32, v0: f64, v1: f64); -impl_ProgramUniform2dv: proc "c" (program: u32, location: i32, count: i32, value: [^]f64); +impl_ProgramUniform2dv: proc "c" (program: u32, location: i32, count: i32, value: ^[2]f64); impl_ProgramUniform2ui: proc "c" (program: u32, location: i32, v0: u32, v1: u32); -impl_ProgramUniform2uiv: proc "c" (program: u32, location: i32, count: i32, value: [^]u32); +impl_ProgramUniform2uiv: proc "c" (program: u32, location: i32, count: i32, value: ^[2]u32); impl_ProgramUniform3i: proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32); -impl_ProgramUniform3iv: proc "c" (program: u32, location: i32, count: i32, value: [^]i32); +impl_ProgramUniform3iv: proc "c" (program: u32, location: i32, count: i32, value: ^[3]i32); impl_ProgramUniform3f: proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32); -impl_ProgramUniform3fv: proc "c" (program: u32, location: i32, count: i32, value: [^]f32); +impl_ProgramUniform3fv: proc "c" (program: u32, location: i32, count: i32, value: ^[3]f32); impl_ProgramUniform3d: proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64); -impl_ProgramUniform3dv: proc "c" (program: u32, location: i32, count: i32, value: [^]f64); +impl_ProgramUniform3dv: proc "c" (program: u32, location: i32, count: i32, value: ^[3]f64); impl_ProgramUniform3ui: proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32); -impl_ProgramUniform3uiv: proc "c" (program: u32, location: i32, count: i32, value: [^]u32); +impl_ProgramUniform3uiv: proc "c" (program: u32, location: i32, count: i32, value: ^[3]u32); impl_ProgramUniform4i: proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, v3: i32); -impl_ProgramUniform4iv: proc "c" (program: u32, location: i32, count: i32, value: [^]i32); +impl_ProgramUniform4iv: proc "c" (program: u32, location: i32, count: i32, value: ^[4]i32); impl_ProgramUniform4f: proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, v3: f32); -impl_ProgramUniform4fv: proc "c" (program: u32, location: i32, count: i32, value: [^]f32); +impl_ProgramUniform4fv: proc "c" (program: u32, location: i32, count: i32, value: ^[4]f32); impl_ProgramUniform4d: proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, v3: f64); -impl_ProgramUniform4dv: proc "c" (program: u32, location: i32, count: i32, value: [^]f64); +impl_ProgramUniform4dv: proc "c" (program: u32, location: i32, count: i32, value: ^[4]f64); impl_ProgramUniform4ui: proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, v3: u32); -impl_ProgramUniform4uiv: proc "c" (program: u32, location: i32, count: i32, value: [^]u32); -impl_ProgramUniformMatrix2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32); -impl_ProgramUniformMatrix3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32); -impl_ProgramUniformMatrix4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32); -impl_ProgramUniformMatrix2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64); -impl_ProgramUniformMatrix3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64); -impl_ProgramUniformMatrix4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64); -impl_ProgramUniformMatrix2x3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32); -impl_ProgramUniformMatrix3x2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32); -impl_ProgramUniformMatrix2x4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32); -impl_ProgramUniformMatrix4x2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32); -impl_ProgramUniformMatrix3x4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32); -impl_ProgramUniformMatrix4x3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32); -impl_ProgramUniformMatrix2x3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64); -impl_ProgramUniformMatrix3x2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64); -impl_ProgramUniformMatrix2x4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64); -impl_ProgramUniformMatrix4x2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64); -impl_ProgramUniformMatrix3x4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64); -impl_ProgramUniformMatrix4x3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64); +impl_ProgramUniform4uiv: proc "c" (program: u32, location: i32, count: i32, value: ^[4]u32); +impl_ProgramUniformMatrix2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][2]f32); +impl_ProgramUniformMatrix3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][3]f32); +impl_ProgramUniformMatrix4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][4]f32); +impl_ProgramUniformMatrix2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][2]f64); +impl_ProgramUniformMatrix3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][3]f64); +impl_ProgramUniformMatrix4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][4]f64); +impl_ProgramUniformMatrix2x3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][3]f32); +impl_ProgramUniformMatrix3x2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][2]f32); +impl_ProgramUniformMatrix2x4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][4]f32); +impl_ProgramUniformMatrix4x2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][2]f32); +impl_ProgramUniformMatrix3x4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][4]f32); +impl_ProgramUniformMatrix4x3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][3]f32); +impl_ProgramUniformMatrix2x3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][3]f64); +impl_ProgramUniformMatrix3x2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][2]f64); +impl_ProgramUniformMatrix2x4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][4]f64); +impl_ProgramUniformMatrix4x2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][2]f64); +impl_ProgramUniformMatrix3x4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][4]f64); +impl_ProgramUniformMatrix4x3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][3]f64); impl_ValidateProgramPipeline: proc "c" (pipeline: u32); -impl_GetProgramPipelineInfoLog: proc "c" (pipeline: u32, bufSize: i32, length: ^i32, infoLog: ^u8); +impl_GetProgramPipelineInfoLog: proc "c" (pipeline: u32, bufSize: i32, length: ^i32, infoLog: [^]u8); impl_VertexAttribL1d: proc "c" (index: u32, x: f64); impl_VertexAttribL2d: proc "c" (index: u32, x: f64, y: f64); impl_VertexAttribL3d: proc "c" (index: u32, x: f64, y: f64, z: f64); impl_VertexAttribL4d: proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64); -impl_VertexAttribL1dv: proc "c" (index: u32, v: [^]f64); -impl_VertexAttribL2dv: proc "c" (index: u32, v: [^]f64); -impl_VertexAttribL3dv: proc "c" (index: u32, v: [^]f64); -impl_VertexAttribL4dv: proc "c" (index: u32, v: [^]f64); +impl_VertexAttribL1dv: proc "c" (index: u32, v: ^[1]f64); +impl_VertexAttribL2dv: proc "c" (index: u32, v: ^[2]f64); +impl_VertexAttribL3dv: proc "c" (index: u32, v: ^[3]f64); +impl_VertexAttribL4dv: proc "c" (index: u32, v: ^[4]f64); impl_VertexAttribLPointer: proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: rawptr); impl_GetVertexAttribLdv: proc "c" (index: u32, pname: u32, params: [^]f64); impl_ViewportArrayv: proc "c" (first: u32, count: i32, v: [^]f32); impl_ViewportIndexedf: proc "c" (index: u32, x: f32, y: f32, w: f32, h: f32); -impl_ViewportIndexedfv: proc "c" (index: u32, v: [^]f32); +impl_ViewportIndexedfv: proc "c" (index: u32, v: ^[4]f32); impl_ScissorArrayv: proc "c" (first: u32, count: i32, v: [^]i32); impl_ScissorIndexed: proc "c" (index: u32, left: i32, bottom: i32, width: i32, height: i32); -impl_ScissorIndexedv: proc "c" (index: u32, v: [^]i32); +impl_ScissorIndexedv: proc "c" (index: u32, v: ^[4]i32); impl_DepthRangeArrayv: proc "c" (first: u32, count: i32, v: [^]f64); impl_DepthRangeIndexed: proc "c" (index: u32, n: f64, f: f64); impl_GetFloati_v: proc "c" (target: u32, index: u32, data: ^f32); diff --git a/vendor/OpenGL/wrappers.odin b/vendor/OpenGL/wrappers.odin index 0d7bced35..21342c472 100644 --- a/vendor/OpenGL/wrappers.odin +++ b/vendor/OpenGL/wrappers.odin @@ -173,50 +173,50 @@ when !ODIN_DEBUG { UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix4fv(location, count, transpose, value); } ValidateProgram :: #force_inline proc "c" (program: u32) { impl_ValidateProgram(program); } VertexAttrib1d :: #force_inline proc "c" (index: u32, x: f64) { impl_VertexAttrib1d(index, x); } - VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttrib1dv(index, v); } + VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: ^[1]f64) { impl_VertexAttrib1dv(index, v); } VertexAttrib1f :: #force_inline proc "c" (index: u32, x: f32) { impl_VertexAttrib1f(index, x); } - VertexAttrib1fv :: #force_inline proc "c" (index: u32, v: [^]f32) { impl_VertexAttrib1fv(index, v); } + VertexAttrib1fv :: #force_inline proc "c" (index: u32, v: ^[1]f32) { impl_VertexAttrib1fv(index, v); } VertexAttrib1s :: #force_inline proc "c" (index: u32, x: i16) { impl_VertexAttrib1s(index, x); } - VertexAttrib1sv :: #force_inline proc "c" (index: u32, v: [^]i16) { impl_VertexAttrib1sv(index, v); } + VertexAttrib1sv :: #force_inline proc "c" (index: u32, v: ^[1]i16) { impl_VertexAttrib1sv(index, v); } VertexAttrib2d :: #force_inline proc "c" (index: u32, x: f64, y: f64) { impl_VertexAttrib2d(index, x, y); } - VertexAttrib2dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttrib2dv(index, v); } + VertexAttrib2dv :: #force_inline proc "c" (index: u32, v: ^[2]f64) { impl_VertexAttrib2dv(index, v); } VertexAttrib2f :: #force_inline proc "c" (index: u32, x: f32, y: f32) { impl_VertexAttrib2f(index, x, y); } - VertexAttrib2fv :: #force_inline proc "c" (index: u32, v: [^]f32) { impl_VertexAttrib2fv(index, v); } + VertexAttrib2fv :: #force_inline proc "c" (index: u32, v: ^[2]f32) { impl_VertexAttrib2fv(index, v); } VertexAttrib2s :: #force_inline proc "c" (index: u32, x: i16, y: i16) { impl_VertexAttrib2s(index, x, y); } - VertexAttrib2sv :: #force_inline proc "c" (index: u32, v: [^]i16) { impl_VertexAttrib2sv(index, v); } + VertexAttrib2sv :: #force_inline proc "c" (index: u32, v: ^[2]i16) { impl_VertexAttrib2sv(index, v); } VertexAttrib3d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64) { impl_VertexAttrib3d(index, x, y, z); } - VertexAttrib3dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttrib3dv(index, v); } + VertexAttrib3dv :: #force_inline proc "c" (index: u32, v: ^[3]f64) { impl_VertexAttrib3dv(index, v); } VertexAttrib3f :: #force_inline proc "c" (index: u32, x: f32, y: f32, z: f32) { impl_VertexAttrib3f(index, x, y, z); } - VertexAttrib3fv :: #force_inline proc "c" (index: u32, v: [^]f32) { impl_VertexAttrib3fv(index, v); } + VertexAttrib3fv :: #force_inline proc "c" (index: u32, v: ^[3]f32) { impl_VertexAttrib3fv(index, v); } VertexAttrib3s :: #force_inline proc "c" (index: u32, x: i16, y: i16, z: i16) { impl_VertexAttrib3s(index, x, y, z); } - VertexAttrib3sv :: #force_inline proc "c" (index: u32, v: [^]i16) { impl_VertexAttrib3sv(index, v); } - VertexAttrib4Nbv :: #force_inline proc "c" (index: u32, v: [^]i8) { impl_VertexAttrib4Nbv(index, v); } - VertexAttrib4Niv :: #force_inline proc "c" (index: u32, v: [^]i32) { impl_VertexAttrib4Niv(index, v); } - VertexAttrib4Nsv :: #force_inline proc "c" (index: u32, v: [^]i16) { impl_VertexAttrib4Nsv(index, v); } + VertexAttrib3sv :: #force_inline proc "c" (index: u32, v: ^[3]i16) { impl_VertexAttrib3sv(index, v); } + VertexAttrib4Nbv :: #force_inline proc "c" (index: u32, v: ^[4]i8) { impl_VertexAttrib4Nbv(index, v); } + VertexAttrib4Niv :: #force_inline proc "c" (index: u32, v: ^[4]i32) { impl_VertexAttrib4Niv(index, v); } + VertexAttrib4Nsv :: #force_inline proc "c" (index: u32, v: ^[4]i16) { impl_VertexAttrib4Nsv(index, v); } VertexAttrib4Nub :: #force_inline proc "c" (index: u32, x: u8, y: u8, z: u8, w: u8) { impl_VertexAttrib4Nub(index, x, y, z, w); } - VertexAttrib4Nubv :: #force_inline proc "c" (index: u32, v: [^]u8) { impl_VertexAttrib4Nubv(index, v); } - VertexAttrib4Nuiv :: #force_inline proc "c" (index: u32, v: [^]u32) { impl_VertexAttrib4Nuiv(index, v); } - VertexAttrib4Nusv :: #force_inline proc "c" (index: u32, v: [^]u16) { impl_VertexAttrib4Nusv(index, v); } - VertexAttrib4bv :: #force_inline proc "c" (index: u32, v: [^]i8) { impl_VertexAttrib4bv(index, v); } + VertexAttrib4Nubv :: #force_inline proc "c" (index: u32, v: ^[4]u8) { impl_VertexAttrib4Nubv(index, v); } + VertexAttrib4Nuiv :: #force_inline proc "c" (index: u32, v: ^[4]u32) { impl_VertexAttrib4Nuiv(index, v); } + VertexAttrib4Nusv :: #force_inline proc "c" (index: u32, v: ^[4]u16) { impl_VertexAttrib4Nusv(index, v); } + VertexAttrib4bv :: #force_inline proc "c" (index: u32, v: ^[4]i8) { impl_VertexAttrib4bv(index, v); } VertexAttrib4d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64) { impl_VertexAttrib4d(index, x, y, z, w); } - VertexAttrib4dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttrib4dv(index, v); } + VertexAttrib4dv :: #force_inline proc "c" (index: u32, v: ^[4]f64) { impl_VertexAttrib4dv(index, v); } VertexAttrib4f :: #force_inline proc "c" (index: u32, x: f32, y: f32, z: f32, w: f32) { impl_VertexAttrib4f(index, x, y, z, w); } - VertexAttrib4fv :: #force_inline proc "c" (index: u32, v: [^]f32) { impl_VertexAttrib4fv(index, v); } - VertexAttrib4iv :: #force_inline proc "c" (index: u32, v: [^]i32) { impl_VertexAttrib4iv(index, v); } + VertexAttrib4fv :: #force_inline proc "c" (index: u32, v: ^[4]f32) { impl_VertexAttrib4fv(index, v); } + VertexAttrib4iv :: #force_inline proc "c" (index: u32, v: ^[4]i32) { impl_VertexAttrib4iv(index, v); } VertexAttrib4s :: #force_inline proc "c" (index: u32, x: i16, y: i16, z: i16, w: i16) { impl_VertexAttrib4s(index, x, y, z, w); } - VertexAttrib4sv :: #force_inline proc "c" (index: u32, v: [^]i16) { impl_VertexAttrib4sv(index, v); } - VertexAttrib4ubv :: #force_inline proc "c" (index: u32, v: [^]u8) { impl_VertexAttrib4ubv(index, v); } - VertexAttrib4uiv :: #force_inline proc "c" (index: u32, v: [^]u32) { impl_VertexAttrib4uiv(index, v); } - VertexAttrib4usv :: #force_inline proc "c" (index: u32, v: [^]u16) { impl_VertexAttrib4usv(index, v); } + VertexAttrib4sv :: #force_inline proc "c" (index: u32, v: ^[4]i16) { impl_VertexAttrib4sv(index, v); } + VertexAttrib4ubv :: #force_inline proc "c" (index: u32, v: ^[4]u8) { impl_VertexAttrib4ubv(index, v); } + VertexAttrib4uiv :: #force_inline proc "c" (index: u32, v: ^[4]u32) { impl_VertexAttrib4uiv(index, v); } + VertexAttrib4usv :: #force_inline proc "c" (index: u32, v: ^[4]u16) { impl_VertexAttrib4usv(index, v); } VertexAttribPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: rawptr) { impl_VertexAttribPointer(index, size, type, normalized, stride, pointer); } // VERSION_2_1 - UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix2x3fv(location, count, transpose, value); } - UniformMatrix3x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix3x2fv(location, count, transpose, value); } - UniformMatrix2x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix2x4fv(location, count, transpose, value); } - UniformMatrix4x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix4x2fv(location, count, transpose, value); } - UniformMatrix3x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix3x4fv(location, count, transpose, value); } - UniformMatrix4x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix4x3fv(location, count, transpose, value); } + UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[2][3]f32) { impl_UniformMatrix2x3fv(location, count, transpose, value); } + UniformMatrix3x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[3][2]f32) { impl_UniformMatrix3x2fv(location, count, transpose, value); } + UniformMatrix2x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[2][4]f32) { impl_UniformMatrix2x4fv(location, count, transpose, value); } + UniformMatrix4x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[4][2]f32) { impl_UniformMatrix4x2fv(location, count, transpose, value); } + UniformMatrix3x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[3][4]f32) { impl_UniformMatrix3x4fv(location, count, transpose, value); } + UniformMatrix4x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[4][3]f32) { impl_UniformMatrix4x3fv(location, count, transpose, value); } // VERSION_3_0 @@ -466,77 +466,77 @@ when !ODIN_DEBUG { IsProgramPipeline :: #force_inline proc "c" (pipeline: u32) -> bool { ret := impl_IsProgramPipeline(pipeline); return ret; } GetProgramPipelineiv :: #force_inline proc "c" (pipeline: u32, pname: u32, params: [^]i32) { impl_GetProgramPipelineiv(pipeline, pname, params); } ProgramUniform1i :: #force_inline proc "c" (program: u32, location: i32, v0: i32) { impl_ProgramUniform1i(program, location, v0); } - ProgramUniform1iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32) { impl_ProgramUniform1iv(program, location, count, value); } + ProgramUniform1iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]i32) { impl_ProgramUniform1iv(program, location, count, value); } ProgramUniform1f :: #force_inline proc "c" (program: u32, location: i32, v0: f32) { impl_ProgramUniform1f(program, location, v0); } - ProgramUniform1fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32) { impl_ProgramUniform1fv(program, location, count, value); } + ProgramUniform1fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]f32) { impl_ProgramUniform1fv(program, location, count, value); } ProgramUniform1d :: #force_inline proc "c" (program: u32, location: i32, v0: f64) { impl_ProgramUniform1d(program, location, v0); } - ProgramUniform1dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64) { impl_ProgramUniform1dv(program, location, count, value); } + ProgramUniform1dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]f64) { impl_ProgramUniform1dv(program, location, count, value); } ProgramUniform1ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32) { impl_ProgramUniform1ui(program, location, v0); } - ProgramUniform1uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32) { impl_ProgramUniform1uiv(program, location, count, value); } + ProgramUniform1uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]u32) { impl_ProgramUniform1uiv(program, location, count, value); } ProgramUniform2i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32) { impl_ProgramUniform2i(program, location, v0, v1); } - ProgramUniform2iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32) { impl_ProgramUniform2iv(program, location, count, value); } + ProgramUniform2iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]i32) { impl_ProgramUniform2iv(program, location, count, value); } ProgramUniform2f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32) { impl_ProgramUniform2f(program, location, v0, v1); } - ProgramUniform2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32) { impl_ProgramUniform2fv(program, location, count, value); } + ProgramUniform2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]f32) { impl_ProgramUniform2fv(program, location, count, value); } ProgramUniform2d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64) { impl_ProgramUniform2d(program, location, v0, v1); } - ProgramUniform2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64) { impl_ProgramUniform2dv(program, location, count, value); } + ProgramUniform2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]f64) { impl_ProgramUniform2dv(program, location, count, value); } ProgramUniform2ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32) { impl_ProgramUniform2ui(program, location, v0, v1); } - ProgramUniform2uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32) { impl_ProgramUniform2uiv(program, location, count, value); } + ProgramUniform2uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]u32) { impl_ProgramUniform2uiv(program, location, count, value); } ProgramUniform3i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32) { impl_ProgramUniform3i(program, location, v0, v1, v2); } - ProgramUniform3iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32) { impl_ProgramUniform3iv(program, location, count, value); } + ProgramUniform3iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]i32) { impl_ProgramUniform3iv(program, location, count, value); } ProgramUniform3f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32) { impl_ProgramUniform3f(program, location, v0, v1, v2); } - ProgramUniform3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32) { impl_ProgramUniform3fv(program, location, count, value); } + ProgramUniform3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]f32) { impl_ProgramUniform3fv(program, location, count, value); } ProgramUniform3d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64) { impl_ProgramUniform3d(program, location, v0, v1, v2); } - ProgramUniform3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64) { impl_ProgramUniform3dv(program, location, count, value); } + ProgramUniform3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]f64) { impl_ProgramUniform3dv(program, location, count, value); } ProgramUniform3ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32) { impl_ProgramUniform3ui(program, location, v0, v1, v2); } - ProgramUniform3uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32) { impl_ProgramUniform3uiv(program, location, count, value); } + ProgramUniform3uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]u32) { impl_ProgramUniform3uiv(program, location, count, value); } ProgramUniform4i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, v3: i32) { impl_ProgramUniform4i(program, location, v0, v1, v2, v3); } - ProgramUniform4iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32) { impl_ProgramUniform4iv(program, location, count, value); } + ProgramUniform4iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]i32) { impl_ProgramUniform4iv(program, location, count, value); } ProgramUniform4f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, v3: f32) { impl_ProgramUniform4f(program, location, v0, v1, v2, v3); } - ProgramUniform4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32) { impl_ProgramUniform4fv(program, location, count, value); } + ProgramUniform4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]f32) { impl_ProgramUniform4fv(program, location, count, value); } ProgramUniform4d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, v3: f64) { impl_ProgramUniform4d(program, location, v0, v1, v2, v3); } - ProgramUniform4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64) { impl_ProgramUniform4dv(program, location, count, value); } + ProgramUniform4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]f64) { impl_ProgramUniform4dv(program, location, count, value); } ProgramUniform4ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, v3: u32) { impl_ProgramUniform4ui(program, location, v0, v1, v2, v3); } - ProgramUniform4uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32) { impl_ProgramUniform4uiv(program, location, count, value); } - ProgramUniformMatrix2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix2fv(program, location, count, transpose, value); } - ProgramUniformMatrix3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix3fv(program, location, count, transpose, value); } - ProgramUniformMatrix4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix4fv(program, location, count, transpose, value); } - ProgramUniformMatrix2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix2dv(program, location, count, transpose, value); } - ProgramUniformMatrix3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix3dv(program, location, count, transpose, value); } - ProgramUniformMatrix4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix4dv(program, location, count, transpose, value); } - ProgramUniformMatrix2x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix2x3fv(program, location, count, transpose, value); } - ProgramUniformMatrix3x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix3x2fv(program, location, count, transpose, value); } - ProgramUniformMatrix2x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix2x4fv(program, location, count, transpose, value); } - ProgramUniformMatrix4x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix4x2fv(program, location, count, transpose, value); } - ProgramUniformMatrix3x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix3x4fv(program, location, count, transpose, value); } - ProgramUniformMatrix4x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix4x3fv(program, location, count, transpose, value); } - ProgramUniformMatrix2x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix2x3dv(program, location, count, transpose, value); } - ProgramUniformMatrix3x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix3x2dv(program, location, count, transpose, value); } - ProgramUniformMatrix2x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix2x4dv(program, location, count, transpose, value); } - ProgramUniformMatrix4x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix4x2dv(program, location, count, transpose, value); } - ProgramUniformMatrix3x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix3x4dv(program, location, count, transpose, value); } - ProgramUniformMatrix4x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix4x3dv(program, location, count, transpose, value); } + ProgramUniform4uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]u32) { impl_ProgramUniform4uiv(program, location, count, value); } + ProgramUniformMatrix2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][2]f32) { impl_ProgramUniformMatrix2fv(program, location, count, transpose, value); } + ProgramUniformMatrix3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][3]f32) { impl_ProgramUniformMatrix3fv(program, location, count, transpose, value); } + ProgramUniformMatrix4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][4]f32) { impl_ProgramUniformMatrix4fv(program, location, count, transpose, value); } + ProgramUniformMatrix2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][2]f64) { impl_ProgramUniformMatrix2dv(program, location, count, transpose, value); } + ProgramUniformMatrix3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][3]f64) { impl_ProgramUniformMatrix3dv(program, location, count, transpose, value); } + ProgramUniformMatrix4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][4]f64) { impl_ProgramUniformMatrix4dv(program, location, count, transpose, value); } + ProgramUniformMatrix2x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][3]f32) { impl_ProgramUniformMatrix2x3fv(program, location, count, transpose, value); } + ProgramUniformMatrix3x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][2]f32) { impl_ProgramUniformMatrix3x2fv(program, location, count, transpose, value); } + ProgramUniformMatrix2x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][4]f32) { impl_ProgramUniformMatrix2x4fv(program, location, count, transpose, value); } + ProgramUniformMatrix4x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][2]f32) { impl_ProgramUniformMatrix4x2fv(program, location, count, transpose, value); } + ProgramUniformMatrix3x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][4]f32) { impl_ProgramUniformMatrix3x4fv(program, location, count, transpose, value); } + ProgramUniformMatrix4x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][3]f32) { impl_ProgramUniformMatrix4x3fv(program, location, count, transpose, value); } + ProgramUniformMatrix2x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][3]f64) { impl_ProgramUniformMatrix2x3dv(program, location, count, transpose, value); } + ProgramUniformMatrix3x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][2]f64) { impl_ProgramUniformMatrix3x2dv(program, location, count, transpose, value); } + ProgramUniformMatrix2x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][4]f64) { impl_ProgramUniformMatrix2x4dv(program, location, count, transpose, value); } + ProgramUniformMatrix4x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][2]f64) { impl_ProgramUniformMatrix4x2dv(program, location, count, transpose, value); } + ProgramUniformMatrix3x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][4]f64) { impl_ProgramUniformMatrix3x4dv(program, location, count, transpose, value); } + ProgramUniformMatrix4x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][3]f64) { impl_ProgramUniformMatrix4x3dv(program, location, count, transpose, value); } ValidateProgramPipeline :: #force_inline proc "c" (pipeline: u32) { impl_ValidateProgramPipeline(pipeline); } GetProgramPipelineInfoLog :: #force_inline proc "c" (pipeline: u32, bufSize: i32, length: ^i32, infoLog: [^]u8) { impl_GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); } VertexAttribL1d :: #force_inline proc "c" (index: u32, x: f64) { impl_VertexAttribL1d(index, x); } VertexAttribL2d :: #force_inline proc "c" (index: u32, x: f64, y: f64) { impl_VertexAttribL2d(index, x, y); } VertexAttribL3d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64) { impl_VertexAttribL3d(index, x, y, z); } VertexAttribL4d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64) { impl_VertexAttribL4d(index, x, y, z, w); } - VertexAttribL1dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttribL1dv(index, v); } - VertexAttribL2dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttribL2dv(index, v); } - VertexAttribL3dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttribL3dv(index, v); } - VertexAttribL4dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttribL4dv(index, v); } + VertexAttribL1dv :: #force_inline proc "c" (index: u32, v: ^[1]f64) { impl_VertexAttribL1dv(index, v); } + VertexAttribL2dv :: #force_inline proc "c" (index: u32, v: ^[2]f64) { impl_VertexAttribL2dv(index, v); } + VertexAttribL3dv :: #force_inline proc "c" (index: u32, v: ^[3]f64) { impl_VertexAttribL3dv(index, v); } + VertexAttribL4dv :: #force_inline proc "c" (index: u32, v: ^[4]f64) { impl_VertexAttribL4dv(index, v); } VertexAttribLPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: rawptr) { impl_VertexAttribLPointer(index, size, type, stride, pointer); } GetVertexAttribLdv :: #force_inline proc "c" (index: u32, pname: u32, params: [^]f64) { impl_GetVertexAttribLdv(index, pname, params); } ViewportArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]f32) { impl_ViewportArrayv(first, count, v); } ViewportIndexedf :: #force_inline proc "c" (index: u32, x: f32, y: f32, w: f32, h: f32) { impl_ViewportIndexedf(index, x, y, w, h); } - ViewportIndexedfv :: #force_inline proc "c" (index: u32, v: [^]f32) { impl_ViewportIndexedfv(index, v); } + ViewportIndexedfv :: #force_inline proc "c" (index: u32, v: ^[4]f32) { impl_ViewportIndexedfv(index, v); } ScissorArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]i32) { impl_ScissorArrayv(first, count, v); } ScissorIndexed :: #force_inline proc "c" (index: u32, left: i32, bottom: i32, width: i32, height: i32) { impl_ScissorIndexed(index, left, bottom, width, height); } - ScissorIndexedv :: #force_inline proc "c" (index: u32, v: [^]i32) { impl_ScissorIndexedv(index, v); } + ScissorIndexedv :: #force_inline proc "c" (index: u32, v: ^[4]i32) { impl_ScissorIndexedv(index, v); } DepthRangeArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]f64) { impl_DepthRangeArrayv(first, count, v); } DepthRangeIndexed :: #force_inline proc "c" (index: u32, n: f64, f: f64) { impl_DepthRangeIndexed(index, n, f); } - GetFloati_v :: #force_inline proc "c" (target: u32, index: u32, data: [^]f32) { impl_GetFloati_v(target, index, data); } - GetDoublei_v :: #force_inline proc "c" (target: u32, index: u32, data: [^]f64) { impl_GetDoublei_v(target, index, data); } + GetFloati_v :: #force_inline proc "c" (target: u32, index: u32, data: ^f32) { impl_GetFloati_v(target, index, data); } + GetDoublei_v :: #force_inline proc "c" (target: u32, index: u32, data: ^f64) { impl_GetDoublei_v(target, index, data); } // VERSION_4_2 DrawArraysInstancedBaseInstance :: #force_inline proc "c" (mode: u32, first: i32, count: i32, instancecount: i32, baseinstance: u32) { impl_DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance); } @@ -974,50 +974,50 @@ when !ODIN_DEBUG { UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } ValidateProgram :: #force_inline proc "c" (program: u32, loc := #caller_location) { impl_ValidateProgram(program); debug_helper(loc, 0, program); } VertexAttrib1d :: #force_inline proc "c" (index: u32, x: f64, loc := #caller_location) { impl_VertexAttrib1d(index, x); debug_helper(loc, 0, index, x); } - VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttrib1dv(index, v); debug_helper(loc, 0, index, v); } + VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: ^[1]f64, loc := #caller_location) { impl_VertexAttrib1dv(index, v); debug_helper(loc, 0, index, v); } VertexAttrib1f :: #force_inline proc "c" (index: u32, x: f32, loc := #caller_location) { impl_VertexAttrib1f(index, x); debug_helper(loc, 0, index, x); } - VertexAttrib1fv :: #force_inline proc "c" (index: u32, v: [^]f32, loc := #caller_location) { impl_VertexAttrib1fv(index, v); debug_helper(loc, 0, index, v); } + VertexAttrib1fv :: #force_inline proc "c" (index: u32, v: ^[1]f32, loc := #caller_location) { impl_VertexAttrib1fv(index, v); debug_helper(loc, 0, index, v); } VertexAttrib1s :: #force_inline proc "c" (index: u32, x: i16, loc := #caller_location) { impl_VertexAttrib1s(index, x); debug_helper(loc, 0, index, x); } - VertexAttrib1sv :: #force_inline proc "c" (index: u32, v: [^]i16, loc := #caller_location) { impl_VertexAttrib1sv(index, v); debug_helper(loc, 0, index, v); } + VertexAttrib1sv :: #force_inline proc "c" (index: u32, v: ^[1]i16, loc := #caller_location) { impl_VertexAttrib1sv(index, v); debug_helper(loc, 0, index, v); } VertexAttrib2d :: #force_inline proc "c" (index: u32, x: f64, y: f64, loc := #caller_location) { impl_VertexAttrib2d(index, x, y); debug_helper(loc, 0, index, x, y); } - VertexAttrib2dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttrib2dv(index, v); debug_helper(loc, 0, index, v); } + VertexAttrib2dv :: #force_inline proc "c" (index: u32, v: ^[2]f64, loc := #caller_location) { impl_VertexAttrib2dv(index, v); debug_helper(loc, 0, index, v); } VertexAttrib2f :: #force_inline proc "c" (index: u32, x: f32, y: f32, loc := #caller_location) { impl_VertexAttrib2f(index, x, y); debug_helper(loc, 0, index, x, y); } - VertexAttrib2fv :: #force_inline proc "c" (index: u32, v: [^]f32, loc := #caller_location) { impl_VertexAttrib2fv(index, v); debug_helper(loc, 0, index, v); } + VertexAttrib2fv :: #force_inline proc "c" (index: u32, v: ^[2]f32, loc := #caller_location) { impl_VertexAttrib2fv(index, v); debug_helper(loc, 0, index, v); } VertexAttrib2s :: #force_inline proc "c" (index: u32, x: i16, y: i16, loc := #caller_location) { impl_VertexAttrib2s(index, x, y); debug_helper(loc, 0, index, x, y); } - VertexAttrib2sv :: #force_inline proc "c" (index: u32, v: [^]i16, loc := #caller_location) { impl_VertexAttrib2sv(index, v); debug_helper(loc, 0, index, v); } + VertexAttrib2sv :: #force_inline proc "c" (index: u32, v: ^[2]i16, loc := #caller_location) { impl_VertexAttrib2sv(index, v); debug_helper(loc, 0, index, v); } VertexAttrib3d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, loc := #caller_location) { impl_VertexAttrib3d(index, x, y, z); debug_helper(loc, 0, index, x, y, z); } - VertexAttrib3dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttrib3dv(index, v); debug_helper(loc, 0, index, v); } + VertexAttrib3dv :: #force_inline proc "c" (index: u32, v: ^[3]f64, loc := #caller_location) { impl_VertexAttrib3dv(index, v); debug_helper(loc, 0, index, v); } VertexAttrib3f :: #force_inline proc "c" (index: u32, x: f32, y: f32, z: f32, loc := #caller_location) { impl_VertexAttrib3f(index, x, y, z); debug_helper(loc, 0, index, x, y, z); } - VertexAttrib3fv :: #force_inline proc "c" (index: u32, v: [^]f32, loc := #caller_location) { impl_VertexAttrib3fv(index, v); debug_helper(loc, 0, index, v); } + VertexAttrib3fv :: #force_inline proc "c" (index: u32, v: ^[3]f32, loc := #caller_location) { impl_VertexAttrib3fv(index, v); debug_helper(loc, 0, index, v); } VertexAttrib3s :: #force_inline proc "c" (index: u32, x: i16, y: i16, z: i16, loc := #caller_location) { impl_VertexAttrib3s(index, x, y, z); debug_helper(loc, 0, index, x, y, z); } - VertexAttrib3sv :: #force_inline proc "c" (index: u32, v: [^]i16, loc := #caller_location) { impl_VertexAttrib3sv(index, v); debug_helper(loc, 0, index, v); } - VertexAttrib4Nbv :: #force_inline proc "c" (index: u32, v: [^]i8, loc := #caller_location) { impl_VertexAttrib4Nbv(index, v); debug_helper(loc, 0, index, v); } - VertexAttrib4Niv :: #force_inline proc "c" (index: u32, v: [^]i32, loc := #caller_location) { impl_VertexAttrib4Niv(index, v); debug_helper(loc, 0, index, v); } - VertexAttrib4Nsv :: #force_inline proc "c" (index: u32, v: [^]i16, loc := #caller_location) { impl_VertexAttrib4Nsv(index, v); debug_helper(loc, 0, index, v); } + VertexAttrib3sv :: #force_inline proc "c" (index: u32, v: ^[3]i16, loc := #caller_location) { impl_VertexAttrib3sv(index, v); debug_helper(loc, 0, index, v); } + VertexAttrib4Nbv :: #force_inline proc "c" (index: u32, v: ^[4]i8, loc := #caller_location) { impl_VertexAttrib4Nbv(index, v); debug_helper(loc, 0, index, v); } + VertexAttrib4Niv :: #force_inline proc "c" (index: u32, v: ^[4]i32, loc := #caller_location) { impl_VertexAttrib4Niv(index, v); debug_helper(loc, 0, index, v); } + VertexAttrib4Nsv :: #force_inline proc "c" (index: u32, v: ^[4]i16, loc := #caller_location) { impl_VertexAttrib4Nsv(index, v); debug_helper(loc, 0, index, v); } VertexAttrib4Nub :: #force_inline proc "c" (index: u32, x: u8, y: u8, z: u8, w: u8, loc := #caller_location) { impl_VertexAttrib4Nub(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); } - VertexAttrib4Nubv :: #force_inline proc "c" (index: u32, v: [^]u8, loc := #caller_location) { impl_VertexAttrib4Nubv(index, v); debug_helper(loc, 0, index, v); } - VertexAttrib4Nuiv :: #force_inline proc "c" (index: u32, v: [^]u32, loc := #caller_location) { impl_VertexAttrib4Nuiv(index, v); debug_helper(loc, 0, index, v); } - VertexAttrib4Nusv :: #force_inline proc "c" (index: u32, v: [^]u16, loc := #caller_location) { impl_VertexAttrib4Nusv(index, v); debug_helper(loc, 0, index, v); } - VertexAttrib4bv :: #force_inline proc "c" (index: u32, v: [^]i8, loc := #caller_location) { impl_VertexAttrib4bv(index, v); debug_helper(loc, 0, index, v); } + VertexAttrib4Nubv :: #force_inline proc "c" (index: u32, v: ^[4]u8, loc := #caller_location) { impl_VertexAttrib4Nubv(index, v); debug_helper(loc, 0, index, v); } + VertexAttrib4Nuiv :: #force_inline proc "c" (index: u32, v: ^[4]u32, loc := #caller_location) { impl_VertexAttrib4Nuiv(index, v); debug_helper(loc, 0, index, v); } + VertexAttrib4Nusv :: #force_inline proc "c" (index: u32, v: ^[4]u16, loc := #caller_location) { impl_VertexAttrib4Nusv(index, v); debug_helper(loc, 0, index, v); } + VertexAttrib4bv :: #force_inline proc "c" (index: u32, v: ^[4]i8, loc := #caller_location) { impl_VertexAttrib4bv(index, v); debug_helper(loc, 0, index, v); } VertexAttrib4d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64, loc := #caller_location) { impl_VertexAttrib4d(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); } - VertexAttrib4dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttrib4dv(index, v); debug_helper(loc, 0, index, v); } + VertexAttrib4dv :: #force_inline proc "c" (index: u32, v: ^[4]f64, loc := #caller_location) { impl_VertexAttrib4dv(index, v); debug_helper(loc, 0, index, v); } VertexAttrib4f :: #force_inline proc "c" (index: u32, x: f32, y: f32, z: f32, w: f32, loc := #caller_location) { impl_VertexAttrib4f(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); } - VertexAttrib4fv :: #force_inline proc "c" (index: u32, v: [^]f32, loc := #caller_location) { impl_VertexAttrib4fv(index, v); debug_helper(loc, 0, index, v); } - VertexAttrib4iv :: #force_inline proc "c" (index: u32, v: [^]i32, loc := #caller_location) { impl_VertexAttrib4iv(index, v); debug_helper(loc, 0, index, v); } + VertexAttrib4fv :: #force_inline proc "c" (index: u32, v: ^[4]f32, loc := #caller_location) { impl_VertexAttrib4fv(index, v); debug_helper(loc, 0, index, v); } + VertexAttrib4iv :: #force_inline proc "c" (index: u32, v: ^[4]i32, loc := #caller_location) { impl_VertexAttrib4iv(index, v); debug_helper(loc, 0, index, v); } VertexAttrib4s :: #force_inline proc "c" (index: u32, x: i16, y: i16, z: i16, w: i16, loc := #caller_location) { impl_VertexAttrib4s(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); } - VertexAttrib4sv :: #force_inline proc "c" (index: u32, v: [^]i16, loc := #caller_location) { impl_VertexAttrib4sv(index, v); debug_helper(loc, 0, index, v); } - VertexAttrib4ubv :: #force_inline proc "c" (index: u32, v: [^]u8, loc := #caller_location) { impl_VertexAttrib4ubv(index, v); debug_helper(loc, 0, index, v); } - VertexAttrib4uiv :: #force_inline proc "c" (index: u32, v: [^]u32, loc := #caller_location) { impl_VertexAttrib4uiv(index, v); debug_helper(loc, 0, index, v); } - VertexAttrib4usv :: #force_inline proc "c" (index: u32, v: [^]u16, loc := #caller_location) { impl_VertexAttrib4usv(index, v); debug_helper(loc, 0, index, v); } + VertexAttrib4sv :: #force_inline proc "c" (index: u32, v: ^[4]i16, loc := #caller_location) { impl_VertexAttrib4sv(index, v); debug_helper(loc, 0, index, v); } + VertexAttrib4ubv :: #force_inline proc "c" (index: u32, v: ^[4]u8, loc := #caller_location) { impl_VertexAttrib4ubv(index, v); debug_helper(loc, 0, index, v); } + VertexAttrib4uiv :: #force_inline proc "c" (index: u32, v: ^[4]u32, loc := #caller_location) { impl_VertexAttrib4uiv(index, v); debug_helper(loc, 0, index, v); } + VertexAttrib4usv :: #force_inline proc "c" (index: u32, v: ^[4]u16, loc := #caller_location) { impl_VertexAttrib4usv(index, v); debug_helper(loc, 0, index, v); } VertexAttribPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: rawptr, loc := #caller_location) { impl_VertexAttribPointer(index, size, type, normalized, stride, pointer); debug_helper(loc, 0, index, size, type, normalized, stride, pointer); } // VERSION_2_1 - UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix2x3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix3x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix3x2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix2x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix2x4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix4x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix4x2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix3x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix3x4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } - UniformMatrix4x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix4x3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[2][3]f32, loc := #caller_location) { impl_UniformMatrix2x3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix3x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[3][2]f32, loc := #caller_location) { impl_UniformMatrix3x2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix2x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[2][4]f32, loc := #caller_location) { impl_UniformMatrix2x4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix4x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[4][2]f32, loc := #caller_location) { impl_UniformMatrix4x2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix3x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[3][4]f32, loc := #caller_location) { impl_UniformMatrix3x4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } + UniformMatrix4x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: ^[4][3]f32, loc := #caller_location) { impl_UniformMatrix4x3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); } // VERSION_3_0 ColorMaski :: #force_inline proc "c" (index: u32, r: u8, g: u8, b: u8, a: u8, loc := #caller_location) { impl_ColorMaski(index, r, g, b, a); debug_helper(loc, 0, index, r, g, b, a); } @@ -1266,73 +1266,73 @@ when !ODIN_DEBUG { IsProgramPipeline :: #force_inline proc "c" (pipeline: u32, loc := #caller_location) -> bool { ret := impl_IsProgramPipeline(pipeline); debug_helper(loc, 1, ret, pipeline); return ret;; } GetProgramPipelineiv :: #force_inline proc "c" (pipeline: u32, pname: u32, params: [^]i32, loc := #caller_location) { impl_GetProgramPipelineiv(pipeline, pname, params); debug_helper(loc, 0, pipeline, pname, params); } ProgramUniform1i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, loc := #caller_location) { impl_ProgramUniform1i(program, location, v0); debug_helper(loc, 0, program, location, v0); } - ProgramUniform1iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_ProgramUniform1iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform1iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]i32, loc := #caller_location) { impl_ProgramUniform1iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform1f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, loc := #caller_location) { impl_ProgramUniform1f(program, location, v0); debug_helper(loc, 0, program, location, v0); } - ProgramUniform1fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_ProgramUniform1fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform1fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]f32, loc := #caller_location) { impl_ProgramUniform1fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform1d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, loc := #caller_location) { impl_ProgramUniform1d(program, location, v0); debug_helper(loc, 0, program, location, v0); } - ProgramUniform1dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_ProgramUniform1dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform1dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]f64, loc := #caller_location) { impl_ProgramUniform1dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform1ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, loc := #caller_location) { impl_ProgramUniform1ui(program, location, v0); debug_helper(loc, 0, program, location, v0); } - ProgramUniform1uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_ProgramUniform1uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform1uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[1]u32, loc := #caller_location) { impl_ProgramUniform1uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform2i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, loc := #caller_location) { impl_ProgramUniform2i(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); } - ProgramUniform2iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_ProgramUniform2iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform2iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]i32, loc := #caller_location) { impl_ProgramUniform2iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform2f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, loc := #caller_location) { impl_ProgramUniform2f(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); } - ProgramUniform2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_ProgramUniform2fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]f32, loc := #caller_location) { impl_ProgramUniform2fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform2d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, loc := #caller_location) { impl_ProgramUniform2d(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); } - ProgramUniform2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_ProgramUniform2dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]f64, loc := #caller_location) { impl_ProgramUniform2dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform2ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, loc := #caller_location) { impl_ProgramUniform2ui(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); } - ProgramUniform2uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_ProgramUniform2uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform2uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[2]u32, loc := #caller_location) { impl_ProgramUniform2uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform3i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, loc := #caller_location) { impl_ProgramUniform3i(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); } - ProgramUniform3iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_ProgramUniform3iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform3iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]i32, loc := #caller_location) { impl_ProgramUniform3iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform3f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, loc := #caller_location) { impl_ProgramUniform3f(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); } - ProgramUniform3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_ProgramUniform3fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]f32, loc := #caller_location) { impl_ProgramUniform3fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform3d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, loc := #caller_location) { impl_ProgramUniform3d(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); } - ProgramUniform3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_ProgramUniform3dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]f64, loc := #caller_location) { impl_ProgramUniform3dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform3ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, loc := #caller_location) { impl_ProgramUniform3ui(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); } - ProgramUniform3uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_ProgramUniform3uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform3uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[3]u32, loc := #caller_location) { impl_ProgramUniform3uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform4i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, v3: i32, loc := #caller_location) { impl_ProgramUniform4i(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); } - ProgramUniform4iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_ProgramUniform4iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform4iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]i32, loc := #caller_location) { impl_ProgramUniform4iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform4f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, v3: f32, loc := #caller_location) { impl_ProgramUniform4f(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); } - ProgramUniform4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_ProgramUniform4fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]f32, loc := #caller_location) { impl_ProgramUniform4fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform4d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, v3: f64, loc := #caller_location) { impl_ProgramUniform4d(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); } - ProgramUniform4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_ProgramUniform4dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniform4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]f64, loc := #caller_location) { impl_ProgramUniform4dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } ProgramUniform4ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, v3: u32, loc := #caller_location) { impl_ProgramUniform4ui(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); } - ProgramUniform4uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_ProgramUniform4uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } - ProgramUniformMatrix2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix2x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix2x3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix3x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix3x2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix2x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix2x4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix4x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix4x2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix3x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix3x4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix4x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix4x3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix2x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix2x3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix3x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix3x2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix2x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix2x4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix4x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix4x2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix3x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix3x4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } - ProgramUniformMatrix4x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix4x3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniform4uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: ^[4]u32, loc := #caller_location) { impl_ProgramUniform4uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); } + ProgramUniformMatrix2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][2]f32, loc := #caller_location) { impl_ProgramUniformMatrix2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][3]f32, loc := #caller_location) { impl_ProgramUniformMatrix3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][4]f32, loc := #caller_location) { impl_ProgramUniformMatrix4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][2]f64, loc := #caller_location) { impl_ProgramUniformMatrix2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][3]f64, loc := #caller_location) { impl_ProgramUniformMatrix3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][4]f64, loc := #caller_location) { impl_ProgramUniformMatrix4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix2x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][3]f32, loc := #caller_location) { impl_ProgramUniformMatrix2x3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix3x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][2]f32, loc := #caller_location) { impl_ProgramUniformMatrix3x2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix2x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][4]f32, loc := #caller_location) { impl_ProgramUniformMatrix2x4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix4x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][2]f32, loc := #caller_location) { impl_ProgramUniformMatrix4x2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix3x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][4]f32, loc := #caller_location) { impl_ProgramUniformMatrix3x4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix4x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][3]f32, loc := #caller_location) { impl_ProgramUniformMatrix4x3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix2x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][3]f64, loc := #caller_location) { impl_ProgramUniformMatrix2x3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix3x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][2]f64, loc := #caller_location) { impl_ProgramUniformMatrix3x2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix2x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[2][4]f64, loc := #caller_location) { impl_ProgramUniformMatrix2x4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix4x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][2]f64, loc := #caller_location) { impl_ProgramUniformMatrix4x2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix3x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[3][4]f64, loc := #caller_location) { impl_ProgramUniformMatrix3x4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } + ProgramUniformMatrix4x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: ^[4][3]f64, loc := #caller_location) { impl_ProgramUniformMatrix4x3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); } ValidateProgramPipeline :: #force_inline proc "c" (pipeline: u32, loc := #caller_location) { impl_ValidateProgramPipeline(pipeline); debug_helper(loc, 0, pipeline); } GetProgramPipelineInfoLog :: #force_inline proc "c" (pipeline: u32, bufSize: i32, length: ^i32, infoLog: [^]u8, loc := #caller_location) { impl_GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); debug_helper(loc, 0, pipeline, bufSize, length, infoLog); } VertexAttribL1d :: #force_inline proc "c" (index: u32, x: f64, loc := #caller_location) { impl_VertexAttribL1d(index, x); debug_helper(loc, 0, index, x); } VertexAttribL2d :: #force_inline proc "c" (index: u32, x: f64, y: f64, loc := #caller_location) { impl_VertexAttribL2d(index, x, y); debug_helper(loc, 0, index, x, y); } VertexAttribL3d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, loc := #caller_location) { impl_VertexAttribL3d(index, x, y, z); debug_helper(loc, 0, index, x, y, z); } VertexAttribL4d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64, loc := #caller_location) { impl_VertexAttribL4d(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); } - VertexAttribL1dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttribL1dv(index, v); debug_helper(loc, 0, index, v); } - VertexAttribL2dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttribL2dv(index, v); debug_helper(loc, 0, index, v); } - VertexAttribL3dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttribL3dv(index, v); debug_helper(loc, 0, index, v); } - VertexAttribL4dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttribL4dv(index, v); debug_helper(loc, 0, index, v); } + VertexAttribL1dv :: #force_inline proc "c" (index: u32, v: ^[1]f64, loc := #caller_location) { impl_VertexAttribL1dv(index, v); debug_helper(loc, 0, index, v); } + VertexAttribL2dv :: #force_inline proc "c" (index: u32, v: ^[2]f64, loc := #caller_location) { impl_VertexAttribL2dv(index, v); debug_helper(loc, 0, index, v); } + VertexAttribL3dv :: #force_inline proc "c" (index: u32, v: ^[3]f64, loc := #caller_location) { impl_VertexAttribL3dv(index, v); debug_helper(loc, 0, index, v); } + VertexAttribL4dv :: #force_inline proc "c" (index: u32, v: ^[4]f64, loc := #caller_location) { impl_VertexAttribL4dv(index, v); debug_helper(loc, 0, index, v); } VertexAttribLPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: rawptr, loc := #caller_location) { impl_VertexAttribLPointer(index, size, type, stride, pointer); debug_helper(loc, 0, index, size, type, stride, pointer); } GetVertexAttribLdv :: #force_inline proc "c" (index: u32, pname: u32, params: [^]f64, loc := #caller_location) { impl_GetVertexAttribLdv(index, pname, params); debug_helper(loc, 0, index, pname, params); } ViewportArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]f32, loc := #caller_location) { impl_ViewportArrayv(first, count, v); debug_helper(loc, 0, first, count, v); } ViewportIndexedf :: #force_inline proc "c" (index: u32, x: f32, y: f32, w: f32, h: f32, loc := #caller_location) { impl_ViewportIndexedf(index, x, y, w, h); debug_helper(loc, 0, index, x, y, w, h); } - ViewportIndexedfv :: #force_inline proc "c" (index: u32, v: [^]f32, loc := #caller_location) { impl_ViewportIndexedfv(index, v); debug_helper(loc, 0, index, v); } + ViewportIndexedfv :: #force_inline proc "c" (index: u32, v: ^[4]f32, loc := #caller_location) { impl_ViewportIndexedfv(index, v); debug_helper(loc, 0, index, v); } ScissorArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]i32, loc := #caller_location) { impl_ScissorArrayv(first, count, v); debug_helper(loc, 0, first, count, v); } ScissorIndexed :: #force_inline proc "c" (index: u32, left: i32, bottom: i32, width: i32, height: i32, loc := #caller_location) { impl_ScissorIndexed(index, left, bottom, width, height); debug_helper(loc, 0, index, left, bottom, width, height); } - ScissorIndexedv :: #force_inline proc "c" (index: u32, v: [^]i32, loc := #caller_location) { impl_ScissorIndexedv(index, v); debug_helper(loc, 0, index, v); } + ScissorIndexedv :: #force_inline proc "c" (index: u32, v: ^[4]i32, loc := #caller_location) { impl_ScissorIndexedv(index, v); debug_helper(loc, 0, index, v); } DepthRangeArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]f64, loc := #caller_location) { impl_DepthRangeArrayv(first, count, v); debug_helper(loc, 0, first, count, v); } DepthRangeIndexed :: #force_inline proc "c" (index: u32, n: f64, f: f64, loc := #caller_location) { impl_DepthRangeIndexed(index, n, f); debug_helper(loc, 0, index, n, f); } GetFloati_v :: #force_inline proc "c" (target: u32, index: u32, data: ^f32, loc := #caller_location) { impl_GetFloati_v(target, index, data); debug_helper(loc, 0, target, index, data); }