diff --git a/core/sys/darwin/Foundation/NSWindow.odin b/core/sys/darwin/Foundation/NSWindow.odin index e5bc10074..244d25001 100644 --- a/core/sys/darwin/Foundation/NSWindow.odin +++ b/core/sys/darwin/Foundation/NSWindow.odin @@ -800,6 +800,38 @@ Window_delegate :: proc "c" (self: ^Window) -> ^WindowDelegate { Window_backingScaleFactor :: proc "c" (self: ^Window) -> Float { return msgSend(Float, self, "backingScaleFactor") } +@(objc_type = Window, objc_name = "convertRectFromBacking") +Window_convertRectFromBacking :: proc "c" (self: ^Window, rect: Rect) -> Rect { + return msgSend(Rect, self, "convertRectFromBacking:", rect) +} +@(objc_type = Window, objc_name = "convertRectFromScreen") +Window_convertRectFromScreen :: proc "c" (self: ^Window, rect: Rect) -> Rect { + return msgSend(Rect, self, "convertRectFromScreen:", rect) +} +@(objc_type = Window, objc_name = "convertPointFromBacking") +Window_convertPointFromBacking :: proc "c" (self: ^Window, point: Point) -> Point { + return msgSend(Point, self, "convertPointFromBacking:", point) +} +@(objc_type = Window, objc_name = "convertPointFromScreen") +Window_convertPointFromScreen :: proc "c" (self: ^Window, point: Point) -> Point { + return msgSend(Point, self, "convertPointFromScreen:", point) +} +@(objc_type = Window, objc_name = "convertRectToBacking") +Window_convertRectToBacking :: proc "c" (self: ^Window, rect: Rect) -> Rect { + return msgSend(Rect, self, "convertRectToBacking:", rect) +} +@(objc_type = Window, objc_name = "convertRectToScreen") +Window_convertRectToScreen :: proc "c" (self: ^Window, rect: Rect) -> Rect { + return msgSend(Rect, self, "convertRectToScreen:", rect) +} +@(objc_type = Window, objc_name = "convertPointToBacking") +Window_convertPointToBacking :: proc "c" (self: ^Window, point: Point) -> Point { + return msgSend(Point, self, "convertPointToBacking:", point) +} +@(objc_type = Window, objc_name = "convertPointToScreen") +Window_convertPointToScreen :: proc "c" (self: ^Window, point: Point) -> Point { + return msgSend(Point, self, "convertPointToScreen:", point) +} @(objc_type=Window, objc_name="setWantsLayer") Window_setWantsLayer :: proc "c" (self: ^Window, ok: BOOL) { msgSend(nil, self, "setWantsLayer:", ok)