From d4ea02a877cffbb35a19ba6f8eababe1b217c0bf Mon Sep 17 00:00:00 2001 From: Jesse Stiller Date: Mon, 17 Jan 2022 12:19:06 +1000 Subject: [PATCH] Extraneous parameters in hlsl/glsl.saturate removed This is a breaking change to anyone who used glsl/hlsl.saturate functions prior, but the y and z parameters never were used and do not conform to how the saturate function works in HLSL: https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-saturate Note however GLSL does not contain a saturate function, but removing it does not accomplish anything good IMO. --- core/math/linalg/glsl/linalg_glsl.odin | 33 +++++++++++++------------- core/math/linalg/hlsl/linalg_hlsl.odin | 32 ++++++++++++------------- 2 files changed, 32 insertions(+), 33 deletions(-) diff --git a/core/math/linalg/glsl/linalg_glsl.odin b/core/math/linalg/glsl/linalg_glsl.odin index 053182794..7bc68b964 100644 --- a/core/math/linalg/glsl/linalg_glsl.odin +++ b/core/math/linalg/glsl/linalg_glsl.odin @@ -693,23 +693,22 @@ saturate :: proc{ saturate_uvec3, saturate_uvec4, } -saturate_i32 :: proc "c" (x, y, z: i32) -> i32 { return builtin.clamp(x, 0, 1) } -saturate_u32 :: proc "c" (x, y, z: u32) -> u32 { return builtin.clamp(x, 0, 1) } -saturate_f32 :: proc "c" (x, y, z: f32) -> f32 { return builtin.clamp(x, 0, 1) } -saturate_f64 :: proc "c" (x, y, z: f64) -> f64 { return builtin.clamp(x, 0, 1) } -saturate_vec2 :: proc "c" (x, y, z: vec2) -> vec2 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1)} } -saturate_vec3 :: proc "c" (x, y, z: vec3) -> vec3 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1), builtin.clamp(x.z, 0, 1)} } -saturate_vec4 :: proc "c" (x, y, z: vec4) -> vec4 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1), builtin.clamp(x.z, 0, 1), builtin.clamp(x.w, 0, 1)} } -saturate_dvec2 :: proc "c" (x, y, z: dvec2) -> dvec2 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1)} } -saturate_dvec3 :: proc "c" (x, y, z: dvec3) -> dvec3 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1), builtin.clamp(x.z, 0, 1)} } -saturate_dvec4 :: proc "c" (x, y, z: dvec4) -> dvec4 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1), builtin.clamp(x.z, 0, 1), builtin.clamp(x.w, 0, 1)} } -saturate_ivec2 :: proc "c" (x, y, z: ivec2) -> ivec2 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1)} } -saturate_ivec3 :: proc "c" (x, y, z: ivec3) -> ivec3 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1), builtin.clamp(x.z, 0, 1)} } -saturate_ivec4 :: proc "c" (x, y, z: ivec4) -> ivec4 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1), builtin.clamp(x.z, 0, 1), builtin.clamp(x.w, 0, 1)} } -saturate_uvec2 :: proc "c" (x, y, z: uvec2) -> uvec2 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1)} } -saturate_uvec3 :: proc "c" (x, y, z: uvec3) -> uvec3 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1), builtin.clamp(x.z, 0, 1)} } -saturate_uvec4 :: proc "c" (x, y, z: uvec4) -> uvec4 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1), builtin.clamp(x.z, 0, 1), builtin.clamp(x.w, 0, 1)} } - +saturate_i32 :: proc "c" (v: i32) -> i32 { return builtin.clamp(v, 0, 1) } +saturate_u32 :: proc "c" (v: u32) -> u32 { return builtin.clamp(v, 0, 1) } +saturate_f32 :: proc "c" (v: f32) -> f32 { return builtin.clamp(v, 0, 1) } +saturate_f64 :: proc "c" (v: f64) -> f64 { return builtin.clamp(v, 0, 1) } +saturate_vec2 :: proc "c" (v: vec2) -> vec2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} } +saturate_vec3 :: proc "c" (v: vec3) -> vec3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} } +saturate_vec4 :: proc "c" (v: vec4) -> vec4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} } +saturate_dvec2 :: proc "c" (v: dvec2) -> dvec2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} } +saturate_dvec3 :: proc "c" (v: dvec3) -> dvec3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} } +saturate_dvec4 :: proc "c" (v: dvec4) -> dvec4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} } +saturate_ivec2 :: proc "c" (v: ivec2) -> ivec2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} } +saturate_ivec3 :: proc "c" (v: ivec3) -> ivec3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} } +saturate_ivec4 :: proc "c" (v: ivec4) -> ivec4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} } +saturate_uvec2 :: proc "c" (v: uvec2) -> uvec2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} } +saturate_uvec3 :: proc "c" (v: uvec3) -> uvec3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} } +saturate_uvec4 :: proc "c" (v: uvec4) -> uvec4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} } mix :: proc{ mix_f32, diff --git a/core/math/linalg/hlsl/linalg_hlsl.odin b/core/math/linalg/hlsl/linalg_hlsl.odin index 0eb8413a9..4391975ba 100644 --- a/core/math/linalg/hlsl/linalg_hlsl.odin +++ b/core/math/linalg/hlsl/linalg_hlsl.odin @@ -772,22 +772,22 @@ saturate :: proc{ saturate_uint3, saturate_uint4, } -saturate_int :: proc "c" (x, y, z: int) -> int { return builtin.clamp(x, 0, 1) } -saturate_uint :: proc "c" (x, y, z: uint) -> uint { return builtin.clamp(x, 0, 1) } -saturate_float :: proc "c" (x, y, z: float) -> float { return builtin.clamp(x, 0, 1) } -saturate_double :: proc "c" (x, y, z: double) -> double { return builtin.clamp(x, 0, 1) } -saturate_float2 :: proc "c" (x, y, z: float2) -> float2 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1)} } -saturate_float3 :: proc "c" (x, y, z: float3) -> float3 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1), builtin.clamp(x.z, 0, 1)} } -saturate_float4 :: proc "c" (x, y, z: float4) -> float4 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1), builtin.clamp(x.z, 0, 1), builtin.clamp(x.w, 0, 1)} } -saturate_double2 :: proc "c" (x, y, z: double2) -> double2 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1)} } -saturate_double3 :: proc "c" (x, y, z: double3) -> double3 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1), builtin.clamp(x.z, 0, 1)} } -saturate_double4 :: proc "c" (x, y, z: double4) -> double4 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1), builtin.clamp(x.z, 0, 1), builtin.clamp(x.w, 0, 1)} } -saturate_int2 :: proc "c" (x, y, z: int2) -> int2 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1)} } -saturate_int3 :: proc "c" (x, y, z: int3) -> int3 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1), builtin.clamp(x.z, 0, 1)} } -saturate_int4 :: proc "c" (x, y, z: int4) -> int4 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1), builtin.clamp(x.z, 0, 1), builtin.clamp(x.w, 0, 1)} } -saturate_uint2 :: proc "c" (x, y, z: uint2) -> uint2 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1)} } -saturate_uint3 :: proc "c" (x, y, z: uint3) -> uint3 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1), builtin.clamp(x.z, 0, 1)} } -saturate_uint4 :: proc "c" (x, y, z: uint4) -> uint4 { return {builtin.clamp(x.x, 0, 1), builtin.clamp(x.y, 0, 1), builtin.clamp(x.z, 0, 1), builtin.clamp(x.w, 0, 1)} } +saturate_int :: proc "c" (v: int) -> int { return builtin.clamp(v, 0, 1) } +saturate_uint :: proc "c" (v: uint) -> uint { return builtin.clamp(v, 0, 1) } +saturate_float :: proc "c" (v: float) -> float { return builtin.clamp(v, 0, 1) } +saturate_double :: proc "c" (v: double) -> double { return builtin.clamp(v, 0, 1) } +saturate_float2 :: proc "c" (v: float2) -> float2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} } +saturate_float3 :: proc "c" (v: float3) -> float3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} } +saturate_float4 :: proc "c" (v: float4) -> float4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} } +saturate_double2 :: proc "c" (v: double2) -> double2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} } +saturate_double3 :: proc "c" (v: double3) -> double3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} } +saturate_double4 :: proc "c" (v: double4) -> double4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} } +saturate_int2 :: proc "c" (v: int2) -> int2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} } +saturate_int3 :: proc "c" (v: int3) -> int3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} } +saturate_int4 :: proc "c" (v: int4) -> int4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} } +saturate_uint2 :: proc "c" (v: uint2) -> uint2 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1)} } +saturate_uint3 :: proc "c" (v: uint3) -> uint3 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1)} } +saturate_uint4 :: proc "c" (v: uint4) -> uint4 { return {builtin.clamp(v.x, 0, 1), builtin.clamp(v.y, 0, 1), builtin.clamp(v.z, 0, 1), builtin.clamp(v.w, 0, 1)} } lerp :: proc{