From da56a75ad61bfeeab325358e95a58d429ba8ec30 Mon Sep 17 00:00:00 2001 From: Damian Tarnawski Date: Sun, 7 Jan 2024 16:49:12 +0100 Subject: [PATCH] Fix WebGLInterface function names --- vendor/wasm/js/runtime.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/vendor/wasm/js/runtime.js b/vendor/wasm/js/runtime.js index 40ae405d7..d30a44d68 100644 --- a/vendor/wasm/js/runtime.js +++ b/vendor/wasm/js/runtime.js @@ -791,7 +791,7 @@ class WebGLInterface { /* Framebuffer objects */ BlitFramebuffer: (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter) => { this.assertWebGL2(); - this.ctx.glitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + this.ctx.blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); }, FramebufferTextureLayer: (target, attachment, texture, level, layer) => { this.assertWebGL2(); @@ -822,7 +822,7 @@ class WebGLInterface { TexStorage3D: (target, levels, internalformat, width, height, depth) => { this.assertWebGL2(); - this.ctx.texStorage3D(target, level, internalformat, width, heigh, depth); + this.ctx.texStorage3D(target, levels, internalformat, width, height, depth); }, TexImage3D: (target, level, internalformat, width, height, depth, border, format, type, size, data) => { this.assertWebGL2();