From f57048f8627b5928df2bdbdffd85e3ec98e1481a Mon Sep 17 00:00:00 2001 From: Dan Korostelev Date: Fri, 24 Jan 2025 01:12:49 +0100 Subject: [PATCH] fix raylib.CameraMoveRight signature --- vendor/raylib/raylib.odin | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/vendor/raylib/raylib.odin b/vendor/raylib/raylib.odin index 755f3bedd..02bb6deea 100644 --- a/vendor/raylib/raylib.odin +++ b/vendor/raylib/raylib.odin @@ -1205,7 +1205,7 @@ foreign lib { CameraMoveForward :: proc(camera: ^Camera, distance: f32, moveInWorldPlane: bool) --- // move the camera in its forward direction CameraMoveUp :: proc(camera: ^Camera, distance: f32) --- // move camera in its up direction - CameraMoveRight :: proc(camera: ^Camera, distance: f32, delta: f32) --- // move camera in it's current right direction + CameraMoveRight :: proc(camera: ^Camera, distance: f32, moveInWorldPlane: bool) --- // move camera in it's current right direction CameraMoveToTarget :: proc(camera: ^Camera, delta: f32) --- // moves the camera position closer/farther to/from the camera target CameraYaw :: proc(camera: ^Camera, angle: f32, rotateAroundTarget: bool) --- // rotates the camera around its up vector (left and right) CameraPitch :: proc(camera: ^Camera, angle: f32, lockView: bool, rotateAroundTarget: bool, rotateUp: bool) --- // rotates the camera around its right vector (up and down)