Jeroen van Rijn
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4d3593afc9
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Update rlgl.LoadFramebuffer signature to match raylib 5.5 change
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2025-05-26 21:50:13 +02:00 |
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Dove
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3c8cdf822f
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add 3 missing functions in vendor:raylib/rlgl
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2025-05-11 04:03:51 +08:00 |
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Laytan Laats
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bf0e6eaf60
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vendor/raylib: fix SetVertexAttribute definition
Fixes #4596
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2025-01-05 19:21:39 +01:00 |
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Karl Zylinski
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dc1b75b6c3
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Added WASM libs for raylib and raygui. Added them to the foreign import blocks, with optional ways to override them. These overrides can be used to use alterantive libs when using for example emscripten.
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2025-01-01 22:26:11 +01:00 |
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Laytan Laats
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402f8dd576
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raylib/rlgl: fix foreign imports after update to 5.5
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2024-12-06 18:54:48 +01:00 |
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Stefan Stefanov
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f112c27f7d
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rlgl: Add EnableColorBlend()
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2024-10-12 20:01:27 +03:00 |
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Karl Zylinski
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c7ea4ec71c
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rlgl: Pull in raylib and expose missing types, so it is the same as rlgl.h. This makes rlgl less stand-alone, but I left some notes in rlgl.odin how to easily make it stand-alone if one really wants to.
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2024-06-12 21:13:12 +02:00 |
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Karl Zylinski
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c9e732d141
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rlgl.RLGL_VERSION -> rlgl.VERSION
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2024-06-11 08:59:30 +02:00 |
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Karl Zylinski
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d2cd96c3c8
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Made rlgl.odin work as a subpackage of raylib. So now you import vendor:raylib/rlgl. Instead of rl.rlBegin(rl.RL_TRIANGLES) you now type rlgl.Begin(rlgl.TRIANGLES).
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2024-06-11 08:46:44 +02:00 |
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Karl Zylinski
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34af2bb8ad
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Moved rlgl.odin to subpackage 'raylib/rlgl'
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2024-06-11 08:34:45 +02:00 |
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