The backup allocator is set at `init` and must stay the same for the
lifetime of the Scratch allocator, as this allocator is used to free all
`leaked_allocations`. Changing it could lead to a situation where the
wrong allocator is used to free a leaked allocation.
This will cause an error if the memory being resized was not the last
allocation, as should be expected according to the description that this
"acts just like stack_free."
1. The size was being adjusted for the alignment which does not make any
sense without the context of the base pointer. Now we just add the
`alignment - 1` to the size if needed then adjust the pointer.
2. The root pointer of the last allocation is now stored in order to
make the free operation more useful (and to cover the right memory
region for ASan).
3. Resizing now only works on the last allocation instead of any address
in a valid range, which resulted in overwriting allocations that had
just been made.
4. `old_memory` is now re-poisoned entirely before the resized range is
returned with the new range unpoisoned. This will guarantee that
there are no unpoisoned gaps.
Fixes#2694
1. store alignment instead of original pointer
2. implement .Query_Info
3. poison the header and alignment portion of the allocation
4. .Resize uses `max(orig_alignment, new_alignment)` as it's alignment
now
5. .Free passes along the original alignment
free on tlsf poisons the entire block, while alloc might only unpoison a
part of it (cause it's size is aligned up). This causes free to
potentially poison an already poisoned portion, which is a
use-after-poison.
Because this is "fine" and intended, I opted to just
@no_sanitize_address it.
allocators
This adds various bindings to the asan runtime which can be used
to poison/unpoison memory handed out by various allocators. This
means we can catch use after free memory bugs when using operations
such as free_all during runtime.
Asan poisoning are added for the follow allocators in mem:
Arena (including temporary arenas)
Scratch
Stack
Small_Stack
Additionally a bug in the stack allocator was fixed to disallow freeing
in the middle of the stack (caught by the asan!).
I plan on adding support for all the allocators in core. This is just
a good starting point and were some of the easiest ones to implement
asan for.
This implementation doesn't allow for out-of-band allocations to be passed through, as it's not designed to
track those. Nor is it able to signal those allocations then need to be freed on the backing allocator,
as opposed to regular allocations handled for you when you `destroy` the TLSF instance.
So if we're asked for more than we're configured to grow by, we can fail with an OOM error early, without adding a new pool.
New features:
- If TLSF can't service an allocation made on it, and it's initialized with `new_pool_size` > 0, it will ask the backing allocator for additional memory.
- `estimate_pool_size` can tell you what size your initial (and `new_pool_size`) ought to be if you want to make `count` allocations of `size` and `alignment`, or in its other form, how much backing memory is needed for `count` allocations of `type` and its corresponding size and alignment.
The existing `mem.make_map` passes a capacity, but the builtin
`make_map` no longer takes a capacity--it was separated to
`make_map_cap` to allow for making a map without an allocation (#4340).
`core:mem` was not updated to reflect this, so any usage of `mem.make`
to make a map will currently result in a compile error.
This affects `runtime.Arena` and `virtual.Arena`, but not currently
`mem.Arena`. These changes allow the last allocation that has been
made to be resized to a larger size by just extending their
allocation in-place, when there's sufficient room in the memory block to
do so.
Shrinking in place and re-using the rest of the allocation can be
supported using almost the same logic, but would require the memory to
be zeroed. Since this would add a additional cost that isn't currently
present, shrinking has not been changed.
When trying to set arena.curr_block.used = 0 after mem.zero() caused a crash because if the arena is bootstrapped its memory will be zeroed out after mem.zero() thus making arena.cur_block point to zero.