package thread import "core:runtime" import "core:sync" import "core:sys/win32" Thread_Os_Specific :: struct { win32_thread: win32.Handle, win32_thread_id: u32, done: bool, // see note in `is_done` } THREAD_PRIORITY_IDLE :: -15; THREAD_PRIORITY_LOWEST :: -2; THREAD_PRIORITY_BELOW_NORMAL :: -1; THREAD_PRIORITY_NORMAL :: 0; THREAD_PRIORITY_ABOVE_NORMAL :: 1; THREAD_PRIORITY_HIGHEST :: 2; THREAD_PRIORITY_TIME_CRITICAL :: 15; Thread_Priority :: enum i32 { Normal = THREAD_PRIORITY_NORMAL, Low = THREAD_PRIORITY_LOWEST, High = THREAD_PRIORITY_HIGHEST, } create :: proc(procedure: Thread_Proc, priority := Thread_Priority.Normal) -> ^Thread { win32_thread_id: u32; __windows_thread_entry_proc :: proc "c" (t: ^Thread) -> i32 { c := runtime.default_context(); if t.use_init_context { c = t.init_context; } context = c; t.procedure(t); if !t.use_init_context { if context.temp_allocator.data == &runtime.global_default_temp_allocator_data { runtime.default_temp_allocator_destroy(auto_cast context.temp_allocator.data); } } sync.atomic_store(&t.done, true, .Sequentially_Consistent); return 0; } win32_thread_proc := rawptr(__windows_thread_entry_proc); thread := new(Thread); win32_thread := win32.create_thread(nil, 0, win32_thread_proc, thread, win32.CREATE_SUSPENDED, &win32_thread_id); if win32_thread == nil { free(thread); return nil; } thread.procedure = procedure; thread.win32_thread = win32_thread; thread.win32_thread_id = win32_thread_id; ok := win32.set_thread_priority(win32_thread, i32(priority)); assert(ok == true); return thread; } start :: proc(using thread: ^Thread) { win32.resume_thread(win32_thread); } is_done :: proc(using thread: ^Thread) -> bool { // NOTE(tetra, 2019-10-31): Apparently using wait_for_single_object and // checking if it didn't time out immediately, is not good enough, // so we do it this way instead. return sync.atomic_load(&done, .Sequentially_Consistent); } join :: proc(using thread: ^Thread) { if win32_thread != win32.INVALID_HANDLE { win32.wait_for_single_object(win32_thread, win32.INFINITE); win32.close_handle(win32_thread); win32_thread = win32.INVALID_HANDLE; } } destroy :: proc(thread: ^Thread) { join(thread); free(thread); } terminate :: proc(using thread : ^Thread, exit_code : u32) { win32.terminate_thread(win32_thread, exit_code); } yield :: proc() { win32.sleep(0); }