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https://github.com/odin-lang/Odin.git
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155 lines
3.6 KiB
Odin
155 lines
3.6 KiB
Odin
#+build windows
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#+private
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package thread
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import "base:intrinsics"
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import "base:runtime"
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import "core:sync"
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import win32 "core:sys/windows"
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_IS_SUPPORTED :: true
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Thread_Os_Specific :: struct {
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win32_thread: win32.HANDLE,
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win32_thread_id: win32.DWORD,
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mutex: sync.Mutex,
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start_ok: sync.Sema,
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}
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_thread_priority_map := [Thread_Priority]i32{
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.Normal = 0,
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.Low = -2,
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.High = +2,
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}
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_create :: proc(procedure: Thread_Proc, priority: Thread_Priority) -> ^Thread {
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win32_thread_id: win32.DWORD
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__windows_thread_entry_proc :: proc "system" (t_: rawptr) -> win32.DWORD {
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t := (^Thread)(t_)
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for (.Started not_in sync.atomic_load(&t.flags)) {
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sync.wait(&t.start_ok)
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}
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{
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init_context := t.init_context
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// NOTE(tetra, 2023-05-31): Must do this AFTER thread.start() is called, so that the user can set the init_context, etc!
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// Here on Windows, the thread is created in a suspended state, and so we can select the context anywhere before the call
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// to t.procedure().
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context = _select_context_for_thread(init_context)
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defer {
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_maybe_destroy_default_temp_allocator(init_context)
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runtime.run_thread_local_cleaners()
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}
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t.procedure(t)
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}
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intrinsics.atomic_or(&t.flags, {.Done})
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if .Self_Cleanup in sync.atomic_load(&t.flags) {
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win32.CloseHandle(t.win32_thread)
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t.win32_thread = win32.INVALID_HANDLE
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// NOTE(ftphikari): It doesn't matter which context 'free' received, right?
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context = {}
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free(t, t.creation_allocator)
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}
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return 0
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}
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thread := new(Thread)
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if thread == nil {
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return nil
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}
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thread.creation_allocator = context.allocator
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win32_thread := win32.CreateThread(nil, 0, __windows_thread_entry_proc, thread, win32.CREATE_SUSPENDED, &win32_thread_id)
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if win32_thread == nil {
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free(thread, thread.creation_allocator)
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return nil
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}
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thread.procedure = procedure
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thread.win32_thread = win32_thread
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thread.win32_thread_id = win32_thread_id
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thread.id = int(win32_thread_id)
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ok := win32.SetThreadPriority(win32_thread, _thread_priority_map[priority])
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assert(ok == true)
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return thread
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}
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_start :: proc(t: ^Thread) {
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sync.guard(&t.mutex)
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t.flags += {.Started}
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win32.ResumeThread(t.win32_thread)
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}
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_is_done :: proc(t: ^Thread) -> bool {
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// NOTE(tetra, 2019-10-31): Apparently using wait_for_single_object and
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// checking if it didn't time out immediately, is not good enough,
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// so we do it this way instead.
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return .Done in sync.atomic_load(&t.flags)
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}
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_join :: proc(t: ^Thread) {
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sync.guard(&t.mutex)
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if .Joined in t.flags || t.win32_thread == win32.INVALID_HANDLE {
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return
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}
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for (.Started not_in sync.atomic_load(&t.flags)) {
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_start(t)
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}
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win32.WaitForSingleObject(t.win32_thread, win32.INFINITE)
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win32.CloseHandle(t.win32_thread)
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t.win32_thread = win32.INVALID_HANDLE
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t.flags += {.Joined}
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}
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_join_multiple :: proc(threads: ..^Thread) {
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MAXIMUM_WAIT_OBJECTS :: 64
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handles: [MAXIMUM_WAIT_OBJECTS]win32.HANDLE
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for k := 0; k < len(threads); k += MAXIMUM_WAIT_OBJECTS {
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count := min(len(threads) - k, MAXIMUM_WAIT_OBJECTS)
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j := 0
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for i in 0..<count {
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handle := threads[i+k].win32_thread
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if handle != win32.INVALID_HANDLE {
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handles[j] = handle
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j += 1
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}
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}
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win32.WaitForMultipleObjects(u32(j), &handles[0], true, win32.INFINITE)
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}
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for t in threads {
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win32.CloseHandle(t.win32_thread)
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t.win32_thread = win32.INVALID_HANDLE
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t.flags += {.Joined}
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}
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}
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_destroy :: proc(thread: ^Thread) {
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_join(thread)
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free(thread, thread.creation_allocator)
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}
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_terminate :: proc(thread: ^Thread, exit_code: int) {
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win32.TerminateThread(thread.win32_thread, u32(exit_code))
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}
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_yield :: proc() {
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win32.SwitchToThread()
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}
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