Files
Odin/vendor/sdl2/sdl_keyboard.odin

58 lines
1.8 KiB
Odin

package sdl2
import "core:c"
when ODIN_OS == .Windows {
@(ignore_duplicates)
foreign import lib "SDL2.lib"
} else {
@(ignore_duplicates)
foreign import lib "system:SDL2"
}
Keysym :: struct {
scancode: Scancode, /**< SDL physical key code - see ::SDL_Scancode for details */
sym: Keycode, /**< SDL virtual key code - see ::SDL_Keycode for details */
mod: Keymod, /**< current key modifiers */
unused: u32,
}
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
GetKeyboardFocus :: proc() -> ^Window ---
GetKeyboardState :: proc(numkeys: ^c.int) -> [^]u8 ---
GetKeyFromScancode :: proc(scancode: Scancode) -> Keycode ---
GetScancodeFromKey :: proc(key: Keycode) -> Scancode ---
GetScancodeName :: proc(scancode: Scancode) -> cstring ---
GetScancodeFromName :: proc(name: cstring) -> Scancode ---
GetKeyName :: proc(key: Keycode) -> cstring ---
GetKeyFromName :: proc(name: cstring) -> Keycode ---
StartTextInput :: proc() ---
IsTextInputActive :: proc() -> bool ---
StopTextInput :: proc() ---
SetTextInputRect :: proc(rect: ^Rect) ---
HasScreenKeyboardSupport:: proc() -> bool ---
IsScreenKeyboardShown :: proc(window: ^Window) -> bool ---
}
GetKeyboardStateAsSlice :: proc "c" () -> []u8 {
numkeys: c.int
keys := GetKeyboardState(&numkeys)
if keys != nil {
return keys[:numkeys]
}
return nil
}
GetModState :: #force_inline proc "c" () -> Keymod { return transmute(Keymod)u16(SDL_GetModState()) }
SetModState :: #force_inline proc "c" (modstate: Keymod) { SDL_SetModState(c.int(transmute(u16)modstate)) }
@(default_calling_convention="c")
@(private="file")
foreign lib {
SDL_GetModState :: proc() -> c.int ---
SDL_SetModState :: proc(modstate: c.int) ---
}