Vendor Collection
The vendor: prefix for Odin imports is a package collection that comes with this implementation of the Odin programming language.
Its use is similar to that of core: packages, which would be available in any Odin implementation.
Presently, the vendor: collection comprises the following packages:
cgltf
cgltf is a glTF2.0 loader and writer.
Used in: bgfx, Filament, gltfpack, raylib, Unigine, and more!
See also LICENCE in cgltf directory itself.
CommonMark
CMark CommonMark parsing library.
See also LICENSE in the commonmark directory itself.
Includes full bindings and Windows .lib and .dll.
curl
curl http(s) library.
See also LICENSE in the curl directory itself.
Includes full bindings and Windows .lib.
ENet
ENet Reliable UDP networking library.
enet.lib and enet64.lib are available under ENet's MIT license.
See also LICENSE in the ENet directory itself.
fontstash (Port)
Font stash is a light-weight online font texture atlas builder. It uses stb_truetype to render fonts on demand to a texture atlas.
GGPO
GGPO GGPO Rollback Networking SDK.
Zero-input latency networking library for peer-to-peer games.
See also LICENSE in the GGPO directory itself.
GLFW
Bindings for the multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input API GLFW.
GLFW.dll and GLFW.lib are available under GLFW's zlib/libpng license.
See also LICENSE.txt in the glfw directory itself.
kb
kb provides ICU-like text segmentation (i.e. breaking Unicode text by direction, line, word and grapheme). It also provides Harfbuzz-like text shaping for OpenType fonts, which means it is capable of handling complex script layout and ligatures, among other things.
It does not handle rasterization. It will only help you know which glyphs to display where!
See also LICENSE in the kb/src directory.
lua
lua provides bindings and Windows and Linux libraries for Lua versions 5.1 through 5.4.
See also LICENSE in the lua directory itself.
microui (Port)
A tiny, portable, immediate-mode UI library written in Odin. rxi/microui
This package is available under the MIT license. See LICENSE for more details.
miniaudio
miniaudio is a cross-platform An audio playback and capture library.
Miniaudio is open source with a permissive license of your choice of public domain or MIT No Attribution.
nanovg (Port)
NanoVG is a small antialiased vector graphics rendering library for OpenGL. It has lean API modeled after HTML5 canvas API. It is aimed to be a practical and fun toolset for building scalable user interfaces and visualizations.
OpenEXRCore
OpenEXRCore provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.
See also LICENSE.md in the OpenEXRCore directory itself.
OpenGL
Bindings for the OpenGL graphics API and helpers in idiomatic Odin to, for example, reload shaders when they're changed on disk.
This package is available under the MIT license. See LICENSE and LICENSE_glad for more details.
PortMidi
PortMidi Portable Real-Time MIDI Library.
portmidi_s.lib is available under PortMidi's MIT license.
See also LICENSE.txt in the portmidi directory itself.
raylib
Bindings for the raylib, a simple and easy-to-use library to enjoy videogames programming, in idiomatic Odin.
This package is available under the Zlib license. See LICENSE for more details.
SDL2
Bindings for the cross platform multimedia API SDL3 and its sub-projects.
SDL2.dll and SDL2.lib are available under SDL's zlib license.
See also LICENSE.txt in the sdl2 directory itself.
SDL2 Image
Bindings for SDL's image decoding library, subject to SDL's zlib license.
SDL2 Image relies on 3rd party libraries to support various image formats. You can find the licenses for these in the image directory, alongside SDL_image's own license.
SDL2 Mixer
Bindings for SDL's sound decoding library and mixer, subject to SDL's zlib license.
SDL2 Mixer relies on 3rd party libraries to support various audio formats. You can find the licenses for these in the mixer directory, alongside SDL_mixer's own license.
SDL2 Net
Bindings for SDL's networking library, subject to SDL's zlib license.
SDL2 TTF
Bindings for SDL's font rendering library, subject to SDL's zlib license.
SDL2 TTF relies on 3rd party libraries zlib, available under the ZLIB license, and FreeType, available under its own license. Both can be found in the ttf directory.
SDL3
Bindings for the cross platform multimedia API SDL2 and its sub-projects.
SDL3.dll and SDL3.lib are available under SDL's zlib license.
See also LICENSE.txt in the sdl3 directory itself.
SDL3 Image
Bindings for SDL's image decoding library, subject to SDL's zlib license.
SDL2 Image relies on 3rd party libraries to support various image formats. You can find the licenses for these in the image directory, alongside SDL_image's own license.
SDL3 TTF
Bindings for SDL's font rendering library, subject to SDL's zlib license.
SDL3 TTF relies on 3rd party libraries to support various font formats. You can find the licenses for these in the ttf directory, alongside SDL_ttf's own license.
STB
Bindings/ports for many of the STB libraries, single-file public domain (or MIT licensed) libraries for C/C++.
vendor:stb/easy_font
quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
Source port of stb_easy_font.h
vendor:stb/image
Image loader, writer, and resizer.
image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
image writing to disk: PNG, TGA, BMP
resize images larger/smaller with good quality
Bindings of stb_image.h, stb_image_rewrite.h, stb_image_resize.h
vendor:stb/rect_pack
simple 2D rectangle packer with decent quality
Bindings of stb_rect_pack.h
vendor:stb/truetype
parse, decode, and rasterize characters from truetype fonts
Bindings of stb_truetype.h
vendor:stb/vorbis
decode ogg vorbis files from file/memory to float/16-bit signed output
Bindings of stb_vorbis.c
Vulkan
The Vulkan 3D graphics API are automatically generated from headers provided by Khronos, and are made available under the Apache License, Version 2.0.
zlib
zlib data compression library
See also LICENSE in the zlib directory itself.
Includes full bindings.