Files
Odin/base/runtime/entry_windows.odin

50 lines
1.3 KiB
Odin

//+private
//+build windows
//+no-instrumentation
package runtime
import "base:intrinsics"
when ODIN_BUILD_MODE == .Dynamic {
@(link_name="DllMain", linkage="strong", require)
DllMain :: proc "system" (hinstDLL: rawptr, fdwReason: u32, lpReserved: rawptr) -> b32 {
context = default_context()
// Populate Windows DLL-specific global
dll_forward_reason = DLL_Forward_Reason(fdwReason)
switch dll_forward_reason {
case .Process_Attach:
#force_no_inline _startup_runtime()
intrinsics.__entry_point()
case .Process_Detach:
#force_no_inline _cleanup_runtime()
case .Thread_Attach:
break
case .Thread_Detach:
break
}
return true
}
} else when !ODIN_TEST && !ODIN_NO_ENTRY_POINT {
when ODIN_ARCH == .i386 || ODIN_NO_CRT {
@(link_name="mainCRTStartup", linkage="strong", require)
mainCRTStartup :: proc "system" () -> i32 {
context = default_context()
#force_no_inline _startup_runtime()
intrinsics.__entry_point()
#force_no_inline _cleanup_runtime()
return 0
}
} else {
@(link_name="main", linkage="strong", require)
main :: proc "c" (argc: i32, argv: [^]cstring) -> i32 {
args__ = argv[:argc]
context = default_context()
#force_no_inline _startup_runtime()
intrinsics.__entry_point()
#force_no_inline _cleanup_runtime()
return 0
}
}
}