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https://github.com/odin-lang/Odin.git
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367 lines
10 KiB
Odin
367 lines
10 KiB
Odin
package net
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// +build windows
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/*
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Package net implements cross-platform Berkeley Sockets, DNS resolution and associated procedures.
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For other protocols and their features, see subdirectories of this package.
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*/
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/*
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Copyright 2022 Tetralux <tetraluxonpc@gmail.com>
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Copyright 2022 Colin Davidson <colrdavidson@gmail.com>
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Copyright 2022 Jeroen van Rijn <nom@duclavier.com>.
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Made available under Odin's BSD-3 license.
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List of contributors:
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Tetralux: Initial implementation
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Colin Davidson: Linux platform code, OSX platform code, Odin-native DNS resolver
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Jeroen van Rijn: Cross platform unification, code style, documentation
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*/
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import "core:c"
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import win "core:sys/windows"
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import "core:time"
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@(init, private)
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ensure_winsock_initialized :: proc() {
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win.ensure_winsock_initialized()
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}
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@(private)
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_create_socket :: proc(family: Address_Family, protocol: Socket_Protocol) -> (socket: Any_Socket, err: Network_Error) {
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c_type, c_protocol, c_family: c.int
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switch family {
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case .IP4: c_family = win.AF_INET
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case .IP6: c_family = win.AF_INET6
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case:
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unreachable()
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}
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switch protocol {
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case .TCP: c_type = win.SOCK_STREAM; c_protocol = win.IPPROTO_TCP
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case .UDP: c_type = win.SOCK_DGRAM; c_protocol = win.IPPROTO_UDP
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case:
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unreachable()
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}
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sock := win.socket(c_family, c_type, c_protocol)
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if sock == win.INVALID_SOCKET {
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err = Create_Socket_Error(win.WSAGetLastError())
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return
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}
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switch protocol {
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case .TCP: return TCP_Socket(sock), nil
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case .UDP: return UDP_Socket(sock), nil
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case:
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unreachable()
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}
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}
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@(private)
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_dial_tcp_from_endpoint :: proc(endpoint: Endpoint, options := default_tcp_options) -> (socket: TCP_Socket, err: Network_Error) {
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if endpoint.port == 0 {
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err = .Port_Required
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return
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}
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family := family_from_endpoint(endpoint)
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sock := create_socket(family, .TCP) or_return
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socket = sock.(TCP_Socket)
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// NOTE(tetra): This is so that if we crash while the socket is open, we can
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// bypass the cooldown period, and allow the next run of the program to
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// use the same address immediately.
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_ = set_option(socket, .Reuse_Address, true)
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sockaddr := _endpoint_to_sockaddr(endpoint)
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res := win.connect(win.SOCKET(socket), &sockaddr, size_of(sockaddr))
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if res < 0 {
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err = Dial_Error(win.WSAGetLastError())
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return
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}
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if options.no_delay {
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_ = set_option(sock, .TCP_Nodelay, true) // NOTE(tetra): Not vital to succeed; error ignored
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}
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return
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}
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@(private)
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_bind :: proc(socket: Any_Socket, ep: Endpoint) -> (err: Network_Error) {
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sockaddr := _endpoint_to_sockaddr(ep)
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sock := any_socket_to_socket(socket)
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res := win.bind(win.SOCKET(sock), &sockaddr, size_of(sockaddr))
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if res < 0 {
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err = Bind_Error(win.WSAGetLastError())
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}
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return
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}
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@(private)
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_listen_tcp :: proc(interface_endpoint: Endpoint, backlog := 1000) -> (socket: TCP_Socket, err: Network_Error) {
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family := family_from_endpoint(interface_endpoint)
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sock := create_socket(family, .TCP) or_return
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socket = sock.(TCP_Socket)
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// NOTE(tetra): While I'm not 100% clear on it, my understanding is that this will
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// prevent hijacking of the server's endpoint by other applications.
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set_option(socket, .Exclusive_Addr_Use, true) or_return
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bind(sock, interface_endpoint) or_return
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if res := win.listen(win.SOCKET(socket), i32(backlog)); res == win.SOCKET_ERROR {
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err = Listen_Error(win.WSAGetLastError())
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}
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return
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}
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@(private)
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_accept_tcp :: proc(sock: TCP_Socket, options := default_tcp_options) -> (client: TCP_Socket, source: Endpoint, err: Network_Error) {
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for {
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sockaddr: win.SOCKADDR_STORAGE_LH
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sockaddrlen := c.int(size_of(sockaddr))
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client_sock := win.accept(win.SOCKET(sock), &sockaddr, &sockaddrlen)
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if int(client_sock) == win.SOCKET_ERROR {
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e := win.WSAGetLastError()
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if e == win.WSAECONNRESET {
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// NOTE(tetra): Reset just means that a client that connection immediately lost the connection.
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// There's no need to concern the user with this, so we handle it for them.
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// On Linux, this error isn't possible in the first place according the man pages, so we also
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// can do this to match the behaviour.
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continue
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}
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err = Accept_Error(e)
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return
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}
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client = TCP_Socket(client_sock)
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source = _sockaddr_to_endpoint(&sockaddr)
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if options.no_delay {
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_ = set_option(client, .TCP_Nodelay, true) // NOTE(tetra): Not vital to succeed; error ignored
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}
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return
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}
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}
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@(private)
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_close :: proc(socket: Any_Socket) {
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if s := any_socket_to_socket(socket); s != {} {
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win.closesocket(win.SOCKET(s))
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}
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}
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@(private)
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_recv_tcp :: proc(socket: TCP_Socket, buf: []byte) -> (bytes_read: int, err: Network_Error) {
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if len(buf) <= 0 {
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return
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}
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res := win.recv(win.SOCKET(socket), raw_data(buf), c.int(len(buf)), 0)
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if res < 0 {
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err = TCP_Recv_Error(win.WSAGetLastError())
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return
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}
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return int(res), nil
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}
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@(private)
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_recv_udp :: proc(socket: UDP_Socket, buf: []byte) -> (bytes_read: int, remote_endpoint: Endpoint, err: Network_Error) {
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if len(buf) <= 0 {
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return
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}
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from: win.SOCKADDR_STORAGE_LH
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fromsize := c.int(size_of(from))
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res := win.recvfrom(win.SOCKET(socket), raw_data(buf), c.int(len(buf)), 0, &from, &fromsize)
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if res < 0 {
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err = UDP_Recv_Error(win.WSAGetLastError())
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return
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}
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bytes_read = int(res)
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remote_endpoint = _sockaddr_to_endpoint(&from)
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return
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}
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@(private)
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_send_tcp :: proc(socket: TCP_Socket, buf: []byte) -> (bytes_written: int, err: Network_Error) {
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for bytes_written < len(buf) {
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limit := min(int(max(i32)), len(buf) - bytes_written)
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remaining := buf[bytes_written:]
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res := win.send(win.SOCKET(socket), raw_data(remaining), c.int(limit), 0)
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if res < 0 {
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err = TCP_Send_Error(win.WSAGetLastError())
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return
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}
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bytes_written += int(res)
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}
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return
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}
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@(private)
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_send_udp :: proc(socket: UDP_Socket, buf: []byte, to: Endpoint) -> (bytes_written: int, err: Network_Error) {
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if len(buf) > int(max(c.int)) {
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// NOTE(tetra): If we don't guard this, we'll return (0, nil) instead, which is misleading.
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err = .Message_Too_Long
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return
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}
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toaddr := _endpoint_to_sockaddr(to)
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res := win.sendto(win.SOCKET(socket), raw_data(buf), c.int(len(buf)), 0, &toaddr, size_of(toaddr))
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if res < 0 {
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err = UDP_Send_Error(win.WSAGetLastError())
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return
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}
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bytes_written = int(res)
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return
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}
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@(private)
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_shutdown :: proc(socket: Any_Socket, manner: Shutdown_Manner) -> (err: Network_Error) {
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s := any_socket_to_socket(socket)
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res := win.shutdown(win.SOCKET(s), c.int(manner))
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if res < 0 {
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return Shutdown_Error(win.WSAGetLastError())
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}
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return
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}
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@(private)
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_set_option :: proc(s: Any_Socket, option: Socket_Option, value: any, loc := #caller_location) -> Network_Error {
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level := win.SOL_SOCKET if option != .TCP_Nodelay else win.IPPROTO_TCP
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bool_value: b32
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int_value: i32
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linger_value: win.LINGER
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ptr: rawptr
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len: c.int
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switch option {
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case
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.Reuse_Address,
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.Exclusive_Addr_Use,
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.Keep_Alive,
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.Out_Of_Bounds_Data_Inline,
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.TCP_Nodelay,
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.Broadcast,
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.Conditional_Accept,
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.Dont_Linger:
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switch x in value {
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case bool, b8:
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x2 := x
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bool_value = b32((^bool)(&x2)^)
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case b16:
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bool_value = b32(x)
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case b32:
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bool_value = b32(x)
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case b64:
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bool_value = b32(x)
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case:
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panic("set_option() value must be a boolean here", loc)
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}
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ptr = &bool_value
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len = size_of(bool_value)
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case .Linger:
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t, ok := value.(time.Duration)
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if !ok do panic("set_option() value must be a time.Duration here", loc)
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num_secs := i64(time.duration_seconds(t))
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if time.Duration(num_secs * 1e9) != t do return .Linger_Only_Supports_Whole_Seconds
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if num_secs > i64(max(u16)) do return .Value_Out_Of_Range
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linger_value.l_onoff = 1
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linger_value.l_linger = c.ushort(num_secs)
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ptr = &linger_value
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len = size_of(linger_value)
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case
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.Receive_Timeout,
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.Send_Timeout:
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t, ok := value.(time.Duration)
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if !ok do panic("set_option() value must be a time.Duration here", loc)
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int_value = i32(time.duration_milliseconds(t))
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ptr = &int_value
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len = size_of(int_value)
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case
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.Receive_Buffer_Size,
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.Send_Buffer_Size:
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switch i in value {
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case i8, u8: i2 := i; int_value = c.int((^u8)(&i2)^)
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case i16, u16: i2 := i; int_value = c.int((^u16)(&i2)^)
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case i32, u32: i2 := i; int_value = c.int((^u32)(&i2)^)
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case i64, u64: i2 := i; int_value = c.int((^u64)(&i2)^)
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case i128, u128: i2 := i; int_value = c.int((^u128)(&i2)^)
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case int, uint: i2 := i; int_value = c.int((^uint)(&i2)^)
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case:
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panic("set_option() value must be an integer here", loc)
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}
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ptr = &int_value
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len = size_of(int_value)
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}
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socket := any_socket_to_socket(s)
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res := win.setsockopt(win.SOCKET(socket), c.int(level), c.int(option), ptr, len)
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if res < 0 {
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return Socket_Option_Error(win.WSAGetLastError())
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}
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return nil
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}
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@(private)
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_set_blocking :: proc(socket: Any_Socket, should_block: bool) -> (err: Network_Error) {
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socket := any_socket_to_socket(socket)
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arg: win.DWORD = 0 if should_block else 1
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res := win.ioctlsocket(win.SOCKET(socket), transmute(win.c_long)win.FIONBIO, &arg)
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if res == win.SOCKET_ERROR {
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return Set_Blocking_Error(win.WSAGetLastError())
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}
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return nil
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}
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@(private)
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_endpoint_to_sockaddr :: proc(ep: Endpoint) -> (sockaddr: win.SOCKADDR_STORAGE_LH) {
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switch a in ep.address {
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case IP4_Address:
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(^win.sockaddr_in)(&sockaddr)^ = win.sockaddr_in {
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sin_port = u16be(win.USHORT(ep.port)),
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sin_addr = transmute(win.in_addr) a,
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sin_family = u16(win.AF_INET),
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}
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return
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case IP6_Address:
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(^win.sockaddr_in6)(&sockaddr)^ = win.sockaddr_in6 {
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sin6_port = u16be(win.USHORT(ep.port)),
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sin6_addr = transmute(win.in6_addr) a,
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sin6_family = u16(win.AF_INET6),
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}
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return
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}
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unreachable()
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}
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@(private)
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_sockaddr_to_endpoint :: proc(native_addr: ^win.SOCKADDR_STORAGE_LH) -> (ep: Endpoint) {
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switch native_addr.ss_family {
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case u16(win.AF_INET):
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addr := cast(^win.sockaddr_in) native_addr
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port := int(addr.sin_port)
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ep = Endpoint {
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address = IP4_Address(transmute([4]byte) addr.sin_addr),
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port = port,
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}
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case u16(win.AF_INET6):
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addr := cast(^win.sockaddr_in6) native_addr
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port := int(addr.sin6_port)
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ep = Endpoint {
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address = IP6_Address(transmute([8]u16be) addr.sin6_addr),
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port = port,
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}
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case:
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panic("native_addr is neither IP4 or IP6 address")
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}
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return
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} |