Files
Odin/vendor/OpenGL/impl.odin
2021-08-24 00:22:11 +01:00

1597 lines
123 KiB
Odin

package odin_gl
loaded_up_to: [2]int;
loaded_up_to_major := 0;
loaded_up_to_minor := 0;
Set_Proc_Address_Type :: #type proc(p: rawptr, name: cstring);
load_up_to :: proc(major, minor : int, set_proc_address: Set_Proc_Address_Type) {
loaded_up_to = {0, 0};
loaded_up_to[0] = major;
loaded_up_to[1] = minor;
loaded_up_to_major = major;
loaded_up_to_minor = minor;
switch major*10+minor {
case 46: load_4_6(set_proc_address); fallthrough;
case 45: load_4_5(set_proc_address); fallthrough;
case 44: load_4_4(set_proc_address); fallthrough;
case 43: load_4_3(set_proc_address); fallthrough;
case 42: load_4_2(set_proc_address); fallthrough;
case 41: load_4_1(set_proc_address); fallthrough;
case 40: load_4_0(set_proc_address); fallthrough;
case 33: load_3_3(set_proc_address); fallthrough;
case 32: load_3_2(set_proc_address); fallthrough;
case 31: load_3_1(set_proc_address); fallthrough;
case 30: load_3_0(set_proc_address); fallthrough;
case 21: load_2_1(set_proc_address); fallthrough;
case 20: load_2_0(set_proc_address); fallthrough;
case 15: load_1_5(set_proc_address); fallthrough;
case 14: load_1_4(set_proc_address); fallthrough;
case 13: load_1_3(set_proc_address); fallthrough;
case 12: load_1_2(set_proc_address); fallthrough;
case 11: load_1_1(set_proc_address); fallthrough;
case 10: load_1_0(set_proc_address);
}
}
/*
Type conversion overview:
typedef unsigned int GLenum; -> u32
typedef unsigned char GLboolean; -> bool
typedef unsigned int GLbitfield; -> u32
typedef signed char GLbyte; -> i8
typedef short GLshort; -> i16
typedef int GLint; -> i32
typedef unsigned char GLubyte; -> u8
typedef unsigned short GLushort; -> u16
typedef unsigned int GLuint; -> u32
typedef int GLsizei; -> i32
typedef float GLfloat; -> f32
typedef double GLdouble; -> f64
typedef char GLchar; -> u8
typedef ptrdiff_t GLintptr; -> int
typedef ptrdiff_t GLsizeiptr; -> int
typedef int64_t GLint64; -> i64
typedef uint64_t GLuint64; -> u64
void* -> rawptr
*/
sync_t :: distinct rawptr;
debug_proc_t :: #type proc "c" (source: u32, type: u32, id: u32, severity: u32, length: i32, message: cstring, userParam: rawptr);
// VERSION_1_0
impl_CullFace: proc "c" (mode: u32);
impl_FrontFace: proc "c" (mode: u32);
impl_Hint: proc "c" (target: u32, mode: u32);
impl_LineWidth: proc "c" (width: f32);
impl_PointSize: proc "c" (size: f32);
impl_PolygonMode: proc "c" (face: u32, mode: u32);
impl_Scissor: proc "c" (x: i32, y: i32, width: i32, height: i32);
impl_TexParameterf: proc "c" (target: u32, pname: u32, param: f32);
impl_TexParameterfv: proc "c" (target: u32, pname: u32, params: [^]f32);
impl_TexParameteri: proc "c" (target: u32, pname: u32, param: i32);
impl_TexParameteriv: proc "c" (target: u32, pname: u32, params: [^]i32);
impl_TexImage1D: proc "c" (target: u32, level: i32, internalformat: i32, width: i32, border: i32, format: u32, type: u32, pixels: rawptr);
impl_TexImage2D: proc "c" (target: u32, level: i32, internalformat: i32, width: i32, height: i32, border: i32, format: u32, type: u32, pixels: rawptr);
impl_DrawBuffer: proc "c" (buf: u32);
impl_Clear: proc "c" (mask: u32);
impl_ClearColor: proc "c" (red: f32, green: f32, blue: f32, alpha: f32);
impl_ClearStencil: proc "c" (s: i32);
impl_ClearDepth: proc "c" (depth: f64);
impl_StencilMask: proc "c" (mask: u32);
impl_ColorMask: proc "c" (red: u8, green: u8, blue: u8, alpha: u8);
impl_DepthMask: proc "c" (flag: u8);
impl_Disable: proc "c" (cap: u32);
impl_Enable: proc "c" (cap: u32);
impl_Finish: proc "c" ();
impl_Flush: proc "c" ();
impl_BlendFunc: proc "c" (sfactor: u32, dfactor: u32);
impl_LogicOp: proc "c" (opcode: u32);
impl_StencilFunc: proc "c" (func: u32, ref: i32, mask: u32);
impl_StencilOp: proc "c" (fail: u32, zfail: u32, zpass: u32);
impl_DepthFunc: proc "c" (func: u32);
impl_PixelStoref: proc "c" (pname: u32, param: f32);
impl_PixelStorei: proc "c" (pname: u32, param: i32);
impl_ReadBuffer: proc "c" (src: u32);
impl_ReadPixels: proc "c" (x: i32, y: i32, width: i32, height: i32, format: u32, type: u32, pixels: rawptr);
impl_GetBooleanv: proc "c" (pname: u32, data: ^bool);
impl_GetDoublev: proc "c" (pname: u32, data: ^f64);
impl_GetError: proc "c" () -> u32;
impl_GetFloatv: proc "c" (pname: u32, data: ^f32);
impl_GetIntegerv: proc "c" (pname: u32, data: ^i32);
impl_GetString: proc "c" (name: u32) -> cstring;
impl_GetTexImage: proc "c" (target: u32, level: i32, format: u32, type: u32, pixels: rawptr);
impl_GetTexParameterfv: proc "c" (target: u32, pname: u32, params: [^]f32);
impl_GetTexParameteriv: proc "c" (target: u32, pname: u32, params: [^]i32);
impl_GetTexLevelParameterfv: proc "c" (target: u32, level: i32, pname: u32, params: [^]f32);
impl_GetTexLevelParameteriv: proc "c" (target: u32, level: i32, pname: u32, params: [^]i32);
impl_IsEnabled: proc "c" (cap: u32) -> bool;
impl_DepthRange: proc "c" (near: f64, far: f64);
impl_Viewport: proc "c" (x: i32, y: i32, width: i32, height: i32);
load_1_0 :: proc(set_proc_address: Set_Proc_Address_Type) {
set_proc_address(&impl_CullFace, "glCullFace");
set_proc_address(&impl_FrontFace, "glFrontFace");
set_proc_address(&impl_Hint, "glHint");
set_proc_address(&impl_LineWidth, "glLineWidth");
set_proc_address(&impl_PointSize, "glPointSize");
set_proc_address(&impl_PolygonMode, "glPolygonMode");
set_proc_address(&impl_Scissor, "glScissor");
set_proc_address(&impl_TexParameterf, "glTexParameterf");
set_proc_address(&impl_TexParameterfv, "glTexParameterfv");
set_proc_address(&impl_TexParameteri, "glTexParameteri");
set_proc_address(&impl_TexParameteriv, "glTexParameteriv");
set_proc_address(&impl_TexImage1D, "glTexImage1D");
set_proc_address(&impl_TexImage2D, "glTexImage2D");
set_proc_address(&impl_DrawBuffer, "glDrawBuffer");
set_proc_address(&impl_Clear, "glClear");
set_proc_address(&impl_ClearColor, "glClearColor");
set_proc_address(&impl_ClearStencil, "glClearStencil");
set_proc_address(&impl_ClearDepth, "glClearDepth");
set_proc_address(&impl_StencilMask, "glStencilMask");
set_proc_address(&impl_ColorMask, "glColorMask");
set_proc_address(&impl_DepthMask, "glDepthMask");
set_proc_address(&impl_Disable, "glDisable");
set_proc_address(&impl_Enable, "glEnable");
set_proc_address(&impl_Finish, "glFinish");
set_proc_address(&impl_Flush, "glFlush");
set_proc_address(&impl_BlendFunc, "glBlendFunc");
set_proc_address(&impl_LogicOp, "glLogicOp");
set_proc_address(&impl_StencilFunc, "glStencilFunc");
set_proc_address(&impl_StencilOp, "glStencilOp");
set_proc_address(&impl_DepthFunc, "glDepthFunc");
set_proc_address(&impl_PixelStoref, "glPixelStoref");
set_proc_address(&impl_PixelStorei, "glPixelStorei");
set_proc_address(&impl_ReadBuffer, "glReadBuffer");
set_proc_address(&impl_ReadPixels, "glReadPixels");
set_proc_address(&impl_GetBooleanv, "glGetBooleanv");
set_proc_address(&impl_GetDoublev, "glGetDoublev");
set_proc_address(&impl_GetError, "glGetError");
set_proc_address(&impl_GetFloatv, "glGetFloatv");
set_proc_address(&impl_GetIntegerv, "glGetIntegerv");
set_proc_address(&impl_GetString, "glGetString");
set_proc_address(&impl_GetTexImage, "glGetTexImage");
set_proc_address(&impl_GetTexParameterfv, "glGetTexParameterfv");
set_proc_address(&impl_GetTexParameteriv, "glGetTexParameteriv");
set_proc_address(&impl_GetTexLevelParameterfv, "glGetTexLevelParameterfv");
set_proc_address(&impl_GetTexLevelParameteriv, "glGetTexLevelParameteriv");
set_proc_address(&impl_IsEnabled, "glIsEnabled");
set_proc_address(&impl_DepthRange, "glDepthRange");
set_proc_address(&impl_Viewport, "glViewport");
}
// VERSION_1_1
impl_DrawArrays: proc "c" (mode: u32, first: i32, count: i32);
impl_DrawElements: proc "c" (mode: u32, count: i32, type: u32, indices: rawptr);
impl_PolygonOffset: proc "c" (factor: f32, units: f32);
impl_CopyTexImage1D: proc "c" (target: u32, level: i32, internalformat: u32, x: i32, y: i32, width: i32, border: i32);
impl_CopyTexImage2D: proc "c" (target: u32, level: i32, internalformat: u32, x: i32, y: i32, width: i32, height: i32, border: i32);
impl_CopyTexSubImage1D: proc "c" (target: u32, level: i32, xoffset: i32, x: i32, y: i32, width: i32);
impl_CopyTexSubImage2D: proc "c" (target: u32, level: i32, xoffset: i32, yoffset: i32, x: i32, y: i32, width: i32, height: i32);
impl_TexSubImage1D: proc "c" (target: u32, level: i32, xoffset: i32, width: i32, format: u32, type: u32, pixels: rawptr);
impl_TexSubImage2D: proc "c" (target: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, type: u32, pixels: rawptr);
impl_BindTexture: proc "c" (target: u32, texture: u32);
impl_DeleteTextures: proc "c" (n: i32, textures: [^]u32);
impl_GenTextures: proc "c" (n: i32, textures: [^]u32);
impl_IsTexture: proc "c" (texture: u32) -> bool;
load_1_1 :: proc(set_proc_address: Set_Proc_Address_Type) {
set_proc_address(&impl_DrawArrays, "glDrawArrays");
set_proc_address(&impl_DrawElements, "glDrawElements");
set_proc_address(&impl_PolygonOffset, "glPolygonOffset");
set_proc_address(&impl_CopyTexImage1D, "glCopyTexImage1D");
set_proc_address(&impl_CopyTexImage2D, "glCopyTexImage2D");
set_proc_address(&impl_CopyTexSubImage1D, "glCopyTexSubImage1D");
set_proc_address(&impl_CopyTexSubImage2D, "glCopyTexSubImage2D");
set_proc_address(&impl_TexSubImage1D, "glTexSubImage1D");
set_proc_address(&impl_TexSubImage2D, "glTexSubImage2D");
set_proc_address(&impl_BindTexture, "glBindTexture");
set_proc_address(&impl_DeleteTextures, "glDeleteTextures");
set_proc_address(&impl_GenTextures, "glGenTextures");
set_proc_address(&impl_IsTexture, "glIsTexture");
}
// VERSION_1_2
impl_DrawRangeElements: proc "c" (mode: u32, start: u32, end: u32, count: i32, type: u32, indices: rawptr);
impl_TexImage3D: proc "c" (target: u32, level: i32, internalformat: i32, width: i32, height: i32, depth: i32, border: i32, format: u32, type: u32, pixels: rawptr);
impl_TexSubImage3D: proc "c" (target: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, type: u32, pixels: rawptr);
impl_CopyTexSubImage3D: proc "c" (target: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, x: i32, y: i32, width: i32, height: i32);
load_1_2 :: proc(set_proc_address: Set_Proc_Address_Type) {
set_proc_address(&impl_DrawRangeElements, "glDrawRangeElements");
set_proc_address(&impl_TexImage3D, "glTexImage3D");
set_proc_address(&impl_TexSubImage3D, "glTexSubImage3D");
set_proc_address(&impl_CopyTexSubImage3D, "glCopyTexSubImage3D");
}
// VERSION_1_3
impl_ActiveTexture: proc "c" (texture: u32);
impl_SampleCoverage: proc "c" (value: f32, invert: u8);
impl_CompressedTexImage3D: proc "c" (target: u32, level: i32, internalformat: u32, width: i32, height: i32, depth: i32, border: i32, imageSize: i32, data: rawptr);
impl_CompressedTexImage2D: proc "c" (target: u32, level: i32, internalformat: u32, width: i32, height: i32, border: i32, imageSize: i32, data: rawptr);
impl_CompressedTexImage1D: proc "c" (target: u32, level: i32, internalformat: u32, width: i32, border: i32, imageSize: i32, data: rawptr);
impl_CompressedTexSubImage3D: proc "c" (target: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, imageSize: i32, data: rawptr);
impl_CompressedTexSubImage2D: proc "c" (target: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, imageSize: i32, data: rawptr);
impl_CompressedTexSubImage1D: proc "c" (target: u32, level: i32, xoffset: i32, width: i32, format: u32, imageSize: i32, data: rawptr);
impl_GetCompressedTexImage: proc "c" (target: u32, level: i32, img: rawptr);
load_1_3 :: proc(set_proc_address: Set_Proc_Address_Type) {
set_proc_address(&impl_ActiveTexture, "glActiveTexture");
set_proc_address(&impl_SampleCoverage, "glSampleCoverage");
set_proc_address(&impl_CompressedTexImage3D, "glCompressedTexImage3D");
set_proc_address(&impl_CompressedTexImage2D, "glCompressedTexImage2D");
set_proc_address(&impl_CompressedTexImage1D, "glCompressedTexImage1D");
set_proc_address(&impl_CompressedTexSubImage3D, "glCompressedTexSubImage3D");
set_proc_address(&impl_CompressedTexSubImage2D, "glCompressedTexSubImage2D");
set_proc_address(&impl_CompressedTexSubImage1D, "glCompressedTexSubImage1D");
set_proc_address(&impl_GetCompressedTexImage, "glGetCompressedTexImage");
}
// VERSION_1_4
impl_BlendFuncSeparate: proc "c" (sfactorRGB: u32, dfactorRGB: u32, sfactorAlpha: u32, dfactorAlpha: u32);
impl_MultiDrawArrays: proc "c" (mode: u32, first: [^]i32, count: [^]i32, drawcount: i32);
impl_MultiDrawElements: proc "c" (mode: u32, count: [^]i32, type: u32, indices: [^]rawptr, drawcount: i32);
impl_PointParameterf: proc "c" (pname: u32, param: f32);
impl_PointParameterfv: proc "c" (pname: u32, params: [^]f32);
impl_PointParameteri: proc "c" (pname: u32, param: i32);
impl_PointParameteriv: proc "c" (pname: u32, params: [^]i32);
impl_BlendColor: proc "c" (red: f32, green: f32, blue: f32, alpha: f32);
impl_BlendEquation: proc "c" (mode: u32);
load_1_4 :: proc(set_proc_address: Set_Proc_Address_Type) {
set_proc_address(&impl_BlendFuncSeparate, "glBlendFuncSeparate");
set_proc_address(&impl_MultiDrawArrays, "glMultiDrawArrays");
set_proc_address(&impl_MultiDrawElements, "glMultiDrawElements");
set_proc_address(&impl_PointParameterf, "glPointParameterf");
set_proc_address(&impl_PointParameterfv, "glPointParameterfv");
set_proc_address(&impl_PointParameteri, "glPointParameteri");
set_proc_address(&impl_PointParameteriv, "glPointParameteriv");
set_proc_address(&impl_BlendColor, "glBlendColor");
set_proc_address(&impl_BlendEquation, "glBlendEquation");
}
// VERSION_1_5
impl_GenQueries: proc "c" (n: i32, ids: [^]u32);
impl_DeleteQueries: proc "c" (n: i32, ids: [^]u32);
impl_IsQuery: proc "c" (id: u32) -> bool;
impl_BeginQuery: proc "c" (target: u32, id: u32);
impl_EndQuery: proc "c" (target: u32);
impl_GetQueryiv: proc "c" (target: u32, pname: u32, params: [^]i32);
impl_GetQueryObjectiv: proc "c" (id: u32, pname: u32, params: [^]i32);
impl_GetQueryObjectuiv: proc "c" (id: u32, pname: u32, params: [^]u32);
impl_BindBuffer: proc "c" (target: u32, buffer: u32);
impl_DeleteBuffers: proc "c" (n: i32, buffers: [^]u32);
impl_GenBuffers: proc "c" (n: i32, buffers: [^]u32);
impl_IsBuffer: proc "c" (buffer: u32) -> bool;
impl_BufferData: proc "c" (target: u32, size: int, data: rawptr, usage: u32);
impl_BufferSubData: proc "c" (target: u32, offset: int, size: int, data: rawptr);
impl_GetBufferSubData: proc "c" (target: u32, offset: int, size: int, data: rawptr);
impl_MapBuffer: proc "c" (target: u32, access: u32) -> rawptr;
impl_UnmapBuffer: proc "c" (target: u32) -> bool;
impl_GetBufferParameteriv: proc "c" (target: u32, pname: u32, params: [^]i32);
impl_GetBufferPointerv: proc "c" (target: u32, pname: u32, params: [^]rawptr);
load_1_5 :: proc(set_proc_address: Set_Proc_Address_Type) {
set_proc_address(&impl_GenQueries, "glGenQueries");
set_proc_address(&impl_DeleteQueries, "glDeleteQueries");
set_proc_address(&impl_IsQuery, "glIsQuery");
set_proc_address(&impl_BeginQuery, "glBeginQuery");
set_proc_address(&impl_EndQuery, "glEndQuery");
set_proc_address(&impl_GetQueryiv, "glGetQueryiv");
set_proc_address(&impl_GetQueryObjectiv, "glGetQueryObjectiv");
set_proc_address(&impl_GetQueryObjectuiv, "glGetQueryObjectuiv");
set_proc_address(&impl_BindBuffer, "glBindBuffer");
set_proc_address(&impl_DeleteBuffers, "glDeleteBuffers");
set_proc_address(&impl_GenBuffers, "glGenBuffers");
set_proc_address(&impl_IsBuffer, "glIsBuffer");
set_proc_address(&impl_BufferData, "glBufferData");
set_proc_address(&impl_BufferSubData, "glBufferSubData");
set_proc_address(&impl_GetBufferSubData, "glGetBufferSubData");
set_proc_address(&impl_MapBuffer, "glMapBuffer");
set_proc_address(&impl_UnmapBuffer, "glUnmapBuffer");
set_proc_address(&impl_GetBufferParameteriv, "glGetBufferParameteriv");
set_proc_address(&impl_GetBufferPointerv, "glGetBufferPointerv");
}
// VERSION_2_0
impl_BlendEquationSeparate: proc "c" (modeRGB: u32, modeAlpha: u32);
impl_DrawBuffers: proc "c" (n: i32, bufs: [^]u32);
impl_StencilOpSeparate: proc "c" (face: u32, sfail: u32, dpfail: u32, dppass: u32);
impl_StencilFuncSeparate: proc "c" (face: u32, func: u32, ref: i32, mask: u32);
impl_StencilMaskSeparate: proc "c" (face: u32, mask: u32);
impl_AttachShader: proc "c" (program: u32, shader: u32);
impl_BindAttribLocation: proc "c" (program: u32, index: u32, name: cstring);
impl_CompileShader: proc "c" (shader: u32);
impl_CreateProgram: proc "c" () -> u32;
impl_CreateShader: proc "c" (type: u32) -> u32;
impl_DeleteProgram: proc "c" (program: u32);
impl_DeleteShader: proc "c" (shader: u32);
impl_DetachShader: proc "c" (program: u32, shader: u32);
impl_DisableVertexAttribArray: proc "c" (index: u32);
impl_EnableVertexAttribArray: proc "c" (index: u32);
impl_GetActiveAttrib: proc "c" (program: u32, index: u32, bufSize: i32, length: ^i32, size: ^i32, type: ^u32, name: [^]u8);
impl_GetActiveUniform: proc "c" (program: u32, index: u32, bufSize: i32, length: ^i32, size: ^i32, type: ^u32, name: [^]u8);
impl_GetAttachedShaders: proc "c" (program: u32, maxCount: i32, count: ^i32, shaders: ^u32);
impl_GetAttribLocation: proc "c" (program: u32, name: cstring) -> i32;
impl_GetProgramiv: proc "c" (program: u32, pname: u32, params: [^]i32);
impl_GetProgramInfoLog: proc "c" (program: u32, bufSize: i32, length: ^i32, infoLog: [^]u8);
impl_GetShaderiv: proc "c" (shader: u32, pname: u32, params: [^]i32);
impl_GetShaderInfoLog: proc "c" (shader: u32, bufSize: i32, length: ^i32, infoLog: [^]u8);
impl_GetShaderSource: proc "c" (shader: u32, bufSize: i32, length: ^i32, source: [^]u8);
impl_GetUniformLocation: proc "c" (program: u32, name: cstring) -> i32;
impl_GetUniformfv: proc "c" (program: u32, location: i32, params: [^]f32);
impl_GetUniformiv: proc "c" (program: u32, location: i32, params: [^]i32);
impl_GetVertexAttribdv: proc "c" (index: u32, pname: u32, params: [^]f64);
impl_GetVertexAttribfv: proc "c" (index: u32, pname: u32, params: [^]f32);
impl_GetVertexAttribiv: proc "c" (index: u32, pname: u32, params: [^]i32);
impl_GetVertexAttribPointerv: proc "c" (index: u32, pname: u32, pointer: ^rawptr);
impl_IsProgram: proc "c" (program: u32) -> bool;
impl_IsShader: proc "c" (shader: u32) -> bool;
impl_LinkProgram: proc "c" (program: u32);
impl_ShaderSource: proc "c" (shader: u32, count: i32, string: [^]cstring, length: [^]i32);
impl_UseProgram: proc "c" (program: u32);
impl_Uniform1f: proc "c" (location: i32, v0: f32);
impl_Uniform2f: proc "c" (location: i32, v0: f32, v1: f32);
impl_Uniform3f: proc "c" (location: i32, v0: f32, v1: f32, v2: f32);
impl_Uniform4f: proc "c" (location: i32, v0: f32, v1: f32, v2: f32, v3: f32);
impl_Uniform1i: proc "c" (location: i32, v0: i32);
impl_Uniform2i: proc "c" (location: i32, v0: i32, v1: i32);
impl_Uniform3i: proc "c" (location: i32, v0: i32, v1: i32, v2: i32);
impl_Uniform4i: proc "c" (location: i32, v0: i32, v1: i32, v2: i32, v3: i32);
impl_Uniform1fv: proc "c" (location: i32, count: i32, value: [^]f32);
impl_Uniform2fv: proc "c" (location: i32, count: i32, value: [^][2]f32);
impl_Uniform3fv: proc "c" (location: i32, count: i32, value: [^][3]f32);
impl_Uniform4fv: proc "c" (location: i32, count: i32, value: [^][4]f32);
impl_Uniform1iv: proc "c" (location: i32, count: i32, value: [^]i32);
impl_Uniform2iv: proc "c" (location: i32, count: i32, value: [^][2]i32);
impl_Uniform3iv: proc "c" (location: i32, count: i32, value: [^][3]i32);
impl_Uniform4iv: proc "c" (location: i32, count: i32, value: [^][4]i32);
impl_UniformMatrix2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f32);
impl_UniformMatrix3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f32);
impl_UniformMatrix4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f32);
impl_ValidateProgram: proc "c" (program: u32);
impl_VertexAttrib1d: proc "c" (index: u32, x: f64);
impl_VertexAttrib1dv: proc "c" (index: u32, v: ^[1]f64);
impl_VertexAttrib1f: proc "c" (index: u32, x: f32);
impl_VertexAttrib1fv: proc "c" (index: u32, v: ^[1]f32);
impl_VertexAttrib1s: proc "c" (index: u32, x: i16);
impl_VertexAttrib1sv: proc "c" (index: u32, v: ^[1]i16);
impl_VertexAttrib2d: proc "c" (index: u32, x: f64, y: f64);
impl_VertexAttrib2dv: proc "c" (index: u32, v: ^[2]f64);
impl_VertexAttrib2f: proc "c" (index: u32, x: f32, y: f32);
impl_VertexAttrib2fv: proc "c" (index: u32, v: ^[2]f32);
impl_VertexAttrib2s: proc "c" (index: u32, x: i16, y: i16);
impl_VertexAttrib2sv: proc "c" (index: u32, v: ^[2]i16);
impl_VertexAttrib3d: proc "c" (index: u32, x: f64, y: f64, z: f64);
impl_VertexAttrib3dv: proc "c" (index: u32, v: ^[3]f64);
impl_VertexAttrib3f: proc "c" (index: u32, x: f32, y: f32, z: f32);
impl_VertexAttrib3fv: proc "c" (index: u32, v: ^[3]f32);
impl_VertexAttrib3s: proc "c" (index: u32, x: i16, y: i16, z: i16);
impl_VertexAttrib3sv: proc "c" (index: u32, v: ^[3]i16);
impl_VertexAttrib4Nbv: proc "c" (index: u32, v: ^[4]i8);
impl_VertexAttrib4Niv: proc "c" (index: u32, v: ^[4]i32);
impl_VertexAttrib4Nsv: proc "c" (index: u32, v: ^[4]i16);
impl_VertexAttrib4Nub: proc "c" (index: u32, x: u8, y: u8, z: u8, w: u8);
impl_VertexAttrib4Nubv: proc "c" (index: u32, v: ^[4]u8);
impl_VertexAttrib4Nuiv: proc "c" (index: u32, v: ^[4]u32);
impl_VertexAttrib4Nusv: proc "c" (index: u32, v: ^[4]u16);
impl_VertexAttrib4bv: proc "c" (index: u32, v: ^[4]i8);
impl_VertexAttrib4d: proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64);
impl_VertexAttrib4dv: proc "c" (index: u32, v: ^[4]f64);
impl_VertexAttrib4f: proc "c" (index: u32, x: f32, y: f32, z: f32, w: f32);
impl_VertexAttrib4fv: proc "c" (index: u32, v: ^[4]f32);
impl_VertexAttrib4iv: proc "c" (index: u32, v: ^[4]i32);
impl_VertexAttrib4s: proc "c" (index: u32, x: i16, y: i16, z: i16, w: i16);
impl_VertexAttrib4sv: proc "c" (index: u32, v: ^[4]i16);
impl_VertexAttrib4ubv: proc "c" (index: u32, v: ^[4]u8);
impl_VertexAttrib4uiv: proc "c" (index: u32, v: ^[4]u32);
impl_VertexAttrib4usv: proc "c" (index: u32, v: ^[4]u16);
impl_VertexAttribPointer: proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: rawptr);
load_2_0 :: proc(set_proc_address: Set_Proc_Address_Type) {
set_proc_address(&impl_BlendEquationSeparate, "glBlendEquationSeparate");
set_proc_address(&impl_DrawBuffers, "glDrawBuffers");
set_proc_address(&impl_StencilOpSeparate, "glStencilOpSeparate");
set_proc_address(&impl_StencilFuncSeparate, "glStencilFuncSeparate");
set_proc_address(&impl_StencilMaskSeparate, "glStencilMaskSeparate");
set_proc_address(&impl_AttachShader, "glAttachShader");
set_proc_address(&impl_BindAttribLocation, "glBindAttribLocation");
set_proc_address(&impl_CompileShader, "glCompileShader");
set_proc_address(&impl_CreateProgram, "glCreateProgram");
set_proc_address(&impl_CreateShader, "glCreateShader");
set_proc_address(&impl_DeleteProgram, "glDeleteProgram");
set_proc_address(&impl_DeleteShader, "glDeleteShader");
set_proc_address(&impl_DetachShader, "glDetachShader");
set_proc_address(&impl_DisableVertexAttribArray, "glDisableVertexAttribArray");
set_proc_address(&impl_EnableVertexAttribArray, "glEnableVertexAttribArray");
set_proc_address(&impl_GetActiveAttrib, "glGetActiveAttrib");
set_proc_address(&impl_GetActiveUniform, "glGetActiveUniform");
set_proc_address(&impl_GetAttachedShaders, "glGetAttachedShaders");
set_proc_address(&impl_GetAttribLocation, "glGetAttribLocation");
set_proc_address(&impl_GetProgramiv, "glGetProgramiv");
set_proc_address(&impl_GetProgramInfoLog, "glGetProgramInfoLog");
set_proc_address(&impl_GetShaderiv, "glGetShaderiv");
set_proc_address(&impl_GetShaderInfoLog, "glGetShaderInfoLog");
set_proc_address(&impl_GetShaderSource, "glGetShaderSource");
set_proc_address(&impl_GetUniformLocation, "glGetUniformLocation");
set_proc_address(&impl_GetUniformfv, "glGetUniformfv");
set_proc_address(&impl_GetUniformiv, "glGetUniformiv");
set_proc_address(&impl_GetVertexAttribdv, "glGetVertexAttribdv");
set_proc_address(&impl_GetVertexAttribfv, "glGetVertexAttribfv");
set_proc_address(&impl_GetVertexAttribiv, "glGetVertexAttribiv");
set_proc_address(&impl_GetVertexAttribPointerv, "glGetVertexAttribPointerv");
set_proc_address(&impl_IsProgram, "glIsProgram");
set_proc_address(&impl_IsShader, "glIsShader");
set_proc_address(&impl_LinkProgram, "glLinkProgram");
set_proc_address(&impl_ShaderSource, "glShaderSource");
set_proc_address(&impl_UseProgram, "glUseProgram");
set_proc_address(&impl_Uniform1f, "glUniform1f");
set_proc_address(&impl_Uniform2f, "glUniform2f");
set_proc_address(&impl_Uniform3f, "glUniform3f");
set_proc_address(&impl_Uniform4f, "glUniform4f");
set_proc_address(&impl_Uniform1i, "glUniform1i");
set_proc_address(&impl_Uniform2i, "glUniform2i");
set_proc_address(&impl_Uniform3i, "glUniform3i");
set_proc_address(&impl_Uniform4i, "glUniform4i");
set_proc_address(&impl_Uniform1fv, "glUniform1fv");
set_proc_address(&impl_Uniform2fv, "glUniform2fv");
set_proc_address(&impl_Uniform3fv, "glUniform3fv");
set_proc_address(&impl_Uniform4fv, "glUniform4fv");
set_proc_address(&impl_Uniform1iv, "glUniform1iv");
set_proc_address(&impl_Uniform2iv, "glUniform2iv");
set_proc_address(&impl_Uniform3iv, "glUniform3iv");
set_proc_address(&impl_Uniform4iv, "glUniform4iv");
set_proc_address(&impl_UniformMatrix2fv, "glUniformMatrix2fv");
set_proc_address(&impl_UniformMatrix3fv, "glUniformMatrix3fv");
set_proc_address(&impl_UniformMatrix4fv, "glUniformMatrix4fv");
set_proc_address(&impl_ValidateProgram, "glValidateProgram");
set_proc_address(&impl_VertexAttrib1d, "glVertexAttrib1d");
set_proc_address(&impl_VertexAttrib1dv, "glVertexAttrib1dv");
set_proc_address(&impl_VertexAttrib1f, "glVertexAttrib1f");
set_proc_address(&impl_VertexAttrib1fv, "glVertexAttrib1fv");
set_proc_address(&impl_VertexAttrib1s, "glVertexAttrib1s");
set_proc_address(&impl_VertexAttrib1sv, "glVertexAttrib1sv");
set_proc_address(&impl_VertexAttrib2d, "glVertexAttrib2d");
set_proc_address(&impl_VertexAttrib2dv, "glVertexAttrib2dv");
set_proc_address(&impl_VertexAttrib2f, "glVertexAttrib2f");
set_proc_address(&impl_VertexAttrib2fv, "glVertexAttrib2fv");
set_proc_address(&impl_VertexAttrib2s, "glVertexAttrib2s");
set_proc_address(&impl_VertexAttrib2sv, "glVertexAttrib2sv");
set_proc_address(&impl_VertexAttrib3d, "glVertexAttrib3d");
set_proc_address(&impl_VertexAttrib3dv, "glVertexAttrib3dv");
set_proc_address(&impl_VertexAttrib3f, "glVertexAttrib3f");
set_proc_address(&impl_VertexAttrib3fv, "glVertexAttrib3fv");
set_proc_address(&impl_VertexAttrib3s, "glVertexAttrib3s");
set_proc_address(&impl_VertexAttrib3sv, "glVertexAttrib3sv");
set_proc_address(&impl_VertexAttrib4Nbv, "glVertexAttrib4Nbv");
set_proc_address(&impl_VertexAttrib4Niv, "glVertexAttrib4Niv");
set_proc_address(&impl_VertexAttrib4Nsv, "glVertexAttrib4Nsv");
set_proc_address(&impl_VertexAttrib4Nub, "glVertexAttrib4Nub");
set_proc_address(&impl_VertexAttrib4Nubv, "glVertexAttrib4Nubv");
set_proc_address(&impl_VertexAttrib4Nuiv, "glVertexAttrib4Nuiv");
set_proc_address(&impl_VertexAttrib4Nusv, "glVertexAttrib4Nusv");
set_proc_address(&impl_VertexAttrib4bv, "glVertexAttrib4bv");
set_proc_address(&impl_VertexAttrib4d, "glVertexAttrib4d");
set_proc_address(&impl_VertexAttrib4dv, "glVertexAttrib4dv");
set_proc_address(&impl_VertexAttrib4f, "glVertexAttrib4f");
set_proc_address(&impl_VertexAttrib4fv, "glVertexAttrib4fv");
set_proc_address(&impl_VertexAttrib4iv, "glVertexAttrib4iv");
set_proc_address(&impl_VertexAttrib4s, "glVertexAttrib4s");
set_proc_address(&impl_VertexAttrib4sv, "glVertexAttrib4sv");
set_proc_address(&impl_VertexAttrib4ubv, "glVertexAttrib4ubv");
set_proc_address(&impl_VertexAttrib4uiv, "glVertexAttrib4uiv");
set_proc_address(&impl_VertexAttrib4usv, "glVertexAttrib4usv");
set_proc_address(&impl_VertexAttribPointer, "glVertexAttribPointer");
}
// VERSION_2_1
impl_UniformMatrix2x3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f32);
impl_UniformMatrix3x2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f32);
impl_UniformMatrix2x4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f32);
impl_UniformMatrix4x2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f32);
impl_UniformMatrix3x4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f32);
impl_UniformMatrix4x3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f32);
load_2_1 :: proc(set_proc_address: Set_Proc_Address_Type) {
set_proc_address(&impl_UniformMatrix2x3fv, "glUniformMatrix2x3fv");
set_proc_address(&impl_UniformMatrix3x2fv, "glUniformMatrix3x2fv");
set_proc_address(&impl_UniformMatrix2x4fv, "glUniformMatrix2x4fv");
set_proc_address(&impl_UniformMatrix4x2fv, "glUniformMatrix4x2fv");
set_proc_address(&impl_UniformMatrix3x4fv, "glUniformMatrix3x4fv");
set_proc_address(&impl_UniformMatrix4x3fv, "glUniformMatrix4x3fv");
}
// VERSION_3_0
impl_ColorMaski: proc "c" (index: u32, r: u8, g: u8, b: u8, a: u8);
impl_GetBooleani_v: proc "c" (target: u32, index: u32, data: ^bool);
impl_GetIntegeri_v: proc "c" (target: u32, index: u32, data: ^i32);
impl_Enablei: proc "c" (target: u32, index: u32);
impl_Disablei: proc "c" (target: u32, index: u32);
impl_IsEnabledi: proc "c" (target: u32, index: u32) -> bool;
impl_BeginTransformFeedback: proc "c" (primitiveMode: u32);
impl_EndTransformFeedback: proc "c" ();
impl_BindBufferRange: proc "c" (target: u32, index: u32, buffer: u32, offset: int, size: int);
impl_BindBufferBase: proc "c" (target: u32, index: u32, buffer: u32);
impl_TransformFeedbackVaryings: proc "c" (program: u32, count: i32, varyings: [^]cstring, bufferMode: u32);
impl_GetTransformFeedbackVarying: proc "c" (program: u32, index: u32, bufSize: i32, length: ^i32, size: ^i32, type: ^u32, name: [^]u8);
impl_ClampColor: proc "c" (target: u32, clamp: u32);
impl_BeginConditionalRender: proc "c" (id: u32, mode: u32);
impl_EndConditionalRender: proc "c" ();
impl_VertexAttribIPointer: proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: rawptr);
impl_GetVertexAttribIiv: proc "c" (index: u32, pname: u32, params: [^]i32);
impl_GetVertexAttribIuiv: proc "c" (index: u32, pname: u32, params: [^]u32);
impl_VertexAttribI1i: proc "c" (index: u32, x: i32);
impl_VertexAttribI2i: proc "c" (index: u32, x: i32, y: i32);
impl_VertexAttribI3i: proc "c" (index: u32, x: i32, y: i32, z: i32);
impl_VertexAttribI4i: proc "c" (index: u32, x: i32, y: i32, z: i32, w: i32);
impl_VertexAttribI1ui: proc "c" (index: u32, x: u32);
impl_VertexAttribI2ui: proc "c" (index: u32, x: u32, y: u32);
impl_VertexAttribI3ui: proc "c" (index: u32, x: u32, y: u32, z: u32);
impl_VertexAttribI4ui: proc "c" (index: u32, x: u32, y: u32, z: u32, w: u32);
impl_VertexAttribI1iv: proc "c" (index: u32, v: [^]i32);
impl_VertexAttribI2iv: proc "c" (index: u32, v: [^]i32);
impl_VertexAttribI3iv: proc "c" (index: u32, v: [^]i32);
impl_VertexAttribI4iv: proc "c" (index: u32, v: [^]i32);
impl_VertexAttribI1uiv: proc "c" (index: u32, v: [^]u32);
impl_VertexAttribI2uiv: proc "c" (index: u32, v: [^]u32);
impl_VertexAttribI3uiv: proc "c" (index: u32, v: [^]u32);
impl_VertexAttribI4uiv: proc "c" (index: u32, v: [^]u32);
impl_VertexAttribI4bv: proc "c" (index: u32, v: [^]i8);
impl_VertexAttribI4sv: proc "c" (index: u32, v: [^]i16);
impl_VertexAttribI4ubv: proc "c" (index: u32, v: [^]u8);
impl_VertexAttribI4usv: proc "c" (index: u32, v: [^]u16);
impl_GetUniformuiv: proc "c" (program: u32, location: i32, params: [^]u32);
impl_BindFragDataLocation: proc "c" (program: u32, color: u32, name: cstring);
impl_GetFragDataLocation: proc "c" (program: u32, name: cstring) -> i32;
impl_Uniform1ui: proc "c" (location: i32, v0: u32);
impl_Uniform2ui: proc "c" (location: i32, v0: u32, v1: u32);
impl_Uniform3ui: proc "c" (location: i32, v0: u32, v1: u32, v2: u32);
impl_Uniform4ui: proc "c" (location: i32, v0: u32, v1: u32, v2: u32, v3: u32);
impl_Uniform1uiv: proc "c" (location: i32, count: i32, value: [^]u32);
impl_Uniform2uiv: proc "c" (location: i32, count: i32, value: [^][2]u32);
impl_Uniform3uiv: proc "c" (location: i32, count: i32, value: [^][3]u32);
impl_Uniform4uiv: proc "c" (location: i32, count: i32, value: [^][4]u32);
impl_TexParameterIiv: proc "c" (target: u32, pname: u32, params: [^]i32);
impl_TexParameterIuiv: proc "c" (target: u32, pname: u32, params: [^]u32);
impl_GetTexParameterIiv: proc "c" (target: u32, pname: u32, params: [^]i32);
impl_GetTexParameterIuiv: proc "c" (target: u32, pname: u32, params: [^]u32);
impl_ClearBufferiv: proc "c" (buffer: u32, drawbuffer: i32, value: ^i32);
impl_ClearBufferuiv: proc "c" (buffer: u32, drawbuffer: i32, value: ^u32);
impl_ClearBufferfv: proc "c" (buffer: u32, drawbuffer: i32, value: ^f32);
impl_ClearBufferfi: proc "c" (buffer: u32, drawbuffer: i32, depth: f32, stencil: i32) -> rawptr;
impl_GetStringi: proc "c" (name: u32, index: u32) -> cstring;
impl_IsRenderbuffer: proc "c" (renderbuffer: u32) -> bool;
impl_BindRenderbuffer: proc "c" (target: u32, renderbuffer: u32);
impl_DeleteRenderbuffers: proc "c" (n: i32, renderbuffers: [^]u32);
impl_GenRenderbuffers: proc "c" (n: i32, renderbuffers: [^]u32);
impl_RenderbufferStorage: proc "c" (target: u32, internalformat: u32, width: i32, height: i32);
impl_GetRenderbufferParameteriv: proc "c" (target: u32, pname: u32, params: [^]i32);
impl_IsFramebuffer: proc "c" (framebuffer: u32) -> bool;
impl_BindFramebuffer: proc "c" (target: u32, framebuffer: u32);
impl_DeleteFramebuffers: proc "c" (n: i32, framebuffers: [^]u32);
impl_GenFramebuffers: proc "c" (n: i32, framebuffers: [^]u32);
impl_CheckFramebufferStatus: proc "c" (target: u32) -> u32;
impl_FramebufferTexture1D: proc "c" (target: u32, attachment: u32, textarget: u32, texture: u32, level: i32);
impl_FramebufferTexture2D: proc "c" (target: u32, attachment: u32, textarget: u32, texture: u32, level: i32);
impl_FramebufferTexture3D: proc "c" (target: u32, attachment: u32, textarget: u32, texture: u32, level: i32, zoffset: i32);
impl_FramebufferRenderbuffer: proc "c" (target: u32, attachment: u32, renderbuffertarget: u32, renderbuffer: u32);
impl_GetFramebufferAttachmentParameteriv: proc "c" (target: u32, attachment: u32, pname: u32, params: [^]i32);
impl_GenerateMipmap: proc "c" (target: u32);
impl_BlitFramebuffer: proc "c" (srcX0: i32, srcY0: i32, srcX1: i32, srcY1: i32, dstX0: i32, dstY0: i32, dstX1: i32, dstY1: i32, mask: u32, filter: u32);
impl_RenderbufferStorageMultisample: proc "c" (target: u32, samples: i32, internalformat: u32, width: i32, height: i32);
impl_FramebufferTextureLayer: proc "c" (target: u32, attachment: u32, texture: u32, level: i32, layer: i32);
impl_MapBufferRange: proc "c" (target: u32, offset: int, length: int, access: u32) -> rawptr;
impl_FlushMappedBufferRange: proc "c" (target: u32, offset: int, length: int);
impl_BindVertexArray: proc "c" (array: u32);
impl_DeleteVertexArrays: proc "c" (n: i32, arrays: [^]u32);
impl_GenVertexArrays: proc "c" (n: i32, arrays: [^]u32);
impl_IsVertexArray: proc "c" (array: u32) -> bool;
load_3_0 :: proc(set_proc_address: Set_Proc_Address_Type) {
set_proc_address(&impl_ColorMaski, "glColorMaski");
set_proc_address(&impl_GetBooleani_v, "glGetBooleani_v");
set_proc_address(&impl_GetIntegeri_v, "glGetIntegeri_v");
set_proc_address(&impl_Enablei, "glEnablei");
set_proc_address(&impl_Disablei, "glDisablei");
set_proc_address(&impl_IsEnabledi, "glIsEnabledi");
set_proc_address(&impl_BeginTransformFeedback, "glBeginTransformFeedback");
set_proc_address(&impl_EndTransformFeedback, "glEndTransformFeedback");
set_proc_address(&impl_BindBufferRange, "glBindBufferRange");
set_proc_address(&impl_BindBufferBase, "glBindBufferBase");
set_proc_address(&impl_TransformFeedbackVaryings, "glTransformFeedbackVaryings");
set_proc_address(&impl_GetTransformFeedbackVarying, "glGetTransformFeedbackVarying");
set_proc_address(&impl_ClampColor, "glClampColor");
set_proc_address(&impl_BeginConditionalRender, "glBeginConditionalRender");
set_proc_address(&impl_EndConditionalRender, "glEndConditionalRender");
set_proc_address(&impl_VertexAttribIPointer, "glVertexAttribIPointer");
set_proc_address(&impl_GetVertexAttribIiv, "glGetVertexAttribIiv");
set_proc_address(&impl_GetVertexAttribIuiv, "glGetVertexAttribIuiv");
set_proc_address(&impl_VertexAttribI1i, "glVertexAttribI1i");
set_proc_address(&impl_VertexAttribI2i, "glVertexAttribI2i");
set_proc_address(&impl_VertexAttribI3i, "glVertexAttribI3i");
set_proc_address(&impl_VertexAttribI4i, "glVertexAttribI4i");
set_proc_address(&impl_VertexAttribI1ui, "glVertexAttribI1ui");
set_proc_address(&impl_VertexAttribI2ui, "glVertexAttribI2ui");
set_proc_address(&impl_VertexAttribI3ui, "glVertexAttribI3ui");
set_proc_address(&impl_VertexAttribI4ui, "glVertexAttribI4ui");
set_proc_address(&impl_VertexAttribI1iv, "glVertexAttribI1iv");
set_proc_address(&impl_VertexAttribI2iv, "glVertexAttribI2iv");
set_proc_address(&impl_VertexAttribI3iv, "glVertexAttribI3iv");
set_proc_address(&impl_VertexAttribI4iv, "glVertexAttribI4iv");
set_proc_address(&impl_VertexAttribI1uiv, "glVertexAttribI1uiv");
set_proc_address(&impl_VertexAttribI2uiv, "glVertexAttribI2uiv");
set_proc_address(&impl_VertexAttribI3uiv, "glVertexAttribI3uiv");
set_proc_address(&impl_VertexAttribI4uiv, "glVertexAttribI4uiv");
set_proc_address(&impl_VertexAttribI4bv, "glVertexAttribI4bv");
set_proc_address(&impl_VertexAttribI4sv, "glVertexAttribI4sv");
set_proc_address(&impl_VertexAttribI4ubv, "glVertexAttribI4ubv");
set_proc_address(&impl_VertexAttribI4usv, "glVertexAttribI4usv");
set_proc_address(&impl_GetUniformuiv, "glGetUniformuiv");
set_proc_address(&impl_BindFragDataLocation, "glBindFragDataLocation");
set_proc_address(&impl_GetFragDataLocation, "glGetFragDataLocation");
set_proc_address(&impl_Uniform1ui, "glUniform1ui");
set_proc_address(&impl_Uniform2ui, "glUniform2ui");
set_proc_address(&impl_Uniform3ui, "glUniform3ui");
set_proc_address(&impl_Uniform4ui, "glUniform4ui");
set_proc_address(&impl_Uniform1uiv, "glUniform1uiv");
set_proc_address(&impl_Uniform2uiv, "glUniform2uiv");
set_proc_address(&impl_Uniform3uiv, "glUniform3uiv");
set_proc_address(&impl_Uniform4uiv, "glUniform4uiv");
set_proc_address(&impl_TexParameterIiv, "glTexParameterIiv");
set_proc_address(&impl_TexParameterIuiv, "glTexParameterIuiv");
set_proc_address(&impl_GetTexParameterIiv, "glGetTexParameterIiv");
set_proc_address(&impl_GetTexParameterIuiv, "glGetTexParameterIuiv");
set_proc_address(&impl_ClearBufferiv, "glClearBufferiv");
set_proc_address(&impl_ClearBufferuiv, "glClearBufferuiv");
set_proc_address(&impl_ClearBufferfv, "glClearBufferfv");
set_proc_address(&impl_ClearBufferfi, "glClearBufferfi");
set_proc_address(&impl_GetStringi, "glGetStringi");
set_proc_address(&impl_IsRenderbuffer, "glIsRenderbuffer");
set_proc_address(&impl_BindRenderbuffer, "glBindRenderbuffer");
set_proc_address(&impl_DeleteRenderbuffers, "glDeleteRenderbuffers");
set_proc_address(&impl_GenRenderbuffers, "glGenRenderbuffers");
set_proc_address(&impl_RenderbufferStorage, "glRenderbufferStorage");
set_proc_address(&impl_GetRenderbufferParameteriv, "glGetRenderbufferParameteriv");
set_proc_address(&impl_IsFramebuffer, "glIsFramebuffer");
set_proc_address(&impl_BindFramebuffer, "glBindFramebuffer");
set_proc_address(&impl_DeleteFramebuffers, "glDeleteFramebuffers");
set_proc_address(&impl_GenFramebuffers, "glGenFramebuffers");
set_proc_address(&impl_CheckFramebufferStatus, "glCheckFramebufferStatus");
set_proc_address(&impl_FramebufferTexture1D, "glFramebufferTexture1D");
set_proc_address(&impl_FramebufferTexture2D, "glFramebufferTexture2D");
set_proc_address(&impl_FramebufferTexture3D, "glFramebufferTexture3D");
set_proc_address(&impl_FramebufferRenderbuffer, "glFramebufferRenderbuffer");
set_proc_address(&impl_GetFramebufferAttachmentParameteriv, "glGetFramebufferAttachmentParameteriv");
set_proc_address(&impl_GenerateMipmap, "glGenerateMipmap");
set_proc_address(&impl_BlitFramebuffer, "glBlitFramebuffer");
set_proc_address(&impl_RenderbufferStorageMultisample, "glRenderbufferStorageMultisample");
set_proc_address(&impl_FramebufferTextureLayer, "glFramebufferTextureLayer");
set_proc_address(&impl_MapBufferRange, "glMapBufferRange");
set_proc_address(&impl_FlushMappedBufferRange, "glFlushMappedBufferRange");
set_proc_address(&impl_BindVertexArray, "glBindVertexArray");
set_proc_address(&impl_DeleteVertexArrays, "glDeleteVertexArrays");
set_proc_address(&impl_GenVertexArrays, "glGenVertexArrays");
set_proc_address(&impl_IsVertexArray, "glIsVertexArray");
}
// VERSION_3_1
impl_DrawArraysInstanced: proc "c" (mode: u32, first: i32, count: i32, instancecount: i32);
impl_DrawElementsInstanced: proc "c" (mode: u32, count: i32, type: u32, indices: rawptr, instancecount: i32);
impl_TexBuffer: proc "c" (target: u32, internalformat: u32, buffer: u32);
impl_PrimitiveRestartIndex: proc "c" (index: u32);
impl_CopyBufferSubData: proc "c" (readTarget: u32, writeTarget: u32, readOffset: int, writeOffset: int, size: int);
impl_GetUniformIndices: proc "c" (program: u32, uniformCount: i32, uniformNames: [^]cstring, uniformIndices: [^]u32);
impl_GetActiveUniformsiv: proc "c" (program: u32, uniformCount: i32, uniformIndices: [^]u32, pname: u32, params: [^]i32);
impl_GetActiveUniformName: proc "c" (program: u32, uniformIndex: u32, bufSize: i32, length: ^i32, uniformName: [^]u8);
impl_GetUniformBlockIndex: proc "c" (program: u32, uniformBlockName: cstring) -> u32;
impl_GetActiveUniformBlockiv: proc "c" (program: u32, uniformBlockIndex: u32, pname: u32, params: [^]i32);
impl_GetActiveUniformBlockName: proc "c" (program: u32, uniformBlockIndex: u32, bufSize: i32, length: ^i32, uniformBlockName: [^]u8);
impl_UniformBlockBinding: proc "c" (program: u32, uniformBlockIndex: u32, uniformBlockBinding: u32);
load_3_1 :: proc(set_proc_address: Set_Proc_Address_Type) {
set_proc_address(&impl_DrawArraysInstanced, "glDrawArraysInstanced");
set_proc_address(&impl_DrawElementsInstanced, "glDrawElementsInstanced");
set_proc_address(&impl_TexBuffer, "glTexBuffer");
set_proc_address(&impl_PrimitiveRestartIndex, "glPrimitiveRestartIndex");
set_proc_address(&impl_CopyBufferSubData, "glCopyBufferSubData");
set_proc_address(&impl_GetUniformIndices, "glGetUniformIndices");
set_proc_address(&impl_GetActiveUniformsiv, "glGetActiveUniformsiv");
set_proc_address(&impl_GetActiveUniformName, "glGetActiveUniformName");
set_proc_address(&impl_GetUniformBlockIndex, "glGetUniformBlockIndex");
set_proc_address(&impl_GetActiveUniformBlockiv, "glGetActiveUniformBlockiv");
set_proc_address(&impl_GetActiveUniformBlockName, "glGetActiveUniformBlockName");
set_proc_address(&impl_UniformBlockBinding, "glUniformBlockBinding");
}
// VERSION_3_2
impl_DrawElementsBaseVertex: proc "c" (mode: u32, count: i32, type: u32, indices: rawptr, basevertex: i32);
impl_DrawRangeElementsBaseVertex: proc "c" (mode: u32, start: u32, end: u32, count: i32, type: u32, indices: rawptr, basevertex: i32);
impl_DrawElementsInstancedBaseVertex: proc "c" (mode: u32, count: i32, type: u32, indices: rawptr, instancecount: i32, basevertex: i32);
impl_MultiDrawElementsBaseVertex: proc "c" (mode: u32, count: ^i32, type: u32, indices: [^]rawptr, drawcount: i32, basevertex: ^i32);
impl_ProvokingVertex: proc "c" (mode: u32);
impl_FenceSync: proc "c" (condition: u32, flags: u32) -> sync_t;
impl_IsSync: proc "c" (sync: sync_t) -> bool;
impl_DeleteSync: proc "c" (sync: sync_t);
impl_ClientWaitSync: proc "c" (sync: sync_t, flags: u32, timeout: u64) -> u32;
impl_WaitSync: proc "c" (sync: sync_t, flags: u32, timeout: u64);
impl_GetInteger64v: proc "c" (pname: u32, data: ^i64);
impl_GetSynciv: proc "c" (sync: sync_t, pname: u32, bufSize: i32, length: ^i32, values: [^]i32);
impl_GetInteger64i_v: proc "c" (target: u32, index: u32, data: ^i64);
impl_GetBufferParameteri64v: proc "c" (target: u32, pname: u32, params: [^]i64);
impl_FramebufferTexture: proc "c" (target: u32, attachment: u32, texture: u32, level: i32);
impl_TexImage2DMultisample: proc "c" (target: u32, samples: i32, internalformat: u32, width: i32, height: i32, fixedsamplelocations: u8);
impl_TexImage3DMultisample: proc "c" (target: u32, samples: i32, internalformat: u32, width: i32, height: i32, depth: i32, fixedsamplelocations: u8);
impl_GetMultisamplefv: proc "c" (pname: u32, index: u32, val: ^f32);
impl_SampleMaski: proc "c" (maskNumber: u32, mask: u32);
load_3_2 :: proc(set_proc_address: Set_Proc_Address_Type) {
set_proc_address(&impl_DrawElementsBaseVertex, "glDrawElementsBaseVertex");
set_proc_address(&impl_DrawRangeElementsBaseVertex, "glDrawRangeElementsBaseVertex");
set_proc_address(&impl_DrawElementsInstancedBaseVertex, "glDrawElementsInstancedBaseVertex");
set_proc_address(&impl_MultiDrawElementsBaseVertex, "glMultiDrawElementsBaseVertex");
set_proc_address(&impl_ProvokingVertex, "glProvokingVertex");
set_proc_address(&impl_FenceSync, "glFenceSync");
set_proc_address(&impl_IsSync, "glIsSync");
set_proc_address(&impl_DeleteSync, "glDeleteSync");
set_proc_address(&impl_ClientWaitSync, "glClientWaitSync");
set_proc_address(&impl_WaitSync, "glWaitSync");
set_proc_address(&impl_GetInteger64v, "glGetInteger64v");
set_proc_address(&impl_GetSynciv, "glGetSynciv");
set_proc_address(&impl_GetInteger64i_v, "glGetInteger64i_v");
set_proc_address(&impl_GetBufferParameteri64v, "glGetBufferParameteri64v");
set_proc_address(&impl_FramebufferTexture, "glFramebufferTexture");
set_proc_address(&impl_TexImage2DMultisample, "glTexImage2DMultisample");
set_proc_address(&impl_TexImage3DMultisample, "glTexImage3DMultisample");
set_proc_address(&impl_GetMultisamplefv, "glGetMultisamplefv");
set_proc_address(&impl_SampleMaski, "glSampleMaski");
}
// VERSION_3_3
impl_BindFragDataLocationIndexed: proc "c" (program: u32, colorNumber: u32, index: u32, name: cstring);
impl_GetFragDataIndex: proc "c" (program: u32, name: cstring) -> i32;
impl_GenSamplers: proc "c" (count: i32, samplers: [^]u32);
impl_DeleteSamplers: proc "c" (count: i32, samplers: [^]u32);
impl_IsSampler: proc "c" (sampler: u32) -> bool;
impl_BindSampler: proc "c" (unit: u32, sampler: u32);
impl_SamplerParameteri: proc "c" (sampler: u32, pname: u32, param: i32);
impl_SamplerParameteriv: proc "c" (sampler: u32, pname: u32, param: ^i32);
impl_SamplerParameterf: proc "c" (sampler: u32, pname: u32, param: f32);
impl_SamplerParameterfv: proc "c" (sampler: u32, pname: u32, param: ^f32);
impl_SamplerParameterIiv: proc "c" (sampler: u32, pname: u32, param: ^i32);
impl_SamplerParameterIuiv: proc "c" (sampler: u32, pname: u32, param: ^u32);
impl_GetSamplerParameteriv: proc "c" (sampler: u32, pname: u32, params: [^]i32);
impl_GetSamplerParameterIiv: proc "c" (sampler: u32, pname: u32, params: [^]i32);
impl_GetSamplerParameterfv: proc "c" (sampler: u32, pname: u32, params: [^]f32);
impl_GetSamplerParameterIuiv: proc "c" (sampler: u32, pname: u32, params: [^]u32);
impl_QueryCounter: proc "c" (id: u32, target: u32);
impl_GetQueryObjecti64v: proc "c" (id: u32, pname: u32, params: [^]i64);
impl_GetQueryObjectui64v: proc "c" (id: u32, pname: u32, params: [^]u64);
impl_VertexAttribDivisor: proc "c" (index: u32, divisor: u32);
impl_VertexAttribP1ui: proc "c" (index: u32, type: u32, normalized: bool, value: u32);
impl_VertexAttribP1uiv: proc "c" (index: u32, type: u32, normalized: bool, value: ^u32);
impl_VertexAttribP2ui: proc "c" (index: u32, type: u32, normalized: bool, value: u32);
impl_VertexAttribP2uiv: proc "c" (index: u32, type: u32, normalized: bool, value: ^u32);
impl_VertexAttribP3ui: proc "c" (index: u32, type: u32, normalized: bool, value: u32);
impl_VertexAttribP3uiv: proc "c" (index: u32, type: u32, normalized: bool, value: ^u32);
impl_VertexAttribP4ui: proc "c" (index: u32, type: u32, normalized: bool, value: u32);
impl_VertexAttribP4uiv: proc "c" (index: u32, type: u32, normalized: bool, value: ^u32);
impl_VertexP2ui: proc "c" (type: u32, value: u32);
impl_VertexP2uiv: proc "c" (type: u32, value: ^u32);
impl_VertexP3ui: proc "c" (type: u32, value: u32);
impl_VertexP3uiv: proc "c" (type: u32, value: ^u32);
impl_VertexP4ui: proc "c" (type: u32, value: u32);
impl_VertexP4uiv: proc "c" (type: u32, value: ^u32);
impl_TexCoordP1ui: proc "c" (type: u32, coords: u32);
impl_TexCoordP1uiv: proc "c" (type: u32, coords: [^]u32);
impl_TexCoordP2ui: proc "c" (type: u32, coords: u32);
impl_TexCoordP2uiv: proc "c" (type: u32, coords: [^]u32);
impl_TexCoordP3ui: proc "c" (type: u32, coords: u32);
impl_TexCoordP3uiv: proc "c" (type: u32, coords: [^]u32);
impl_TexCoordP4ui: proc "c" (type: u32, coords: u32);
impl_TexCoordP4uiv: proc "c" (type: u32, coords: [^]u32);
impl_MultiTexCoordP1ui: proc "c" (texture: u32, type: u32, coords: u32);
impl_MultiTexCoordP1uiv: proc "c" (texture: u32, type: u32, coords: [^]u32);
impl_MultiTexCoordP2ui: proc "c" (texture: u32, type: u32, coords: u32);
impl_MultiTexCoordP2uiv: proc "c" (texture: u32, type: u32, coords: [^]u32);
impl_MultiTexCoordP3ui: proc "c" (texture: u32, type: u32, coords: u32);
impl_MultiTexCoordP3uiv: proc "c" (texture: u32, type: u32, coords: [^]u32);
impl_MultiTexCoordP4ui: proc "c" (texture: u32, type: u32, coords: u32);
impl_MultiTexCoordP4uiv: proc "c" (texture: u32, type: u32, coords: [^]u32);
impl_NormalP3ui: proc "c" (type: u32, coords: u32);
impl_NormalP3uiv: proc "c" (type: u32, coords: [^]u32);
impl_ColorP3ui: proc "c" (type: u32, color: u32);
impl_ColorP3uiv: proc "c" (type: u32, color: ^u32);
impl_ColorP4ui: proc "c" (type: u32, color: u32);
impl_ColorP4uiv: proc "c" (type: u32, color: ^u32);
impl_SecondaryColorP3ui: proc "c" (type: u32, color: u32);
impl_SecondaryColorP3uiv: proc "c" (type: u32, color: ^u32);
load_3_3 :: proc(set_proc_address: Set_Proc_Address_Type) {
set_proc_address(&impl_BindFragDataLocationIndexed, "glBindFragDataLocationIndexed");
set_proc_address(&impl_GetFragDataIndex, "glGetFragDataIndex");
set_proc_address(&impl_GenSamplers, "glGenSamplers");
set_proc_address(&impl_DeleteSamplers, "glDeleteSamplers");
set_proc_address(&impl_IsSampler, "glIsSampler");
set_proc_address(&impl_BindSampler, "glBindSampler");
set_proc_address(&impl_SamplerParameteri, "glSamplerParameteri");
set_proc_address(&impl_SamplerParameteriv, "glSamplerParameteriv");
set_proc_address(&impl_SamplerParameterf, "glSamplerParameterf");
set_proc_address(&impl_SamplerParameterfv, "glSamplerParameterfv");
set_proc_address(&impl_SamplerParameterIiv, "glSamplerParameterIiv");
set_proc_address(&impl_SamplerParameterIuiv, "glSamplerParameterIuiv");
set_proc_address(&impl_GetSamplerParameteriv, "glGetSamplerParameteriv");
set_proc_address(&impl_GetSamplerParameterIiv, "glGetSamplerParameterIiv");
set_proc_address(&impl_GetSamplerParameterfv, "glGetSamplerParameterfv");
set_proc_address(&impl_GetSamplerParameterIuiv, "glGetSamplerParameterIuiv");
set_proc_address(&impl_QueryCounter, "glQueryCounter");
set_proc_address(&impl_GetQueryObjecti64v, "glGetQueryObjecti64v");
set_proc_address(&impl_GetQueryObjectui64v, "glGetQueryObjectui64v");
set_proc_address(&impl_VertexAttribDivisor, "glVertexAttribDivisor");
set_proc_address(&impl_VertexAttribP1ui, "glVertexAttribP1ui");
set_proc_address(&impl_VertexAttribP1uiv, "glVertexAttribP1uiv");
set_proc_address(&impl_VertexAttribP2ui, "glVertexAttribP2ui");
set_proc_address(&impl_VertexAttribP2uiv, "glVertexAttribP2uiv");
set_proc_address(&impl_VertexAttribP3ui, "glVertexAttribP3ui");
set_proc_address(&impl_VertexAttribP3uiv, "glVertexAttribP3uiv");
set_proc_address(&impl_VertexAttribP4ui, "glVertexAttribP4ui");
set_proc_address(&impl_VertexAttribP4uiv, "glVertexAttribP4uiv");
set_proc_address(&impl_VertexP2ui, "glVertexP2ui");
set_proc_address(&impl_VertexP2uiv, "glVertexP2uiv");
set_proc_address(&impl_VertexP3ui, "glVertexP3ui");
set_proc_address(&impl_VertexP3uiv, "glVertexP3uiv");
set_proc_address(&impl_VertexP4ui, "glVertexP4ui");
set_proc_address(&impl_VertexP4uiv, "glVertexP4uiv");
set_proc_address(&impl_TexCoordP1ui, "glTexCoordP1ui");
set_proc_address(&impl_TexCoordP1uiv, "glTexCoordP1uiv");
set_proc_address(&impl_TexCoordP2ui, "glTexCoordP2ui");
set_proc_address(&impl_TexCoordP2uiv, "glTexCoordP2uiv");
set_proc_address(&impl_TexCoordP3ui, "glTexCoordP3ui");
set_proc_address(&impl_TexCoordP3uiv, "glTexCoordP3uiv");
set_proc_address(&impl_TexCoordP4ui, "glTexCoordP4ui");
set_proc_address(&impl_TexCoordP4uiv, "glTexCoordP4uiv");
set_proc_address(&impl_MultiTexCoordP1ui, "glMultiTexCoordP1ui");
set_proc_address(&impl_MultiTexCoordP1uiv, "glMultiTexCoordP1uiv");
set_proc_address(&impl_MultiTexCoordP2ui, "glMultiTexCoordP2ui");
set_proc_address(&impl_MultiTexCoordP2uiv, "glMultiTexCoordP2uiv");
set_proc_address(&impl_MultiTexCoordP3ui, "glMultiTexCoordP3ui");
set_proc_address(&impl_MultiTexCoordP3uiv, "glMultiTexCoordP3uiv");
set_proc_address(&impl_MultiTexCoordP4ui, "glMultiTexCoordP4ui");
set_proc_address(&impl_MultiTexCoordP4uiv, "glMultiTexCoordP4uiv");
set_proc_address(&impl_NormalP3ui, "glNormalP3ui");
set_proc_address(&impl_NormalP3uiv, "glNormalP3uiv");
set_proc_address(&impl_ColorP3ui, "glColorP3ui");
set_proc_address(&impl_ColorP3uiv, "glColorP3uiv");
set_proc_address(&impl_ColorP4ui, "glColorP4ui");
set_proc_address(&impl_ColorP4uiv, "glColorP4uiv");
set_proc_address(&impl_SecondaryColorP3ui, "glSecondaryColorP3ui");
set_proc_address(&impl_SecondaryColorP3uiv, "glSecondaryColorP3uiv");
}
// VERSION_4_0
DrawArraysIndirectCommand :: struct {
count: u32,
instanceCount: u32,
first: u32,
baseInstance: u32,
}
DrawElementsIndirectCommand :: struct {
count: u32,
instanceCount: u32,
firstIndex: u32,
baseVertex: u32,
baseInstance: u32,
}
impl_MinSampleShading: proc "c" (value: f32);
impl_BlendEquationi: proc "c" (buf: u32, mode: u32);
impl_BlendEquationSeparatei: proc "c" (buf: u32, modeRGB: u32, modeAlpha: u32);
impl_BlendFunci: proc "c" (buf: u32, src: u32, dst: u32);
impl_BlendFuncSeparatei: proc "c" (buf: u32, srcRGB: u32, dstRGB: u32, srcAlpha: u32, dstAlpha: u32);
impl_DrawArraysIndirect: proc "c" (mode: u32, indirect: ^DrawArraysIndirectCommand);
impl_DrawElementsIndirect: proc "c" (mode: u32, type: u32, indirect: ^DrawElementsIndirectCommand);
impl_Uniform1d: proc "c" (location: i32, x: f64);
impl_Uniform2d: proc "c" (location: i32, x: f64, y: f64);
impl_Uniform3d: proc "c" (location: i32, x: f64, y: f64, z: f64);
impl_Uniform4d: proc "c" (location: i32, x: f64, y: f64, z: f64, w: f64);
impl_Uniform1dv: proc "c" (location: i32, count: i32, value: [^]f64);
impl_Uniform2dv: proc "c" (location: i32, count: i32, value: [^][2]f64);
impl_Uniform3dv: proc "c" (location: i32, count: i32, value: [^][3]f64);
impl_Uniform4dv: proc "c" (location: i32, count: i32, value: [^][4]f64);
impl_UniformMatrix2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f64);
impl_UniformMatrix3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f64);
impl_UniformMatrix4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f64);
impl_UniformMatrix2x3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f64);
impl_UniformMatrix2x4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f64);
impl_UniformMatrix3x2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f64);
impl_UniformMatrix3x4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f64);
impl_UniformMatrix4x2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f64);
impl_UniformMatrix4x3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f64);
impl_GetUniformdv: proc "c" (program: u32, location: i32, params: [^]f64);
impl_GetSubroutineUniformLocation: proc "c" (program: u32, shadertype: u32, name: cstring) -> i32;
impl_GetSubroutineIndex: proc "c" (program: u32, shadertype: u32, name: cstring) -> u32;
impl_GetActiveSubroutineUniformiv: proc "c" (program: u32, shadertype: u32, index: u32, pname: u32, values: [^]i32);
impl_GetActiveSubroutineUniformName: proc "c" (program: u32, shadertype: u32, index: u32, bufsize: i32, length: ^i32, name: [^]u8);
impl_GetActiveSubroutineName: proc "c" (program: u32, shadertype: u32, index: u32, bufsize: i32, length: ^i32, name: [^]u8);
impl_UniformSubroutinesuiv: proc "c" (shadertype: u32, count: i32, indices: [^]u32);
impl_GetUniformSubroutineuiv: proc "c" (shadertype: u32, location: i32, params: [^]u32);
impl_GetProgramStageiv: proc "c" (program: u32, shadertype: u32, pname: u32, values: [^]i32);
impl_PatchParameteri: proc "c" (pname: u32, value: i32);
impl_PatchParameterfv: proc "c" (pname: u32, values: [^]f32);
impl_BindTransformFeedback: proc "c" (target: u32, id: u32);
impl_DeleteTransformFeedbacks: proc "c" (n: i32, ids: [^]u32);
impl_GenTransformFeedbacks: proc "c" (n: i32, ids: [^]u32);
impl_IsTransformFeedback: proc "c" (id: u32) -> bool;
impl_PauseTransformFeedback: proc "c" ();
impl_ResumeTransformFeedback: proc "c" ();
impl_DrawTransformFeedback: proc "c" (mode: u32, id: u32);
impl_DrawTransformFeedbackStream: proc "c" (mode: u32, id: u32, stream: u32);
impl_BeginQueryIndexed: proc "c" (target: u32, index: u32, id: u32);
impl_EndQueryIndexed: proc "c" (target: u32, index: u32);
impl_GetQueryIndexediv: proc "c" (target: u32, index: u32, pname: u32, params: [^]i32);
load_4_0 :: proc(set_proc_address: Set_Proc_Address_Type) {
set_proc_address(&impl_MinSampleShading, "glMinSampleShading");
set_proc_address(&impl_BlendEquationi, "glBlendEquationi");
set_proc_address(&impl_BlendEquationSeparatei, "glBlendEquationSeparatei");
set_proc_address(&impl_BlendFunci, "glBlendFunci");
set_proc_address(&impl_BlendFuncSeparatei, "glBlendFuncSeparatei");
set_proc_address(&impl_DrawArraysIndirect, "glDrawArraysIndirect");
set_proc_address(&impl_DrawElementsIndirect, "glDrawElementsIndirect");
set_proc_address(&impl_Uniform1d, "glUniform1d");
set_proc_address(&impl_Uniform2d, "glUniform2d");
set_proc_address(&impl_Uniform3d, "glUniform3d");
set_proc_address(&impl_Uniform4d, "glUniform4d");
set_proc_address(&impl_Uniform1dv, "glUniform1dv");
set_proc_address(&impl_Uniform2dv, "glUniform2dv");
set_proc_address(&impl_Uniform3dv, "glUniform3dv");
set_proc_address(&impl_Uniform4dv, "glUniform4dv");
set_proc_address(&impl_UniformMatrix2dv, "glUniformMatrix2dv");
set_proc_address(&impl_UniformMatrix3dv, "glUniformMatrix3dv");
set_proc_address(&impl_UniformMatrix4dv, "glUniformMatrix4dv");
set_proc_address(&impl_UniformMatrix2x3dv, "glUniformMatrix2x3dv");
set_proc_address(&impl_UniformMatrix2x4dv, "glUniformMatrix2x4dv");
set_proc_address(&impl_UniformMatrix3x2dv, "glUniformMatrix3x2dv");
set_proc_address(&impl_UniformMatrix3x4dv, "glUniformMatrix3x4dv");
set_proc_address(&impl_UniformMatrix4x2dv, "glUniformMatrix4x2dv");
set_proc_address(&impl_UniformMatrix4x3dv, "glUniformMatrix4x3dv");
set_proc_address(&impl_GetUniformdv, "glGetUniformdv");
set_proc_address(&impl_GetSubroutineUniformLocation, "glGetSubroutineUniformLocation");
set_proc_address(&impl_GetSubroutineIndex, "glGetSubroutineIndex");
set_proc_address(&impl_GetActiveSubroutineUniformiv, "glGetActiveSubroutineUniformiv");
set_proc_address(&impl_GetActiveSubroutineUniformName, "glGetActiveSubroutineUniformName");
set_proc_address(&impl_GetActiveSubroutineName, "glGetActiveSubroutineName");
set_proc_address(&impl_UniformSubroutinesuiv, "glUniformSubroutinesuiv");
set_proc_address(&impl_GetUniformSubroutineuiv, "glGetUniformSubroutineuiv");
set_proc_address(&impl_GetProgramStageiv, "glGetProgramStageiv");
set_proc_address(&impl_PatchParameteri, "glPatchParameteri");
set_proc_address(&impl_PatchParameterfv, "glPatchParameterfv");
set_proc_address(&impl_BindTransformFeedback, "glBindTransformFeedback");
set_proc_address(&impl_DeleteTransformFeedbacks, "glDeleteTransformFeedbacks");
set_proc_address(&impl_GenTransformFeedbacks, "glGenTransformFeedbacks");
set_proc_address(&impl_IsTransformFeedback, "glIsTransformFeedback");
set_proc_address(&impl_PauseTransformFeedback, "glPauseTransformFeedback");
set_proc_address(&impl_ResumeTransformFeedback, "glResumeTransformFeedback");
set_proc_address(&impl_DrawTransformFeedback, "glDrawTransformFeedback");
set_proc_address(&impl_DrawTransformFeedbackStream, "glDrawTransformFeedbackStream");
set_proc_address(&impl_BeginQueryIndexed, "glBeginQueryIndexed");
set_proc_address(&impl_EndQueryIndexed, "glEndQueryIndexed");
set_proc_address(&impl_GetQueryIndexediv, "glGetQueryIndexediv");
}
// VERSION_4_1
impl_ReleaseShaderCompiler: proc "c" ();
impl_ShaderBinary: proc "c" (count: i32, shaders: ^u32, binaryformat: u32, binary: rawptr, length: i32);
impl_GetShaderPrecisionFormat: proc "c" (shadertype: u32, precisiontype: u32, range: ^i32, precision: ^i32);
impl_DepthRangef: proc "c" (n: f32, f: f32);
impl_ClearDepthf: proc "c" (d: f32);
impl_GetProgramBinary: proc "c" (program: u32, bufSize: i32, length: ^i32, binaryFormat: ^u32, binary: rawptr);
impl_ProgramBinary: proc "c" (program: u32, binaryFormat: u32, binary: rawptr, length: i32);
impl_ProgramParameteri: proc "c" (program: u32, pname: u32, value: i32);
impl_UseProgramStages: proc "c" (pipeline: u32, stages: u32, program: u32);
impl_ActiveShaderProgram: proc "c" (pipeline: u32, program: u32);
impl_CreateShaderProgramv: proc "c" (type: u32, count: i32, strings: [^]cstring) -> u32;
impl_BindProgramPipeline: proc "c" (pipeline: u32);
impl_DeleteProgramPipelines: proc "c" (n: i32, pipelines: [^]u32);
impl_GenProgramPipelines: proc "c" (n: i32, pipelines: [^]u32);
impl_IsProgramPipeline: proc "c" (pipeline: u32) -> bool;
impl_GetProgramPipelineiv: proc "c" (pipeline: u32, pname: u32, params: [^]i32);
impl_ProgramUniform1i: proc "c" (program: u32, location: i32, v0: i32);
impl_ProgramUniform1iv: proc "c" (program: u32, location: i32, count: i32, value: [^]i32);
impl_ProgramUniform1f: proc "c" (program: u32, location: i32, v0: f32);
impl_ProgramUniform1fv: proc "c" (program: u32, location: i32, count: i32, value: [^]f32);
impl_ProgramUniform1d: proc "c" (program: u32, location: i32, v0: f64);
impl_ProgramUniform1dv: proc "c" (program: u32, location: i32, count: i32, value: [^]f64);
impl_ProgramUniform1ui: proc "c" (program: u32, location: i32, v0: u32);
impl_ProgramUniform1uiv: proc "c" (program: u32, location: i32, count: i32, value: [^]u32);
impl_ProgramUniform2i: proc "c" (program: u32, location: i32, v0: i32, v1: i32);
impl_ProgramUniform2iv: proc "c" (program: u32, location: i32, count: i32, value: [^][2]i32);
impl_ProgramUniform2f: proc "c" (program: u32, location: i32, v0: f32, v1: f32);
impl_ProgramUniform2fv: proc "c" (program: u32, location: i32, count: i32, value: [^][2]f32);
impl_ProgramUniform2d: proc "c" (program: u32, location: i32, v0: f64, v1: f64);
impl_ProgramUniform2dv: proc "c" (program: u32, location: i32, count: i32, value: [^][2]f64);
impl_ProgramUniform2ui: proc "c" (program: u32, location: i32, v0: u32, v1: u32);
impl_ProgramUniform2uiv: proc "c" (program: u32, location: i32, count: i32, value: [^][2]u32);
impl_ProgramUniform3i: proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32);
impl_ProgramUniform3iv: proc "c" (program: u32, location: i32, count: i32, value: [^][3]i32);
impl_ProgramUniform3f: proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32);
impl_ProgramUniform3fv: proc "c" (program: u32, location: i32, count: i32, value: [^][3]f32);
impl_ProgramUniform3d: proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64);
impl_ProgramUniform3dv: proc "c" (program: u32, location: i32, count: i32, value: [^][3]f64);
impl_ProgramUniform3ui: proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32);
impl_ProgramUniform3uiv: proc "c" (program: u32, location: i32, count: i32, value: [^][3]u32);
impl_ProgramUniform4i: proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, v3: i32);
impl_ProgramUniform4iv: proc "c" (program: u32, location: i32, count: i32, value: [^][4]i32);
impl_ProgramUniform4f: proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, v3: f32);
impl_ProgramUniform4fv: proc "c" (program: u32, location: i32, count: i32, value: [^][4]f32);
impl_ProgramUniform4d: proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, v3: f64);
impl_ProgramUniform4dv: proc "c" (program: u32, location: i32, count: i32, value: [^][4]f64);
impl_ProgramUniform4ui: proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, v3: u32);
impl_ProgramUniform4uiv: proc "c" (program: u32, location: i32, count: i32, value: [^][4]u32);
impl_ProgramUniformMatrix2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f32);
impl_ProgramUniformMatrix3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f32);
impl_ProgramUniformMatrix4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f32);
impl_ProgramUniformMatrix2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f64);
impl_ProgramUniformMatrix3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f64);
impl_ProgramUniformMatrix4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f64);
impl_ProgramUniformMatrix2x3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f32);
impl_ProgramUniformMatrix3x2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f32);
impl_ProgramUniformMatrix2x4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f32);
impl_ProgramUniformMatrix4x2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f32);
impl_ProgramUniformMatrix3x4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f32);
impl_ProgramUniformMatrix4x3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f32);
impl_ProgramUniformMatrix2x3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f64);
impl_ProgramUniformMatrix3x2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f64);
impl_ProgramUniformMatrix2x4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f64);
impl_ProgramUniformMatrix4x2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f64);
impl_ProgramUniformMatrix3x4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f64);
impl_ProgramUniformMatrix4x3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f64);
impl_ValidateProgramPipeline: proc "c" (pipeline: u32);
impl_GetProgramPipelineInfoLog: proc "c" (pipeline: u32, bufSize: i32, length: ^i32, infoLog: [^]u8);
impl_VertexAttribL1d: proc "c" (index: u32, x: f64);
impl_VertexAttribL2d: proc "c" (index: u32, x: f64, y: f64);
impl_VertexAttribL3d: proc "c" (index: u32, x: f64, y: f64, z: f64);
impl_VertexAttribL4d: proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64);
impl_VertexAttribL1dv: proc "c" (index: u32, v: ^[1]f64);
impl_VertexAttribL2dv: proc "c" (index: u32, v: ^[2]f64);
impl_VertexAttribL3dv: proc "c" (index: u32, v: ^[3]f64);
impl_VertexAttribL4dv: proc "c" (index: u32, v: ^[4]f64);
impl_VertexAttribLPointer: proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: rawptr);
impl_GetVertexAttribLdv: proc "c" (index: u32, pname: u32, params: [^]f64);
impl_ViewportArrayv: proc "c" (first: u32, count: i32, v: [^]f32);
impl_ViewportIndexedf: proc "c" (index: u32, x: f32, y: f32, w: f32, h: f32);
impl_ViewportIndexedfv: proc "c" (index: u32, v: ^[4]f32);
impl_ScissorArrayv: proc "c" (first: u32, count: i32, v: [^]i32);
impl_ScissorIndexed: proc "c" (index: u32, left: i32, bottom: i32, width: i32, height: i32);
impl_ScissorIndexedv: proc "c" (index: u32, v: ^[4]i32);
impl_DepthRangeArrayv: proc "c" (first: u32, count: i32, v: [^]f64);
impl_DepthRangeIndexed: proc "c" (index: u32, n: f64, f: f64);
impl_GetFloati_v: proc "c" (target: u32, index: u32, data: ^f32);
impl_GetDoublei_v: proc "c" (target: u32, index: u32, data: ^f64);
load_4_1 :: proc(set_proc_address: Set_Proc_Address_Type) {
set_proc_address(&impl_ReleaseShaderCompiler, "glReleaseShaderCompiler");
set_proc_address(&impl_ShaderBinary, "glShaderBinary");
set_proc_address(&impl_GetShaderPrecisionFormat, "glGetShaderPrecisionFormat");
set_proc_address(&impl_DepthRangef, "glDepthRangef");
set_proc_address(&impl_ClearDepthf, "glClearDepthf");
set_proc_address(&impl_GetProgramBinary, "glGetProgramBinary");
set_proc_address(&impl_ProgramBinary, "glProgramBinary");
set_proc_address(&impl_ProgramParameteri, "glProgramParameteri");
set_proc_address(&impl_UseProgramStages, "glUseProgramStages");
set_proc_address(&impl_ActiveShaderProgram, "glActiveShaderProgram");
set_proc_address(&impl_CreateShaderProgramv, "glCreateShaderProgramv");
set_proc_address(&impl_BindProgramPipeline, "glBindProgramPipeline");
set_proc_address(&impl_DeleteProgramPipelines, "glDeleteProgramPipelines");
set_proc_address(&impl_GenProgramPipelines, "glGenProgramPipelines");
set_proc_address(&impl_IsProgramPipeline, "glIsProgramPipeline");
set_proc_address(&impl_GetProgramPipelineiv, "glGetProgramPipelineiv");
set_proc_address(&impl_ProgramUniform1i, "glProgramUniform1i");
set_proc_address(&impl_ProgramUniform1iv, "glProgramUniform1iv");
set_proc_address(&impl_ProgramUniform1f, "glProgramUniform1f");
set_proc_address(&impl_ProgramUniform1fv, "glProgramUniform1fv");
set_proc_address(&impl_ProgramUniform1d, "glProgramUniform1d");
set_proc_address(&impl_ProgramUniform1dv, "glProgramUniform1dv");
set_proc_address(&impl_ProgramUniform1ui, "glProgramUniform1ui");
set_proc_address(&impl_ProgramUniform1uiv, "glProgramUniform1uiv");
set_proc_address(&impl_ProgramUniform2i, "glProgramUniform2i");
set_proc_address(&impl_ProgramUniform2iv, "glProgramUniform2iv");
set_proc_address(&impl_ProgramUniform2f, "glProgramUniform2f");
set_proc_address(&impl_ProgramUniform2fv, "glProgramUniform2fv");
set_proc_address(&impl_ProgramUniform2d, "glProgramUniform2d");
set_proc_address(&impl_ProgramUniform2dv, "glProgramUniform2dv");
set_proc_address(&impl_ProgramUniform2ui, "glProgramUniform2ui");
set_proc_address(&impl_ProgramUniform2uiv, "glProgramUniform2uiv");
set_proc_address(&impl_ProgramUniform3i, "glProgramUniform3i");
set_proc_address(&impl_ProgramUniform3iv, "glProgramUniform3iv");
set_proc_address(&impl_ProgramUniform3f, "glProgramUniform3f");
set_proc_address(&impl_ProgramUniform3fv, "glProgramUniform3fv");
set_proc_address(&impl_ProgramUniform3d, "glProgramUniform3d");
set_proc_address(&impl_ProgramUniform3dv, "glProgramUniform3dv");
set_proc_address(&impl_ProgramUniform3ui, "glProgramUniform3ui");
set_proc_address(&impl_ProgramUniform3uiv, "glProgramUniform3uiv");
set_proc_address(&impl_ProgramUniform4i, "glProgramUniform4i");
set_proc_address(&impl_ProgramUniform4iv, "glProgramUniform4iv");
set_proc_address(&impl_ProgramUniform4f, "glProgramUniform4f");
set_proc_address(&impl_ProgramUniform4fv, "glProgramUniform4fv");
set_proc_address(&impl_ProgramUniform4d, "glProgramUniform4d");
set_proc_address(&impl_ProgramUniform4dv, "glProgramUniform4dv");
set_proc_address(&impl_ProgramUniform4ui, "glProgramUniform4ui");
set_proc_address(&impl_ProgramUniform4uiv, "glProgramUniform4uiv");
set_proc_address(&impl_ProgramUniformMatrix2fv, "glProgramUniformMatrix2fv");
set_proc_address(&impl_ProgramUniformMatrix3fv, "glProgramUniformMatrix3fv");
set_proc_address(&impl_ProgramUniformMatrix4fv, "glProgramUniformMatrix4fv");
set_proc_address(&impl_ProgramUniformMatrix2dv, "glProgramUniformMatrix2dv");
set_proc_address(&impl_ProgramUniformMatrix3dv, "glProgramUniformMatrix3dv");
set_proc_address(&impl_ProgramUniformMatrix4dv, "glProgramUniformMatrix4dv");
set_proc_address(&impl_ProgramUniformMatrix2x3fv, "glProgramUniformMatrix2x3fv");
set_proc_address(&impl_ProgramUniformMatrix3x2fv, "glProgramUniformMatrix3x2fv");
set_proc_address(&impl_ProgramUniformMatrix2x4fv, "glProgramUniformMatrix2x4fv");
set_proc_address(&impl_ProgramUniformMatrix4x2fv, "glProgramUniformMatrix4x2fv");
set_proc_address(&impl_ProgramUniformMatrix3x4fv, "glProgramUniformMatrix3x4fv");
set_proc_address(&impl_ProgramUniformMatrix4x3fv, "glProgramUniformMatrix4x3fv");
set_proc_address(&impl_ProgramUniformMatrix2x3dv, "glProgramUniformMatrix2x3dv");
set_proc_address(&impl_ProgramUniformMatrix3x2dv, "glProgramUniformMatrix3x2dv");
set_proc_address(&impl_ProgramUniformMatrix2x4dv, "glProgramUniformMatrix2x4dv");
set_proc_address(&impl_ProgramUniformMatrix4x2dv, "glProgramUniformMatrix4x2dv");
set_proc_address(&impl_ProgramUniformMatrix3x4dv, "glProgramUniformMatrix3x4dv");
set_proc_address(&impl_ProgramUniformMatrix4x3dv, "glProgramUniformMatrix4x3dv");
set_proc_address(&impl_ValidateProgramPipeline, "glValidateProgramPipeline");
set_proc_address(&impl_GetProgramPipelineInfoLog, "glGetProgramPipelineInfoLog");
set_proc_address(&impl_VertexAttribL1d, "glVertexAttribL1d");
set_proc_address(&impl_VertexAttribL2d, "glVertexAttribL2d");
set_proc_address(&impl_VertexAttribL3d, "glVertexAttribL3d");
set_proc_address(&impl_VertexAttribL4d, "glVertexAttribL4d");
set_proc_address(&impl_VertexAttribL1dv, "glVertexAttribL1dv");
set_proc_address(&impl_VertexAttribL2dv, "glVertexAttribL2dv");
set_proc_address(&impl_VertexAttribL3dv, "glVertexAttribL3dv");
set_proc_address(&impl_VertexAttribL4dv, "glVertexAttribL4dv");
set_proc_address(&impl_VertexAttribLPointer, "glVertexAttribLPointer");
set_proc_address(&impl_GetVertexAttribLdv, "glGetVertexAttribLdv");
set_proc_address(&impl_ViewportArrayv, "glViewportArrayv");
set_proc_address(&impl_ViewportIndexedf, "glViewportIndexedf");
set_proc_address(&impl_ViewportIndexedfv, "glViewportIndexedfv");
set_proc_address(&impl_ScissorArrayv, "glScissorArrayv");
set_proc_address(&impl_ScissorIndexed, "glScissorIndexed");
set_proc_address(&impl_ScissorIndexedv, "glScissorIndexedv");
set_proc_address(&impl_DepthRangeArrayv, "glDepthRangeArrayv");
set_proc_address(&impl_DepthRangeIndexed, "glDepthRangeIndexed");
set_proc_address(&impl_GetFloati_v, "glGetFloati_v");
set_proc_address(&impl_GetDoublei_v, "glGetDoublei_v");
}
// VERSION_4_2
impl_DrawArraysInstancedBaseInstance: proc "c" (mode: u32, first: i32, count: i32, instancecount: i32, baseinstance: u32);
impl_DrawElementsInstancedBaseInstance: proc "c" (mode: u32, count: i32, type: u32, indices: rawptr, instancecount: i32, baseinstance: u32);
impl_DrawElementsInstancedBaseVertexBaseInstance: proc "c" (mode: u32, count: i32, type: u32, indices: rawptr, instancecount: i32, basevertex: i32, baseinstance: u32);
impl_GetInternalformativ: proc "c" (target: u32, internalformat: u32, pname: u32, bufSize: i32, params: [^]i32);
impl_GetActiveAtomicCounterBufferiv: proc "c" (program: u32, bufferIndex: u32, pname: u32, params: [^]i32);
impl_BindImageTexture: proc "c" (unit: u32, texture: u32, level: i32, layered: u8, layer: i32, access: u32, format: u32);
impl_MemoryBarrier: proc "c" (barriers: u32);
impl_TexStorage1D: proc "c" (target: u32, levels: i32, internalformat: u32, width: i32);
impl_TexStorage2D: proc "c" (target: u32, levels: i32, internalformat: u32, width: i32, height: i32);
impl_TexStorage3D: proc "c" (target: u32, levels: i32, internalformat: u32, width: i32, height: i32, depth: i32);
impl_DrawTransformFeedbackInstanced: proc "c" (mode: u32, id: u32, instancecount: i32);
impl_DrawTransformFeedbackStreamInstanced: proc "c" (mode: u32, id: u32, stream: u32, instancecount: i32);
load_4_2 :: proc(set_proc_address: Set_Proc_Address_Type) {
set_proc_address(&impl_DrawArraysInstancedBaseInstance, "glDrawArraysInstancedBaseInstance");
set_proc_address(&impl_DrawElementsInstancedBaseInstance, "glDrawElementsInstancedBaseInstance");
set_proc_address(&impl_DrawElementsInstancedBaseVertexBaseInstance, "glDrawElementsInstancedBaseVertexBaseInstance");
set_proc_address(&impl_GetInternalformativ, "glGetInternalformativ");
set_proc_address(&impl_GetActiveAtomicCounterBufferiv, "glGetActiveAtomicCounterBufferiv");
set_proc_address(&impl_BindImageTexture, "glBindImageTexture");
set_proc_address(&impl_MemoryBarrier, "glMemoryBarrier");
set_proc_address(&impl_TexStorage1D, "glTexStorage1D");
set_proc_address(&impl_TexStorage2D, "glTexStorage2D");
set_proc_address(&impl_TexStorage3D, "glTexStorage3D");
set_proc_address(&impl_DrawTransformFeedbackInstanced, "glDrawTransformFeedbackInstanced");
set_proc_address(&impl_DrawTransformFeedbackStreamInstanced, "glDrawTransformFeedbackStreamInstanced");
}
// VERSION_4_3
DispatchIndirectCommand :: struct {
num_groups_x: u32,
num_groups_y: u32,
num_groups_z: u32,
}
impl_ClearBufferData: proc "c" (target: u32, internalformat: u32, format: u32, type: u32, data: rawptr);
impl_ClearBufferSubData: proc "c" (target: u32, internalformat: u32, offset: int, size: int, format: u32, type: u32, data: rawptr);
impl_DispatchCompute: proc "c" (num_groups_x: u32, num_groups_y: u32, num_groups_z: u32);
impl_DispatchComputeIndirect: proc "c" (indirect: ^DispatchIndirectCommand);
impl_CopyImageSubData: proc "c" (srcName: u32, srcTarget: u32, srcLevel: i32, srcX: i32, srcY: i32, srcZ: i32, dstName: u32, dstTarget: u32, dstLevel: i32, dstX: i32, dstY: i32, dstZ: i32, srcWidth: i32, srcHeight: i32, srcDepth: i32);
impl_FramebufferParameteri: proc "c" (target: u32, pname: u32, param: i32);
impl_GetFramebufferParameteriv: proc "c" (target: u32, pname: u32, params: [^]i32);
impl_GetInternalformati64v: proc "c" (target: u32, internalformat: u32, pname: u32, bufSize: i32, params: [^]i64);
impl_InvalidateTexSubImage: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32);
impl_InvalidateTexImage: proc "c" (texture: u32, level: i32);
impl_InvalidateBufferSubData: proc "c" (buffer: u32, offset: int, length: int);
impl_InvalidateBufferData: proc "c" (buffer: u32);
impl_InvalidateFramebuffer: proc "c" (target: u32, numAttachments: i32, attachments: [^]u32);
impl_InvalidateSubFramebuffer: proc "c" (target: u32, numAttachments: i32, attachments: [^]u32, x: i32, y: i32, width: i32, height: i32);
impl_MultiDrawArraysIndirect: proc "c" (mode: u32, indirect: [^]DrawArraysIndirectCommand, drawcount: i32, stride: i32);
impl_MultiDrawElementsIndirect: proc "c" (mode: u32, type: u32, indirect: [^]DrawElementsIndirectCommand, drawcount: i32, stride: i32);
impl_GetProgramInterfaceiv: proc "c" (program: u32, programInterface: u32, pname: u32, params: [^]i32);
impl_GetProgramResourceIndex: proc "c" (program: u32, programInterface: u32, name: cstring) -> u32;
impl_GetProgramResourceName: proc "c" (program: u32, programInterface: u32, index: u32, bufSize: i32, length: ^i32, name: [^]u8);
impl_GetProgramResourceiv: proc "c" (program: u32, programInterface: u32, index: u32, propCount: i32, props: [^]u32, bufSize: i32, length: ^i32, params: [^]i32);
impl_GetProgramResourceLocation: proc "c" (program: u32, programInterface: u32, name: cstring) -> i32;
impl_GetProgramResourceLocationIndex: proc "c" (program: u32, programInterface: u32, name: cstring) -> i32;
impl_ShaderStorageBlockBinding: proc "c" (program: u32, storageBlockIndex: u32, storageBlockBinding: u32);
impl_TexBufferRange: proc "c" (target: u32, internalformat: u32, buffer: u32, offset: int, size: int);
impl_TexStorage2DMultisample: proc "c" (target: u32, samples: i32, internalformat: u32, width: i32, height: i32, fixedsamplelocations: u8);
impl_TexStorage3DMultisample: proc "c" (target: u32, samples: i32, internalformat: u32, width: i32, height: i32, depth: i32, fixedsamplelocations: u8);
impl_TextureView: proc "c" (texture: u32, target: u32, origtexture: u32, internalformat: u32, minlevel: u32, numlevels: u32, minlayer: u32, numlayers: u32);
impl_BindVertexBuffer: proc "c" (bindingindex: u32, buffer: u32, offset: int, stride: i32);
impl_VertexAttribFormat: proc "c" (attribindex: u32, size: i32, type: u32, normalized: bool, relativeoffset: u32);
impl_VertexAttribIFormat: proc "c" (attribindex: u32, size: i32, type: u32, relativeoffset: u32);
impl_VertexAttribLFormat: proc "c" (attribindex: u32, size: i32, type: u32, relativeoffset: u32);
impl_VertexAttribBinding: proc "c" (attribindex: u32, bindingindex: u32);
impl_VertexBindingDivisor: proc "c" (bindingindex: u32, divisor: u32);
impl_DebugMessageControl: proc "c" (source: u32, type: u32, severity: u32, count: i32, ids: ^u32, enabled: u8);
impl_DebugMessageInsert: proc "c" (source: u32, type: u32, id: u32, severity: u32, length: i32, buf: ^u8);
impl_DebugMessageCallback: proc "c" (callback: debug_proc_t, userParam: rawptr);
impl_GetDebugMessageLog: proc "c" (count: u32, bufSize: i32, sources: [^]u32, types: [^]u32, ids: [^]u32, severities: [^]u32, lengths: [^]i32, messageLog: [^]u8) -> u32;
impl_PushDebugGroup: proc "c" (source: u32, id: u32, length: i32, message: cstring);
impl_PopDebugGroup: proc "c" ();
impl_ObjectLabel: proc "c" (identifier: u32, name: u32, length: i32, label: [^]u8);
impl_GetObjectLabel: proc "c" (identifier: u32, name: u32, bufSize: i32, length: ^i32, label: [^]u8);
impl_ObjectPtrLabel: proc "c" (ptr: rawptr, length: i32, label: [^]u8);
impl_GetObjectPtrLabel: proc "c" (ptr: rawptr, bufSize: i32, length: ^i32, label: [^]u8);
load_4_3 :: proc(set_proc_address: Set_Proc_Address_Type) {
set_proc_address(&impl_ClearBufferData, "glClearBufferData");
set_proc_address(&impl_ClearBufferSubData, "glClearBufferSubData");
set_proc_address(&impl_DispatchCompute, "glDispatchCompute");
set_proc_address(&impl_DispatchComputeIndirect, "glDispatchComputeIndirect");
set_proc_address(&impl_CopyImageSubData, "glCopyImageSubData");
set_proc_address(&impl_FramebufferParameteri, "glFramebufferParameteri");
set_proc_address(&impl_GetFramebufferParameteriv, "glGetFramebufferParameteriv");
set_proc_address(&impl_GetInternalformati64v, "glGetInternalformati64v");
set_proc_address(&impl_InvalidateTexSubImage, "glInvalidateTexSubImage");
set_proc_address(&impl_InvalidateTexImage, "glInvalidateTexImage");
set_proc_address(&impl_InvalidateBufferSubData, "glInvalidateBufferSubData");
set_proc_address(&impl_InvalidateBufferData, "glInvalidateBufferData");
set_proc_address(&impl_InvalidateFramebuffer, "glInvalidateFramebuffer");
set_proc_address(&impl_InvalidateSubFramebuffer, "glInvalidateSubFramebuffer");
set_proc_address(&impl_MultiDrawArraysIndirect, "glMultiDrawArraysIndirect");
set_proc_address(&impl_MultiDrawElementsIndirect, "glMultiDrawElementsIndirect");
set_proc_address(&impl_GetProgramInterfaceiv, "glGetProgramInterfaceiv");
set_proc_address(&impl_GetProgramResourceIndex, "glGetProgramResourceIndex");
set_proc_address(&impl_GetProgramResourceName, "glGetProgramResourceName");
set_proc_address(&impl_GetProgramResourceiv, "glGetProgramResourceiv");
set_proc_address(&impl_GetProgramResourceLocation, "glGetProgramResourceLocation");
set_proc_address(&impl_GetProgramResourceLocationIndex, "glGetProgramResourceLocationIndex");
set_proc_address(&impl_ShaderStorageBlockBinding, "glShaderStorageBlockBinding");
set_proc_address(&impl_TexBufferRange, "glTexBufferRange");
set_proc_address(&impl_TexStorage2DMultisample, "glTexStorage2DMultisample");
set_proc_address(&impl_TexStorage3DMultisample, "glTexStorage3DMultisample");
set_proc_address(&impl_TextureView, "glTextureView");
set_proc_address(&impl_BindVertexBuffer, "glBindVertexBuffer");
set_proc_address(&impl_VertexAttribFormat, "glVertexAttribFormat");
set_proc_address(&impl_VertexAttribIFormat, "glVertexAttribIFormat");
set_proc_address(&impl_VertexAttribLFormat, "glVertexAttribLFormat");
set_proc_address(&impl_VertexAttribBinding, "glVertexAttribBinding");
set_proc_address(&impl_VertexBindingDivisor, "glVertexBindingDivisor");
set_proc_address(&impl_DebugMessageControl, "glDebugMessageControl");
set_proc_address(&impl_DebugMessageInsert, "glDebugMessageInsert");
set_proc_address(&impl_DebugMessageCallback, "glDebugMessageCallback");
set_proc_address(&impl_GetDebugMessageLog, "glGetDebugMessageLog");
set_proc_address(&impl_PushDebugGroup, "glPushDebugGroup");
set_proc_address(&impl_PopDebugGroup, "glPopDebugGroup");
set_proc_address(&impl_ObjectLabel, "glObjectLabel");
set_proc_address(&impl_GetObjectLabel, "glGetObjectLabel");
set_proc_address(&impl_ObjectPtrLabel, "glObjectPtrLabel");
set_proc_address(&impl_GetObjectPtrLabel, "glGetObjectPtrLabel");
}
// VERSION_4_4
impl_BufferStorage: proc "c" (target: u32, size: int, data: rawptr, flags: u32);
impl_ClearTexImage: proc "c" (texture: u32, level: i32, format: u32, type: u32, data: rawptr);
impl_ClearTexSubImage: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, type: u32, data: rawptr);
impl_BindBuffersBase: proc "c" (target: u32, first: u32, count: i32, buffers: [^]u32);
impl_BindBuffersRange: proc "c" (target: u32, first: u32, count: i32, buffers: [^]u32, offsets: [^]uintptr, sizes: [^]int);
impl_BindTextures: proc "c" (first: u32, count: i32, textures: [^]u32);
impl_BindSamplers: proc "c" (first: u32, count: i32, samplers: [^]u32);
impl_BindImageTextures: proc "c" (first: u32, count: i32, textures: [^]u32);
impl_BindVertexBuffers: proc "c" (first: u32, count: i32, buffers: [^]u32, offsets: [^]uintptr, strides: [^]i32);
load_4_4 :: proc(set_proc_address: Set_Proc_Address_Type) {
set_proc_address(&impl_BufferStorage, "glBufferStorage");
set_proc_address(&impl_ClearTexImage, "glClearTexImage");
set_proc_address(&impl_ClearTexSubImage, "glClearTexSubImage");
set_proc_address(&impl_BindBuffersBase, "glBindBuffersBase");
set_proc_address(&impl_BindBuffersRange, "glBindBuffersRange");
set_proc_address(&impl_BindTextures, "glBindTextures");
set_proc_address(&impl_BindSamplers, "glBindSamplers");
set_proc_address(&impl_BindImageTextures, "glBindImageTextures");
set_proc_address(&impl_BindVertexBuffers, "glBindVertexBuffers");
}
// VERSION_4_5
impl_ClipControl: proc "c" (origin: u32, depth: u32);
impl_CreateTransformFeedbacks: proc "c" (n: i32, ids: [^]u32);
impl_TransformFeedbackBufferBase: proc "c" (xfb: u32, index: u32, buffer: u32);
impl_TransformFeedbackBufferRange: proc "c" (xfb: u32, index: u32, buffer: u32, offset: int, size: int);
impl_GetTransformFeedbackiv: proc "c" (xfb: u32, pname: u32, param: ^i32);
impl_GetTransformFeedbacki_v: proc "c" (xfb: u32, pname: u32, index: u32, param: ^i32);
impl_GetTransformFeedbacki64_v: proc "c" (xfb: u32, pname: u32, index: u32, param: ^i64);
impl_CreateBuffers: proc "c" (n: i32, buffers: [^]u32);
impl_NamedBufferStorage: proc "c" (buffer: u32, size: int, data: rawptr, flags: u32);
impl_NamedBufferData: proc "c" (buffer: u32, size: int, data: rawptr, usage: u32);
impl_NamedBufferSubData: proc "c" (buffer: u32, offset: int, size: int, data: rawptr);
impl_CopyNamedBufferSubData: proc "c" (readBuffer: u32, writeBuffer: u32, readOffset: int, writeOffset: int, size: int);
impl_ClearNamedBufferData: proc "c" (buffer: u32, internalformat: u32, format: u32, type: u32, data: rawptr);
impl_ClearNamedBufferSubData: proc "c" (buffer: u32, internalformat: u32, offset: int, size: int, format: u32, type: u32, data: rawptr);
impl_MapNamedBuffer: proc "c" (buffer: u32, access: u32) -> rawptr;
impl_MapNamedBufferRange: proc "c" (buffer: u32, offset: int, length: int, access: u32) -> rawptr;
impl_UnmapNamedBuffer: proc "c" (buffer: u32) -> bool;
impl_FlushMappedNamedBufferRange: proc "c" (buffer: u32, offset: int, length: int);
impl_GetNamedBufferParameteriv: proc "c" (buffer: u32, pname: u32, params: [^]i32);
impl_GetNamedBufferParameteri64v: proc "c" (buffer: u32, pname: u32, params: [^]i64);
impl_GetNamedBufferPointerv: proc "c" (buffer: u32, pname: u32, params: [^]rawptr);
impl_GetNamedBufferSubData: proc "c" (buffer: u32, offset: int, size: int, data: rawptr);
impl_CreateFramebuffers: proc "c" (n: i32, framebuffers: [^]u32);
impl_NamedFramebufferRenderbuffer: proc "c" (framebuffer: u32, attachment: u32, renderbuffertarget: u32, renderbuffer: u32);
impl_NamedFramebufferParameteri: proc "c" (framebuffer: u32, pname: u32, param: i32);
impl_NamedFramebufferTexture: proc "c" (framebuffer: u32, attachment: u32, texture: u32, level: i32);
impl_NamedFramebufferTextureLayer: proc "c" (framebuffer: u32, attachment: u32, texture: u32, level: i32, layer: i32);
impl_NamedFramebufferDrawBuffer: proc "c" (framebuffer: u32, buf: u32);
impl_NamedFramebufferDrawBuffers: proc "c" (framebuffer: u32, n: i32, bufs: [^]u32);
impl_NamedFramebufferReadBuffer: proc "c" (framebuffer: u32, src: u32);
impl_InvalidateNamedFramebufferData: proc "c" (framebuffer: u32, numAttachments: i32, attachments: [^]u32);
impl_InvalidateNamedFramebufferSubData: proc "c" (framebuffer: u32, numAttachments: i32, attachments: [^]u32, x: i32, y: i32, width: i32, height: i32);
impl_ClearNamedFramebufferiv: proc "c" (framebuffer: u32, buffer: u32, drawbuffer: i32, value: ^i32);
impl_ClearNamedFramebufferuiv: proc "c" (framebuffer: u32, buffer: u32, drawbuffer: i32, value: ^u32);
impl_ClearNamedFramebufferfv: proc "c" (framebuffer: u32, buffer: u32, drawbuffer: i32, value: ^f32);
impl_ClearNamedFramebufferfi: proc "c" (framebuffer: u32, buffer: u32, drawbuffer: i32, depth: f32, stencil: i32);
impl_BlitNamedFramebuffer: proc "c" (readFramebuffer: u32, drawFramebuffer: u32, srcX0: i32, srcY0: i32, srcX1: i32, srcY1: i32, dstX0: i32, dstY0: i32, dstX1: i32, dstY1: i32, mask: u32, filter: u32);
impl_CheckNamedFramebufferStatus: proc "c" (framebuffer: u32, target: u32) -> u32;
impl_GetNamedFramebufferParameteriv: proc "c" (framebuffer: u32, pname: u32, param: ^i32);
impl_GetNamedFramebufferAttachmentParameteriv: proc "c" (framebuffer: u32, attachment: u32, pname: u32, params: [^]i32);
impl_CreateRenderbuffers: proc "c" (n: i32, renderbuffers: [^]u32);
impl_NamedRenderbufferStorage: proc "c" (renderbuffer: u32, internalformat: u32, width: i32, height: i32);
impl_NamedRenderbufferStorageMultisample: proc "c" (renderbuffer: u32, samples: i32, internalformat: u32, width: i32, height: i32);
impl_GetNamedRenderbufferParameteriv: proc "c" (renderbuffer: u32, pname: u32, params: [^]i32);
impl_CreateTextures: proc "c" (target: u32, n: i32, textures: [^]u32);
impl_TextureBuffer: proc "c" (texture: u32, internalformat: u32, buffer: u32);
impl_TextureBufferRange: proc "c" (texture: u32, internalformat: u32, buffer: u32, offset: int, size: int);
impl_TextureStorage1D: proc "c" (texture: u32, levels: i32, internalformat: u32, width: i32);
impl_TextureStorage2D: proc "c" (texture: u32, levels: i32, internalformat: u32, width: i32, height: i32);
impl_TextureStorage3D: proc "c" (texture: u32, levels: i32, internalformat: u32, width: i32, height: i32, depth: i32);
impl_TextureStorage2DMultisample: proc "c" (texture: u32, samples: i32, internalformat: u32, width: i32, height: i32, fixedsamplelocations: u8);
impl_TextureStorage3DMultisample: proc "c" (texture: u32, samples: i32, internalformat: u32, width: i32, height: i32, depth: i32, fixedsamplelocations: u8);
impl_TextureSubImage1D: proc "c" (texture: u32, level: i32, xoffset: i32, width: i32, format: u32, type: u32, pixels: rawptr);
impl_TextureSubImage2D: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, type: u32, pixels: rawptr);
impl_TextureSubImage3D: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, type: u32, pixels: rawptr);
impl_CompressedTextureSubImage1D: proc "c" (texture: u32, level: i32, xoffset: i32, width: i32, format: u32, imageSize: i32, data: rawptr);
impl_CompressedTextureSubImage2D: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, imageSize: i32, data: rawptr);
impl_CompressedTextureSubImage3D: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, imageSize: i32, data: rawptr);
impl_CopyTextureSubImage1D: proc "c" (texture: u32, level: i32, xoffset: i32, x: i32, y: i32, width: i32);
impl_CopyTextureSubImage2D: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, x: i32, y: i32, width: i32, height: i32);
impl_CopyTextureSubImage3D: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, x: i32, y: i32, width: i32, height: i32);
impl_TextureParameterf: proc "c" (texture: u32, pname: u32, param: f32);
impl_TextureParameterfv: proc "c" (texture: u32, pname: u32, param: ^f32);
impl_TextureParameteri: proc "c" (texture: u32, pname: u32, param: i32);
impl_TextureParameterIiv: proc "c" (texture: u32, pname: u32, params: [^]i32);
impl_TextureParameterIuiv: proc "c" (texture: u32, pname: u32, params: [^]u32);
impl_TextureParameteriv: proc "c" (texture: u32, pname: u32, param: ^i32);
impl_GenerateTextureMipmap: proc "c" (texture: u32);
impl_BindTextureUnit: proc "c" (unit: u32, texture: u32);
impl_GetTextureImage: proc "c" (texture: u32, level: i32, format: u32, type: u32, bufSize: i32, pixels: rawptr);
impl_GetCompressedTextureImage: proc "c" (texture: u32, level: i32, bufSize: i32, pixels: rawptr);
impl_GetTextureLevelParameterfv: proc "c" (texture: u32, level: i32, pname: u32, params: [^]f32);
impl_GetTextureLevelParameteriv: proc "c" (texture: u32, level: i32, pname: u32, params: [^]i32);
impl_GetTextureParameterfv: proc "c" (texture: u32, pname: u32, params: [^]f32);
impl_GetTextureParameterIiv: proc "c" (texture: u32, pname: u32, params: [^]i32);
impl_GetTextureParameterIuiv: proc "c" (texture: u32, pname: u32, params: [^]u32);
impl_GetTextureParameteriv: proc "c" (texture: u32, pname: u32, params: [^]i32);
impl_CreateVertexArrays: proc "c" (n: i32, arrays: [^]u32);
impl_DisableVertexArrayAttrib: proc "c" (vaobj: u32, index: u32);
impl_EnableVertexArrayAttrib: proc "c" (vaobj: u32, index: u32);
impl_VertexArrayElementBuffer: proc "c" (vaobj: u32, buffer: u32);
impl_VertexArrayVertexBuffer: proc "c" (vaobj: u32, bindingindex: u32, buffer: u32, offset: int, stride: i32);
impl_VertexArrayVertexBuffers: proc "c" (vaobj: u32, first: u32, count: i32, buffers: [^]u32, offsets: [^]uintptr, strides: [^]i32);
impl_VertexArrayAttribBinding: proc "c" (vaobj: u32, attribindex: u32, bindingindex: u32);
impl_VertexArrayAttribFormat: proc "c" (vaobj: u32, attribindex: u32, size: i32, type: u32, normalized: bool, relativeoffset: u32);
impl_VertexArrayAttribIFormat: proc "c" (vaobj: u32, attribindex: u32, size: i32, type: u32, relativeoffset: u32);
impl_VertexArrayAttribLFormat: proc "c" (vaobj: u32, attribindex: u32, size: i32, type: u32, relativeoffset: u32);
impl_VertexArrayBindingDivisor: proc "c" (vaobj: u32, bindingindex: u32, divisor: u32);
impl_GetVertexArrayiv: proc "c" (vaobj: u32, pname: u32, param: ^i32);
impl_GetVertexArrayIndexediv: proc "c" (vaobj: u32, index: u32, pname: u32, param: ^i32);
impl_GetVertexArrayIndexed64iv: proc "c" (vaobj: u32, index: u32, pname: u32, param: ^i64);
impl_CreateSamplers: proc "c" (n: i32, samplers: [^]u32);
impl_CreateProgramPipelines: proc "c" (n: i32, pipelines: [^]u32);
impl_CreateQueries: proc "c" (target: u32, n: i32, ids: [^]u32);
impl_GetQueryBufferObjecti64v: proc "c" (id: u32, buffer: u32, pname: u32, offset: int);
impl_GetQueryBufferObjectiv: proc "c" (id: u32, buffer: u32, pname: u32, offset: int);
impl_GetQueryBufferObjectui64v: proc "c" (id: u32, buffer: u32, pname: u32, offset: int);
impl_GetQueryBufferObjectuiv: proc "c" (id: u32, buffer: u32, pname: u32, offset: int);
impl_MemoryBarrierByRegion: proc "c" (barriers: u32);
impl_GetTextureSubImage: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, type: u32, bufSize: i32, pixels: rawptr);
impl_GetCompressedTextureSubImage: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, bufSize: i32, pixels: rawptr);
impl_GetGraphicsResetStatus: proc "c" () -> u32;
impl_GetnCompressedTexImage: proc "c" (target: u32, lod: i32, bufSize: i32, pixels: rawptr);
impl_GetnTexImage: proc "c" (target: u32, level: i32, format: u32, type: u32, bufSize: i32, pixels: rawptr);
impl_GetnUniformdv: proc "c" (program: u32, location: i32, bufSize: i32, params: [^]f64);
impl_GetnUniformfv: proc "c" (program: u32, location: i32, bufSize: i32, params: [^]f32);
impl_GetnUniformiv: proc "c" (program: u32, location: i32, bufSize: i32, params: [^]i32);
impl_GetnUniformuiv: proc "c" (program: u32, location: i32, bufSize: i32, params: [^]u32);
impl_ReadnPixels: proc "c" (x: i32, y: i32, width: i32, height: i32, format: u32, type: u32, bufSize: i32, data: rawptr);
impl_GetnMapdv: proc "c" (target: u32, query: u32, bufSize: i32, v: [^]f64);
impl_GetnMapfv: proc "c" (target: u32, query: u32, bufSize: i32, v: [^]f32);
impl_GetnMapiv: proc "c" (target: u32, query: u32, bufSize: i32, v: [^]i32);
impl_GetnPixelMapusv: proc "c" (map_: u32, bufSize: i32, values: [^]u16);
impl_GetnPixelMapfv: proc "c" (map_: u32, bufSize: i32, values: [^]f32);
impl_GetnPixelMapuiv: proc "c" (map_: u32, bufSize: i32, values: [^]u32);
impl_GetnPolygonStipple: proc "c" (bufSize: i32, pattern: [^]u8);
impl_GetnColorTable: proc "c" (target: u32, format: u32, type: u32, bufSize: i32, table: rawptr);
impl_GetnConvolutionFilter: proc "c" (target: u32, format: u32, type: u32, bufSize: i32, image: rawptr);
impl_GetnSeparableFilter: proc "c" (target: u32, format: u32, type: u32, rowBufSize: i32, row: rawptr, columnBufSize: i32, column: rawptr, span: rawptr);
impl_GetnHistogram: proc "c" (target: u32, reset: u8, format: u32, type: u32, bufSize: i32, values: rawptr);
impl_GetnMinmax: proc "c" (target: u32, reset: u8, format: u32, type: u32, bufSize: i32, values: rawptr);
impl_TextureBarrier: proc "c" ();
impl_GetUnsignedBytevEXT: proc "c" (pname: u32, data: ^byte);
impl_TexPageCommitmentARB: proc "c" (target: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, commit: bool);
load_4_5 :: proc(set_proc_address: Set_Proc_Address_Type) {
set_proc_address(&impl_ClipControl, "glClipControl");
set_proc_address(&impl_CreateTransformFeedbacks, "glCreateTransformFeedbacks");
set_proc_address(&impl_TransformFeedbackBufferBase, "glTransformFeedbackBufferBase");
set_proc_address(&impl_TransformFeedbackBufferRange, "glTransformFeedbackBufferRange");
set_proc_address(&impl_GetTransformFeedbackiv, "glGetTransformFeedbackiv");
set_proc_address(&impl_GetTransformFeedbacki_v, "glGetTransformFeedbacki_v");
set_proc_address(&impl_GetTransformFeedbacki64_v, "glGetTransformFeedbacki64_v");
set_proc_address(&impl_CreateBuffers, "glCreateBuffers");
set_proc_address(&impl_NamedBufferStorage, "glNamedBufferStorage");
set_proc_address(&impl_NamedBufferData, "glNamedBufferData");
set_proc_address(&impl_NamedBufferSubData, "glNamedBufferSubData");
set_proc_address(&impl_CopyNamedBufferSubData, "glCopyNamedBufferSubData");
set_proc_address(&impl_ClearNamedBufferData, "glClearNamedBufferData");
set_proc_address(&impl_ClearNamedBufferSubData, "glClearNamedBufferSubData");
set_proc_address(&impl_MapNamedBuffer, "glMapNamedBuffer");
set_proc_address(&impl_MapNamedBufferRange, "glMapNamedBufferRange");
set_proc_address(&impl_UnmapNamedBuffer, "glUnmapNamedBuffer");
set_proc_address(&impl_FlushMappedNamedBufferRange, "glFlushMappedNamedBufferRange");
set_proc_address(&impl_GetNamedBufferParameteriv, "glGetNamedBufferParameteriv");
set_proc_address(&impl_GetNamedBufferParameteri64v, "glGetNamedBufferParameteri64v");
set_proc_address(&impl_GetNamedBufferPointerv, "glGetNamedBufferPointerv");
set_proc_address(&impl_GetNamedBufferSubData, "glGetNamedBufferSubData");
set_proc_address(&impl_CreateFramebuffers, "glCreateFramebuffers");
set_proc_address(&impl_NamedFramebufferRenderbuffer, "glNamedFramebufferRenderbuffer");
set_proc_address(&impl_NamedFramebufferParameteri, "glNamedFramebufferParameteri");
set_proc_address(&impl_NamedFramebufferTexture, "glNamedFramebufferTexture");
set_proc_address(&impl_NamedFramebufferTextureLayer, "glNamedFramebufferTextureLayer");
set_proc_address(&impl_NamedFramebufferDrawBuffer, "glNamedFramebufferDrawBuffer");
set_proc_address(&impl_NamedFramebufferDrawBuffers, "glNamedFramebufferDrawBuffers");
set_proc_address(&impl_NamedFramebufferReadBuffer, "glNamedFramebufferReadBuffer");
set_proc_address(&impl_InvalidateNamedFramebufferData, "glInvalidateNamedFramebufferData");
set_proc_address(&impl_InvalidateNamedFramebufferSubData, "glInvalidateNamedFramebufferSubData");
set_proc_address(&impl_ClearNamedFramebufferiv, "glClearNamedFramebufferiv");
set_proc_address(&impl_ClearNamedFramebufferuiv, "glClearNamedFramebufferuiv");
set_proc_address(&impl_ClearNamedFramebufferfv, "glClearNamedFramebufferfv");
set_proc_address(&impl_ClearNamedFramebufferfi, "glClearNamedFramebufferfi");
set_proc_address(&impl_BlitNamedFramebuffer, "glBlitNamedFramebuffer");
set_proc_address(&impl_CheckNamedFramebufferStatus, "glCheckNamedFramebufferStatus");
set_proc_address(&impl_GetNamedFramebufferParameteriv, "glGetNamedFramebufferParameteriv");
set_proc_address(&impl_GetNamedFramebufferAttachmentParameteriv, "glGetNamedFramebufferAttachmentParameteriv");
set_proc_address(&impl_CreateRenderbuffers, "glCreateRenderbuffers");
set_proc_address(&impl_NamedRenderbufferStorage, "glNamedRenderbufferStorage");
set_proc_address(&impl_NamedRenderbufferStorageMultisample, "glNamedRenderbufferStorageMultisample");
set_proc_address(&impl_GetNamedRenderbufferParameteriv, "glGetNamedRenderbufferParameteriv");
set_proc_address(&impl_CreateTextures, "glCreateTextures");
set_proc_address(&impl_TextureBuffer, "glTextureBuffer");
set_proc_address(&impl_TextureBufferRange, "glTextureBufferRange");
set_proc_address(&impl_TextureStorage1D, "glTextureStorage1D");
set_proc_address(&impl_TextureStorage2D, "glTextureStorage2D");
set_proc_address(&impl_TextureStorage3D, "glTextureStorage3D");
set_proc_address(&impl_TextureStorage2DMultisample, "glTextureStorage2DMultisample");
set_proc_address(&impl_TextureStorage3DMultisample, "glTextureStorage3DMultisample");
set_proc_address(&impl_TextureSubImage1D, "glTextureSubImage1D");
set_proc_address(&impl_TextureSubImage2D, "glTextureSubImage2D");
set_proc_address(&impl_TextureSubImage3D, "glTextureSubImage3D");
set_proc_address(&impl_CompressedTextureSubImage1D, "glCompressedTextureSubImage1D");
set_proc_address(&impl_CompressedTextureSubImage2D, "glCompressedTextureSubImage2D");
set_proc_address(&impl_CompressedTextureSubImage3D, "glCompressedTextureSubImage3D");
set_proc_address(&impl_CopyTextureSubImage1D, "glCopyTextureSubImage1D");
set_proc_address(&impl_CopyTextureSubImage2D, "glCopyTextureSubImage2D");
set_proc_address(&impl_CopyTextureSubImage3D, "glCopyTextureSubImage3D");
set_proc_address(&impl_TextureParameterf, "glTextureParameterf");
set_proc_address(&impl_TextureParameterfv, "glTextureParameterfv");
set_proc_address(&impl_TextureParameteri, "glTextureParameteri");
set_proc_address(&impl_TextureParameterIiv, "glTextureParameterIiv");
set_proc_address(&impl_TextureParameterIuiv, "glTextureParameterIuiv");
set_proc_address(&impl_TextureParameteriv, "glTextureParameteriv");
set_proc_address(&impl_GenerateTextureMipmap, "glGenerateTextureMipmap");
set_proc_address(&impl_BindTextureUnit, "glBindTextureUnit");
set_proc_address(&impl_GetTextureImage, "glGetTextureImage");
set_proc_address(&impl_GetCompressedTextureImage, "glGetCompressedTextureImage");
set_proc_address(&impl_GetTextureLevelParameterfv, "glGetTextureLevelParameterfv");
set_proc_address(&impl_GetTextureLevelParameteriv, "glGetTextureLevelParameteriv");
set_proc_address(&impl_GetTextureParameterfv, "glGetTextureParameterfv");
set_proc_address(&impl_GetTextureParameterIiv, "glGetTextureParameterIiv");
set_proc_address(&impl_GetTextureParameterIuiv, "glGetTextureParameterIuiv");
set_proc_address(&impl_GetTextureParameteriv, "glGetTextureParameteriv");
set_proc_address(&impl_CreateVertexArrays, "glCreateVertexArrays");
set_proc_address(&impl_DisableVertexArrayAttrib, "glDisableVertexArrayAttrib");
set_proc_address(&impl_EnableVertexArrayAttrib, "glEnableVertexArrayAttrib");
set_proc_address(&impl_VertexArrayElementBuffer, "glVertexArrayElementBuffer");
set_proc_address(&impl_VertexArrayVertexBuffer, "glVertexArrayVertexBuffer");
set_proc_address(&impl_VertexArrayVertexBuffers, "glVertexArrayVertexBuffers");
set_proc_address(&impl_VertexArrayAttribBinding, "glVertexArrayAttribBinding");
set_proc_address(&impl_VertexArrayAttribFormat, "glVertexArrayAttribFormat");
set_proc_address(&impl_VertexArrayAttribIFormat, "glVertexArrayAttribIFormat");
set_proc_address(&impl_VertexArrayAttribLFormat, "glVertexArrayAttribLFormat");
set_proc_address(&impl_VertexArrayBindingDivisor, "glVertexArrayBindingDivisor");
set_proc_address(&impl_GetVertexArrayiv, "glGetVertexArrayiv");
set_proc_address(&impl_GetVertexArrayIndexediv, "glGetVertexArrayIndexediv");
set_proc_address(&impl_GetVertexArrayIndexed64iv, "glGetVertexArrayIndexed64iv");
set_proc_address(&impl_CreateSamplers, "glCreateSamplers");
set_proc_address(&impl_CreateProgramPipelines, "glCreateProgramPipelines");
set_proc_address(&impl_CreateQueries, "glCreateQueries");
set_proc_address(&impl_GetQueryBufferObjecti64v, "glGetQueryBufferObjecti64v");
set_proc_address(&impl_GetQueryBufferObjectiv, "glGetQueryBufferObjectiv");
set_proc_address(&impl_GetQueryBufferObjectui64v, "glGetQueryBufferObjectui64v");
set_proc_address(&impl_GetQueryBufferObjectuiv, "glGetQueryBufferObjectuiv");
set_proc_address(&impl_MemoryBarrierByRegion, "glMemoryBarrierByRegion");
set_proc_address(&impl_GetTextureSubImage, "glGetTextureSubImage");
set_proc_address(&impl_GetCompressedTextureSubImage, "glGetCompressedTextureSubImage");
set_proc_address(&impl_GetGraphicsResetStatus, "glGetGraphicsResetStatus");
set_proc_address(&impl_GetnCompressedTexImage, "glGetnCompressedTexImage");
set_proc_address(&impl_GetnTexImage, "glGetnTexImage");
set_proc_address(&impl_GetnUniformdv, "glGetnUniformdv");
set_proc_address(&impl_GetnUniformfv, "glGetnUniformfv");
set_proc_address(&impl_GetnUniformiv, "glGetnUniformiv");
set_proc_address(&impl_GetnUniformuiv, "glGetnUniformuiv");
set_proc_address(&impl_ReadnPixels, "glReadnPixels");
set_proc_address(&impl_GetnMapdv, "glGetnMapdv");
set_proc_address(&impl_GetnMapfv, "glGetnMapfv");
set_proc_address(&impl_GetnMapiv, "glGetnMapiv");
set_proc_address(&impl_GetnPixelMapfv, "glGetnPixelMapfv");
set_proc_address(&impl_GetnPixelMapuiv, "glGetnPixelMapuiv");
set_proc_address(&impl_GetnPixelMapusv, "glGetnPixelMapusv");
set_proc_address(&impl_GetnPolygonStipple, "glGetnPolygonStipple");
set_proc_address(&impl_GetnColorTable, "glGetnColorTable");
set_proc_address(&impl_GetnConvolutionFilter, "glGetnConvolutionFilter");
set_proc_address(&impl_GetnSeparableFilter, "glGetnSeparableFilter");
set_proc_address(&impl_GetnHistogram, "glGetnHistogram");
set_proc_address(&impl_GetnMinmax, "glGetnMinmax");
set_proc_address(&impl_TextureBarrier, "glTextureBarrier");
set_proc_address(&impl_GetUnsignedBytevEXT, "glGetUnsignedBytevEXT");
set_proc_address(&impl_TexPageCommitmentARB, "glTexPageCommitmentARB");
}
// VERSION_4_6
impl_SpecializeShader: proc "c" (shader: u32, pEntryPoint: cstring, numSpecializationConstants: u32, pConstantIndex: ^u32, pConstantValue: ^u32);
impl_MultiDrawArraysIndirectCount: proc "c" (mode: i32, indirect: [^]DrawArraysIndirectCommand, drawcount: i32, maxdrawcount, stride: i32);
impl_MultiDrawElementsIndirectCount: proc "c" (mode: i32, type: i32, indirect: [^]DrawElementsIndirectCommand, drawcount: i32, maxdrawcount, stride: i32);
impl_PolygonOffsetClamp: proc "c" (factor, units, clamp: f32);
load_4_6 :: proc(set_proc_address: Set_Proc_Address_Type) {
set_proc_address(&impl_SpecializeShader, "glSpecializeShader");
set_proc_address(&impl_MultiDrawArraysIndirectCount, "glMultiDrawArraysIndirectCount");
set_proc_address(&impl_MultiDrawElementsIndirectCount, "glMultiDrawElementsIndirectCount");
set_proc_address(&impl_PolygonOffsetClamp, "glPolygonOffsetClamp");
}