mirror of
https://github.com/odin-lang/Odin.git
synced 2025-12-29 17:34:34 +00:00
1712 lines
52 KiB
JavaScript
1712 lines
52 KiB
JavaScript
"use strict";
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(function() {
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function getElement(name) {
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if (name) {
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return document.getElementById(name);
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}
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return undefined;
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}
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function stripNewline(str) {
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return str.replace(/\n/, ' ')
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}
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const STRING_SIZE = 2*4;
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class WasmMemoryInterface {
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constructor() {
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this.memory = null;
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this.exports = null;
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this.listenerMap = {};
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}
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setMemory(memory) {
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this.memory = memory;
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}
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setExports(exports) {
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this.exports = exports;
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}
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get mem() {
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return new DataView(this.memory.buffer);
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}
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loadF32Array(addr, len) {
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let array = new Float32Array(this.memory.buffer, addr, len);
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return array;
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}
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loadF64Array(addr, len) {
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let array = new Float64Array(this.memory.buffer, addr, len);
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return array;
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}
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loadU32Array(addr, len) {
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let array = new Uint32Array(this.memory.buffer, addr, len);
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return array;
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}
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loadI32Array(addr, len) {
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let array = new Int32Array(this.memory.buffer, addr, len);
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return array;
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}
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loadU8(addr) { return this.mem.getUint8 (addr); }
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loadI8(addr) { return this.mem.getInt8 (addr); }
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loadU16(addr) { return this.mem.getUint16 (addr, true); }
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loadI16(addr) { return this.mem.getInt16 (addr, true); }
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loadU32(addr) { return this.mem.getUint32 (addr, true); }
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loadI32(addr) { return this.mem.getInt32 (addr, true); }
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loadU64(addr) {
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const lo = this.mem.getUint32(addr + 0, true);
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const hi = this.mem.getUint32(addr + 4, true);
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return lo + hi*4294967296;
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};
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loadI64(addr) {
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const lo = this.mem.getUint32(addr + 0, true);
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const hi = this.mem.getInt32 (addr + 4, true);
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return lo + hi*4294967296;
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};
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loadF32(addr) { return this.mem.getFloat32(addr, true); }
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loadF64(addr) { return this.mem.getFloat64(addr, true); }
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loadInt(addr) { return this.mem.getInt32 (addr, true); }
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loadUint(addr) { return this.mem.getUint32 (addr, true); }
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loadPtr(addr) { return this.loadUint(addr); }
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loadBytes(ptr, len) {
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return new Uint8Array(this.memory.buffer, ptr, len);
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}
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loadString(ptr, len) {
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const bytes = this.loadBytes(ptr, len);
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return new TextDecoder().decode(bytes);
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}
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storeU8(addr, value) { this.mem.setUint8 (addr, value); }
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storeI8(addr, value) { this.mem.setInt8 (addr, value); }
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storeU16(addr, value) { this.mem.setUint16 (addr, value, true); }
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storeI16(addr, value) { this.mem.setInt16 (addr, value, true); }
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storeU32(addr, value) { this.mem.setUint32 (addr, value, true); }
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storeI32(addr, value) { this.mem.setInt32 (addr, value, true); }
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storeU64(addr, value) {
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this.mem.setUint32(addr + 0, value, true);
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this.mem.setUint32(addr + 4, Math.floor(value / 4294967296), true);
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}
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storeI64(addr, value) {
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this.mem.setUint32(addr + 0, value, true);
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this.mem.setInt32 (addr + 4, Math.floor(value / 4294967296), true);
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}
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storeF32(addr, value) { this.mem.setFloat32(addr, value, true); }
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storeF64(addr, value) { this.mem.setFloat64(addr, value, true); }
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storeInt(addr, value) { this.mem.setInt32 (addr, value, true); }
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storeUint(addr, value) { this.mem.setUint32 (addr, value, true); }
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storeString(addr, value) {
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const bytes = this.loadBytes(addr, value.length);
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new TextEncoder().encodeInto(value, bytes);
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}
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};
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class WebGLInterface {
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constructor(wasmMemoryInterface) {
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this.wasmMemoryInterface = wasmMemoryInterface;
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this.ctxElement = null;
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this.ctx = null;
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this.ctxVersion = 1.0;
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this.counter = 1;
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this.lastError = 0;
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this.buffers = [];
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this.mappedBuffers = {};
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this.programs = [];
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this.framebuffers = [];
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this.renderbuffers = [];
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this.textures = [];
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this.uniforms = [];
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this.shaders = [];
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this.vaos = [];
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this.contexts = [];
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this.currentContext = null;
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this.offscreenCanvases = {};
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this.timerQueriesEXT = [];
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this.queries = [];
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this.samplers = [];
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this.transformFeedbacks = [];
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this.syncs = [];
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this.programInfos = {};
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}
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get mem() {
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return this.wasmMemoryInterface
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}
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setCurrentContext(element, contextSettings) {
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if (!element) {
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return false;
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}
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if (this.ctxElement == element) {
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return true;
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}
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contextSettings = contextSettings ?? {};
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this.ctx = element.getContext("webgl2", contextSettings) || element.getContext("webgl", contextSettings);
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if (!this.ctx) {
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return false;
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}
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this.ctxElement = element;
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if (this.ctx.getParameter(0x1F02).indexOf("WebGL 2.0") !== -1) {
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this.ctxVersion = 2.0;
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} else {
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this.ctxVersion = 1.0;
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}
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return true;
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}
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assertWebGL2() {
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if (this.ctxVersion < 2) {
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throw new Error("WebGL2 procedure called in a canvas without a WebGL2 context");
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}
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}
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getNewId(table) {
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for (var ret = this.counter++, i = table.length; i < ret; i++) {
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table[i] = null;
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}
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return ret;
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}
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recordError(errorCode) {
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this.lastError || (this.lastError = errorCode);
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}
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populateUniformTable(program) {
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let p = this.programs[program];
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this.programInfos[program] = {
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uniforms: {},
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maxUniformLength: 0,
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maxAttributeLength: -1,
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maxUniformBlockNameLength: -1,
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};
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for (let ptable = this.programInfos[program], utable = ptable.uniforms, numUniforms = this.ctx.getProgramParameter(p, this.ctx.ACTIVE_UNIFORMS), i = 0; i < numUniforms; ++i) {
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let u = this.ctx.getActiveUniform(p, i);
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let name = u.name;
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if (ptable.maxUniformLength = Math.max(ptable.maxUniformLength, name.length + 1), name.indexOf("]", name.length - 1) !== -1) {
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name = name.slice(0, name.lastIndexOf("["));
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}
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let loc = this.ctx.getUniformLocation(p, name);
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if (loc !== null) {
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let id = this.getNewId(this.uniforms);
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utable[name] = [u.size, id], this.uniforms[id] = loc;
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for (let j = 1; j < u.size; ++j) {
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let n = name + "[" + j + "]";
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let loc = this.ctx.getUniformLocation(p, n);
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let id = this.getNewId(this.uniforms);
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this.uniforms[id] = loc;
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}
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}
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}
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}
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getSource(shader, strings_ptr, strings_length) {
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let source = "";
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for (let i = 0; i < strings_length; i++) {
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let ptr = this.mem.loadPtr(strings_ptr + i*STRING_SIZE);
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let len = this.mem.loadPtr(strings_ptr + i*STRING_SIZE + 4);
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let str = this.mem.loadString(ptr, len);
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source += str;
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}
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return source;
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}
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getWebGL1Interface() {
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return {
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SetCurrentContextById: (name_ptr, name_len) => {
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let name = this.mem.loadString(name_ptr, name_len);
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let element = getElement(name);
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return this.setCurrentContext(element, {alpha: true, antialias: true, depth: true, premultipliedAlpha: true});
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},
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CreateCurrentContextById: (name_ptr, name_len, attributes) => {
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let name = this.mem.loadString(name_ptr, name_len);
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let element = getElement(name);
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let contextSettings = {
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alpha: !(attributes & (1<<0)),
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antialias: !(attributes & (1<<1)),
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depth: !(attributes & (1<<2)),
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failIfMajorPerformanceCaveat: !!(attributes & (1<<3)),
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premultipliedAlpha: !(attributes & (1<<4)),
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preserveDrawingBuffer: !!(attributes & (1<<5)),
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stencil: !!(attributes & (1<<6)),
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desynchronized: !!(attributes & (1<<7)),
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};
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return this.setCurrentContext(element, contextSettings);
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},
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GetCurrentContextAttributes: () => {
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if (!this.ctx) {
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return 0;
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}
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let attrs = this.ctx.getContextAttributes();
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let res = 0;
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if (!attrs.alpha) res |= 1<<0;
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if (!attrs.antialias) res |= 1<<1;
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if (!attrs.depth) res |= 1<<2;
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if (attrs.failIfMajorPerformanceCaveat) res |= 1<<3;
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if (!attrs.premultipliedAlpha) res |= 1<<4;
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if (attrs.preserveDrawingBuffer) res |= 1<<5;
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if (attrs.stencil) res |= 1<<6;
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if (attrs.desynchronized) res |= 1<<7;
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return res;
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},
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DrawingBufferWidth: () => this.ctx.drawingBufferWidth,
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DrawingBufferHeight: () => this.ctx.drawingBufferHeight,
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IsExtensionSupported: (name_ptr, name_len) => {
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let name = this.mem.loadString(name_ptr, name_len);
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let extensions = this.ctx.getSupportedExtensions();
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return extensions.indexOf(name) !== -1
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},
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GetError: () => {
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let err = this.lastError;
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this.recordError(0);
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if (err) {
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return err;
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}
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return this.ctx.getError();
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},
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GetWebGLVersion: (major_ptr, minor_ptr) => {
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let version = this.ctx.getParameter(0x1F02);
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if (version.indexOf("WebGL 2.0") !== -1) {
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this.mem.storeI32(major_ptr, 2);
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this.mem.storeI32(minor_ptr, 0);
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return;
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}
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this.mem.storeI32(major_ptr, 1);
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this.mem.storeI32(minor_ptr, 0);
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},
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GetESVersion: (major_ptr, minor_ptr) => {
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let version = this.ctx.getParameter(0x1F02);
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if (version.indexOf("OpenGL ES 3.0") !== -1) {
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this.mem.storeI32(major_ptr, 3);
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this.mem.storeI32(minor_ptr, 0);
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return;
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}
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this.mem.storeI32(major_ptr, 2);
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this.mem.storeI32(minor_ptr, 0);
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},
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ActiveTexture: (x) => {
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this.ctx.activeTexture(x);
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},
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AttachShader: (program, shader) => {
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this.ctx.attachShader(this.programs[program], this.shaders[shader]);
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},
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BindAttribLocation: (program, index, name_ptr, name_len) => {
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let name = this.mem.loadString(name_ptr, name_len);
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this.ctx.bindAttribLocation(this.programs[program], index, name)
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},
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BindBuffer: (target, buffer) => {
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let bufferObj = buffer ? this.buffers[buffer] : null;
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if (target == 35051) {
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this.ctx.currentPixelPackBufferBinding = buffer;
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} else {
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if (target == 35052) {
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this.ctx.currentPixelUnpackBufferBinding = buffer;
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}
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this.ctx.bindBuffer(target, bufferObj)
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}
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},
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BindFramebuffer: (target, framebuffer) => {
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this.ctx.bindFramebuffer(target, framebuffer ? this.framebuffers[framebuffer] : null)
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},
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BindTexture: (target, texture) => {
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this.ctx.bindTexture(target, texture ? this.textures[texture] : null)
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},
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BlendColor: (red, green, blue, alpha) => {
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this.ctx.blendColor(red, green, blue, alpha);
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},
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BlendEquation: (mode) => {
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this.ctx.blendEquation(mode);
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},
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BlendFunc: (sfactor, dfactor) => {
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this.ctx.blendFunc(sfactor, dfactor);
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},
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BlendFuncSeparate: (srcRGB, dstRGB, srcAlpha, dstAlpha) => {
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this.ctx.blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
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},
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BufferData: (target, size, data, usage) => {
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if (data) {
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this.ctx.bufferData(target, this.mem.loadBytes(data, size), usage);
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} else {
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this.ctx.bufferData(target, size, usage);
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}
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},
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BufferSubData: (target, offset, size, data) => {
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if (data) {
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this.ctx.bufferSubData(target, offset, this.mem.loadBytes(data, size));
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} else {
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this.ctx.bufferSubData(target, offset, null);
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}
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},
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Clear: (x) => {
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this.ctx.clear(x);
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},
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ClearColor: (r, g, b, a) => {
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this.ctx.clearColor(r, g, b, a);
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},
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ClearDepth: (x) => {
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this.ctx.clearDepth(x);
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},
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ClearStencil: (x) => {
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this.ctx.clearStencil(x);
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},
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ColorMask: (r, g, b, a) => {
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this.ctx.colorMask(!!r, !!g, !!b, !!a);
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},
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CompileShader: (shader) => {
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this.ctx.compileShader(this.shaders[shader]);
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},
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CompressedTexImage2D: (target, level, internalformat, width, height, border, imageSize, data) => {
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if (data) {
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this.ctx.compressedTexImage2D(target, level, internalformat, width, height, border, this.mem.loadBytes(data, imageSize));
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} else {
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this.ctx.compressedTexImage2D(target, level, internalformat, width, height, border, null);
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}
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},
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CompressedTexSubImage2D: (target, level, xoffset, yoffset, width, height, format, imageSize, data) => {
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if (data) {
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this.ctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, this.mem.loadBytes(data, imageSize));
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} else {
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this.ctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, null);
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}
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},
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CopyTexImage2D: (target, level, internalformat, x, y, width, height, border) => {
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this.ctx.copyTexImage2D(target, level, internalformat, x, y, width, height, border);
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},
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CopyTexSubImage2D: (target, level, xoffset, yoffset, x, y, width, height) => {
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this.ctx.copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
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},
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CreateBuffer: () => {
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let buffer = this.ctx.createBuffer();
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if (!buffer) {
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this.recordError(1282);
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return 0;
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}
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let id = this.getNewId(this.buffers);
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buffer.name = id
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this.buffers[id] = buffer;
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return id;
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},
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CreateFramebuffer: () => {
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let buffer = this.ctx.createFramebuffer();
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let id = this.getNewId(this.framebuffers);
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buffer.name = id
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this.framebuffers[id] = buffer;
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return id;
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},
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CreateProgram: () => {
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let program = this.ctx.createProgram();
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let id = this.getNewId(this.programs);
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program.name = id;
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this.programs[id] = program;
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return id;
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},
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CreateRenderbuffer: () => {
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let buffer = this.ctx.createRenderbuffer();
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let id = this.getNewId(this.renderbuffers);
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buffer.name = id;
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this.renderbuffers[id] = buffer;
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return id;
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},
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CreateShader: (shaderType) => {
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let shader = this.ctx.createShader(shaderType);
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let id = this.getNewId(this.shaders);
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shader.name = id;
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this.shaders[id] = shader;
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return id;
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},
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CreateTexture: () => {
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let texture = this.ctx.createTexture();
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if (!texture) {
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this.recordError(1282)
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return 0;
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}
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let id = this.getNewId(this.textures);
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texture.name = id;
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this.textures[id] = texture;
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return id;
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},
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CullFace: (mode) => {
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this.ctx.cullFace(mode);
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},
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DeleteBuffer: (id) => {
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let obj = this.buffers[id];
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if (obj && id != 0) {
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this.ctx.deleteBuffer(obj);
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this.buffers[id] = null;
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}
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},
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DeleteFramebuffer: (id) => {
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let obj = this.framebuffers[id];
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if (obj && id != 0) {
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this.ctx.deleteFramebuffer(obj);
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this.framebuffers[id] = null;
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}
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},
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DeleteProgram: (id) => {
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let obj = this.programs[id];
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if (obj && id != 0) {
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this.ctx.deleteProgram(obj);
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this.programs[id] = null;
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}
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},
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DeleteRenderbuffer: (id) => {
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let obj = this.renderbuffers[id];
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if (obj && id != 0) {
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this.ctx.deleteRenderbuffer(obj);
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this.renderbuffers[id] = null;
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}
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},
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DeleteShader: (id) => {
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let obj = this.shaders[id];
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if (obj && id != 0) {
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this.ctx.deleteShader(obj);
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this.shaders[id] = null;
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}
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},
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DeleteTexture: (id) => {
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let obj = this.textures[id];
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if (obj && id != 0) {
|
|
this.ctx.deleteTexture(obj);
|
|
this.textures[id] = null;
|
|
}
|
|
},
|
|
|
|
|
|
DepthFunc: (func) => {
|
|
this.ctx.depthFunc(func);
|
|
},
|
|
DepthMask: (flag) => {
|
|
this.ctx.depthMask(!!flag);
|
|
},
|
|
DepthRange: (zNear, zFar) => {
|
|
this.ctx.depthRange(zNear, zFar);
|
|
},
|
|
DetachShader: (program, shader) => {
|
|
this.ctx.detachShader(this.programs[program], this.shaders[shader]);
|
|
},
|
|
Disable: (cap) => {
|
|
this.ctx.disable(cap);
|
|
},
|
|
DisableVertexAttribArray: (index) => {
|
|
this.ctx.disableVertexAttribArray(index);
|
|
},
|
|
DrawArrays: (mode, first, count) => {
|
|
this.ctx.drawArrays(mode, first, count);
|
|
},
|
|
DrawElements: (mode, count, type, indices) => {
|
|
this.ctx.drawElements(mode, count, type, indices);
|
|
},
|
|
|
|
|
|
Enable: (cap) => {
|
|
this.ctx.enable(cap);
|
|
},
|
|
EnableVertexAttribArray: (index) => {
|
|
this.ctx.enableVertexAttribArray(index);
|
|
},
|
|
Finish: () => {
|
|
this.ctx.finish();
|
|
},
|
|
Flush: () => {
|
|
this.ctx.flush();
|
|
},
|
|
FramebufferRenderbuffer: (target, attachment, renderbuffertarget, renderbuffer) => {
|
|
this.ctx.framebufferRenderbuffer(target, attachment, renderbuffertarget, this.renderbuffers[renderbuffer]);
|
|
},
|
|
FramebufferTexture2D: (target, attachment, textarget, texture, level) => {
|
|
this.ctx.framebufferTexture2D(target, attachment, textarget, this.textures[texture], level);
|
|
},
|
|
FrontFace: (mode) => {
|
|
this.ctx.frontFace(mode);
|
|
},
|
|
|
|
|
|
GenerateMipmap: (target) => {
|
|
this.ctx.generateMipmap(target);
|
|
},
|
|
|
|
|
|
GetAttribLocation: (program, name_ptr, name_len) => {
|
|
let name = this.mem.loadString(name_ptr, name_len);
|
|
return this.ctx.getAttribLocation(this.programs[program], name);
|
|
},
|
|
|
|
|
|
GetParameter: (pname) => {
|
|
return this.ctx.getParameter(pname);
|
|
},
|
|
GetProgramParameter: (program, pname) => {
|
|
return this.ctx.getProgramParameter(this.programs[program], pname)
|
|
},
|
|
GetProgramInfoLog: (program, buf_ptr, buf_len, length_ptr) => {
|
|
let log = this.ctx.getProgramInfoLog(this.programs[program]);
|
|
if (log === null) {
|
|
log = "(unknown error)";
|
|
}
|
|
if (buf_len > 0 && buf_ptr) {
|
|
let n = Math.min(buf_len, log.length);
|
|
log = log.substring(0, n);
|
|
this.mem.loadBytes(buf_ptr, buf_len).set(new TextEncoder().encode(log))
|
|
|
|
this.mem.storeInt(length_ptr, n);
|
|
}
|
|
},
|
|
GetShaderInfoLog: (shader, buf_ptr, buf_len, length_ptr) => {
|
|
let log = this.ctx.getShaderInfoLog(this.shaders[shader]);
|
|
if (log === null) {
|
|
log = "(unknown error)";
|
|
}
|
|
if (buf_len > 0 && buf_ptr) {
|
|
let n = Math.min(buf_len, log.length);
|
|
log = log.substring(0, n);
|
|
this.mem.loadBytes(buf_ptr, buf_len).set(new TextEncoder().encode(log))
|
|
|
|
this.mem.storeInt(length_ptr, n);
|
|
}
|
|
},
|
|
GetShaderiv: (shader, pname, p) => {
|
|
if (p) {
|
|
if (pname == 35716) {
|
|
let log = this.ctx.getShaderInfoLog(this.shaders[shader]);
|
|
if (log === null) {
|
|
log = "(unknown error)";
|
|
}
|
|
this.mem.storeInt(p, log.length+1);
|
|
} else if (pname == 35720) {
|
|
let source = this.ctx.getShaderSource(this.shaders[shader]);
|
|
let sourceLength = (source === null || source.length == 0) ? 0 : source.length+1;
|
|
this.mem.storeInt(p, sourceLength);
|
|
} else {
|
|
let param = this.ctx.getShaderParameter(this.shaders[shader], pname);
|
|
this.mem.storeI32(p, param);
|
|
}
|
|
} else {
|
|
this.recordError(1281);
|
|
}
|
|
},
|
|
|
|
|
|
GetUniformLocation: (program, name_ptr, name_len) => {
|
|
let name = this.mem.loadString(name_ptr, name_len);
|
|
let arrayOffset = 0;
|
|
if (name.indexOf("]", name.length - 1) !== -1) {
|
|
let ls = name.lastIndexOf("["),
|
|
arrayIndex = name.slice(ls + 1, -1);
|
|
if (arrayIndex.length > 0 && (arrayOffset = parseInt(arrayIndex)) < 0) {
|
|
return -1;
|
|
}
|
|
name = name.slice(0, ls)
|
|
}
|
|
var ptable = this.programInfos[program];
|
|
if (!ptable) {
|
|
return -1;
|
|
}
|
|
var uniformInfo = ptable.uniforms[name];
|
|
return (uniformInfo && arrayOffset < uniformInfo[0]) ? uniformInfo[1] + arrayOffset : -1
|
|
},
|
|
|
|
|
|
GetVertexAttribOffset: (index, pname) => {
|
|
return this.ctx.getVertexAttribOffset(index, pname);
|
|
},
|
|
|
|
|
|
Hint: (target, mode) => {
|
|
this.ctx.hint(target, mode);
|
|
},
|
|
|
|
|
|
IsBuffer: (buffer) => this.ctx.isBuffer(this.buffers[buffer]),
|
|
IsEnabled: (cap) => this.ctx.isEnabled(cap),
|
|
IsFramebuffer: (framebuffer) => this.ctx.isFramebuffer(this.framebuffers[framebuffer]),
|
|
IsProgram: (program) => this.ctx.isProgram(this.programs[program]),
|
|
IsRenderbuffer: (renderbuffer) => this.ctx.isRenderbuffer(this.renderbuffers[renderbuffer]),
|
|
IsShader: (shader) => this.ctx.isShader(this.shaders[shader]),
|
|
IsTexture: (texture) => this.ctx.isTexture(this.textures[texture]),
|
|
|
|
LineWidth: (width) => {
|
|
this.ctx.lineWidth(width);
|
|
},
|
|
LinkProgram: (program) => {
|
|
this.ctx.linkProgram(this.programs[program]);
|
|
this.programInfos[program] = null;
|
|
this.populateUniformTable(program);
|
|
},
|
|
PixelStorei: (pname, param) => {
|
|
this.ctx.pixelStorei(pname, param);
|
|
},
|
|
PolygonOffset: (factor, units) => {
|
|
this.ctx.polygonOffset(factor, units);
|
|
},
|
|
|
|
|
|
ReadnPixels: (x, y, width, height, format, type, bufSize, data) => {
|
|
this.ctx.readPixels(x, y, width, height, format, type, this.mem.loadBytes(data, bufSize));
|
|
},
|
|
RenderbufferStorage: (target, internalformat, width, height) => {
|
|
this.ctx.renderbufferStorage(target, internalformat, width, height);
|
|
},
|
|
SampleCoverage: (value, invert) => {
|
|
this.ctx.sampleCoverage(value, !!invert);
|
|
},
|
|
Scissor: (x, y, width, height) => {
|
|
this.ctx.scissor(x, y, width, height);
|
|
},
|
|
ShaderSource: (shader, strings_ptr, strings_length) => {
|
|
let source = this.getSource(shader, strings_ptr, strings_length);
|
|
this.ctx.shaderSource(this.shaders[shader], source);
|
|
},
|
|
|
|
StencilFunc: (func, ref, mask) => {
|
|
this.ctx.stencilFunc(func, ref, mask);
|
|
},
|
|
StencilFuncSeparate: (face, func, ref, mask) => {
|
|
this.ctx.stencilFuncSeparate(face, func, ref, mask);
|
|
},
|
|
StencilMask: (mask) => {
|
|
this.ctx.stencilMask(mask);
|
|
},
|
|
StencilMaskSeparate: (face, mask) => {
|
|
this.ctx.stencilMaskSeparate(face, mask);
|
|
},
|
|
StencilOp: (fail, zfail, zpass) => {
|
|
this.ctx.stencilOp(fail, zfail, zpass);
|
|
},
|
|
StencilOpSeparate: (face, fail, zfail, zpass) => {
|
|
this.ctx.stencilOpSeparate(face, fail, zfail, zpass);
|
|
},
|
|
|
|
|
|
TexImage2D: (target, level, internalformat, width, height, border, format, type, size, data) => {
|
|
if (data) {
|
|
this.ctx.texImage2D(target, level, internalformat, width, height, border, format, type, this.mem.loadBytes(data, size));
|
|
} else {
|
|
this.ctx.texImage2D(target, level, internalformat, width, height, border, format, type, null);
|
|
}
|
|
},
|
|
TexParameterf: (target, pname, param) => {
|
|
this.ctx.texParameterf(target, pname, param);
|
|
},
|
|
TexParameteri: (target, pname, param) => {
|
|
this.ctx.texParameteri(target, pname, param);
|
|
},
|
|
TexSubImage2D: (target, level, xoffset, yoffset, width, height, format, type, size, data) => {
|
|
this.ctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, this.mem.loadBytes(data, size));
|
|
},
|
|
|
|
|
|
Uniform1f: (location, v0) => { this.ctx.uniform1f(this.uniforms[location], v0); },
|
|
Uniform2f: (location, v0, v1) => { this.ctx.uniform2f(this.uniforms[location], v0, v1); },
|
|
Uniform3f: (location, v0, v1, v2) => { this.ctx.uniform3f(this.uniforms[location], v0, v1, v2); },
|
|
Uniform4f: (location, v0, v1, v2, v3) => { this.ctx.uniform4f(this.uniforms[location], v0, v1, v2, v3); },
|
|
|
|
Uniform1i: (location, v0) => { this.ctx.uniform1i(this.uniforms[location], v0); },
|
|
Uniform2i: (location, v0, v1) => { this.ctx.uniform2i(this.uniforms[location], v0, v1); },
|
|
Uniform3i: (location, v0, v1, v2) => { this.ctx.uniform3i(this.uniforms[location], v0, v1, v2); },
|
|
Uniform4i: (location, v0, v1, v2, v3) => { this.ctx.uniform4i(this.uniforms[location], v0, v1, v2, v3); },
|
|
|
|
UniformMatrix2fv: (location, addr) => {
|
|
let array = this.mem.loadF32Array(addr, 2*2);
|
|
this.ctx.uniformMatrix2fv(this.uniforms[location], false, array);
|
|
},
|
|
UniformMatrix3fv: (location, addr) => {
|
|
let array = this.mem.loadF32Array(addr, 3*3);
|
|
this.ctx.uniformMatrix3fv(this.uniforms[location], false, array);
|
|
},
|
|
UniformMatrix4fv: (location, addr) => {
|
|
let array = this.mem.loadF32Array(addr, 4*4);
|
|
this.ctx.uniformMatrix4fv(this.uniforms[location], false, array);
|
|
},
|
|
|
|
UseProgram: (program) => {
|
|
if (program) this.ctx.useProgram(this.programs[program]);
|
|
},
|
|
ValidateProgram: (program) => {
|
|
if (program) this.ctx.validateProgram(this.programs[program]);
|
|
},
|
|
|
|
|
|
VertexAttrib1f: (index, x) => {
|
|
this.ctx.vertexAttrib1f(index, x);
|
|
},
|
|
VertexAttrib2f: (index, x, y) => {
|
|
this.ctx.vertexAttrib2f(index, x, y);
|
|
},
|
|
VertexAttrib3f: (index, x, y, z) => {
|
|
this.ctx.vertexAttrib3f(index, x, y, z);
|
|
},
|
|
VertexAttrib4f: (index, x, y, z, w) => {
|
|
this.ctx.vertexAttrib4f(index, x, y, z, w);
|
|
},
|
|
VertexAttribPointer: (index, size, type, normalized, stride, ptr) => {
|
|
this.ctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
|
|
},
|
|
|
|
Viewport: (x, y, w, h) => {
|
|
this.ctx.viewport(x, y, w, h);
|
|
},
|
|
};
|
|
}
|
|
|
|
getWebGL2Interface() {
|
|
return {
|
|
/* Buffer objects */
|
|
CopyBufferSubData: (readTarget, writeTarget, readOffset, writeOffset, size) => {
|
|
this.assertWebGL2();
|
|
this.ctx.copyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
|
|
},
|
|
GetBufferSubData: (target, srcByteOffset, dst_buffer_ptr, dst_buffer_len, dstOffset, length) => {
|
|
this.assertWebGL2();
|
|
this.ctx.getBufferSubData(target, srcByteOffset, this.mem.loadBytes(dst_buffer_ptr, dst_buffer_len), dstOffset, length);
|
|
},
|
|
|
|
/* Framebuffer objects */
|
|
BlitFramebuffer: (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter) => {
|
|
this.assertWebGL2();
|
|
this.ctx.blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
|
|
},
|
|
FramebufferTextureLayer: (target, attachment, texture, level, layer) => {
|
|
this.assertWebGL2();
|
|
this.ctx.framebufferTextureLayer(target, attachment, this.textures[texture], level, layer);
|
|
},
|
|
InvalidateFramebuffer: (target, attachments_ptr, attachments_len) => {
|
|
this.assertWebGL2();
|
|
let attachments = this.mem.loadU32Array(attachments_ptr, attachments_len);
|
|
this.ctx.invalidateFramebuffer(target, attachments);
|
|
},
|
|
InvalidateSubFramebuffer: (target, attachments_ptr, attachments_len, x, y, width, height) => {
|
|
this.assertWebGL2();
|
|
let attachments = this.mem.loadU32Array(attachments_ptr, attachments_len);
|
|
this.ctx.invalidateSubFramebuffer(target, attachments, x, y, width, height);
|
|
},
|
|
ReadBuffer: (src) => {
|
|
this.assertWebGL2();
|
|
this.ctx.readBuffer(src);
|
|
},
|
|
|
|
/* Renderbuffer objects */
|
|
RenderbufferStorageMultisample: (target, samples, internalformat, width, height) => {
|
|
this.assertWebGL2();
|
|
this.ctx.renderbufferStorageMultisample(target, samples, internalformat, width, height);
|
|
},
|
|
|
|
/* Texture objects */
|
|
|
|
TexStorage3D: (target, levels, internalformat, width, height, depth) => {
|
|
this.assertWebGL2();
|
|
this.ctx.texStorage3D(target, levels, internalformat, width, height, depth);
|
|
},
|
|
TexImage3D: (target, level, internalformat, width, height, depth, border, format, type, size, data) => {
|
|
this.assertWebGL2();
|
|
if (data) {
|
|
this.ctx.texImage3D(target, level, internalformat, width, height, depth, border, format, type, this.mem.loadBytes(data, size));
|
|
} else {
|
|
this.ctx.texImage3D(target, level, internalformat, width, height, depth, border, format, type, null);
|
|
}
|
|
},
|
|
TexSubImage3D: (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, size, data) => {
|
|
this.assertWebGL2();
|
|
this.ctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, this.mem.loadBytes(data, size));
|
|
},
|
|
CompressedTexImage3D: (target, level, internalformat, width, height, depth, border, imageSize, data) => {
|
|
this.assertWebGL2();
|
|
if (data) {
|
|
this.ctx.compressedTexImage3D(target, level, internalformat, width, height, depth, border, this.mem.loadBytes(data, imageSize));
|
|
} else {
|
|
this.ctx.compressedTexImage3D(target, level, internalformat, width, height, depth, border, null);
|
|
}
|
|
},
|
|
CompressedTexSubImage3D: (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) => {
|
|
this.assertWebGL2();
|
|
if (data) {
|
|
this.ctx.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, this.mem.loadBytes(data, imageSize));
|
|
} else {
|
|
this.ctx.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, null);
|
|
}
|
|
},
|
|
|
|
CopyTexSubImage3D: (target, level, xoffset, yoffset, zoffset, x, y, width, height) => {
|
|
this.assertWebGL2();
|
|
this.ctx.copyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
|
|
},
|
|
|
|
/* Programs and shaders */
|
|
GetFragDataLocation: (program, name_ptr, name_len) => {
|
|
this.assertWebGL2();
|
|
return this.ctx.getFragDataLocation(this.programs[program], this.mem.loadString(name_ptr, name_len));
|
|
},
|
|
|
|
/* Uniforms */
|
|
Uniform1ui: (location, v0) => {
|
|
this.assertWebGL2();
|
|
this.ctx.uniform1ui(this.uniforms[location], v0);
|
|
},
|
|
Uniform2ui: (location, v0, v1) => {
|
|
this.assertWebGL2();
|
|
this.ctx.uniform2ui(this.uniforms[location], v0, v1);
|
|
},
|
|
Uniform3ui: (location, v0, v1, v2) => {
|
|
this.assertWebGL2();
|
|
this.ctx.uniform3ui(this.uniforms[location], v0, v1, v2);
|
|
},
|
|
Uniform4ui: (location, v0, v1, v2, v3) => {
|
|
this.assertWebGL2();
|
|
this.ctx.uniform4ui(this.uniforms[location], v0, v1, v2, v3);
|
|
},
|
|
|
|
UniformMatrix3x2fv: (location, addr) => {
|
|
this.assertWebGL2();
|
|
let array = this.mem.loadF32Array(addr, 3*2);
|
|
this.ctx.uniformMatrix3x2fv(this.uniforms[location], false, array);
|
|
},
|
|
UniformMatrix4x2fv: (location, addr) => {
|
|
this.assertWebGL2();
|
|
let array = this.mem.loadF32Array(addr, 4*2);
|
|
this.ctx.uniformMatrix4x2fv(this.uniforms[location], false, array);
|
|
},
|
|
UniformMatrix2x3fv: (location, addr) => {
|
|
this.assertWebGL2();
|
|
let array = this.mem.loadF32Array(addr, 2*3);
|
|
this.ctx.uniformMatrix2x3fv(this.uniforms[location], false, array);
|
|
},
|
|
UniformMatrix4x3fv: (location, addr) => {
|
|
this.assertWebGL2();
|
|
let array = this.mem.loadF32Array(addr, 4*3);
|
|
this.ctx.uniformMatrix4x3fv(this.uniforms[location], false, array);
|
|
},
|
|
UniformMatrix2x4fv: (location, addr) => {
|
|
this.assertWebGL2();
|
|
let array = this.mem.loadF32Array(addr, 2*4);
|
|
this.ctx.uniformMatrix2x4fv(this.uniforms[location], false, array);
|
|
},
|
|
UniformMatrix3x4fv: (location, addr) => {
|
|
this.assertWebGL2();
|
|
let array = this.mem.loadF32Array(addr, 3*4);
|
|
this.ctx.uniformMatrix3x4fv(this.uniforms[location], false, array);
|
|
},
|
|
|
|
/* Vertex attribs */
|
|
VertexAttribI4i: (index, x, y, z, w) => {
|
|
this.assertWebGL2();
|
|
this.ctx.vertexAttribI4i(index, x, y, z, w);
|
|
},
|
|
VertexAttribI4ui: (index, x, y, z, w) => {
|
|
this.assertWebGL2();
|
|
this.ctx.vertexAttribI4ui(index, x, y, z, w);
|
|
},
|
|
VertexAttribIPointer: (index, size, type, stride, offset) => {
|
|
this.assertWebGL2();
|
|
this.ctx.vertexAttribIPointer(index, size, type, stride, offset);
|
|
},
|
|
|
|
/* Writing to the drawing buffer */
|
|
VertexAttribDivisor: (index, divisor) => {
|
|
this.assertWebGL2();
|
|
this.ctx.vertexAttribDivisor(index, divisor);
|
|
},
|
|
DrawArraysInstanced: (mode, first, count, instanceCount) => {
|
|
this.assertWebGL2();
|
|
this.ctx.drawArraysInstanced(mode, first, count, instanceCount);
|
|
},
|
|
DrawElementsInstanced: (mode, count, type, offset, instanceCount) => {
|
|
this.assertWebGL2();
|
|
this.ctx.drawElementsInstanced(mode, count, type, offset, instanceCount);
|
|
},
|
|
DrawRangeElements: (mode, start, end, count, type, offset) => {
|
|
this.assertWebGL2();
|
|
this.ctx.drawRangeElements(mode, start, end, count, type, offset);
|
|
},
|
|
|
|
/* Multiple Render Targets */
|
|
DrawBuffers: (buffers_ptr, buffers_len) => {
|
|
this.assertWebGL2();
|
|
let array = this.mem.loadU32Array(buffers_ptr, buffers_len);
|
|
this.ctx.drawBuffers(array);
|
|
},
|
|
ClearBufferfv: (buffer, drawbuffer, values_ptr, values_len) => {
|
|
this.assertWebGL2();
|
|
let array = this.mem.loadF32Array(values_ptr, values_len);
|
|
this.ctx.clearBufferfv(buffer, drawbuffer, array);
|
|
},
|
|
ClearBufferiv: (buffer, drawbuffer, values_ptr, values_len) => {
|
|
this.assertWebGL2();
|
|
let array = this.mem.loadI32Array(values_ptr, values_len);
|
|
this.ctx.clearBufferiv(buffer, drawbuffer, array);
|
|
},
|
|
ClearBufferuiv: (buffer, drawbuffer, values_ptr, values_len) => {
|
|
this.assertWebGL2();
|
|
let array = this.mem.loadU32Array(values_ptr, values_len);
|
|
this.ctx.clearBufferuiv(buffer, drawbuffer, array);
|
|
},
|
|
ClearBufferfi: (buffer, drawbuffer, depth, stencil) => {
|
|
this.assertWebGL2();
|
|
this.ctx.clearBufferfi(buffer, drawbuffer, depth, stencil);
|
|
},
|
|
|
|
/* Query Objects */
|
|
CreateQuery: () => {
|
|
this.assertWebGL2();
|
|
let query = this.ctx.createQuery();
|
|
let id = this.getNewId(this.queries);
|
|
query.name = id;
|
|
this.queries[id] = query;
|
|
return id;
|
|
},
|
|
DeleteQuery: (id) => {
|
|
this.assertWebGL2();
|
|
let obj = this.queries[id];
|
|
if (obj && id != 0) {
|
|
this.ctx.deleteQuery(obj);
|
|
this.queries[id] = null;
|
|
}
|
|
},
|
|
IsQuery: (query) => {
|
|
this.assertWebGL2();
|
|
return this.ctx.isQuery(this.queries[query]);
|
|
},
|
|
BeginQuery: (target, query) => {
|
|
this.assertWebGL2();
|
|
this.ctx.beginQuery(target, this.queries[query])
|
|
},
|
|
EndQuery: (target) => {
|
|
this.assertWebGL2();
|
|
this.ctx.endQuery(target);
|
|
},
|
|
GetQuery: (target, pname) => {
|
|
this.assertWebGL2();
|
|
let query = this.ctx.getQuery(target, pname);
|
|
if (!query) {
|
|
return 0;
|
|
}
|
|
if (this.queries.indexOf(query) !== -1) {
|
|
return query.name;
|
|
}
|
|
let id = this.getNewId(this.queries);
|
|
query.name = id;
|
|
this.queries[id] = query;
|
|
return id;
|
|
},
|
|
|
|
/* Sampler Objects */
|
|
CreateSampler: () => {
|
|
this.assertWebGL2();
|
|
let sampler = this.ctx.createSampler();
|
|
let id = this.getNewId(this.samplers);
|
|
sampler.name = id;
|
|
this.samplers[id] = sampler;
|
|
return id;
|
|
},
|
|
DeleteSampler: (id) => {
|
|
this.assertWebGL2();
|
|
let obj = this.samplers[id];
|
|
if (obj && id != 0) {
|
|
this.ctx.deleteSampler(obj);
|
|
this.samplers[id] = null;
|
|
}
|
|
},
|
|
IsSampler: (sampler) => {
|
|
this.assertWebGL2();
|
|
return this.ctx.isSampler(this.samplers[sampler]);
|
|
},
|
|
BindSampler: (unit, sampler) => {
|
|
this.assertWebGL2();
|
|
this.ctx.bindSampler(unit, this.samplers[sampler]);
|
|
},
|
|
SamplerParameteri: (sampler, pname, param) => {
|
|
this.assertWebGL2();
|
|
this.ctx.samplerParameteri(this.samplers[sampler], pname, param);
|
|
},
|
|
SamplerParameterf: (sampler, pname, param) => {
|
|
this.assertWebGL2();
|
|
this.ctx.samplerParameterf(this.samplers[sampler], pname, param);
|
|
},
|
|
|
|
/* Sync objects */
|
|
FenceSync: (condition, flags) => {
|
|
this.assertWebGL2();
|
|
let sync = this.ctx.fenceSync(condition, flags);
|
|
let id = this.getNewId(this.syncs);
|
|
sync.name = id;
|
|
this.syncs[id] = sync;
|
|
return id;
|
|
},
|
|
IsSync: (sync) => {
|
|
this.assertWebGL2();
|
|
return this.ctx.isSync(this.syncs[sync]);
|
|
},
|
|
DeleteSync: (id) => {
|
|
this.assertWebGL2();
|
|
let obj = this.syncs[id];
|
|
if (obj && id != 0) {
|
|
this.ctx.deleteSampler(obj);
|
|
this.syncs[id] = null;
|
|
}
|
|
},
|
|
ClientWaitSync: (sync, flags, timeout) => {
|
|
this.assertWebGL2();
|
|
return this.ctx.clientWaitSync(this.syncs[sync], flags, timeout);
|
|
},
|
|
WaitSync: (sync, flags, timeout) => {
|
|
this.assertWebGL2();
|
|
this.ctx.waitSync(this.syncs[sync], flags, timeout) ;
|
|
},
|
|
|
|
|
|
/* Transform Feedback */
|
|
CreateTransformFeedback: () => {
|
|
this.assertWebGL2();
|
|
let transformFeedback = this.ctx.createTransformFeedback();
|
|
let id = this.getNewId(this.transformFeedbacks);
|
|
transformFeedback.name = id;
|
|
this.transformFeedbacks[id] = transformFeedback;
|
|
return id;
|
|
},
|
|
DeleteTransformFeedback: (id) => {
|
|
this.assertWebGL2();
|
|
let obj = this.transformFeedbacks[id];
|
|
if (obj && id != 0) {
|
|
this.ctx.deleteTransformFeedback(obj);
|
|
this.transformFeedbacks[id] = null;
|
|
}
|
|
},
|
|
IsTransformFeedback: (tf) => {
|
|
this.assertWebGL2();
|
|
return this.ctx.isTransformFeedback(this.transformFeedbacks[tf]);
|
|
},
|
|
BindTransformFeedback: (target, tf) => {
|
|
this.assertWebGL2();
|
|
this.ctx.bindTransformFeedback(target, this.transformFeedbacks[tf]);
|
|
},
|
|
BeginTransformFeedback: (primitiveMode) => {
|
|
this.assertWebGL2();
|
|
this.ctx.beginTransformFeedback(primitiveMode);
|
|
},
|
|
EndTransformFeedback: () => {
|
|
this.assertWebGL2();
|
|
this.ctx.endTransformFeedback();
|
|
},
|
|
TransformFeedbackVaryings: (program, varyings_ptr, varyings_len, bufferMode) => {
|
|
this.assertWebGL2();
|
|
let varyings = [];
|
|
for (let i = 0; i < varyings_len; i++) {
|
|
let ptr = this.mem.loadPtr(varyings_ptr + i*STRING_SIZE + 0*4);
|
|
let len = this.mem.loadPtr(varyings_ptr + i*STRING_SIZE + 1*4);
|
|
varyings.push(this.mem.loadString(ptr, len));
|
|
}
|
|
this.ctx.transformFeedbackVaryings(this.programs[program], varyings, bufferMode);
|
|
},
|
|
PauseTransformFeedback: () => {
|
|
this.assertWebGL2();
|
|
this.ctx.pauseTransformFeedback();
|
|
},
|
|
ResumeTransformFeedback: () => {
|
|
this.assertWebGL2();
|
|
this.ctx.resumeTransformFeedback();
|
|
},
|
|
|
|
|
|
/* Uniform Buffer Objects and Transform Feedback Buffers */
|
|
BindBufferBase: (target, index, buffer) => {
|
|
this.assertWebGL2();
|
|
this.ctx.bindBufferBase(target, index, this.buffers[buffer]);
|
|
},
|
|
BindBufferRange: (target, index, buffer, offset, size) => {
|
|
this.assertWebGL2();
|
|
this.ctx.bindBufferRange(target, index, this.buffers[buffer], offset, size);
|
|
},
|
|
GetUniformBlockIndex: (program, uniformBlockName_ptr, uniformBlockName_len) => {
|
|
this.assertWebGL2();
|
|
return this.ctx.getUniformBlockIndex(this.programs[program], this.mem.loadString(uniformBlockName_ptr, uniformBlockName_len));
|
|
},
|
|
// any getActiveUniformBlockParameter(WebGLProgram program, GLuint uniformBlockIndex, GLenum pname);
|
|
GetActiveUniformBlockName: (program, uniformBlockIndex, buf_ptr, buf_len, length_ptr) => {
|
|
this.assertWebGL2();
|
|
let name = this.ctx.getActiveUniformBlockName(this.programs[program], uniformBlockIndex);
|
|
|
|
let n = Math.min(buf_len, name.length);
|
|
name = name.substring(0, n);
|
|
this.mem.loadBytes(buf_ptr, buf_len).set(new TextEncoder().encode(name))
|
|
this.mem.storeInt(length_ptr, n);
|
|
},
|
|
UniformBlockBinding: (program, uniformBlockIndex, uniformBlockBinding) => {
|
|
this.assertWebGL2();
|
|
this.ctx.uniformBlockBinding(this.programs[program], uniformBlockIndex, uniformBlockBinding);
|
|
},
|
|
|
|
/* Vertex Array Objects */
|
|
CreateVertexArray: () => {
|
|
this.assertWebGL2();
|
|
let vao = this.ctx.createVertexArray();
|
|
let id = this.getNewId(this.vaos);
|
|
vao.name = id;
|
|
this.vaos[id] = vao;
|
|
return id;
|
|
},
|
|
DeleteVertexArray: (id) => {
|
|
this.assertWebGL2();
|
|
let obj = this.vaos[id];
|
|
if (obj && id != 0) {
|
|
this.ctx.deleteVertexArray(obj);
|
|
this.vaos[id] = null;
|
|
}
|
|
},
|
|
IsVertexArray: (vertexArray) => {
|
|
this.assertWebGL2();
|
|
return this.ctx.isVertexArray(this.vaos[vertexArray]);
|
|
},
|
|
BindVertexArray: (vertexArray) => {
|
|
this.assertWebGL2();
|
|
this.ctx.bindVertexArray(this.vaos[vertexArray]);
|
|
},
|
|
};
|
|
}
|
|
};
|
|
|
|
|
|
function odinSetupDefaultImports(wasmMemoryInterface, consoleElement) {
|
|
const MAX_INFO_CONSOLE_LINES = 512;
|
|
let infoConsoleLines = new Array();
|
|
let currentLine = {};
|
|
currentLine[false] = "";
|
|
currentLine[true] = "";
|
|
let prevIsError = false;
|
|
|
|
const writeToConsole = (line, isError) => {
|
|
if (!line) {
|
|
return;
|
|
}
|
|
|
|
const println = (text, forceIsError) => {
|
|
let style = [
|
|
"color: #eee",
|
|
"background-color: #d20",
|
|
"padding: 2px 4px",
|
|
"border-radius: 2px",
|
|
].join(";");
|
|
let doIsError = isError;
|
|
if (forceIsError !== undefined) {
|
|
doIsError = forceIsError;
|
|
}
|
|
|
|
if (doIsError) {
|
|
console.log("%c"+text, style);
|
|
} else {
|
|
console.log(text);
|
|
}
|
|
|
|
};
|
|
|
|
// Print to console
|
|
if (line == "\n") {
|
|
println(currentLine[isError]);
|
|
currentLine[isError] = "";
|
|
} else if (!line.includes("\n")) {
|
|
currentLine[isError] = currentLine[isError].concat(line);
|
|
} else {
|
|
let lines = line.split("\n");
|
|
let printLast = lines.length > 1 && line.endsWith("\n");
|
|
println(currentLine[isError].concat(lines[0]));
|
|
currentLine[isError] = "";
|
|
for (let i = 1; i < lines.length-1; i++) {
|
|
println(lines[i]);
|
|
}
|
|
let last = lines[lines.length-1];
|
|
if (printLast) {
|
|
println(last);
|
|
} else {
|
|
currentLine[isError] = last;
|
|
}
|
|
}
|
|
|
|
if (prevIsError != isError) {
|
|
if (prevIsError) {
|
|
println(currentLine[prevIsError], prevIsError);
|
|
currentLine[prevIsError] = "";
|
|
}
|
|
}
|
|
prevIsError = isError;
|
|
|
|
|
|
// HTML based console
|
|
if (!consoleElement) {
|
|
return;
|
|
}
|
|
const wrap = (x) => {
|
|
if (isError) {
|
|
return '<span style="color:#f21">'+x+'</span>';
|
|
}
|
|
return x;
|
|
};
|
|
|
|
if (line == "\n") {
|
|
infoConsoleLines.push(line);
|
|
} else if (!line.includes("\n")) {
|
|
let prevLine = "";
|
|
if (infoConsoleLines.length > 0) {
|
|
prevLine = infoConsoleLines.pop();
|
|
}
|
|
infoConsoleLines.push(prevLine.concat(wrap(line)));
|
|
} else {
|
|
let lines = line.split("\n");
|
|
let lastHasNewline = lines.length > 1 && line.endsWith("\n");
|
|
|
|
let prevLine = "";
|
|
if (infoConsoleLines.length > 0) {
|
|
prevLine = infoConsoleLines.pop();
|
|
}
|
|
infoConsoleLines.push(prevLine.concat(wrap(lines[0]).concat("\n")));
|
|
|
|
for (let i = 1; i < lines.length-1; i++) {
|
|
infoConsoleLines.push(wrap(lines[i]).concat("\n"));
|
|
}
|
|
let last = lines[lines.length-1];
|
|
if (lastHasNewline) {
|
|
infoConsoleLines.push(last.concat("\n"));
|
|
} else {
|
|
infoConsoleLines.push(last);
|
|
}
|
|
}
|
|
|
|
if (infoConsoleLines.length > MAX_INFO_CONSOLE_LINES) {
|
|
infoConsoleLines.shift(MAX_INFO_CONSOLE_LINES);
|
|
}
|
|
|
|
let data = "";
|
|
for (let i = 0; i < infoConsoleLines.length; i++) {
|
|
data = data.concat(infoConsoleLines[i]);
|
|
}
|
|
|
|
let info = consoleElement;
|
|
info.innerHTML = data;
|
|
info.scrollTop = info.scrollHeight;
|
|
};
|
|
|
|
let event_temp_data = {};
|
|
|
|
let webglContext = new WebGLInterface(wasmMemoryInterface);
|
|
return {
|
|
"env": {},
|
|
"odin_env": {
|
|
write: (fd, ptr, len) => {
|
|
const str = wasmMemoryInterface.loadString(ptr, len);
|
|
if (fd == 1) {
|
|
writeToConsole(str, false);
|
|
return;
|
|
} else if (fd == 2) {
|
|
writeToConsole(str, true);
|
|
return;
|
|
} else {
|
|
throw new Error("Invalid fd to 'write'" + stripNewline(str));
|
|
}
|
|
},
|
|
trap: () => { throw new Error() },
|
|
alert: (ptr, len) => { alert(wasmMemoryInterface.loadString(ptr, len)) },
|
|
abort: () => { Module.abort() },
|
|
evaluate: (str_ptr, str_len) => { eval.call(null, wasmMemoryInterface.loadString(str_ptr, str_len)); },
|
|
|
|
// return a bigint to be converted to i64
|
|
time_now: () => BigInt(Date.now()),
|
|
tick_now: () => BigInt(performance.now()),
|
|
time_sleep: (duration_ms) => {
|
|
if (duration_ms > 0) {
|
|
// TODO(bill): Does this even make any sense?
|
|
}
|
|
},
|
|
|
|
sqrt: Math.sqrt,
|
|
sin: Math.sin,
|
|
cos: Math.cos,
|
|
pow: Math.pow,
|
|
fmuladd: (x, y, z) => x*y + z,
|
|
ln: Math.log,
|
|
exp: Math.exp,
|
|
ldexp: (x, exp) => x * Math.pow(2, exp),
|
|
|
|
rand_bytes: (ptr, len) => {
|
|
const view = new Uint8Array(wasmMemoryInterface.memory.buffer, ptr, len)
|
|
crypto.getRandomValues(view)
|
|
},
|
|
},
|
|
"odin_dom": {
|
|
init_event_raw: (ep) => {
|
|
const W = 4;
|
|
let offset = ep;
|
|
let off = (amount, alignment) => {
|
|
if (alignment === undefined) {
|
|
alignment = Math.min(amount, W);
|
|
}
|
|
if (offset % alignment != 0) {
|
|
offset += alignment - (offset%alignment);
|
|
}
|
|
let x = offset;
|
|
offset += amount;
|
|
return x;
|
|
};
|
|
|
|
let wmi = wasmMemoryInterface;
|
|
|
|
let e = event_temp_data.event;
|
|
|
|
wmi.storeU32(off(4), event_temp_data.name_code);
|
|
if (e.target == document) {
|
|
wmi.storeU32(off(4), 1);
|
|
} else if (e.target == window) {
|
|
wmi.storeU32(off(4), 2);
|
|
} else {
|
|
wmi.storeU32(off(4), 0);
|
|
}
|
|
if (e.currentTarget == document) {
|
|
wmi.storeU32(off(4), 1);
|
|
} else if (e.currentTarget == window) {
|
|
wmi.storeU32(off(4), 2);
|
|
} else {
|
|
wmi.storeU32(off(4), 0);
|
|
}
|
|
|
|
wmi.storeUint(off(W), event_temp_data.id_ptr);
|
|
wmi.storeUint(off(W), event_temp_data.id_len);
|
|
wmi.storeUint(off(W), 0); // padding
|
|
|
|
wmi.storeF64(off(8), e.timeStamp*1e-3);
|
|
|
|
wmi.storeU8(off(1), e.eventPhase);
|
|
let options = 0;
|
|
if (!!e.bubbles) { options |= 1<<0; }
|
|
if (!!e.cancelable) { options |= 1<<1; }
|
|
if (!!e.composed) { options |= 1<<2; }
|
|
wmi.storeU8(off(1), options);
|
|
wmi.storeU8(off(1), !!e.isComposing);
|
|
wmi.storeU8(off(1), !!e.isTrusted);
|
|
|
|
let base = off(0, 8);
|
|
if (e instanceof MouseEvent) {
|
|
wmi.storeI64(off(8), e.screenX);
|
|
wmi.storeI64(off(8), e.screenY);
|
|
wmi.storeI64(off(8), e.clientX);
|
|
wmi.storeI64(off(8), e.clientY);
|
|
wmi.storeI64(off(8), e.offsetX);
|
|
wmi.storeI64(off(8), e.offsetY);
|
|
wmi.storeI64(off(8), e.pageX);
|
|
wmi.storeI64(off(8), e.pageY);
|
|
wmi.storeI64(off(8), e.movementX);
|
|
wmi.storeI64(off(8), e.movementY);
|
|
|
|
wmi.storeU8(off(1), !!e.ctrlKey);
|
|
wmi.storeU8(off(1), !!e.shiftKey);
|
|
wmi.storeU8(off(1), !!e.altKey);
|
|
wmi.storeU8(off(1), !!e.metaKey);
|
|
|
|
wmi.storeI16(off(2), e.button);
|
|
wmi.storeU16(off(2), e.buttons);
|
|
} else if (e instanceof KeyboardEvent) {
|
|
// Note: those strings are constructed
|
|
// on the native side from buffers that
|
|
// are filled later, so skip them
|
|
const keyPtr = off(W*2, W);
|
|
const codePtr = off(W*2, W);
|
|
|
|
wmi.storeU8(off(1), e.location);
|
|
|
|
wmi.storeU8(off(1), !!e.ctrlKey);
|
|
wmi.storeU8(off(1), !!e.shiftKey);
|
|
wmi.storeU8(off(1), !!e.altKey);
|
|
wmi.storeU8(off(1), !!e.metaKey);
|
|
|
|
wmi.storeU8(off(1), !!e.repeat);
|
|
|
|
wmi.storeI32(off(W), e.key.length)
|
|
wmi.storeI32(off(W), e.code.length)
|
|
wmi.storeString(off(16, 1), e.key);
|
|
wmi.storeString(off(16, 1), e.code);
|
|
} else if (e instanceof WheelEvent) {
|
|
wmi.storeF64(off(8), e.deltaX);
|
|
wmi.storeF64(off(8), e.deltaY);
|
|
wmi.storeF64(off(8), e.deltaZ);
|
|
wmi.storeU32(off(4), e.deltaMode);
|
|
} else if (e.type === 'scroll') {
|
|
wmi.storeF64(off(8), window.scrollX);
|
|
wmi.storeF64(off(8), window.scrollY);
|
|
} else if (e.type === 'visibilitychange') {
|
|
wmi.storeU8(off(1), !document.hidden);
|
|
}
|
|
},
|
|
|
|
add_event_listener: (id_ptr, id_len, name_ptr, name_len, name_code, data, callback, use_capture) => {
|
|
let id = wasmMemoryInterface.loadString(id_ptr, id_len);
|
|
let name = wasmMemoryInterface.loadString(name_ptr, name_len);
|
|
let element = getElement(id);
|
|
if (element == undefined) {
|
|
return false;
|
|
}
|
|
|
|
let listener = (e) => {
|
|
const odin_ctx = wasmMemoryInterface.exports.default_context_ptr();
|
|
event_temp_data.id_ptr = id_ptr;
|
|
event_temp_data.id_len = id_len;
|
|
event_temp_data.event = e;
|
|
event_temp_data.name_code = name_code;
|
|
wasmMemoryInterface.exports.odin_dom_do_event_callback(data, callback, odin_ctx);
|
|
};
|
|
wasmMemoryInterface.listenerMap[{data: data, callback: callback}] = listener;
|
|
element.addEventListener(name, listener, !!use_capture);
|
|
return true;
|
|
},
|
|
|
|
remove_event_listener: (id_ptr, id_len, name_ptr, name_len, data, callback) => {
|
|
let id = wasmMemoryInterface.loadString(id_ptr, id_len);
|
|
let name = wasmMemoryInterface.loadString(name_ptr, name_len);
|
|
let element = getElement(id);
|
|
if (element == undefined) {
|
|
return false;
|
|
}
|
|
|
|
let listener = wasmMemoryInterface.listenerMap[{data: data, callback: callback}];
|
|
if (listener == undefined) {
|
|
return false;
|
|
}
|
|
element.removeEventListener(name, listener);
|
|
return true;
|
|
},
|
|
|
|
|
|
add_window_event_listener: (name_ptr, name_len, name_code, data, callback, use_capture) => {
|
|
let name = wasmMemoryInterface.loadString(name_ptr, name_len);
|
|
let element = window;
|
|
let listener = (e) => {
|
|
const odin_ctx = wasmMemoryInterface.exports.default_context_ptr();
|
|
event_temp_data.id_ptr = 0;
|
|
event_temp_data.id_len = 0;
|
|
event_temp_data.event = e;
|
|
event_temp_data.name_code = name_code;
|
|
wasmMemoryInterface.exports.odin_dom_do_event_callback(data, callback, odin_ctx);
|
|
};
|
|
wasmMemoryInterface.listenerMap[{data: data, callback: callback}] = listener;
|
|
element.addEventListener(name, listener, !!use_capture);
|
|
return true;
|
|
},
|
|
|
|
remove_window_event_listener: (name_ptr, name_len, data, callback) => {
|
|
let name = wasmMemoryInterface.loadString(name_ptr, name_len);
|
|
let element = window;
|
|
let key = {data: data, callback: callback};
|
|
let listener = wasmMemoryInterface.listenerMap[key];
|
|
if (!listener) {
|
|
return false;
|
|
}
|
|
wasmMemoryInterface.listenerMap[key] = undefined;
|
|
|
|
element.removeEventListener(name, listener);
|
|
return true;
|
|
},
|
|
|
|
event_stop_propagation: () => {
|
|
if (event_temp_data && event_temp_data.event) {
|
|
event_temp_data.event.stopPropagation();
|
|
}
|
|
},
|
|
event_stop_immediate_propagation: () => {
|
|
if (event_temp_data && event_temp_data.event) {
|
|
event_temp_data.event.stopImmediatePropagation();
|
|
}
|
|
},
|
|
event_prevent_default: () => {
|
|
if (event_temp_data && event_temp_data.event) {
|
|
event_temp_data.event.preventDefault();
|
|
}
|
|
},
|
|
|
|
dispatch_custom_event: (id_ptr, id_len, name_ptr, name_len, options_bits) => {
|
|
let id = wasmMemoryInterface.loadString(id_ptr, id_len);
|
|
let name = wasmMemoryInterface.loadString(name_ptr, name_len);
|
|
let options = {
|
|
bubbles: (options_bits & (1<<0)) !== 0,
|
|
cancelable: (options_bits & (1<<1)) !== 0,
|
|
composed: (options_bits & (1<<2)) !== 0,
|
|
};
|
|
|
|
let element = getElement(id);
|
|
if (element) {
|
|
element.dispatchEvent(new Event(name, options));
|
|
return true;
|
|
}
|
|
return false;
|
|
},
|
|
|
|
get_element_value_f64: (id_ptr, id_len) => {
|
|
let id = wasmMemoryInterface.loadString(id_ptr, id_len);
|
|
let element = getElement(id);
|
|
return element ? element.value : 0;
|
|
},
|
|
get_element_value_string: (id_ptr, id_len, buf_ptr, buf_len) => {
|
|
let id = wasmMemoryInterface.loadString(id_ptr, id_len);
|
|
let element = getElement(id);
|
|
if (element) {
|
|
let str = element.value;
|
|
if (buf_len > 0 && buf_ptr) {
|
|
let n = Math.min(buf_len, str.length);
|
|
str = str.substring(0, n);
|
|
this.mem.loadBytes(buf_ptr, buf_len).set(new TextEncoder().encode(str))
|
|
return n;
|
|
}
|
|
}
|
|
return 0;
|
|
},
|
|
get_element_value_string_length: (id_ptr, id_len) => {
|
|
let id = wasmMemoryInterface.loadString(id_ptr, id_len);
|
|
let element = getElement(id);
|
|
if (element) {
|
|
return element.value.length;
|
|
}
|
|
return 0;
|
|
},
|
|
get_element_min_max: (ptr_array2_f64, id_ptr, id_len) => {
|
|
let id = wasmMemoryInterface.loadString(id_ptr, id_len);
|
|
let element = getElement(id);
|
|
if (element) {
|
|
let values = wasmMemoryInterface.loadF64Array(ptr_array2_f64, 2);
|
|
values[0] = element.min;
|
|
values[1] = element.max;
|
|
}
|
|
},
|
|
set_element_value_f64: (id_ptr, id_len, value) => {
|
|
let id = wasmMemoryInterface.loadString(id_ptr, id_len);
|
|
let element = getElement(id);
|
|
if (element) {
|
|
element.value = value;
|
|
}
|
|
},
|
|
set_element_value_string: (id_ptr, id_len, value_ptr, value_len) => {
|
|
let id = wasmMemoryInterface.loadString(id_ptr, id_len);
|
|
let value = wasmMemoryInterface.loadString(value_ptr, value_len);
|
|
let element = getElement(id);
|
|
if (element) {
|
|
element.value = value;
|
|
}
|
|
},
|
|
|
|
|
|
get_bounding_client_rect: (rect_ptr, id_ptr, id_len) => {
|
|
let id = wasmMemoryInterface.loadString(id_ptr, id_len);
|
|
let element = getElement(id);
|
|
if (element) {
|
|
let values = wasmMemoryInterface.loadF64Array(rect_ptr, 4);
|
|
let rect = element.getBoundingClientRect();
|
|
values[0] = rect.left;
|
|
values[1] = rect.top;
|
|
values[2] = rect.right - rect.left;
|
|
values[3] = rect.bottom - rect.top;
|
|
}
|
|
},
|
|
window_get_rect: (rect_ptr) => {
|
|
let values = wasmMemoryInterface.loadF64Array(rect_ptr, 4);
|
|
values[0] = window.screenX;
|
|
values[1] = window.screenY;
|
|
values[2] = window.screen.width;
|
|
values[3] = window.screen.height;
|
|
},
|
|
|
|
window_get_scroll: (pos_ptr) => {
|
|
let values = wasmMemoryInterface.loadF64Array(pos_ptr, 2);
|
|
values[0] = window.scrollX;
|
|
values[1] = window.scrollY;
|
|
},
|
|
window_set_scroll: (x, y) => {
|
|
window.scroll(x, y);
|
|
},
|
|
|
|
device_pixel_ratio: () => {
|
|
return window.devicePixelRatio;
|
|
},
|
|
|
|
},
|
|
|
|
"webgl": webglContext.getWebGL1Interface(),
|
|
"webgl2": webglContext.getWebGL2Interface(),
|
|
};
|
|
};
|
|
|
|
async function runWasm(wasmPath, consoleElement, extraForeignImports) {
|
|
let wasmMemoryInterface = new WasmMemoryInterface();
|
|
|
|
let imports = odinSetupDefaultImports(wasmMemoryInterface, consoleElement);
|
|
let exports = {};
|
|
|
|
if (extraForeignImports !== undefined) {
|
|
imports = {
|
|
...imports,
|
|
...extraForeignImports,
|
|
};
|
|
}
|
|
|
|
const response = await fetch(wasmPath);
|
|
const file = await response.arrayBuffer();
|
|
const wasm = await WebAssembly.instantiate(file, imports);
|
|
exports = wasm.instance.exports;
|
|
wasmMemoryInterface.setExports(exports);
|
|
wasmMemoryInterface.setMemory(exports.memory);
|
|
|
|
exports._start();
|
|
|
|
if (exports.step) {
|
|
const odin_ctx = exports.default_context_ptr();
|
|
|
|
let prevTimeStamp = undefined;
|
|
const step = (currTimeStamp) => {
|
|
if (prevTimeStamp == undefined) {
|
|
prevTimeStamp = currTimeStamp;
|
|
}
|
|
|
|
const dt = (currTimeStamp - prevTimeStamp)*0.001;
|
|
prevTimeStamp = currTimeStamp;
|
|
exports.step(dt, odin_ctx);
|
|
window.requestAnimationFrame(step);
|
|
};
|
|
|
|
window.requestAnimationFrame(step);
|
|
}
|
|
|
|
exports._end();
|
|
|
|
return;
|
|
};
|
|
|
|
window.odin = {
|
|
// Interface Types
|
|
WasmMemoryInterface: WasmMemoryInterface,
|
|
WebGLInterface: WebGLInterface,
|
|
|
|
// Functions
|
|
setupDefaultImports: odinSetupDefaultImports,
|
|
runWasm: runWasm,
|
|
};
|
|
})();
|