Files
Odin/core/runtime/entry_windows.odin

45 lines
1.2 KiB
Odin

//+private
//+build windows
package runtime
import "core:intrinsics"
when ODIN_BUILD_MODE == .Dynamic {
@(link_name="DllMain", linkage="strong", require)
DllMain :: proc "stdcall" (hinstDLL: rawptr, fdwReason: u32, lpReserved: rawptr) -> b32 {
context = default_context()
switch fdwReason {
case 1: // DLL_PROCESS_ATTACH
#force_no_inline _startup_runtime()
intrinsics.__entry_point()
case 0: // DLL_PROCESS_DETACH
#force_no_inline _cleanup_runtime()
case 2: // DLL_THREAD_ATTACH
break
case 3: // DLL_THREAD_DETACH
break
}
return true
}
} else when !ODIN_TEST && !ODIN_NO_ENTRY_POINT {
when ODIN_ARCH == .i386 || ODIN_NO_CRT {
@(link_name="mainCRTStartup", linkage="strong", require)
mainCRTStartup :: proc "stdcall" () -> i32 {
context = default_context()
#force_no_inline _startup_runtime()
intrinsics.__entry_point()
#force_no_inline _cleanup_runtime()
return 0
}
} else {
@(link_name="main", linkage="strong", require)
main :: proc "c" (argc: i32, argv: [^]cstring) -> i32 {
args__ = argv[:argc]
context = default_context()
#force_no_inline _startup_runtime()
intrinsics.__entry_point()
#force_no_inline _cleanup_runtime()
return 0
}
}
}