mirror of
https://github.com/odin-lang/Odin.git
synced 2025-12-29 17:34:34 +00:00
223 lines
5.1 KiB
Odin
223 lines
5.1 KiB
Odin
import win32 "sys/windows.odin" when ODIN_OS == "windows";
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import wgl "sys/wgl.odin" when ODIN_OS == "windows";
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import "fmt.odin";
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import "math.odin";
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import "os.odin";
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import gl "opengl.odin";
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const TWO_HEARTS = '💕';
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var win32_perf_count_freq = win32.get_query_performance_frequency();
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proc time_now() -> f64 {
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assert(win32_perf_count_freq != 0);
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var counter: i64;
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win32.query_performance_counter(&counter);
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return f64(counter) / f64(win32_perf_count_freq);
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}
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proc win32_print_last_error() {
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var err_code = win32.get_last_error();
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if err_code != 0 {
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fmt.println("get_last_error: ", err_code);
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}
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}
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// Yuk!
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proc to_c_string(s: string) -> []u8 {
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var c_str = make([]u8, len(s)+1);
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copy(c_str, []u8(s));
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c_str[len(s)] = 0;
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return c_str;
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}
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type Window struct {
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width, height: int,
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wc: win32.WndClassExA,
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dc: win32.Hdc,
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hwnd: win32.Hwnd,
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opengl_context, rc: wgl.Hglrc,
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c_title: []u8,
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}
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proc make_window(title: string, msg, height: int, window_proc: win32.WndProc) -> (Window, bool) {
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using win32;
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var w: Window;
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w.width, w.height = msg, height;
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var class_name = "Win32-Odin-Window\x00";
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var c_class_name = &class_name[0];
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if title[len(title)-1] != 0 {
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w.c_title = to_c_string(title);
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} else {
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w.c_title = []u8(title);
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}
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var instance = get_module_handle_a(nil);
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w.wc = WndClassExA{
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size = size_of(WndClassExA),
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style = CS_VREDRAW | CS_HREDRAW,
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instance = Hinstance(instance),
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class_name = c_class_name,
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wnd_proc = window_proc,
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};
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if register_class_ex_a(&w.wc) == 0 {
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win32_print_last_error();
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return w, false;
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}
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w.hwnd = create_window_ex_a(0,
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c_class_name, &w.c_title[0],
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WS_VISIBLE | WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX,
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CW_USEDEFAULT, CW_USEDEFAULT,
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i32(w.width), i32(w.height),
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nil, nil, instance, nil);
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if w.hwnd == nil {
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win32_print_last_error();
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return w, false;
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}
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w.dc = get_dc(w.hwnd);
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{
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var pfd = PixelFormatDescriptor{
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size = size_of(PixelFormatDescriptor),
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version = 1,
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flags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
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pixel_type = PFD_TYPE_RGBA,
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color_bits = 32,
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alpha_bits = 8,
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depth_bits = 24,
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stencil_bits = 8,
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layer_type = PFD_MAIN_PLANE,
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};
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set_pixel_format(w.dc, choose_pixel_format(w.dc, &pfd), nil);
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w.opengl_context = wgl.create_context(w.dc);
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wgl.make_current(w.dc, w.opengl_context);
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var attribs = [8]i32{
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wgl.CONTEXT_MAJOR_VERSION_ARB, 2,
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wgl.CONTEXT_MINOR_VERSION_ARB, 1,
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wgl.CONTEXT_PROFILE_MASK_ARB, wgl.CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
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0, // NOTE(bill): tells the proc that this is the end of attribs
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};
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var wgl_str = "wglCreateContextAttribsARB\x00";
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var wglCreateContextAttribsARB = wgl.CreateContextAttribsARBType(wgl.get_proc_address(&wgl_str[0]));
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w.rc = wglCreateContextAttribsARB(w.dc, nil, &attribs[0]);
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wgl.make_current(w.dc, w.rc);
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swap_buffers(w.dc);
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}
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return w, true;
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}
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proc destroy_window(w: ^Window) {
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free(w.c_title);
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}
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proc display_window(w: ^Window) {
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win32.swap_buffers(w.dc);
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}
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proc run() {
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using math;
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proc win32_proc(hwnd: win32.Hwnd, msg: u32, wparam: win32.Wparam, lparam: win32.Lparam) -> win32.Lresult #no_inline {
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using win32;
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if msg == WM_DESTROY || msg == WM_CLOSE || msg == WM_QUIT {
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os.exit(0);
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return 0;
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}
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return def_window_proc_a(hwnd, msg, wparam, lparam);
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}
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var window, window_success = make_window("Odin Language Demo", 854, 480, win32.WndProc(win32_proc));
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if !window_success {
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return;
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}
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defer destroy_window(&window);
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gl.init();
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using win32;
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var prev_time = time_now();
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var running = true;
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var pos = Vec2{100, 100};
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for running {
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var curr_time = time_now();
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var dt = f32(curr_time - prev_time);
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prev_time = curr_time;
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var msg: Msg;
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for peek_message_a(&msg, nil, 0, 0, PM_REMOVE) > 0 {
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if msg.message == WM_QUIT {
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running = false;
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}
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translate_message(&msg);
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dispatch_message_a(&msg);
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}
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if is_key_down(KeyCode.Escape) {
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running = false;
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}
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{
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const SPEED = 500;
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var v: Vec2;
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if is_key_down(KeyCode.Right) { v[0] += 1; }
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if is_key_down(KeyCode.Left) { v[0] -= 1; }
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if is_key_down(KeyCode.Up) { v[1] += 1; }
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if is_key_down(KeyCode.Down) { v[1] -= 1; }
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v = norm(v);
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pos += v * Vec2{SPEED * dt};
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}
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gl.ClearColor(0.5, 0.7, 1.0, 1.0);
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gl.Clear(gl.COLOR_BUFFER_BIT);
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gl.LoadIdentity();
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gl.Ortho(0, f64(window.width),
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0, f64(window.height), 0, 1);
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proc draw_rect(x, y, w, h: f32) {
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gl.Begin(gl.TRIANGLES);
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defer gl.End();
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gl.Color3f(1, 0, 0); gl.Vertex3f(x, y, 0);
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gl.Color3f(0, 1, 0); gl.Vertex3f(x+w, y, 0);
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gl.Color3f(0, 0, 1); gl.Vertex3f(x+w, y+h, 0);
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gl.Color3f(0, 0, 1); gl.Vertex3f(x+w, y+h, 0);
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gl.Color3f(1, 1, 0); gl.Vertex3f(x, y+h, 0);
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gl.Color3f(1, 0, 0); gl.Vertex3f(x, y, 0);
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}
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draw_rect(pos.x, pos.y, 50, 50);
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display_window(&window);
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var ms_to_sleep = i32(16 - 1000*dt);
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if ms_to_sleep > 0 {
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win32.sleep(ms_to_sleep);
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}
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}
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}
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proc main() {
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run();
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}
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