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192 lines
5.5 KiB
C++
192 lines
5.5 KiB
C++
// thread_pool.cpp
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struct WorkerTask;
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struct ThreadPool;
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gb_thread_local Thread *current_thread;
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gb_internal void thread_pool_init(ThreadPool *pool, isize worker_count, char const *worker_name);
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gb_internal void thread_pool_destroy(ThreadPool *pool);
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gb_internal bool thread_pool_add_task(ThreadPool *pool, WorkerTaskProc *proc, void *data);
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gb_internal void thread_pool_wait(ThreadPool *pool);
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struct ThreadPool {
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gbAllocator threads_allocator;
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Slice<Thread> threads;
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std::atomic<bool> running;
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Futex tasks_available;
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Futex tasks_left;
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};
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gb_internal isize current_thread_index(void) {
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return current_thread ? current_thread->idx : 0;
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}
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gb_internal void thread_pool_init(ThreadPool *pool, isize worker_count, char const *worker_name) {
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pool->threads_allocator = permanent_allocator();
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slice_init(&pool->threads, pool->threads_allocator, worker_count + 1);
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// NOTE: this needs to be initialized before any thread starts
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pool->running.store(true, std::memory_order_seq_cst);
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// setup the main thread
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thread_init(pool, &pool->threads[0], 0);
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current_thread = &pool->threads[0];
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for_array_off(i, 1, pool->threads) {
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Thread *t = &pool->threads[i];
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thread_init_and_start(pool, t, i);
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}
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}
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gb_internal void thread_pool_destroy(ThreadPool *pool) {
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pool->running.store(false, std::memory_order_seq_cst);
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for_array_off(i, 1, pool->threads) {
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Thread *t = &pool->threads[i];
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pool->tasks_available.fetch_add(1, std::memory_order_relaxed);
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futex_broadcast(&pool->tasks_available);
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thread_join_and_destroy(t);
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}
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gb_free(pool->threads_allocator, pool->threads.data);
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}
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void thread_pool_queue_push(Thread *thread, WorkerTask task) {
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u64 capture;
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u64 new_capture;
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do {
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capture = thread->head_and_tail.load();
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u64 mask = thread->capacity - 1;
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u64 head = (capture >> 32) & mask;
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u64 tail = ((u32)capture) & mask;
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u64 new_head = (head + 1) & mask;
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GB_ASSERT_MSG(new_head != tail, "Thread Queue Full!");
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// This *must* be done in here, to avoid a potential race condition where we no longer own the slot by the time we're assigning
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thread->queue[head] = task;
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new_capture = (new_head << 32) | tail;
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} while (!thread->head_and_tail.compare_exchange_weak(capture, new_capture));
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thread->pool->tasks_left.fetch_add(1, std::memory_order_release);
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thread->pool->tasks_available.fetch_add(1, std::memory_order_relaxed);
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futex_broadcast(&thread->pool->tasks_available);
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}
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bool thread_pool_queue_pop(Thread *thread, WorkerTask *task) {
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u64 capture;
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u64 new_capture;
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do {
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capture = thread->head_and_tail.load(std::memory_order_acquire);
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u64 mask = thread->capacity - 1;
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u64 head = (capture >> 32) & mask;
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u64 tail = ((u32)capture) & mask;
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u64 new_tail = (tail + 1) & mask;
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if (tail == head) {
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return false;
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}
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// Making a copy of the task before we increment the tail, avoiding the same potential race condition as above
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*task = thread->queue[tail];
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new_capture = (head << 32) | new_tail;
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} while (!thread->head_and_tail.compare_exchange_weak(capture, new_capture, std::memory_order_release));
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return true;
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}
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gb_internal bool thread_pool_add_task(ThreadPool *pool, WorkerTaskProc *proc, void *data) {
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WorkerTask task = {};
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task.do_work = proc;
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task.data = data;
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thread_pool_queue_push(current_thread, task);
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return true;
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}
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gb_internal void thread_pool_wait(ThreadPool *pool) {
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WorkerTask task;
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while (pool->tasks_left.load(std::memory_order_acquire)) {
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// if we've got tasks on our queue, run them
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while (thread_pool_queue_pop(current_thread, &task)) {
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task.do_work(task.data);
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pool->tasks_left.fetch_sub(1, std::memory_order_release);
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}
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// is this mem-barriered enough?
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// This *must* be executed in this order, so the futex wakes immediately
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// if rem_tasks has changed since we checked last, otherwise the program
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// will permanently sleep
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Footex rem_tasks = pool->tasks_left.load(std::memory_order_acquire);
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if (rem_tasks == 0) {
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return;
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}
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futex_wait(&pool->tasks_left, rem_tasks);
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}
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}
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gb_internal THREAD_PROC(thread_pool_thread_proc) {
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WorkerTask task;
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current_thread = thread;
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ThreadPool *pool = current_thread->pool;
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// debugf("worker id: %td\n", current_thread->idx);
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while (pool->running.load(std::memory_order_seq_cst)) {
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// If we've got tasks to process, work through them
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usize finished_tasks = 0;
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i32 state;
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while (thread_pool_queue_pop(current_thread, &task)) {
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task.do_work(task.data);
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pool->tasks_left.fetch_sub(1, std::memory_order_release);
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finished_tasks += 1;
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}
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if (finished_tasks > 0 && pool->tasks_left.load(std::memory_order_acquire) == 0) {
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futex_signal(&pool->tasks_left);
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}
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// If there's still work somewhere and we don't have it, steal it
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if (pool->tasks_left.load(std::memory_order_acquire)) {
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usize idx = cast(usize)current_thread->idx;
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for_array(i, pool->threads) {
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if (pool->tasks_left.load(std::memory_order_acquire) == 0) {
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break;
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}
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idx = (idx + 1) % cast(usize)pool->threads.count;
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Thread *thread = &pool->threads.data[idx];
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WorkerTask task;
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if (thread_pool_queue_pop(thread, &task)) {
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task.do_work(task.data);
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pool->tasks_left.fetch_sub(1, std::memory_order_release);
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if (pool->tasks_left.load(std::memory_order_acquire) == 0) {
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futex_signal(&pool->tasks_left);
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}
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goto main_loop_continue;
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}
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}
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}
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// if we've done all our work, and there's nothing to steal, go to sleep
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state = pool->tasks_available.load(std::memory_order_acquire);
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futex_wait(&pool->tasks_available, state);
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main_loop_continue:;
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}
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return 0;
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}
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