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https://github.com/odin-lang/Odin.git
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76 lines
1.6 KiB
Odin
76 lines
1.6 KiB
Odin
package thread
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import "core:runtime"
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import "core:sys/win32"
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Thread_Proc :: #type proc(^Thread) -> int;
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Thread_Os_Specific :: struct {
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win32_thread: win32.Handle,
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win32_thread_id: u32,
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}
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Thread :: struct {
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using specific: Thread_Os_Specific,
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procedure: Thread_Proc,
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data: rawptr,
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user_index: int,
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init_context: runtime.Context,
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use_init_context: bool,
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}
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create :: proc(procedure: Thread_Proc) -> ^Thread {
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win32_thread_id: u32;
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__windows_thread_entry_proc :: proc "c" (t: ^Thread) -> i32 {
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c := context;
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if t.use_init_context {
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c = t.init_context;
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}
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context = c;
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return i32(t.procedure(t));
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}
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win32_thread_proc := rawptr(__windows_thread_entry_proc);
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thread := new(Thread);
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win32_thread := win32.create_thread(nil, 0, win32_thread_proc, thread, win32.CREATE_SUSPENDED, &win32_thread_id);
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if win32_thread == nil {
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free(thread);
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return nil;
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}
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thread.procedure = procedure;
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thread.win32_thread = win32_thread;
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thread.win32_thread_id = win32_thread_id;
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return thread;
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}
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start :: proc(using thread: ^Thread) {
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win32.resume_thread(win32_thread);
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}
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is_done :: proc(using thread: ^Thread) -> bool {
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res := win32.wait_for_single_object(win32_thread, 0);
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return res != win32.WAIT_TIMEOUT;
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}
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join :: proc(using thread: ^Thread) {
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win32.wait_for_single_object(win32_thread, win32.INFINITE);
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win32.close_handle(win32_thread);
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win32_thread = win32.INVALID_HANDLE;
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}
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destroy :: proc(thread: ^Thread) {
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join(thread);
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free(thread);
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}
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terminate :: proc(using thread : ^Thread, exit_code : u32) {
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win32.terminate_thread(win32_thread, exit_code);
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}
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