mirror of
https://github.com/odin-lang/Odin.git
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352 lines
10 KiB
Odin
352 lines
10 KiB
Odin
// +build linux
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/*
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Copyright 2022 Tetralux <tetraluxonpc@gmail.com>
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Copyright 2022 Colin Davidson <colrdavidson@gmail.com>
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Copyright 2022 Jeroen van Rijn <nom@duclavier.com>.
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Made available under Odin's BSD-3 license.
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List of contributors:
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Tetralux: Initial implementation
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Colin Davidson: Linux platform code, OSX platform code, Odin-native DNS resolver
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Jeroen van Rijn: Cross platform unification, code style, documentation
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*/
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/*
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Package net implements cross-platform Berkeley Sockets, DNS resolution and associated procedures.
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For other protocols and their features, see subdirectories of this package.
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*/
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package net
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import "core:c"
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import "core:os"
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import "core:time"
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Platform_Socket :: os.Socket
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create_socket :: proc(family: Address_Family, protocol: Socket_Protocol) -> (socket: Any_Socket, err: Network_Error) {
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c_type, c_protocol, c_family: int
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switch family {
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case .IP4: c_family = os.AF_INET
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case .IP6: c_family = os.AF_INET6
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case:
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unreachable()
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}
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switch protocol {
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case .TCP: c_type = os.SOCK_STREAM; c_protocol = os.IPPROTO_TCP
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case .UDP: c_type = os.SOCK_DGRAM; c_protocol = os.IPPROTO_UDP
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case:
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unreachable()
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}
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sock, ok := os.socket(c_family, c_type, c_protocol)
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if ok != os.ERROR_NONE {
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err = Create_Socket_Error(ok)
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return
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}
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switch protocol {
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case .TCP: return TCP_Socket(sock), nil
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case .UDP: return UDP_Socket(sock), nil
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case:
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unreachable()
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}
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}
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dial_tcp_from_endpoint :: proc(endpoint: Endpoint, options := default_tcp_options) -> (skt: TCP_Socket, err: Network_Error) {
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if endpoint.port == 0 {
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return 0, .Port_Required
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}
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family := family_from_endpoint(endpoint)
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sock := create_socket(family, .TCP) or_return
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skt = sock.(TCP_Socket)
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// NOTE(tetra): This is so that if we crash while the socket is open, we can
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// bypass the cooldown period, and allow the next run of the program to
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// use the same address immediately.
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_ = set_option(skt, .Reuse_Address, true)
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sockaddr := endpoint_to_sockaddr(endpoint)
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res := os.connect(Platform_Socket(skt), (^os.SOCKADDR)(&sockaddr), size_of(sockaddr))
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if res != os.ERROR_NONE {
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err = Dial_Error(res)
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return
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}
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if options.no_delay {
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_ = set_option(sock, .TCP_Nodelay, true) // NOTE(tetra): Not vital to succeed; error ignored
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}
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return
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}
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bind :: proc(skt: Any_Socket, ep: Endpoint) -> (err: Network_Error) {
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sockaddr := endpoint_to_sockaddr(ep)
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s := any_socket_to_socket(skt)
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res := os.bind(Platform_Socket(s), (^os.SOCKADDR)(&sockaddr), size_of(sockaddr))
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if res != os.ERROR_NONE {
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err = Bind_Error(res)
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}
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return
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}
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// This type of socket becomes bound when you try to send data.
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// This is likely what you want if you want to send data unsolicited.
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//
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// This is like a client TCP socket, except that it can send data to any remote endpoint without needing to establish a connection first.
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make_unbound_udp_socket :: proc(family: Address_Family) -> (skt: UDP_Socket, err: Network_Error) {
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sock := create_socket(family, .UDP) or_return
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skt = sock.(UDP_Socket)
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return
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}
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// This type of socket is bound immediately, which enables it to receive data on the port.
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// Since it's UDP, it's also able to send data without receiving any first.
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//
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// This is like a listening TCP socket, except that data packets can be sent and received without needing to establish a connection first.
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//
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// The bound_address is the address of the network interface that you want to use, or a loopback address if you don't care which to use.
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make_bound_udp_socket :: proc(bound_address: Address, port: int) -> (skt: UDP_Socket, err: Network_Error) {
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skt = make_unbound_udp_socket(family_from_address(bound_address)) or_return
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bind(skt, {bound_address, port}) or_return
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return
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}
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listen_tcp :: proc(interface_endpoint: Endpoint, backlog := 1000) -> (skt: TCP_Socket, err: Network_Error) {
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assert(backlog > 0 && i32(backlog) < max(i32))
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family := family_from_endpoint(interface_endpoint)
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sock := create_socket(family, .TCP) or_return
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skt = sock.(TCP_Socket)
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// NOTE(tetra): This is so that if we crash while the socket is open, we can
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// bypass the cooldown period, and allow the next run of the program to
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// use the same address immediately.
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//
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// TODO(tetra, 2022-02-15): Confirm that this doesn't mean other processes can hijack the address!
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set_option(sock, .Reuse_Address, true) or_return
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bind(sock, interface_endpoint) or_return
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res := os.listen(Platform_Socket(skt), backlog)
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if res != os.ERROR_NONE {
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err = Listen_Error(res)
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return
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}
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return
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}
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accept_tcp :: proc(sock: TCP_Socket, options := default_tcp_options) -> (client: TCP_Socket, source: Endpoint, err: Network_Error) {
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sockaddr: os.SOCKADDR_STORAGE_LH
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sockaddrlen := c.int(size_of(sockaddr))
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client_sock, ok := os.accept(Platform_Socket(sock), cast(^os.SOCKADDR) &sockaddr, &sockaddrlen)
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if ok != os.ERROR_NONE {
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err = Accept_Error(ok)
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return
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}
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client = TCP_Socket(client_sock)
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source = sockaddr_to_endpoint(&sockaddr)
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if options.no_delay {
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_ = set_option(client, .TCP_Nodelay, true) // NOTE(tetra): Not vital to succeed; error ignored
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}
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return
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}
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close :: proc(skt: Any_Socket) {
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s := any_socket_to_socket(skt)
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os.close(os.Handle(Platform_Socket(s)))
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}
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recv_tcp :: proc(skt: TCP_Socket, buf: []byte) -> (bytes_read: int, err: Network_Error) {
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if len(buf) <= 0 {
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return
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}
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res, ok := os.recv(Platform_Socket(skt), buf, 0)
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if ok != os.ERROR_NONE {
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err = TCP_Recv_Error(ok)
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return
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}
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return int(res), nil
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}
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recv_udp :: proc(skt: UDP_Socket, buf: []byte) -> (bytes_read: int, remote_endpoint: Endpoint, err: Network_Error) {
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if len(buf) <= 0 {
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return
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}
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from: os.SOCKADDR_STORAGE_LH = ---
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fromsize := c.int(size_of(from))
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// NOTE(tetra): On Linux, if the buffer is too small to fit the entire datagram payload, the rest is silently discarded,
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// and no error is returned.
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// However, if you pass MSG_TRUNC here, 'res' will be the size of the incoming message, rather than how much was read.
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// We can use this fact to detect this condition and return .Buffer_Too_Small.
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res, ok := os.recvfrom(Platform_Socket(skt), buf, os.MSG_TRUNC, cast(^os.SOCKADDR) &from, &fromsize)
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if ok != os.ERROR_NONE {
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err = UDP_Recv_Error(ok)
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return
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}
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bytes_read = int(res)
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remote_endpoint = sockaddr_to_endpoint(&from)
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if bytes_read > len(buf) {
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// NOTE(tetra): The buffer has been filled, with a partial message.
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bytes_read = len(buf)
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err = .Buffer_Too_Small
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}
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return
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}
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recv :: proc{recv_tcp, recv_udp}
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// Repeatedly sends data until the entire buffer is sent.
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// If a send fails before all data is sent, returns the amount
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// sent up to that point.
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send_tcp :: proc(skt: TCP_Socket, buf: []byte) -> (bytes_written: int, err: Network_Error) {
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for bytes_written < len(buf) {
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limit := min(int(max(i32)), len(buf) - bytes_written)
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remaining := buf[bytes_written:][:limit]
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res, ok := os.send(Platform_Socket(skt), remaining, 0)
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if ok != os.ERROR_NONE {
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err = TCP_Send_Error(ok)
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return
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}
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bytes_written += int(res)
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}
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return
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}
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// Sends a single UDP datagram packet.
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//
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// Datagrams are limited in size; attempting to send more than this limit at once will result in a Message_Too_Long error.
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// UDP packets are not guarenteed to be received in order.
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send_udp :: proc(skt: UDP_Socket, buf: []byte, to: Endpoint) -> (bytes_written: int, err: Network_Error) {
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toaddr := endpoint_to_sockaddr(to)
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res, os_err := os.sendto(Platform_Socket(skt), buf, 0, cast(^os.SOCKADDR) &toaddr, size_of(toaddr))
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if os_err != os.ERROR_NONE {
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err = UDP_Send_Error(os_err)
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return
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}
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bytes_written = int(res)
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return
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}
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send :: proc{send_tcp, send_udp}
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Shutdown_Manner :: enum c.int {
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Receive = c.int(os.SHUT_RD),
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Send = c.int(os.SHUT_WR),
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Both = c.int(os.SHUT_RDWR),
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}
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shutdown :: proc(skt: Any_Socket, manner: Shutdown_Manner) -> (err: Network_Error) {
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s := any_socket_to_socket(skt)
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res := os.shutdown(Platform_Socket(s), int(manner))
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if res != os.ERROR_NONE {
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return Shutdown_Error(res)
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}
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return
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}
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Socket_Option :: enum c.int {
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Reuse_Address = c.int(os.SO_REUSEADDR),
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Keep_Alive = c.int(os.SO_KEEPALIVE),
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Out_Of_Bounds_Data_Inline = c.int(os.SO_OOBINLINE),
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TCP_Nodelay = c.int(os.TCP_NODELAY),
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Linger = c.int(os.SO_LINGER),
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Receive_Buffer_Size = c.int(os.SO_RCVBUF),
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Send_Buffer_Size = c.int(os.SO_SNDBUF),
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Receive_Timeout = c.int(os.SO_RCVTIMEO_NEW),
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Send_Timeout = c.int(os.SO_SNDTIMEO_NEW),
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}
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set_option :: proc(s: Any_Socket, option: Socket_Option, value: any, loc := #caller_location) -> Network_Error {
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level := os.SOL_SOCKET if option != .TCP_Nodelay else os.IPPROTO_TCP
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// NOTE(tetra, 2022-02-15): On Linux, you cannot merely give a single byte for a bool;
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// it _has_ to be a b32.
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// I haven't tested if you can give more than that.
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bool_value: b32
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int_value: i32
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timeval_value: os.Timeval
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ptr: rawptr
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len: os.socklen_t
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switch option {
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case
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.Reuse_Address,
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.Keep_Alive,
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.Out_Of_Bounds_Data_Inline,
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.TCP_Nodelay:
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// TODO: verify whether these are options or not on Linux
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// .Broadcast,
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// .Conditional_Accept,
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// .Dont_Linger:
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switch x in value {
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case bool, b8:
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x2 := x
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bool_value = b32((^bool)(&x2)^)
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case b16:
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bool_value = b32(x)
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case b32:
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bool_value = b32(x)
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case b64:
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bool_value = b32(x)
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case:
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panic("set_option() value must be a boolean here", loc)
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}
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ptr = &bool_value
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len = size_of(bool_value)
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case
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.Linger,
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.Send_Timeout,
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.Receive_Timeout:
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t, ok := value.(time.Duration)
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if !ok do panic("set_option() value must be a time.Duration here", loc)
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nanos := time.duration_nanoseconds(t)
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timeval_value.nanoseconds = int(nanos % 1e9)
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timeval_value.seconds = (nanos - i64(timeval_value.nanoseconds)) / 1e9
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ptr = &timeval_value
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len = size_of(timeval_value)
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case
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.Receive_Buffer_Size,
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.Send_Buffer_Size:
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// TODO: check for out of range values and return .Value_Out_Of_Range?
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switch i in value {
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case i8, u8: i2 := i; int_value = os.socklen_t((^u8)(&i2)^)
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case i16, u16: i2 := i; int_value = os.socklen_t((^u16)(&i2)^)
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case i32, u32: i2 := i; int_value = os.socklen_t((^u32)(&i2)^)
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case i64, u64: i2 := i; int_value = os.socklen_t((^u64)(&i2)^)
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case i128, u128: i2 := i; int_value = os.socklen_t((^u128)(&i2)^)
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case int, uint: i2 := i; int_value = os.socklen_t((^uint)(&i2)^)
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case:
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panic("set_option() value must be an integer here", loc)
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}
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ptr = &int_value
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len = size_of(int_value)
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}
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skt := any_socket_to_socket(s)
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res := os.setsockopt(Platform_Socket(skt), int(level), int(option), ptr, len)
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if res != os.ERROR_NONE {
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return Socket_Option_Error(res)
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}
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return nil
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}
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