mirror of
https://github.com/odin-lang/Odin.git
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671 lines
15 KiB
Odin
671 lines
15 KiB
Odin
// A non-intrusive and non-recursive implementation of `AVL` trees.
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package container_avl
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@(require) import "base:intrinsics"
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@(require) import "base:runtime"
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import "core:slice"
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// Originally based on the CC0 implementation by Eric Biggers
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// See: https://github.com/ebiggers/avl_tree/
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// Direction specifies the traversal direction for a tree iterator.
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Direction :: enum i8 {
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// Backward is the in-order backwards direction.
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Backward = -1,
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// Forward is the in-order forwards direction.
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Forward = 1,
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}
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// Ordering specifies order when inserting/finding values into the tree.
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Ordering :: slice.Ordering
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// Tree is an AVL tree.
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Tree :: struct($Value: typeid) {
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// user_data is a parameter that will be passed to the on_remove
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// callback.
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user_data: rawptr,
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// on_remove is an optional callback that can be called immediately
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// after a node is removed from the tree.
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on_remove: proc(value: Value, user_data: rawptr),
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_root: ^Node(Value),
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_node_allocator: runtime.Allocator,
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_cmp_fn: proc(a, b: Value) -> Ordering,
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_size: int,
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}
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// Node is an AVL tree node.
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//
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// WARNING: It is unsafe to mutate value if the node is part of a tree
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// if doing so will alter the Node's sort position relative to other
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// elements in the tree.
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Node :: struct($Value: typeid) {
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value: Value,
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_parent: ^Node(Value),
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_left: ^Node(Value),
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_right: ^Node(Value),
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_balance: i8,
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}
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// Iterator is a tree iterator.
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//
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// WARNING: It is unsafe to modify the tree while iterating, except via
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// the iterator_remove method.
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Iterator :: struct($Value: typeid) {
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_tree: ^Tree(Value),
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_cur: ^Node(Value),
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_next: ^Node(Value),
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_direction: Direction,
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_called_next: bool,
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}
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// init initializes a tree.
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init :: proc {
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init_ordered,
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init_cmp,
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}
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// init_cmp initializes a tree.
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init_cmp :: proc(
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t: ^$T/Tree($Value),
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cmp_fn: proc(a, b: Value) -> Ordering,
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node_allocator := context.allocator,
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) {
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t._root = nil
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t._node_allocator = node_allocator
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t._cmp_fn = cmp_fn
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t._size = 0
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}
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// init_ordered initializes a tree containing ordered items, with
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// a comparison function that results in an ascending order sort.
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init_ordered :: proc(
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t: ^$T/Tree($Value),
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node_allocator := context.allocator,
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) where intrinsics.type_is_ordered(Value) {
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init_cmp(t, slice.cmp_proc(Value), node_allocator)
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}
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// destroy de-initializes a tree.
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destroy :: proc(t: ^$T/Tree($Value), call_on_remove: bool = true) {
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iter := iterator(t, Direction.Forward)
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for _ in iterator_next(&iter) {
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iterator_remove(&iter, call_on_remove)
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}
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}
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// len returns the number of elements in the tree.
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len :: proc "contextless" (t: ^$T/Tree($Value)) -> int {
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return t._size
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}
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// first returns the first node in the tree (in-order) or nil if and only if (⟺)
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// the tree is empty.
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first :: proc "contextless" (t: ^$T/Tree($Value)) -> ^Node(Value) {
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return tree_first_or_last_in_order(t, Direction.Backward)
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}
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// last returns the last element in the tree (in-order) or nil if and only if (⟺)
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// the tree is empty.
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last :: proc "contextless" (t: ^$T/Tree($Value)) -> ^Node(Value) {
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return tree_first_or_last_in_order(t, Direction.Forward)
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}
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// find finds the value in the tree, and returns the corresponding
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// node or nil if and only if (⟺) the value is not present.
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find :: proc(t: ^$T/Tree($Value), value: Value) -> ^Node(Value) {
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cur := t._root
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descend_loop: for cur != nil {
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switch t._cmp_fn(value, cur.value) {
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case .Less:
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cur = cur._left
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case .Greater:
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cur = cur._right
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case .Equal:
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break descend_loop
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}
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}
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return cur
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}
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// find_or_insert attempts to insert the value into the tree, and returns
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// the node, a boolean indicating if the value was inserted, and the
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// node allocator error if relevant. If the value is already
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// present, the existing node is returned un-altered.
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find_or_insert :: proc(
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t: ^$T/Tree($Value),
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value: Value,
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) -> (
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n: ^Node(Value),
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inserted: bool,
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err: runtime.Allocator_Error,
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) {
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n_ptr := &t._root
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for n_ptr^ != nil {
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n = n_ptr^
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switch t._cmp_fn(value, n.value) {
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case .Less:
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n_ptr = &n._left
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case .Greater:
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n_ptr = &n._right
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case .Equal:
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return
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}
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}
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parent := n
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n = new(Node(Value), t._node_allocator) or_return
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n.value = value
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n._parent = parent
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n_ptr^ = n
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tree_rebalance_after_insert(t, n)
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t._size += 1
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inserted = true
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return
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}
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// remove removes a node or value from the tree, and returns true if and only if (⟺) the
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// removal was successful. While the node's value will be left intact,
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// the node itself will be freed via the tree's node allocator.
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remove :: proc {
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remove_value,
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remove_node,
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}
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// remove_value removes a value from the tree, and returns true if and only if (⟺) the
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// removal was successful. While the node's value will be left intact,
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// the node itself will be freed via the tree's node allocator.
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remove_value :: proc(t: ^$T/Tree($Value), value: Value, call_on_remove: bool = true) -> bool {
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n := find(t, value)
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if n == nil {
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return false
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}
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return remove_node(t, n, call_on_remove)
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}
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// remove_node removes a node from the tree, and returns true if and only if (⟺) the
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// removal was successful. While the node's value will be left intact,
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// the node itself will be freed via the tree's node allocator.
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remove_node :: proc(t: ^$T/Tree($Value), node: ^Node(Value), call_on_remove: bool = true) -> bool {
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if node._parent == node || (node._parent == nil && t._root != node) {
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return false
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}
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defer {
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if call_on_remove && t.on_remove != nil {
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t.on_remove(node.value, t.user_data)
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}
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free(node, t._node_allocator)
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}
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parent: ^Node(Value)
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left_deleted: bool
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t._size -= 1
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if node._left != nil && node._right != nil {
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parent, left_deleted = tree_swap_with_successor(t, node)
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} else {
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child := node._left
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if child == nil {
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child = node._right
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}
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parent = node._parent
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if parent != nil {
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if node == parent._left {
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parent._left = child
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left_deleted = true
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} else {
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parent._right = child
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left_deleted = false
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}
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if child != nil {
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child._parent = parent
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}
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} else {
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if child != nil {
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child._parent = parent
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}
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t._root = child
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node_reset(node)
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return true
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}
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}
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for {
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if left_deleted {
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parent = tree_handle_subtree_shrink(t, parent, +1, &left_deleted)
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} else {
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parent = tree_handle_subtree_shrink(t, parent, -1, &left_deleted)
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}
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if parent == nil {
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break
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}
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}
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node_reset(node)
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return true
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}
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// iterator returns a tree iterator in the specified direction.
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iterator :: proc "contextless" (t: ^$T/Tree($Value), direction: Direction) -> Iterator(Value) {
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it: Iterator(Value)
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it._tree = transmute(^Tree(Value))t
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it._direction = direction
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iterator_first(&it)
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return it
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}
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// iterator_from_pos returns a tree iterator in the specified direction,
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// spanning the range [pos, last] (inclusive).
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iterator_from_pos :: proc "contextless" (
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t: ^$T/Tree($Value),
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pos: ^Node(Value),
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direction: Direction,
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) -> Iterator(Value) {
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it: Iterator(Value)
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it._tree = transmute(^Tree(Value))t
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it._direction = direction
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it._next = nil
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it._called_next = false
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if it._cur = pos; pos != nil {
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it._next = node_next_or_prev_in_order(it._cur, it._direction)
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}
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return it
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}
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// iterator_get returns the node currently pointed to by the iterator,
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// or nil if and only if (⟺) the node has been removed, the tree is empty, or the end
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// of the tree has been reached.
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iterator_get :: proc "contextless" (it: ^$I/Iterator($Value)) -> ^Node(Value) {
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return it._cur
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}
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// iterator_remove removes the node currently pointed to by the iterator,
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// and returns true if and only if (⟺) the removal was successful. Semantics are the
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// same as the Tree remove.
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iterator_remove :: proc(it: ^$I/Iterator($Value), call_on_remove: bool = true) -> bool {
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if it._cur == nil {
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return false
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}
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ok := remove_node(it._tree, it._cur, call_on_remove)
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if ok {
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it._cur = nil
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}
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return ok
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}
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// iterator_next advances the iterator and returns the (node, true) or
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// or (nil, false) if and only if (⟺) the end of the tree has been reached.
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//
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// Note: The first call to iterator_next will return the first node instead
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// of advancing the iterator.
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iterator_next :: proc "contextless" (it: ^$I/Iterator($Value)) -> (^Node(Value), bool) {
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// This check is needed so that the first element gets returned from
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// a brand-new iterator, and so that the somewhat contrived case where
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// iterator_remove is called before the first call to iterator_next
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// returns the correct value.
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if !it._called_next {
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it._called_next = true
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// There can be the contrived case where iterator_remove is
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// called before ever calling iterator_next, which needs to be
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// handled as an actual call to next.
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//
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// If this happens it._cur will be nil, so only return the
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// first value, if it._cur is valid.
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if it._cur != nil {
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return it._cur, true
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}
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}
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if it._next == nil {
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return nil, false
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}
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it._cur = it._next
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it._next = node_next_or_prev_in_order(it._cur, it._direction)
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return it._cur, true
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}
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@(private)
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tree_first_or_last_in_order :: proc "contextless" (
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t: ^$T/Tree($Value),
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direction: Direction,
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) -> ^Node(Value) {
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first, sign := t._root, i8(direction)
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if first != nil {
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for {
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tmp := node_get_child(first, +sign)
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if tmp == nil {
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break
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}
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first = tmp
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}
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}
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return first
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}
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@(private)
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tree_replace_child :: proc "contextless" (
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t: ^$T/Tree($Value),
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parent, old_child, new_child: ^Node(Value),
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) {
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if parent != nil {
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if old_child == parent._left {
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parent._left = new_child
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} else {
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parent._right = new_child
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}
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} else {
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t._root = new_child
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}
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}
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@(private)
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tree_rotate :: proc "contextless" (t: ^$T/Tree($Value), a: ^Node(Value), sign: i8) {
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b := node_get_child(a, -sign)
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e := node_get_child(b, +sign)
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p := a._parent
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node_set_child(a, -sign, e)
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a._parent = b
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node_set_child(b, +sign, a)
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b._parent = p
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if e != nil {
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e._parent = a
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}
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tree_replace_child(t, p, a, b)
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}
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@(private)
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tree_double_rotate :: proc "contextless" (
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t: ^$T/Tree($Value),
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b, a: ^Node(Value),
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sign: i8,
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) -> ^Node(Value) {
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e := node_get_child(b, +sign)
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f := node_get_child(e, -sign)
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g := node_get_child(e, +sign)
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p := a._parent
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e_bal := e._balance
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node_set_child(a, -sign, g)
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a_bal := -e_bal
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if sign * e_bal >= 0 {
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a_bal = 0
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}
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node_set_parent_balance(a, e, a_bal)
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node_set_child(b, +sign, f)
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b_bal := -e_bal
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if sign * e_bal <= 0 {
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b_bal = 0
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}
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node_set_parent_balance(b, e, b_bal)
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node_set_child(e, +sign, a)
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node_set_child(e, -sign, b)
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node_set_parent_balance(e, p, 0)
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if g != nil {
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g._parent = a
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}
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if f != nil {
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f._parent = b
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}
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tree_replace_child(t, p, a, e)
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return e
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}
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@(private)
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tree_handle_subtree_growth :: proc "contextless" (
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t: ^$T/Tree($Value),
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node, parent: ^Node(Value),
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sign: i8,
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) -> bool {
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old_balance_factor := parent._balance
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if old_balance_factor == 0 {
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node_adjust_balance_factor(parent, sign)
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return false
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}
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new_balance_factor := old_balance_factor + sign
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if new_balance_factor == 0 {
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node_adjust_balance_factor(parent, sign)
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return true
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}
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if sign * node._balance > 0 {
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tree_rotate(t, parent, -sign)
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node_adjust_balance_factor(parent, -sign)
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node_adjust_balance_factor(node, -sign)
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} else {
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tree_double_rotate(t, node, parent, -sign)
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}
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return true
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}
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@(private)
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tree_rebalance_after_insert :: proc "contextless" (t: ^$T/Tree($Value), inserted: ^Node(Value)) {
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node, parent := inserted, inserted._parent
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switch {
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case parent == nil:
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return
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case node == parent._left:
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node_adjust_balance_factor(parent, -1)
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case:
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node_adjust_balance_factor(parent, +1)
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}
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if parent._balance == 0 {
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return
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}
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for done := false; !done; {
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node = parent
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if parent = node._parent; parent == nil {
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return
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}
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if node == parent._left {
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done = tree_handle_subtree_growth(t, node, parent, -1)
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} else {
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done = tree_handle_subtree_growth(t, node, parent, +1)
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}
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}
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}
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@(private)
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tree_swap_with_successor :: proc "contextless" (
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t: ^$T/Tree($Value),
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x: ^Node(Value),
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) -> (
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^Node(Value),
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bool,
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) {
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ret: ^Node(Value)
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left_deleted: bool
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y := x._right
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if y._left == nil {
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ret = y
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} else {
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q: ^Node(Value)
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for {
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q = y
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if y = y._left; y._left == nil {
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break
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}
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}
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if q._left = y._right; q._left != nil {
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q._left._parent = q
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}
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y._right = x._right
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x._right._parent = y
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ret = q
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left_deleted = true
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}
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y._left = x._left
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x._left._parent = y
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y._parent = x._parent
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y._balance = x._balance
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tree_replace_child(t, x._parent, x, y)
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return ret, left_deleted
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}
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@(private)
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tree_handle_subtree_shrink :: proc "contextless" (
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t: ^$T/Tree($Value),
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parent: ^Node(Value),
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sign: i8,
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left_deleted: ^bool,
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) -> ^Node(Value) {
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old_balance_factor := parent._balance
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if old_balance_factor == 0 {
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node_adjust_balance_factor(parent, sign)
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return nil
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}
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node: ^Node(Value)
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new_balance_factor := old_balance_factor + sign
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if new_balance_factor == 0 {
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node_adjust_balance_factor(parent, sign)
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|
node = parent
|
|
} else {
|
|
node = node_get_child(parent, sign)
|
|
if sign * node._balance >= 0 {
|
|
tree_rotate(t, parent, -sign)
|
|
if node._balance == 0 {
|
|
node_adjust_balance_factor(node, -sign)
|
|
return nil
|
|
}
|
|
node_adjust_balance_factor(parent, -sign)
|
|
node_adjust_balance_factor(node, -sign)
|
|
} else {
|
|
node = tree_double_rotate(t, node, parent, -sign)
|
|
}
|
|
}
|
|
|
|
parent := parent
|
|
if parent = node._parent; parent != nil {
|
|
left_deleted^ = node == parent._left
|
|
}
|
|
return parent
|
|
}
|
|
|
|
@(private)
|
|
node_reset :: proc "contextless" (n: ^Node($Value)) {
|
|
// Mostly pointless as n will be deleted after this is called, but
|
|
// attempt to be able to catch cases of n not being in the tree.
|
|
n._parent = n
|
|
n._left = nil
|
|
n._right = nil
|
|
n._balance = 0
|
|
}
|
|
|
|
@(private)
|
|
node_set_parent_balance :: #force_inline proc "contextless" (
|
|
n, parent: ^Node($Value),
|
|
balance: i8,
|
|
) {
|
|
n._parent = parent
|
|
n._balance = balance
|
|
}
|
|
|
|
@(private)
|
|
node_get_child :: #force_inline proc "contextless" (n: ^Node($Value), sign: i8) -> ^Node(Value) {
|
|
if sign < 0 {
|
|
return n._left
|
|
}
|
|
return n._right
|
|
}
|
|
|
|
@(private)
|
|
node_next_or_prev_in_order :: proc "contextless" (
|
|
n: ^Node($Value),
|
|
direction: Direction,
|
|
) -> ^Node(Value) {
|
|
next, tmp: ^Node(Value)
|
|
sign := i8(direction)
|
|
|
|
if next = node_get_child(n, +sign); next != nil {
|
|
for {
|
|
tmp = node_get_child(next, -sign)
|
|
if tmp == nil {
|
|
break
|
|
}
|
|
next = tmp
|
|
}
|
|
} else {
|
|
tmp, next = n, n._parent
|
|
for next != nil && tmp == node_get_child(next, +sign) {
|
|
tmp, next = next, next._parent
|
|
}
|
|
}
|
|
return next
|
|
}
|
|
|
|
@(private)
|
|
node_set_child :: #force_inline proc "contextless" (
|
|
n: ^Node($Value),
|
|
sign: i8,
|
|
child: ^Node(Value),
|
|
) {
|
|
if sign < 0 {
|
|
n._left = child
|
|
} else {
|
|
n._right = child
|
|
}
|
|
}
|
|
|
|
@(private)
|
|
node_adjust_balance_factor :: #force_inline proc "contextless" (n: ^Node($Value), amount: i8) {
|
|
n._balance += amount
|
|
}
|
|
|
|
@(private)
|
|
iterator_first :: proc "contextless" (it: ^Iterator($Value)) {
|
|
// This is private because behavior when the user manually calls
|
|
// iterator_first followed by iterator_next is unintuitive, since
|
|
// the first call to iterator_next MUST return the first node
|
|
// instead of advancing so that `for node in iterator_next(&next)`
|
|
// works as expected.
|
|
|
|
switch it._direction {
|
|
case .Forward:
|
|
it._cur = tree_first_or_last_in_order(it._tree, .Backward)
|
|
case .Backward:
|
|
it._cur = tree_first_or_last_in_order(it._tree, .Forward)
|
|
}
|
|
|
|
it._next = nil
|
|
it._called_next = false
|
|
|
|
if it._cur != nil {
|
|
it._next = node_next_or_prev_in_order(it._cur, it._direction)
|
|
}
|
|
} |