Files
Odin/code/opengl.odin
2016-09-15 00:53:00 +01:00

50 lines
2.4 KiB
Odin

#foreign_system_library "opengl32"
ZERO :: 0x0000
ONE :: 0x0001
TRIANGLES :: 0x0004
BLEND :: 0x0be2
SRC_ALPHA :: 0x0302
ONE_MINUS_SRC_ALPHA :: 0x0303
TEXTURE_2D :: 0x0de1
RGBA8 :: 0x8058
UNSIGNED_BYTE :: 0x1401
BGRA_EXT :: 0x80e1
TEXTURE_MAX_LEVEL :: 0x813d
RGBA :: 0x1908
NEAREST :: 0x2600
LINEAR :: 0x2601
DEPTH_BUFFER_BIT :: 0x00000100
STENCIL_BUFFER_BIT :: 0x00000400
COLOR_BUFFER_BIT :: 0x00004000
TEXTURE_MAX_ANISOTROPY_EXT :: 0x84fe
TEXTURE_MAG_FILTER :: 0x2800
TEXTURE_MIN_FILTER :: 0x2801
TEXTURE_WRAP_S :: 0x2802
TEXTURE_WRAP_T :: 0x2803
Clear :: proc(mask: u32) #foreign "glClear"
ClearColor :: proc(r, g, b, a: f32) #foreign "glClearColor"
Begin :: proc(mode: i32) #foreign "glBegin"
End :: proc() #foreign "glEnd"
Color3f :: proc(r, g, b: f32) #foreign "glColor3f"
Color4f :: proc(r, g, b, a: f32) #foreign "glColor4f"
Vertex2f :: proc(x, y: f32) #foreign "glVertex2f"
Vertex3f :: proc(x, y, z: f32) #foreign "glVertex3f"
TexCoord2f :: proc(u, v: f32) #foreign "glTexCoord2f"
LoadIdentity :: proc() #foreign "glLoadIdentity"
Ortho :: proc(left, right, bottom, top, near, far: f64) #foreign "glOrtho"
BlendFunc :: proc(sfactor, dfactor: i32) #foreign "glBlendFunc"
Enable :: proc(cap: i32) #foreign "glEnable"
Disable :: proc(cap: i32) #foreign "glDisable"
GenTextures :: proc(count: i32, result: ^u32) #foreign "glGenTextures"
TexParameteri :: proc(target, pname, param: i32) #foreign "glTexParameteri"
TexParameterf :: proc(target: i32, pname: i32, param: f32) #foreign "glTexParameterf"
BindTexture :: proc(target: i32, texture: u32) #foreign "glBindTexture"
TexImage2D :: proc(target, level, internal_format, width, height, border, format, _type: i32, pixels: rawptr) #foreign "glTexImage2D"