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269 lines
12 KiB
Odin
269 lines
12 KiB
Odin
#+build windows
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package net
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/*
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Package net implements cross-platform Berkeley Sockets, DNS resolution and associated procedures.
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For other protocols and their features, see subdirectories of this package.
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*/
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/*
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Copyright 2022 Tetralux <tetraluxonpc@gmail.com>
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Copyright 2022 Colin Davidson <colrdavidson@gmail.com>
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Copyright 2022 Jeroen van Rijn <nom@duclavier.com>.
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Copyright 2024 Feoramund <rune@swevencraft.org>.
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Made available under Odin's BSD-3 license.
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List of contributors:
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Tetralux: Initial implementation
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Colin Davidson: Linux platform code, OSX platform code, Odin-native DNS resolver
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Jeroen van Rijn: Cross platform unification, code style, documentation
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Feoramund: FreeBSD platform code
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*/
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import "core:c"
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import win "core:sys/windows"
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Create_Socket_Error :: enum c.int {
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None = 0,
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Network_Subsystem_Failure = win.WSAENETDOWN,
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Family_Not_Supported_For_This_Socket = win.WSAEAFNOSUPPORT,
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No_Socket_Descriptors_Available = win.WSAEMFILE,
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No_Buffer_Space_Available = win.WSAENOBUFS,
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Protocol_Unsupported_By_System = win.WSAEPROTONOSUPPORT,
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Wrong_Protocol_For_Socket = win.WSAEPROTOTYPE,
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Family_And_Socket_Type_Mismatch = win.WSAESOCKTNOSUPPORT,
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}
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Dial_Error :: enum c.int {
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None = 0,
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Port_Required = -1,
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Address_In_Use = win.WSAEADDRINUSE,
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In_Progress = win.WSAEALREADY,
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Cannot_Use_Any_Address = win.WSAEADDRNOTAVAIL,
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Wrong_Family_For_Socket = win.WSAEAFNOSUPPORT,
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Refused = win.WSAECONNREFUSED,
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Is_Listening_Socket = win.WSAEINVAL,
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Already_Connected = win.WSAEISCONN,
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Network_Unreachable = win.WSAENETUNREACH, // Device is offline
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Host_Unreachable = win.WSAEHOSTUNREACH, // Remote host cannot be reached
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No_Buffer_Space_Available = win.WSAENOBUFS,
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Not_Socket = win.WSAENOTSOCK,
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Timeout = win.WSAETIMEDOUT,
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Would_Block = win.WSAEWOULDBLOCK, // TODO: we may need special handling for this; maybe make a socket a struct with metadata?
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}
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Bind_Error :: enum c.int {
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None = 0,
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Address_In_Use = win.WSAEADDRINUSE, // Another application is currently bound to this endpoint.
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Given_Nonlocal_Address = win.WSAEADDRNOTAVAIL, // The address is not a local address on this machine.
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Broadcast_Disabled = win.WSAEACCES, // To bind a UDP socket to the broadcast address, the appropriate socket option must be set.
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Address_Family_Mismatch = win.WSAEFAULT, // The address family of the address does not match that of the socket.
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Already_Bound = win.WSAEINVAL, // The socket is already bound to an address.
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No_Ports_Available = win.WSAENOBUFS, // There are not enough ephemeral ports available.
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}
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Listen_Error :: enum c.int {
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None = 0,
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Address_In_Use = win.WSAEADDRINUSE,
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Already_Connected = win.WSAEISCONN,
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No_Socket_Descriptors_Available = win.WSAEMFILE,
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No_Buffer_Space_Available = win.WSAENOBUFS,
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Nonlocal_Address = win.WSAEADDRNOTAVAIL,
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Not_Socket = win.WSAENOTSOCK,
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Listening_Not_Supported_For_This_Socket = win.WSAEOPNOTSUPP,
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}
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Accept_Error :: enum c.int {
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None = 0,
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Not_Listening = win.WSAEINVAL,
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No_Socket_Descriptors_Available_For_Client_Socket = win.WSAEMFILE,
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No_Buffer_Space_Available = win.WSAENOBUFS,
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Not_Socket = win.WSAENOTSOCK,
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Not_Connection_Oriented_Socket = win.WSAEOPNOTSUPP,
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// TODO: we may need special handling for this; maybe make a socket a struct with metadata?
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Would_Block = win.WSAEWOULDBLOCK,
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}
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TCP_Recv_Error :: enum c.int {
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None = 0,
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Network_Subsystem_Failure = win.WSAENETDOWN,
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Not_Connected = win.WSAENOTCONN,
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Bad_Buffer = win.WSAEFAULT,
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Keepalive_Failure = win.WSAENETRESET,
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Not_Socket = win.WSAENOTSOCK,
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Shutdown = win.WSAESHUTDOWN,
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Would_Block = win.WSAEWOULDBLOCK,
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Aborted = win.WSAECONNABORTED,
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Timeout = win.WSAETIMEDOUT,
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// TODO(tetra): Determine when this is different from the syscall returning n=0 and maybe normalize them?
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Connection_Closed = win.WSAECONNRESET,
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// TODO: verify can actually happen
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Host_Unreachable = win.WSAEHOSTUNREACH,
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}
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UDP_Recv_Error :: enum c.int {
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None = 0,
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Network_Subsystem_Failure = win.WSAENETDOWN,
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Aborted = win.WSAECONNABORTED,
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Buffer_Too_Small = win.WSAEMSGSIZE, // The buffer is too small to fit the entire message, and the message was truncated. When this happens, the rest of message is lost.
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Remote_Not_Listening = win.WSAECONNRESET, // The machine at the remote endpoint doesn't have the given port open to receiving UDP data.
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Shutdown = win.WSAESHUTDOWN,
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Broadcast_Disabled = win.WSAEACCES, // A broadcast address was specified, but the .Broadcast socket option isn't set.
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Bad_Buffer = win.WSAEFAULT,
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No_Buffer_Space_Available = win.WSAENOBUFS,
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Not_Socket = win.WSAENOTSOCK, // The socket is not valid socket handle.
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Would_Block = win.WSAEWOULDBLOCK,
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Host_Unreachable = win.WSAEHOSTUNREACH, // The remote host cannot be reached from this host at this time.
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Offline = win.WSAENETUNREACH, // The network cannot be reached from this host at this time.
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Timeout = win.WSAETIMEDOUT,
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// TODO: can this actually happen? The socket isn't bound; an unknown flag specified; or MSG_OOB specified with SO_OOBINLINE enabled.
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Incorrectly_Configured = win.WSAEINVAL,
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TTL_Expired = win.WSAENETRESET, // The message took more hops than was allowed (the Time To Live) to reach the remote endpoint.
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}
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// TODO: consider merging some errors to make handling them easier
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// TODO: verify once more what errors to actually expose
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TCP_Send_Error :: enum c.int {
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None = 0,
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Aborted = win.WSAECONNABORTED,
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Not_Connected = win.WSAENOTCONN,
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Shutdown = win.WSAESHUTDOWN,
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Connection_Closed = win.WSAECONNRESET,
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No_Buffer_Space_Available = win.WSAENOBUFS,
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Network_Subsystem_Failure = win.WSAENETDOWN,
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Host_Unreachable = win.WSAEHOSTUNREACH,
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Would_Block = win.WSAEWOULDBLOCK,
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// TODO: verify possible, as not mentioned in docs
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Offline = win.WSAENETUNREACH,
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Timeout = win.WSAETIMEDOUT,
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// A broadcast address was specified, but the .Broadcast socket option isn't set.
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Broadcast_Disabled = win.WSAEACCES,
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Bad_Buffer = win.WSAEFAULT,
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// Connection is broken due to keepalive activity detecting a failure during the operation.
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Keepalive_Failure = win.WSAENETRESET, // TODO: not functionally different from Reset; merge?
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Not_Socket = win.WSAENOTSOCK, // The so-called socket is not an open socket.
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}
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UDP_Send_Error :: enum c.int {
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None = 0,
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Network_Subsystem_Failure = win.WSAENETDOWN,
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Aborted = win.WSAECONNABORTED,
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Message_Too_Long = win.WSAEMSGSIZE, // The message is larger than the maximum UDP packet size.
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Remote_Not_Listening = win.WSAECONNRESET, // The machine at the remote endpoint doesn't have the given port open to receiving UDP data.
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Shutdown = win.WSAESHUTDOWN, // A broadcast address was specified, but the .Broadcast socket option isn't set.
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Broadcast_Disabled = win.WSAEACCES,
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Bad_Buffer = win.WSAEFAULT, // Connection is broken due to keepalive activity detecting a failure during the operation.
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// TODO: not functionally different from Reset; merge?
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Keepalive_Failure = win.WSAENETRESET,
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No_Buffer_Space_Available = win.WSAENOBUFS,
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Not_Socket = win.WSAENOTSOCK, // The socket is not valid socket handle.
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// This socket is unidirectional and cannot be used to send any data.
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// TODO: verify possible; decide whether to keep if not
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Receive_Only = win.WSAEOPNOTSUPP,
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Would_Block = win.WSAEWOULDBLOCK,
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Host_Unreachable = win.WSAEHOSTUNREACH, // The remote host cannot be reached from this host at this time.
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Cannot_Use_Any_Address = win.WSAEADDRNOTAVAIL, // Attempt to send to the Any address.
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Family_Not_Supported_For_This_Socket = win.WSAEAFNOSUPPORT, // The address is of an incorrect address family for this socket.
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Offline = win.WSAENETUNREACH, // The network cannot be reached from this host at this time.
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Timeout = win.WSAETIMEDOUT,
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}
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Shutdown_Manner :: enum c.int {
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Receive = win.SD_RECEIVE,
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Send = win.SD_SEND,
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Both = win.SD_BOTH,
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}
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Shutdown_Error :: enum c.int {
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None = 0,
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Aborted = win.WSAECONNABORTED,
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Reset = win.WSAECONNRESET,
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Offline = win.WSAENETDOWN,
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Not_Connected = win.WSAENOTCONN,
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Not_Socket = win.WSAENOTSOCK,
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Invalid_Manner = win.WSAEINVAL,
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}
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Socket_Option :: enum c.int {
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// bool: Whether the address that this socket is bound to can be reused by other sockets.
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// This allows you to bypass the cooldown period if a program dies while the socket is bound.
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Reuse_Address = win.SO_REUSEADDR,
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// bool: Whether other programs will be inhibited from binding the same endpoint as this socket.
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Exclusive_Addr_Use = win.SO_EXCLUSIVEADDRUSE,
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// bool: When true, keepalive packets will be automatically be sent for this connection. TODO: verify this understanding
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Keep_Alive = win.SO_KEEPALIVE,
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// bool: When true, client connections will immediately be sent a TCP/IP RST response, rather than being accepted.
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Conditional_Accept = win.SO_CONDITIONAL_ACCEPT,
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// bool: If true, when the socket is closed, but data is still waiting to be sent, discard that data.
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Dont_Linger = win.SO_DONTLINGER,
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// bool: When true, 'out-of-band' data sent over the socket will be read by a normal net.recv() call, the same as normal 'in-band' data.
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Out_Of_Bounds_Data_Inline = win.SO_OOBINLINE,
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// bool: When true, disables send-coalescing, therefore reducing latency.
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TCP_Nodelay = win.TCP_NODELAY,
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// win.LINGER: Customizes how long (if at all) the socket will remain open when there
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// is some remaining data waiting to be sent, and net.close() is called.
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Linger = win.SO_LINGER,
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// win.DWORD: The size, in bytes, of the OS-managed receive-buffer for this socket.
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Receive_Buffer_Size = win.SO_RCVBUF,
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// win.DWORD: The size, in bytes, of the OS-managed send-buffer for this socket.
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Send_Buffer_Size = win.SO_SNDBUF,
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// win.DWORD: For blocking sockets, the time in milliseconds to wait for incoming data to be received, before giving up and returning .Timeout.
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// For non-blocking sockets, ignored.
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// Use a value of zero to potentially wait forever.
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Receive_Timeout = win.SO_RCVTIMEO,
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// win.DWORD: For blocking sockets, the time in milliseconds to wait for outgoing data to be sent, before giving up and returning .Timeout.
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// For non-blocking sockets, ignored.
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// Use a value of zero to potentially wait forever.
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Send_Timeout = win.SO_SNDTIMEO,
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// bool: Allow sending to, receiving from, and binding to, a broadcast address.
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Broadcast = win.SO_BROADCAST,
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}
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Socket_Option_Error :: enum c.int {
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None = 0,
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Linger_Only_Supports_Whole_Seconds = 1,
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// The given value is too big or small to be given to the OS.
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Value_Out_Of_Range,
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Network_Subsystem_Failure = win.WSAENETDOWN,
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Timeout_When_Keepalive_Set = win.WSAENETRESET,
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Invalid_Option_For_Socket = win.WSAENOPROTOOPT,
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Reset_When_Keepalive_Set = win.WSAENOTCONN,
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Not_Socket = win.WSAENOTSOCK,
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}
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Set_Blocking_Error :: enum c.int {
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None = 0,
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Network_Subsystem_Failure = win.WSAENETDOWN,
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Blocking_Call_In_Progress = win.WSAEINPROGRESS,
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Not_Socket = win.WSAENOTSOCK,
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// TODO: are those errors possible?
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Network_Subsystem_Not_Initialized = win.WSAENOTINITIALISED,
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Invalid_Argument_Pointer = win.WSAEFAULT,
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} |