Files
Odin/core
Jesse Stiller d4ea02a877 Extraneous parameters in hlsl/glsl.saturate removed
This is a breaking change to anyone who used glsl/hlsl.saturate functions prior, but the y and z parameters never were used and do not conform to how the saturate function works in HLSL:  https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-saturate

Note however GLSL does not contain a saturate function, but removing it does not accomplish anything good IMO.
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