Files
Odin/core/thread/thread_windows.odin
2021-04-13 19:04:44 +01:00

124 lines
2.9 KiB
Odin

//+build windows
//+private
package thread
import "core:runtime"
import sync "core:sync/sync2"
import win32 "core:sys/windows"
Thread_Os_Specific :: struct {
win32_thread: win32.HANDLE,
win32_thread_id: win32.DWORD,
done: bool, // see note in `is_done`
}
_thread_priority_map := [Thread_Priority]i32{
.Normal = 0,
.Low = -2,
.High = +2,
};
_create :: proc(procedure: Thread_Proc, priority := Thread_Priority.Normal) -> ^Thread {
win32_thread_id: win32.DWORD;
__windows_thread_entry_proc :: proc "stdcall" (t_: rawptr) -> win32.DWORD {
t := (^Thread)(t_);
context = runtime.default_context();
c := context;
if ic, ok := t.init_context.?; ok {
c = ic;
}
context = c;
t.procedure(t);
if t.init_context == nil {
if context.temp_allocator.data == &runtime.global_default_temp_allocator_data {
runtime.default_temp_allocator_destroy(auto_cast context.temp_allocator.data);
}
}
sync.atomic_store(&t.done, true);
return 0;
}
thread := new(Thread);
if thread == nil {
return nil;
}
thread.creation_allocator = context.allocator;
win32_thread := win32.CreateThread(nil, 0, __windows_thread_entry_proc, thread, win32.CREATE_SUSPENDED, &win32_thread_id);
if win32_thread == nil {
free(thread, thread.creation_allocator);
return nil;
}
thread.procedure = procedure;
thread.win32_thread = win32_thread;
thread.win32_thread_id = win32_thread_id;
thread.init_context = context;
ok := win32.SetThreadPriority(win32_thread, _thread_priority_map[priority]);
assert(ok == true);
return thread;
}
_start :: proc(thread: ^Thread) {
win32.ResumeThread(thread.win32_thread);
}
_is_done :: proc(using thread: ^Thread) -> bool {
// NOTE(tetra, 2019-10-31): Apparently using wait_for_single_object and
// checking if it didn't time out immediately, is not good enough,
// so we do it this way instead.
return sync.atomic_load(&done);
}
_join :: proc(using thread: ^Thread) {
if win32_thread != win32.INVALID_HANDLE {
win32.WaitForSingleObject(win32_thread, win32.INFINITE);
win32.CloseHandle(win32_thread);
win32_thread = win32.INVALID_HANDLE;
}
}
_join_multiple :: proc(threads: ..^Thread) {
MAXIMUM_WAIT_OBJECTS :: 64;
handles: [MAXIMUM_WAIT_OBJECTS]win32.HANDLE;
for k := 0; k < len(threads); k += MAXIMUM_WAIT_OBJECTS {
count := min(len(threads) - k, MAXIMUM_WAIT_OBJECTS);
j := 0;
for i in 0..<count {
handle := threads[i+k].win32_thread;
if handle != win32.INVALID_HANDLE {
handles[j] = handle;
j += 1;
}
}
win32.WaitForMultipleObjects(u32(j), &handles[0], true, win32.INFINITE);
}
for t in threads {
win32.CloseHandle(t.win32_thread);
t.win32_thread = win32.INVALID_HANDLE;
}
}
_destroy :: proc(thread: ^Thread) {
_join(thread);
free(thread, thread.creation_allocator);
}
_terminate :: proc(using thread : ^Thread, exit_code: int) {
win32.TerminateThread(win32_thread, u32(exit_code));
}
_yield :: proc() {
win32.SwitchToThread();
}