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Odin/build.sh
2020-05-22 11:28:17 +02:00

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#!/usr/bin/env bash
release_mode=$1
warnings_to_disable="-std=c++11 -Wno-switch -Wno-pointer-sign -Wno-tautological-constant-out-of-range-compare -Wno-tautological-compare -Wno-macro-redefined"
libraries="-pthread -ldl -lm -lstdc++"
other_args=""
compiler="clang"
if [ -z "$release_mode" ]; then release_mode="0"; fi
if [ "$release_mode" -eq "0" ]; then
other_args="${other_args} -g"
fi
if [ "$release_mode" -eq "1" ]; then
other_args="${other_args} -O3 -march=native"
fi
if [[ "$(uname)" == "Darwin" ]]; then
# Set compiler to clang on MacOS
# MacOS provides a symlink to clang called gcc, but it's nice to be explicit here.
compiler="clang"
other_args="${other_args} -liconv"
fi
${compiler} src/main.cpp ${warnings_to_disable} ${libraries} ${other_args} -o odin && ./odin run examples/demo/demo.odin