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80 lines
2.5 KiB
Odin
80 lines
2.5 KiB
Odin
package sdl2
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import "core:c"
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when ODIN_OS == .Windows {
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@(ignore_duplicates)
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foreign import lib "SDL2.lib"
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} else {
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@(ignore_duplicates)
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foreign import lib "system:SDL2"
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}
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MessageBoxFlag :: enum u32 {
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_ = 0,
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ERROR = 4, /**< error dialog */
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WARNING = 5, /**< warning dialog */
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INFORMATION = 6, /**< informational dialog */
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BUTTONS_LEFT_TO_RIGHT = 7, /**< buttons placed left to right */
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BUTTONS_RIGHT_TO_LEFT = 8, /**< buttons placed right to left */
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}
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MessageBoxFlags :: distinct bit_set[MessageBoxFlag; u32]
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MESSAGEBOX_ERROR :: MessageBoxFlags{.ERROR}
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MESSAGEBOX_WARNING :: MessageBoxFlags{.WARNING}
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MESSAGEBOX_INFORMATION :: MessageBoxFlags{.INFORMATION}
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MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT :: MessageBoxFlags{.BUTTONS_LEFT_TO_RIGHT}
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MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT :: MessageBoxFlags{.BUTTONS_RIGHT_TO_LEFT}
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MessageBoxButtonFlag :: enum u32 {
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RETURNKEY_DEFAULT = 0, /**< Marks the default button when return is hit */
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ESCAPEKEY_DEFAULT = 1, /**< Marks the default button when escape is hit */
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}
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MessageBoxButtonFlags :: distinct bit_set[MessageBoxButtonFlag; u32]
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MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT :: MessageBoxButtonFlags{.RETURNKEY_DEFAULT}
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MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT :: MessageBoxButtonFlags{.ESCAPEKEY_DEFAULT}
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MessageBoxButtonData :: struct {
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flags: MessageBoxButtonFlags, /**< ::SDL_MessageBoxButtonFlags */
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buttonid: c.int, /**< User defined button id (value returned via SDL_ShowMessageBox) */
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text: cstring, /**< The UTF-8 button text */
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}
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MessageBoxColor :: struct {
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r, g, b: u8,
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}
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MessageBoxColorType :: enum c.int {
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BACKGROUND,
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TEXT,
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BUTTON_BORDER,
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BUTTON_BACKGROUND,
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BUTTON_SELECTED,
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}
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MessageBoxColorScheme :: struct {
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colors: [MessageBoxColorType]MessageBoxColor,
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}
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MessageBoxData :: struct {
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flags: MessageBoxFlags, /**< ::SDL_MessageBoxFlags */
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window: ^Window, /**< Parent window, can be NULL */
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title: cstring, /**< UTF-8 title */
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message: cstring, /**< UTF-8 message text */
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numbuttons: c.int,
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buttons: [^]MessageBoxButtonData,
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colorScheme: ^MessageBoxColorScheme, /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */
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}
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@(default_calling_convention="c", link_prefix="SDL_")
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foreign lib {
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ShowMessageBox :: proc(messageboxdata: ^MessageBoxData, buttonid: ^c.int) -> c.int ---
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ShowSimpleMessageBox :: proc(flags: MessageBoxFlags, title: cstring, message: cstring, window: ^Window) -> c.int ---
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}
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