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54 lines
1.1 KiB
Odin
54 lines
1.1 KiB
Odin
package sdl2
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import "core:c"
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when ODIN_OS == .Windows {
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@(ignore_duplicates)
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foreign import lib "SDL2.lib"
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} else {
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@(ignore_duplicates)
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foreign import lib "system:SDL2"
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}
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Point :: struct {
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x: c.int,
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y: c.int,
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}
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FPoint :: struct {
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x: f32,
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y: f32,
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}
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Rect :: struct {
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x, y: c.int,
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w, h: c.int,
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}
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FRect :: struct {
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x, y: f32,
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w, h: f32,
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}
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PointInRect :: proc(p: ^Point, r: ^Rect) -> bool {
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return bool((p.x >= r.x) && (p.x < (r.x + r.w)) && (p.y >= r.y) && (p.y < (r.y + r.h)))
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}
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RectEmpty :: proc(r: ^Rect) -> bool {
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return bool(r == nil|| r.w <= 0 || r.h <= 0)
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}
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RectEquals :: proc(a, b: ^Rect) -> bool {
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return a != nil && b != nil && a^ == b^
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}
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@(default_calling_convention="c", link_prefix="SDL_")
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foreign lib {
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HasIntersection :: proc(A, B: ^Rect) -> bool ---
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IntersectRect :: proc(A, B: ^Rect, result: ^Rect) -> bool ---
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UnionRect :: proc(A, B: ^Rect, result: ^Rect) ---
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EnclosePoints :: proc(points: [^]Point, count: c.int, clip: ^Rect, result: ^Rect) -> bool ---
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IntersectRectAndLine :: proc(rect: ^Rect, X1, Y1, X2, Y2: ^c.int) -> bool ---
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}
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