Files
Odin/vendor/sdl2/sdl_rect.odin

54 lines
1.1 KiB
Odin

package sdl2
import "core:c"
when ODIN_OS == .Windows {
@(ignore_duplicates)
foreign import lib "SDL2.lib"
} else {
@(ignore_duplicates)
foreign import lib "system:SDL2"
}
Point :: struct {
x: c.int,
y: c.int,
}
FPoint :: struct {
x: f32,
y: f32,
}
Rect :: struct {
x, y: c.int,
w, h: c.int,
}
FRect :: struct {
x, y: f32,
w, h: f32,
}
PointInRect :: proc(p: ^Point, r: ^Rect) -> bool {
return bool((p.x >= r.x) && (p.x < (r.x + r.w)) && (p.y >= r.y) && (p.y < (r.y + r.h)))
}
RectEmpty :: proc(r: ^Rect) -> bool {
return bool(r == nil|| r.w <= 0 || r.h <= 0)
}
RectEquals :: proc(a, b: ^Rect) -> bool {
return a != nil && b != nil && a^ == b^
}
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
HasIntersection :: proc(A, B: ^Rect) -> bool ---
IntersectRect :: proc(A, B: ^Rect, result: ^Rect) -> bool ---
UnionRect :: proc(A, B: ^Rect, result: ^Rect) ---
EnclosePoints :: proc(points: [^]Point, count: c.int, clip: ^Rect, result: ^Rect) -> bool ---
IntersectRectAndLine :: proc(rect: ^Rect, X1, Y1, X2, Y2: ^c.int) -> bool ---
}