mirror of
https://github.com/odin-lang/Odin.git
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163 lines
4.5 KiB
Odin
163 lines
4.5 KiB
Odin
MATH_TAU :: 6.28318530717958647692528676655900576;
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MATH_PI :: 3.14159265358979323846264338327950288;
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MATH_ONE_OVER_TAU :: 0.636619772367581343075535053490057448;
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MATH_ONE_OVER_PI :: 0.159154943091895335768883763372514362;
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MATH_E :: 2.71828182845904523536;
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MATH_SQRT_TWO :: 1.41421356237309504880168872420969808;
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MATH_SQRT_THREE :: 1.73205080756887729352744634150587236;
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MATH_SQRT_FIVE :: 2.23606797749978969640917366873127623;
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MATH_LOG_TWO :: 0.693147180559945309417232121458176568;
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MATH_LOG_TEN :: 2.30258509299404568401799145468436421;
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MATH_EPSILON :: 1.19209290e-7;
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τ :: MATH_TAU;
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π :: MATH_PI;
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Vec2 :: type {2}f32;
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Vec3 :: type {3}f32;
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Vec4 :: type {4}f32;
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Mat2 :: type {4}f32;
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Mat3 :: type {9}f32;
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Mat4 :: type {16}f32;
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fsqrt :: proc(x: f32) -> f32 #foreign "llvm.sqrt.f32"
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fsin :: proc(x: f32) -> f32 #foreign "llvm.sin.f32"
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fcos :: proc(x: f32) -> f32 #foreign "llvm.cos.f32"
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flerp :: proc(a, b, t: f32) -> f32 { return a*(1-t) + b*t; }
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fclamp :: proc(x, lower, upper: f32) -> f32 { return fmin(fmax(x, lower), upper); }
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fclamp01 :: proc(x: f32) -> f32 { return fclamp(x, 0, 1); }
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fabs :: proc(x: f32) -> f32 { if x < 0 { x = -x; } return x; }
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fsign :: proc(x: f32) -> f32 { if x >= 0 { return +1; } return -1; }
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fmin :: proc(a, b: f32) -> f32 { if a < b { return a; } return b; }
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fmax :: proc(a, b: f32) -> f32 { if a > b { return a; } return b; }
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fmin3 :: proc(a, b, c: f32) -> f32 { return fmin(fmin(a, b), c); }
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fmax3 :: proc(a, b, c: f32) -> f32 { return fmax(fmax(a, b), c); }
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copy_sign :: proc(x, y: f32) -> f32 {
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ix := x transmute u32;
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iy := y transmute u32;
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ix &= 0x7fffffff;
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ix |= iy & 0x80000000;
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return ix transmute f32;
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}
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round :: proc(x: f32) -> f32 {
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if x >= 0 {
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return floor(x + 0.5);
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}
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return ceil(x - 0.5);
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}
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floor :: proc(x: f32) -> f32 {
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if x >= 0 {
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return x as int as f32;
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}
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return (x-0.5) as int as f32;
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}
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ceil :: proc(x: f32) -> f32 {
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if x < 0 {
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return x as int as f32;
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}
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return ((x as int)+1) as f32;
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}
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remainder :: proc(x, y: f32) -> f32 {
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return x - round(x/y) * y;
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}
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fmod :: proc(x, y: f32) -> f32 {
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y = fabs(y);
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result := remainder(fabs(x), y);
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if fsign(result) < 0 {
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result += y;
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}
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return copy_sign(result, x);
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}
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to_radians :: proc(degrees: f32) -> f32 { return degrees * MATH_TAU / 360; }
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to_degrees :: proc(radians: f32) -> f32 { return radians * 360 / MATH_TAU; }
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dot2 :: proc(a, b: Vec2) -> f32 { c := a*b; return c[0] + c[1]; }
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dot3 :: proc(a, b: Vec3) -> f32 { c := a*b; return c[0] + c[1] + c[2]; }
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dot4 :: proc(a, b: Vec4) -> f32 { c := a*b; return c[0] + c[1] + c[2] + c[3]; }
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cross :: proc(x, y: Vec3) -> Vec3 {
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a := swizzle(x, 1, 2, 0) * swizzle(y, 2, 0, 1);
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b := swizzle(x, 2, 0, 1) * swizzle(y, 1, 2, 0);
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return a - b;
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}
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vec2_mag :: proc(v: Vec2) -> f32 { return fsqrt(v ''dot2 v); }
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vec3_mag :: proc(v: Vec3) -> f32 { return fsqrt(v ''dot3 v); }
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vec4_mag :: proc(v: Vec4) -> f32 { return fsqrt(v ''dot4 v); }
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vec2_norm :: proc(v: Vec2) -> Vec2 { return v / Vec2{vec2_mag(v)}; }
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vec3_norm :: proc(v: Vec3) -> Vec3 { return v / Vec3{vec3_mag(v)}; }
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vec4_norm :: proc(v: Vec4) -> Vec4 { return v / Vec4{vec4_mag(v)}; }
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vec2_norm0 :: proc(v: Vec2) -> Vec2 {
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m := vec2_mag(v);
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if m == 0 {
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return Vec2{0};
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}
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return v / Vec2{m};
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}
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vec3_norm0 :: proc(v: Vec3) -> Vec3 {
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m := vec3_mag(v);
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if m == 0 {
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return Vec3{0};
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}
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return v / Vec3{m};
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}
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vec4_norm0 :: proc(v: Vec4) -> Vec4 {
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m := vec4_mag(v);
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if m == 0 {
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return Vec4{0};
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}
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return v / Vec4{m};
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}
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F32_DIG :: 6;
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F32_EPSILON :: 1.192092896e-07;
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F32_GUARD :: 0;
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F32_MANT_DIG :: 24;
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F32_MAX :: 3.402823466e+38;
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F32_MAX_10_EXP :: 38;
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F32_MAX_EXP :: 128;
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F32_MIN :: 1.175494351e-38;
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F32_MIN_10_EXP :: -37;
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F32_MIN_EXP :: -125;
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F32_NORMALIZE :: 0;
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F32_RADIX :: 2;
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F32_ROUNDS :: 1;
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F64_DIG :: 15; // # of decimal digits of precision
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F64_EPSILON :: 2.2204460492503131e-016; // smallest such that 1.0+F64_EPSILON != 1.0
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F64_MANT_DIG :: 53; // # of bits in mantissa
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F64_MAX :: 1.7976931348623158e+308; // max value
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F64_MAX_10_EXP :: 308; // max decimal exponent
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F64_MAX_EXP :: 1024; // max binary exponent
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F64_MIN :: 2.2250738585072014e-308; // min positive value
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F64_MIN_10_EXP :: -307; // min decimal exponent
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F64_MIN_EXP :: -1021; // min binary exponent
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F64_RADIX :: 2; // exponent radix
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F64_ROUNDS :: 1; // addition rounding: near
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