Files
Odin/core/sys/darwin/Metal/MetalClasses.odin
2022-02-12 17:59:40 +00:00

8063 lines
396 KiB
Odin

package objc_Metal
import NS "core:sys/darwin/Foundation"
////////////////////////////////////////////////////////////////////////////////
/*
Class:
AccelerationStructureBoundingBoxGeometryDescriptor
Class Methods:
alloc
descriptor
Methods:
init
boundingBoxBuffer
boundingBoxBufferOffset
boundingBoxCount
boundingBoxStride
setBoundingBoxBuffer
setBoundingBoxBufferOffset
setBoundingBoxCount
setBoundingBoxStride
*/
@(objc_class="MTLAccelerationStructureBoundingBoxGeometryDescriptor")
AccelerationStructureBoundingBoxGeometryDescriptor :: struct { using _: NS.Copying(AccelerationStructureBoundingBoxGeometryDescriptor) }
@(objc_type=AccelerationStructureBoundingBoxGeometryDescriptor, objc_class_name="alloc")
AccelerationStructureBoundingBoxGeometryDescriptor_alloc :: #force_inline proc() -> ^AccelerationStructureBoundingBoxGeometryDescriptor {
return msgSend(^AccelerationStructureBoundingBoxGeometryDescriptor, AccelerationStructureBoundingBoxGeometryDescriptor, "alloc")
}
@(objc_type=AccelerationStructureBoundingBoxGeometryDescriptor, objc_name="init")
AccelerationStructureBoundingBoxGeometryDescriptor_init :: #force_inline proc(self: ^AccelerationStructureBoundingBoxGeometryDescriptor) -> ^AccelerationStructureBoundingBoxGeometryDescriptor {
return msgSend(^AccelerationStructureBoundingBoxGeometryDescriptor, self, "init")
}
@(objc_type=AccelerationStructureBoundingBoxGeometryDescriptor, objc_name="boundingBoxBuffer")
AccelerationStructureBoundingBoxGeometryDescriptor_boundingBoxBuffer :: #force_inline proc(self: ^AccelerationStructureBoundingBoxGeometryDescriptor) -> ^AccelerationStructureBoundingBoxGeometryDescriptor {
return msgSend(^AccelerationStructureBoundingBoxGeometryDescriptor, self, "boundingBoxBuffer")
}
@(objc_type=AccelerationStructureBoundingBoxGeometryDescriptor, objc_name="boundingBoxBufferOffset")
AccelerationStructureBoundingBoxGeometryDescriptor_boundingBoxBufferOffset :: #force_inline proc(self: ^AccelerationStructureBoundingBoxGeometryDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "boundingBoxBufferOffset")
}
@(objc_type=AccelerationStructureBoundingBoxGeometryDescriptor, objc_name="boundingBoxCount")
AccelerationStructureBoundingBoxGeometryDescriptor_boundingBoxCount :: #force_inline proc(self: ^AccelerationStructureBoundingBoxGeometryDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "boundingBoxCount")
}
@(objc_type=AccelerationStructureBoundingBoxGeometryDescriptor, objc_name="boundingBoxStride")
AccelerationStructureBoundingBoxGeometryDescriptor_boundingBoxStride :: #force_inline proc(self: ^AccelerationStructureBoundingBoxGeometryDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "boundingBoxStride")
}
@(objc_type=AccelerationStructureBoundingBoxGeometryDescriptor, objc_class_name="descriptor")
AccelerationStructureBoundingBoxGeometryDescriptor_descriptor :: #force_inline proc() -> ^AccelerationStructureBoundingBoxGeometryDescriptor {
return msgSend(^AccelerationStructureBoundingBoxGeometryDescriptor, AccelerationStructureBoundingBoxGeometryDescriptor, "descriptor")
}
@(objc_type=AccelerationStructureBoundingBoxGeometryDescriptor, objc_name="setBoundingBoxBuffer")
AccelerationStructureBoundingBoxGeometryDescriptor_setBoundingBoxBuffer :: #force_inline proc(self: ^AccelerationStructureBoundingBoxGeometryDescriptor, boundingBoxBuffer: ^NS.Object) {
msgSend(nil, self, "setBoundingBoxBuffer:", boundingBoxBuffer)
}
@(objc_type=AccelerationStructureBoundingBoxGeometryDescriptor, objc_name="setBoundingBoxBufferOffset")
AccelerationStructureBoundingBoxGeometryDescriptor_setBoundingBoxBufferOffset :: #force_inline proc(self: ^AccelerationStructureBoundingBoxGeometryDescriptor, boundingBoxBufferOffset: NS.Integer) {
msgSend(nil, self, "setBoundingBoxBufferOffset:", boundingBoxBufferOffset)
}
@(objc_type=AccelerationStructureBoundingBoxGeometryDescriptor, objc_name="setBoundingBoxCount")
AccelerationStructureBoundingBoxGeometryDescriptor_setBoundingBoxCount :: #force_inline proc(self: ^AccelerationStructureBoundingBoxGeometryDescriptor, boundingBoxCount: NS.Integer) {
msgSend(nil, self, "setBoundingBoxCount:", boundingBoxCount)
}
@(objc_type=AccelerationStructureBoundingBoxGeometryDescriptor, objc_name="setBoundingBoxStride")
AccelerationStructureBoundingBoxGeometryDescriptor_setBoundingBoxStride :: #force_inline proc(self: ^AccelerationStructureBoundingBoxGeometryDescriptor, boundingBoxStride: NS.Integer) {
msgSend(nil, self, "setBoundingBoxStride:", boundingBoxStride)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
AccelerationStructureDescriptor
Class Methods:
alloc
Methods:
init
setUsage
usage
*/
@(objc_class="MTLAccelerationStructureDescriptor")
AccelerationStructureDescriptor :: struct { using _: NS.Copying(AccelerationStructureDescriptor) }
@(objc_type=AccelerationStructureDescriptor, objc_class_name="alloc")
AccelerationStructureDescriptor_alloc :: #force_inline proc() -> ^AccelerationStructureDescriptor {
return msgSend(^AccelerationStructureDescriptor, AccelerationStructureDescriptor, "alloc")
}
@(objc_type=AccelerationStructureDescriptor, objc_name="init")
AccelerationStructureDescriptor_init :: #force_inline proc(self: ^AccelerationStructureDescriptor) -> ^AccelerationStructureDescriptor {
return msgSend(^AccelerationStructureDescriptor, self, "init")
}
@(objc_type=AccelerationStructureDescriptor, objc_name="setUsage")
AccelerationStructureDescriptor_setUsage :: #force_inline proc(self: ^AccelerationStructureDescriptor, usage: AccelerationStructureUsage) {
msgSend(nil, self, "setUsage:", usage)
}
@(objc_type=AccelerationStructureDescriptor, objc_name="usage")
AccelerationStructureDescriptor_usage :: #force_inline proc(self: ^AccelerationStructureDescriptor) -> AccelerationStructureUsage {
return msgSend(AccelerationStructureUsage, self, "usage")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
AccelerationStructureGeometryDescriptor
Class Methods:
alloc
Methods:
init
allowDuplicateIntersectionFunctionInvocation
intersectionFunctionTableOffset
opaque
setAllowDuplicateIntersectionFunctionInvocation
setIntersectionFunctionTableOffset
setOpaque
*/
@(objc_class="MTLAccelerationStructureGeometryDescriptor")
AccelerationStructureGeometryDescriptor :: struct { using _: NS.Copying(AccelerationStructureGeometryDescriptor) }
@(objc_type=AccelerationStructureGeometryDescriptor, objc_class_name="alloc")
AccelerationStructureGeometryDescriptor_alloc :: #force_inline proc() -> ^AccelerationStructureGeometryDescriptor {
return msgSend(^AccelerationStructureGeometryDescriptor, AccelerationStructureGeometryDescriptor, "alloc")
}
@(objc_type=AccelerationStructureGeometryDescriptor, objc_name="init")
AccelerationStructureGeometryDescriptor_init :: #force_inline proc(self: ^AccelerationStructureGeometryDescriptor) -> ^AccelerationStructureGeometryDescriptor {
return msgSend(^AccelerationStructureGeometryDescriptor, self, "init")
}
@(objc_type=AccelerationStructureGeometryDescriptor, objc_name="allowDuplicateIntersectionFunctionInvocation")
AccelerationStructureGeometryDescriptor_allowDuplicateIntersectionFunctionInvocation :: #force_inline proc(self: ^AccelerationStructureGeometryDescriptor) -> BOOL {
return msgSend(BOOL, self, "allowDuplicateIntersectionFunctionInvocation")
}
@(objc_type=AccelerationStructureGeometryDescriptor, objc_name="intersectionFunctionTableOffset")
AccelerationStructureGeometryDescriptor_intersectionFunctionTableOffset :: #force_inline proc(self: ^AccelerationStructureGeometryDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "intersectionFunctionTableOffset")
}
@(objc_type=AccelerationStructureGeometryDescriptor, objc_name="opaque")
AccelerationStructureGeometryDescriptor_opaque :: #force_inline proc(self: ^AccelerationStructureGeometryDescriptor) -> BOOL {
return msgSend(BOOL, self, "opaque")
}
@(objc_type=AccelerationStructureGeometryDescriptor, objc_name="setAllowDuplicateIntersectionFunctionInvocation")
AccelerationStructureGeometryDescriptor_setAllowDuplicateIntersectionFunctionInvocation :: #force_inline proc(self: ^AccelerationStructureGeometryDescriptor, allowDuplicateIntersectionFunctionInvocation: BOOL) {
msgSend(nil, self, "setAllowDuplicateIntersectionFunctionInvocation:", allowDuplicateIntersectionFunctionInvocation)
}
@(objc_type=AccelerationStructureGeometryDescriptor, objc_name="setIntersectionFunctionTableOffset")
AccelerationStructureGeometryDescriptor_setIntersectionFunctionTableOffset :: #force_inline proc(self: ^AccelerationStructureGeometryDescriptor, intersectionFunctionTableOffset: NS.Integer) {
msgSend(nil, self, "setIntersectionFunctionTableOffset:", intersectionFunctionTableOffset)
}
@(objc_type=AccelerationStructureGeometryDescriptor, objc_name="setOpaque")
AccelerationStructureGeometryDescriptor_setOpaque :: #force_inline proc(self: ^AccelerationStructureGeometryDescriptor, opaque: BOOL) {
msgSend(nil, self, "setOpaque:", opaque)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
AccelerationStructureTriangleGeometryDescriptor
Class Methods:
alloc
descriptor
Methods:
init
indexBuffer
indexBufferOffset
indexType
setIndexBuffer
setIndexBufferOffset
setIndexType
setTriangleCount
setVertexBuffer
setVertexBufferOffset
setVertexStride
triangleCount
vertexBuffer
vertexBufferOffset
vertexStride
*/
@(objc_class="MTLAccelerationStructureTriangleGeometryDescriptor")
AccelerationStructureTriangleGeometryDescriptor :: struct { using _: NS.Copying(AccelerationStructureTriangleGeometryDescriptor) }
@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_class_name="alloc")
AccelerationStructureTriangleGeometryDescriptor_alloc :: #force_inline proc() -> ^AccelerationStructureTriangleGeometryDescriptor {
return msgSend(^AccelerationStructureTriangleGeometryDescriptor, AccelerationStructureTriangleGeometryDescriptor, "alloc")
}
@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="init")
AccelerationStructureTriangleGeometryDescriptor_init :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor) -> ^AccelerationStructureTriangleGeometryDescriptor {
return msgSend(^AccelerationStructureTriangleGeometryDescriptor, self, "init")
}
@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_class_name="descriptor")
AccelerationStructureTriangleGeometryDescriptor_descriptor :: #force_inline proc() -> ^AccelerationStructureTriangleGeometryDescriptor {
return msgSend(^AccelerationStructureTriangleGeometryDescriptor, AccelerationStructureTriangleGeometryDescriptor, "descriptor")
}
@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="indexBuffer")
AccelerationStructureTriangleGeometryDescriptor_indexBuffer :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor) -> ^AccelerationStructureTriangleGeometryDescriptor {
return msgSend(^AccelerationStructureTriangleGeometryDescriptor, self, "indexBuffer")
}
@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="indexBufferOffset")
AccelerationStructureTriangleGeometryDescriptor_indexBufferOffset :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "indexBufferOffset")
}
@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="indexType")
AccelerationStructureTriangleGeometryDescriptor_indexType :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor) -> IndexType {
return msgSend(IndexType, self, "indexType")
}
@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="setIndexBuffer")
AccelerationStructureTriangleGeometryDescriptor_setIndexBuffer :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor, indexBuffer: ^NS.Object) {
msgSend(nil, self, "setIndexBuffer:", indexBuffer)
}
@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="setIndexBufferOffset")
AccelerationStructureTriangleGeometryDescriptor_setIndexBufferOffset :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor, indexBufferOffset: NS.Integer) {
msgSend(nil, self, "setIndexBufferOffset:", indexBufferOffset)
}
@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="setIndexType")
AccelerationStructureTriangleGeometryDescriptor_setIndexType :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor, indexType: IndexType) {
msgSend(nil, self, "setIndexType:", indexType)
}
@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="setTriangleCount")
AccelerationStructureTriangleGeometryDescriptor_setTriangleCount :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor, triangleCount: NS.Integer) {
msgSend(nil, self, "setTriangleCount:", triangleCount)
}
@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="setVertexBuffer")
AccelerationStructureTriangleGeometryDescriptor_setVertexBuffer :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor, vertexBuffer: ^NS.Object) {
msgSend(nil, self, "setVertexBuffer:", vertexBuffer)
}
@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="setVertexBufferOffset")
AccelerationStructureTriangleGeometryDescriptor_setVertexBufferOffset :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor, vertexBufferOffset: NS.Integer) {
msgSend(nil, self, "setVertexBufferOffset:", vertexBufferOffset)
}
@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="setVertexStride")
AccelerationStructureTriangleGeometryDescriptor_setVertexStride :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor, vertexStride: NS.Integer) {
msgSend(nil, self, "setVertexStride:", vertexStride)
}
@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="triangleCount")
AccelerationStructureTriangleGeometryDescriptor_triangleCount :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "triangleCount")
}
@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="vertexBuffer")
AccelerationStructureTriangleGeometryDescriptor_vertexBuffer :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor) -> ^AccelerationStructureTriangleGeometryDescriptor {
return msgSend(^AccelerationStructureTriangleGeometryDescriptor, self, "vertexBuffer")
}
@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="vertexBufferOffset")
AccelerationStructureTriangleGeometryDescriptor_vertexBufferOffset :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "vertexBufferOffset")
}
@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_name="vertexStride")
AccelerationStructureTriangleGeometryDescriptor_vertexStride :: #force_inline proc(self: ^AccelerationStructureTriangleGeometryDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "vertexStride")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
Argument
Class Methods:
alloc
Methods:
init
access
arrayLength
bufferAlignment
bufferDataSize
bufferDataType
bufferPointerType
bufferStructType
index
isActive
isDepthTexture
name
textureDataType
textureType
threadgroupMemoryAlignment
threadgroupMemoryDataSize
type
*/
@(objc_class="MTLArgument")
Argument :: struct { using _: NS.Object }
@(objc_type=Argument, objc_class_name="alloc")
Argument_alloc :: #force_inline proc() -> ^Argument {
return msgSend(^Argument, Argument, "alloc")
}
@(objc_type=Argument, objc_name="init")
Argument_init :: #force_inline proc(self: ^Argument) -> ^Argument {
return msgSend(^Argument, self, "init")
}
@(objc_type=Argument, objc_name="access")
Argument_access :: #force_inline proc(self: ^Argument) -> ArgumentAccess {
return msgSend(ArgumentAccess, self, "access")
}
@(objc_type=Argument, objc_name="arrayLength")
Argument_arrayLength :: #force_inline proc(self: ^Argument) -> NS.Integer {
return msgSend(NS.Integer, self, "arrayLength")
}
@(objc_type=Argument, objc_name="bufferAlignment")
Argument_bufferAlignment :: #force_inline proc(self: ^Argument) -> NS.Integer {
return msgSend(NS.Integer, self, "bufferAlignment")
}
@(objc_type=Argument, objc_name="bufferDataSize")
Argument_bufferDataSize :: #force_inline proc(self: ^Argument) -> NS.Integer {
return msgSend(NS.Integer, self, "bufferDataSize")
}
@(objc_type=Argument, objc_name="bufferDataType")
Argument_bufferDataType :: #force_inline proc(self: ^Argument) -> DataType {
return msgSend(DataType, self, "bufferDataType")
}
@(objc_type=Argument, objc_name="bufferPointerType")
Argument_bufferPointerType :: #force_inline proc(self: ^Argument) -> ^PointerType {
return msgSend(^PointerType, self, "bufferPointerType")
}
@(objc_type=Argument, objc_name="bufferStructType")
Argument_bufferStructType :: #force_inline proc(self: ^Argument) -> ^StructType {
return msgSend(^StructType, self, "bufferStructType")
}
@(objc_type=Argument, objc_name="index")
Argument_index :: #force_inline proc(self: ^Argument) -> NS.Integer {
return msgSend(NS.Integer, self, "index")
}
@(objc_type=Argument, objc_name="isActive")
Argument_isActive :: #force_inline proc(self: ^Argument) -> BOOL {
return msgSend(BOOL, self, "isActive")
}
@(objc_type=Argument, objc_name="isDepthTexture")
Argument_isDepthTexture :: #force_inline proc(self: ^Argument) -> BOOL {
return msgSend(BOOL, self, "isDepthTexture")
}
@(objc_type=Argument, objc_name="name")
Argument_name :: #force_inline proc(self: ^Argument) -> ^NS.String {
return msgSend(^NS.String, self, "name")
}
@(objc_type=Argument, objc_name="textureDataType")
Argument_textureDataType :: #force_inline proc(self: ^Argument) -> DataType {
return msgSend(DataType, self, "textureDataType")
}
@(objc_type=Argument, objc_name="textureType")
Argument_textureType :: #force_inline proc(self: ^Argument) -> TextureType {
return msgSend(TextureType, self, "textureType")
}
@(objc_type=Argument, objc_name="threadgroupMemoryAlignment")
Argument_threadgroupMemoryAlignment :: #force_inline proc(self: ^Argument) -> NS.Integer {
return msgSend(NS.Integer, self, "threadgroupMemoryAlignment")
}
@(objc_type=Argument, objc_name="threadgroupMemoryDataSize")
Argument_threadgroupMemoryDataSize :: #force_inline proc(self: ^Argument) -> NS.Integer {
return msgSend(NS.Integer, self, "threadgroupMemoryDataSize")
}
@(objc_type=Argument, objc_name="type")
Argument_type :: #force_inline proc(self: ^Argument) -> ArgumentType {
return msgSend(ArgumentType, self, "type")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
ArgumentDescriptor
Class Methods:
alloc
argumentDescriptor
Methods:
init
access
arrayLength
constantBlockAlignment
dataType
index
setAccess
setArrayLength
setConstantBlockAlignment
setDataType
setIndex
setTextureType
textureType
*/
@(objc_class="MTLArgumentDescriptor")
ArgumentDescriptor :: struct { using _: NS.Copying(ArgumentDescriptor) }
@(objc_type=ArgumentDescriptor, objc_class_name="alloc")
ArgumentDescriptor_alloc :: #force_inline proc() -> ^ArgumentDescriptor {
return msgSend(^ArgumentDescriptor, ArgumentDescriptor, "alloc")
}
@(objc_type=ArgumentDescriptor, objc_name="init")
ArgumentDescriptor_init :: #force_inline proc(self: ^ArgumentDescriptor) -> ^ArgumentDescriptor {
return msgSend(^ArgumentDescriptor, self, "init")
}
@(objc_type=ArgumentDescriptor, objc_name="access")
ArgumentDescriptor_access :: #force_inline proc(self: ^ArgumentDescriptor) -> ArgumentAccess {
return msgSend(ArgumentAccess, self, "access")
}
@(objc_type=ArgumentDescriptor, objc_class_name="argumentDescriptor")
ArgumentDescriptor_argumentDescriptor :: #force_inline proc() -> ^ArgumentDescriptor {
return msgSend(^ArgumentDescriptor, ArgumentDescriptor, "argumentDescriptor")
}
@(objc_type=ArgumentDescriptor, objc_name="arrayLength")
ArgumentDescriptor_arrayLength :: #force_inline proc(self: ^ArgumentDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "arrayLength")
}
@(objc_type=ArgumentDescriptor, objc_name="constantBlockAlignment")
ArgumentDescriptor_constantBlockAlignment :: #force_inline proc(self: ^ArgumentDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "constantBlockAlignment")
}
@(objc_type=ArgumentDescriptor, objc_name="dataType")
ArgumentDescriptor_dataType :: #force_inline proc(self: ^ArgumentDescriptor) -> DataType {
return msgSend(DataType, self, "dataType")
}
@(objc_type=ArgumentDescriptor, objc_name="index")
ArgumentDescriptor_index :: #force_inline proc(self: ^ArgumentDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "index")
}
@(objc_type=ArgumentDescriptor, objc_name="setAccess")
ArgumentDescriptor_setAccess :: #force_inline proc(self: ^ArgumentDescriptor, access: ArgumentAccess) {
msgSend(nil, self, "setAccess:", access)
}
@(objc_type=ArgumentDescriptor, objc_name="setArrayLength")
ArgumentDescriptor_setArrayLength :: #force_inline proc(self: ^ArgumentDescriptor, arrayLength: NS.Integer) {
msgSend(nil, self, "setArrayLength:", arrayLength)
}
@(objc_type=ArgumentDescriptor, objc_name="setConstantBlockAlignment")
ArgumentDescriptor_setConstantBlockAlignment :: #force_inline proc(self: ^ArgumentDescriptor, constantBlockAlignment: NS.Integer) {
msgSend(nil, self, "setConstantBlockAlignment:", constantBlockAlignment)
}
@(objc_type=ArgumentDescriptor, objc_name="setDataType")
ArgumentDescriptor_setDataType :: #force_inline proc(self: ^ArgumentDescriptor, dataType: DataType) {
msgSend(nil, self, "setDataType:", dataType)
}
@(objc_type=ArgumentDescriptor, objc_name="setIndex")
ArgumentDescriptor_setIndex :: #force_inline proc(self: ^ArgumentDescriptor, index: NS.Integer) {
msgSend(nil, self, "setIndex:", index)
}
@(objc_type=ArgumentDescriptor, objc_name="setTextureType")
ArgumentDescriptor_setTextureType :: #force_inline proc(self: ^ArgumentDescriptor, textureType: TextureType) {
msgSend(nil, self, "setTextureType:", textureType)
}
@(objc_type=ArgumentDescriptor, objc_name="textureType")
ArgumentDescriptor_textureType :: #force_inline proc(self: ^ArgumentDescriptor) -> TextureType {
return msgSend(TextureType, self, "textureType")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
ArrayType
Class Methods:
alloc
Methods:
init
argumentIndexStride
arrayLength
elementArrayType
elementPointerType
elementStructType
elementTextureReferenceType
elementType
stride
*/
@(objc_class="MTLArrayType")
ArrayType :: struct { using _: NS.Object }
@(objc_type=ArrayType, objc_class_name="alloc")
ArrayType_alloc :: #force_inline proc() -> ^ArrayType {
return msgSend(^ArrayType, ArrayType, "alloc")
}
@(objc_type=ArrayType, objc_name="init")
ArrayType_init :: #force_inline proc(self: ^ArrayType) -> ^ArrayType {
return msgSend(^ArrayType, self, "init")
}
@(objc_type=ArrayType, objc_name="argumentIndexStride")
ArrayType_argumentIndexStride :: #force_inline proc(self: ^ArrayType) -> NS.Integer {
return msgSend(NS.Integer, self, "argumentIndexStride")
}
@(objc_type=ArrayType, objc_name="arrayLength")
ArrayType_arrayLength :: #force_inline proc(self: ^ArrayType) -> NS.Integer {
return msgSend(NS.Integer, self, "arrayLength")
}
@(objc_type=ArrayType, objc_name="elementArrayType")
ArrayType_elementArrayType :: #force_inline proc(self: ^ArrayType) -> ^ArrayType {
return msgSend(^ArrayType, self, "elementArrayType")
}
@(objc_type=ArrayType, objc_name="elementPointerType")
ArrayType_elementPointerType :: #force_inline proc(self: ^ArrayType) -> ^PointerType {
return msgSend(^PointerType, self, "elementPointerType")
}
@(objc_type=ArrayType, objc_name="elementStructType")
ArrayType_elementStructType :: #force_inline proc(self: ^ArrayType) -> ^StructType {
return msgSend(^StructType, self, "elementStructType")
}
@(objc_type=ArrayType, objc_name="elementTextureReferenceType")
ArrayType_elementTextureReferenceType :: #force_inline proc(self: ^ArrayType) -> ^TextureReferenceType {
return msgSend(^TextureReferenceType, self, "elementTextureReferenceType")
}
@(objc_type=ArrayType, objc_name="elementType")
ArrayType_elementType :: #force_inline proc(self: ^ArrayType) -> DataType {
return msgSend(DataType, self, "elementType")
}
@(objc_type=ArrayType, objc_name="stride")
ArrayType_stride :: #force_inline proc(self: ^ArrayType) -> NS.Integer {
return msgSend(NS.Integer, self, "stride")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
Attribute
Class Methods:
alloc
Methods:
init
attributeIndex
attributeType
isActive
isPatchControlPointData
isPatchData
name
*/
@(objc_class="MTLAttribute")
Attribute :: struct { using _: NS.Object }
@(objc_type=Attribute, objc_class_name="alloc")
Attribute_alloc :: #force_inline proc() -> ^Attribute {
return msgSend(^Attribute, Attribute, "alloc")
}
@(objc_type=Attribute, objc_name="init")
Attribute_init :: #force_inline proc(self: ^Attribute) -> ^Attribute {
return msgSend(^Attribute, self, "init")
}
@(objc_type=Attribute, objc_name="attributeIndex")
Attribute_attributeIndex :: #force_inline proc(self: ^Attribute) -> NS.Integer {
return msgSend(NS.Integer, self, "attributeIndex")
}
@(objc_type=Attribute, objc_name="attributeType")
Attribute_attributeType :: #force_inline proc(self: ^Attribute) -> DataType {
return msgSend(DataType, self, "attributeType")
}
@(objc_type=Attribute, objc_name="isActive")
Attribute_isActive :: #force_inline proc(self: ^Attribute) -> BOOL {
return msgSend(BOOL, self, "isActive")
}
@(objc_type=Attribute, objc_name="isPatchControlPointData")
Attribute_isPatchControlPointData :: #force_inline proc(self: ^Attribute) -> BOOL {
return msgSend(BOOL, self, "isPatchControlPointData")
}
@(objc_type=Attribute, objc_name="isPatchData")
Attribute_isPatchData :: #force_inline proc(self: ^Attribute) -> BOOL {
return msgSend(BOOL, self, "isPatchData")
}
@(objc_type=Attribute, objc_name="name")
Attribute_name :: #force_inline proc(self: ^Attribute) -> ^NS.String {
return msgSend(^NS.String, self, "name")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
AttributeDescriptor
Class Methods:
alloc
Methods:
init
bufferIndex
format
offset
setBufferIndex
setFormat
setOffset
*/
@(objc_class="MTLAttributeDescriptor")
AttributeDescriptor :: struct { using _: NS.Copying(AttributeDescriptor) }
@(objc_type=AttributeDescriptor, objc_class_name="alloc")
AttributeDescriptor_alloc :: #force_inline proc() -> ^AttributeDescriptor {
return msgSend(^AttributeDescriptor, AttributeDescriptor, "alloc")
}
@(objc_type=AttributeDescriptor, objc_name="init")
AttributeDescriptor_init :: #force_inline proc(self: ^AttributeDescriptor) -> ^AttributeDescriptor {
return msgSend(^AttributeDescriptor, self, "init")
}
@(objc_type=AttributeDescriptor, objc_name="bufferIndex")
AttributeDescriptor_bufferIndex :: #force_inline proc(self: ^AttributeDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "bufferIndex")
}
@(objc_type=AttributeDescriptor, objc_name="format")
AttributeDescriptor_format :: #force_inline proc(self: ^AttributeDescriptor) -> AttributeFormat {
return msgSend(AttributeFormat, self, "format")
}
@(objc_type=AttributeDescriptor, objc_name="offset")
AttributeDescriptor_offset :: #force_inline proc(self: ^AttributeDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "offset")
}
@(objc_type=AttributeDescriptor, objc_name="setBufferIndex")
AttributeDescriptor_setBufferIndex :: #force_inline proc(self: ^AttributeDescriptor, bufferIndex: NS.Integer) {
msgSend(nil, self, "setBufferIndex:", bufferIndex)
}
@(objc_type=AttributeDescriptor, objc_name="setFormat")
AttributeDescriptor_setFormat :: #force_inline proc(self: ^AttributeDescriptor, format: AttributeFormat) {
msgSend(nil, self, "setFormat:", format)
}
@(objc_type=AttributeDescriptor, objc_name="setOffset")
AttributeDescriptor_setOffset :: #force_inline proc(self: ^AttributeDescriptor, offset: NS.Integer) {
msgSend(nil, self, "setOffset:", offset)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
AttributeDescriptorArray
Class Methods:
alloc
Methods:
init
objectAtIndexedSubscript
setObject
*/
@(objc_class="MTLAttributeDescriptorArray")
AttributeDescriptorArray :: struct { using _: NS.Object }
@(objc_type=AttributeDescriptorArray, objc_class_name="alloc")
AttributeDescriptorArray_alloc :: #force_inline proc() -> ^AttributeDescriptorArray {
return msgSend(^AttributeDescriptorArray, AttributeDescriptorArray, "alloc")
}
@(objc_type=AttributeDescriptorArray, objc_name="init")
AttributeDescriptorArray_init :: #force_inline proc(self: ^AttributeDescriptorArray) -> ^AttributeDescriptorArray {
return msgSend(^AttributeDescriptorArray, self, "init")
}
@(objc_type=AttributeDescriptorArray, objc_name="objectAtIndexedSubscript")
AttributeDescriptorArray_objectAtIndexedSubscript :: #force_inline proc(self: ^AttributeDescriptorArray, index: ^NS.Object) -> ^AttributeDescriptor {
return msgSend(^AttributeDescriptor, self, "objectAtIndexedSubscript:", index)
}
@(objc_type=AttributeDescriptorArray, objc_name="setObject")
AttributeDescriptorArray_setObject :: #force_inline proc(self: ^AttributeDescriptorArray, attributeDesc: ^AttributeDescriptor, index: ^NS.Object) {
msgSend(nil, self, "setObject:atIndexedSubscript:", attributeDesc, index)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
BinaryArchiveDescriptor
Class Methods:
alloc
Methods:
init
setUrl
url
*/
@(objc_class="MTLBinaryArchiveDescriptor")
BinaryArchiveDescriptor :: struct { using _: NS.Copying(BinaryArchiveDescriptor) }
@(objc_type=BinaryArchiveDescriptor, objc_class_name="alloc")
BinaryArchiveDescriptor_alloc :: #force_inline proc() -> ^BinaryArchiveDescriptor {
return msgSend(^BinaryArchiveDescriptor, BinaryArchiveDescriptor, "alloc")
}
@(objc_type=BinaryArchiveDescriptor, objc_name="init")
BinaryArchiveDescriptor_init :: #force_inline proc(self: ^BinaryArchiveDescriptor) -> ^BinaryArchiveDescriptor {
return msgSend(^BinaryArchiveDescriptor, self, "init")
}
@(objc_type=BinaryArchiveDescriptor, objc_name="setUrl")
BinaryArchiveDescriptor_setUrl :: #force_inline proc(self: ^BinaryArchiveDescriptor, url: ^NS.URL) {
msgSend(nil, self, "setUrl:", url)
}
@(objc_type=BinaryArchiveDescriptor, objc_name="url")
BinaryArchiveDescriptor_url :: #force_inline proc(self: ^BinaryArchiveDescriptor) -> ^NS.URL {
return msgSend(^NS.URL, self, "url")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
BlitPassDescriptor
Class Methods:
alloc
blitPassDescriptor
Methods:
init
sampleBufferAttachments
*/
@(objc_class="MTLBlitPassDescriptor")
BlitPassDescriptor :: struct { using _: NS.Copying(BlitPassDescriptor) }
@(objc_type=BlitPassDescriptor, objc_class_name="alloc")
BlitPassDescriptor_alloc :: #force_inline proc() -> ^BlitPassDescriptor {
return msgSend(^BlitPassDescriptor, BlitPassDescriptor, "alloc")
}
@(objc_type=BlitPassDescriptor, objc_name="init")
BlitPassDescriptor_init :: #force_inline proc(self: ^BlitPassDescriptor) -> ^BlitPassDescriptor {
return msgSend(^BlitPassDescriptor, self, "init")
}
@(objc_type=BlitPassDescriptor, objc_class_name="blitPassDescriptor")
BlitPassDescriptor_blitPassDescriptor :: #force_inline proc() -> ^BlitPassDescriptor {
return msgSend(^BlitPassDescriptor, BlitPassDescriptor, "blitPassDescriptor")
}
@(objc_type=BlitPassDescriptor, objc_name="sampleBufferAttachments")
BlitPassDescriptor_sampleBufferAttachments :: #force_inline proc(self: ^BlitPassDescriptor) -> ^BlitPassSampleBufferAttachmentDescriptorArray {
return msgSend(^BlitPassSampleBufferAttachmentDescriptorArray, self, "sampleBufferAttachments")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
BlitPassSampleBufferAttachmentDescriptor
Class Methods:
alloc
Methods:
init
endOfEncoderSampleIndex
sampleBuffer
setEndOfEncoderSampleIndex
setSampleBuffer
setStartOfEncoderSampleIndex
startOfEncoderSampleIndex
*/
@(objc_class="MTLBlitPassSampleBufferAttachmentDescriptor")
BlitPassSampleBufferAttachmentDescriptor :: struct { using _: NS.Copying(BlitPassSampleBufferAttachmentDescriptor) }
@(objc_type=BlitPassSampleBufferAttachmentDescriptor, objc_class_name="alloc")
BlitPassSampleBufferAttachmentDescriptor_alloc :: #force_inline proc() -> ^BlitPassSampleBufferAttachmentDescriptor {
return msgSend(^BlitPassSampleBufferAttachmentDescriptor, BlitPassSampleBufferAttachmentDescriptor, "alloc")
}
@(objc_type=BlitPassSampleBufferAttachmentDescriptor, objc_name="init")
BlitPassSampleBufferAttachmentDescriptor_init :: #force_inline proc(self: ^BlitPassSampleBufferAttachmentDescriptor) -> ^BlitPassSampleBufferAttachmentDescriptor {
return msgSend(^BlitPassSampleBufferAttachmentDescriptor, self, "init")
}
@(objc_type=BlitPassSampleBufferAttachmentDescriptor, objc_name="endOfEncoderSampleIndex")
BlitPassSampleBufferAttachmentDescriptor_endOfEncoderSampleIndex :: #force_inline proc(self: ^BlitPassSampleBufferAttachmentDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "endOfEncoderSampleIndex")
}
@(objc_type=BlitPassSampleBufferAttachmentDescriptor, objc_name="sampleBuffer")
BlitPassSampleBufferAttachmentDescriptor_sampleBuffer :: #force_inline proc(self: ^BlitPassSampleBufferAttachmentDescriptor) -> ^BlitPassSampleBufferAttachmentDescriptor {
return msgSend(^BlitPassSampleBufferAttachmentDescriptor, self, "sampleBuffer")
}
@(objc_type=BlitPassSampleBufferAttachmentDescriptor, objc_name="setEndOfEncoderSampleIndex")
BlitPassSampleBufferAttachmentDescriptor_setEndOfEncoderSampleIndex :: #force_inline proc(self: ^BlitPassSampleBufferAttachmentDescriptor, endOfEncoderSampleIndex: NS.Integer) {
msgSend(nil, self, "setEndOfEncoderSampleIndex:", endOfEncoderSampleIndex)
}
@(objc_type=BlitPassSampleBufferAttachmentDescriptor, objc_name="setSampleBuffer")
BlitPassSampleBufferAttachmentDescriptor_setSampleBuffer :: #force_inline proc(self: ^BlitPassSampleBufferAttachmentDescriptor, sampleBuffer: ^NS.Object) {
msgSend(nil, self, "setSampleBuffer:", sampleBuffer)
}
@(objc_type=BlitPassSampleBufferAttachmentDescriptor, objc_name="setStartOfEncoderSampleIndex")
BlitPassSampleBufferAttachmentDescriptor_setStartOfEncoderSampleIndex :: #force_inline proc(self: ^BlitPassSampleBufferAttachmentDescriptor, startOfEncoderSampleIndex: NS.Integer) {
msgSend(nil, self, "setStartOfEncoderSampleIndex:", startOfEncoderSampleIndex)
}
@(objc_type=BlitPassSampleBufferAttachmentDescriptor, objc_name="startOfEncoderSampleIndex")
BlitPassSampleBufferAttachmentDescriptor_startOfEncoderSampleIndex :: #force_inline proc(self: ^BlitPassSampleBufferAttachmentDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "startOfEncoderSampleIndex")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
BlitPassSampleBufferAttachmentDescriptorArray
Class Methods:
alloc
Methods:
init
objectAtIndexedSubscript
setObject
*/
@(objc_class="MTLBlitPassSampleBufferAttachmentDescriptorArray")
BlitPassSampleBufferAttachmentDescriptorArray :: struct { using _: NS.Object }
@(objc_type=BlitPassSampleBufferAttachmentDescriptorArray, objc_class_name="alloc")
BlitPassSampleBufferAttachmentDescriptorArray_alloc :: #force_inline proc() -> ^BlitPassSampleBufferAttachmentDescriptorArray {
return msgSend(^BlitPassSampleBufferAttachmentDescriptorArray, BlitPassSampleBufferAttachmentDescriptorArray, "alloc")
}
@(objc_type=BlitPassSampleBufferAttachmentDescriptorArray, objc_name="init")
BlitPassSampleBufferAttachmentDescriptorArray_init :: #force_inline proc(self: ^BlitPassSampleBufferAttachmentDescriptorArray) -> ^BlitPassSampleBufferAttachmentDescriptorArray {
return msgSend(^BlitPassSampleBufferAttachmentDescriptorArray, self, "init")
}
@(objc_type=BlitPassSampleBufferAttachmentDescriptorArray, objc_name="objectAtIndexedSubscript")
BlitPassSampleBufferAttachmentDescriptorArray_objectAtIndexedSubscript :: #force_inline proc(self: ^BlitPassSampleBufferAttachmentDescriptorArray, attachmentIndex: ^NS.Object) -> ^BlitPassSampleBufferAttachmentDescriptor {
return msgSend(^BlitPassSampleBufferAttachmentDescriptor, self, "objectAtIndexedSubscript:", attachmentIndex)
}
@(objc_type=BlitPassSampleBufferAttachmentDescriptorArray, objc_name="setObject")
BlitPassSampleBufferAttachmentDescriptorArray_setObject :: #force_inline proc(self: ^BlitPassSampleBufferAttachmentDescriptorArray, attachment: ^BlitPassSampleBufferAttachmentDescriptor, attachmentIndex: ^NS.Object) {
msgSend(nil, self, "setObject:atIndexedSubscript:", attachment, attachmentIndex)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
BufferLayoutDescriptor
Class Methods:
alloc
Methods:
init
setStepFunction
setStepRate
setStride
stepFunction
stepRate
stride
*/
@(objc_class="MTLBufferLayoutDescriptor")
BufferLayoutDescriptor :: struct { using _: NS.Copying(BufferLayoutDescriptor) }
@(objc_type=BufferLayoutDescriptor, objc_class_name="alloc")
BufferLayoutDescriptor_alloc :: #force_inline proc() -> ^BufferLayoutDescriptor {
return msgSend(^BufferLayoutDescriptor, BufferLayoutDescriptor, "alloc")
}
@(objc_type=BufferLayoutDescriptor, objc_name="init")
BufferLayoutDescriptor_init :: #force_inline proc(self: ^BufferLayoutDescriptor) -> ^BufferLayoutDescriptor {
return msgSend(^BufferLayoutDescriptor, self, "init")
}
@(objc_type=BufferLayoutDescriptor, objc_name="setStepFunction")
BufferLayoutDescriptor_setStepFunction :: #force_inline proc(self: ^BufferLayoutDescriptor, stepFunction: StepFunction) {
msgSend(nil, self, "setStepFunction:", stepFunction)
}
@(objc_type=BufferLayoutDescriptor, objc_name="setStepRate")
BufferLayoutDescriptor_setStepRate :: #force_inline proc(self: ^BufferLayoutDescriptor, stepRate: NS.Integer) {
msgSend(nil, self, "setStepRate:", stepRate)
}
@(objc_type=BufferLayoutDescriptor, objc_name="setStride")
BufferLayoutDescriptor_setStride :: #force_inline proc(self: ^BufferLayoutDescriptor, stride: NS.Integer) {
msgSend(nil, self, "setStride:", stride)
}
@(objc_type=BufferLayoutDescriptor, objc_name="stepFunction")
BufferLayoutDescriptor_stepFunction :: #force_inline proc(self: ^BufferLayoutDescriptor) -> StepFunction {
return msgSend(StepFunction, self, "stepFunction")
}
@(objc_type=BufferLayoutDescriptor, objc_name="stepRate")
BufferLayoutDescriptor_stepRate :: #force_inline proc(self: ^BufferLayoutDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "stepRate")
}
@(objc_type=BufferLayoutDescriptor, objc_name="stride")
BufferLayoutDescriptor_stride :: #force_inline proc(self: ^BufferLayoutDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "stride")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
BufferLayoutDescriptorArray
Class Methods:
alloc
Methods:
init
objectAtIndexedSubscript
setObject
*/
@(objc_class="MTLBufferLayoutDescriptorArray")
BufferLayoutDescriptorArray :: struct { using _: NS.Object }
@(objc_type=BufferLayoutDescriptorArray, objc_class_name="alloc")
BufferLayoutDescriptorArray_alloc :: #force_inline proc() -> ^BufferLayoutDescriptorArray {
return msgSend(^BufferLayoutDescriptorArray, BufferLayoutDescriptorArray, "alloc")
}
@(objc_type=BufferLayoutDescriptorArray, objc_name="init")
BufferLayoutDescriptorArray_init :: #force_inline proc(self: ^BufferLayoutDescriptorArray) -> ^BufferLayoutDescriptorArray {
return msgSend(^BufferLayoutDescriptorArray, self, "init")
}
@(objc_type=BufferLayoutDescriptorArray, objc_name="objectAtIndexedSubscript")
BufferLayoutDescriptorArray_objectAtIndexedSubscript :: #force_inline proc(self: ^BufferLayoutDescriptorArray, index: ^NS.Object) -> ^BufferLayoutDescriptor {
return msgSend(^BufferLayoutDescriptor, self, "objectAtIndexedSubscript:", index)
}
@(objc_type=BufferLayoutDescriptorArray, objc_name="setObject")
BufferLayoutDescriptorArray_setObject :: #force_inline proc(self: ^BufferLayoutDescriptorArray, bufferDesc: ^BufferLayoutDescriptor, index: ^NS.Object) {
msgSend(nil, self, "setObject:atIndexedSubscript:", bufferDesc, index)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
CaptureDescriptor
Class Methods:
alloc
Methods:
init
captureObject
destination
outputURL
setCaptureObject
setDestination
setOutputURL
*/
@(objc_class="MTLCaptureDescriptor")
CaptureDescriptor :: struct { using _: NS.Copying(CaptureDescriptor) }
@(objc_type=CaptureDescriptor, objc_class_name="alloc")
CaptureDescriptor_alloc :: #force_inline proc() -> ^CaptureDescriptor {
return msgSend(^CaptureDescriptor, CaptureDescriptor, "alloc")
}
@(objc_type=CaptureDescriptor, objc_name="init")
CaptureDescriptor_init :: #force_inline proc(self: ^CaptureDescriptor) -> ^CaptureDescriptor {
return msgSend(^CaptureDescriptor, self, "init")
}
@(objc_type=CaptureDescriptor, objc_name="captureObject")
CaptureDescriptor_captureObject :: #force_inline proc(self: ^CaptureDescriptor) -> ^CaptureDescriptor {
return msgSend(^CaptureDescriptor, self, "captureObject")
}
@(objc_type=CaptureDescriptor, objc_name="destination")
CaptureDescriptor_destination :: #force_inline proc(self: ^CaptureDescriptor) -> CaptureDestination {
return msgSend(CaptureDestination, self, "destination")
}
@(objc_type=CaptureDescriptor, objc_name="outputURL")
CaptureDescriptor_outputURL :: #force_inline proc(self: ^CaptureDescriptor) -> ^NS.URL {
return msgSend(^NS.URL, self, "outputURL")
}
@(objc_type=CaptureDescriptor, objc_name="setCaptureObject")
CaptureDescriptor_setCaptureObject :: #force_inline proc(self: ^CaptureDescriptor, captureObject: ^NS.Object) {
msgSend(nil, self, "setCaptureObject:", captureObject)
}
@(objc_type=CaptureDescriptor, objc_name="setDestination")
CaptureDescriptor_setDestination :: #force_inline proc(self: ^CaptureDescriptor, destination: CaptureDestination) {
msgSend(nil, self, "setDestination:", destination)
}
@(objc_type=CaptureDescriptor, objc_name="setOutputURL")
CaptureDescriptor_setOutputURL :: #force_inline proc(self: ^CaptureDescriptor, outputURL: ^NS.URL) {
msgSend(nil, self, "setOutputURL:", outputURL)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
CaptureManager
Class Methods:
alloc
sharedCaptureManager
Methods:
defaultCaptureScope
init
isCapturing
newCaptureScopeWithCommandQueue
newCaptureScopeWithDevice
setDefaultCaptureScope
startCaptureWithCommandQueue
startCaptureWithDescriptor
startCaptureWithDevice
startCaptureWithScope
stopCapture
supportsDestination
*/
@(objc_class="MTLCaptureManager")
CaptureManager :: struct { using _: NS.Object }
@(objc_type=CaptureManager, objc_class_name="alloc")
CaptureManager_alloc :: #force_inline proc() -> ^CaptureManager {
return msgSend(^CaptureManager, CaptureManager, "alloc")
}
@(objc_type=CaptureManager, objc_name="defaultCaptureScope")
CaptureManager_defaultCaptureScope :: #force_inline proc(self: ^CaptureManager) -> ^CaptureManager {
return msgSend(^CaptureManager, self, "defaultCaptureScope")
}
@(objc_type=CaptureManager, objc_name="init")
CaptureManager_init :: #force_inline proc(self: ^CaptureManager) -> ^CaptureManager {
return msgSend(^CaptureManager, self, "init")
}
@(objc_type=CaptureManager, objc_name="isCapturing")
CaptureManager_isCapturing :: #force_inline proc(self: ^CaptureManager) -> BOOL {
return msgSend(BOOL, self, "isCapturing")
}
@(objc_type=CaptureManager, objc_name="newCaptureScopeWithCommandQueue")
CaptureManager_newCaptureScopeWithCommandQueue :: #force_inline proc(self: ^CaptureManager, commandQueue: ^NS.Object) -> ^CaptureManager {
return msgSend(^CaptureManager, self, "newCaptureScopeWithCommandQueue:", commandQueue)
}
@(objc_type=CaptureManager, objc_name="newCaptureScopeWithDevice")
CaptureManager_newCaptureScopeWithDevice :: #force_inline proc(self: ^CaptureManager, device: ^NS.Object) -> ^CaptureManager {
return msgSend(^CaptureManager, self, "newCaptureScopeWithDevice:", device)
}
@(objc_type=CaptureManager, objc_name="setDefaultCaptureScope")
CaptureManager_setDefaultCaptureScope :: #force_inline proc(self: ^CaptureManager, defaultCaptureScope: ^NS.Object) {
msgSend(nil, self, "setDefaultCaptureScope:", defaultCaptureScope)
}
@(objc_type=CaptureManager, objc_class_name="sharedCaptureManager")
CaptureManager_sharedCaptureManager :: #force_inline proc() -> ^CaptureManager {
return msgSend(^CaptureManager, CaptureManager, "sharedCaptureManager")
}
@(objc_type=CaptureManager, objc_name="startCaptureWithCommandQueue")
CaptureManager_startCaptureWithCommandQueue :: #force_inline proc(self: ^CaptureManager, commandQueue: ^NS.Object) {
msgSend(nil, self, "startCaptureWithCommandQueue:", commandQueue)
}
@(objc_type=CaptureManager, objc_name="startCaptureWithDescriptor")
CaptureManager_startCaptureWithDescriptor :: #force_inline proc(self: ^CaptureManager, descriptor: ^CaptureDescriptor, error: ^^NS.Error ) -> BOOL {
return msgSend(BOOL, self, "startCaptureWithDescriptor:error:", descriptor, error)
}
@(objc_type=CaptureManager, objc_name="startCaptureWithDevice")
CaptureManager_startCaptureWithDevice :: #force_inline proc(self: ^CaptureManager, device: ^NS.Object) {
msgSend(nil, self, "startCaptureWithDevice:", device)
}
@(objc_type=CaptureManager, objc_name="startCaptureWithScope")
CaptureManager_startCaptureWithScope :: #force_inline proc(self: ^CaptureManager, captureScope: ^NS.Object) {
msgSend(nil, self, "startCaptureWithScope:", captureScope)
}
@(objc_type=CaptureManager, objc_name="stopCapture")
CaptureManager_stopCapture :: #force_inline proc(self: ^CaptureManager) {
msgSend(nil, self, "stopCapture")
}
@(objc_type=CaptureManager, objc_name="supportsDestination")
CaptureManager_supportsDestination :: #force_inline proc(self: ^CaptureManager, destination: CaptureDestination) -> BOOL {
return msgSend(BOOL, self, "supportsDestination:", destination)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
CommandBufferDescriptor
Class Methods:
alloc
Methods:
init
errorOptions
retainedReferences
setErrorOptions
setRetainedReferences
*/
@(objc_class="MTLCommandBufferDescriptor")
CommandBufferDescriptor :: struct { using _: NS.Copying(CommandBufferDescriptor) }
@(objc_type=CommandBufferDescriptor, objc_class_name="alloc")
CommandBufferDescriptor_alloc :: #force_inline proc() -> ^CommandBufferDescriptor {
return msgSend(^CommandBufferDescriptor, CommandBufferDescriptor, "alloc")
}
@(objc_type=CommandBufferDescriptor, objc_name="init")
CommandBufferDescriptor_init :: #force_inline proc(self: ^CommandBufferDescriptor) -> ^CommandBufferDescriptor {
return msgSend(^CommandBufferDescriptor, self, "init")
}
@(objc_type=CommandBufferDescriptor, objc_name="errorOptions")
CommandBufferDescriptor_errorOptions :: #force_inline proc(self: ^CommandBufferDescriptor) -> CommandBufferErrorOption {
return msgSend(CommandBufferErrorOption, self, "errorOptions")
}
@(objc_type=CommandBufferDescriptor, objc_name="retainedReferences")
CommandBufferDescriptor_retainedReferences :: #force_inline proc(self: ^CommandBufferDescriptor) -> BOOL {
return msgSend(BOOL, self, "retainedReferences")
}
@(objc_type=CommandBufferDescriptor, objc_name="setErrorOptions")
CommandBufferDescriptor_setErrorOptions :: #force_inline proc(self: ^CommandBufferDescriptor, errorOptions: CommandBufferErrorOption) {
msgSend(nil, self, "setErrorOptions:", errorOptions)
}
@(objc_type=CommandBufferDescriptor, objc_name="setRetainedReferences")
CommandBufferDescriptor_setRetainedReferences :: #force_inline proc(self: ^CommandBufferDescriptor, retainedReferences: BOOL) {
msgSend(nil, self, "setRetainedReferences:", retainedReferences)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
CompileOptions
Class Methods:
alloc
Methods:
init
fastMathEnabled
installName
languageVersion
libraries
libraryType
preprocessorMacros
preserveInvariance
setFastMathEnabled
setInstallName
setLanguageVersion
setLibraries
setLibraryType
setPreprocessorMacros
setPreserveInvariance
*/
@(objc_class="MTLCompileOptions")
CompileOptions :: struct { using _: NS.Copying(CompileOptions) }
@(objc_type=CompileOptions, objc_class_name="alloc")
CompileOptions_alloc :: #force_inline proc() -> ^CompileOptions {
return msgSend(^CompileOptions, CompileOptions, "alloc")
}
@(objc_type=CompileOptions, objc_name="init")
CompileOptions_init :: #force_inline proc(self: ^CompileOptions) -> ^CompileOptions {
return msgSend(^CompileOptions, self, "init")
}
@(objc_type=CompileOptions, objc_name="fastMathEnabled")
CompileOptions_fastMathEnabled :: #force_inline proc(self: ^CompileOptions) -> BOOL {
return msgSend(BOOL, self, "fastMathEnabled")
}
@(objc_type=CompileOptions, objc_name="installName")
CompileOptions_installName :: #force_inline proc(self: ^CompileOptions) -> ^NS.String {
return msgSend(^NS.String, self, "installName")
}
@(objc_type=CompileOptions, objc_name="languageVersion")
CompileOptions_languageVersion :: #force_inline proc(self: ^CompileOptions) -> LanguageVersion {
return msgSend(LanguageVersion, self, "languageVersion")
}
@(objc_type=CompileOptions, objc_name="libraries")
CompileOptions_libraries :: #force_inline proc(self: ^CompileOptions) -> ^NS.Array {
return msgSend(^NS.Array, self, "libraries")
}
@(objc_type=CompileOptions, objc_name="libraryType")
CompileOptions_libraryType :: #force_inline proc(self: ^CompileOptions) -> LibraryType {
return msgSend(LibraryType, self, "libraryType")
}
@(objc_type=CompileOptions, objc_name="preprocessorMacros")
CompileOptions_preprocessorMacros :: #force_inline proc(self: ^CompileOptions) -> ^NS.Dictionary {
return msgSend(^NS.Dictionary, self, "preprocessorMacros")
}
@(objc_type=CompileOptions, objc_name="preserveInvariance")
CompileOptions_preserveInvariance :: #force_inline proc(self: ^CompileOptions) -> BOOL {
return msgSend(BOOL, self, "preserveInvariance")
}
@(objc_type=CompileOptions, objc_name="setFastMathEnabled")
CompileOptions_setFastMathEnabled :: #force_inline proc(self: ^CompileOptions, fastMathEnabled: BOOL) {
msgSend(nil, self, "setFastMathEnabled:", fastMathEnabled)
}
@(objc_type=CompileOptions, objc_name="setInstallName")
CompileOptions_setInstallName :: #force_inline proc(self: ^CompileOptions, installName: ^NS.String) {
msgSend(nil, self, "setInstallName:", installName)
}
@(objc_type=CompileOptions, objc_name="setLanguageVersion")
CompileOptions_setLanguageVersion :: #force_inline proc(self: ^CompileOptions, languageVersion: LanguageVersion) {
msgSend(nil, self, "setLanguageVersion:", languageVersion)
}
@(objc_type=CompileOptions, objc_name="setLibraries")
CompileOptions_setLibraries :: #force_inline proc(self: ^CompileOptions, libraries: ^NS.Array) {
msgSend(nil, self, "setLibraries:", libraries)
}
@(objc_type=CompileOptions, objc_name="setLibraryType")
CompileOptions_setLibraryType :: #force_inline proc(self: ^CompileOptions, libraryType: LibraryType) {
msgSend(nil, self, "setLibraryType:", libraryType)
}
@(objc_type=CompileOptions, objc_name="setPreprocessorMacros")
CompileOptions_setPreprocessorMacros :: #force_inline proc(self: ^CompileOptions, preprocessorMacros: ^NS.Dictionary) {
msgSend(nil, self, "setPreprocessorMacros:", preprocessorMacros)
}
@(objc_type=CompileOptions, objc_name="setPreserveInvariance")
CompileOptions_setPreserveInvariance :: #force_inline proc(self: ^CompileOptions, preserveInvariance: BOOL) {
msgSend(nil, self, "setPreserveInvariance:", preserveInvariance)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
ComputePassDescriptor
Class Methods:
alloc
computePassDescriptor
Methods:
init
dispatchType
sampleBufferAttachments
setDispatchType
*/
@(objc_class="MTLComputePassDescriptor")
ComputePassDescriptor :: struct { using _: NS.Copying(ComputePassDescriptor) }
@(objc_type=ComputePassDescriptor, objc_class_name="alloc")
ComputePassDescriptor_alloc :: #force_inline proc() -> ^ComputePassDescriptor {
return msgSend(^ComputePassDescriptor, ComputePassDescriptor, "alloc")
}
@(objc_type=ComputePassDescriptor, objc_name="init")
ComputePassDescriptor_init :: #force_inline proc(self: ^ComputePassDescriptor) -> ^ComputePassDescriptor {
return msgSend(^ComputePassDescriptor, self, "init")
}
@(objc_type=ComputePassDescriptor, objc_class_name="computePassDescriptor")
ComputePassDescriptor_computePassDescriptor :: #force_inline proc() -> ^ComputePassDescriptor {
return msgSend(^ComputePassDescriptor, ComputePassDescriptor, "computePassDescriptor")
}
@(objc_type=ComputePassDescriptor, objc_name="dispatchType")
ComputePassDescriptor_dispatchType :: #force_inline proc(self: ^ComputePassDescriptor) -> DispatchType {
return msgSend(DispatchType, self, "dispatchType")
}
@(objc_type=ComputePassDescriptor, objc_name="sampleBufferAttachments")
ComputePassDescriptor_sampleBufferAttachments :: #force_inline proc(self: ^ComputePassDescriptor) -> ^ComputePassSampleBufferAttachmentDescriptorArray {
return msgSend(^ComputePassSampleBufferAttachmentDescriptorArray, self, "sampleBufferAttachments")
}
@(objc_type=ComputePassDescriptor, objc_name="setDispatchType")
ComputePassDescriptor_setDispatchType :: #force_inline proc(self: ^ComputePassDescriptor, dispatchType: DispatchType) {
msgSend(nil, self, "setDispatchType:", dispatchType)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
ComputePassSampleBufferAttachmentDescriptor
Class Methods:
alloc
Methods:
init
endOfEncoderSampleIndex
sampleBuffer
setEndOfEncoderSampleIndex
setSampleBuffer
setStartOfEncoderSampleIndex
startOfEncoderSampleIndex
*/
@(objc_class="MTLComputePassSampleBufferAttachmentDescriptor")
ComputePassSampleBufferAttachmentDescriptor :: struct { using _: NS.Copying(ComputePassSampleBufferAttachmentDescriptor) }
@(objc_type=ComputePassSampleBufferAttachmentDescriptor, objc_class_name="alloc")
ComputePassSampleBufferAttachmentDescriptor_alloc :: #force_inline proc() -> ^ComputePassSampleBufferAttachmentDescriptor {
return msgSend(^ComputePassSampleBufferAttachmentDescriptor, ComputePassSampleBufferAttachmentDescriptor, "alloc")
}
@(objc_type=ComputePassSampleBufferAttachmentDescriptor, objc_name="init")
ComputePassSampleBufferAttachmentDescriptor_init :: #force_inline proc(self: ^ComputePassSampleBufferAttachmentDescriptor) -> ^ComputePassSampleBufferAttachmentDescriptor {
return msgSend(^ComputePassSampleBufferAttachmentDescriptor, self, "init")
}
@(objc_type=ComputePassSampleBufferAttachmentDescriptor, objc_name="endOfEncoderSampleIndex")
ComputePassSampleBufferAttachmentDescriptor_endOfEncoderSampleIndex :: #force_inline proc(self: ^ComputePassSampleBufferAttachmentDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "endOfEncoderSampleIndex")
}
@(objc_type=ComputePassSampleBufferAttachmentDescriptor, objc_name="sampleBuffer")
ComputePassSampleBufferAttachmentDescriptor_sampleBuffer :: #force_inline proc(self: ^ComputePassSampleBufferAttachmentDescriptor) -> ^ComputePassSampleBufferAttachmentDescriptor {
return msgSend(^ComputePassSampleBufferAttachmentDescriptor, self, "sampleBuffer")
}
@(objc_type=ComputePassSampleBufferAttachmentDescriptor, objc_name="setEndOfEncoderSampleIndex")
ComputePassSampleBufferAttachmentDescriptor_setEndOfEncoderSampleIndex :: #force_inline proc(self: ^ComputePassSampleBufferAttachmentDescriptor, endOfEncoderSampleIndex: NS.Integer) {
msgSend(nil, self, "setEndOfEncoderSampleIndex:", endOfEncoderSampleIndex)
}
@(objc_type=ComputePassSampleBufferAttachmentDescriptor, objc_name="setSampleBuffer")
ComputePassSampleBufferAttachmentDescriptor_setSampleBuffer :: #force_inline proc(self: ^ComputePassSampleBufferAttachmentDescriptor, sampleBuffer: ^NS.Object) {
msgSend(nil, self, "setSampleBuffer:", sampleBuffer)
}
@(objc_type=ComputePassSampleBufferAttachmentDescriptor, objc_name="setStartOfEncoderSampleIndex")
ComputePassSampleBufferAttachmentDescriptor_setStartOfEncoderSampleIndex :: #force_inline proc(self: ^ComputePassSampleBufferAttachmentDescriptor, startOfEncoderSampleIndex: NS.Integer) {
msgSend(nil, self, "setStartOfEncoderSampleIndex:", startOfEncoderSampleIndex)
}
@(objc_type=ComputePassSampleBufferAttachmentDescriptor, objc_name="startOfEncoderSampleIndex")
ComputePassSampleBufferAttachmentDescriptor_startOfEncoderSampleIndex :: #force_inline proc(self: ^ComputePassSampleBufferAttachmentDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "startOfEncoderSampleIndex")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
ComputePassSampleBufferAttachmentDescriptorArray
Class Methods:
alloc
Methods:
init
objectAtIndexedSubscript
setObject
*/
@(objc_class="MTLComputePassSampleBufferAttachmentDescriptorArray")
ComputePassSampleBufferAttachmentDescriptorArray :: struct { using _: NS.Object }
@(objc_type=ComputePassSampleBufferAttachmentDescriptorArray, objc_class_name="alloc")
ComputePassSampleBufferAttachmentDescriptorArray_alloc :: #force_inline proc() -> ^ComputePassSampleBufferAttachmentDescriptorArray {
return msgSend(^ComputePassSampleBufferAttachmentDescriptorArray, ComputePassSampleBufferAttachmentDescriptorArray, "alloc")
}
@(objc_type=ComputePassSampleBufferAttachmentDescriptorArray, objc_name="init")
ComputePassSampleBufferAttachmentDescriptorArray_init :: #force_inline proc(self: ^ComputePassSampleBufferAttachmentDescriptorArray) -> ^ComputePassSampleBufferAttachmentDescriptorArray {
return msgSend(^ComputePassSampleBufferAttachmentDescriptorArray, self, "init")
}
@(objc_type=ComputePassSampleBufferAttachmentDescriptorArray, objc_name="objectAtIndexedSubscript")
ComputePassSampleBufferAttachmentDescriptorArray_objectAtIndexedSubscript :: #force_inline proc(self: ^ComputePassSampleBufferAttachmentDescriptorArray, attachmentIndex: ^NS.Object) -> ^ComputePassSampleBufferAttachmentDescriptor {
return msgSend(^ComputePassSampleBufferAttachmentDescriptor, self, "objectAtIndexedSubscript:", attachmentIndex)
}
@(objc_type=ComputePassSampleBufferAttachmentDescriptorArray, objc_name="setObject")
ComputePassSampleBufferAttachmentDescriptorArray_setObject :: #force_inline proc(self: ^ComputePassSampleBufferAttachmentDescriptorArray, attachment: ^ComputePassSampleBufferAttachmentDescriptor, attachmentIndex: ^NS.Object) {
msgSend(nil, self, "setObject:atIndexedSubscript:", attachment, attachmentIndex)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
ComputePipelineDescriptor
Class Methods:
alloc
Methods:
init
binaryArchives
buffers
computeFunction
insertLibraries
label
linkedFunctions
maxCallStackDepth
maxTotalThreadsPerThreadgroup
reset
setBinaryArchives
setComputeFunction
setInsertLibraries
setLabel
setLinkedFunctions
setMaxCallStackDepth
setMaxTotalThreadsPerThreadgroup
setStageInputDescriptor
setSupportAddingBinaryFunctions
setSupportIndirectCommandBuffers
setThreadGroupSizeIsMultipleOfThreadExecutionWidth
stageInputDescriptor
supportAddingBinaryFunctions
supportIndirectCommandBuffers
threadGroupSizeIsMultipleOfThreadExecutionWidth
*/
@(objc_class="MTLComputePipelineDescriptor")
ComputePipelineDescriptor :: struct { using _: NS.Copying(ComputePipelineDescriptor) }
@(objc_type=ComputePipelineDescriptor, objc_class_name="alloc")
ComputePipelineDescriptor_alloc :: #force_inline proc() -> ^ComputePipelineDescriptor {
return msgSend(^ComputePipelineDescriptor, ComputePipelineDescriptor, "alloc")
}
@(objc_type=ComputePipelineDescriptor, objc_name="init")
ComputePipelineDescriptor_init :: #force_inline proc(self: ^ComputePipelineDescriptor) -> ^ComputePipelineDescriptor {
return msgSend(^ComputePipelineDescriptor, self, "init")
}
@(objc_type=ComputePipelineDescriptor, objc_name="binaryArchives")
ComputePipelineDescriptor_binaryArchives :: #force_inline proc(self: ^ComputePipelineDescriptor) -> ^NS.Array {
return msgSend(^NS.Array, self, "binaryArchives")
}
@(objc_type=ComputePipelineDescriptor, objc_name="buffers")
ComputePipelineDescriptor_buffers :: #force_inline proc(self: ^ComputePipelineDescriptor) -> ^PipelineBufferDescriptorArray {
return msgSend(^PipelineBufferDescriptorArray, self, "buffers")
}
@(objc_type=ComputePipelineDescriptor, objc_name="computeFunction")
ComputePipelineDescriptor_computeFunction :: #force_inline proc(self: ^ComputePipelineDescriptor) -> ^ComputePipelineDescriptor {
return msgSend(^ComputePipelineDescriptor, self, "computeFunction")
}
@(objc_type=ComputePipelineDescriptor, objc_name="insertLibraries")
ComputePipelineDescriptor_insertLibraries :: #force_inline proc(self: ^ComputePipelineDescriptor) -> ^NS.Array {
return msgSend(^NS.Array, self, "insertLibraries")
}
@(objc_type=ComputePipelineDescriptor, objc_name="label")
ComputePipelineDescriptor_label :: #force_inline proc(self: ^ComputePipelineDescriptor) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
@(objc_type=ComputePipelineDescriptor, objc_name="linkedFunctions")
ComputePipelineDescriptor_linkedFunctions :: #force_inline proc(self: ^ComputePipelineDescriptor) -> ^LinkedFunctions {
return msgSend(^LinkedFunctions, self, "linkedFunctions")
}
@(objc_type=ComputePipelineDescriptor, objc_name="maxCallStackDepth")
ComputePipelineDescriptor_maxCallStackDepth :: #force_inline proc(self: ^ComputePipelineDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "maxCallStackDepth")
}
@(objc_type=ComputePipelineDescriptor, objc_name="maxTotalThreadsPerThreadgroup")
ComputePipelineDescriptor_maxTotalThreadsPerThreadgroup :: #force_inline proc(self: ^ComputePipelineDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "maxTotalThreadsPerThreadgroup")
}
@(objc_type=ComputePipelineDescriptor, objc_name="reset")
ComputePipelineDescriptor_reset :: #force_inline proc(self: ^ComputePipelineDescriptor) {
msgSend(nil, self, "reset")
}
@(objc_type=ComputePipelineDescriptor, objc_name="setBinaryArchives")
ComputePipelineDescriptor_setBinaryArchives :: #force_inline proc(self: ^ComputePipelineDescriptor, binaryArchives: ^NS.Array) {
msgSend(nil, self, "setBinaryArchives:", binaryArchives)
}
@(objc_type=ComputePipelineDescriptor, objc_name="setComputeFunction")
ComputePipelineDescriptor_setComputeFunction :: #force_inline proc(self: ^ComputePipelineDescriptor, computeFunction: ^NS.Object) {
msgSend(nil, self, "setComputeFunction:", computeFunction)
}
@(objc_type=ComputePipelineDescriptor, objc_name="setInsertLibraries")
ComputePipelineDescriptor_setInsertLibraries :: #force_inline proc(self: ^ComputePipelineDescriptor, insertLibraries: ^NS.Array) {
msgSend(nil, self, "setInsertLibraries:", insertLibraries)
}
@(objc_type=ComputePipelineDescriptor, objc_name="setLabel")
ComputePipelineDescriptor_setLabel :: #force_inline proc(self: ^ComputePipelineDescriptor, label: ^NS.String) {
msgSend(nil, self, "setLabel:", label)
}
@(objc_type=ComputePipelineDescriptor, objc_name="setLinkedFunctions")
ComputePipelineDescriptor_setLinkedFunctions :: #force_inline proc(self: ^ComputePipelineDescriptor, linkedFunctions: ^LinkedFunctions) {
msgSend(nil, self, "setLinkedFunctions:", linkedFunctions)
}
@(objc_type=ComputePipelineDescriptor, objc_name="setMaxCallStackDepth")
ComputePipelineDescriptor_setMaxCallStackDepth :: #force_inline proc(self: ^ComputePipelineDescriptor, maxCallStackDepth: NS.Integer) {
msgSend(nil, self, "setMaxCallStackDepth:", maxCallStackDepth)
}
@(objc_type=ComputePipelineDescriptor, objc_name="setMaxTotalThreadsPerThreadgroup")
ComputePipelineDescriptor_setMaxTotalThreadsPerThreadgroup :: #force_inline proc(self: ^ComputePipelineDescriptor, maxTotalThreadsPerThreadgroup: NS.Integer) {
msgSend(nil, self, "setMaxTotalThreadsPerThreadgroup:", maxTotalThreadsPerThreadgroup)
}
@(objc_type=ComputePipelineDescriptor, objc_name="setStageInputDescriptor")
ComputePipelineDescriptor_setStageInputDescriptor :: #force_inline proc(self: ^ComputePipelineDescriptor, stageInputDescriptor: ^StageInputOutputDescriptor) {
msgSend(nil, self, "setStageInputDescriptor:", stageInputDescriptor)
}
@(objc_type=ComputePipelineDescriptor, objc_name="setSupportAddingBinaryFunctions")
ComputePipelineDescriptor_setSupportAddingBinaryFunctions :: #force_inline proc(self: ^ComputePipelineDescriptor, supportAddingBinaryFunctions: BOOL) {
msgSend(nil, self, "setSupportAddingBinaryFunctions:", supportAddingBinaryFunctions)
}
@(objc_type=ComputePipelineDescriptor, objc_name="setSupportIndirectCommandBuffers")
ComputePipelineDescriptor_setSupportIndirectCommandBuffers :: #force_inline proc(self: ^ComputePipelineDescriptor, supportIndirectCommandBuffers: BOOL) {
msgSend(nil, self, "setSupportIndirectCommandBuffers:", supportIndirectCommandBuffers)
}
@(objc_type=ComputePipelineDescriptor, objc_name="setThreadGroupSizeIsMultipleOfThreadExecutionWidth")
ComputePipelineDescriptor_setThreadGroupSizeIsMultipleOfThreadExecutionWidth :: #force_inline proc(self: ^ComputePipelineDescriptor, threadGroupSizeIsMultipleOfThreadExecutionWidth: BOOL) {
msgSend(nil, self, "setThreadGroupSizeIsMultipleOfThreadExecutionWidth:", threadGroupSizeIsMultipleOfThreadExecutionWidth)
}
@(objc_type=ComputePipelineDescriptor, objc_name="stageInputDescriptor")
ComputePipelineDescriptor_stageInputDescriptor :: #force_inline proc(self: ^ComputePipelineDescriptor) -> ^StageInputOutputDescriptor {
return msgSend(^StageInputOutputDescriptor, self, "stageInputDescriptor")
}
@(objc_type=ComputePipelineDescriptor, objc_name="supportAddingBinaryFunctions")
ComputePipelineDescriptor_supportAddingBinaryFunctions :: #force_inline proc(self: ^ComputePipelineDescriptor) -> BOOL {
return msgSend(BOOL, self, "supportAddingBinaryFunctions")
}
@(objc_type=ComputePipelineDescriptor, objc_name="supportIndirectCommandBuffers")
ComputePipelineDescriptor_supportIndirectCommandBuffers :: #force_inline proc(self: ^ComputePipelineDescriptor) -> BOOL {
return msgSend(BOOL, self, "supportIndirectCommandBuffers")
}
@(objc_type=ComputePipelineDescriptor, objc_name="threadGroupSizeIsMultipleOfThreadExecutionWidth")
ComputePipelineDescriptor_threadGroupSizeIsMultipleOfThreadExecutionWidth :: #force_inline proc(self: ^ComputePipelineDescriptor) -> BOOL {
return msgSend(BOOL, self, "threadGroupSizeIsMultipleOfThreadExecutionWidth")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
ComputePipelineReflection
Class Methods:
alloc
Methods:
init
arguments
*/
@(objc_class="MTLComputePipelineReflection")
ComputePipelineReflection :: struct { using _: NS.Object }
@(objc_type=ComputePipelineReflection, objc_class_name="alloc")
ComputePipelineReflection_alloc :: #force_inline proc() -> ^ComputePipelineReflection {
return msgSend(^ComputePipelineReflection, ComputePipelineReflection, "alloc")
}
@(objc_type=ComputePipelineReflection, objc_name="init")
ComputePipelineReflection_init :: #force_inline proc(self: ^ComputePipelineReflection) -> ^ComputePipelineReflection {
return msgSend(^ComputePipelineReflection, self, "init")
}
@(objc_type=ComputePipelineReflection, objc_name="arguments")
ComputePipelineReflection_arguments :: #force_inline proc(self: ^ComputePipelineReflection) -> ^NS.Array {
return msgSend(^NS.Array, self, "arguments")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
CounterSampleBufferDescriptor
Class Methods:
alloc
Methods:
init
counterSet
label
sampleCount
setCounterSet
setLabel
setSampleCount
setStorageMode
storageMode
*/
@(objc_class="MTLCounterSampleBufferDescriptor")
CounterSampleBufferDescriptor :: struct { using _: NS.Copying(CounterSampleBufferDescriptor) }
@(objc_type=CounterSampleBufferDescriptor, objc_class_name="alloc")
CounterSampleBufferDescriptor_alloc :: #force_inline proc() -> ^CounterSampleBufferDescriptor {
return msgSend(^CounterSampleBufferDescriptor, CounterSampleBufferDescriptor, "alloc")
}
@(objc_type=CounterSampleBufferDescriptor, objc_name="init")
CounterSampleBufferDescriptor_init :: #force_inline proc(self: ^CounterSampleBufferDescriptor) -> ^CounterSampleBufferDescriptor {
return msgSend(^CounterSampleBufferDescriptor, self, "init")
}
@(objc_type=CounterSampleBufferDescriptor, objc_name="counterSet")
CounterSampleBufferDescriptor_counterSet :: #force_inline proc(self: ^CounterSampleBufferDescriptor) -> ^CounterSampleBufferDescriptor {
return msgSend(^CounterSampleBufferDescriptor, self, "counterSet")
}
@(objc_type=CounterSampleBufferDescriptor, objc_name="label")
CounterSampleBufferDescriptor_label :: #force_inline proc(self: ^CounterSampleBufferDescriptor) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
@(objc_type=CounterSampleBufferDescriptor, objc_name="sampleCount")
CounterSampleBufferDescriptor_sampleCount :: #force_inline proc(self: ^CounterSampleBufferDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "sampleCount")
}
@(objc_type=CounterSampleBufferDescriptor, objc_name="setCounterSet")
CounterSampleBufferDescriptor_setCounterSet :: #force_inline proc(self: ^CounterSampleBufferDescriptor, counterSet: ^NS.Object) {
msgSend(nil, self, "setCounterSet:", counterSet)
}
@(objc_type=CounterSampleBufferDescriptor, objc_name="setLabel")
CounterSampleBufferDescriptor_setLabel :: #force_inline proc(self: ^CounterSampleBufferDescriptor, label: ^NS.String) {
msgSend(nil, self, "setLabel:", label)
}
@(objc_type=CounterSampleBufferDescriptor, objc_name="setSampleCount")
CounterSampleBufferDescriptor_setSampleCount :: #force_inline proc(self: ^CounterSampleBufferDescriptor, sampleCount: NS.Integer) {
msgSend(nil, self, "setSampleCount:", sampleCount)
}
@(objc_type=CounterSampleBufferDescriptor, objc_name="setStorageMode")
CounterSampleBufferDescriptor_setStorageMode :: #force_inline proc(self: ^CounterSampleBufferDescriptor, storageMode: StorageMode) {
msgSend(nil, self, "setStorageMode:", storageMode)
}
@(objc_type=CounterSampleBufferDescriptor, objc_name="storageMode")
CounterSampleBufferDescriptor_storageMode :: #force_inline proc(self: ^CounterSampleBufferDescriptor) -> StorageMode {
return msgSend(StorageMode, self, "storageMode")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
DepthStencilDescriptor
Class Methods:
alloc
Methods:
init
backFaceStencil
depthCompareFunction
frontFaceStencil
isDepthWriteEnabled
label
setBackFaceStencil
setDepthCompareFunction
setDepthWriteEnabled
setFrontFaceStencil
setLabel
*/
@(objc_class="MTLDepthStencilDescriptor")
DepthStencilDescriptor :: struct { using _: NS.Copying(DepthStencilDescriptor) }
@(objc_type=DepthStencilDescriptor, objc_class_name="alloc")
DepthStencilDescriptor_alloc :: #force_inline proc() -> ^DepthStencilDescriptor {
return msgSend(^DepthStencilDescriptor, DepthStencilDescriptor, "alloc")
}
@(objc_type=DepthStencilDescriptor, objc_name="init")
DepthStencilDescriptor_init :: #force_inline proc(self: ^DepthStencilDescriptor) -> ^DepthStencilDescriptor {
return msgSend(^DepthStencilDescriptor, self, "init")
}
@(objc_type=DepthStencilDescriptor, objc_name="backFaceStencil")
DepthStencilDescriptor_backFaceStencil :: #force_inline proc(self: ^DepthStencilDescriptor) -> ^StencilDescriptor {
return msgSend(^StencilDescriptor, self, "backFaceStencil")
}
@(objc_type=DepthStencilDescriptor, objc_name="depthCompareFunction")
DepthStencilDescriptor_depthCompareFunction :: #force_inline proc(self: ^DepthStencilDescriptor) -> CompareFunction {
return msgSend(CompareFunction, self, "depthCompareFunction")
}
@(objc_type=DepthStencilDescriptor, objc_name="frontFaceStencil")
DepthStencilDescriptor_frontFaceStencil :: #force_inline proc(self: ^DepthStencilDescriptor) -> ^StencilDescriptor {
return msgSend(^StencilDescriptor, self, "frontFaceStencil")
}
@(objc_type=DepthStencilDescriptor, objc_name="isDepthWriteEnabled")
DepthStencilDescriptor_isDepthWriteEnabled :: #force_inline proc(self: ^DepthStencilDescriptor) -> BOOL {
return msgSend(BOOL, self, "isDepthWriteEnabled")
}
@(objc_type=DepthStencilDescriptor, objc_name="label")
DepthStencilDescriptor_label :: #force_inline proc(self: ^DepthStencilDescriptor) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
@(objc_type=DepthStencilDescriptor, objc_name="setBackFaceStencil")
DepthStencilDescriptor_setBackFaceStencil :: #force_inline proc(self: ^DepthStencilDescriptor, backFaceStencil: ^StencilDescriptor) {
msgSend(nil, self, "setBackFaceStencil:", backFaceStencil)
}
@(objc_type=DepthStencilDescriptor, objc_name="setDepthCompareFunction")
DepthStencilDescriptor_setDepthCompareFunction :: #force_inline proc(self: ^DepthStencilDescriptor, depthCompareFunction: CompareFunction) {
msgSend(nil, self, "setDepthCompareFunction:", depthCompareFunction)
}
@(objc_type=DepthStencilDescriptor, objc_name="setDepthWriteEnabled")
DepthStencilDescriptor_setDepthWriteEnabled :: #force_inline proc(self: ^DepthStencilDescriptor, depthWriteEnabled: BOOL) {
msgSend(nil, self, "setDepthWriteEnabled:", depthWriteEnabled)
}
@(objc_type=DepthStencilDescriptor, objc_name="setFrontFaceStencil")
DepthStencilDescriptor_setFrontFaceStencil :: #force_inline proc(self: ^DepthStencilDescriptor, frontFaceStencil: ^StencilDescriptor) {
msgSend(nil, self, "setFrontFaceStencil:", frontFaceStencil)
}
@(objc_type=DepthStencilDescriptor, objc_name="setLabel")
DepthStencilDescriptor_setLabel :: #force_inline proc(self: ^DepthStencilDescriptor, label: ^NS.String) {
msgSend(nil, self, "setLabel:", label)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
FunctionConstant
Class Methods:
alloc
Methods:
init
index
name
required
type
*/
@(objc_class="MTLFunctionConstant")
FunctionConstant :: struct { using _: NS.Copying(FunctionConstant) }
@(objc_type=FunctionConstant, objc_class_name="alloc")
FunctionConstant_alloc :: #force_inline proc() -> ^FunctionConstant {
return msgSend(^FunctionConstant, FunctionConstant, "alloc")
}
@(objc_type=FunctionConstant, objc_name="init")
FunctionConstant_init :: #force_inline proc(self: ^FunctionConstant) -> ^FunctionConstant {
return msgSend(^FunctionConstant, self, "init")
}
@(objc_type=FunctionConstant, objc_name="index")
FunctionConstant_index :: #force_inline proc(self: ^FunctionConstant) -> NS.Integer {
return msgSend(NS.Integer, self, "index")
}
@(objc_type=FunctionConstant, objc_name="name")
FunctionConstant_name :: #force_inline proc(self: ^FunctionConstant) -> ^NS.String {
return msgSend(^NS.String, self, "name")
}
@(objc_type=FunctionConstant, objc_name="required")
FunctionConstant_required :: #force_inline proc(self: ^FunctionConstant) -> BOOL {
return msgSend(BOOL, self, "required")
}
@(objc_type=FunctionConstant, objc_name="type")
FunctionConstant_type :: #force_inline proc(self: ^FunctionConstant) -> DataType {
return msgSend(DataType, self, "type")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
FunctionConstantValues
Class Methods:
alloc
Methods:
init
reset
setConstantValue
setConstantValue
setConstantValues
*/
@(objc_class="MTLFunctionConstantValues")
FunctionConstantValues :: struct { using _: NS.Copying(FunctionConstantValues) }
@(objc_type=FunctionConstantValues, objc_class_name="alloc")
FunctionConstantValues_alloc :: #force_inline proc() -> ^FunctionConstantValues {
return msgSend(^FunctionConstantValues, FunctionConstantValues, "alloc")
}
@(objc_type=FunctionConstantValues, objc_name="init")
FunctionConstantValues_init :: #force_inline proc(self: ^FunctionConstantValues) -> ^FunctionConstantValues {
return msgSend(^FunctionConstantValues, self, "init")
}
@(objc_type=FunctionConstantValues, objc_name="reset")
FunctionConstantValues_reset :: #force_inline proc(self: ^FunctionConstantValues) {
msgSend(nil, self, "reset")
}
@(objc_type=FunctionConstantValues, objc_name="setConstantValue_type_atIndex_")
FunctionConstantValues_setConstantValue_type_atIndex_ :: #force_inline proc(self: ^FunctionConstantValues, value: rawptr, type: DataType, index: ^NS.Object) {
msgSend(nil, self, "setConstantValue:type:atIndex:", value, type, index)
}
@(objc_type=FunctionConstantValues, objc_name="setConstantValue_type_withName_")
FunctionConstantValues_setConstantValue_type_withName_ :: #force_inline proc(self: ^FunctionConstantValues, value: rawptr, type: DataType, name: ^NS.String) {
msgSend(nil, self, "setConstantValue:type:withName:", value, type, name)
}
@(objc_type=FunctionConstantValues, objc_name="setConstantValues")
FunctionConstantValues_setConstantValues :: #force_inline proc(self: ^FunctionConstantValues, values: rawptr, type: DataType, range: NS.Range) {
msgSend(nil, self, "setConstantValues:type:withRange:", values, type, range)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
FunctionDescriptor
Class Methods:
alloc
functionDescriptor
Methods:
init
constantValues
name
options
setConstantValues
setName
setOptions
setSpecializedName
specializedName
*/
@(objc_class="MTLFunctionDescriptor")
FunctionDescriptor :: struct { using _: NS.Copying(FunctionDescriptor) }
@(objc_type=FunctionDescriptor, objc_class_name="alloc")
FunctionDescriptor_alloc :: #force_inline proc() -> ^FunctionDescriptor {
return msgSend(^FunctionDescriptor, FunctionDescriptor, "alloc")
}
@(objc_type=FunctionDescriptor, objc_name="init")
FunctionDescriptor_init :: #force_inline proc(self: ^FunctionDescriptor) -> ^FunctionDescriptor {
return msgSend(^FunctionDescriptor, self, "init")
}
@(objc_type=FunctionDescriptor, objc_name="constantValues")
FunctionDescriptor_constantValues :: #force_inline proc(self: ^FunctionDescriptor) -> ^FunctionConstantValues {
return msgSend(^FunctionConstantValues, self, "constantValues")
}
@(objc_type=FunctionDescriptor, objc_class_name="functionDescriptor")
FunctionDescriptor_functionDescriptor :: #force_inline proc() -> ^FunctionDescriptor {
return msgSend(^FunctionDescriptor, FunctionDescriptor, "functionDescriptor")
}
@(objc_type=FunctionDescriptor, objc_name="name")
FunctionDescriptor_name :: #force_inline proc(self: ^FunctionDescriptor) -> ^NS.String {
return msgSend(^NS.String, self, "name")
}
@(objc_type=FunctionDescriptor, objc_name="options")
FunctionDescriptor_options :: #force_inline proc(self: ^FunctionDescriptor) -> FunctionOptions {
return msgSend(FunctionOptions, self, "options")
}
@(objc_type=FunctionDescriptor, objc_name="setConstantValues")
FunctionDescriptor_setConstantValues :: #force_inline proc(self: ^FunctionDescriptor, constantValues: ^FunctionConstantValues) {
msgSend(nil, self, "setConstantValues:", constantValues)
}
@(objc_type=FunctionDescriptor, objc_name="setName")
FunctionDescriptor_setName :: #force_inline proc(self: ^FunctionDescriptor, name: ^NS.String) {
msgSend(nil, self, "setName:", name)
}
@(objc_type=FunctionDescriptor, objc_name="setOptions")
FunctionDescriptor_setOptions :: #force_inline proc(self: ^FunctionDescriptor, options: FunctionOptions) {
msgSend(nil, self, "setOptions:", options)
}
@(objc_type=FunctionDescriptor, objc_name="setSpecializedName")
FunctionDescriptor_setSpecializedName :: #force_inline proc(self: ^FunctionDescriptor, specializedName: ^NS.String) {
msgSend(nil, self, "setSpecializedName:", specializedName)
}
@(objc_type=FunctionDescriptor, objc_name="specializedName")
FunctionDescriptor_specializedName :: #force_inline proc(self: ^FunctionDescriptor) -> ^NS.String {
return msgSend(^NS.String, self, "specializedName")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
IntersectionFunctionDescriptor
Class Methods:
alloc
Methods:
init
*/
@(objc_class="MTLIntersectionFunctionDescriptor")
IntersectionFunctionDescriptor :: struct { using _: NS.Copying(IntersectionFunctionDescriptor) }
@(objc_type=IntersectionFunctionDescriptor, objc_class_name="alloc")
IntersectionFunctionDescriptor_alloc :: #force_inline proc() -> ^IntersectionFunctionDescriptor {
return msgSend(^IntersectionFunctionDescriptor, IntersectionFunctionDescriptor, "alloc")
}
@(objc_type=IntersectionFunctionDescriptor, objc_name="init")
IntersectionFunctionDescriptor_init :: #force_inline proc(self: ^IntersectionFunctionDescriptor) -> ^IntersectionFunctionDescriptor {
return msgSend(^IntersectionFunctionDescriptor, self, "init")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
HeapDescriptor
Class Methods:
alloc
Methods:
init
cpuCacheMode
hazardTrackingMode
resourceOptions
setCpuCacheMode
setHazardTrackingMode
setResourceOptions
setSize
setStorageMode
setType
size
storageMode
type
*/
@(objc_class="MTLHeapDescriptor")
HeapDescriptor :: struct { using _: NS.Copying(HeapDescriptor) }
@(objc_type=HeapDescriptor, objc_class_name="alloc")
HeapDescriptor_alloc :: #force_inline proc() -> ^HeapDescriptor {
return msgSend(^HeapDescriptor, HeapDescriptor, "alloc")
}
@(objc_type=HeapDescriptor, objc_name="init")
HeapDescriptor_init :: #force_inline proc(self: ^HeapDescriptor) -> ^HeapDescriptor {
return msgSend(^HeapDescriptor, self, "init")
}
@(objc_type=HeapDescriptor, objc_name="cpuCacheMode")
HeapDescriptor_cpuCacheMode :: #force_inline proc(self: ^HeapDescriptor) -> CPUCacheMode {
return msgSend(CPUCacheMode, self, "cpuCacheMode")
}
@(objc_type=HeapDescriptor, objc_name="hazardTrackingMode")
HeapDescriptor_hazardTrackingMode :: #force_inline proc(self: ^HeapDescriptor) -> HazardTrackingMode {
return msgSend(HazardTrackingMode, self, "hazardTrackingMode")
}
@(objc_type=HeapDescriptor, objc_name="resourceOptions")
HeapDescriptor_resourceOptions :: #force_inline proc(self: ^HeapDescriptor) -> ResourceOptions {
return msgSend(ResourceOptions, self, "resourceOptions")
}
@(objc_type=HeapDescriptor, objc_name="setCpuCacheMode")
HeapDescriptor_setCpuCacheMode :: #force_inline proc(self: ^HeapDescriptor, cpuCacheMode: CPUCacheMode) {
msgSend(nil, self, "setCpuCacheMode:", cpuCacheMode)
}
@(objc_type=HeapDescriptor, objc_name="setHazardTrackingMode")
HeapDescriptor_setHazardTrackingMode :: #force_inline proc(self: ^HeapDescriptor, hazardTrackingMode: HazardTrackingMode) {
msgSend(nil, self, "setHazardTrackingMode:", hazardTrackingMode)
}
@(objc_type=HeapDescriptor, objc_name="setResourceOptions")
HeapDescriptor_setResourceOptions :: #force_inline proc(self: ^HeapDescriptor, resourceOptions: ResourceOptions) {
msgSend(nil, self, "setResourceOptions:", resourceOptions)
}
@(objc_type=HeapDescriptor, objc_name="setSize")
HeapDescriptor_setSize :: #force_inline proc(self: ^HeapDescriptor, size: NS.Integer) {
msgSend(nil, self, "setSize:", size)
}
@(objc_type=HeapDescriptor, objc_name="setStorageMode")
HeapDescriptor_setStorageMode :: #force_inline proc(self: ^HeapDescriptor, storageMode: StorageMode) {
msgSend(nil, self, "setStorageMode:", storageMode)
}
@(objc_type=HeapDescriptor, objc_name="setType")
HeapDescriptor_setType :: #force_inline proc(self: ^HeapDescriptor, type: HeapType) {
msgSend(nil, self, "setType:", type)
}
@(objc_type=HeapDescriptor, objc_name="size")
HeapDescriptor_size :: #force_inline proc(self: ^HeapDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "size")
}
@(objc_type=HeapDescriptor, objc_name="storageMode")
HeapDescriptor_storageMode :: #force_inline proc(self: ^HeapDescriptor) -> StorageMode {
return msgSend(StorageMode, self, "storageMode")
}
@(objc_type=HeapDescriptor, objc_name="type")
HeapDescriptor_type :: #force_inline proc(self: ^HeapDescriptor) -> HeapType {
return msgSend(HeapType, self, "type")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
IndirectCommandBufferDescriptor
Class Methods:
alloc
Methods:
init
commandTypes
inheritBuffers
inheritPipelineState
maxFragmentBufferBindCount
maxKernelBufferBindCount
maxVertexBufferBindCount
setCommandTypes
setInheritBuffers
setInheritPipelineState
setMaxFragmentBufferBindCount
setMaxKernelBufferBindCount
setMaxVertexBufferBindCount
*/
@(objc_class="MTLIndirectCommandBufferDescriptor")
IndirectCommandBufferDescriptor :: struct { using _: NS.Copying(IndirectCommandBufferDescriptor) }
@(objc_type=IndirectCommandBufferDescriptor, objc_class_name="alloc")
IndirectCommandBufferDescriptor_alloc :: #force_inline proc() -> ^IndirectCommandBufferDescriptor {
return msgSend(^IndirectCommandBufferDescriptor, IndirectCommandBufferDescriptor, "alloc")
}
@(objc_type=IndirectCommandBufferDescriptor, objc_name="init")
IndirectCommandBufferDescriptor_init :: #force_inline proc(self: ^IndirectCommandBufferDescriptor) -> ^IndirectCommandBufferDescriptor {
return msgSend(^IndirectCommandBufferDescriptor, self, "init")
}
@(objc_type=IndirectCommandBufferDescriptor, objc_name="commandTypes")
IndirectCommandBufferDescriptor_commandTypes :: #force_inline proc(self: ^IndirectCommandBufferDescriptor) -> IndirectCommandType {
return msgSend(IndirectCommandType, self, "commandTypes")
}
@(objc_type=IndirectCommandBufferDescriptor, objc_name="inheritBuffers")
IndirectCommandBufferDescriptor_inheritBuffers :: #force_inline proc(self: ^IndirectCommandBufferDescriptor) -> BOOL {
return msgSend(BOOL, self, "inheritBuffers")
}
@(objc_type=IndirectCommandBufferDescriptor, objc_name="inheritPipelineState")
IndirectCommandBufferDescriptor_inheritPipelineState :: #force_inline proc(self: ^IndirectCommandBufferDescriptor) -> BOOL {
return msgSend(BOOL, self, "inheritPipelineState")
}
@(objc_type=IndirectCommandBufferDescriptor, objc_name="maxFragmentBufferBindCount")
IndirectCommandBufferDescriptor_maxFragmentBufferBindCount :: #force_inline proc(self: ^IndirectCommandBufferDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "maxFragmentBufferBindCount")
}
@(objc_type=IndirectCommandBufferDescriptor, objc_name="maxKernelBufferBindCount")
IndirectCommandBufferDescriptor_maxKernelBufferBindCount :: #force_inline proc(self: ^IndirectCommandBufferDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "maxKernelBufferBindCount")
}
@(objc_type=IndirectCommandBufferDescriptor, objc_name="maxVertexBufferBindCount")
IndirectCommandBufferDescriptor_maxVertexBufferBindCount :: #force_inline proc(self: ^IndirectCommandBufferDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "maxVertexBufferBindCount")
}
@(objc_type=IndirectCommandBufferDescriptor, objc_name="setCommandTypes")
IndirectCommandBufferDescriptor_setCommandTypes :: #force_inline proc(self: ^IndirectCommandBufferDescriptor, commandTypes: IndirectCommandType) {
msgSend(nil, self, "setCommandTypes:", commandTypes)
}
@(objc_type=IndirectCommandBufferDescriptor, objc_name="setInheritBuffers")
IndirectCommandBufferDescriptor_setInheritBuffers :: #force_inline proc(self: ^IndirectCommandBufferDescriptor, inheritBuffers: BOOL) {
msgSend(nil, self, "setInheritBuffers:", inheritBuffers)
}
@(objc_type=IndirectCommandBufferDescriptor, objc_name="setInheritPipelineState")
IndirectCommandBufferDescriptor_setInheritPipelineState :: #force_inline proc(self: ^IndirectCommandBufferDescriptor, inheritPipelineState: BOOL) {
msgSend(nil, self, "setInheritPipelineState:", inheritPipelineState)
}
@(objc_type=IndirectCommandBufferDescriptor, objc_name="setMaxFragmentBufferBindCount")
IndirectCommandBufferDescriptor_setMaxFragmentBufferBindCount :: #force_inline proc(self: ^IndirectCommandBufferDescriptor, maxFragmentBufferBindCount: NS.Integer) {
msgSend(nil, self, "setMaxFragmentBufferBindCount:", maxFragmentBufferBindCount)
}
@(objc_type=IndirectCommandBufferDescriptor, objc_name="setMaxKernelBufferBindCount")
IndirectCommandBufferDescriptor_setMaxKernelBufferBindCount :: #force_inline proc(self: ^IndirectCommandBufferDescriptor, maxKernelBufferBindCount: NS.Integer) {
msgSend(nil, self, "setMaxKernelBufferBindCount:", maxKernelBufferBindCount)
}
@(objc_type=IndirectCommandBufferDescriptor, objc_name="setMaxVertexBufferBindCount")
IndirectCommandBufferDescriptor_setMaxVertexBufferBindCount :: #force_inline proc(self: ^IndirectCommandBufferDescriptor, maxVertexBufferBindCount: NS.Integer) {
msgSend(nil, self, "setMaxVertexBufferBindCount:", maxVertexBufferBindCount)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
InstanceAccelerationStructureDescriptor
Class Methods:
alloc
descriptor
Methods:
init
instanceCount
instanceDescriptorBuffer
instanceDescriptorBufferOffset
instanceDescriptorStride
instancedAccelerationStructures
setInstanceCount
setInstanceDescriptorBuffer
setInstanceDescriptorBufferOffset
setInstanceDescriptorStride
setInstancedAccelerationStructures
*/
@(objc_class="MTLInstanceAccelerationStructureDescriptor")
InstanceAccelerationStructureDescriptor :: struct { using _: NS.Copying(InstanceAccelerationStructureDescriptor) }
@(objc_type=InstanceAccelerationStructureDescriptor, objc_class_name="alloc")
InstanceAccelerationStructureDescriptor_alloc :: #force_inline proc() -> ^InstanceAccelerationStructureDescriptor {
return msgSend(^InstanceAccelerationStructureDescriptor, InstanceAccelerationStructureDescriptor, "alloc")
}
@(objc_type=InstanceAccelerationStructureDescriptor, objc_name="init")
InstanceAccelerationStructureDescriptor_init :: #force_inline proc(self: ^InstanceAccelerationStructureDescriptor) -> ^InstanceAccelerationStructureDescriptor {
return msgSend(^InstanceAccelerationStructureDescriptor, self, "init")
}
@(objc_type=InstanceAccelerationStructureDescriptor, objc_class_name="descriptor")
InstanceAccelerationStructureDescriptor_descriptor :: #force_inline proc() -> ^InstanceAccelerationStructureDescriptor {
return msgSend(^InstanceAccelerationStructureDescriptor, InstanceAccelerationStructureDescriptor, "descriptor")
}
@(objc_type=InstanceAccelerationStructureDescriptor, objc_name="instanceCount")
InstanceAccelerationStructureDescriptor_instanceCount :: #force_inline proc(self: ^InstanceAccelerationStructureDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "instanceCount")
}
@(objc_type=InstanceAccelerationStructureDescriptor, objc_name="instanceDescriptorBuffer")
InstanceAccelerationStructureDescriptor_instanceDescriptorBuffer :: #force_inline proc(self: ^InstanceAccelerationStructureDescriptor) -> ^InstanceAccelerationStructureDescriptor {
return msgSend(^InstanceAccelerationStructureDescriptor, self, "instanceDescriptorBuffer")
}
@(objc_type=InstanceAccelerationStructureDescriptor, objc_name="instanceDescriptorBufferOffset")
InstanceAccelerationStructureDescriptor_instanceDescriptorBufferOffset :: #force_inline proc(self: ^InstanceAccelerationStructureDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "instanceDescriptorBufferOffset")
}
@(objc_type=InstanceAccelerationStructureDescriptor, objc_name="instanceDescriptorStride")
InstanceAccelerationStructureDescriptor_instanceDescriptorStride :: #force_inline proc(self: ^InstanceAccelerationStructureDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "instanceDescriptorStride")
}
@(objc_type=InstanceAccelerationStructureDescriptor, objc_name="instancedAccelerationStructures")
InstanceAccelerationStructureDescriptor_instancedAccelerationStructures :: #force_inline proc(self: ^InstanceAccelerationStructureDescriptor) -> ^NS.Array {
return msgSend(^NS.Array, self, "instancedAccelerationStructures")
}
@(objc_type=InstanceAccelerationStructureDescriptor, objc_name="setInstanceCount")
InstanceAccelerationStructureDescriptor_setInstanceCount :: #force_inline proc(self: ^InstanceAccelerationStructureDescriptor, instanceCount: NS.Integer) {
msgSend(nil, self, "setInstanceCount:", instanceCount)
}
@(objc_type=InstanceAccelerationStructureDescriptor, objc_name="setInstanceDescriptorBuffer")
InstanceAccelerationStructureDescriptor_setInstanceDescriptorBuffer :: #force_inline proc(self: ^InstanceAccelerationStructureDescriptor, instanceDescriptorBuffer: ^NS.Object) {
msgSend(nil, self, "setInstanceDescriptorBuffer:", instanceDescriptorBuffer)
}
@(objc_type=InstanceAccelerationStructureDescriptor, objc_name="setInstanceDescriptorBufferOffset")
InstanceAccelerationStructureDescriptor_setInstanceDescriptorBufferOffset :: #force_inline proc(self: ^InstanceAccelerationStructureDescriptor, instanceDescriptorBufferOffset: NS.Integer) {
msgSend(nil, self, "setInstanceDescriptorBufferOffset:", instanceDescriptorBufferOffset)
}
@(objc_type=InstanceAccelerationStructureDescriptor, objc_name="setInstanceDescriptorStride")
InstanceAccelerationStructureDescriptor_setInstanceDescriptorStride :: #force_inline proc(self: ^InstanceAccelerationStructureDescriptor, instanceDescriptorStride: NS.Integer) {
msgSend(nil, self, "setInstanceDescriptorStride:", instanceDescriptorStride)
}
@(objc_type=InstanceAccelerationStructureDescriptor, objc_name="setInstancedAccelerationStructures")
InstanceAccelerationStructureDescriptor_setInstancedAccelerationStructures :: #force_inline proc(self: ^InstanceAccelerationStructureDescriptor, instancedAccelerationStructures: ^NS.Array) {
msgSend(nil, self, "setInstancedAccelerationStructures:", instancedAccelerationStructures)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
IntersectionFunctionTableDescriptor
Class Methods:
alloc
intersectionFunctionTableDescriptor
Methods:
init
functionCount
setFunctionCount
*/
@(objc_class="MTLIntersectionFunctionTableDescriptor")
IntersectionFunctionTableDescriptor :: struct { using _: NS.Copying(IntersectionFunctionTableDescriptor) }
@(objc_type=IntersectionFunctionTableDescriptor, objc_class_name="alloc")
IntersectionFunctionTableDescriptor_alloc :: #force_inline proc() -> ^IntersectionFunctionTableDescriptor {
return msgSend(^IntersectionFunctionTableDescriptor, IntersectionFunctionTableDescriptor, "alloc")
}
@(objc_type=IntersectionFunctionTableDescriptor, objc_name="init")
IntersectionFunctionTableDescriptor_init :: #force_inline proc(self: ^IntersectionFunctionTableDescriptor) -> ^IntersectionFunctionTableDescriptor {
return msgSend(^IntersectionFunctionTableDescriptor, self, "init")
}
@(objc_type=IntersectionFunctionTableDescriptor, objc_name="functionCount")
IntersectionFunctionTableDescriptor_functionCount :: #force_inline proc(self: ^IntersectionFunctionTableDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "functionCount")
}
@(objc_type=IntersectionFunctionTableDescriptor, objc_class_name="intersectionFunctionTableDescriptor")
IntersectionFunctionTableDescriptor_intersectionFunctionTableDescriptor :: #force_inline proc() -> ^IntersectionFunctionTableDescriptor {
return msgSend(^IntersectionFunctionTableDescriptor, IntersectionFunctionTableDescriptor, "intersectionFunctionTableDescriptor")
}
@(objc_type=IntersectionFunctionTableDescriptor, objc_name="setFunctionCount")
IntersectionFunctionTableDescriptor_setFunctionCount :: #force_inline proc(self: ^IntersectionFunctionTableDescriptor, functionCount: NS.Integer) {
msgSend(nil, self, "setFunctionCount:", functionCount)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
LinkedFunctions
Class Methods:
alloc
linkedFunctions
Methods:
init
binaryFunctions
functions
groups
setBinaryFunctions
setFunctions
setGroups
*/
@(objc_class="MTLLinkedFunctions")
LinkedFunctions :: struct { using _: NS.Copying(LinkedFunctions) }
@(objc_type=LinkedFunctions, objc_class_name="alloc")
LinkedFunctions_alloc :: #force_inline proc() -> ^LinkedFunctions {
return msgSend(^LinkedFunctions, LinkedFunctions, "alloc")
}
@(objc_type=LinkedFunctions, objc_name="init")
LinkedFunctions_init :: #force_inline proc(self: ^LinkedFunctions) -> ^LinkedFunctions {
return msgSend(^LinkedFunctions, self, "init")
}
@(objc_type=LinkedFunctions, objc_name="binaryFunctions")
LinkedFunctions_binaryFunctions :: #force_inline proc(self: ^LinkedFunctions) -> ^NS.Array {
return msgSend(^NS.Array, self, "binaryFunctions")
}
@(objc_type=LinkedFunctions, objc_name="functions")
LinkedFunctions_functions :: #force_inline proc(self: ^LinkedFunctions) -> ^NS.Array {
return msgSend(^NS.Array, self, "functions")
}
@(objc_type=LinkedFunctions, objc_name="groups")
LinkedFunctions_groups :: #force_inline proc(self: ^LinkedFunctions) -> ^NS.Dictionary {
return msgSend(^NS.Dictionary, self, "groups")
}
@(objc_type=LinkedFunctions, objc_class_name="linkedFunctions")
LinkedFunctions_linkedFunctions :: #force_inline proc() -> ^LinkedFunctions {
return msgSend(^LinkedFunctions, LinkedFunctions, "linkedFunctions")
}
@(objc_type=LinkedFunctions, objc_name="setBinaryFunctions")
LinkedFunctions_setBinaryFunctions :: #force_inline proc(self: ^LinkedFunctions, binaryFunctions: ^NS.Array) {
msgSend(nil, self, "setBinaryFunctions:", binaryFunctions)
}
@(objc_type=LinkedFunctions, objc_name="setFunctions")
LinkedFunctions_setFunctions :: #force_inline proc(self: ^LinkedFunctions, functions: ^NS.Array) {
msgSend(nil, self, "setFunctions:", functions)
}
@(objc_type=LinkedFunctions, objc_name="setGroups")
LinkedFunctions_setGroups :: #force_inline proc(self: ^LinkedFunctions, groups: ^NS.Dictionary) {
msgSend(nil, self, "setGroups:", groups)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
PipelineBufferDescriptor
Class Methods:
alloc
Methods:
init
mutability
setMutability
*/
@(objc_class="MTLPipelineBufferDescriptor")
PipelineBufferDescriptor :: struct { using _: NS.Copying(PipelineBufferDescriptor) }
@(objc_type=PipelineBufferDescriptor, objc_class_name="alloc")
PipelineBufferDescriptor_alloc :: #force_inline proc() -> ^PipelineBufferDescriptor {
return msgSend(^PipelineBufferDescriptor, PipelineBufferDescriptor, "alloc")
}
@(objc_type=PipelineBufferDescriptor, objc_name="init")
PipelineBufferDescriptor_init :: #force_inline proc(self: ^PipelineBufferDescriptor) -> ^PipelineBufferDescriptor {
return msgSend(^PipelineBufferDescriptor, self, "init")
}
@(objc_type=PipelineBufferDescriptor, objc_name="mutability")
PipelineBufferDescriptor_mutability :: #force_inline proc(self: ^PipelineBufferDescriptor) -> Mutability {
return msgSend(Mutability, self, "mutability")
}
@(objc_type=PipelineBufferDescriptor, objc_name="setMutability")
PipelineBufferDescriptor_setMutability :: #force_inline proc(self: ^PipelineBufferDescriptor, mutability: Mutability) {
msgSend(nil, self, "setMutability:", mutability)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
PipelineBufferDescriptorArray
Class Methods:
alloc
Methods:
init
objectAtIndexedSubscript
setObject
*/
@(objc_class="MTLPipelineBufferDescriptorArray")
PipelineBufferDescriptorArray :: struct { using _: NS.Object }
@(objc_type=PipelineBufferDescriptorArray, objc_class_name="alloc")
PipelineBufferDescriptorArray_alloc :: #force_inline proc() -> ^PipelineBufferDescriptorArray {
return msgSend(^PipelineBufferDescriptorArray, PipelineBufferDescriptorArray, "alloc")
}
@(objc_type=PipelineBufferDescriptorArray, objc_name="init")
PipelineBufferDescriptorArray_init :: #force_inline proc(self: ^PipelineBufferDescriptorArray) -> ^PipelineBufferDescriptorArray {
return msgSend(^PipelineBufferDescriptorArray, self, "init")
}
@(objc_type=PipelineBufferDescriptorArray, objc_name="objectAtIndexedSubscript")
PipelineBufferDescriptorArray_objectAtIndexedSubscript :: #force_inline proc(self: ^PipelineBufferDescriptorArray, bufferIndex: ^NS.Object) -> ^PipelineBufferDescriptor {
return msgSend(^PipelineBufferDescriptor, self, "objectAtIndexedSubscript:", bufferIndex)
}
@(objc_type=PipelineBufferDescriptorArray, objc_name="setObject")
PipelineBufferDescriptorArray_setObject :: #force_inline proc(self: ^PipelineBufferDescriptorArray, buffer: ^PipelineBufferDescriptor, bufferIndex: ^NS.Object) {
msgSend(nil, self, "setObject:atIndexedSubscript:", buffer, bufferIndex)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
PointerType
Class Methods:
alloc
Methods:
init
access
alignment
dataSize
elementArrayType
elementIsArgumentBuffer
elementStructType
elementType
*/
@(objc_class="MTLPointerType")
PointerType :: struct { using _: NS.Object }
@(objc_type=PointerType, objc_class_name="alloc")
PointerType_alloc :: #force_inline proc() -> ^PointerType {
return msgSend(^PointerType, PointerType, "alloc")
}
@(objc_type=PointerType, objc_name="init")
PointerType_init :: #force_inline proc(self: ^PointerType) -> ^PointerType {
return msgSend(^PointerType, self, "init")
}
@(objc_type=PointerType, objc_name="access")
PointerType_access :: #force_inline proc(self: ^PointerType) -> ArgumentAccess {
return msgSend(ArgumentAccess, self, "access")
}
@(objc_type=PointerType, objc_name="alignment")
PointerType_alignment :: #force_inline proc(self: ^PointerType) -> NS.Integer {
return msgSend(NS.Integer, self, "alignment")
}
@(objc_type=PointerType, objc_name="dataSize")
PointerType_dataSize :: #force_inline proc(self: ^PointerType) -> NS.Integer {
return msgSend(NS.Integer, self, "dataSize")
}
@(objc_type=PointerType, objc_name="elementArrayType")
PointerType_elementArrayType :: #force_inline proc(self: ^PointerType) -> ^ArrayType {
return msgSend(^ArrayType, self, "elementArrayType")
}
@(objc_type=PointerType, objc_name="elementIsArgumentBuffer")
PointerType_elementIsArgumentBuffer :: #force_inline proc(self: ^PointerType) -> BOOL {
return msgSend(BOOL, self, "elementIsArgumentBuffer")
}
@(objc_type=PointerType, objc_name="elementStructType")
PointerType_elementStructType :: #force_inline proc(self: ^PointerType) -> ^StructType {
return msgSend(^StructType, self, "elementStructType")
}
@(objc_type=PointerType, objc_name="elementType")
PointerType_elementType :: #force_inline proc(self: ^PointerType) -> DataType {
return msgSend(DataType, self, "elementType")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
PrimitiveAccelerationStructureDescriptor
Class Methods:
alloc
descriptor
Methods:
init
geometryDescriptors
setGeometryDescriptors
*/
@(objc_class="MTLPrimitiveAccelerationStructureDescriptor")
PrimitiveAccelerationStructureDescriptor :: struct { using _: NS.Copying(PrimitiveAccelerationStructureDescriptor) }
@(objc_type=PrimitiveAccelerationStructureDescriptor, objc_class_name="alloc")
PrimitiveAccelerationStructureDescriptor_alloc :: #force_inline proc() -> ^PrimitiveAccelerationStructureDescriptor {
return msgSend(^PrimitiveAccelerationStructureDescriptor, PrimitiveAccelerationStructureDescriptor, "alloc")
}
@(objc_type=PrimitiveAccelerationStructureDescriptor, objc_name="init")
PrimitiveAccelerationStructureDescriptor_init :: #force_inline proc(self: ^PrimitiveAccelerationStructureDescriptor) -> ^PrimitiveAccelerationStructureDescriptor {
return msgSend(^PrimitiveAccelerationStructureDescriptor, self, "init")
}
@(objc_type=PrimitiveAccelerationStructureDescriptor, objc_class_name="descriptor")
PrimitiveAccelerationStructureDescriptor_descriptor :: #force_inline proc() -> ^PrimitiveAccelerationStructureDescriptor {
return msgSend(^PrimitiveAccelerationStructureDescriptor, PrimitiveAccelerationStructureDescriptor, "descriptor")
}
@(objc_type=PrimitiveAccelerationStructureDescriptor, objc_name="geometryDescriptors")
PrimitiveAccelerationStructureDescriptor_geometryDescriptors :: #force_inline proc(self: ^PrimitiveAccelerationStructureDescriptor) -> ^NS.Array {
return msgSend(^NS.Array, self, "geometryDescriptors")
}
@(objc_type=PrimitiveAccelerationStructureDescriptor, objc_name="setGeometryDescriptors")
PrimitiveAccelerationStructureDescriptor_setGeometryDescriptors :: #force_inline proc(self: ^PrimitiveAccelerationStructureDescriptor, geometryDescriptors: ^NS.Array) {
msgSend(nil, self, "setGeometryDescriptors:", geometryDescriptors)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
RasterizationRateLayerArray
Class Methods:
alloc
Methods:
init
objectAtIndexedSubscript
setObject
*/
@(objc_class="MTLRasterizationRateLayerArray")
RasterizationRateLayerArray :: struct { using _: NS.Object }
@(objc_type=RasterizationRateLayerArray, objc_class_name="alloc")
RasterizationRateLayerArray_alloc :: #force_inline proc() -> ^RasterizationRateLayerArray {
return msgSend(^RasterizationRateLayerArray, RasterizationRateLayerArray, "alloc")
}
@(objc_type=RasterizationRateLayerArray, objc_name="init")
RasterizationRateLayerArray_init :: #force_inline proc(self: ^RasterizationRateLayerArray) -> ^RasterizationRateLayerArray {
return msgSend(^RasterizationRateLayerArray, self, "init")
}
@(objc_type=RasterizationRateLayerArray, objc_name="objectAtIndexedSubscript")
RasterizationRateLayerArray_objectAtIndexedSubscript :: #force_inline proc(self: ^RasterizationRateLayerArray, layerIndex: ^NS.Object) -> ^RasterizationRateLayerDescriptor {
return msgSend(^RasterizationRateLayerDescriptor, self, "objectAtIndexedSubscript:", layerIndex)
}
@(objc_type=RasterizationRateLayerArray, objc_name="setObject")
RasterizationRateLayerArray_setObject :: #force_inline proc(self: ^RasterizationRateLayerArray, layer: ^RasterizationRateLayerDescriptor, layerIndex: ^NS.Object) {
msgSend(nil, self, "setObject:atIndexedSubscript:", layer, layerIndex)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
RasterizationRateLayerDescriptor
Class Methods:
alloc
Methods:
horizontal
horizontalSampleStorage
init
initWithSampleCount
initWithSampleCount
sampleCount
vertical
verticalSampleStorage
*/
@(objc_class="MTLRasterizationRateLayerDescriptor")
RasterizationRateLayerDescriptor :: struct { using _: NS.Copying(RasterizationRateLayerDescriptor) }
@(objc_type=RasterizationRateLayerDescriptor, objc_class_name="alloc")
RasterizationRateLayerDescriptor_alloc :: #force_inline proc() -> ^RasterizationRateLayerDescriptor {
return msgSend(^RasterizationRateLayerDescriptor, RasterizationRateLayerDescriptor, "alloc")
}
@(objc_type=RasterizationRateLayerDescriptor, objc_name="horizontal")
RasterizationRateLayerDescriptor_horizontal :: #force_inline proc(self: ^RasterizationRateLayerDescriptor) -> ^RasterizationRateSampleArray {
return msgSend(^RasterizationRateSampleArray, self, "horizontal")
}
@(objc_type=RasterizationRateLayerDescriptor, objc_name="horizontalSampleStorage")
RasterizationRateLayerDescriptor_horizontalSampleStorage :: #force_inline proc(self: ^RasterizationRateLayerDescriptor) -> ^f32 {
return msgSend(^f32, self, "horizontalSampleStorage")
}
@(objc_type=RasterizationRateLayerDescriptor, objc_name="init")
RasterizationRateLayerDescriptor_init :: #force_inline proc(self: ^RasterizationRateLayerDescriptor) -> ^RasterizationRateLayerDescriptor {
return msgSend(^RasterizationRateLayerDescriptor, self, "init")
}
@(objc_type=RasterizationRateLayerDescriptor, objc_name="initWithSampleCount")
RasterizationRateLayerDescriptor_initWithSampleCount :: #force_inline proc(self: ^RasterizationRateLayerDescriptor, sampleCount: Size) -> ^RasterizationRateLayerDescriptor {
return msgSend(^RasterizationRateLayerDescriptor, self, "initWithSampleCount:", sampleCount)
}
@(objc_type=RasterizationRateLayerDescriptor, objc_name="initWithSampleCountWithDimensions")
RasterizationRateLayerDescriptor_initWithSampleCountWithDimensions :: #force_inline proc(self: ^RasterizationRateLayerDescriptor, sampleCount: Size, horizontal: ^f32, vertical: ^f32) -> ^RasterizationRateLayerDescriptor {
return msgSend(^RasterizationRateLayerDescriptor, self, "initWithSampleCount:horizontal:vertical:", sampleCount, horizontal, vertical)
}
@(objc_type=RasterizationRateLayerDescriptor, objc_name="sampleCount")
RasterizationRateLayerDescriptor_sampleCount :: #force_inline proc(self: ^RasterizationRateLayerDescriptor) -> Size {
return msgSend(Size, self, "sampleCount")
}
@(objc_type=RasterizationRateLayerDescriptor, objc_name="vertical")
RasterizationRateLayerDescriptor_vertical :: #force_inline proc(self: ^RasterizationRateLayerDescriptor) -> ^RasterizationRateSampleArray {
return msgSend(^RasterizationRateSampleArray, self, "vertical")
}
@(objc_type=RasterizationRateLayerDescriptor, objc_name="verticalSampleStorage")
RasterizationRateLayerDescriptor_verticalSampleStorage :: #force_inline proc(self: ^RasterizationRateLayerDescriptor) -> ^f32 {
return msgSend(^f32, self, "verticalSampleStorage")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
RasterizationRateMapDescriptor
Class Methods:
alloc
rasterizationRateMapDescriptorWithScreenSize
rasterizationRateMapDescriptorWithScreenSize
rasterizationRateMapDescriptorWithScreenSize
Methods:
init
label
layerAtIndex
layerCount
layers
screenSize
setLabel
setLayer
setScreenSize
*/
@(objc_class="MTLRasterizationRateMapDescriptor")
RasterizationRateMapDescriptor :: struct { using _: NS.Copying(RasterizationRateMapDescriptor) }
@(objc_type=RasterizationRateMapDescriptor, objc_class_name="alloc")
RasterizationRateMapDescriptor_alloc :: #force_inline proc() -> ^RasterizationRateMapDescriptor {
return msgSend(^RasterizationRateMapDescriptor, RasterizationRateMapDescriptor, "alloc")
}
@(objc_type=RasterizationRateMapDescriptor, objc_name="init")
RasterizationRateMapDescriptor_init :: #force_inline proc(self: ^RasterizationRateMapDescriptor) -> ^RasterizationRateMapDescriptor {
return msgSend(^RasterizationRateMapDescriptor, self, "init")
}
@(objc_type=RasterizationRateMapDescriptor, objc_name="label")
RasterizationRateMapDescriptor_label :: #force_inline proc(self: ^RasterizationRateMapDescriptor) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
@(objc_type=RasterizationRateMapDescriptor, objc_name="layerAtIndex")
RasterizationRateMapDescriptor_layerAtIndex :: #force_inline proc(self: ^RasterizationRateMapDescriptor, layerIndex: ^NS.Object) -> ^RasterizationRateLayerDescriptor {
return msgSend(^RasterizationRateLayerDescriptor, self, "layerAtIndex:", layerIndex)
}
@(objc_type=RasterizationRateMapDescriptor, objc_name="layerCount")
RasterizationRateMapDescriptor_layerCount :: #force_inline proc(self: ^RasterizationRateMapDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "layerCount")
}
@(objc_type=RasterizationRateMapDescriptor, objc_name="layers")
RasterizationRateMapDescriptor_layers :: #force_inline proc(self: ^RasterizationRateMapDescriptor) -> ^RasterizationRateLayerArray {
return msgSend(^RasterizationRateLayerArray, self, "layers")
}
@(objc_type=RasterizationRateMapDescriptor, objc_class_name="rasterizationRateMapDescriptorWithScreenSize")
RasterizationRateMapDescriptor_rasterizationRateMapDescriptorWithScreenSize :: #force_inline proc(screenSize: Size) -> ^RasterizationRateMapDescriptor {
return msgSend(^RasterizationRateMapDescriptor, RasterizationRateMapDescriptor, "rasterizationRateMapDescriptorWithScreenSize:", screenSize)
}
@(objc_type=RasterizationRateMapDescriptor, objc_class_name="rasterizationRateMapDescriptorWithScreenSize_layer_")
RasterizationRateMapDescriptor_rasterizationRateMapDescriptorWithScreenSize_layer_ :: #force_inline proc(screenSize: Size, layer: ^RasterizationRateLayerDescriptor) -> ^RasterizationRateMapDescriptor {
return msgSend(^RasterizationRateMapDescriptor, RasterizationRateMapDescriptor, "rasterizationRateMapDescriptorWithScreenSize:layer:", screenSize, layer)
}
@(objc_type=RasterizationRateMapDescriptor, objc_class_name="rasterizationRateMapDescriptorWithScreenSize_layerCount_layers_")
RasterizationRateMapDescriptor_rasterizationRateMapDescriptorWithScreenSize_layerCount_layers_ :: #force_inline proc(screenSize: Size, layerCount: ^NS.Object, layers: ^^RasterizationRateLayerDescriptor ) -> ^RasterizationRateMapDescriptor {
return msgSend(^RasterizationRateMapDescriptor, RasterizationRateMapDescriptor, "rasterizationRateMapDescriptorWithScreenSize:layerCount:layers:", screenSize, layerCount, layers)
}
@(objc_type=RasterizationRateMapDescriptor, objc_name="screenSize")
RasterizationRateMapDescriptor_screenSize :: #force_inline proc(self: ^RasterizationRateMapDescriptor) -> Size {
return msgSend(Size, self, "screenSize")
}
@(objc_type=RasterizationRateMapDescriptor, objc_name="setLabel")
RasterizationRateMapDescriptor_setLabel :: #force_inline proc(self: ^RasterizationRateMapDescriptor, label: ^NS.String) {
msgSend(nil, self, "setLabel:", label)
}
@(objc_type=RasterizationRateMapDescriptor, objc_name="setLayer")
RasterizationRateMapDescriptor_setLayer :: #force_inline proc(self: ^RasterizationRateMapDescriptor, layer: ^RasterizationRateLayerDescriptor, layerIndex: ^NS.Object) {
msgSend(nil, self, "setLayer:atIndex:", layer, layerIndex)
}
@(objc_type=RasterizationRateMapDescriptor, objc_name="setScreenSize")
RasterizationRateMapDescriptor_setScreenSize :: #force_inline proc(self: ^RasterizationRateMapDescriptor, screenSize: Size) {
msgSend(nil, self, "setScreenSize:", screenSize)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
RasterizationRateSampleArray
Class Methods:
alloc
Methods:
init
objectAtIndexedSubscript
setObject
*/
@(objc_class="MTLRasterizationRateSampleArray")
RasterizationRateSampleArray :: struct { using _: NS.Object }
@(objc_type=RasterizationRateSampleArray, objc_class_name="alloc")
RasterizationRateSampleArray_alloc :: #force_inline proc() -> ^RasterizationRateSampleArray {
return msgSend(^RasterizationRateSampleArray, RasterizationRateSampleArray, "alloc")
}
@(objc_type=RasterizationRateSampleArray, objc_name="init")
RasterizationRateSampleArray_init :: #force_inline proc(self: ^RasterizationRateSampleArray) -> ^RasterizationRateSampleArray {
return msgSend(^RasterizationRateSampleArray, self, "init")
}
@(objc_type=RasterizationRateSampleArray, objc_name="objectAtIndexedSubscript")
RasterizationRateSampleArray_objectAtIndexedSubscript :: #force_inline proc(self: ^RasterizationRateSampleArray, index: ^NS.Object) -> ^NS.Number {
return msgSend(^NS.Number, self, "objectAtIndexedSubscript:", index)
}
@(objc_type=RasterizationRateSampleArray, objc_name="setObject")
RasterizationRateSampleArray_setObject :: #force_inline proc(self: ^RasterizationRateSampleArray, value: ^NS.Number, index: ^NS.Object) {
msgSend(nil, self, "setObject:atIndexedSubscript:", value, index)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
RenderPassAttachmentDescriptor
Class Methods:
alloc
Methods:
init
depthPlane
level
loadAction
resolveDepthPlane
resolveLevel
resolveSlice
resolveTexture
setDepthPlane
setLevel
setLoadAction
setResolveDepthPlane
setResolveLevel
setResolveSlice
setResolveTexture
setSlice
setStoreAction
setStoreActionOptions
setTexture
slice
storeAction
storeActionOptions
texture
*/
@(objc_class="MTLRenderPassAttachmentDescriptor")
RenderPassAttachmentDescriptor :: struct { using _: NS.Copying(RenderPassAttachmentDescriptor) }
@(objc_type=RenderPassAttachmentDescriptor, objc_class_name="alloc")
RenderPassAttachmentDescriptor_alloc :: #force_inline proc() -> ^RenderPassAttachmentDescriptor {
return msgSend(^RenderPassAttachmentDescriptor, RenderPassAttachmentDescriptor, "alloc")
}
@(objc_type=RenderPassAttachmentDescriptor, objc_name="init")
RenderPassAttachmentDescriptor_init :: #force_inline proc(self: ^RenderPassAttachmentDescriptor) -> ^RenderPassAttachmentDescriptor {
return msgSend(^RenderPassAttachmentDescriptor, self, "init")
}
@(objc_type=RenderPassAttachmentDescriptor, objc_name="depthPlane")
RenderPassAttachmentDescriptor_depthPlane :: #force_inline proc(self: ^RenderPassAttachmentDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "depthPlane")
}
@(objc_type=RenderPassAttachmentDescriptor, objc_name="level")
RenderPassAttachmentDescriptor_level :: #force_inline proc(self: ^RenderPassAttachmentDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "level")
}
@(objc_type=RenderPassAttachmentDescriptor, objc_name="loadAction")
RenderPassAttachmentDescriptor_loadAction :: #force_inline proc(self: ^RenderPassAttachmentDescriptor) -> LoadAction {
return msgSend(LoadAction, self, "loadAction")
}
@(objc_type=RenderPassAttachmentDescriptor, objc_name="resolveDepthPlane")
RenderPassAttachmentDescriptor_resolveDepthPlane :: #force_inline proc(self: ^RenderPassAttachmentDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "resolveDepthPlane")
}
@(objc_type=RenderPassAttachmentDescriptor, objc_name="resolveLevel")
RenderPassAttachmentDescriptor_resolveLevel :: #force_inline proc(self: ^RenderPassAttachmentDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "resolveLevel")
}
@(objc_type=RenderPassAttachmentDescriptor, objc_name="resolveSlice")
RenderPassAttachmentDescriptor_resolveSlice :: #force_inline proc(self: ^RenderPassAttachmentDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "resolveSlice")
}
@(objc_type=RenderPassAttachmentDescriptor, objc_name="resolveTexture")
RenderPassAttachmentDescriptor_resolveTexture :: #force_inline proc(self: ^RenderPassAttachmentDescriptor) -> ^RenderPassAttachmentDescriptor {
return msgSend(^RenderPassAttachmentDescriptor, self, "resolveTexture")
}
@(objc_type=RenderPassAttachmentDescriptor, objc_name="setDepthPlane")
RenderPassAttachmentDescriptor_setDepthPlane :: #force_inline proc(self: ^RenderPassAttachmentDescriptor, depthPlane: NS.Integer) {
msgSend(nil, self, "setDepthPlane:", depthPlane)
}
@(objc_type=RenderPassAttachmentDescriptor, objc_name="setLevel")
RenderPassAttachmentDescriptor_setLevel :: #force_inline proc(self: ^RenderPassAttachmentDescriptor, level: NS.Integer) {
msgSend(nil, self, "setLevel:", level)
}
@(objc_type=RenderPassAttachmentDescriptor, objc_name="setLoadAction")
RenderPassAttachmentDescriptor_setLoadAction :: #force_inline proc(self: ^RenderPassAttachmentDescriptor, loadAction: LoadAction) {
msgSend(nil, self, "setLoadAction:", loadAction)
}
@(objc_type=RenderPassAttachmentDescriptor, objc_name="setResolveDepthPlane")
RenderPassAttachmentDescriptor_setResolveDepthPlane :: #force_inline proc(self: ^RenderPassAttachmentDescriptor, resolveDepthPlane: NS.Integer) {
msgSend(nil, self, "setResolveDepthPlane:", resolveDepthPlane)
}
@(objc_type=RenderPassAttachmentDescriptor, objc_name="setResolveLevel")
RenderPassAttachmentDescriptor_setResolveLevel :: #force_inline proc(self: ^RenderPassAttachmentDescriptor, resolveLevel: NS.Integer) {
msgSend(nil, self, "setResolveLevel:", resolveLevel)
}
@(objc_type=RenderPassAttachmentDescriptor, objc_name="setResolveSlice")
RenderPassAttachmentDescriptor_setResolveSlice :: #force_inline proc(self: ^RenderPassAttachmentDescriptor, resolveSlice: NS.Integer) {
msgSend(nil, self, "setResolveSlice:", resolveSlice)
}
@(objc_type=RenderPassAttachmentDescriptor, objc_name="setResolveTexture")
RenderPassAttachmentDescriptor_setResolveTexture :: #force_inline proc(self: ^RenderPassAttachmentDescriptor, resolveTexture: ^NS.Object) {
msgSend(nil, self, "setResolveTexture:", resolveTexture)
}
@(objc_type=RenderPassAttachmentDescriptor, objc_name="setSlice")
RenderPassAttachmentDescriptor_setSlice :: #force_inline proc(self: ^RenderPassAttachmentDescriptor, slice: NS.Integer) {
msgSend(nil, self, "setSlice:", slice)
}
@(objc_type=RenderPassAttachmentDescriptor, objc_name="setStoreAction")
RenderPassAttachmentDescriptor_setStoreAction :: #force_inline proc(self: ^RenderPassAttachmentDescriptor, storeAction: StoreAction) {
msgSend(nil, self, "setStoreAction:", storeAction)
}
@(objc_type=RenderPassAttachmentDescriptor, objc_name="setStoreActionOptions")
RenderPassAttachmentDescriptor_setStoreActionOptions :: #force_inline proc(self: ^RenderPassAttachmentDescriptor, storeActionOptions: StoreActionOptions) {
msgSend(nil, self, "setStoreActionOptions:", storeActionOptions)
}
@(objc_type=RenderPassAttachmentDescriptor, objc_name="setTexture")
RenderPassAttachmentDescriptor_setTexture :: #force_inline proc(self: ^RenderPassAttachmentDescriptor, texture: ^NS.Object) {
msgSend(nil, self, "setTexture:", texture)
}
@(objc_type=RenderPassAttachmentDescriptor, objc_name="slice")
RenderPassAttachmentDescriptor_slice :: #force_inline proc(self: ^RenderPassAttachmentDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "slice")
}
@(objc_type=RenderPassAttachmentDescriptor, objc_name="storeAction")
RenderPassAttachmentDescriptor_storeAction :: #force_inline proc(self: ^RenderPassAttachmentDescriptor) -> StoreAction {
return msgSend(StoreAction, self, "storeAction")
}
@(objc_type=RenderPassAttachmentDescriptor, objc_name="storeActionOptions")
RenderPassAttachmentDescriptor_storeActionOptions :: #force_inline proc(self: ^RenderPassAttachmentDescriptor) -> StoreActionOptions {
return msgSend(StoreActionOptions, self, "storeActionOptions")
}
@(objc_type=RenderPassAttachmentDescriptor, objc_name="texture")
RenderPassAttachmentDescriptor_texture :: #force_inline proc(self: ^RenderPassAttachmentDescriptor) -> ^RenderPassAttachmentDescriptor {
return msgSend(^RenderPassAttachmentDescriptor, self, "texture")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
RenderPassColorAttachmentDescriptor
Class Methods:
alloc
Methods:
init
clearColor
setClearColor
*/
@(objc_class="MTLRenderPassColorAttachmentDescriptor")
RenderPassColorAttachmentDescriptor :: struct { using _: NS.Copying(RenderPassColorAttachmentDescriptor) }
@(objc_type=RenderPassColorAttachmentDescriptor, objc_class_name="alloc")
RenderPassColorAttachmentDescriptor_alloc :: #force_inline proc() -> ^RenderPassColorAttachmentDescriptor {
return msgSend(^RenderPassColorAttachmentDescriptor, RenderPassColorAttachmentDescriptor, "alloc")
}
@(objc_type=RenderPassColorAttachmentDescriptor, objc_name="init")
RenderPassColorAttachmentDescriptor_init :: #force_inline proc(self: ^RenderPassColorAttachmentDescriptor) -> ^RenderPassColorAttachmentDescriptor {
return msgSend(^RenderPassColorAttachmentDescriptor, self, "init")
}
@(objc_type=RenderPassColorAttachmentDescriptor, objc_name="clearColor")
RenderPassColorAttachmentDescriptor_clearColor :: #force_inline proc(self: ^RenderPassColorAttachmentDescriptor) -> ClearColor {
return msgSend(ClearColor, self, "clearColor")
}
@(objc_type=RenderPassColorAttachmentDescriptor, objc_name="setClearColor")
RenderPassColorAttachmentDescriptor_setClearColor :: #force_inline proc(self: ^RenderPassColorAttachmentDescriptor, clearColor: ClearColor) {
msgSend(nil, self, "setClearColor:", clearColor)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
RenderPassColorAttachmentDescriptorArray
Class Methods:
alloc
Methods:
init
objectAtIndexedSubscript
setObject
*/
@(objc_class="MTLRenderPassColorAttachmentDescriptorArray")
RenderPassColorAttachmentDescriptorArray :: struct { using _: NS.Object }
@(objc_type=RenderPassColorAttachmentDescriptorArray, objc_class_name="alloc")
RenderPassColorAttachmentDescriptorArray_alloc :: #force_inline proc() -> ^RenderPassColorAttachmentDescriptorArray {
return msgSend(^RenderPassColorAttachmentDescriptorArray, RenderPassColorAttachmentDescriptorArray, "alloc")
}
@(objc_type=RenderPassColorAttachmentDescriptorArray, objc_name="init")
RenderPassColorAttachmentDescriptorArray_init :: #force_inline proc(self: ^RenderPassColorAttachmentDescriptorArray) -> ^RenderPassColorAttachmentDescriptorArray {
return msgSend(^RenderPassColorAttachmentDescriptorArray, self, "init")
}
@(objc_type=RenderPassColorAttachmentDescriptorArray, objc_name="objectAtIndexedSubscript")
RenderPassColorAttachmentDescriptorArray_objectAtIndexedSubscript :: #force_inline proc(self: ^RenderPassColorAttachmentDescriptorArray, attachmentIndex: ^NS.Object) -> ^RenderPassColorAttachmentDescriptor {
return msgSend(^RenderPassColorAttachmentDescriptor, self, "objectAtIndexedSubscript:", attachmentIndex)
}
@(objc_type=RenderPassColorAttachmentDescriptorArray, objc_name="setObject")
RenderPassColorAttachmentDescriptorArray_setObject :: #force_inline proc(self: ^RenderPassColorAttachmentDescriptorArray, attachment: ^RenderPassColorAttachmentDescriptor, attachmentIndex: ^NS.Object) {
msgSend(nil, self, "setObject:atIndexedSubscript:", attachment, attachmentIndex)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
RenderPassDepthAttachmentDescriptor
Class Methods:
alloc
Methods:
init
clearDepth
depthResolveFilter
setClearDepth
setDepthResolveFilter
*/
@(objc_class="MTLRenderPassDepthAttachmentDescriptor")
RenderPassDepthAttachmentDescriptor :: struct { using _: NS.Copying(RenderPassDepthAttachmentDescriptor) }
@(objc_type=RenderPassDepthAttachmentDescriptor, objc_class_name="alloc")
RenderPassDepthAttachmentDescriptor_alloc :: #force_inline proc() -> ^RenderPassDepthAttachmentDescriptor {
return msgSend(^RenderPassDepthAttachmentDescriptor, RenderPassDepthAttachmentDescriptor, "alloc")
}
@(objc_type=RenderPassDepthAttachmentDescriptor, objc_name="init")
RenderPassDepthAttachmentDescriptor_init :: #force_inline proc(self: ^RenderPassDepthAttachmentDescriptor) -> ^RenderPassDepthAttachmentDescriptor {
return msgSend(^RenderPassDepthAttachmentDescriptor, self, "init")
}
@(objc_type=RenderPassDepthAttachmentDescriptor, objc_name="clearDepth")
RenderPassDepthAttachmentDescriptor_clearDepth :: #force_inline proc(self: ^RenderPassDepthAttachmentDescriptor) -> f64 {
return msgSend(f64, self, "clearDepth")
}
@(objc_type=RenderPassDepthAttachmentDescriptor, objc_name="depthResolveFilter")
RenderPassDepthAttachmentDescriptor_depthResolveFilter :: #force_inline proc(self: ^RenderPassDepthAttachmentDescriptor) -> MultisampleDepthResolveFilter {
return msgSend(MultisampleDepthResolveFilter, self, "depthResolveFilter")
}
@(objc_type=RenderPassDepthAttachmentDescriptor, objc_name="setClearDepth")
RenderPassDepthAttachmentDescriptor_setClearDepth :: #force_inline proc(self: ^RenderPassDepthAttachmentDescriptor, clearDepth: f64) {
msgSend(nil, self, "setClearDepth:", clearDepth)
}
@(objc_type=RenderPassDepthAttachmentDescriptor, objc_name="setDepthResolveFilter")
RenderPassDepthAttachmentDescriptor_setDepthResolveFilter :: #force_inline proc(self: ^RenderPassDepthAttachmentDescriptor, depthResolveFilter: MultisampleDepthResolveFilter) {
msgSend(nil, self, "setDepthResolveFilter:", depthResolveFilter)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
RenderPassDescriptor
Class Methods:
alloc
renderPassDescriptor
Methods:
init
colorAttachments
defaultRasterSampleCount
depthAttachment
getSamplePositions
imageblockSampleLength
rasterizationRateMap
renderTargetArrayLength
renderTargetHeight
renderTargetWidth
sampleBufferAttachments
setDefaultRasterSampleCount
setDepthAttachment
setImageblockSampleLength
setRasterizationRateMap
setRenderTargetArrayLength
setRenderTargetHeight
setRenderTargetWidth
setSamplePositions
setStencilAttachment
setThreadgroupMemoryLength
setTileHeight
setTileWidth
setVisibilityResultBuffer
stencilAttachment
threadgroupMemoryLength
tileHeight
tileWidth
visibilityResultBuffer
*/
@(objc_class="MTLRenderPassDescriptor")
RenderPassDescriptor :: struct { using _: NS.Copying(RenderPassDescriptor) }
@(objc_type=RenderPassDescriptor, objc_class_name="alloc")
RenderPassDescriptor_alloc :: #force_inline proc() -> ^RenderPassDescriptor {
return msgSend(^RenderPassDescriptor, RenderPassDescriptor, "alloc")
}
@(objc_type=RenderPassDescriptor, objc_name="init")
RenderPassDescriptor_init :: #force_inline proc(self: ^RenderPassDescriptor) -> ^RenderPassDescriptor {
return msgSend(^RenderPassDescriptor, self, "init")
}
@(objc_type=RenderPassDescriptor, objc_name="colorAttachments")
RenderPassDescriptor_colorAttachments :: #force_inline proc(self: ^RenderPassDescriptor) -> ^RenderPassColorAttachmentDescriptorArray {
return msgSend(^RenderPassColorAttachmentDescriptorArray, self, "colorAttachments")
}
@(objc_type=RenderPassDescriptor, objc_name="defaultRasterSampleCount")
RenderPassDescriptor_defaultRasterSampleCount :: #force_inline proc(self: ^RenderPassDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "defaultRasterSampleCount")
}
@(objc_type=RenderPassDescriptor, objc_name="depthAttachment")
RenderPassDescriptor_depthAttachment :: #force_inline proc(self: ^RenderPassDescriptor) -> ^RenderPassDepthAttachmentDescriptor {
return msgSend(^RenderPassDepthAttachmentDescriptor, self, "depthAttachment")
}
@(objc_type=RenderPassDescriptor, objc_name="getSamplePositions")
RenderPassDescriptor_getSamplePositions :: #force_inline proc(self: ^RenderPassDescriptor, positions: ^SamplePosition, count: ^NS.Object) -> ^RenderPassDescriptor {
return msgSend(^RenderPassDescriptor, self, "getSamplePositions:count:", positions, count)
}
@(objc_type=RenderPassDescriptor, objc_name="imageblockSampleLength")
RenderPassDescriptor_imageblockSampleLength :: #force_inline proc(self: ^RenderPassDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "imageblockSampleLength")
}
@(objc_type=RenderPassDescriptor, objc_name="rasterizationRateMap")
RenderPassDescriptor_rasterizationRateMap :: #force_inline proc(self: ^RenderPassDescriptor) -> ^RenderPassDescriptor {
return msgSend(^RenderPassDescriptor, self, "rasterizationRateMap")
}
@(objc_type=RenderPassDescriptor, objc_class_name="renderPassDescriptor")
RenderPassDescriptor_renderPassDescriptor :: #force_inline proc() -> ^RenderPassDescriptor {
return msgSend(^RenderPassDescriptor, RenderPassDescriptor, "renderPassDescriptor")
}
@(objc_type=RenderPassDescriptor, objc_name="renderTargetArrayLength")
RenderPassDescriptor_renderTargetArrayLength :: #force_inline proc(self: ^RenderPassDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "renderTargetArrayLength")
}
@(objc_type=RenderPassDescriptor, objc_name="renderTargetHeight")
RenderPassDescriptor_renderTargetHeight :: #force_inline proc(self: ^RenderPassDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "renderTargetHeight")
}
@(objc_type=RenderPassDescriptor, objc_name="renderTargetWidth")
RenderPassDescriptor_renderTargetWidth :: #force_inline proc(self: ^RenderPassDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "renderTargetWidth")
}
@(objc_type=RenderPassDescriptor, objc_name="sampleBufferAttachments")
RenderPassDescriptor_sampleBufferAttachments :: #force_inline proc(self: ^RenderPassDescriptor) -> ^RenderPassSampleBufferAttachmentDescriptorArray {
return msgSend(^RenderPassSampleBufferAttachmentDescriptorArray, self, "sampleBufferAttachments")
}
@(objc_type=RenderPassDescriptor, objc_name="setDefaultRasterSampleCount")
RenderPassDescriptor_setDefaultRasterSampleCount :: #force_inline proc(self: ^RenderPassDescriptor, defaultRasterSampleCount: NS.Integer) {
msgSend(nil, self, "setDefaultRasterSampleCount:", defaultRasterSampleCount)
}
@(objc_type=RenderPassDescriptor, objc_name="setDepthAttachment")
RenderPassDescriptor_setDepthAttachment :: #force_inline proc(self: ^RenderPassDescriptor, depthAttachment: ^RenderPassDepthAttachmentDescriptor) {
msgSend(nil, self, "setDepthAttachment:", depthAttachment)
}
@(objc_type=RenderPassDescriptor, objc_name="setImageblockSampleLength")
RenderPassDescriptor_setImageblockSampleLength :: #force_inline proc(self: ^RenderPassDescriptor, imageblockSampleLength: NS.Integer) {
msgSend(nil, self, "setImageblockSampleLength:", imageblockSampleLength)
}
@(objc_type=RenderPassDescriptor, objc_name="setRasterizationRateMap")
RenderPassDescriptor_setRasterizationRateMap :: #force_inline proc(self: ^RenderPassDescriptor, rasterizationRateMap: ^NS.Object) {
msgSend(nil, self, "setRasterizationRateMap:", rasterizationRateMap)
}
@(objc_type=RenderPassDescriptor, objc_name="setRenderTargetArrayLength")
RenderPassDescriptor_setRenderTargetArrayLength :: #force_inline proc(self: ^RenderPassDescriptor, renderTargetArrayLength: NS.Integer) {
msgSend(nil, self, "setRenderTargetArrayLength:", renderTargetArrayLength)
}
@(objc_type=RenderPassDescriptor, objc_name="setRenderTargetHeight")
RenderPassDescriptor_setRenderTargetHeight :: #force_inline proc(self: ^RenderPassDescriptor, renderTargetHeight: NS.Integer) {
msgSend(nil, self, "setRenderTargetHeight:", renderTargetHeight)
}
@(objc_type=RenderPassDescriptor, objc_name="setRenderTargetWidth")
RenderPassDescriptor_setRenderTargetWidth :: #force_inline proc(self: ^RenderPassDescriptor, renderTargetWidth: NS.Integer) {
msgSend(nil, self, "setRenderTargetWidth:", renderTargetWidth)
}
@(objc_type=RenderPassDescriptor, objc_name="setSamplePositions")
RenderPassDescriptor_setSamplePositions :: #force_inline proc(self: ^RenderPassDescriptor, positions: ^SamplePosition, count: ^NS.Object) {
msgSend(nil, self, "setSamplePositions:count:", positions, count)
}
@(objc_type=RenderPassDescriptor, objc_name="setStencilAttachment")
RenderPassDescriptor_setStencilAttachment :: #force_inline proc(self: ^RenderPassDescriptor, stencilAttachment: ^RenderPassStencilAttachmentDescriptor) {
msgSend(nil, self, "setStencilAttachment:", stencilAttachment)
}
@(objc_type=RenderPassDescriptor, objc_name="setThreadgroupMemoryLength")
RenderPassDescriptor_setThreadgroupMemoryLength :: #force_inline proc(self: ^RenderPassDescriptor, threadgroupMemoryLength: NS.Integer) {
msgSend(nil, self, "setThreadgroupMemoryLength:", threadgroupMemoryLength)
}
@(objc_type=RenderPassDescriptor, objc_name="setTileHeight")
RenderPassDescriptor_setTileHeight :: #force_inline proc(self: ^RenderPassDescriptor, tileHeight: NS.Integer) {
msgSend(nil, self, "setTileHeight:", tileHeight)
}
@(objc_type=RenderPassDescriptor, objc_name="setTileWidth")
RenderPassDescriptor_setTileWidth :: #force_inline proc(self: ^RenderPassDescriptor, tileWidth: NS.Integer) {
msgSend(nil, self, "setTileWidth:", tileWidth)
}
@(objc_type=RenderPassDescriptor, objc_name="setVisibilityResultBuffer")
RenderPassDescriptor_setVisibilityResultBuffer :: #force_inline proc(self: ^RenderPassDescriptor, visibilityResultBuffer: ^NS.Object) {
msgSend(nil, self, "setVisibilityResultBuffer:", visibilityResultBuffer)
}
@(objc_type=RenderPassDescriptor, objc_name="stencilAttachment")
RenderPassDescriptor_stencilAttachment :: #force_inline proc(self: ^RenderPassDescriptor) -> ^RenderPassStencilAttachmentDescriptor {
return msgSend(^RenderPassStencilAttachmentDescriptor, self, "stencilAttachment")
}
@(objc_type=RenderPassDescriptor, objc_name="threadgroupMemoryLength")
RenderPassDescriptor_threadgroupMemoryLength :: #force_inline proc(self: ^RenderPassDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "threadgroupMemoryLength")
}
@(objc_type=RenderPassDescriptor, objc_name="tileHeight")
RenderPassDescriptor_tileHeight :: #force_inline proc(self: ^RenderPassDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "tileHeight")
}
@(objc_type=RenderPassDescriptor, objc_name="tileWidth")
RenderPassDescriptor_tileWidth :: #force_inline proc(self: ^RenderPassDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "tileWidth")
}
@(objc_type=RenderPassDescriptor, objc_name="visibilityResultBuffer")
RenderPassDescriptor_visibilityResultBuffer :: #force_inline proc(self: ^RenderPassDescriptor) -> ^RenderPassDescriptor {
return msgSend(^RenderPassDescriptor, self, "visibilityResultBuffer")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
RenderPassSampleBufferAttachmentDescriptor
Class Methods:
alloc
Methods:
init
endOfFragmentSampleIndex
endOfVertexSampleIndex
sampleBuffer
setEndOfFragmentSampleIndex
setEndOfVertexSampleIndex
setSampleBuffer
setStartOfFragmentSampleIndex
setStartOfVertexSampleIndex
startOfFragmentSampleIndex
startOfVertexSampleIndex
*/
@(objc_class="MTLRenderPassSampleBufferAttachmentDescriptor")
RenderPassSampleBufferAttachmentDescriptor :: struct { using _: NS.Copying(RenderPassSampleBufferAttachmentDescriptor) }
@(objc_type=RenderPassSampleBufferAttachmentDescriptor, objc_class_name="alloc")
RenderPassSampleBufferAttachmentDescriptor_alloc :: #force_inline proc() -> ^RenderPassSampleBufferAttachmentDescriptor {
return msgSend(^RenderPassSampleBufferAttachmentDescriptor, RenderPassSampleBufferAttachmentDescriptor, "alloc")
}
@(objc_type=RenderPassSampleBufferAttachmentDescriptor, objc_name="init")
RenderPassSampleBufferAttachmentDescriptor_init :: #force_inline proc(self: ^RenderPassSampleBufferAttachmentDescriptor) -> ^RenderPassSampleBufferAttachmentDescriptor {
return msgSend(^RenderPassSampleBufferAttachmentDescriptor, self, "init")
}
@(objc_type=RenderPassSampleBufferAttachmentDescriptor, objc_name="endOfFragmentSampleIndex")
RenderPassSampleBufferAttachmentDescriptor_endOfFragmentSampleIndex :: #force_inline proc(self: ^RenderPassSampleBufferAttachmentDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "endOfFragmentSampleIndex")
}
@(objc_type=RenderPassSampleBufferAttachmentDescriptor, objc_name="endOfVertexSampleIndex")
RenderPassSampleBufferAttachmentDescriptor_endOfVertexSampleIndex :: #force_inline proc(self: ^RenderPassSampleBufferAttachmentDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "endOfVertexSampleIndex")
}
@(objc_type=RenderPassSampleBufferAttachmentDescriptor, objc_name="sampleBuffer")
RenderPassSampleBufferAttachmentDescriptor_sampleBuffer :: #force_inline proc(self: ^RenderPassSampleBufferAttachmentDescriptor) -> ^RenderPassSampleBufferAttachmentDescriptor {
return msgSend(^RenderPassSampleBufferAttachmentDescriptor, self, "sampleBuffer")
}
@(objc_type=RenderPassSampleBufferAttachmentDescriptor, objc_name="setEndOfFragmentSampleIndex")
RenderPassSampleBufferAttachmentDescriptor_setEndOfFragmentSampleIndex :: #force_inline proc(self: ^RenderPassSampleBufferAttachmentDescriptor, endOfFragmentSampleIndex: NS.Integer) {
msgSend(nil, self, "setEndOfFragmentSampleIndex:", endOfFragmentSampleIndex)
}
@(objc_type=RenderPassSampleBufferAttachmentDescriptor, objc_name="setEndOfVertexSampleIndex")
RenderPassSampleBufferAttachmentDescriptor_setEndOfVertexSampleIndex :: #force_inline proc(self: ^RenderPassSampleBufferAttachmentDescriptor, endOfVertexSampleIndex: NS.Integer) {
msgSend(nil, self, "setEndOfVertexSampleIndex:", endOfVertexSampleIndex)
}
@(objc_type=RenderPassSampleBufferAttachmentDescriptor, objc_name="setSampleBuffer")
RenderPassSampleBufferAttachmentDescriptor_setSampleBuffer :: #force_inline proc(self: ^RenderPassSampleBufferAttachmentDescriptor, sampleBuffer: ^NS.Object) {
msgSend(nil, self, "setSampleBuffer:", sampleBuffer)
}
@(objc_type=RenderPassSampleBufferAttachmentDescriptor, objc_name="setStartOfFragmentSampleIndex")
RenderPassSampleBufferAttachmentDescriptor_setStartOfFragmentSampleIndex :: #force_inline proc(self: ^RenderPassSampleBufferAttachmentDescriptor, startOfFragmentSampleIndex: NS.Integer) {
msgSend(nil, self, "setStartOfFragmentSampleIndex:", startOfFragmentSampleIndex)
}
@(objc_type=RenderPassSampleBufferAttachmentDescriptor, objc_name="setStartOfVertexSampleIndex")
RenderPassSampleBufferAttachmentDescriptor_setStartOfVertexSampleIndex :: #force_inline proc(self: ^RenderPassSampleBufferAttachmentDescriptor, startOfVertexSampleIndex: NS.Integer) {
msgSend(nil, self, "setStartOfVertexSampleIndex:", startOfVertexSampleIndex)
}
@(objc_type=RenderPassSampleBufferAttachmentDescriptor, objc_name="startOfFragmentSampleIndex")
RenderPassSampleBufferAttachmentDescriptor_startOfFragmentSampleIndex :: #force_inline proc(self: ^RenderPassSampleBufferAttachmentDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "startOfFragmentSampleIndex")
}
@(objc_type=RenderPassSampleBufferAttachmentDescriptor, objc_name="startOfVertexSampleIndex")
RenderPassSampleBufferAttachmentDescriptor_startOfVertexSampleIndex :: #force_inline proc(self: ^RenderPassSampleBufferAttachmentDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "startOfVertexSampleIndex")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
RenderPassSampleBufferAttachmentDescriptorArray
Class Methods:
alloc
Methods:
init
objectAtIndexedSubscript
setObject
*/
@(objc_class="MTLRenderPassSampleBufferAttachmentDescriptorArray")
RenderPassSampleBufferAttachmentDescriptorArray :: struct { using _: NS.Object }
@(objc_type=RenderPassSampleBufferAttachmentDescriptorArray, objc_class_name="alloc")
RenderPassSampleBufferAttachmentDescriptorArray_alloc :: #force_inline proc() -> ^RenderPassSampleBufferAttachmentDescriptorArray {
return msgSend(^RenderPassSampleBufferAttachmentDescriptorArray, RenderPassSampleBufferAttachmentDescriptorArray, "alloc")
}
@(objc_type=RenderPassSampleBufferAttachmentDescriptorArray, objc_name="init")
RenderPassSampleBufferAttachmentDescriptorArray_init :: #force_inline proc(self: ^RenderPassSampleBufferAttachmentDescriptorArray) -> ^RenderPassSampleBufferAttachmentDescriptorArray {
return msgSend(^RenderPassSampleBufferAttachmentDescriptorArray, self, "init")
}
@(objc_type=RenderPassSampleBufferAttachmentDescriptorArray, objc_name="objectAtIndexedSubscript")
RenderPassSampleBufferAttachmentDescriptorArray_objectAtIndexedSubscript :: #force_inline proc(self: ^RenderPassSampleBufferAttachmentDescriptorArray, attachmentIndex: ^NS.Object) -> ^RenderPassSampleBufferAttachmentDescriptor {
return msgSend(^RenderPassSampleBufferAttachmentDescriptor, self, "objectAtIndexedSubscript:", attachmentIndex)
}
@(objc_type=RenderPassSampleBufferAttachmentDescriptorArray, objc_name="setObject")
RenderPassSampleBufferAttachmentDescriptorArray_setObject :: #force_inline proc(self: ^RenderPassSampleBufferAttachmentDescriptorArray, attachment: ^RenderPassSampleBufferAttachmentDescriptor, attachmentIndex: ^NS.Object) {
msgSend(nil, self, "setObject:atIndexedSubscript:", attachment, attachmentIndex)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
RenderPassStencilAttachmentDescriptor
Class Methods:
alloc
Methods:
init
clearStencil
setClearStencil
setStencilResolveFilter
stencilResolveFilter
*/
@(objc_class="MTLRenderPassStencilAttachmentDescriptor")
RenderPassStencilAttachmentDescriptor :: struct { using _: NS.Copying(RenderPassStencilAttachmentDescriptor) }
@(objc_type=RenderPassStencilAttachmentDescriptor, objc_class_name="alloc")
RenderPassStencilAttachmentDescriptor_alloc :: #force_inline proc() -> ^RenderPassStencilAttachmentDescriptor {
return msgSend(^RenderPassStencilAttachmentDescriptor, RenderPassStencilAttachmentDescriptor, "alloc")
}
@(objc_type=RenderPassStencilAttachmentDescriptor, objc_name="init")
RenderPassStencilAttachmentDescriptor_init :: #force_inline proc(self: ^RenderPassStencilAttachmentDescriptor) -> ^RenderPassStencilAttachmentDescriptor {
return msgSend(^RenderPassStencilAttachmentDescriptor, self, "init")
}
@(objc_type=RenderPassStencilAttachmentDescriptor, objc_name="clearStencil")
RenderPassStencilAttachmentDescriptor_clearStencil :: #force_inline proc(self: ^RenderPassStencilAttachmentDescriptor) -> u32 {
return msgSend(u32, self, "clearStencil")
}
@(objc_type=RenderPassStencilAttachmentDescriptor, objc_name="setClearStencil")
RenderPassStencilAttachmentDescriptor_setClearStencil :: #force_inline proc(self: ^RenderPassStencilAttachmentDescriptor, clearStencil: u32) {
msgSend(nil, self, "setClearStencil:", clearStencil)
}
@(objc_type=RenderPassStencilAttachmentDescriptor, objc_name="setStencilResolveFilter")
RenderPassStencilAttachmentDescriptor_setStencilResolveFilter :: #force_inline proc(self: ^RenderPassStencilAttachmentDescriptor, stencilResolveFilter: MultisampleStencilResolveFilter) {
msgSend(nil, self, "setStencilResolveFilter:", stencilResolveFilter)
}
@(objc_type=RenderPassStencilAttachmentDescriptor, objc_name="stencilResolveFilter")
RenderPassStencilAttachmentDescriptor_stencilResolveFilter :: #force_inline proc(self: ^RenderPassStencilAttachmentDescriptor) -> MultisampleStencilResolveFilter {
return msgSend(MultisampleStencilResolveFilter, self, "stencilResolveFilter")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
RenderPipelineColorAttachmentDescriptor
Class Methods:
alloc
Methods:
init
alphaBlendOperation
destinationAlphaBlendFactor
destinationRGBBlendFactor
isBlendingEnabled
pixelFormat
rgbBlendOperation
setAlphaBlendOperation
setBlendingEnabled
setDestinationAlphaBlendFactor
setDestinationRGBBlendFactor
setPixelFormat
setRgbBlendOperation
setSourceAlphaBlendFactor
setSourceRGBBlendFactor
setWriteMask
sourceAlphaBlendFactor
sourceRGBBlendFactor
writeMask
*/
@(objc_class="MTLRenderPipelineColorAttachmentDescriptor")
RenderPipelineColorAttachmentDescriptor :: struct { using _: NS.Copying(RenderPipelineColorAttachmentDescriptor) }
@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_class_name="alloc")
RenderPipelineColorAttachmentDescriptor_alloc :: #force_inline proc() -> ^RenderPipelineColorAttachmentDescriptor {
return msgSend(^RenderPipelineColorAttachmentDescriptor, RenderPipelineColorAttachmentDescriptor, "alloc")
}
@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="init")
RenderPipelineColorAttachmentDescriptor_init :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor) -> ^RenderPipelineColorAttachmentDescriptor {
return msgSend(^RenderPipelineColorAttachmentDescriptor, self, "init")
}
@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="alphaBlendOperation")
RenderPipelineColorAttachmentDescriptor_alphaBlendOperation :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor) -> BlendOperation {
return msgSend(BlendOperation, self, "alphaBlendOperation")
}
@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="destinationAlphaBlendFactor")
RenderPipelineColorAttachmentDescriptor_destinationAlphaBlendFactor :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor) -> BlendFactor {
return msgSend(BlendFactor, self, "destinationAlphaBlendFactor")
}
@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="destinationRGBBlendFactor")
RenderPipelineColorAttachmentDescriptor_destinationRGBBlendFactor :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor) -> BlendFactor {
return msgSend(BlendFactor, self, "destinationRGBBlendFactor")
}
@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="isBlendingEnabled")
RenderPipelineColorAttachmentDescriptor_isBlendingEnabled :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor) -> BOOL {
return msgSend(BOOL, self, "isBlendingEnabled")
}
@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="pixelFormat")
RenderPipelineColorAttachmentDescriptor_pixelFormat :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor) -> PixelFormat {
return msgSend(PixelFormat, self, "pixelFormat")
}
@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="rgbBlendOperation")
RenderPipelineColorAttachmentDescriptor_rgbBlendOperation :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor) -> BlendOperation {
return msgSend(BlendOperation, self, "rgbBlendOperation")
}
@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="setAlphaBlendOperation")
RenderPipelineColorAttachmentDescriptor_setAlphaBlendOperation :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor, alphaBlendOperation: BlendOperation) {
msgSend(nil, self, "setAlphaBlendOperation:", alphaBlendOperation)
}
@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="setBlendingEnabled")
RenderPipelineColorAttachmentDescriptor_setBlendingEnabled :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor, blendingEnabled: BOOL) {
msgSend(nil, self, "setBlendingEnabled:", blendingEnabled)
}
@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="setDestinationAlphaBlendFactor")
RenderPipelineColorAttachmentDescriptor_setDestinationAlphaBlendFactor :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor, destinationAlphaBlendFactor: BlendFactor) {
msgSend(nil, self, "setDestinationAlphaBlendFactor:", destinationAlphaBlendFactor)
}
@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="setDestinationRGBBlendFactor")
RenderPipelineColorAttachmentDescriptor_setDestinationRGBBlendFactor :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor, destinationRGBBlendFactor: BlendFactor) {
msgSend(nil, self, "setDestinationRGBBlendFactor:", destinationRGBBlendFactor)
}
@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="setPixelFormat")
RenderPipelineColorAttachmentDescriptor_setPixelFormat :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor, pixelFormat: PixelFormat) {
msgSend(nil, self, "setPixelFormat:", pixelFormat)
}
@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="setRgbBlendOperation")
RenderPipelineColorAttachmentDescriptor_setRgbBlendOperation :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor, rgbBlendOperation: BlendOperation) {
msgSend(nil, self, "setRgbBlendOperation:", rgbBlendOperation)
}
@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="setSourceAlphaBlendFactor")
RenderPipelineColorAttachmentDescriptor_setSourceAlphaBlendFactor :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor, sourceAlphaBlendFactor: BlendFactor) {
msgSend(nil, self, "setSourceAlphaBlendFactor:", sourceAlphaBlendFactor)
}
@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="setSourceRGBBlendFactor")
RenderPipelineColorAttachmentDescriptor_setSourceRGBBlendFactor :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor, sourceRGBBlendFactor: BlendFactor) {
msgSend(nil, self, "setSourceRGBBlendFactor:", sourceRGBBlendFactor)
}
@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="setWriteMask")
RenderPipelineColorAttachmentDescriptor_setWriteMask :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor, writeMask: ColorWriteMask) {
msgSend(nil, self, "setWriteMask:", writeMask)
}
@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="sourceAlphaBlendFactor")
RenderPipelineColorAttachmentDescriptor_sourceAlphaBlendFactor :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor) -> BlendFactor {
return msgSend(BlendFactor, self, "sourceAlphaBlendFactor")
}
@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="sourceRGBBlendFactor")
RenderPipelineColorAttachmentDescriptor_sourceRGBBlendFactor :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor) -> BlendFactor {
return msgSend(BlendFactor, self, "sourceRGBBlendFactor")
}
@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_name="writeMask")
RenderPipelineColorAttachmentDescriptor_writeMask :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptor) -> ColorWriteMask {
return msgSend(ColorWriteMask, self, "writeMask")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
RenderPipelineColorAttachmentDescriptorArray
Class Methods:
alloc
Methods:
init
objectAtIndexedSubscript
setObject
*/
@(objc_class="MTLRenderPipelineColorAttachmentDescriptorArray")
RenderPipelineColorAttachmentDescriptorArray :: struct { using _: NS.Object }
@(objc_type=RenderPipelineColorAttachmentDescriptorArray, objc_class_name="alloc")
RenderPipelineColorAttachmentDescriptorArray_alloc :: #force_inline proc() -> ^RenderPipelineColorAttachmentDescriptorArray {
return msgSend(^RenderPipelineColorAttachmentDescriptorArray, RenderPipelineColorAttachmentDescriptorArray, "alloc")
}
@(objc_type=RenderPipelineColorAttachmentDescriptorArray, objc_name="init")
RenderPipelineColorAttachmentDescriptorArray_init :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptorArray) -> ^RenderPipelineColorAttachmentDescriptorArray {
return msgSend(^RenderPipelineColorAttachmentDescriptorArray, self, "init")
}
@(objc_type=RenderPipelineColorAttachmentDescriptorArray, objc_name="objectAtIndexedSubscript")
RenderPipelineColorAttachmentDescriptorArray_objectAtIndexedSubscript :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptorArray, attachmentIndex: ^NS.Object) -> ^RenderPipelineColorAttachmentDescriptor {
return msgSend(^RenderPipelineColorAttachmentDescriptor, self, "objectAtIndexedSubscript:", attachmentIndex)
}
@(objc_type=RenderPipelineColorAttachmentDescriptorArray, objc_name="setObject")
RenderPipelineColorAttachmentDescriptorArray_setObject :: #force_inline proc(self: ^RenderPipelineColorAttachmentDescriptorArray, attachment: ^RenderPipelineColorAttachmentDescriptor, attachmentIndex: ^NS.Object) {
msgSend(nil, self, "setObject:atIndexedSubscript:", attachment, attachmentIndex)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
RenderPipelineDescriptor
Class Methods:
alloc
Methods:
init
binaryArchives
colorAttachments
depthAttachmentPixelFormat
fragmentBuffers
fragmentFunction
inputPrimitiveTopology
isAlphaToCoverageEnabled
isAlphaToOneEnabled
isRasterizationEnabled
isTessellationFactorScaleEnabled
label
maxTessellationFactor
maxVertexAmplificationCount
rasterSampleCount
reset
sampleCount
setAlphaToCoverageEnabled
setAlphaToOneEnabled
setBinaryArchives
setDepthAttachmentPixelFormat
setFragmentFunction
setInputPrimitiveTopology
setLabel
setMaxTessellationFactor
setMaxVertexAmplificationCount
setRasterSampleCount
setRasterizationEnabled
setSampleCount
setStencilAttachmentPixelFormat
setSupportIndirectCommandBuffers
setTessellationControlPointIndexType
setTessellationFactorFormat
setTessellationFactorScaleEnabled
setTessellationFactorStepFunction
setTessellationOutputWindingOrder
setTessellationPartitionMode
setVertexDescriptor
setVertexFunction
stencilAttachmentPixelFormat
supportIndirectCommandBuffers
tessellationControlPointIndexType
tessellationFactorFormat
tessellationFactorStepFunction
tessellationOutputWindingOrder
tessellationPartitionMode
vertexBuffers
vertexDescriptor
vertexFunction
*/
@(objc_class="MTLRenderPipelineDescriptor")
RenderPipelineDescriptor :: struct { using _: NS.Copying(RenderPipelineDescriptor) }
@(objc_type=RenderPipelineDescriptor, objc_class_name="alloc")
RenderPipelineDescriptor_alloc :: #force_inline proc() -> ^RenderPipelineDescriptor {
return msgSend(^RenderPipelineDescriptor, RenderPipelineDescriptor, "alloc")
}
@(objc_type=RenderPipelineDescriptor, objc_name="init")
RenderPipelineDescriptor_init :: #force_inline proc(self: ^RenderPipelineDescriptor) -> ^RenderPipelineDescriptor {
return msgSend(^RenderPipelineDescriptor, self, "init")
}
@(objc_type=RenderPipelineDescriptor, objc_name="binaryArchives")
RenderPipelineDescriptor_binaryArchives :: #force_inline proc(self: ^RenderPipelineDescriptor) -> ^NS.Array {
return msgSend(^NS.Array, self, "binaryArchives")
}
@(objc_type=RenderPipelineDescriptor, objc_name="colorAttachments")
RenderPipelineDescriptor_colorAttachments :: #force_inline proc(self: ^RenderPipelineDescriptor) -> ^RenderPipelineColorAttachmentDescriptorArray {
return msgSend(^RenderPipelineColorAttachmentDescriptorArray, self, "colorAttachments")
}
@(objc_type=RenderPipelineDescriptor, objc_name="depthAttachmentPixelFormat")
RenderPipelineDescriptor_depthAttachmentPixelFormat :: #force_inline proc(self: ^RenderPipelineDescriptor) -> PixelFormat {
return msgSend(PixelFormat, self, "depthAttachmentPixelFormat")
}
@(objc_type=RenderPipelineDescriptor, objc_name="fragmentBuffers")
RenderPipelineDescriptor_fragmentBuffers :: #force_inline proc(self: ^RenderPipelineDescriptor) -> ^PipelineBufferDescriptorArray {
return msgSend(^PipelineBufferDescriptorArray, self, "fragmentBuffers")
}
@(objc_type=RenderPipelineDescriptor, objc_name="fragmentFunction")
RenderPipelineDescriptor_fragmentFunction :: #force_inline proc(self: ^RenderPipelineDescriptor) -> ^RenderPipelineDescriptor {
return msgSend(^RenderPipelineDescriptor, self, "fragmentFunction")
}
@(objc_type=RenderPipelineDescriptor, objc_name="inputPrimitiveTopology")
RenderPipelineDescriptor_inputPrimitiveTopology :: #force_inline proc(self: ^RenderPipelineDescriptor) -> PrimitiveTopologyClass {
return msgSend(PrimitiveTopologyClass, self, "inputPrimitiveTopology")
}
@(objc_type=RenderPipelineDescriptor, objc_name="isAlphaToCoverageEnabled")
RenderPipelineDescriptor_isAlphaToCoverageEnabled :: #force_inline proc(self: ^RenderPipelineDescriptor) -> BOOL {
return msgSend(BOOL, self, "isAlphaToCoverageEnabled")
}
@(objc_type=RenderPipelineDescriptor, objc_name="isAlphaToOneEnabled")
RenderPipelineDescriptor_isAlphaToOneEnabled :: #force_inline proc(self: ^RenderPipelineDescriptor) -> BOOL {
return msgSend(BOOL, self, "isAlphaToOneEnabled")
}
@(objc_type=RenderPipelineDescriptor, objc_name="isRasterizationEnabled")
RenderPipelineDescriptor_isRasterizationEnabled :: #force_inline proc(self: ^RenderPipelineDescriptor) -> BOOL {
return msgSend(BOOL, self, "isRasterizationEnabled")
}
@(objc_type=RenderPipelineDescriptor, objc_name="isTessellationFactorScaleEnabled")
RenderPipelineDescriptor_isTessellationFactorScaleEnabled :: #force_inline proc(self: ^RenderPipelineDescriptor) -> BOOL {
return msgSend(BOOL, self, "isTessellationFactorScaleEnabled")
}
@(objc_type=RenderPipelineDescriptor, objc_name="label")
RenderPipelineDescriptor_label :: #force_inline proc(self: ^RenderPipelineDescriptor) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
@(objc_type=RenderPipelineDescriptor, objc_name="maxTessellationFactor")
RenderPipelineDescriptor_maxTessellationFactor :: #force_inline proc(self: ^RenderPipelineDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "maxTessellationFactor")
}
@(objc_type=RenderPipelineDescriptor, objc_name="maxVertexAmplificationCount")
RenderPipelineDescriptor_maxVertexAmplificationCount :: #force_inline proc(self: ^RenderPipelineDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "maxVertexAmplificationCount")
}
@(objc_type=RenderPipelineDescriptor, objc_name="rasterSampleCount")
RenderPipelineDescriptor_rasterSampleCount :: #force_inline proc(self: ^RenderPipelineDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "rasterSampleCount")
}
@(objc_type=RenderPipelineDescriptor, objc_name="reset")
RenderPipelineDescriptor_reset :: #force_inline proc(self: ^RenderPipelineDescriptor) {
msgSend(nil, self, "reset")
}
@(objc_type=RenderPipelineDescriptor, objc_name="sampleCount")
RenderPipelineDescriptor_sampleCount :: #force_inline proc(self: ^RenderPipelineDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "sampleCount")
}
@(objc_type=RenderPipelineDescriptor, objc_name="setAlphaToCoverageEnabled")
RenderPipelineDescriptor_setAlphaToCoverageEnabled :: #force_inline proc(self: ^RenderPipelineDescriptor, alphaToCoverageEnabled: BOOL) {
msgSend(nil, self, "setAlphaToCoverageEnabled:", alphaToCoverageEnabled)
}
@(objc_type=RenderPipelineDescriptor, objc_name="setAlphaToOneEnabled")
RenderPipelineDescriptor_setAlphaToOneEnabled :: #force_inline proc(self: ^RenderPipelineDescriptor, alphaToOneEnabled: BOOL) {
msgSend(nil, self, "setAlphaToOneEnabled:", alphaToOneEnabled)
}
@(objc_type=RenderPipelineDescriptor, objc_name="setBinaryArchives")
RenderPipelineDescriptor_setBinaryArchives :: #force_inline proc(self: ^RenderPipelineDescriptor, binaryArchives: ^NS.Array) {
msgSend(nil, self, "setBinaryArchives:", binaryArchives)
}
@(objc_type=RenderPipelineDescriptor, objc_name="setDepthAttachmentPixelFormat")
RenderPipelineDescriptor_setDepthAttachmentPixelFormat :: #force_inline proc(self: ^RenderPipelineDescriptor, depthAttachmentPixelFormat: PixelFormat) {
msgSend(nil, self, "setDepthAttachmentPixelFormat:", depthAttachmentPixelFormat)
}
@(objc_type=RenderPipelineDescriptor, objc_name="setFragmentFunction")
RenderPipelineDescriptor_setFragmentFunction :: #force_inline proc(self: ^RenderPipelineDescriptor, fragmentFunction: ^NS.Object) {
msgSend(nil, self, "setFragmentFunction:", fragmentFunction)
}
@(objc_type=RenderPipelineDescriptor, objc_name="setInputPrimitiveTopology")
RenderPipelineDescriptor_setInputPrimitiveTopology :: #force_inline proc(self: ^RenderPipelineDescriptor, inputPrimitiveTopology: PrimitiveTopologyClass) {
msgSend(nil, self, "setInputPrimitiveTopology:", inputPrimitiveTopology)
}
@(objc_type=RenderPipelineDescriptor, objc_name="setLabel")
RenderPipelineDescriptor_setLabel :: #force_inline proc(self: ^RenderPipelineDescriptor, label: ^NS.String) {
msgSend(nil, self, "setLabel:", label)
}
@(objc_type=RenderPipelineDescriptor, objc_name="setMaxTessellationFactor")
RenderPipelineDescriptor_setMaxTessellationFactor :: #force_inline proc(self: ^RenderPipelineDescriptor, maxTessellationFactor: NS.Integer) {
msgSend(nil, self, "setMaxTessellationFactor:", maxTessellationFactor)
}
@(objc_type=RenderPipelineDescriptor, objc_name="setMaxVertexAmplificationCount")
RenderPipelineDescriptor_setMaxVertexAmplificationCount :: #force_inline proc(self: ^RenderPipelineDescriptor, maxVertexAmplificationCount: NS.Integer) {
msgSend(nil, self, "setMaxVertexAmplificationCount:", maxVertexAmplificationCount)
}
@(objc_type=RenderPipelineDescriptor, objc_name="setRasterSampleCount")
RenderPipelineDescriptor_setRasterSampleCount :: #force_inline proc(self: ^RenderPipelineDescriptor, rasterSampleCount: NS.Integer) {
msgSend(nil, self, "setRasterSampleCount:", rasterSampleCount)
}
@(objc_type=RenderPipelineDescriptor, objc_name="setRasterizationEnabled")
RenderPipelineDescriptor_setRasterizationEnabled :: #force_inline proc(self: ^RenderPipelineDescriptor, rasterizationEnabled: BOOL) {
msgSend(nil, self, "setRasterizationEnabled:", rasterizationEnabled)
}
@(objc_type=RenderPipelineDescriptor, objc_name="setSampleCount")
RenderPipelineDescriptor_setSampleCount :: #force_inline proc(self: ^RenderPipelineDescriptor, sampleCount: NS.Integer) {
msgSend(nil, self, "setSampleCount:", sampleCount)
}
@(objc_type=RenderPipelineDescriptor, objc_name="setStencilAttachmentPixelFormat")
RenderPipelineDescriptor_setStencilAttachmentPixelFormat :: #force_inline proc(self: ^RenderPipelineDescriptor, stencilAttachmentPixelFormat: PixelFormat) {
msgSend(nil, self, "setStencilAttachmentPixelFormat:", stencilAttachmentPixelFormat)
}
@(objc_type=RenderPipelineDescriptor, objc_name="setSupportIndirectCommandBuffers")
RenderPipelineDescriptor_setSupportIndirectCommandBuffers :: #force_inline proc(self: ^RenderPipelineDescriptor, supportIndirectCommandBuffers: BOOL) {
msgSend(nil, self, "setSupportIndirectCommandBuffers:", supportIndirectCommandBuffers)
}
@(objc_type=RenderPipelineDescriptor, objc_name="setTessellationControlPointIndexType")
RenderPipelineDescriptor_setTessellationControlPointIndexType :: #force_inline proc(self: ^RenderPipelineDescriptor, tessellationControlPointIndexType: TessellationControlPointIndexType) {
msgSend(nil, self, "setTessellationControlPointIndexType:", tessellationControlPointIndexType)
}
@(objc_type=RenderPipelineDescriptor, objc_name="setTessellationFactorFormat")
RenderPipelineDescriptor_setTessellationFactorFormat :: #force_inline proc(self: ^RenderPipelineDescriptor, tessellationFactorFormat: TessellationFactorFormat) {
msgSend(nil, self, "setTessellationFactorFormat:", tessellationFactorFormat)
}
@(objc_type=RenderPipelineDescriptor, objc_name="setTessellationFactorScaleEnabled")
RenderPipelineDescriptor_setTessellationFactorScaleEnabled :: #force_inline proc(self: ^RenderPipelineDescriptor, tessellationFactorScaleEnabled: BOOL) {
msgSend(nil, self, "setTessellationFactorScaleEnabled:", tessellationFactorScaleEnabled)
}
@(objc_type=RenderPipelineDescriptor, objc_name="setTessellationFactorStepFunction")
RenderPipelineDescriptor_setTessellationFactorStepFunction :: #force_inline proc(self: ^RenderPipelineDescriptor, tessellationFactorStepFunction: TessellationFactorStepFunction) {
msgSend(nil, self, "setTessellationFactorStepFunction:", tessellationFactorStepFunction)
}
@(objc_type=RenderPipelineDescriptor, objc_name="setTessellationOutputWindingOrder")
RenderPipelineDescriptor_setTessellationOutputWindingOrder :: #force_inline proc(self: ^RenderPipelineDescriptor, tessellationOutputWindingOrder: Winding) {
msgSend(nil, self, "setTessellationOutputWindingOrder:", tessellationOutputWindingOrder)
}
@(objc_type=RenderPipelineDescriptor, objc_name="setTessellationPartitionMode")
RenderPipelineDescriptor_setTessellationPartitionMode :: #force_inline proc(self: ^RenderPipelineDescriptor, tessellationPartitionMode: TessellationPartitionMode) {
msgSend(nil, self, "setTessellationPartitionMode:", tessellationPartitionMode)
}
@(objc_type=RenderPipelineDescriptor, objc_name="setVertexDescriptor")
RenderPipelineDescriptor_setVertexDescriptor :: #force_inline proc(self: ^RenderPipelineDescriptor, vertexDescriptor: ^VertexDescriptor) {
msgSend(nil, self, "setVertexDescriptor:", vertexDescriptor)
}
@(objc_type=RenderPipelineDescriptor, objc_name="setVertexFunction")
RenderPipelineDescriptor_setVertexFunction :: #force_inline proc(self: ^RenderPipelineDescriptor, vertexFunction: ^NS.Object) {
msgSend(nil, self, "setVertexFunction:", vertexFunction)
}
@(objc_type=RenderPipelineDescriptor, objc_name="stencilAttachmentPixelFormat")
RenderPipelineDescriptor_stencilAttachmentPixelFormat :: #force_inline proc(self: ^RenderPipelineDescriptor) -> PixelFormat {
return msgSend(PixelFormat, self, "stencilAttachmentPixelFormat")
}
@(objc_type=RenderPipelineDescriptor, objc_name="supportIndirectCommandBuffers")
RenderPipelineDescriptor_supportIndirectCommandBuffers :: #force_inline proc(self: ^RenderPipelineDescriptor) -> BOOL {
return msgSend(BOOL, self, "supportIndirectCommandBuffers")
}
@(objc_type=RenderPipelineDescriptor, objc_name="tessellationControlPointIndexType")
RenderPipelineDescriptor_tessellationControlPointIndexType :: #force_inline proc(self: ^RenderPipelineDescriptor) -> TessellationControlPointIndexType {
return msgSend(TessellationControlPointIndexType, self, "tessellationControlPointIndexType")
}
@(objc_type=RenderPipelineDescriptor, objc_name="tessellationFactorFormat")
RenderPipelineDescriptor_tessellationFactorFormat :: #force_inline proc(self: ^RenderPipelineDescriptor) -> TessellationFactorFormat {
return msgSend(TessellationFactorFormat, self, "tessellationFactorFormat")
}
@(objc_type=RenderPipelineDescriptor, objc_name="tessellationFactorStepFunction")
RenderPipelineDescriptor_tessellationFactorStepFunction :: #force_inline proc(self: ^RenderPipelineDescriptor) -> TessellationFactorStepFunction {
return msgSend(TessellationFactorStepFunction, self, "tessellationFactorStepFunction")
}
@(objc_type=RenderPipelineDescriptor, objc_name="tessellationOutputWindingOrder")
RenderPipelineDescriptor_tessellationOutputWindingOrder :: #force_inline proc(self: ^RenderPipelineDescriptor) -> Winding {
return msgSend(Winding, self, "tessellationOutputWindingOrder")
}
@(objc_type=RenderPipelineDescriptor, objc_name="tessellationPartitionMode")
RenderPipelineDescriptor_tessellationPartitionMode :: #force_inline proc(self: ^RenderPipelineDescriptor) -> TessellationPartitionMode {
return msgSend(TessellationPartitionMode, self, "tessellationPartitionMode")
}
@(objc_type=RenderPipelineDescriptor, objc_name="vertexBuffers")
RenderPipelineDescriptor_vertexBuffers :: #force_inline proc(self: ^RenderPipelineDescriptor) -> ^PipelineBufferDescriptorArray {
return msgSend(^PipelineBufferDescriptorArray, self, "vertexBuffers")
}
@(objc_type=RenderPipelineDescriptor, objc_name="vertexDescriptor")
RenderPipelineDescriptor_vertexDescriptor :: #force_inline proc(self: ^RenderPipelineDescriptor) -> ^VertexDescriptor {
return msgSend(^VertexDescriptor, self, "vertexDescriptor")
}
@(objc_type=RenderPipelineDescriptor, objc_name="vertexFunction")
RenderPipelineDescriptor_vertexFunction :: #force_inline proc(self: ^RenderPipelineDescriptor) -> ^RenderPipelineDescriptor {
return msgSend(^RenderPipelineDescriptor, self, "vertexFunction")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
RenderPipelineReflection
Class Methods:
alloc
Methods:
init
fragmentArguments
tileArguments
vertexArguments
*/
@(objc_class="MTLRenderPipelineReflection")
RenderPipelineReflection :: struct { using _: NS.Object }
@(objc_type=RenderPipelineReflection, objc_class_name="alloc")
RenderPipelineReflection_alloc :: #force_inline proc() -> ^RenderPipelineReflection {
return msgSend(^RenderPipelineReflection, RenderPipelineReflection, "alloc")
}
@(objc_type=RenderPipelineReflection, objc_name="init")
RenderPipelineReflection_init :: #force_inline proc(self: ^RenderPipelineReflection) -> ^RenderPipelineReflection {
return msgSend(^RenderPipelineReflection, self, "init")
}
@(objc_type=RenderPipelineReflection, objc_name="fragmentArguments")
RenderPipelineReflection_fragmentArguments :: #force_inline proc(self: ^RenderPipelineReflection) -> ^NS.Array {
return msgSend(^NS.Array, self, "fragmentArguments")
}
@(objc_type=RenderPipelineReflection, objc_name="tileArguments")
RenderPipelineReflection_tileArguments :: #force_inline proc(self: ^RenderPipelineReflection) -> ^NS.Array {
return msgSend(^NS.Array, self, "tileArguments")
}
@(objc_type=RenderPipelineReflection, objc_name="vertexArguments")
RenderPipelineReflection_vertexArguments :: #force_inline proc(self: ^RenderPipelineReflection) -> ^NS.Array {
return msgSend(^NS.Array, self, "vertexArguments")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
ResourceStatePassDescriptor
Class Methods:
alloc
resourceStatePassDescriptor
Methods:
init
sampleBufferAttachments
*/
@(objc_class="MTLResourceStatePassDescriptor")
ResourceStatePassDescriptor :: struct { using _: NS.Copying(ResourceStatePassDescriptor) }
@(objc_type=ResourceStatePassDescriptor, objc_class_name="alloc")
ResourceStatePassDescriptor_alloc :: #force_inline proc() -> ^ResourceStatePassDescriptor {
return msgSend(^ResourceStatePassDescriptor, ResourceStatePassDescriptor, "alloc")
}
@(objc_type=ResourceStatePassDescriptor, objc_name="init")
ResourceStatePassDescriptor_init :: #force_inline proc(self: ^ResourceStatePassDescriptor) -> ^ResourceStatePassDescriptor {
return msgSend(^ResourceStatePassDescriptor, self, "init")
}
@(objc_type=ResourceStatePassDescriptor, objc_class_name="resourceStatePassDescriptor")
ResourceStatePassDescriptor_resourceStatePassDescriptor :: #force_inline proc() -> ^ResourceStatePassDescriptor {
return msgSend(^ResourceStatePassDescriptor, ResourceStatePassDescriptor, "resourceStatePassDescriptor")
}
@(objc_type=ResourceStatePassDescriptor, objc_name="sampleBufferAttachments")
ResourceStatePassDescriptor_sampleBufferAttachments :: #force_inline proc(self: ^ResourceStatePassDescriptor) -> ^ResourceStatePassSampleBufferAttachmentDescriptorArray {
return msgSend(^ResourceStatePassSampleBufferAttachmentDescriptorArray, self, "sampleBufferAttachments")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
ResourceStatePassSampleBufferAttachmentDescriptor
Class Methods:
alloc
Methods:
init
endOfEncoderSampleIndex
sampleBuffer
setEndOfEncoderSampleIndex
setSampleBuffer
setStartOfEncoderSampleIndex
startOfEncoderSampleIndex
*/
@(objc_class="MTLResourceStatePassSampleBufferAttachmentDescriptor")
ResourceStatePassSampleBufferAttachmentDescriptor :: struct { using _: NS.Copying(ResourceStatePassSampleBufferAttachmentDescriptor) }
@(objc_type=ResourceStatePassSampleBufferAttachmentDescriptor, objc_class_name="alloc")
ResourceStatePassSampleBufferAttachmentDescriptor_alloc :: #force_inline proc() -> ^ResourceStatePassSampleBufferAttachmentDescriptor {
return msgSend(^ResourceStatePassSampleBufferAttachmentDescriptor, ResourceStatePassSampleBufferAttachmentDescriptor, "alloc")
}
@(objc_type=ResourceStatePassSampleBufferAttachmentDescriptor, objc_name="init")
ResourceStatePassSampleBufferAttachmentDescriptor_init :: #force_inline proc(self: ^ResourceStatePassSampleBufferAttachmentDescriptor) -> ^ResourceStatePassSampleBufferAttachmentDescriptor {
return msgSend(^ResourceStatePassSampleBufferAttachmentDescriptor, self, "init")
}
@(objc_type=ResourceStatePassSampleBufferAttachmentDescriptor, objc_name="endOfEncoderSampleIndex")
ResourceStatePassSampleBufferAttachmentDescriptor_endOfEncoderSampleIndex :: #force_inline proc(self: ^ResourceStatePassSampleBufferAttachmentDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "endOfEncoderSampleIndex")
}
@(objc_type=ResourceStatePassSampleBufferAttachmentDescriptor, objc_name="sampleBuffer")
ResourceStatePassSampleBufferAttachmentDescriptor_sampleBuffer :: #force_inline proc(self: ^ResourceStatePassSampleBufferAttachmentDescriptor) -> ^ResourceStatePassSampleBufferAttachmentDescriptor {
return msgSend(^ResourceStatePassSampleBufferAttachmentDescriptor, self, "sampleBuffer")
}
@(objc_type=ResourceStatePassSampleBufferAttachmentDescriptor, objc_name="setEndOfEncoderSampleIndex")
ResourceStatePassSampleBufferAttachmentDescriptor_setEndOfEncoderSampleIndex :: #force_inline proc(self: ^ResourceStatePassSampleBufferAttachmentDescriptor, endOfEncoderSampleIndex: NS.Integer) {
msgSend(nil, self, "setEndOfEncoderSampleIndex:", endOfEncoderSampleIndex)
}
@(objc_type=ResourceStatePassSampleBufferAttachmentDescriptor, objc_name="setSampleBuffer")
ResourceStatePassSampleBufferAttachmentDescriptor_setSampleBuffer :: #force_inline proc(self: ^ResourceStatePassSampleBufferAttachmentDescriptor, sampleBuffer: ^NS.Object) {
msgSend(nil, self, "setSampleBuffer:", sampleBuffer)
}
@(objc_type=ResourceStatePassSampleBufferAttachmentDescriptor, objc_name="setStartOfEncoderSampleIndex")
ResourceStatePassSampleBufferAttachmentDescriptor_setStartOfEncoderSampleIndex :: #force_inline proc(self: ^ResourceStatePassSampleBufferAttachmentDescriptor, startOfEncoderSampleIndex: NS.Integer) {
msgSend(nil, self, "setStartOfEncoderSampleIndex:", startOfEncoderSampleIndex)
}
@(objc_type=ResourceStatePassSampleBufferAttachmentDescriptor, objc_name="startOfEncoderSampleIndex")
ResourceStatePassSampleBufferAttachmentDescriptor_startOfEncoderSampleIndex :: #force_inline proc(self: ^ResourceStatePassSampleBufferAttachmentDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "startOfEncoderSampleIndex")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
ResourceStatePassSampleBufferAttachmentDescriptorArray
Class Methods:
alloc
Methods:
init
objectAtIndexedSubscript
setObject
*/
@(objc_class="MTLResourceStatePassSampleBufferAttachmentDescriptorArray")
ResourceStatePassSampleBufferAttachmentDescriptorArray :: struct { using _: NS.Object }
@(objc_type=ResourceStatePassSampleBufferAttachmentDescriptorArray, objc_class_name="alloc")
ResourceStatePassSampleBufferAttachmentDescriptorArray_alloc :: #force_inline proc() -> ^ResourceStatePassSampleBufferAttachmentDescriptorArray {
return msgSend(^ResourceStatePassSampleBufferAttachmentDescriptorArray, ResourceStatePassSampleBufferAttachmentDescriptorArray, "alloc")
}
@(objc_type=ResourceStatePassSampleBufferAttachmentDescriptorArray, objc_name="init")
ResourceStatePassSampleBufferAttachmentDescriptorArray_init :: #force_inline proc(self: ^ResourceStatePassSampleBufferAttachmentDescriptorArray) -> ^ResourceStatePassSampleBufferAttachmentDescriptorArray {
return msgSend(^ResourceStatePassSampleBufferAttachmentDescriptorArray, self, "init")
}
@(objc_type=ResourceStatePassSampleBufferAttachmentDescriptorArray, objc_name="objectAtIndexedSubscript")
ResourceStatePassSampleBufferAttachmentDescriptorArray_objectAtIndexedSubscript :: #force_inline proc(self: ^ResourceStatePassSampleBufferAttachmentDescriptorArray, attachmentIndex: ^NS.Object) -> ^ResourceStatePassSampleBufferAttachmentDescriptor {
return msgSend(^ResourceStatePassSampleBufferAttachmentDescriptor, self, "objectAtIndexedSubscript:", attachmentIndex)
}
@(objc_type=ResourceStatePassSampleBufferAttachmentDescriptorArray, objc_name="setObject")
ResourceStatePassSampleBufferAttachmentDescriptorArray_setObject :: #force_inline proc(self: ^ResourceStatePassSampleBufferAttachmentDescriptorArray, attachment: ^ResourceStatePassSampleBufferAttachmentDescriptor, attachmentIndex: ^NS.Object) {
msgSend(nil, self, "setObject:atIndexedSubscript:", attachment, attachmentIndex)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
SamplerDescriptor
Class Methods:
alloc
Methods:
init
borderColor
compareFunction
label
lodAverage
lodMaxClamp
lodMinClamp
magFilter
maxAnisotropy
minFilter
mipFilter
normalizedCoordinates
rAddressMode
sAddressMode
setBorderColor
setCompareFunction
setLabel
setLodAverage
setLodMaxClamp
setLodMinClamp
setMagFilter
setMaxAnisotropy
setMinFilter
setMipFilter
setNormalizedCoordinates
setRAddressMode
setSAddressMode
setSupportArgumentBuffers
setTAddressMode
supportArgumentBuffers
tAddressMode
*/
@(objc_class="MTLSamplerDescriptor")
SamplerDescriptor :: struct { using _: NS.Copying(SamplerDescriptor) }
@(objc_type=SamplerDescriptor, objc_class_name="alloc")
SamplerDescriptor_alloc :: #force_inline proc() -> ^SamplerDescriptor {
return msgSend(^SamplerDescriptor, SamplerDescriptor, "alloc")
}
@(objc_type=SamplerDescriptor, objc_name="init")
SamplerDescriptor_init :: #force_inline proc(self: ^SamplerDescriptor) -> ^SamplerDescriptor {
return msgSend(^SamplerDescriptor, self, "init")
}
@(objc_type=SamplerDescriptor, objc_name="borderColor")
SamplerDescriptor_borderColor :: #force_inline proc(self: ^SamplerDescriptor) -> SamplerBorderColor {
return msgSend(SamplerBorderColor, self, "borderColor")
}
@(objc_type=SamplerDescriptor, objc_name="compareFunction")
SamplerDescriptor_compareFunction :: #force_inline proc(self: ^SamplerDescriptor) -> CompareFunction {
return msgSend(CompareFunction, self, "compareFunction")
}
@(objc_type=SamplerDescriptor, objc_name="label")
SamplerDescriptor_label :: #force_inline proc(self: ^SamplerDescriptor) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
@(objc_type=SamplerDescriptor, objc_name="lodAverage")
SamplerDescriptor_lodAverage :: #force_inline proc(self: ^SamplerDescriptor) -> BOOL {
return msgSend(BOOL, self, "lodAverage")
}
@(objc_type=SamplerDescriptor, objc_name="lodMaxClamp")
SamplerDescriptor_lodMaxClamp :: #force_inline proc(self: ^SamplerDescriptor) -> f32 {
return msgSend(f32, self, "lodMaxClamp")
}
@(objc_type=SamplerDescriptor, objc_name="lodMinClamp")
SamplerDescriptor_lodMinClamp :: #force_inline proc(self: ^SamplerDescriptor) -> f32 {
return msgSend(f32, self, "lodMinClamp")
}
@(objc_type=SamplerDescriptor, objc_name="magFilter")
SamplerDescriptor_magFilter :: #force_inline proc(self: ^SamplerDescriptor) -> SamplerMinMagFilter {
return msgSend(SamplerMinMagFilter, self, "magFilter")
}
@(objc_type=SamplerDescriptor, objc_name="maxAnisotropy")
SamplerDescriptor_maxAnisotropy :: #force_inline proc(self: ^SamplerDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "maxAnisotropy")
}
@(objc_type=SamplerDescriptor, objc_name="minFilter")
SamplerDescriptor_minFilter :: #force_inline proc(self: ^SamplerDescriptor) -> SamplerMinMagFilter {
return msgSend(SamplerMinMagFilter, self, "minFilter")
}
@(objc_type=SamplerDescriptor, objc_name="mipFilter")
SamplerDescriptor_mipFilter :: #force_inline proc(self: ^SamplerDescriptor) -> SamplerMipFilter {
return msgSend(SamplerMipFilter, self, "mipFilter")
}
@(objc_type=SamplerDescriptor, objc_name="normalizedCoordinates")
SamplerDescriptor_normalizedCoordinates :: #force_inline proc(self: ^SamplerDescriptor) -> BOOL {
return msgSend(BOOL, self, "normalizedCoordinates")
}
@(objc_type=SamplerDescriptor, objc_name="rAddressMode")
SamplerDescriptor_rAddressMode :: #force_inline proc(self: ^SamplerDescriptor) -> SamplerAddressMode {
return msgSend(SamplerAddressMode, self, "rAddressMode")
}
@(objc_type=SamplerDescriptor, objc_name="sAddressMode")
SamplerDescriptor_sAddressMode :: #force_inline proc(self: ^SamplerDescriptor) -> SamplerAddressMode {
return msgSend(SamplerAddressMode, self, "sAddressMode")
}
@(objc_type=SamplerDescriptor, objc_name="setBorderColor")
SamplerDescriptor_setBorderColor :: #force_inline proc(self: ^SamplerDescriptor, borderColor: SamplerBorderColor) {
msgSend(nil, self, "setBorderColor:", borderColor)
}
@(objc_type=SamplerDescriptor, objc_name="setCompareFunction")
SamplerDescriptor_setCompareFunction :: #force_inline proc(self: ^SamplerDescriptor, compareFunction: CompareFunction) {
msgSend(nil, self, "setCompareFunction:", compareFunction)
}
@(objc_type=SamplerDescriptor, objc_name="setLabel")
SamplerDescriptor_setLabel :: #force_inline proc(self: ^SamplerDescriptor, label: ^NS.String) {
msgSend(nil, self, "setLabel:", label)
}
@(objc_type=SamplerDescriptor, objc_name="setLodAverage")
SamplerDescriptor_setLodAverage :: #force_inline proc(self: ^SamplerDescriptor, lodAverage: BOOL) {
msgSend(nil, self, "setLodAverage:", lodAverage)
}
@(objc_type=SamplerDescriptor, objc_name="setLodMaxClamp")
SamplerDescriptor_setLodMaxClamp :: #force_inline proc(self: ^SamplerDescriptor, lodMaxClamp: f32) {
msgSend(nil, self, "setLodMaxClamp:", lodMaxClamp)
}
@(objc_type=SamplerDescriptor, objc_name="setLodMinClamp")
SamplerDescriptor_setLodMinClamp :: #force_inline proc(self: ^SamplerDescriptor, lodMinClamp: f32) {
msgSend(nil, self, "setLodMinClamp:", lodMinClamp)
}
@(objc_type=SamplerDescriptor, objc_name="setMagFilter")
SamplerDescriptor_setMagFilter :: #force_inline proc(self: ^SamplerDescriptor, magFilter: SamplerMinMagFilter) {
msgSend(nil, self, "setMagFilter:", magFilter)
}
@(objc_type=SamplerDescriptor, objc_name="setMaxAnisotropy")
SamplerDescriptor_setMaxAnisotropy :: #force_inline proc(self: ^SamplerDescriptor, maxAnisotropy: NS.Integer) {
msgSend(nil, self, "setMaxAnisotropy:", maxAnisotropy)
}
@(objc_type=SamplerDescriptor, objc_name="setMinFilter")
SamplerDescriptor_setMinFilter :: #force_inline proc(self: ^SamplerDescriptor, minFilter: SamplerMinMagFilter) {
msgSend(nil, self, "setMinFilter:", minFilter)
}
@(objc_type=SamplerDescriptor, objc_name="setMipFilter")
SamplerDescriptor_setMipFilter :: #force_inline proc(self: ^SamplerDescriptor, mipFilter: SamplerMipFilter) {
msgSend(nil, self, "setMipFilter:", mipFilter)
}
@(objc_type=SamplerDescriptor, objc_name="setNormalizedCoordinates")
SamplerDescriptor_setNormalizedCoordinates :: #force_inline proc(self: ^SamplerDescriptor, normalizedCoordinates: BOOL) {
msgSend(nil, self, "setNormalizedCoordinates:", normalizedCoordinates)
}
@(objc_type=SamplerDescriptor, objc_name="setRAddressMode")
SamplerDescriptor_setRAddressMode :: #force_inline proc(self: ^SamplerDescriptor, rAddressMode: SamplerAddressMode) {
msgSend(nil, self, "setRAddressMode:", rAddressMode)
}
@(objc_type=SamplerDescriptor, objc_name="setSAddressMode")
SamplerDescriptor_setSAddressMode :: #force_inline proc(self: ^SamplerDescriptor, sAddressMode: SamplerAddressMode) {
msgSend(nil, self, "setSAddressMode:", sAddressMode)
}
@(objc_type=SamplerDescriptor, objc_name="setSupportArgumentBuffers")
SamplerDescriptor_setSupportArgumentBuffers :: #force_inline proc(self: ^SamplerDescriptor, supportArgumentBuffers: BOOL) {
msgSend(nil, self, "setSupportArgumentBuffers:", supportArgumentBuffers)
}
@(objc_type=SamplerDescriptor, objc_name="setTAddressMode")
SamplerDescriptor_setTAddressMode :: #force_inline proc(self: ^SamplerDescriptor, tAddressMode: SamplerAddressMode) {
msgSend(nil, self, "setTAddressMode:", tAddressMode)
}
@(objc_type=SamplerDescriptor, objc_name="supportArgumentBuffers")
SamplerDescriptor_supportArgumentBuffers :: #force_inline proc(self: ^SamplerDescriptor) -> BOOL {
return msgSend(BOOL, self, "supportArgumentBuffers")
}
@(objc_type=SamplerDescriptor, objc_name="tAddressMode")
SamplerDescriptor_tAddressMode :: #force_inline proc(self: ^SamplerDescriptor) -> SamplerAddressMode {
return msgSend(SamplerAddressMode, self, "tAddressMode")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
SharedEventHandle
Class Methods:
alloc
Methods:
init
label
*/
@(objc_class="MTLSharedEventHandle")
SharedEventHandle :: struct { using _: NS.Object }
@(objc_type=SharedEventHandle, objc_class_name="alloc")
SharedEventHandle_alloc :: #force_inline proc() -> ^SharedEventHandle {
return msgSend(^SharedEventHandle, SharedEventHandle, "alloc")
}
@(objc_type=SharedEventHandle, objc_name="init")
SharedEventHandle_init :: #force_inline proc(self: ^SharedEventHandle) -> ^SharedEventHandle {
return msgSend(^SharedEventHandle, self, "init")
}
@(objc_type=SharedEventHandle, objc_name="label")
SharedEventHandle_label :: #force_inline proc(self: ^SharedEventHandle) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
SharedEventListener
Class Methods:
alloc
Methods:
dispatchQueue
init
initWithDispatchQueue
*/
@(objc_class="MTLSharedEventListener")
SharedEventListener :: struct { using _: NS.Object }
@(objc_type=SharedEventListener, objc_class_name="alloc")
SharedEventListener_alloc :: #force_inline proc() -> ^SharedEventListener {
return msgSend(^SharedEventListener, SharedEventListener, "alloc")
}
@(objc_type=SharedEventListener, objc_name="dispatchQueue")
SharedEventListener_dispatchQueue :: #force_inline proc(self: ^SharedEventListener) -> NS.Integer {
return msgSend(NS.Integer, self, "dispatchQueue")
}
@(objc_type=SharedEventListener, objc_name="init")
SharedEventListener_init :: #force_inline proc(self: ^SharedEventListener) -> ^SharedEventListener {
return msgSend(^SharedEventListener, self, "init")
}
@(objc_type=SharedEventListener, objc_name="initWithDispatchQueue")
SharedEventListener_initWithDispatchQueue :: #force_inline proc(self: ^SharedEventListener, dispatchQueue: ^NS.Object) -> ^SharedEventListener {
return msgSend(^SharedEventListener, self, "initWithDispatchQueue:", dispatchQueue)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
SharedTextureHandle
Class Methods:
alloc
Methods:
init
device
label
*/
@(objc_class="MTLSharedTextureHandle")
SharedTextureHandle :: struct { using _: NS.Object }
@(objc_type=SharedTextureHandle, objc_class_name="alloc")
SharedTextureHandle_alloc :: #force_inline proc() -> ^SharedTextureHandle {
return msgSend(^SharedTextureHandle, SharedTextureHandle, "alloc")
}
@(objc_type=SharedTextureHandle, objc_name="init")
SharedTextureHandle_init :: #force_inline proc(self: ^SharedTextureHandle) -> ^SharedTextureHandle {
return msgSend(^SharedTextureHandle, self, "init")
}
@(objc_type=SharedTextureHandle, objc_name="device")
SharedTextureHandle_device :: #force_inline proc(self: ^SharedTextureHandle) -> ^SharedTextureHandle {
return msgSend(^SharedTextureHandle, self, "device")
}
@(objc_type=SharedTextureHandle, objc_name="label")
SharedTextureHandle_label :: #force_inline proc(self: ^SharedTextureHandle) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
StageInputOutputDescriptor
Class Methods:
alloc
stageInputOutputDescriptor
Methods:
init
attributes
indexBufferIndex
indexType
layouts
reset
setIndexBufferIndex
setIndexType
*/
@(objc_class="MTLStageInputOutputDescriptor")
StageInputOutputDescriptor :: struct { using _: NS.Copying(StageInputOutputDescriptor) }
@(objc_type=StageInputOutputDescriptor, objc_class_name="alloc")
StageInputOutputDescriptor_alloc :: #force_inline proc() -> ^StageInputOutputDescriptor {
return msgSend(^StageInputOutputDescriptor, StageInputOutputDescriptor, "alloc")
}
@(objc_type=StageInputOutputDescriptor, objc_name="init")
StageInputOutputDescriptor_init :: #force_inline proc(self: ^StageInputOutputDescriptor) -> ^StageInputOutputDescriptor {
return msgSend(^StageInputOutputDescriptor, self, "init")
}
@(objc_type=StageInputOutputDescriptor, objc_name="attributes")
StageInputOutputDescriptor_attributes :: #force_inline proc(self: ^StageInputOutputDescriptor) -> ^AttributeDescriptorArray {
return msgSend(^AttributeDescriptorArray, self, "attributes")
}
@(objc_type=StageInputOutputDescriptor, objc_name="indexBufferIndex")
StageInputOutputDescriptor_indexBufferIndex :: #force_inline proc(self: ^StageInputOutputDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "indexBufferIndex")
}
@(objc_type=StageInputOutputDescriptor, objc_name="indexType")
StageInputOutputDescriptor_indexType :: #force_inline proc(self: ^StageInputOutputDescriptor) -> IndexType {
return msgSend(IndexType, self, "indexType")
}
@(objc_type=StageInputOutputDescriptor, objc_name="layouts")
StageInputOutputDescriptor_layouts :: #force_inline proc(self: ^StageInputOutputDescriptor) -> ^BufferLayoutDescriptorArray {
return msgSend(^BufferLayoutDescriptorArray, self, "layouts")
}
@(objc_type=StageInputOutputDescriptor, objc_name="reset")
StageInputOutputDescriptor_reset :: #force_inline proc(self: ^StageInputOutputDescriptor) {
msgSend(nil, self, "reset")
}
@(objc_type=StageInputOutputDescriptor, objc_name="setIndexBufferIndex")
StageInputOutputDescriptor_setIndexBufferIndex :: #force_inline proc(self: ^StageInputOutputDescriptor, indexBufferIndex: NS.Integer) {
msgSend(nil, self, "setIndexBufferIndex:", indexBufferIndex)
}
@(objc_type=StageInputOutputDescriptor, objc_name="setIndexType")
StageInputOutputDescriptor_setIndexType :: #force_inline proc(self: ^StageInputOutputDescriptor, indexType: IndexType) {
msgSend(nil, self, "setIndexType:", indexType)
}
@(objc_type=StageInputOutputDescriptor, objc_class_name="stageInputOutputDescriptor")
StageInputOutputDescriptor_stageInputOutputDescriptor :: #force_inline proc() -> ^StageInputOutputDescriptor {
return msgSend(^StageInputOutputDescriptor, StageInputOutputDescriptor, "stageInputOutputDescriptor")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
StencilDescriptor
Class Methods:
alloc
Methods:
init
depthFailureOperation
depthStencilPassOperation
readMask
setDepthFailureOperation
setDepthStencilPassOperation
setReadMask
setStencilCompareFunction
setStencilFailureOperation
setWriteMask
stencilCompareFunction
stencilFailureOperation
writeMask
*/
@(objc_class="MTLStencilDescriptor")
StencilDescriptor :: struct { using _: NS.Copying(StencilDescriptor) }
@(objc_type=StencilDescriptor, objc_class_name="alloc")
StencilDescriptor_alloc :: #force_inline proc() -> ^StencilDescriptor {
return msgSend(^StencilDescriptor, StencilDescriptor, "alloc")
}
@(objc_type=StencilDescriptor, objc_name="init")
StencilDescriptor_init :: #force_inline proc(self: ^StencilDescriptor) -> ^StencilDescriptor {
return msgSend(^StencilDescriptor, self, "init")
}
@(objc_type=StencilDescriptor, objc_name="depthFailureOperation")
StencilDescriptor_depthFailureOperation :: #force_inline proc(self: ^StencilDescriptor) -> StencilOperation {
return msgSend(StencilOperation, self, "depthFailureOperation")
}
@(objc_type=StencilDescriptor, objc_name="depthStencilPassOperation")
StencilDescriptor_depthStencilPassOperation :: #force_inline proc(self: ^StencilDescriptor) -> StencilOperation {
return msgSend(StencilOperation, self, "depthStencilPassOperation")
}
@(objc_type=StencilDescriptor, objc_name="readMask")
StencilDescriptor_readMask :: #force_inline proc(self: ^StencilDescriptor) -> u32 {
return msgSend(u32, self, "readMask")
}
@(objc_type=StencilDescriptor, objc_name="setDepthFailureOperation")
StencilDescriptor_setDepthFailureOperation :: #force_inline proc(self: ^StencilDescriptor, depthFailureOperation: StencilOperation) {
msgSend(nil, self, "setDepthFailureOperation:", depthFailureOperation)
}
@(objc_type=StencilDescriptor, objc_name="setDepthStencilPassOperation")
StencilDescriptor_setDepthStencilPassOperation :: #force_inline proc(self: ^StencilDescriptor, depthStencilPassOperation: StencilOperation) {
msgSend(nil, self, "setDepthStencilPassOperation:", depthStencilPassOperation)
}
@(objc_type=StencilDescriptor, objc_name="setReadMask")
StencilDescriptor_setReadMask :: #force_inline proc(self: ^StencilDescriptor, readMask: u32) {
msgSend(nil, self, "setReadMask:", readMask)
}
@(objc_type=StencilDescriptor, objc_name="setStencilCompareFunction")
StencilDescriptor_setStencilCompareFunction :: #force_inline proc(self: ^StencilDescriptor, stencilCompareFunction: CompareFunction) {
msgSend(nil, self, "setStencilCompareFunction:", stencilCompareFunction)
}
@(objc_type=StencilDescriptor, objc_name="setStencilFailureOperation")
StencilDescriptor_setStencilFailureOperation :: #force_inline proc(self: ^StencilDescriptor, stencilFailureOperation: StencilOperation) {
msgSend(nil, self, "setStencilFailureOperation:", stencilFailureOperation)
}
@(objc_type=StencilDescriptor, objc_name="setWriteMask")
StencilDescriptor_setWriteMask :: #force_inline proc(self: ^StencilDescriptor, writeMask: u32) {
msgSend(nil, self, "setWriteMask:", writeMask)
}
@(objc_type=StencilDescriptor, objc_name="stencilCompareFunction")
StencilDescriptor_stencilCompareFunction :: #force_inline proc(self: ^StencilDescriptor) -> CompareFunction {
return msgSend(CompareFunction, self, "stencilCompareFunction")
}
@(objc_type=StencilDescriptor, objc_name="stencilFailureOperation")
StencilDescriptor_stencilFailureOperation :: #force_inline proc(self: ^StencilDescriptor) -> StencilOperation {
return msgSend(StencilOperation, self, "stencilFailureOperation")
}
@(objc_type=StencilDescriptor, objc_name="writeMask")
StencilDescriptor_writeMask :: #force_inline proc(self: ^StencilDescriptor) -> u32 {
return msgSend(u32, self, "writeMask")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
StructMember
Class Methods:
alloc
Methods:
init
argumentIndex
arrayType
dataType
name
offset
pointerType
structType
textureReferenceType
*/
@(objc_class="MTLStructMember")
StructMember :: struct { using _: NS.Object }
@(objc_type=StructMember, objc_class_name="alloc")
StructMember_alloc :: #force_inline proc() -> ^StructMember {
return msgSend(^StructMember, StructMember, "alloc")
}
@(objc_type=StructMember, objc_name="init")
StructMember_init :: #force_inline proc(self: ^StructMember) -> ^StructMember {
return msgSend(^StructMember, self, "init")
}
@(objc_type=StructMember, objc_name="argumentIndex")
StructMember_argumentIndex :: #force_inline proc(self: ^StructMember) -> NS.Integer {
return msgSend(NS.Integer, self, "argumentIndex")
}
@(objc_type=StructMember, objc_name="arrayType")
StructMember_arrayType :: #force_inline proc(self: ^StructMember) -> ^ArrayType {
return msgSend(^ArrayType, self, "arrayType")
}
@(objc_type=StructMember, objc_name="dataType")
StructMember_dataType :: #force_inline proc(self: ^StructMember) -> DataType {
return msgSend(DataType, self, "dataType")
}
@(objc_type=StructMember, objc_name="name")
StructMember_name :: #force_inline proc(self: ^StructMember) -> ^NS.String {
return msgSend(^NS.String, self, "name")
}
@(objc_type=StructMember, objc_name="offset")
StructMember_offset :: #force_inline proc(self: ^StructMember) -> NS.Integer {
return msgSend(NS.Integer, self, "offset")
}
@(objc_type=StructMember, objc_name="pointerType")
StructMember_pointerType :: #force_inline proc(self: ^StructMember) -> ^PointerType {
return msgSend(^PointerType, self, "pointerType")
}
@(objc_type=StructMember, objc_name="structType")
StructMember_structType :: #force_inline proc(self: ^StructMember) -> ^StructType {
return msgSend(^StructType, self, "structType")
}
@(objc_type=StructMember, objc_name="textureReferenceType")
StructMember_textureReferenceType :: #force_inline proc(self: ^StructMember) -> ^TextureReferenceType {
return msgSend(^TextureReferenceType, self, "textureReferenceType")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
StructType
Class Methods:
alloc
Methods:
init
memberByName
members
*/
@(objc_class="MTLStructType")
StructType :: struct { using _: NS.Object }
@(objc_type=StructType, objc_class_name="alloc")
StructType_alloc :: #force_inline proc() -> ^StructType {
return msgSend(^StructType, StructType, "alloc")
}
@(objc_type=StructType, objc_name="init")
StructType_init :: #force_inline proc(self: ^StructType) -> ^StructType {
return msgSend(^StructType, self, "init")
}
@(objc_type=StructType, objc_name="memberByName")
StructType_memberByName :: #force_inline proc(self: ^StructType, name: ^NS.String) -> ^StructMember {
return msgSend(^StructMember, self, "memberByName:", name)
}
@(objc_type=StructType, objc_name="members")
StructType_members :: #force_inline proc(self: ^StructType) -> ^NS.Array {
return msgSend(^NS.Array, self, "members")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
TextureDescriptor
Class Methods:
alloc
texture2DDescriptorWithPixelFormat
textureBufferDescriptorWithPixelFormat
textureCubeDescriptorWithPixelFormat
Methods:
init
allowGPUOptimizedContents
arrayLength
cpuCacheMode
depth
hazardTrackingMode
height
mipmapLevelCount
pixelFormat
resourceOptions
sampleCount
setAllowGPUOptimizedContents
setArrayLength
setCpuCacheMode
setDepth
setHazardTrackingMode
setHeight
setMipmapLevelCount
setPixelFormat
setResourceOptions
setSampleCount
setStorageMode
setSwizzle
setTextureType
setUsage
setWidth
storageMode
swizzle
textureType
usage
width
*/
@(objc_class="MTLTextureDescriptor")
TextureDescriptor :: struct { using _: NS.Copying(TextureDescriptor) }
@(objc_type=TextureDescriptor, objc_class_name="alloc")
TextureDescriptor_alloc :: #force_inline proc() -> ^TextureDescriptor {
return msgSend(^TextureDescriptor, TextureDescriptor, "alloc")
}
@(objc_type=TextureDescriptor, objc_name="init")
TextureDescriptor_init :: #force_inline proc(self: ^TextureDescriptor) -> ^TextureDescriptor {
return msgSend(^TextureDescriptor, self, "init")
}
@(objc_type=TextureDescriptor, objc_name="allowGPUOptimizedContents")
TextureDescriptor_allowGPUOptimizedContents :: #force_inline proc(self: ^TextureDescriptor) -> BOOL {
return msgSend(BOOL, self, "allowGPUOptimizedContents")
}
@(objc_type=TextureDescriptor, objc_name="arrayLength")
TextureDescriptor_arrayLength :: #force_inline proc(self: ^TextureDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "arrayLength")
}
@(objc_type=TextureDescriptor, objc_name="cpuCacheMode")
TextureDescriptor_cpuCacheMode :: #force_inline proc(self: ^TextureDescriptor) -> CPUCacheMode {
return msgSend(CPUCacheMode, self, "cpuCacheMode")
}
@(objc_type=TextureDescriptor, objc_name="depth")
TextureDescriptor_depth :: #force_inline proc(self: ^TextureDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "depth")
}
@(objc_type=TextureDescriptor, objc_name="hazardTrackingMode")
TextureDescriptor_hazardTrackingMode :: #force_inline proc(self: ^TextureDescriptor) -> HazardTrackingMode {
return msgSend(HazardTrackingMode, self, "hazardTrackingMode")
}
@(objc_type=TextureDescriptor, objc_name="height")
TextureDescriptor_height :: #force_inline proc(self: ^TextureDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "height")
}
@(objc_type=TextureDescriptor, objc_name="mipmapLevelCount")
TextureDescriptor_mipmapLevelCount :: #force_inline proc(self: ^TextureDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "mipmapLevelCount")
}
@(objc_type=TextureDescriptor, objc_name="pixelFormat")
TextureDescriptor_pixelFormat :: #force_inline proc(self: ^TextureDescriptor) -> PixelFormat {
return msgSend(PixelFormat, self, "pixelFormat")
}
@(objc_type=TextureDescriptor, objc_name="resourceOptions")
TextureDescriptor_resourceOptions :: #force_inline proc(self: ^TextureDescriptor) -> ResourceOptions {
return msgSend(ResourceOptions, self, "resourceOptions")
}
@(objc_type=TextureDescriptor, objc_name="sampleCount")
TextureDescriptor_sampleCount :: #force_inline proc(self: ^TextureDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "sampleCount")
}
@(objc_type=TextureDescriptor, objc_name="setAllowGPUOptimizedContents")
TextureDescriptor_setAllowGPUOptimizedContents :: #force_inline proc(self: ^TextureDescriptor, allowGPUOptimizedContents: BOOL) {
msgSend(nil, self, "setAllowGPUOptimizedContents:", allowGPUOptimizedContents)
}
@(objc_type=TextureDescriptor, objc_name="setArrayLength")
TextureDescriptor_setArrayLength :: #force_inline proc(self: ^TextureDescriptor, arrayLength: NS.Integer) {
msgSend(nil, self, "setArrayLength:", arrayLength)
}
@(objc_type=TextureDescriptor, objc_name="setCpuCacheMode")
TextureDescriptor_setCpuCacheMode :: #force_inline proc(self: ^TextureDescriptor, cpuCacheMode: CPUCacheMode) {
msgSend(nil, self, "setCpuCacheMode:", cpuCacheMode)
}
@(objc_type=TextureDescriptor, objc_name="setDepth")
TextureDescriptor_setDepth :: #force_inline proc(self: ^TextureDescriptor, depth: NS.Integer) {
msgSend(nil, self, "setDepth:", depth)
}
@(objc_type=TextureDescriptor, objc_name="setHazardTrackingMode")
TextureDescriptor_setHazardTrackingMode :: #force_inline proc(self: ^TextureDescriptor, hazardTrackingMode: HazardTrackingMode) {
msgSend(nil, self, "setHazardTrackingMode:", hazardTrackingMode)
}
@(objc_type=TextureDescriptor, objc_name="setHeight")
TextureDescriptor_setHeight :: #force_inline proc(self: ^TextureDescriptor, height: NS.Integer) {
msgSend(nil, self, "setHeight:", height)
}
@(objc_type=TextureDescriptor, objc_name="setMipmapLevelCount")
TextureDescriptor_setMipmapLevelCount :: #force_inline proc(self: ^TextureDescriptor, mipmapLevelCount: NS.Integer) {
msgSend(nil, self, "setMipmapLevelCount:", mipmapLevelCount)
}
@(objc_type=TextureDescriptor, objc_name="setPixelFormat")
TextureDescriptor_setPixelFormat :: #force_inline proc(self: ^TextureDescriptor, pixelFormat: PixelFormat) {
msgSend(nil, self, "setPixelFormat:", pixelFormat)
}
@(objc_type=TextureDescriptor, objc_name="setResourceOptions")
TextureDescriptor_setResourceOptions :: #force_inline proc(self: ^TextureDescriptor, resourceOptions: ResourceOptions) {
msgSend(nil, self, "setResourceOptions:", resourceOptions)
}
@(objc_type=TextureDescriptor, objc_name="setSampleCount")
TextureDescriptor_setSampleCount :: #force_inline proc(self: ^TextureDescriptor, sampleCount: NS.Integer) {
msgSend(nil, self, "setSampleCount:", sampleCount)
}
@(objc_type=TextureDescriptor, objc_name="setStorageMode")
TextureDescriptor_setStorageMode :: #force_inline proc(self: ^TextureDescriptor, storageMode: StorageMode) {
msgSend(nil, self, "setStorageMode:", storageMode)
}
@(objc_type=TextureDescriptor, objc_name="setSwizzle")
TextureDescriptor_setSwizzle :: #force_inline proc(self: ^TextureDescriptor, swizzle: TextureSwizzleChannels) {
msgSend(nil, self, "setSwizzle:", swizzle)
}
@(objc_type=TextureDescriptor, objc_name="setTextureType")
TextureDescriptor_setTextureType :: #force_inline proc(self: ^TextureDescriptor, textureType: TextureType) {
msgSend(nil, self, "setTextureType:", textureType)
}
@(objc_type=TextureDescriptor, objc_name="setUsage")
TextureDescriptor_setUsage :: #force_inline proc(self: ^TextureDescriptor, usage: TextureUsage) {
msgSend(nil, self, "setUsage:", usage)
}
@(objc_type=TextureDescriptor, objc_name="setWidth")
TextureDescriptor_setWidth :: #force_inline proc(self: ^TextureDescriptor, width: NS.Integer) {
msgSend(nil, self, "setWidth:", width)
}
@(objc_type=TextureDescriptor, objc_name="storageMode")
TextureDescriptor_storageMode :: #force_inline proc(self: ^TextureDescriptor) -> StorageMode {
return msgSend(StorageMode, self, "storageMode")
}
@(objc_type=TextureDescriptor, objc_name="swizzle")
TextureDescriptor_swizzle :: #force_inline proc(self: ^TextureDescriptor) -> TextureSwizzleChannels {
return msgSend(TextureSwizzleChannels, self, "swizzle")
}
@(objc_type=TextureDescriptor, objc_class_name="texture2DDescriptorWithPixelFormat")
TextureDescriptor_texture2DDescriptorWithPixelFormat :: #force_inline proc(pixelFormat: PixelFormat, width: ^NS.Object, height: ^NS.Object, mipmapped: BOOL) -> ^TextureDescriptor {
return msgSend(^TextureDescriptor, TextureDescriptor, "texture2DDescriptorWithPixelFormat:width:height:mipmapped:", pixelFormat, width, height, mipmapped)
}
@(objc_type=TextureDescriptor, objc_class_name="textureBufferDescriptorWithPixelFormat")
TextureDescriptor_textureBufferDescriptorWithPixelFormat :: #force_inline proc(pixelFormat: PixelFormat, width: ^NS.Object, resourceOptions: ResourceOptions, usage: TextureUsage) -> ^TextureDescriptor {
return msgSend(^TextureDescriptor, TextureDescriptor, "textureBufferDescriptorWithPixelFormat:width:resourceOptions:usage:", pixelFormat, width, resourceOptions, usage)
}
@(objc_type=TextureDescriptor, objc_class_name="textureCubeDescriptorWithPixelFormat")
TextureDescriptor_textureCubeDescriptorWithPixelFormat :: #force_inline proc(pixelFormat: PixelFormat, size: ^NS.Object, mipmapped: BOOL) -> ^TextureDescriptor {
return msgSend(^TextureDescriptor, TextureDescriptor, "textureCubeDescriptorWithPixelFormat:size:mipmapped:", pixelFormat, size, mipmapped)
}
@(objc_type=TextureDescriptor, objc_name="textureType")
TextureDescriptor_textureType :: #force_inline proc(self: ^TextureDescriptor) -> TextureType {
return msgSend(TextureType, self, "textureType")
}
@(objc_type=TextureDescriptor, objc_name="usage")
TextureDescriptor_usage :: #force_inline proc(self: ^TextureDescriptor) -> TextureUsage {
return msgSend(TextureUsage, self, "usage")
}
@(objc_type=TextureDescriptor, objc_name="width")
TextureDescriptor_width :: #force_inline proc(self: ^TextureDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "width")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
TextureReferenceType
Class Methods:
alloc
Methods:
init
access
isDepthTexture
textureDataType
textureType
*/
@(objc_class="MTLTextureReferenceType")
TextureReferenceType :: struct { using _: NS.Object }
@(objc_type=TextureReferenceType, objc_class_name="alloc")
TextureReferenceType_alloc :: #force_inline proc() -> ^TextureReferenceType {
return msgSend(^TextureReferenceType, TextureReferenceType, "alloc")
}
@(objc_type=TextureReferenceType, objc_name="init")
TextureReferenceType_init :: #force_inline proc(self: ^TextureReferenceType) -> ^TextureReferenceType {
return msgSend(^TextureReferenceType, self, "init")
}
@(objc_type=TextureReferenceType, objc_name="access")
TextureReferenceType_access :: #force_inline proc(self: ^TextureReferenceType) -> ArgumentAccess {
return msgSend(ArgumentAccess, self, "access")
}
@(objc_type=TextureReferenceType, objc_name="isDepthTexture")
TextureReferenceType_isDepthTexture :: #force_inline proc(self: ^TextureReferenceType) -> BOOL {
return msgSend(BOOL, self, "isDepthTexture")
}
@(objc_type=TextureReferenceType, objc_name="textureDataType")
TextureReferenceType_textureDataType :: #force_inline proc(self: ^TextureReferenceType) -> DataType {
return msgSend(DataType, self, "textureDataType")
}
@(objc_type=TextureReferenceType, objc_name="textureType")
TextureReferenceType_textureType :: #force_inline proc(self: ^TextureReferenceType) -> TextureType {
return msgSend(TextureType, self, "textureType")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
TileRenderPipelineColorAttachmentDescriptor
Class Methods:
alloc
Methods:
init
pixelFormat
setPixelFormat
*/
@(objc_class="MTLTileRenderPipelineColorAttachmentDescriptor")
TileRenderPipelineColorAttachmentDescriptor :: struct { using _: NS.Copying(TileRenderPipelineColorAttachmentDescriptor) }
@(objc_type=TileRenderPipelineColorAttachmentDescriptor, objc_class_name="alloc")
TileRenderPipelineColorAttachmentDescriptor_alloc :: #force_inline proc() -> ^TileRenderPipelineColorAttachmentDescriptor {
return msgSend(^TileRenderPipelineColorAttachmentDescriptor, TileRenderPipelineColorAttachmentDescriptor, "alloc")
}
@(objc_type=TileRenderPipelineColorAttachmentDescriptor, objc_name="init")
TileRenderPipelineColorAttachmentDescriptor_init :: #force_inline proc(self: ^TileRenderPipelineColorAttachmentDescriptor) -> ^TileRenderPipelineColorAttachmentDescriptor {
return msgSend(^TileRenderPipelineColorAttachmentDescriptor, self, "init")
}
@(objc_type=TileRenderPipelineColorAttachmentDescriptor, objc_name="pixelFormat")
TileRenderPipelineColorAttachmentDescriptor_pixelFormat :: #force_inline proc(self: ^TileRenderPipelineColorAttachmentDescriptor) -> PixelFormat {
return msgSend(PixelFormat, self, "pixelFormat")
}
@(objc_type=TileRenderPipelineColorAttachmentDescriptor, objc_name="setPixelFormat")
TileRenderPipelineColorAttachmentDescriptor_setPixelFormat :: #force_inline proc(self: ^TileRenderPipelineColorAttachmentDescriptor, pixelFormat: PixelFormat) {
msgSend(nil, self, "setPixelFormat:", pixelFormat)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
TileRenderPipelineColorAttachmentDescriptorArray
Class Methods:
alloc
Methods:
init
objectAtIndexedSubscript
setObject
*/
@(objc_class="MTLTileRenderPipelineColorAttachmentDescriptorArray")
TileRenderPipelineColorAttachmentDescriptorArray :: struct { using _: NS.Object }
@(objc_type=TileRenderPipelineColorAttachmentDescriptorArray, objc_class_name="alloc")
TileRenderPipelineColorAttachmentDescriptorArray_alloc :: #force_inline proc() -> ^TileRenderPipelineColorAttachmentDescriptorArray {
return msgSend(^TileRenderPipelineColorAttachmentDescriptorArray, TileRenderPipelineColorAttachmentDescriptorArray, "alloc")
}
@(objc_type=TileRenderPipelineColorAttachmentDescriptorArray, objc_name="init")
TileRenderPipelineColorAttachmentDescriptorArray_init :: #force_inline proc(self: ^TileRenderPipelineColorAttachmentDescriptorArray) -> ^TileRenderPipelineColorAttachmentDescriptorArray {
return msgSend(^TileRenderPipelineColorAttachmentDescriptorArray, self, "init")
}
@(objc_type=TileRenderPipelineColorAttachmentDescriptorArray, objc_name="objectAtIndexedSubscript")
TileRenderPipelineColorAttachmentDescriptorArray_objectAtIndexedSubscript :: #force_inline proc(self: ^TileRenderPipelineColorAttachmentDescriptorArray, attachmentIndex: ^NS.Object) -> ^TileRenderPipelineColorAttachmentDescriptor {
return msgSend(^TileRenderPipelineColorAttachmentDescriptor, self, "objectAtIndexedSubscript:", attachmentIndex)
}
@(objc_type=TileRenderPipelineColorAttachmentDescriptorArray, objc_name="setObject")
TileRenderPipelineColorAttachmentDescriptorArray_setObject :: #force_inline proc(self: ^TileRenderPipelineColorAttachmentDescriptorArray, attachment: ^TileRenderPipelineColorAttachmentDescriptor, attachmentIndex: ^NS.Object) {
msgSend(nil, self, "setObject:atIndexedSubscript:", attachment, attachmentIndex)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
TileRenderPipelineDescriptor
Class Methods:
alloc
Methods:
init
binaryArchives
colorAttachments
label
maxTotalThreadsPerThreadgroup
rasterSampleCount
reset
setBinaryArchives
setLabel
setMaxTotalThreadsPerThreadgroup
setRasterSampleCount
setThreadgroupSizeMatchesTileSize
setTileFunction
threadgroupSizeMatchesTileSize
tileBuffers
tileFunction
*/
@(objc_class="MTLTileRenderPipelineDescriptor")
TileRenderPipelineDescriptor :: struct { using _: NS.Copying(TileRenderPipelineDescriptor) }
@(objc_type=TileRenderPipelineDescriptor, objc_class_name="alloc")
TileRenderPipelineDescriptor_alloc :: #force_inline proc() -> ^TileRenderPipelineDescriptor {
return msgSend(^TileRenderPipelineDescriptor, TileRenderPipelineDescriptor, "alloc")
}
@(objc_type=TileRenderPipelineDescriptor, objc_name="init")
TileRenderPipelineDescriptor_init :: #force_inline proc(self: ^TileRenderPipelineDescriptor) -> ^TileRenderPipelineDescriptor {
return msgSend(^TileRenderPipelineDescriptor, self, "init")
}
@(objc_type=TileRenderPipelineDescriptor, objc_name="binaryArchives")
TileRenderPipelineDescriptor_binaryArchives :: #force_inline proc(self: ^TileRenderPipelineDescriptor) -> ^NS.Array {
return msgSend(^NS.Array, self, "binaryArchives")
}
@(objc_type=TileRenderPipelineDescriptor, objc_name="colorAttachments")
TileRenderPipelineDescriptor_colorAttachments :: #force_inline proc(self: ^TileRenderPipelineDescriptor) -> ^TileRenderPipelineColorAttachmentDescriptorArray {
return msgSend(^TileRenderPipelineColorAttachmentDescriptorArray, self, "colorAttachments")
}
@(objc_type=TileRenderPipelineDescriptor, objc_name="label")
TileRenderPipelineDescriptor_label :: #force_inline proc(self: ^TileRenderPipelineDescriptor) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
@(objc_type=TileRenderPipelineDescriptor, objc_name="maxTotalThreadsPerThreadgroup")
TileRenderPipelineDescriptor_maxTotalThreadsPerThreadgroup :: #force_inline proc(self: ^TileRenderPipelineDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "maxTotalThreadsPerThreadgroup")
}
@(objc_type=TileRenderPipelineDescriptor, objc_name="rasterSampleCount")
TileRenderPipelineDescriptor_rasterSampleCount :: #force_inline proc(self: ^TileRenderPipelineDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "rasterSampleCount")
}
@(objc_type=TileRenderPipelineDescriptor, objc_name="reset")
TileRenderPipelineDescriptor_reset :: #force_inline proc(self: ^TileRenderPipelineDescriptor) {
msgSend(nil, self, "reset")
}
@(objc_type=TileRenderPipelineDescriptor, objc_name="setBinaryArchives")
TileRenderPipelineDescriptor_setBinaryArchives :: #force_inline proc(self: ^TileRenderPipelineDescriptor, binaryArchives: ^NS.Array) {
msgSend(nil, self, "setBinaryArchives:", binaryArchives)
}
@(objc_type=TileRenderPipelineDescriptor, objc_name="setLabel")
TileRenderPipelineDescriptor_setLabel :: #force_inline proc(self: ^TileRenderPipelineDescriptor, label: ^NS.String) {
msgSend(nil, self, "setLabel:", label)
}
@(objc_type=TileRenderPipelineDescriptor, objc_name="setMaxTotalThreadsPerThreadgroup")
TileRenderPipelineDescriptor_setMaxTotalThreadsPerThreadgroup :: #force_inline proc(self: ^TileRenderPipelineDescriptor, maxTotalThreadsPerThreadgroup: NS.Integer) {
msgSend(nil, self, "setMaxTotalThreadsPerThreadgroup:", maxTotalThreadsPerThreadgroup)
}
@(objc_type=TileRenderPipelineDescriptor, objc_name="setRasterSampleCount")
TileRenderPipelineDescriptor_setRasterSampleCount :: #force_inline proc(self: ^TileRenderPipelineDescriptor, rasterSampleCount: NS.Integer) {
msgSend(nil, self, "setRasterSampleCount:", rasterSampleCount)
}
@(objc_type=TileRenderPipelineDescriptor, objc_name="setThreadgroupSizeMatchesTileSize")
TileRenderPipelineDescriptor_setThreadgroupSizeMatchesTileSize :: #force_inline proc(self: ^TileRenderPipelineDescriptor, threadgroupSizeMatchesTileSize: BOOL) {
msgSend(nil, self, "setThreadgroupSizeMatchesTileSize:", threadgroupSizeMatchesTileSize)
}
@(objc_type=TileRenderPipelineDescriptor, objc_name="setTileFunction")
TileRenderPipelineDescriptor_setTileFunction :: #force_inline proc(self: ^TileRenderPipelineDescriptor, tileFunction: ^NS.Object) {
msgSend(nil, self, "setTileFunction:", tileFunction)
}
@(objc_type=TileRenderPipelineDescriptor, objc_name="threadgroupSizeMatchesTileSize")
TileRenderPipelineDescriptor_threadgroupSizeMatchesTileSize :: #force_inline proc(self: ^TileRenderPipelineDescriptor) -> BOOL {
return msgSend(BOOL, self, "threadgroupSizeMatchesTileSize")
}
@(objc_type=TileRenderPipelineDescriptor, objc_name="tileBuffers")
TileRenderPipelineDescriptor_tileBuffers :: #force_inline proc(self: ^TileRenderPipelineDescriptor) -> ^PipelineBufferDescriptorArray {
return msgSend(^PipelineBufferDescriptorArray, self, "tileBuffers")
}
@(objc_type=TileRenderPipelineDescriptor, objc_name="tileFunction")
TileRenderPipelineDescriptor_tileFunction :: #force_inline proc(self: ^TileRenderPipelineDescriptor) -> ^TileRenderPipelineDescriptor {
return msgSend(^TileRenderPipelineDescriptor, self, "tileFunction")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
Type
Class Methods:
alloc
Methods:
init
dataType
*/
@(objc_class="MTLType")
Type :: struct { using _: NS.Object }
@(objc_type=Type, objc_class_name="alloc")
Type_alloc :: #force_inline proc() -> ^Type {
return msgSend(^Type, Type, "alloc")
}
@(objc_type=Type, objc_name="init")
Type_init :: #force_inline proc(self: ^Type) -> ^Type {
return msgSend(^Type, self, "init")
}
@(objc_type=Type, objc_name="dataType")
Type_dataType :: #force_inline proc(self: ^Type) -> DataType {
return msgSend(DataType, self, "dataType")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
VertexAttribute
Class Methods:
alloc
Methods:
init
attributeIndex
attributeType
isActive
isPatchControlPointData
isPatchData
name
*/
@(objc_class="MTLVertexAttribute")
VertexAttribute :: struct { using _: NS.Object }
@(objc_type=VertexAttribute, objc_class_name="alloc")
VertexAttribute_alloc :: #force_inline proc() -> ^VertexAttribute {
return msgSend(^VertexAttribute, VertexAttribute, "alloc")
}
@(objc_type=VertexAttribute, objc_name="init")
VertexAttribute_init :: #force_inline proc(self: ^VertexAttribute) -> ^VertexAttribute {
return msgSend(^VertexAttribute, self, "init")
}
@(objc_type=VertexAttribute, objc_name="attributeIndex")
VertexAttribute_attributeIndex :: #force_inline proc(self: ^VertexAttribute) -> NS.Integer {
return msgSend(NS.Integer, self, "attributeIndex")
}
@(objc_type=VertexAttribute, objc_name="attributeType")
VertexAttribute_attributeType :: #force_inline proc(self: ^VertexAttribute) -> DataType {
return msgSend(DataType, self, "attributeType")
}
@(objc_type=VertexAttribute, objc_name="isActive")
VertexAttribute_isActive :: #force_inline proc(self: ^VertexAttribute) -> BOOL {
return msgSend(BOOL, self, "isActive")
}
@(objc_type=VertexAttribute, objc_name="isPatchControlPointData")
VertexAttribute_isPatchControlPointData :: #force_inline proc(self: ^VertexAttribute) -> BOOL {
return msgSend(BOOL, self, "isPatchControlPointData")
}
@(objc_type=VertexAttribute, objc_name="isPatchData")
VertexAttribute_isPatchData :: #force_inline proc(self: ^VertexAttribute) -> BOOL {
return msgSend(BOOL, self, "isPatchData")
}
@(objc_type=VertexAttribute, objc_name="name")
VertexAttribute_name :: #force_inline proc(self: ^VertexAttribute) -> ^NS.String {
return msgSend(^NS.String, self, "name")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
VertexAttributeDescriptor
Class Methods:
alloc
Methods:
init
bufferIndex
format
offset
setBufferIndex
setFormat
setOffset
*/
@(objc_class="MTLVertexAttributeDescriptor")
VertexAttributeDescriptor :: struct { using _: NS.Copying(VertexAttributeDescriptor) }
@(objc_type=VertexAttributeDescriptor, objc_class_name="alloc")
VertexAttributeDescriptor_alloc :: #force_inline proc() -> ^VertexAttributeDescriptor {
return msgSend(^VertexAttributeDescriptor, VertexAttributeDescriptor, "alloc")
}
@(objc_type=VertexAttributeDescriptor, objc_name="init")
VertexAttributeDescriptor_init :: #force_inline proc(self: ^VertexAttributeDescriptor) -> ^VertexAttributeDescriptor {
return msgSend(^VertexAttributeDescriptor, self, "init")
}
@(objc_type=VertexAttributeDescriptor, objc_name="bufferIndex")
VertexAttributeDescriptor_bufferIndex :: #force_inline proc(self: ^VertexAttributeDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "bufferIndex")
}
@(objc_type=VertexAttributeDescriptor, objc_name="format")
VertexAttributeDescriptor_format :: #force_inline proc(self: ^VertexAttributeDescriptor) -> VertexFormat {
return msgSend(VertexFormat, self, "format")
}
@(objc_type=VertexAttributeDescriptor, objc_name="offset")
VertexAttributeDescriptor_offset :: #force_inline proc(self: ^VertexAttributeDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "offset")
}
@(objc_type=VertexAttributeDescriptor, objc_name="setBufferIndex")
VertexAttributeDescriptor_setBufferIndex :: #force_inline proc(self: ^VertexAttributeDescriptor, bufferIndex: NS.Integer) {
msgSend(nil, self, "setBufferIndex:", bufferIndex)
}
@(objc_type=VertexAttributeDescriptor, objc_name="setFormat")
VertexAttributeDescriptor_setFormat :: #force_inline proc(self: ^VertexAttributeDescriptor, format: VertexFormat) {
msgSend(nil, self, "setFormat:", format)
}
@(objc_type=VertexAttributeDescriptor, objc_name="setOffset")
VertexAttributeDescriptor_setOffset :: #force_inline proc(self: ^VertexAttributeDescriptor, offset: NS.Integer) {
msgSend(nil, self, "setOffset:", offset)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
VertexAttributeDescriptorArray
Class Methods:
alloc
Methods:
init
objectAtIndexedSubscript
setObject
*/
@(objc_class="MTLVertexAttributeDescriptorArray")
VertexAttributeDescriptorArray :: struct { using _: NS.Object }
@(objc_type=VertexAttributeDescriptorArray, objc_class_name="alloc")
VertexAttributeDescriptorArray_alloc :: #force_inline proc() -> ^VertexAttributeDescriptorArray {
return msgSend(^VertexAttributeDescriptorArray, VertexAttributeDescriptorArray, "alloc")
}
@(objc_type=VertexAttributeDescriptorArray, objc_name="init")
VertexAttributeDescriptorArray_init :: #force_inline proc(self: ^VertexAttributeDescriptorArray) -> ^VertexAttributeDescriptorArray {
return msgSend(^VertexAttributeDescriptorArray, self, "init")
}
@(objc_type=VertexAttributeDescriptorArray, objc_name="objectAtIndexedSubscript")
VertexAttributeDescriptorArray_objectAtIndexedSubscript :: #force_inline proc(self: ^VertexAttributeDescriptorArray, index: ^NS.Object) -> ^VertexAttributeDescriptor {
return msgSend(^VertexAttributeDescriptor, self, "objectAtIndexedSubscript:", index)
}
@(objc_type=VertexAttributeDescriptorArray, objc_name="setObject")
VertexAttributeDescriptorArray_setObject :: #force_inline proc(self: ^VertexAttributeDescriptorArray, attributeDesc: ^VertexAttributeDescriptor, index: ^NS.Object) {
msgSend(nil, self, "setObject:atIndexedSubscript:", attributeDesc, index)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
VertexBufferLayoutDescriptor
Class Methods:
alloc
Methods:
init
setStepFunction
setStepRate
setStride
stepFunction
stepRate
stride
*/
@(objc_class="MTLVertexBufferLayoutDescriptor")
VertexBufferLayoutDescriptor :: struct { using _: NS.Copying(VertexBufferLayoutDescriptor) }
@(objc_type=VertexBufferLayoutDescriptor, objc_class_name="alloc")
VertexBufferLayoutDescriptor_alloc :: #force_inline proc() -> ^VertexBufferLayoutDescriptor {
return msgSend(^VertexBufferLayoutDescriptor, VertexBufferLayoutDescriptor, "alloc")
}
@(objc_type=VertexBufferLayoutDescriptor, objc_name="init")
VertexBufferLayoutDescriptor_init :: #force_inline proc(self: ^VertexBufferLayoutDescriptor) -> ^VertexBufferLayoutDescriptor {
return msgSend(^VertexBufferLayoutDescriptor, self, "init")
}
@(objc_type=VertexBufferLayoutDescriptor, objc_name="setStepFunction")
VertexBufferLayoutDescriptor_setStepFunction :: #force_inline proc(self: ^VertexBufferLayoutDescriptor, stepFunction: VertexStepFunction) {
msgSend(nil, self, "setStepFunction:", stepFunction)
}
@(objc_type=VertexBufferLayoutDescriptor, objc_name="setStepRate")
VertexBufferLayoutDescriptor_setStepRate :: #force_inline proc(self: ^VertexBufferLayoutDescriptor, stepRate: NS.Integer) {
msgSend(nil, self, "setStepRate:", stepRate)
}
@(objc_type=VertexBufferLayoutDescriptor, objc_name="setStride")
VertexBufferLayoutDescriptor_setStride :: #force_inline proc(self: ^VertexBufferLayoutDescriptor, stride: NS.Integer) {
msgSend(nil, self, "setStride:", stride)
}
@(objc_type=VertexBufferLayoutDescriptor, objc_name="stepFunction")
VertexBufferLayoutDescriptor_stepFunction :: #force_inline proc(self: ^VertexBufferLayoutDescriptor) -> VertexStepFunction {
return msgSend(VertexStepFunction, self, "stepFunction")
}
@(objc_type=VertexBufferLayoutDescriptor, objc_name="stepRate")
VertexBufferLayoutDescriptor_stepRate :: #force_inline proc(self: ^VertexBufferLayoutDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "stepRate")
}
@(objc_type=VertexBufferLayoutDescriptor, objc_name="stride")
VertexBufferLayoutDescriptor_stride :: #force_inline proc(self: ^VertexBufferLayoutDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "stride")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
VertexBufferLayoutDescriptorArray
Class Methods:
alloc
Methods:
init
objectAtIndexedSubscript
setObject
*/
@(objc_class="MTLVertexBufferLayoutDescriptorArray")
VertexBufferLayoutDescriptorArray :: struct { using _: NS.Object }
@(objc_type=VertexBufferLayoutDescriptorArray, objc_class_name="alloc")
VertexBufferLayoutDescriptorArray_alloc :: #force_inline proc() -> ^VertexBufferLayoutDescriptorArray {
return msgSend(^VertexBufferLayoutDescriptorArray, VertexBufferLayoutDescriptorArray, "alloc")
}
@(objc_type=VertexBufferLayoutDescriptorArray, objc_name="init")
VertexBufferLayoutDescriptorArray_init :: #force_inline proc(self: ^VertexBufferLayoutDescriptorArray) -> ^VertexBufferLayoutDescriptorArray {
return msgSend(^VertexBufferLayoutDescriptorArray, self, "init")
}
@(objc_type=VertexBufferLayoutDescriptorArray, objc_name="objectAtIndexedSubscript")
VertexBufferLayoutDescriptorArray_objectAtIndexedSubscript :: #force_inline proc(self: ^VertexBufferLayoutDescriptorArray, index: ^NS.Object) -> ^VertexBufferLayoutDescriptor {
return msgSend(^VertexBufferLayoutDescriptor, self, "objectAtIndexedSubscript:", index)
}
@(objc_type=VertexBufferLayoutDescriptorArray, objc_name="setObject")
VertexBufferLayoutDescriptorArray_setObject :: #force_inline proc(self: ^VertexBufferLayoutDescriptorArray, bufferDesc: ^VertexBufferLayoutDescriptor, index: ^NS.Object) {
msgSend(nil, self, "setObject:atIndexedSubscript:", bufferDesc, index)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
VertexDescriptor
Class Methods:
alloc
vertexDescriptor
Methods:
init
attributes
layouts
reset
*/
@(objc_class="MTLVertexDescriptor")
VertexDescriptor :: struct { using _: NS.Copying(VertexDescriptor) }
@(objc_type=VertexDescriptor, objc_class_name="alloc")
VertexDescriptor_alloc :: #force_inline proc() -> ^VertexDescriptor {
return msgSend(^VertexDescriptor, VertexDescriptor, "alloc")
}
@(objc_type=VertexDescriptor, objc_name="init")
VertexDescriptor_init :: #force_inline proc(self: ^VertexDescriptor) -> ^VertexDescriptor {
return msgSend(^VertexDescriptor, self, "init")
}
@(objc_type=VertexDescriptor, objc_name="attributes")
VertexDescriptor_attributes :: #force_inline proc(self: ^VertexDescriptor) -> ^VertexAttributeDescriptorArray {
return msgSend(^VertexAttributeDescriptorArray, self, "attributes")
}
@(objc_type=VertexDescriptor, objc_name="layouts")
VertexDescriptor_layouts :: #force_inline proc(self: ^VertexDescriptor) -> ^VertexBufferLayoutDescriptorArray {
return msgSend(^VertexBufferLayoutDescriptorArray, self, "layouts")
}
@(objc_type=VertexDescriptor, objc_name="reset")
VertexDescriptor_reset :: #force_inline proc(self: ^VertexDescriptor) {
msgSend(nil, self, "reset")
}
@(objc_type=VertexDescriptor, objc_class_name="vertexDescriptor")
VertexDescriptor_vertexDescriptor :: #force_inline proc() -> ^VertexDescriptor {
return msgSend(^VertexDescriptor, VertexDescriptor, "vertexDescriptor")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
VisibleFunctionTableDescriptor
Class Methods:
alloc
visibleFunctionTableDescriptor
Methods:
init
functionCount
setFunctionCount
*/
@(objc_class="MTLVisibleFunctionTableDescriptor")
VisibleFunctionTableDescriptor :: struct { using _: NS.Copying(VisibleFunctionTableDescriptor) }
@(objc_type=VisibleFunctionTableDescriptor, objc_class_name="alloc")
VisibleFunctionTableDescriptor_alloc :: #force_inline proc() -> ^VisibleFunctionTableDescriptor {
return msgSend(^VisibleFunctionTableDescriptor, VisibleFunctionTableDescriptor, "alloc")
}
@(objc_type=VisibleFunctionTableDescriptor, objc_name="init")
VisibleFunctionTableDescriptor_init :: #force_inline proc(self: ^VisibleFunctionTableDescriptor) -> ^VisibleFunctionTableDescriptor {
return msgSend(^VisibleFunctionTableDescriptor, self, "init")
}
@(objc_type=VisibleFunctionTableDescriptor, objc_name="functionCount")
VisibleFunctionTableDescriptor_functionCount :: #force_inline proc(self: ^VisibleFunctionTableDescriptor) -> NS.Integer {
return msgSend(NS.Integer, self, "functionCount")
}
@(objc_type=VisibleFunctionTableDescriptor, objc_name="setFunctionCount")
VisibleFunctionTableDescriptor_setFunctionCount :: #force_inline proc(self: ^VisibleFunctionTableDescriptor, functionCount: NS.Integer) {
msgSend(nil, self, "setFunctionCount:", functionCount)
}
@(objc_type=VisibleFunctionTableDescriptor, objc_class_name="visibleFunctionTableDescriptor")
VisibleFunctionTableDescriptor_visibleFunctionTableDescriptor :: #force_inline proc() -> ^VisibleFunctionTableDescriptor {
return msgSend(^VisibleFunctionTableDescriptor, VisibleFunctionTableDescriptor, "visibleFunctionTableDescriptor")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
AccelerationStructure
Class Methods:
Methods:
size
*/
@(objc_class="MTLAccelerationStructure")
AccelerationStructure :: struct { using _: NS.Object }
@(objc_type=AccelerationStructure, objc_name="size")
AccelerationStructure_size :: #force_inline proc(self: ^AccelerationStructure) -> NS.Integer {
return msgSend(NS.Integer, self, "size")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
AccelerationStructureCommandEncoder
Class Methods:
Methods:
buildAccelerationStructure
copyAccelerationStructure
copyAndCompactAccelerationStructure
refitAccelerationStructure
sampleCountersInBuffer
updateFence
useHeap
useHeaps
useResource
useResources
waitForFence
writeCompactedAccelerationStructureSize
*/
@(objc_class="MTLAccelerationStructureCommandEncoder")
AccelerationStructureCommandEncoder :: struct { using _: NS.Object }
@(objc_type=AccelerationStructureCommandEncoder, objc_name="buildAccelerationStructure")
AccelerationStructureCommandEncoder_buildAccelerationStructure :: #force_inline proc(self: ^AccelerationStructureCommandEncoder, accelerationStructure: ^NS.Object, descriptor: ^AccelerationStructureDescriptor, scratchBuffer: ^NS.Object, scratchBufferOffset: ^NS.Object) {
msgSend(nil, self, "buildAccelerationStructure:descriptor:scratchBuffer:scratchBufferOffset:", accelerationStructure, descriptor, scratchBuffer, scratchBufferOffset)
}
@(objc_type=AccelerationStructureCommandEncoder, objc_name="copyAccelerationStructure")
AccelerationStructureCommandEncoder_copyAccelerationStructure :: #force_inline proc(self: ^AccelerationStructureCommandEncoder, sourceAccelerationStructure: ^NS.Object, destinationAccelerationStructure: ^NS.Object) {
msgSend(nil, self, "copyAccelerationStructure:toAccelerationStructure:", sourceAccelerationStructure, destinationAccelerationStructure)
}
@(objc_type=AccelerationStructureCommandEncoder, objc_name="copyAndCompactAccelerationStructure")
AccelerationStructureCommandEncoder_copyAndCompactAccelerationStructure :: #force_inline proc(self: ^AccelerationStructureCommandEncoder, sourceAccelerationStructure: ^NS.Object, destinationAccelerationStructure: ^NS.Object) {
msgSend(nil, self, "copyAndCompactAccelerationStructure:toAccelerationStructure:", sourceAccelerationStructure, destinationAccelerationStructure)
}
@(objc_type=AccelerationStructureCommandEncoder, objc_name="refitAccelerationStructure")
AccelerationStructureCommandEncoder_refitAccelerationStructure :: #force_inline proc(self: ^AccelerationStructureCommandEncoder, sourceAccelerationStructure: ^NS.Object, descriptor: ^AccelerationStructureDescriptor, destinationAccelerationStructure: ^NS.Object, scratchBuffer: ^NS.Object, scratchBufferOffset: ^NS.Object) {
msgSend(nil, self, "refitAccelerationStructure:descriptor:destination:scratchBuffer:scratchBufferOffset:", sourceAccelerationStructure, descriptor, destinationAccelerationStructure, scratchBuffer, scratchBufferOffset)
}
@(objc_type=AccelerationStructureCommandEncoder, objc_name="sampleCountersInBuffer")
AccelerationStructureCommandEncoder_sampleCountersInBuffer :: #force_inline proc(self: ^AccelerationStructureCommandEncoder, sampleBuffer: ^NS.Object, sampleIndex: ^NS.Object, barrier: BOOL) {
msgSend(nil, self, "sampleCountersInBuffer:atSampleIndex:withBarrier:", sampleBuffer, sampleIndex, barrier)
}
@(objc_type=AccelerationStructureCommandEncoder, objc_name="updateFence")
AccelerationStructureCommandEncoder_updateFence :: #force_inline proc(self: ^AccelerationStructureCommandEncoder, fence: ^NS.Object) {
msgSend(nil, self, "updateFence:", fence)
}
@(objc_type=AccelerationStructureCommandEncoder, objc_name="useHeap")
AccelerationStructureCommandEncoder_useHeap :: #force_inline proc(self: ^AccelerationStructureCommandEncoder, heap: ^NS.Object) {
msgSend(nil, self, "useHeap:", heap)
}
@(objc_type=AccelerationStructureCommandEncoder, objc_name="useHeaps")
AccelerationStructureCommandEncoder_useHeaps :: #force_inline proc(self: ^AccelerationStructureCommandEncoder, heaps: ^^NS.Object, count: ^NS.Object) {
msgSend(nil, self, "useHeaps:count:", heaps, count)
}
@(objc_type=AccelerationStructureCommandEncoder, objc_name="useResource")
AccelerationStructureCommandEncoder_useResource :: #force_inline proc(self: ^AccelerationStructureCommandEncoder, resource: ^NS.Object, usage: ResourceUsage) {
msgSend(nil, self, "useResource:usage:", resource, usage)
}
@(objc_type=AccelerationStructureCommandEncoder, objc_name="useResources")
AccelerationStructureCommandEncoder_useResources :: #force_inline proc(self: ^AccelerationStructureCommandEncoder, resources: ^^NS.Object, count: ^NS.Object, usage: ResourceUsage) {
msgSend(nil, self, "useResources:count:usage:", resources, count, usage)
}
@(objc_type=AccelerationStructureCommandEncoder, objc_name="waitForFence")
AccelerationStructureCommandEncoder_waitForFence :: #force_inline proc(self: ^AccelerationStructureCommandEncoder, fence: ^NS.Object) {
msgSend(nil, self, "waitForFence:", fence)
}
@(objc_type=AccelerationStructureCommandEncoder, objc_name="writeCompactedAccelerationStructureSize")
AccelerationStructureCommandEncoder_writeCompactedAccelerationStructureSize :: #force_inline proc(self: ^AccelerationStructureCommandEncoder, accelerationStructure: ^NS.Object, buffer: ^NS.Object, offset: ^NS.Object) {
msgSend(nil, self, "writeCompactedAccelerationStructureSize:toBuffer:offset:", accelerationStructure, buffer, offset)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
ArgumentEncoder
Class Methods:
Methods:
alignment
constantDataAtIndex
device
encodedLength
label
newArgumentEncoderForBufferAtIndex
setAccelerationStructure
setArgumentBuffer
setArgumentBuffer
setBuffer
setBuffers
setComputePipelineState
setComputePipelineStates
setIndirectCommandBuffer
setIndirectCommandBuffers
setIntersectionFunctionTable
setIntersectionFunctionTables
setLabel
setRenderPipelineState
setRenderPipelineStates
setSamplerState
setSamplerStates
setTexture
setTextures
setVisibleFunctionTable
setVisibleFunctionTables
*/
@(objc_class="MTLArgumentEncoder")
ArgumentEncoder :: struct { using _: NS.Object }
@(objc_type=ArgumentEncoder, objc_name="alignment")
ArgumentEncoder_alignment :: #force_inline proc(self: ^ArgumentEncoder) -> NS.Integer {
return msgSend(NS.Integer, self, "alignment")
}
@(objc_type=ArgumentEncoder, objc_name="constantDataAtIndex")
ArgumentEncoder_constantDataAtIndex :: #force_inline proc(self: ^ArgumentEncoder, index: ^NS.Object) -> rawptr {
return msgSend(rawptr, self, "constantDataAtIndex:", index)
}
@(objc_type=ArgumentEncoder, objc_name="device")
ArgumentEncoder_device :: #force_inline proc(self: ^ArgumentEncoder) -> ^ArgumentEncoder {
return msgSend(^ArgumentEncoder, self, "device")
}
@(objc_type=ArgumentEncoder, objc_name="encodedLength")
ArgumentEncoder_encodedLength :: #force_inline proc(self: ^ArgumentEncoder) -> NS.Integer {
return msgSend(NS.Integer, self, "encodedLength")
}
@(objc_type=ArgumentEncoder, objc_name="label")
ArgumentEncoder_label :: #force_inline proc(self: ^ArgumentEncoder) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
@(objc_type=ArgumentEncoder, objc_name="newArgumentEncoderForBufferAtIndex")
ArgumentEncoder_newArgumentEncoderForBufferAtIndex :: #force_inline proc(self: ^ArgumentEncoder, index: ^NS.Object) -> ^ArgumentEncoder {
return msgSend(^ArgumentEncoder, self, "newArgumentEncoderForBufferAtIndex:", index)
}
@(objc_type=ArgumentEncoder, objc_name="setAccelerationStructure")
ArgumentEncoder_setAccelerationStructure :: #force_inline proc(self: ^ArgumentEncoder, accelerationStructure: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setAccelerationStructure:atIndex:", accelerationStructure, index)
}
@(objc_type=ArgumentEncoder, objc_name="setArgumentBuffer_offset_")
ArgumentEncoder_setArgumentBuffer_offset_ :: #force_inline proc(self: ^ArgumentEncoder, argumentBuffer: ^NS.Object, offset: ^NS.Object) {
msgSend(nil, self, "setArgumentBuffer:offset:", argumentBuffer, offset)
}
@(objc_type=ArgumentEncoder, objc_name="setArgumentBuffer_startOffset_arrayElement_")
ArgumentEncoder_setArgumentBuffer_startOffset_arrayElement_ :: #force_inline proc(self: ^ArgumentEncoder, argumentBuffer: ^NS.Object, startOffset: ^NS.Object, arrayElement: ^NS.Object) {
msgSend(nil, self, "setArgumentBuffer:startOffset:arrayElement:", argumentBuffer, startOffset, arrayElement)
}
@(objc_type=ArgumentEncoder, objc_name="setBuffer")
ArgumentEncoder_setBuffer :: #force_inline proc(self: ^ArgumentEncoder, buffer: ^NS.Object, offset: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setBuffer:offset:atIndex:", buffer, offset, index)
}
@(objc_type=ArgumentEncoder, objc_name="setBuffers")
ArgumentEncoder_setBuffers :: #force_inline proc(self: ^ArgumentEncoder, buffers: ^^NS.Object, offsets: NS.Integer, range: NS.Range) {
msgSend(nil, self, "setBuffers:offsets:withRange:", buffers, offsets, range)
}
@(objc_type=ArgumentEncoder, objc_name="setComputePipelineState")
ArgumentEncoder_setComputePipelineState :: #force_inline proc(self: ^ArgumentEncoder, pipeline: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setComputePipelineState:atIndex:", pipeline, index)
}
@(objc_type=ArgumentEncoder, objc_name="setComputePipelineStates")
ArgumentEncoder_setComputePipelineStates :: #force_inline proc(self: ^ArgumentEncoder, pipelines: ^^NS.Object, range: NS.Range) {
msgSend(nil, self, "setComputePipelineStates:withRange:", pipelines, range)
}
@(objc_type=ArgumentEncoder, objc_name="setIndirectCommandBuffer")
ArgumentEncoder_setIndirectCommandBuffer :: #force_inline proc(self: ^ArgumentEncoder, indirectCommandBuffer: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setIndirectCommandBuffer:atIndex:", indirectCommandBuffer, index)
}
@(objc_type=ArgumentEncoder, objc_name="setIndirectCommandBuffers")
ArgumentEncoder_setIndirectCommandBuffers :: #force_inline proc(self: ^ArgumentEncoder, buffers: ^^NS.Object, range: NS.Range) {
msgSend(nil, self, "setIndirectCommandBuffers:withRange:", buffers, range)
}
@(objc_type=ArgumentEncoder, objc_name="setIntersectionFunctionTable")
ArgumentEncoder_setIntersectionFunctionTable :: #force_inline proc(self: ^ArgumentEncoder, intersectionFunctionTable: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setIntersectionFunctionTable:atIndex:", intersectionFunctionTable, index)
}
@(objc_type=ArgumentEncoder, objc_name="setIntersectionFunctionTables")
ArgumentEncoder_setIntersectionFunctionTables :: #force_inline proc(self: ^ArgumentEncoder, intersectionFunctionTables: ^^NS.Object, range: NS.Range) {
msgSend(nil, self, "setIntersectionFunctionTables:withRange:", intersectionFunctionTables, range)
}
@(objc_type=ArgumentEncoder, objc_name="setLabel")
ArgumentEncoder_setLabel :: #force_inline proc(self: ^ArgumentEncoder, label: ^NS.String) {
msgSend(nil, self, "setLabel:", label)
}
@(objc_type=ArgumentEncoder, objc_name="setRenderPipelineState")
ArgumentEncoder_setRenderPipelineState :: #force_inline proc(self: ^ArgumentEncoder, pipeline: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setRenderPipelineState:atIndex:", pipeline, index)
}
@(objc_type=ArgumentEncoder, objc_name="setRenderPipelineStates")
ArgumentEncoder_setRenderPipelineStates :: #force_inline proc(self: ^ArgumentEncoder, pipelines: ^^NS.Object, range: NS.Range) {
msgSend(nil, self, "setRenderPipelineStates:withRange:", pipelines, range)
}
@(objc_type=ArgumentEncoder, objc_name="setSamplerState")
ArgumentEncoder_setSamplerState :: #force_inline proc(self: ^ArgumentEncoder, sampler: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setSamplerState:atIndex:", sampler, index)
}
@(objc_type=ArgumentEncoder, objc_name="setSamplerStates")
ArgumentEncoder_setSamplerStates :: #force_inline proc(self: ^ArgumentEncoder, samplers: ^^NS.Object, range: NS.Range) {
msgSend(nil, self, "setSamplerStates:withRange:", samplers, range)
}
@(objc_type=ArgumentEncoder, objc_name="setTexture")
ArgumentEncoder_setTexture :: #force_inline proc(self: ^ArgumentEncoder, texture: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setTexture:atIndex:", texture, index)
}
@(objc_type=ArgumentEncoder, objc_name="setTextures")
ArgumentEncoder_setTextures :: #force_inline proc(self: ^ArgumentEncoder, textures: ^^NS.Object, range: NS.Range) {
msgSend(nil, self, "setTextures:withRange:", textures, range)
}
@(objc_type=ArgumentEncoder, objc_name="setVisibleFunctionTable")
ArgumentEncoder_setVisibleFunctionTable :: #force_inline proc(self: ^ArgumentEncoder, visibleFunctionTable: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setVisibleFunctionTable:atIndex:", visibleFunctionTable, index)
}
@(objc_type=ArgumentEncoder, objc_name="setVisibleFunctionTables")
ArgumentEncoder_setVisibleFunctionTables :: #force_inline proc(self: ^ArgumentEncoder, visibleFunctionTables: ^^NS.Object, range: NS.Range) {
msgSend(nil, self, "setVisibleFunctionTables:withRange:", visibleFunctionTables, range)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
BinaryArchive
Class Methods:
Methods:
addComputePipelineFunctionsWithDescriptor
addRenderPipelineFunctionsWithDescriptor
addTileRenderPipelineFunctionsWithDescriptor
device
label
serializeToURL
setLabel
*/
@(objc_class="MTLBinaryArchive")
BinaryArchive :: struct { using _: NS.Copying(BinaryArchive) }
@(objc_type=BinaryArchive, objc_name="addComputePipelineFunctionsWithDescriptor")
BinaryArchive_addComputePipelineFunctionsWithDescriptor :: #force_inline proc(self: ^BinaryArchive, descriptor: ^ComputePipelineDescriptor, error: ^^NS.Error ) -> BOOL {
return msgSend(BOOL, self, "addComputePipelineFunctionsWithDescriptor:error:", descriptor, error)
}
@(objc_type=BinaryArchive, objc_name="addRenderPipelineFunctionsWithDescriptor")
BinaryArchive_addRenderPipelineFunctionsWithDescriptor :: #force_inline proc(self: ^BinaryArchive, descriptor: ^RenderPipelineDescriptor, error: ^^NS.Error ) -> BOOL {
return msgSend(BOOL, self, "addRenderPipelineFunctionsWithDescriptor:error:", descriptor, error)
}
@(objc_type=BinaryArchive, objc_name="addTileRenderPipelineFunctionsWithDescriptor")
BinaryArchive_addTileRenderPipelineFunctionsWithDescriptor :: #force_inline proc(self: ^BinaryArchive, descriptor: ^TileRenderPipelineDescriptor, error: ^^NS.Error ) -> BOOL {
return msgSend(BOOL, self, "addTileRenderPipelineFunctionsWithDescriptor:error:", descriptor, error)
}
@(objc_type=BinaryArchive, objc_name="device")
BinaryArchive_device :: #force_inline proc(self: ^BinaryArchive) -> ^BinaryArchive {
return msgSend(^BinaryArchive, self, "device")
}
@(objc_type=BinaryArchive, objc_name="label")
BinaryArchive_label :: #force_inline proc(self: ^BinaryArchive) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
@(objc_type=BinaryArchive, objc_name="serializeToURL")
BinaryArchive_serializeToURL :: #force_inline proc(self: ^BinaryArchive, url: ^NS.URL, error: ^^NS.Error ) -> BOOL {
return msgSend(BOOL, self, "serializeToURL:error:", url, error)
}
@(objc_type=BinaryArchive, objc_name="setLabel")
BinaryArchive_setLabel :: #force_inline proc(self: ^BinaryArchive, label: ^NS.String) {
msgSend(nil, self, "setLabel:", label)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
BlitCommandEncoder
Class Methods:
Methods:
copyFromBuffer
copyFromBuffer
copyFromBuffer
copyFromTexture
copyFromTexture
copyFromTexture
copyFromTexture
copyFromTexture
copyIndirectCommandBuffer
fillBuffer
generateMipmapsForTexture
getTextureAccessCounters
optimizeContentsForCPUAccess
optimizeContentsForCPUAccess
optimizeContentsForGPUAccess
optimizeContentsForGPUAccess
optimizeIndirectCommandBuffer
resetCommandsInBuffer
resetTextureAccessCounters
resolveCounters
sampleCountersInBuffer
synchronizeResource
synchronizeTexture
updateFence
waitForFence
*/
@(objc_class="MTLBlitCommandEncoder")
BlitCommandEncoder :: struct { using _: NS.Object }
@(objc_type=BlitCommandEncoder, objc_name="copyFromBuffer_sourceOffset_sourceBytesPerRow_sourceBytesPerImage_sourceSize_toTexture_destinationSlice_destinationLevel_destinationOrigin_")
BlitCommandEncoder_copyFromBuffer_sourceOffset_sourceBytesPerRow_sourceBytesPerImage_sourceSize_toTexture_destinationSlice_destinationLevel_destinationOrigin_ :: #force_inline proc(self: ^BlitCommandEncoder, sourceBuffer: ^NS.Object, sourceOffset: ^NS.Object, sourceBytesPerRow: ^NS.Object, sourceBytesPerImage: ^NS.Object, sourceSize: Size, destinationTexture: ^NS.Object, destinationSlice: ^NS.Object, destinationLevel: ^NS.Object, destinationOrigin: Origin) {
msgSend(nil, self, "copyFromBuffer:sourceOffset:sourceBytesPerRow:sourceBytesPerImage:sourceSize:toTexture:destinationSlice:destinationLevel:destinationOrigin:", sourceBuffer, sourceOffset, sourceBytesPerRow, sourceBytesPerImage, sourceSize, destinationTexture, destinationSlice, destinationLevel, destinationOrigin)
}
@(objc_type=BlitCommandEncoder, objc_name="copyFromBuffer_sourceOffset_sourceBytesPerRow_sourceBytesPerImage_sourceSize_toTexture_destinationSlice_destinationLevel_destinationOrigin_options_")
BlitCommandEncoder_copyFromBuffer_sourceOffset_sourceBytesPerRow_sourceBytesPerImage_sourceSize_toTexture_destinationSlice_destinationLevel_destinationOrigin_options_ :: #force_inline proc(self: ^BlitCommandEncoder, sourceBuffer: ^NS.Object, sourceOffset: ^NS.Object, sourceBytesPerRow: ^NS.Object, sourceBytesPerImage: ^NS.Object, sourceSize: Size, destinationTexture: ^NS.Object, destinationSlice: ^NS.Object, destinationLevel: ^NS.Object, destinationOrigin: Origin, options: BlitOption) {
msgSend(nil, self, "copyFromBuffer:sourceOffset:sourceBytesPerRow:sourceBytesPerImage:sourceSize:toTexture:destinationSlice:destinationLevel:destinationOrigin:options:", sourceBuffer, sourceOffset, sourceBytesPerRow, sourceBytesPerImage, sourceSize, destinationTexture, destinationSlice, destinationLevel, destinationOrigin, options)
}
@(objc_type=BlitCommandEncoder, objc_name="copyFromBuffer_sourceOffset_toBuffer_destinationOffset_size_")
BlitCommandEncoder_copyFromBuffer_sourceOffset_toBuffer_destinationOffset_size_ :: #force_inline proc(self: ^BlitCommandEncoder, sourceBuffer: ^NS.Object, sourceOffset: ^NS.Object, destinationBuffer: ^NS.Object, destinationOffset: ^NS.Object, size: ^NS.Object) {
msgSend(nil, self, "copyFromBuffer:sourceOffset:toBuffer:destinationOffset:size:", sourceBuffer, sourceOffset, destinationBuffer, destinationOffset, size)
}
@(objc_type=BlitCommandEncoder, objc_name="copyFromTexture_sourceSlice_sourceLevel_sourceOrigin_sourceSize_toBuffer_destinationOffset_destinationBytesPerRow_destinationBytesPerImage_")
BlitCommandEncoder_copyFromTexture_sourceSlice_sourceLevel_sourceOrigin_sourceSize_toBuffer_destinationOffset_destinationBytesPerRow_destinationBytesPerImage_ :: #force_inline proc(self: ^BlitCommandEncoder, sourceTexture: ^NS.Object, sourceSlice: ^NS.Object, sourceLevel: ^NS.Object, sourceOrigin: Origin, sourceSize: Size, destinationBuffer: ^NS.Object, destinationOffset: ^NS.Object, destinationBytesPerRow: ^NS.Object, destinationBytesPerImage: ^NS.Object) {
msgSend(nil, self, "copyFromTexture:sourceSlice:sourceLevel:sourceOrigin:sourceSize:toBuffer:destinationOffset:destinationBytesPerRow:destinationBytesPerImage:", sourceTexture, sourceSlice, sourceLevel, sourceOrigin, sourceSize, destinationBuffer, destinationOffset, destinationBytesPerRow, destinationBytesPerImage)
}
@(objc_type=BlitCommandEncoder, objc_name="copyFromTexture_sourceSlice_sourceLevel_sourceOrigin_sourceSize_toBuffer_destinationOffset_destinationBytesPerRow_destinationBytesPerImage_options_")
BlitCommandEncoder_copyFromTexture_sourceSlice_sourceLevel_sourceOrigin_sourceSize_toBuffer_destinationOffset_destinationBytesPerRow_destinationBytesPerImage_options_ :: #force_inline proc(self: ^BlitCommandEncoder, sourceTexture: ^NS.Object, sourceSlice: ^NS.Object, sourceLevel: ^NS.Object, sourceOrigin: Origin, sourceSize: Size, destinationBuffer: ^NS.Object, destinationOffset: ^NS.Object, destinationBytesPerRow: ^NS.Object, destinationBytesPerImage: ^NS.Object, options: BlitOption) {
msgSend(nil, self, "copyFromTexture:sourceSlice:sourceLevel:sourceOrigin:sourceSize:toBuffer:destinationOffset:destinationBytesPerRow:destinationBytesPerImage:options:", sourceTexture, sourceSlice, sourceLevel, sourceOrigin, sourceSize, destinationBuffer, destinationOffset, destinationBytesPerRow, destinationBytesPerImage, options)
}
@(objc_type=BlitCommandEncoder, objc_name="copyFromTexture_sourceSlice_sourceLevel_sourceOrigin_sourceSize_toTexture_destinationSlice_destinationLevel_destinationOrigin_")
BlitCommandEncoder_copyFromTexture_sourceSlice_sourceLevel_sourceOrigin_sourceSize_toTexture_destinationSlice_destinationLevel_destinationOrigin_ :: #force_inline proc(self: ^BlitCommandEncoder, sourceTexture: ^NS.Object, sourceSlice: ^NS.Object, sourceLevel: ^NS.Object, sourceOrigin: Origin, sourceSize: Size, destinationTexture: ^NS.Object, destinationSlice: ^NS.Object, destinationLevel: ^NS.Object, destinationOrigin: Origin) {
msgSend(nil, self, "copyFromTexture:sourceSlice:sourceLevel:sourceOrigin:sourceSize:toTexture:destinationSlice:destinationLevel:destinationOrigin:", sourceTexture, sourceSlice, sourceLevel, sourceOrigin, sourceSize, destinationTexture, destinationSlice, destinationLevel, destinationOrigin)
}
@(objc_type=BlitCommandEncoder, objc_name="copyFromTexture_sourceSlice_sourceLevel_toTexture_destinationSlice_destinationLevel_sliceCount_levelCount_")
BlitCommandEncoder_copyFromTexture_sourceSlice_sourceLevel_toTexture_destinationSlice_destinationLevel_sliceCount_levelCount_ :: #force_inline proc(self: ^BlitCommandEncoder, sourceTexture: ^NS.Object, sourceSlice: ^NS.Object, sourceLevel: ^NS.Object, destinationTexture: ^NS.Object, destinationSlice: ^NS.Object, destinationLevel: ^NS.Object, sliceCount: ^NS.Object, levelCount: ^NS.Object) {
msgSend(nil, self, "copyFromTexture:sourceSlice:sourceLevel:toTexture:destinationSlice:destinationLevel:sliceCount:levelCount:", sourceTexture, sourceSlice, sourceLevel, destinationTexture, destinationSlice, destinationLevel, sliceCount, levelCount)
}
@(objc_type=BlitCommandEncoder, objc_name="copyFromTexture_toTexture_")
BlitCommandEncoder_copyFromTexture_toTexture_ :: #force_inline proc(self: ^BlitCommandEncoder, sourceTexture: ^NS.Object, destinationTexture: ^NS.Object) {
msgSend(nil, self, "copyFromTexture:toTexture:", sourceTexture, destinationTexture)
}
@(objc_type=BlitCommandEncoder, objc_name="copyIndirectCommandBuffer")
BlitCommandEncoder_copyIndirectCommandBuffer :: #force_inline proc(self: ^BlitCommandEncoder, source: ^NS.Object, sourceRange: NS.Range, destination: ^NS.Object, destinationIndex: ^NS.Object) {
msgSend(nil, self, "copyIndirectCommandBuffer:sourceRange:destination:destinationIndex:", source, sourceRange, destination, destinationIndex)
}
@(objc_type=BlitCommandEncoder, objc_name="fillBuffer")
BlitCommandEncoder_fillBuffer :: #force_inline proc(self: ^BlitCommandEncoder, buffer: ^NS.Object, range: NS.Range, value: u8) {
msgSend(nil, self, "fillBuffer:range:value:", buffer, range, value)
}
@(objc_type=BlitCommandEncoder, objc_name="generateMipmapsForTexture")
BlitCommandEncoder_generateMipmapsForTexture :: #force_inline proc(self: ^BlitCommandEncoder, texture: ^NS.Object) {
msgSend(nil, self, "generateMipmapsForTexture:", texture)
}
@(objc_type=BlitCommandEncoder, objc_name="getTextureAccessCounters")
BlitCommandEncoder_getTextureAccessCounters :: #force_inline proc(self: ^BlitCommandEncoder, texture: ^NS.Object, region: Region, mipLevel: ^NS.Object, slice: ^NS.Object, resetCounters: BOOL, countersBuffer: ^NS.Object, countersBufferOffset: ^NS.Object) {
msgSend(nil, self, "getTextureAccessCounters:region:mipLevel:slice:resetCounters:countersBuffer:countersBufferOffset:", texture, region, mipLevel, slice, resetCounters, countersBuffer, countersBufferOffset)
}
@(objc_type=BlitCommandEncoder, objc_name="optimizeContentsForCPUAccess")
BlitCommandEncoder_optimizeContentsForCPUAccess :: #force_inline proc(self: ^BlitCommandEncoder, texture: ^NS.Object) {
msgSend(nil, self, "optimizeContentsForCPUAccess:", texture)
}
@(objc_type=BlitCommandEncoder, objc_name="optimizeContentsForCPUAccess_slice_level_")
BlitCommandEncoder_optimizeContentsForCPUAccess_slice_level_ :: #force_inline proc(self: ^BlitCommandEncoder, texture: ^NS.Object, slice: ^NS.Object, level: ^NS.Object) {
msgSend(nil, self, "optimizeContentsForCPUAccess:slice:level:", texture, slice, level)
}
@(objc_type=BlitCommandEncoder, objc_name="optimizeContentsForGPUAccess")
BlitCommandEncoder_optimizeContentsForGPUAccess :: #force_inline proc(self: ^BlitCommandEncoder, texture: ^NS.Object) {
msgSend(nil, self, "optimizeContentsForGPUAccess:", texture)
}
@(objc_type=BlitCommandEncoder, objc_name="optimizeContentsForGPUAccess_slice_level_")
BlitCommandEncoder_optimizeContentsForGPUAccess_slice_level_ :: #force_inline proc(self: ^BlitCommandEncoder, texture: ^NS.Object, slice: ^NS.Object, level: ^NS.Object) {
msgSend(nil, self, "optimizeContentsForGPUAccess:slice:level:", texture, slice, level)
}
@(objc_type=BlitCommandEncoder, objc_name="optimizeIndirectCommandBuffer")
BlitCommandEncoder_optimizeIndirectCommandBuffer :: #force_inline proc(self: ^BlitCommandEncoder, indirectCommandBuffer: ^NS.Object, range: NS.Range) {
msgSend(nil, self, "optimizeIndirectCommandBuffer:withRange:", indirectCommandBuffer, range)
}
@(objc_type=BlitCommandEncoder, objc_name="resetCommandsInBuffer")
BlitCommandEncoder_resetCommandsInBuffer :: #force_inline proc(self: ^BlitCommandEncoder, buffer: ^NS.Object, range: NS.Range) {
msgSend(nil, self, "resetCommandsInBuffer:withRange:", buffer, range)
}
@(objc_type=BlitCommandEncoder, objc_name="resetTextureAccessCounters")
BlitCommandEncoder_resetTextureAccessCounters :: #force_inline proc(self: ^BlitCommandEncoder, texture: ^NS.Object, region: Region, mipLevel: ^NS.Object, slice: ^NS.Object) {
msgSend(nil, self, "resetTextureAccessCounters:region:mipLevel:slice:", texture, region, mipLevel, slice)
}
@(objc_type=BlitCommandEncoder, objc_name="resolveCounters")
BlitCommandEncoder_resolveCounters :: #force_inline proc(self: ^BlitCommandEncoder, sampleBuffer: ^NS.Object, range: NS.Range, destinationBuffer: ^NS.Object, destinationOffset: ^NS.Object) {
msgSend(nil, self, "resolveCounters:inRange:destinationBuffer:destinationOffset:", sampleBuffer, range, destinationBuffer, destinationOffset)
}
@(objc_type=BlitCommandEncoder, objc_name="sampleCountersInBuffer")
BlitCommandEncoder_sampleCountersInBuffer :: #force_inline proc(self: ^BlitCommandEncoder, sampleBuffer: ^NS.Object, sampleIndex: ^NS.Object, barrier: BOOL) {
msgSend(nil, self, "sampleCountersInBuffer:atSampleIndex:withBarrier:", sampleBuffer, sampleIndex, barrier)
}
@(objc_type=BlitCommandEncoder, objc_name="synchronizeResource")
BlitCommandEncoder_synchronizeResource :: #force_inline proc(self: ^BlitCommandEncoder, resource: ^NS.Object) {
msgSend(nil, self, "synchronizeResource:", resource)
}
@(objc_type=BlitCommandEncoder, objc_name="synchronizeTexture")
BlitCommandEncoder_synchronizeTexture :: #force_inline proc(self: ^BlitCommandEncoder, texture: ^NS.Object, slice: ^NS.Object, level: ^NS.Object) {
msgSend(nil, self, "synchronizeTexture:slice:level:", texture, slice, level)
}
@(objc_type=BlitCommandEncoder, objc_name="updateFence")
BlitCommandEncoder_updateFence :: #force_inline proc(self: ^BlitCommandEncoder, fence: ^NS.Object) {
msgSend(nil, self, "updateFence:", fence)
}
@(objc_type=BlitCommandEncoder, objc_name="waitForFence")
BlitCommandEncoder_waitForFence :: #force_inline proc(self: ^BlitCommandEncoder, fence: ^NS.Object) {
msgSend(nil, self, "waitForFence:", fence)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
Buffer
Class Methods:
Methods:
addDebugMarker
contents
didModifyRange
length
newRemoteBufferViewForDevice
newTextureWithDescriptor
remoteStorageBuffer
removeAllDebugMarkers
*/
@(objc_class="MTLBuffer")
Buffer :: struct { using _: NS.Object }
@(objc_type=Buffer, objc_name="addDebugMarker")
Buffer_addDebugMarker :: #force_inline proc(self: ^Buffer, marker: ^NS.String, range: NS.Range) {
msgSend(nil, self, "addDebugMarker:range:", marker, range)
}
@(objc_type=Buffer, objc_name="contents")
Buffer_contents :: #force_inline proc(self: ^Buffer) -> rawptr {
return msgSend(rawptr, self, "contents")
}
@(objc_type=Buffer, objc_name="didModifyRange")
Buffer_didModifyRange :: #force_inline proc(self: ^Buffer, range: NS.Range) {
msgSend(nil, self, "didModifyRange:", range)
}
@(objc_type=Buffer, objc_name="length")
Buffer_length :: #force_inline proc(self: ^Buffer) -> NS.Integer {
return msgSend(NS.Integer, self, "length")
}
@(objc_type=Buffer, objc_name="newRemoteBufferViewForDevice")
Buffer_newRemoteBufferViewForDevice :: #force_inline proc(self: ^Buffer, device: ^NS.Object) -> ^Buffer {
return msgSend(^Buffer, self, "newRemoteBufferViewForDevice:", device)
}
@(objc_type=Buffer, objc_name="newTextureWithDescriptor")
Buffer_newTextureWithDescriptor :: #force_inline proc(self: ^Buffer, descriptor: ^TextureDescriptor, offset: ^NS.Object, bytesPerRow: ^NS.Object) -> ^Buffer {
return msgSend(^Buffer, self, "newTextureWithDescriptor:offset:bytesPerRow:", descriptor, offset, bytesPerRow)
}
@(objc_type=Buffer, objc_name="remoteStorageBuffer")
Buffer_remoteStorageBuffer :: #force_inline proc(self: ^Buffer) -> ^Buffer {
return msgSend(^Buffer, self, "remoteStorageBuffer")
}
@(objc_type=Buffer, objc_name="removeAllDebugMarkers")
Buffer_removeAllDebugMarkers :: #force_inline proc(self: ^Buffer) {
msgSend(nil, self, "removeAllDebugMarkers")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
CaptureScope
Class Methods:
Methods:
beginScope
commandQueue
device
endScope
label
setLabel
*/
@(objc_class="MTLCaptureScope")
CaptureScope :: struct { using _: NS.Object }
@(objc_type=CaptureScope, objc_name="beginScope")
CaptureScope_beginScope :: #force_inline proc(self: ^CaptureScope) {
msgSend(nil, self, "beginScope")
}
@(objc_type=CaptureScope, objc_name="commandQueue")
CaptureScope_commandQueue :: #force_inline proc(self: ^CaptureScope) -> ^CaptureScope {
return msgSend(^CaptureScope, self, "commandQueue")
}
@(objc_type=CaptureScope, objc_name="device")
CaptureScope_device :: #force_inline proc(self: ^CaptureScope) -> ^CaptureScope {
return msgSend(^CaptureScope, self, "device")
}
@(objc_type=CaptureScope, objc_name="endScope")
CaptureScope_endScope :: #force_inline proc(self: ^CaptureScope) {
msgSend(nil, self, "endScope")
}
@(objc_type=CaptureScope, objc_name="label")
CaptureScope_label :: #force_inline proc(self: ^CaptureScope) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
@(objc_type=CaptureScope, objc_name="setLabel")
CaptureScope_setLabel :: #force_inline proc(self: ^CaptureScope, label: ^NS.String) {
msgSend(nil, self, "setLabel:", label)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
CommandBuffer
Class Methods:
Methods:
GPUEndTime
GPUStartTime
accelerationStructureCommandEncoder
addCompletedHandler
addScheduledHandler
blitCommandEncoder
blitCommandEncoderWithDescriptor
commandQueue
commit
computeCommandEncoder
computeCommandEncoderWithDescriptor
computeCommandEncoderWithDispatchType
device
encodeSignalEvent
encodeWaitForEvent
enqueue
error
errorOptions
kernelEndTime
kernelStartTime
label
logs
parallelRenderCommandEncoderWithDescriptor
popDebugGroup
presentDrawable
presentDrawable
presentDrawable
pushDebugGroup
renderCommandEncoderWithDescriptor
resourceStateCommandEncoder
resourceStateCommandEncoderWithDescriptor
retainedReferences
setLabel
status
waitUntilCompleted
waitUntilScheduled
*/
@(objc_class="MTLCommandBuffer")
CommandBuffer :: struct { using _: NS.Object }
@(objc_type=CommandBuffer, objc_name="GPUEndTime")
CommandBuffer_GPUEndTime :: #force_inline proc(self: ^CommandBuffer) -> CFTimeInterval {
return msgSend(CFTimeInterval, self, "GPUEndTime")
}
@(objc_type=CommandBuffer, objc_name="GPUStartTime")
CommandBuffer_GPUStartTime :: #force_inline proc(self: ^CommandBuffer) -> CFTimeInterval {
return msgSend(CFTimeInterval, self, "GPUStartTime")
}
@(objc_type=CommandBuffer, objc_name="accelerationStructureCommandEncoder")
CommandBuffer_accelerationStructureCommandEncoder :: #force_inline proc(self: ^CommandBuffer) -> ^CommandBuffer {
return msgSend(^CommandBuffer, self, "accelerationStructureCommandEncoder")
}
@(objc_type=CommandBuffer, objc_name="addCompletedHandler")
CommandBuffer_addCompletedHandler :: #force_inline proc(self: ^CommandBuffer, block: CommandBufferHandler) {
msgSend(nil, self, "addCompletedHandler:", block)
}
@(objc_type=CommandBuffer, objc_name="addScheduledHandler")
CommandBuffer_addScheduledHandler :: #force_inline proc(self: ^CommandBuffer, block: CommandBufferHandler) {
msgSend(nil, self, "addScheduledHandler:", block)
}
@(objc_type=CommandBuffer, objc_name="blitCommandEncoder")
CommandBuffer_blitCommandEncoder :: #force_inline proc(self: ^CommandBuffer) -> ^CommandBuffer {
return msgSend(^CommandBuffer, self, "blitCommandEncoder")
}
@(objc_type=CommandBuffer, objc_name="blitCommandEncoderWithDescriptor")
CommandBuffer_blitCommandEncoderWithDescriptor :: #force_inline proc(self: ^CommandBuffer, blitPassDescriptor: ^BlitPassDescriptor) -> ^CommandBuffer {
return msgSend(^CommandBuffer, self, "blitCommandEncoderWithDescriptor:", blitPassDescriptor)
}
@(objc_type=CommandBuffer, objc_name="commandQueue")
CommandBuffer_commandQueue :: #force_inline proc(self: ^CommandBuffer) -> ^CommandBuffer {
return msgSend(^CommandBuffer, self, "commandQueue")
}
@(objc_type=CommandBuffer, objc_name="commit")
CommandBuffer_commit :: #force_inline proc(self: ^CommandBuffer) {
msgSend(nil, self, "commit")
}
@(objc_type=CommandBuffer, objc_name="computeCommandEncoder")
CommandBuffer_computeCommandEncoder :: #force_inline proc(self: ^CommandBuffer) -> ^CommandBuffer {
return msgSend(^CommandBuffer, self, "computeCommandEncoder")
}
@(objc_type=CommandBuffer, objc_name="computeCommandEncoderWithDescriptor")
CommandBuffer_computeCommandEncoderWithDescriptor :: #force_inline proc(self: ^CommandBuffer, computePassDescriptor: ^ComputePassDescriptor) -> ^CommandBuffer {
return msgSend(^CommandBuffer, self, "computeCommandEncoderWithDescriptor:", computePassDescriptor)
}
@(objc_type=CommandBuffer, objc_name="computeCommandEncoderWithDispatchType")
CommandBuffer_computeCommandEncoderWithDispatchType :: #force_inline proc(self: ^CommandBuffer, dispatchType: DispatchType) -> ^CommandBuffer {
return msgSend(^CommandBuffer, self, "computeCommandEncoderWithDispatchType:", dispatchType)
}
@(objc_type=CommandBuffer, objc_name="device")
CommandBuffer_device :: #force_inline proc(self: ^CommandBuffer) -> ^CommandBuffer {
return msgSend(^CommandBuffer, self, "device")
}
@(objc_type=CommandBuffer, objc_name="encodeSignalEvent")
CommandBuffer_encodeSignalEvent :: #force_inline proc(self: ^CommandBuffer, event: ^NS.Object, value: u64) {
msgSend(nil, self, "encodeSignalEvent:value:", event, value)
}
@(objc_type=CommandBuffer, objc_name="encodeWaitForEvent")
CommandBuffer_encodeWaitForEvent :: #force_inline proc(self: ^CommandBuffer, event: ^NS.Object, value: u64) {
msgSend(nil, self, "encodeWaitForEvent:value:", event, value)
}
@(objc_type=CommandBuffer, objc_name="enqueue")
CommandBuffer_enqueue :: #force_inline proc(self: ^CommandBuffer) {
msgSend(nil, self, "enqueue")
}
@(objc_type=CommandBuffer, objc_name="error")
CommandBuffer_error :: #force_inline proc(self: ^CommandBuffer) -> ^NS.Error {
return msgSend(^NS.Error, self, "error")
}
@(objc_type=CommandBuffer, objc_name="errorOptions")
CommandBuffer_errorOptions :: #force_inline proc(self: ^CommandBuffer) -> CommandBufferErrorOption {
return msgSend(CommandBufferErrorOption, self, "errorOptions")
}
@(objc_type=CommandBuffer, objc_name="kernelEndTime")
CommandBuffer_kernelEndTime :: #force_inline proc(self: ^CommandBuffer) -> CFTimeInterval {
return msgSend(CFTimeInterval, self, "kernelEndTime")
}
@(objc_type=CommandBuffer, objc_name="kernelStartTime")
CommandBuffer_kernelStartTime :: #force_inline proc(self: ^CommandBuffer) -> CFTimeInterval {
return msgSend(CFTimeInterval, self, "kernelStartTime")
}
@(objc_type=CommandBuffer, objc_name="label")
CommandBuffer_label :: #force_inline proc(self: ^CommandBuffer) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
@(objc_type=CommandBuffer, objc_name="logs")
CommandBuffer_logs :: #force_inline proc(self: ^CommandBuffer) -> ^CommandBuffer {
return msgSend(^CommandBuffer, self, "logs")
}
@(objc_type=CommandBuffer, objc_name="parallelRenderCommandEncoderWithDescriptor")
CommandBuffer_parallelRenderCommandEncoderWithDescriptor :: #force_inline proc(self: ^CommandBuffer, renderPassDescriptor: ^RenderPassDescriptor) -> ^CommandBuffer {
return msgSend(^CommandBuffer, self, "parallelRenderCommandEncoderWithDescriptor:", renderPassDescriptor)
}
@(objc_type=CommandBuffer, objc_name="popDebugGroup")
CommandBuffer_popDebugGroup :: #force_inline proc(self: ^CommandBuffer) {
msgSend(nil, self, "popDebugGroup")
}
@(objc_type=CommandBuffer, objc_name="presentDrawable")
CommandBuffer_presentDrawable :: #force_inline proc(self: ^CommandBuffer, drawable: ^NS.Object) {
msgSend(nil, self, "presentDrawable:", drawable)
}
@(objc_type=CommandBuffer, objc_name="presentDrawable_afterMinimumDuration_")
CommandBuffer_presentDrawable_afterMinimumDuration_ :: #force_inline proc(self: ^CommandBuffer, drawable: ^NS.Object, duration: CFTimeInterval) {
msgSend(nil, self, "presentDrawable:afterMinimumDuration:", drawable, duration)
}
@(objc_type=CommandBuffer, objc_name="presentDrawable_atTime_")
CommandBuffer_presentDrawable_atTime_ :: #force_inline proc(self: ^CommandBuffer, drawable: ^NS.Object, presentationTime: CFTimeInterval) {
msgSend(nil, self, "presentDrawable:atTime:", drawable, presentationTime)
}
@(objc_type=CommandBuffer, objc_name="pushDebugGroup")
CommandBuffer_pushDebugGroup :: #force_inline proc(self: ^CommandBuffer, string: ^NS.String) {
msgSend(nil, self, "pushDebugGroup:", string)
}
@(objc_type=CommandBuffer, objc_name="renderCommandEncoderWithDescriptor")
CommandBuffer_renderCommandEncoderWithDescriptor :: #force_inline proc(self: ^CommandBuffer, renderPassDescriptor: ^RenderPassDescriptor) -> ^CommandBuffer {
return msgSend(^CommandBuffer, self, "renderCommandEncoderWithDescriptor:", renderPassDescriptor)
}
@(objc_type=CommandBuffer, objc_name="resourceStateCommandEncoder")
CommandBuffer_resourceStateCommandEncoder :: #force_inline proc(self: ^CommandBuffer) -> ^CommandBuffer {
return msgSend(^CommandBuffer, self, "resourceStateCommandEncoder")
}
@(objc_type=CommandBuffer, objc_name="resourceStateCommandEncoderWithDescriptor")
CommandBuffer_resourceStateCommandEncoderWithDescriptor :: #force_inline proc(self: ^CommandBuffer, resourceStatePassDescriptor: ^ResourceStatePassDescriptor) -> ^CommandBuffer {
return msgSend(^CommandBuffer, self, "resourceStateCommandEncoderWithDescriptor:", resourceStatePassDescriptor)
}
@(objc_type=CommandBuffer, objc_name="retainedReferences")
CommandBuffer_retainedReferences :: #force_inline proc(self: ^CommandBuffer) -> BOOL {
return msgSend(BOOL, self, "retainedReferences")
}
@(objc_type=CommandBuffer, objc_name="setLabel")
CommandBuffer_setLabel :: #force_inline proc(self: ^CommandBuffer, label: ^NS.String) {
msgSend(nil, self, "setLabel:", label)
}
@(objc_type=CommandBuffer, objc_name="status")
CommandBuffer_status :: #force_inline proc(self: ^CommandBuffer) -> CommandBufferStatus {
return msgSend(CommandBufferStatus, self, "status")
}
@(objc_type=CommandBuffer, objc_name="waitUntilCompleted")
CommandBuffer_waitUntilCompleted :: #force_inline proc(self: ^CommandBuffer) {
msgSend(nil, self, "waitUntilCompleted")
}
@(objc_type=CommandBuffer, objc_name="waitUntilScheduled")
CommandBuffer_waitUntilScheduled :: #force_inline proc(self: ^CommandBuffer) {
msgSend(nil, self, "waitUntilScheduled")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
CommandBufferEncoderInfo
Class Methods:
Methods:
debugSignposts
errorState
label
*/
@(objc_class="MTLCommandBufferEncoderInfo")
CommandBufferEncoderInfo :: struct { using _: NS.Object }
@(objc_type=CommandBufferEncoderInfo, objc_name="debugSignposts")
CommandBufferEncoderInfo_debugSignposts :: #force_inline proc(self: ^CommandBufferEncoderInfo) -> ^NS.Array {
return msgSend(^NS.Array, self, "debugSignposts")
}
@(objc_type=CommandBufferEncoderInfo, objc_name="errorState")
CommandBufferEncoderInfo_errorState :: #force_inline proc(self: ^CommandBufferEncoderInfo) -> CommandEncoderErrorState {
return msgSend(CommandEncoderErrorState, self, "errorState")
}
@(objc_type=CommandBufferEncoderInfo, objc_name="label")
CommandBufferEncoderInfo_label :: #force_inline proc(self: ^CommandBufferEncoderInfo) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
CommandEncoder
Class Methods:
Methods:
device
endEncoding
insertDebugSignpost
label
popDebugGroup
pushDebugGroup
setLabel
*/
@(objc_class="MTLCommandEncoder")
CommandEncoder :: struct { using _: NS.Object }
@(objc_type=CommandEncoder, objc_name="device")
CommandEncoder_device :: #force_inline proc(self: ^CommandEncoder) -> ^CommandEncoder {
return msgSend(^CommandEncoder, self, "device")
}
@(objc_type=CommandEncoder, objc_name="endEncoding")
CommandEncoder_endEncoding :: #force_inline proc(self: ^CommandEncoder) {
msgSend(nil, self, "endEncoding")
}
@(objc_type=CommandEncoder, objc_name="insertDebugSignpost")
CommandEncoder_insertDebugSignpost :: #force_inline proc(self: ^CommandEncoder, string: ^NS.String) {
msgSend(nil, self, "insertDebugSignpost:", string)
}
@(objc_type=CommandEncoder, objc_name="label")
CommandEncoder_label :: #force_inline proc(self: ^CommandEncoder) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
@(objc_type=CommandEncoder, objc_name="popDebugGroup")
CommandEncoder_popDebugGroup :: #force_inline proc(self: ^CommandEncoder) {
msgSend(nil, self, "popDebugGroup")
}
@(objc_type=CommandEncoder, objc_name="pushDebugGroup")
CommandEncoder_pushDebugGroup :: #force_inline proc(self: ^CommandEncoder, string: ^NS.String) {
msgSend(nil, self, "pushDebugGroup:", string)
}
@(objc_type=CommandEncoder, objc_name="setLabel")
CommandEncoder_setLabel :: #force_inline proc(self: ^CommandEncoder, label: ^NS.String) {
msgSend(nil, self, "setLabel:", label)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
CommandQueue
Class Methods:
Methods:
commandBuffer
commandBufferWithDescriptor
commandBufferWithUnretainedReferences
device
insertDebugCaptureBoundary
label
setLabel
*/
@(objc_class="MTLCommandQueue")
CommandQueue :: struct { using _: NS.Object }
@(objc_type=CommandQueue, objc_name="commandBuffer")
CommandQueue_commandBuffer :: #force_inline proc(self: ^CommandQueue) -> ^CommandQueue {
return msgSend(^CommandQueue, self, "commandBuffer")
}
@(objc_type=CommandQueue, objc_name="commandBufferWithDescriptor")
CommandQueue_commandBufferWithDescriptor :: #force_inline proc(self: ^CommandQueue, descriptor: ^CommandBufferDescriptor) -> ^CommandQueue {
return msgSend(^CommandQueue, self, "commandBufferWithDescriptor:", descriptor)
}
@(objc_type=CommandQueue, objc_name="commandBufferWithUnretainedReferences")
CommandQueue_commandBufferWithUnretainedReferences :: #force_inline proc(self: ^CommandQueue) -> ^CommandQueue {
return msgSend(^CommandQueue, self, "commandBufferWithUnretainedReferences")
}
@(objc_type=CommandQueue, objc_name="device")
CommandQueue_device :: #force_inline proc(self: ^CommandQueue) -> ^CommandQueue {
return msgSend(^CommandQueue, self, "device")
}
@(objc_type=CommandQueue, objc_name="insertDebugCaptureBoundary")
CommandQueue_insertDebugCaptureBoundary :: #force_inline proc(self: ^CommandQueue) {
msgSend(nil, self, "insertDebugCaptureBoundary")
}
@(objc_type=CommandQueue, objc_name="label")
CommandQueue_label :: #force_inline proc(self: ^CommandQueue) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
@(objc_type=CommandQueue, objc_name="setLabel")
CommandQueue_setLabel :: #force_inline proc(self: ^CommandQueue, label: ^NS.String) {
msgSend(nil, self, "setLabel:", label)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
ComputeCommandEncoder
Class Methods:
Methods:
dispatchThreadgroups
dispatchThreadgroupsWithIndirectBuffer
dispatchThreads
dispatchType
executeCommandsInBuffer
executeCommandsInBuffer
memoryBarrierWithResources
memoryBarrierWithScope
sampleCountersInBuffer
setAccelerationStructure
setBuffer
setBufferOffset
setBuffers
setBytes
setComputePipelineState
setImageblockWidth
setIntersectionFunctionTable
setIntersectionFunctionTables
setSamplerState
setSamplerState
setSamplerStates
setSamplerStates
setStageInRegion
setStageInRegionWithIndirectBuffer
setTexture
setTextures
setThreadgroupMemoryLength
setVisibleFunctionTable
setVisibleFunctionTables
updateFence
useHeap
useHeaps
useResource
useResources
waitForFence
*/
@(objc_class="MTLComputeCommandEncoder")
ComputeCommandEncoder :: struct { using _: NS.Object }
@(objc_type=ComputeCommandEncoder, objc_name="dispatchThreadgroups")
ComputeCommandEncoder_dispatchThreadgroups :: #force_inline proc(self: ^ComputeCommandEncoder, threadgroupsPerGrid: Size, threadsPerThreadgroup: Size) {
msgSend(nil, self, "dispatchThreadgroups:threadsPerThreadgroup:", threadgroupsPerGrid, threadsPerThreadgroup)
}
@(objc_type=ComputeCommandEncoder, objc_name="dispatchThreadgroupsWithIndirectBuffer")
ComputeCommandEncoder_dispatchThreadgroupsWithIndirectBuffer :: #force_inline proc(self: ^ComputeCommandEncoder, indirectBuffer: ^NS.Object, indirectBufferOffset: ^NS.Object, threadsPerThreadgroup: Size) {
msgSend(nil, self, "dispatchThreadgroupsWithIndirectBuffer:indirectBufferOffset:threadsPerThreadgroup:", indirectBuffer, indirectBufferOffset, threadsPerThreadgroup)
}
@(objc_type=ComputeCommandEncoder, objc_name="dispatchThreads")
ComputeCommandEncoder_dispatchThreads :: #force_inline proc(self: ^ComputeCommandEncoder, threadsPerGrid: Size, threadsPerThreadgroup: Size) {
msgSend(nil, self, "dispatchThreads:threadsPerThreadgroup:", threadsPerGrid, threadsPerThreadgroup)
}
@(objc_type=ComputeCommandEncoder, objc_name="dispatchType")
ComputeCommandEncoder_dispatchType :: #force_inline proc(self: ^ComputeCommandEncoder) -> DispatchType {
return msgSend(DispatchType, self, "dispatchType")
}
@(objc_type=ComputeCommandEncoder, objc_name="executeCommandsInBuffer_indirectBuffer_indirectBufferOffset_")
ComputeCommandEncoder_executeCommandsInBuffer_indirectBuffer_indirectBufferOffset_ :: #force_inline proc(self: ^ComputeCommandEncoder, indirectCommandbuffer: ^NS.Object, indirectRangeBuffer: ^NS.Object, indirectBufferOffset: ^NS.Object) {
msgSend(nil, self, "executeCommandsInBuffer:indirectBuffer:indirectBufferOffset:", indirectCommandbuffer, indirectRangeBuffer, indirectBufferOffset)
}
@(objc_type=ComputeCommandEncoder, objc_name="executeCommandsInBuffer_withRange_")
ComputeCommandEncoder_executeCommandsInBuffer_withRange_ :: #force_inline proc(self: ^ComputeCommandEncoder, indirectCommandBuffer: ^NS.Object, executionRange: NS.Range) {
msgSend(nil, self, "executeCommandsInBuffer:withRange:", indirectCommandBuffer, executionRange)
}
@(objc_type=ComputeCommandEncoder, objc_name="memoryBarrierWithResources")
ComputeCommandEncoder_memoryBarrierWithResources :: #force_inline proc(self: ^ComputeCommandEncoder, resources: ^^NS.Object, count: ^NS.Object) {
msgSend(nil, self, "memoryBarrierWithResources:count:", resources, count)
}
@(objc_type=ComputeCommandEncoder, objc_name="memoryBarrierWithScope")
ComputeCommandEncoder_memoryBarrierWithScope :: #force_inline proc(self: ^ComputeCommandEncoder, scope: BarrierScope) {
msgSend(nil, self, "memoryBarrierWithScope:", scope)
}
@(objc_type=ComputeCommandEncoder, objc_name="sampleCountersInBuffer")
ComputeCommandEncoder_sampleCountersInBuffer :: #force_inline proc(self: ^ComputeCommandEncoder, sampleBuffer: ^NS.Object, sampleIndex: ^NS.Object, barrier: BOOL) {
msgSend(nil, self, "sampleCountersInBuffer:atSampleIndex:withBarrier:", sampleBuffer, sampleIndex, barrier)
}
@(objc_type=ComputeCommandEncoder, objc_name="setAccelerationStructure")
ComputeCommandEncoder_setAccelerationStructure :: #force_inline proc(self: ^ComputeCommandEncoder, accelerationStructure: ^NS.Object, bufferIndex: ^NS.Object) {
msgSend(nil, self, "setAccelerationStructure:atBufferIndex:", accelerationStructure, bufferIndex)
}
@(objc_type=ComputeCommandEncoder, objc_name="setBuffer")
ComputeCommandEncoder_setBuffer :: #force_inline proc(self: ^ComputeCommandEncoder, buffer: ^NS.Object, offset: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setBuffer:offset:atIndex:", buffer, offset, index)
}
@(objc_type=ComputeCommandEncoder, objc_name="setBufferOffset")
ComputeCommandEncoder_setBufferOffset :: #force_inline proc(self: ^ComputeCommandEncoder, offset: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setBufferOffset:atIndex:", offset, index)
}
@(objc_type=ComputeCommandEncoder, objc_name="setBuffers")
ComputeCommandEncoder_setBuffers :: #force_inline proc(self: ^ComputeCommandEncoder, buffers: ^^NS.Object, offsets: NS.Integer, range: NS.Range) {
msgSend(nil, self, "setBuffers:offsets:withRange:", buffers, offsets, range)
}
@(objc_type=ComputeCommandEncoder, objc_name="setBytes")
ComputeCommandEncoder_setBytes :: #force_inline proc(self: ^ComputeCommandEncoder, bytes: rawptr, length: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setBytes:length:atIndex:", bytes, length, index)
}
@(objc_type=ComputeCommandEncoder, objc_name="setComputePipelineState")
ComputeCommandEncoder_setComputePipelineState :: #force_inline proc(self: ^ComputeCommandEncoder, pipelineState: ^NS.Object) {
msgSend(nil, self, "setComputePipelineState:", pipelineState)
}
@(objc_type=ComputeCommandEncoder, objc_name="setImageblockWidth")
ComputeCommandEncoder_setImageblockWidth :: #force_inline proc(self: ^ComputeCommandEncoder, width: ^NS.Object, height: ^NS.Object) {
msgSend(nil, self, "setImageblockWidth:height:", width, height)
}
@(objc_type=ComputeCommandEncoder, objc_name="setIntersectionFunctionTable")
ComputeCommandEncoder_setIntersectionFunctionTable :: #force_inline proc(self: ^ComputeCommandEncoder, intersectionFunctionTable: ^NS.Object, bufferIndex: ^NS.Object) {
msgSend(nil, self, "setIntersectionFunctionTable:atBufferIndex:", intersectionFunctionTable, bufferIndex)
}
@(objc_type=ComputeCommandEncoder, objc_name="setIntersectionFunctionTables")
ComputeCommandEncoder_setIntersectionFunctionTables :: #force_inline proc(self: ^ComputeCommandEncoder, intersectionFunctionTables: ^^NS.Object, range: NS.Range) {
msgSend(nil, self, "setIntersectionFunctionTables:withBufferRange:", intersectionFunctionTables, range)
}
@(objc_type=ComputeCommandEncoder, objc_name="setSamplerState_atIndex_")
ComputeCommandEncoder_setSamplerState_atIndex_ :: #force_inline proc(self: ^ComputeCommandEncoder, sampler: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setSamplerState:atIndex:", sampler, index)
}
@(objc_type=ComputeCommandEncoder, objc_name="setSamplerState_lodMinClamp_lodMaxClamp_atIndex_")
ComputeCommandEncoder_setSamplerState_lodMinClamp_lodMaxClamp_atIndex_ :: #force_inline proc(self: ^ComputeCommandEncoder, sampler: ^NS.Object, lodMinClamp: f32, lodMaxClamp: f32, index: ^NS.Object) {
msgSend(nil, self, "setSamplerState:lodMinClamp:lodMaxClamp:atIndex:", sampler, lodMinClamp, lodMaxClamp, index)
}
@(objc_type=ComputeCommandEncoder, objc_name="setSamplerStates_lodMinClamps_lodMaxClamps_withRange_")
ComputeCommandEncoder_setSamplerStates_lodMinClamps_lodMaxClamps_withRange_ :: #force_inline proc(self: ^ComputeCommandEncoder, samplers: ^^NS.Object, lodMinClamps: ^f32, lodMaxClamps: ^f32, range: NS.Range) {
msgSend(nil, self, "setSamplerStates:lodMinClamps:lodMaxClamps:withRange:", samplers, lodMinClamps, lodMaxClamps, range)
}
@(objc_type=ComputeCommandEncoder, objc_name="setSamplerStates_withRange_")
ComputeCommandEncoder_setSamplerStates_withRange_ :: #force_inline proc(self: ^ComputeCommandEncoder, samplers: ^^NS.Object, range: NS.Range) {
msgSend(nil, self, "setSamplerStates:withRange:", samplers, range)
}
@(objc_type=ComputeCommandEncoder, objc_name="setStageInRegion")
ComputeCommandEncoder_setStageInRegion :: #force_inline proc(self: ^ComputeCommandEncoder, region: Region) {
msgSend(nil, self, "setStageInRegion:", region)
}
@(objc_type=ComputeCommandEncoder, objc_name="setStageInRegionWithIndirectBuffer")
ComputeCommandEncoder_setStageInRegionWithIndirectBuffer :: #force_inline proc(self: ^ComputeCommandEncoder, indirectBuffer: ^NS.Object, indirectBufferOffset: ^NS.Object) {
msgSend(nil, self, "setStageInRegionWithIndirectBuffer:indirectBufferOffset:", indirectBuffer, indirectBufferOffset)
}
@(objc_type=ComputeCommandEncoder, objc_name="setTexture")
ComputeCommandEncoder_setTexture :: #force_inline proc(self: ^ComputeCommandEncoder, texture: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setTexture:atIndex:", texture, index)
}
@(objc_type=ComputeCommandEncoder, objc_name="setTextures")
ComputeCommandEncoder_setTextures :: #force_inline proc(self: ^ComputeCommandEncoder, textures: ^^NS.Object, range: NS.Range) {
msgSend(nil, self, "setTextures:withRange:", textures, range)
}
@(objc_type=ComputeCommandEncoder, objc_name="setThreadgroupMemoryLength")
ComputeCommandEncoder_setThreadgroupMemoryLength :: #force_inline proc(self: ^ComputeCommandEncoder, length: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setThreadgroupMemoryLength:atIndex:", length, index)
}
@(objc_type=ComputeCommandEncoder, objc_name="setVisibleFunctionTable")
ComputeCommandEncoder_setVisibleFunctionTable :: #force_inline proc(self: ^ComputeCommandEncoder, visibleFunctionTable: ^NS.Object, bufferIndex: ^NS.Object) {
msgSend(nil, self, "setVisibleFunctionTable:atBufferIndex:", visibleFunctionTable, bufferIndex)
}
@(objc_type=ComputeCommandEncoder, objc_name="setVisibleFunctionTables")
ComputeCommandEncoder_setVisibleFunctionTables :: #force_inline proc(self: ^ComputeCommandEncoder, visibleFunctionTables: ^^NS.Object, range: NS.Range) {
msgSend(nil, self, "setVisibleFunctionTables:withBufferRange:", visibleFunctionTables, range)
}
@(objc_type=ComputeCommandEncoder, objc_name="updateFence")
ComputeCommandEncoder_updateFence :: #force_inline proc(self: ^ComputeCommandEncoder, fence: ^NS.Object) {
msgSend(nil, self, "updateFence:", fence)
}
@(objc_type=ComputeCommandEncoder, objc_name="useHeap")
ComputeCommandEncoder_useHeap :: #force_inline proc(self: ^ComputeCommandEncoder, heap: ^NS.Object) {
msgSend(nil, self, "useHeap:", heap)
}
@(objc_type=ComputeCommandEncoder, objc_name="useHeaps")
ComputeCommandEncoder_useHeaps :: #force_inline proc(self: ^ComputeCommandEncoder, heaps: ^^NS.Object, count: ^NS.Object) {
msgSend(nil, self, "useHeaps:count:", heaps, count)
}
@(objc_type=ComputeCommandEncoder, objc_name="useResource")
ComputeCommandEncoder_useResource :: #force_inline proc(self: ^ComputeCommandEncoder, resource: ^NS.Object, usage: ResourceUsage) {
msgSend(nil, self, "useResource:usage:", resource, usage)
}
@(objc_type=ComputeCommandEncoder, objc_name="useResources")
ComputeCommandEncoder_useResources :: #force_inline proc(self: ^ComputeCommandEncoder, resources: ^^NS.Object, count: ^NS.Object, usage: ResourceUsage) {
msgSend(nil, self, "useResources:count:usage:", resources, count, usage)
}
@(objc_type=ComputeCommandEncoder, objc_name="waitForFence")
ComputeCommandEncoder_waitForFence :: #force_inline proc(self: ^ComputeCommandEncoder, fence: ^NS.Object) {
msgSend(nil, self, "waitForFence:", fence)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
ComputePipelineState
Class Methods:
Methods:
device
functionHandleWithFunction
imageblockMemoryLengthForDimensions
label
maxTotalThreadsPerThreadgroup
newComputePipelineStateWithAdditionalBinaryFunctions
newIntersectionFunctionTableWithDescriptor
newVisibleFunctionTableWithDescriptor
staticThreadgroupMemoryLength
supportIndirectCommandBuffers
threadExecutionWidth
*/
@(objc_class="MTLComputePipelineState")
ComputePipelineState :: struct { using _: NS.Object }
@(objc_type=ComputePipelineState, objc_name="device")
ComputePipelineState_device :: #force_inline proc(self: ^ComputePipelineState) -> ^ComputePipelineState {
return msgSend(^ComputePipelineState, self, "device")
}
@(objc_type=ComputePipelineState, objc_name="functionHandleWithFunction")
ComputePipelineState_functionHandleWithFunction :: #force_inline proc(self: ^ComputePipelineState, function: ^NS.Object) -> ^ComputePipelineState {
return msgSend(^ComputePipelineState, self, "functionHandleWithFunction:", function)
}
@(objc_type=ComputePipelineState, objc_name="imageblockMemoryLengthForDimensions")
ComputePipelineState_imageblockMemoryLengthForDimensions :: #force_inline proc(self: ^ComputePipelineState, imageblockDimensions: Size) -> ^ComputePipelineState {
return msgSend(^ComputePipelineState, self, "imageblockMemoryLengthForDimensions:", imageblockDimensions)
}
@(objc_type=ComputePipelineState, objc_name="label")
ComputePipelineState_label :: #force_inline proc(self: ^ComputePipelineState) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
@(objc_type=ComputePipelineState, objc_name="maxTotalThreadsPerThreadgroup")
ComputePipelineState_maxTotalThreadsPerThreadgroup :: #force_inline proc(self: ^ComputePipelineState) -> NS.Integer {
return msgSend(NS.Integer, self, "maxTotalThreadsPerThreadgroup")
}
@(objc_type=ComputePipelineState, objc_name="newComputePipelineStateWithAdditionalBinaryFunctions")
ComputePipelineState_newComputePipelineStateWithAdditionalBinaryFunctions :: #force_inline proc(self: ^ComputePipelineState, functions: ^NS.Array, error: ^^NS.Error ) -> ^ComputePipelineState {
return msgSend(^ComputePipelineState, self, "newComputePipelineStateWithAdditionalBinaryFunctions:error:", functions, error)
}
@(objc_type=ComputePipelineState, objc_name="newIntersectionFunctionTableWithDescriptor")
ComputePipelineState_newIntersectionFunctionTableWithDescriptor :: #force_inline proc(self: ^ComputePipelineState, descriptor: ^IntersectionFunctionTableDescriptor) -> ^ComputePipelineState {
return msgSend(^ComputePipelineState, self, "newIntersectionFunctionTableWithDescriptor:", descriptor)
}
@(objc_type=ComputePipelineState, objc_name="newVisibleFunctionTableWithDescriptor")
ComputePipelineState_newVisibleFunctionTableWithDescriptor :: #force_inline proc(self: ^ComputePipelineState, descriptor: ^VisibleFunctionTableDescriptor) -> ^ComputePipelineState {
return msgSend(^ComputePipelineState, self, "newVisibleFunctionTableWithDescriptor:", descriptor)
}
@(objc_type=ComputePipelineState, objc_name="staticThreadgroupMemoryLength")
ComputePipelineState_staticThreadgroupMemoryLength :: #force_inline proc(self: ^ComputePipelineState) -> NS.Integer {
return msgSend(NS.Integer, self, "staticThreadgroupMemoryLength")
}
@(objc_type=ComputePipelineState, objc_name="supportIndirectCommandBuffers")
ComputePipelineState_supportIndirectCommandBuffers :: #force_inline proc(self: ^ComputePipelineState) -> BOOL {
return msgSend(BOOL, self, "supportIndirectCommandBuffers")
}
@(objc_type=ComputePipelineState, objc_name="threadExecutionWidth")
ComputePipelineState_threadExecutionWidth :: #force_inline proc(self: ^ComputePipelineState) -> NS.Integer {
return msgSend(NS.Integer, self, "threadExecutionWidth")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
Counter
Class Methods:
Methods:
name
*/
@(objc_class="MTLCounter")
Counter :: struct { using _: NS.Object }
@(objc_type=Counter, objc_name="name")
Counter_name :: #force_inline proc(self: ^Counter) -> ^NS.String {
return msgSend(^NS.String, self, "name")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
CounterSampleBuffer
Class Methods:
Methods:
device
label
resolveCounterRange
sampleCount
*/
@(objc_class="MTLCounterSampleBuffer")
CounterSampleBuffer :: struct { using _: NS.Object }
@(objc_type=CounterSampleBuffer, objc_name="device")
CounterSampleBuffer_device :: #force_inline proc(self: ^CounterSampleBuffer) -> ^CounterSampleBuffer {
return msgSend(^CounterSampleBuffer, self, "device")
}
@(objc_type=CounterSampleBuffer, objc_name="label")
CounterSampleBuffer_label :: #force_inline proc(self: ^CounterSampleBuffer) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
@(objc_type=CounterSampleBuffer, objc_name="resolveCounterRange")
CounterSampleBuffer_resolveCounterRange :: #force_inline proc(self: ^CounterSampleBuffer, range: NS.Range) -> ^NS.Data {
return msgSend(^NS.Data, self, "resolveCounterRange:", range)
}
@(objc_type=CounterSampleBuffer, objc_name="sampleCount")
CounterSampleBuffer_sampleCount :: #force_inline proc(self: ^CounterSampleBuffer) -> NS.Integer {
return msgSend(NS.Integer, self, "sampleCount")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
CounterSet
Class Methods:
Methods:
counters
name
*/
@(objc_class="MTLCounterSet")
CounterSet :: struct { using _: NS.Object }
@(objc_type=CounterSet, objc_name="counters")
CounterSet_counters :: #force_inline proc(self: ^CounterSet) -> ^NS.Array {
return msgSend(^NS.Array, self, "counters")
}
@(objc_type=CounterSet, objc_name="name")
CounterSet_name :: #force_inline proc(self: ^CounterSet) -> ^NS.String {
return msgSend(^NS.String, self, "name")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
DepthStencilState
Class Methods:
Methods:
device
label
*/
@(objc_class="MTLDepthStencilState")
DepthStencilState :: struct { using _: NS.Object }
@(objc_type=DepthStencilState, objc_name="device")
DepthStencilState_device :: #force_inline proc(self: ^DepthStencilState) -> ^DepthStencilState {
return msgSend(^DepthStencilState, self, "device")
}
@(objc_type=DepthStencilState, objc_name="label")
DepthStencilState_label :: #force_inline proc(self: ^DepthStencilState) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
Device
Class Methods:
Methods:
accelerationStructureSizesWithDescriptor
areBarycentricCoordsSupported
areProgrammableSamplePositionsSupported
areRasterOrderGroupsSupported
argumentBuffersSupport
convertSparsePixelRegions
convertSparseTileRegions
counterSets
currentAllocatedSize
getDefaultSamplePositions
hasUnifiedMemory
heapBufferSizeAndAlignWithLength
heapTextureSizeAndAlignWithDescriptor
isDepth24Stencil8PixelFormatSupported
isHeadless
isLowPower
isRemovable
location
locationNumber
maxArgumentBufferSamplerCount
maxBufferLength
maxThreadgroupMemoryLength
maxThreadsPerThreadgroup
maxTransferRate
minimumLinearTextureAlignmentForPixelFormat
minimumTextureBufferAlignmentForPixelFormat
name
newAccelerationStructureWithDescriptor
newAccelerationStructureWithSize
newArgumentEncoderWithArguments
newBinaryArchiveWithDescriptor
newBufferWithBytes
newBufferWithBytesNoCopy
newBufferWithLength
newCommandQueue
newCommandQueueWithMaxCommandBufferCount
newComputePipelineStateWithDescriptor
newComputePipelineStateWithDescriptor
newComputePipelineStateWithFunction
newComputePipelineStateWithFunction
newComputePipelineStateWithFunction
newComputePipelineStateWithFunction
newCounterSampleBufferWithDescriptor
newDefaultLibrary
newDefaultLibraryWithBundle
newDepthStencilStateWithDescriptor
newDynamicLibrary
newDynamicLibraryWithURL
newEvent
newFence
newHeapWithDescriptor
newIndirectCommandBufferWithDescriptor
newLibraryWithData
newLibraryWithFile
newLibraryWithSource
newLibraryWithSource
newLibraryWithURL
newRasterizationRateMapWithDescriptor
newRenderPipelineStateWithDescriptor
newRenderPipelineStateWithDescriptor
newRenderPipelineStateWithDescriptor
newRenderPipelineStateWithDescriptor
newRenderPipelineStateWithTileDescriptor
newRenderPipelineStateWithTileDescriptor
newSamplerStateWithDescriptor
newSharedEvent
newSharedEventWithHandle
newSharedTextureWithDescriptor
newSharedTextureWithHandle
newTextureWithDescriptor
newTextureWithDescriptor
peerCount
peerGroupID
peerIndex
readWriteTextureSupport
recommendedMaxWorkingSetSize
registryID
sampleTimestamps
sparseTileSizeInBytes
sparseTileSizeWithTextureType
supports32BitFloatFiltering
supports32BitMSAA
supportsBCTextureCompression
supportsCounterSampling
supportsDynamicLibraries
supportsFamily
supportsFeatureSet
supportsFunctionPointers
supportsPullModelInterpolation
supportsQueryTextureLOD
supportsRasterizationRateMapWithLayerCount
supportsRaytracing
supportsShaderBarycentricCoordinates
supportsTextureSampleCount
supportsVertexAmplificationCount
*/
@(objc_class="MTLDevice")
Device :: struct { using _: NS.Object }
@(objc_type=Device, objc_name="accelerationStructureSizesWithDescriptor")
Device_accelerationStructureSizesWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^AccelerationStructureDescriptor) -> AccelerationStructureSizes {
return msgSend(AccelerationStructureSizes, self, "accelerationStructureSizesWithDescriptor:", descriptor)
}
@(objc_type=Device, objc_name="areBarycentricCoordsSupported")
Device_areBarycentricCoordsSupported :: #force_inline proc(self: ^Device) -> BOOL {
return msgSend(BOOL, self, "areBarycentricCoordsSupported")
}
@(objc_type=Device, objc_name="areProgrammableSamplePositionsSupported")
Device_areProgrammableSamplePositionsSupported :: #force_inline proc(self: ^Device) -> BOOL {
return msgSend(BOOL, self, "areProgrammableSamplePositionsSupported")
}
@(objc_type=Device, objc_name="areRasterOrderGroupsSupported")
Device_areRasterOrderGroupsSupported :: #force_inline proc(self: ^Device) -> BOOL {
return msgSend(BOOL, self, "areRasterOrderGroupsSupported")
}
@(objc_type=Device, objc_name="argumentBuffersSupport")
Device_argumentBuffersSupport :: #force_inline proc(self: ^Device) -> ArgumentBuffersTier {
return msgSend(ArgumentBuffersTier, self, "argumentBuffersSupport")
}
@(objc_type=Device, objc_name="convertSparsePixelRegions")
Device_convertSparsePixelRegions :: #force_inline proc(self: ^Device, pixelRegions: ^Region, tileRegions: ^Region, tileSize: Size, mode: SparseTextureRegionAlignmentMode, numRegions: ^NS.Object) {
msgSend(nil, self, "convertSparsePixelRegions:toTileRegions:withTileSize:alignmentMode:numRegions:", pixelRegions, tileRegions, tileSize, mode, numRegions)
}
@(objc_type=Device, objc_name="convertSparseTileRegions")
Device_convertSparseTileRegions :: #force_inline proc(self: ^Device, tileRegions: ^Region, pixelRegions: ^Region, tileSize: Size, numRegions: ^NS.Object) {
msgSend(nil, self, "convertSparseTileRegions:toPixelRegions:withTileSize:numRegions:", tileRegions, pixelRegions, tileSize, numRegions)
}
@(objc_type=Device, objc_name="counterSets")
Device_counterSets :: #force_inline proc(self: ^Device) -> ^NS.Array {
return msgSend(^NS.Array, self, "counterSets")
}
@(objc_type=Device, objc_name="currentAllocatedSize")
Device_currentAllocatedSize :: #force_inline proc(self: ^Device) -> NS.Integer {
return msgSend(NS.Integer, self, "currentAllocatedSize")
}
@(objc_type=Device, objc_name="getDefaultSamplePositions")
Device_getDefaultSamplePositions :: #force_inline proc(self: ^Device, positions: ^SamplePosition, count: ^NS.Object) {
msgSend(nil, self, "getDefaultSamplePositions:count:", positions, count)
}
@(objc_type=Device, objc_name="hasUnifiedMemory")
Device_hasUnifiedMemory :: #force_inline proc(self: ^Device) -> BOOL {
return msgSend(BOOL, self, "hasUnifiedMemory")
}
@(objc_type=Device, objc_name="heapBufferSizeAndAlignWithLength")
Device_heapBufferSizeAndAlignWithLength :: #force_inline proc(self: ^Device, length: ^NS.Object, options: ResourceOptions) -> SizeAndAlign {
return msgSend(SizeAndAlign, self, "heapBufferSizeAndAlignWithLength:options:", length, options)
}
@(objc_type=Device, objc_name="heapTextureSizeAndAlignWithDescriptor")
Device_heapTextureSizeAndAlignWithDescriptor :: #force_inline proc(self: ^Device, desc: ^TextureDescriptor) -> SizeAndAlign {
return msgSend(SizeAndAlign, self, "heapTextureSizeAndAlignWithDescriptor:", desc)
}
@(objc_type=Device, objc_name="isDepth24Stencil8PixelFormatSupported")
Device_isDepth24Stencil8PixelFormatSupported :: #force_inline proc(self: ^Device) -> BOOL {
return msgSend(BOOL, self, "isDepth24Stencil8PixelFormatSupported")
}
@(objc_type=Device, objc_name="isHeadless")
Device_isHeadless :: #force_inline proc(self: ^Device) -> BOOL {
return msgSend(BOOL, self, "isHeadless")
}
@(objc_type=Device, objc_name="isLowPower")
Device_isLowPower :: #force_inline proc(self: ^Device) -> BOOL {
return msgSend(BOOL, self, "isLowPower")
}
@(objc_type=Device, objc_name="isRemovable")
Device_isRemovable :: #force_inline proc(self: ^Device) -> BOOL {
return msgSend(BOOL, self, "isRemovable")
}
@(objc_type=Device, objc_name="location")
Device_location :: #force_inline proc(self: ^Device) -> DeviceLocation {
return msgSend(DeviceLocation, self, "location")
}
@(objc_type=Device, objc_name="locationNumber")
Device_locationNumber :: #force_inline proc(self: ^Device) -> NS.Integer {
return msgSend(NS.Integer, self, "locationNumber")
}
@(objc_type=Device, objc_name="maxArgumentBufferSamplerCount")
Device_maxArgumentBufferSamplerCount :: #force_inline proc(self: ^Device) -> NS.Integer {
return msgSend(NS.Integer, self, "maxArgumentBufferSamplerCount")
}
@(objc_type=Device, objc_name="maxBufferLength")
Device_maxBufferLength :: #force_inline proc(self: ^Device) -> NS.Integer {
return msgSend(NS.Integer, self, "maxBufferLength")
}
@(objc_type=Device, objc_name="maxThreadgroupMemoryLength")
Device_maxThreadgroupMemoryLength :: #force_inline proc(self: ^Device) -> NS.Integer {
return msgSend(NS.Integer, self, "maxThreadgroupMemoryLength")
}
@(objc_type=Device, objc_name="maxThreadsPerThreadgroup")
Device_maxThreadsPerThreadgroup :: #force_inline proc(self: ^Device) -> Size {
return msgSend(Size, self, "maxThreadsPerThreadgroup")
}
@(objc_type=Device, objc_name="maxTransferRate")
Device_maxTransferRate :: #force_inline proc(self: ^Device) -> u64 {
return msgSend(u64, self, "maxTransferRate")
}
@(objc_type=Device, objc_name="minimumLinearTextureAlignmentForPixelFormat")
Device_minimumLinearTextureAlignmentForPixelFormat :: #force_inline proc(self: ^Device, format: PixelFormat) -> ^Device {
return msgSend(^Device, self, "minimumLinearTextureAlignmentForPixelFormat:", format)
}
@(objc_type=Device, objc_name="minimumTextureBufferAlignmentForPixelFormat")
Device_minimumTextureBufferAlignmentForPixelFormat :: #force_inline proc(self: ^Device, format: PixelFormat) -> ^Device {
return msgSend(^Device, self, "minimumTextureBufferAlignmentForPixelFormat:", format)
}
@(objc_type=Device, objc_name="name")
Device_name :: #force_inline proc(self: ^Device) -> ^NS.String {
return msgSend(^NS.String, self, "name")
}
@(objc_type=Device, objc_name="newAccelerationStructureWithDescriptor")
Device_newAccelerationStructureWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^AccelerationStructureDescriptor) -> ^Device {
return msgSend(^Device, self, "newAccelerationStructureWithDescriptor:", descriptor)
}
@(objc_type=Device, objc_name="newAccelerationStructureWithSize")
Device_newAccelerationStructureWithSize :: #force_inline proc(self: ^Device, size: ^NS.Object) -> ^Device {
return msgSend(^Device, self, "newAccelerationStructureWithSize:", size)
}
@(objc_type=Device, objc_name="newArgumentEncoderWithArguments")
Device_newArgumentEncoderWithArguments :: #force_inline proc(self: ^Device, arguments: ^NS.Array) -> ^Device {
return msgSend(^Device, self, "newArgumentEncoderWithArguments:", arguments)
}
@(objc_type=Device, objc_name="newBinaryArchiveWithDescriptor")
Device_newBinaryArchiveWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^BinaryArchiveDescriptor, error: ^^NS.Error ) -> ^Device {
return msgSend(^Device, self, "newBinaryArchiveWithDescriptor:error:", descriptor, error)
}
@(objc_type=Device, objc_name="newBufferWithBytes")
Device_newBufferWithBytes :: #force_inline proc(self: ^Device, pointer: rawptr, length: ^NS.Object, options: ResourceOptions) -> ^Device {
return msgSend(^Device, self, "newBufferWithBytes:length:options:", pointer, length, options)
}
@(objc_type=Device, objc_name="newBufferWithBytesNoCopy")
Device_newBufferWithBytesNoCopy :: #force_inline proc(self: ^Device, pointer: rawptr, length: ^NS.Object, options: ResourceOptions, deallocator: rawptr) -> ^Device {
return msgSend(^Device, self, "newBufferWithBytesNoCopy:length:options:deallocator:", pointer, length, options, deallocator)
}
@(objc_type=Device, objc_name="newBufferWithLength")
Device_newBufferWithLength :: #force_inline proc(self: ^Device, length: ^NS.Object, options: ResourceOptions) -> ^Device {
return msgSend(^Device, self, "newBufferWithLength:options:", length, options)
}
@(objc_type=Device, objc_name="newCommandQueue")
Device_newCommandQueue :: #force_inline proc(self: ^Device) -> ^Device {
return msgSend(^Device, self, "newCommandQueue")
}
@(objc_type=Device, objc_name="newCommandQueueWithMaxCommandBufferCount")
Device_newCommandQueueWithMaxCommandBufferCount :: #force_inline proc(self: ^Device, maxCommandBufferCount: ^NS.Object) -> ^Device {
return msgSend(^Device, self, "newCommandQueueWithMaxCommandBufferCount:", maxCommandBufferCount)
}
@(objc_type=Device, objc_name="newComputePipelineStateWithDescriptor_options_completionHandler_")
Device_newComputePipelineStateWithDescriptor_options_completionHandler_ :: #force_inline proc(self: ^Device, descriptor: ^ComputePipelineDescriptor, options: PipelineOption, completionHandler: NewComputePipelineStateWithReflectionCompletionHandler) {
msgSend(nil, self, "newComputePipelineStateWithDescriptor:options:completionHandler:", descriptor, options, completionHandler)
}
@(objc_type=Device, objc_name="newComputePipelineStateWithDescriptor_options_reflection_error_")
Device_newComputePipelineStateWithDescriptor_options_reflection_error_ :: #force_inline proc(self: ^Device, descriptor: ^ComputePipelineDescriptor, options: PipelineOption, reflection: ^AutoreleasedComputePipelineReflection, error: ^^NS.Error ) -> ^Device {
return msgSend(^Device, self, "newComputePipelineStateWithDescriptor:options:reflection:error:", descriptor, options, reflection, error)
}
@(objc_type=Device, objc_name="newComputePipelineStateWithFunction_completionHandler_")
Device_newComputePipelineStateWithFunction_completionHandler_ :: #force_inline proc(self: ^Device, computeFunction: ^NS.Object, completionHandler: NewComputePipelineStateCompletionHandler) {
msgSend(nil, self, "newComputePipelineStateWithFunction:completionHandler:", computeFunction, completionHandler)
}
@(objc_type=Device, objc_name="newComputePipelineStateWithFunction_error_")
Device_newComputePipelineStateWithFunction_error_ :: #force_inline proc(self: ^Device, computeFunction: ^NS.Object, error: ^^NS.Error ) -> ^Device {
return msgSend(^Device, self, "newComputePipelineStateWithFunction:error:", computeFunction, error)
}
@(objc_type=Device, objc_name="newComputePipelineStateWithFunction_options_completionHandler_")
Device_newComputePipelineStateWithFunction_options_completionHandler_ :: #force_inline proc(self: ^Device, computeFunction: ^NS.Object, options: PipelineOption, completionHandler: NewComputePipelineStateWithReflectionCompletionHandler) {
msgSend(nil, self, "newComputePipelineStateWithFunction:options:completionHandler:", computeFunction, options, completionHandler)
}
@(objc_type=Device, objc_name="newComputePipelineStateWithFunction_options_reflection_error_")
Device_newComputePipelineStateWithFunction_options_reflection_error_ :: #force_inline proc(self: ^Device, computeFunction: ^NS.Object, options: PipelineOption, reflection: ^AutoreleasedComputePipelineReflection, error: ^^NS.Error ) -> ^Device {
return msgSend(^Device, self, "newComputePipelineStateWithFunction:options:reflection:error:", computeFunction, options, reflection, error)
}
@(objc_type=Device, objc_name="newCounterSampleBufferWithDescriptor")
Device_newCounterSampleBufferWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^CounterSampleBufferDescriptor, error: ^^NS.Error ) -> ^Device {
return msgSend(^Device, self, "newCounterSampleBufferWithDescriptor:error:", descriptor, error)
}
@(objc_type=Device, objc_name="newDefaultLibrary")
Device_newDefaultLibrary :: #force_inline proc(self: ^Device) -> ^Device {
return msgSend(^Device, self, "newDefaultLibrary")
}
@(objc_type=Device, objc_name="newDefaultLibraryWithBundle")
Device_newDefaultLibraryWithBundle :: #force_inline proc(self: ^Device, bundle: ^NS.Bundle, error: ^^NS.Error ) -> ^Device {
return msgSend(^Device, self, "newDefaultLibraryWithBundle:error:", bundle, error)
}
@(objc_type=Device, objc_name="newDepthStencilStateWithDescriptor")
Device_newDepthStencilStateWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^DepthStencilDescriptor) -> ^Device {
return msgSend(^Device, self, "newDepthStencilStateWithDescriptor:", descriptor)
}
@(objc_type=Device, objc_name="newDynamicLibrary")
Device_newDynamicLibrary :: #force_inline proc(self: ^Device, library: ^NS.Object, error: ^^NS.Error ) -> ^Device {
return msgSend(^Device, self, "newDynamicLibrary:error:", library, error)
}
@(objc_type=Device, objc_name="newDynamicLibraryWithURL")
Device_newDynamicLibraryWithURL :: #force_inline proc(self: ^Device, url: ^NS.URL, error: ^^NS.Error ) -> ^Device {
return msgSend(^Device, self, "newDynamicLibraryWithURL:error:", url, error)
}
@(objc_type=Device, objc_name="newEvent")
Device_newEvent :: #force_inline proc(self: ^Device) -> ^Device {
return msgSend(^Device, self, "newEvent")
}
@(objc_type=Device, objc_name="newFence")
Device_newFence :: #force_inline proc(self: ^Device) -> ^Device {
return msgSend(^Device, self, "newFence")
}
@(objc_type=Device, objc_name="newHeapWithDescriptor")
Device_newHeapWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^HeapDescriptor) -> ^Device {
return msgSend(^Device, self, "newHeapWithDescriptor:", descriptor)
}
@(objc_type=Device, objc_name="newIndirectCommandBufferWithDescriptor")
Device_newIndirectCommandBufferWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^IndirectCommandBufferDescriptor, maxCount: ^NS.Object, options: ResourceOptions) -> ^Device {
return msgSend(^Device, self, "newIndirectCommandBufferWithDescriptor:maxCommandCount:options:", descriptor, maxCount, options)
}
@(objc_type=Device, objc_name="newLibraryWithData")
Device_newLibraryWithData :: #force_inline proc(self: ^Device, data: ^NS.Object, error: ^^NS.Error ) -> ^Device {
return msgSend(^Device, self, "newLibraryWithData:error:", data, error)
}
@(objc_type=Device, objc_name="newLibraryWithFile")
Device_newLibraryWithFile :: #force_inline proc(self: ^Device, filepath: ^NS.String, error: ^^NS.Error ) -> ^Device {
return msgSend(^Device, self, "newLibraryWithFile:error:", filepath, error)
}
@(objc_type=Device, objc_name="newLibraryWithSource_options_completionHandler_")
Device_newLibraryWithSource_options_completionHandler_ :: #force_inline proc(self: ^Device, source: ^NS.String, options: ^CompileOptions, completionHandler: NewLibraryCompletionHandler) {
msgSend(nil, self, "newLibraryWithSource:options:completionHandler:", source, options, completionHandler)
}
@(objc_type=Device, objc_name="newLibraryWithSource_options_error_")
Device_newLibraryWithSource_options_error_ :: #force_inline proc(self: ^Device, source: ^NS.String, options: ^CompileOptions, error: ^^NS.Error ) -> ^Device {
return msgSend(^Device, self, "newLibraryWithSource:options:error:", source, options, error)
}
@(objc_type=Device, objc_name="newLibraryWithURL")
Device_newLibraryWithURL :: #force_inline proc(self: ^Device, url: ^NS.URL, error: ^^NS.Error ) -> ^Device {
return msgSend(^Device, self, "newLibraryWithURL:error:", url, error)
}
@(objc_type=Device, objc_name="newRasterizationRateMapWithDescriptor")
Device_newRasterizationRateMapWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^RasterizationRateMapDescriptor) -> ^Device {
return msgSend(^Device, self, "newRasterizationRateMapWithDescriptor:", descriptor)
}
@(objc_type=Device, objc_name="newRenderPipelineStateWithDescriptor_completionHandler_")
Device_newRenderPipelineStateWithDescriptor_completionHandler_ :: #force_inline proc(self: ^Device, descriptor: ^RenderPipelineDescriptor, completionHandler: NewRenderPipelineStateCompletionHandler) {
msgSend(nil, self, "newRenderPipelineStateWithDescriptor:completionHandler:", descriptor, completionHandler)
}
@(objc_type=Device, objc_name="newRenderPipelineStateWithDescriptor_error_")
Device_newRenderPipelineStateWithDescriptor_error_ :: #force_inline proc(self: ^Device, descriptor: ^RenderPipelineDescriptor, error: ^^NS.Error ) -> ^Device {
return msgSend(^Device, self, "newRenderPipelineStateWithDescriptor:error:", descriptor, error)
}
@(objc_type=Device, objc_name="newRenderPipelineStateWithDescriptor_options_completionHandler_")
Device_newRenderPipelineStateWithDescriptor_options_completionHandler_ :: #force_inline proc(self: ^Device, descriptor: ^RenderPipelineDescriptor, options: PipelineOption, completionHandler: NewRenderPipelineStateWithReflectionCompletionHandler) {
msgSend(nil, self, "newRenderPipelineStateWithDescriptor:options:completionHandler:", descriptor, options, completionHandler)
}
@(objc_type=Device, objc_name="newRenderPipelineStateWithDescriptor_options_reflection_error_")
Device_newRenderPipelineStateWithDescriptor_options_reflection_error_ :: #force_inline proc(self: ^Device, descriptor: ^RenderPipelineDescriptor, options: PipelineOption, reflection: ^AutoreleasedRenderPipelineReflection, error: ^^NS.Error ) -> ^Device {
return msgSend(^Device, self, "newRenderPipelineStateWithDescriptor:options:reflection:error:", descriptor, options, reflection, error)
}
@(objc_type=Device, objc_name="newRenderPipelineStateWithTileDescriptor_options_completionHandler_")
Device_newRenderPipelineStateWithTileDescriptor_options_completionHandler_ :: #force_inline proc(self: ^Device, descriptor: ^TileRenderPipelineDescriptor, options: PipelineOption, completionHandler: NewRenderPipelineStateWithReflectionCompletionHandler) {
msgSend(nil, self, "newRenderPipelineStateWithTileDescriptor:options:completionHandler:", descriptor, options, completionHandler)
}
@(objc_type=Device, objc_name="newRenderPipelineStateWithTileDescriptor_options_reflection_error_")
Device_newRenderPipelineStateWithTileDescriptor_options_reflection_error_ :: #force_inline proc(self: ^Device, descriptor: ^TileRenderPipelineDescriptor, options: PipelineOption, reflection: ^AutoreleasedRenderPipelineReflection, error: ^^NS.Error ) -> ^Device {
return msgSend(^Device, self, "newRenderPipelineStateWithTileDescriptor:options:reflection:error:", descriptor, options, reflection, error)
}
@(objc_type=Device, objc_name="newSamplerStateWithDescriptor")
Device_newSamplerStateWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^SamplerDescriptor) -> ^Device {
return msgSend(^Device, self, "newSamplerStateWithDescriptor:", descriptor)
}
@(objc_type=Device, objc_name="newSharedEvent")
Device_newSharedEvent :: #force_inline proc(self: ^Device) -> ^Device {
return msgSend(^Device, self, "newSharedEvent")
}
@(objc_type=Device, objc_name="newSharedEventWithHandle")
Device_newSharedEventWithHandle :: #force_inline proc(self: ^Device, sharedEventHandle: ^SharedEventHandle) -> ^Device {
return msgSend(^Device, self, "newSharedEventWithHandle:", sharedEventHandle)
}
@(objc_type=Device, objc_name="newSharedTextureWithDescriptor")
Device_newSharedTextureWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^TextureDescriptor) -> ^Device {
return msgSend(^Device, self, "newSharedTextureWithDescriptor:", descriptor)
}
@(objc_type=Device, objc_name="newSharedTextureWithHandle")
Device_newSharedTextureWithHandle :: #force_inline proc(self: ^Device, sharedHandle: ^SharedTextureHandle) -> ^Device {
return msgSend(^Device, self, "newSharedTextureWithHandle:", sharedHandle)
}
@(objc_type=Device, objc_name="newTextureWithDescriptor")
Device_newTextureWithDescriptor :: #force_inline proc(self: ^Device, desc: ^TextureDescriptor) -> ^Device {
return msgSend(^Device, self, "newTextureWithDescriptor:", desc)
}
@(objc_type=Device, objc_name="newTextureWithDescriptor_iosurface_plane_")
Device_newTextureWithDescriptor_iosurface_plane_ :: #force_inline proc(self: ^Device, descriptor: ^TextureDescriptor, iosurface: IOSurfaceRef, plane: ^NS.Object) -> ^Device {
return msgSend(^Device, self, "newTextureWithDescriptor:iosurface:plane:", descriptor, iosurface, plane)
}
@(objc_type=Device, objc_name="peerCount")
Device_peerCount :: #force_inline proc(self: ^Device) -> u32 {
return msgSend(u32, self, "peerCount")
}
@(objc_type=Device, objc_name="peerGroupID")
Device_peerGroupID :: #force_inline proc(self: ^Device) -> u64 {
return msgSend(u64, self, "peerGroupID")
}
@(objc_type=Device, objc_name="peerIndex")
Device_peerIndex :: #force_inline proc(self: ^Device) -> u32 {
return msgSend(u32, self, "peerIndex")
}
@(objc_type=Device, objc_name="readWriteTextureSupport")
Device_readWriteTextureSupport :: #force_inline proc(self: ^Device) -> ReadWriteTextureTier {
return msgSend(ReadWriteTextureTier, self, "readWriteTextureSupport")
}
@(objc_type=Device, objc_name="recommendedMaxWorkingSetSize")
Device_recommendedMaxWorkingSetSize :: #force_inline proc(self: ^Device) -> u64 {
return msgSend(u64, self, "recommendedMaxWorkingSetSize")
}
@(objc_type=Device, objc_name="registryID")
Device_registryID :: #force_inline proc(self: ^Device) -> u64 {
return msgSend(u64, self, "registryID")
}
@(objc_type=Device, objc_name="sampleTimestamps")
Device_sampleTimestamps :: #force_inline proc(self: ^Device, cpuTimestamp: ^Timestamp, gpuTimestamp: ^Timestamp) {
msgSend(nil, self, "sampleTimestamps:gpuTimestamp:", cpuTimestamp, gpuTimestamp)
}
@(objc_type=Device, objc_name="sparseTileSizeInBytes")
Device_sparseTileSizeInBytes :: #force_inline proc(self: ^Device) -> NS.Integer {
return msgSend(NS.Integer, self, "sparseTileSizeInBytes")
}
@(objc_type=Device, objc_name="sparseTileSizeWithTextureType")
Device_sparseTileSizeWithTextureType :: #force_inline proc(self: ^Device, textureType: TextureType, pixelFormat: PixelFormat, sampleCount: ^NS.Object) -> Size {
return msgSend(Size, self, "sparseTileSizeWithTextureType:pixelFormat:sampleCount:", textureType, pixelFormat, sampleCount)
}
@(objc_type=Device, objc_name="supports32BitFloatFiltering")
Device_supports32BitFloatFiltering :: #force_inline proc(self: ^Device) -> BOOL {
return msgSend(BOOL, self, "supports32BitFloatFiltering")
}
@(objc_type=Device, objc_name="supports32BitMSAA")
Device_supports32BitMSAA :: #force_inline proc(self: ^Device) -> BOOL {
return msgSend(BOOL, self, "supports32BitMSAA")
}
@(objc_type=Device, objc_name="supportsBCTextureCompression")
Device_supportsBCTextureCompression :: #force_inline proc(self: ^Device) -> BOOL {
return msgSend(BOOL, self, "supportsBCTextureCompression")
}
@(objc_type=Device, objc_name="supportsCounterSampling")
Device_supportsCounterSampling :: #force_inline proc(self: ^Device, samplingPoint: CounterSamplingPoint) -> BOOL {
return msgSend(BOOL, self, "supportsCounterSampling:", samplingPoint)
}
@(objc_type=Device, objc_name="supportsDynamicLibraries")
Device_supportsDynamicLibraries :: #force_inline proc(self: ^Device) -> BOOL {
return msgSend(BOOL, self, "supportsDynamicLibraries")
}
@(objc_type=Device, objc_name="supportsFamily")
Device_supportsFamily :: #force_inline proc(self: ^Device, gpuFamily: GPUFamily) -> BOOL {
return msgSend(BOOL, self, "supportsFamily:", gpuFamily)
}
@(objc_type=Device, objc_name="supportsFeatureSet")
Device_supportsFeatureSet :: #force_inline proc(self: ^Device, featureSet: FeatureSet) -> BOOL {
return msgSend(BOOL, self, "supportsFeatureSet:", featureSet)
}
@(objc_type=Device, objc_name="supportsFunctionPointers")
Device_supportsFunctionPointers :: #force_inline proc(self: ^Device) -> BOOL {
return msgSend(BOOL, self, "supportsFunctionPointers")
}
@(objc_type=Device, objc_name="supportsPullModelInterpolation")
Device_supportsPullModelInterpolation :: #force_inline proc(self: ^Device) -> BOOL {
return msgSend(BOOL, self, "supportsPullModelInterpolation")
}
@(objc_type=Device, objc_name="supportsQueryTextureLOD")
Device_supportsQueryTextureLOD :: #force_inline proc(self: ^Device) -> BOOL {
return msgSend(BOOL, self, "supportsQueryTextureLOD")
}
@(objc_type=Device, objc_name="supportsRasterizationRateMapWithLayerCount")
Device_supportsRasterizationRateMapWithLayerCount :: #force_inline proc(self: ^Device, layerCount: ^NS.Object) -> BOOL {
return msgSend(BOOL, self, "supportsRasterizationRateMapWithLayerCount:", layerCount)
}
@(objc_type=Device, objc_name="supportsRaytracing")
Device_supportsRaytracing :: #force_inline proc(self: ^Device) -> BOOL {
return msgSend(BOOL, self, "supportsRaytracing")
}
@(objc_type=Device, objc_name="supportsShaderBarycentricCoordinates")
Device_supportsShaderBarycentricCoordinates :: #force_inline proc(self: ^Device) -> BOOL {
return msgSend(BOOL, self, "supportsShaderBarycentricCoordinates")
}
@(objc_type=Device, objc_name="supportsTextureSampleCount")
Device_supportsTextureSampleCount :: #force_inline proc(self: ^Device, sampleCount: ^NS.Object) -> BOOL {
return msgSend(BOOL, self, "supportsTextureSampleCount:", sampleCount)
}
@(objc_type=Device, objc_name="supportsVertexAmplificationCount")
Device_supportsVertexAmplificationCount :: #force_inline proc(self: ^Device, count: ^NS.Object) -> BOOL {
return msgSend(BOOL, self, "supportsVertexAmplificationCount:", count)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
Drawable
Class Methods:
Methods:
addPresentedHandler
drawableID
present
presentAfterMinimumDuration
presentAtTime
presentedTime
*/
@(objc_class="MTLDrawable")
Drawable :: struct { using _: NS.Object }
@(objc_type=Drawable, objc_name="addPresentedHandler")
Drawable_addPresentedHandler :: #force_inline proc(self: ^Drawable, block: DrawablePresentedHandler) {
msgSend(nil, self, "addPresentedHandler:", block)
}
@(objc_type=Drawable, objc_name="drawableID")
Drawable_drawableID :: #force_inline proc(self: ^Drawable) -> NS.Integer {
return msgSend(NS.Integer, self, "drawableID")
}
@(objc_type=Drawable, objc_name="present")
Drawable_present :: #force_inline proc(self: ^Drawable) {
msgSend(nil, self, "present")
}
@(objc_type=Drawable, objc_name="presentAfterMinimumDuration")
Drawable_presentAfterMinimumDuration :: #force_inline proc(self: ^Drawable, duration: CFTimeInterval) {
msgSend(nil, self, "presentAfterMinimumDuration:", duration)
}
@(objc_type=Drawable, objc_name="presentAtTime")
Drawable_presentAtTime :: #force_inline proc(self: ^Drawable, presentationTime: CFTimeInterval) {
msgSend(nil, self, "presentAtTime:", presentationTime)
}
@(objc_type=Drawable, objc_name="presentedTime")
Drawable_presentedTime :: #force_inline proc(self: ^Drawable) -> CFTimeInterval {
return msgSend(CFTimeInterval, self, "presentedTime")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
DynamicLibrary
Class Methods:
Methods:
device
installName
label
serializeToURL
setLabel
*/
@(objc_class="MTLDynamicLibrary")
DynamicLibrary :: struct { using _: NS.Object }
@(objc_type=DynamicLibrary, objc_name="device")
DynamicLibrary_device :: #force_inline proc(self: ^DynamicLibrary) -> ^DynamicLibrary {
return msgSend(^DynamicLibrary, self, "device")
}
@(objc_type=DynamicLibrary, objc_name="installName")
DynamicLibrary_installName :: #force_inline proc(self: ^DynamicLibrary) -> ^NS.String {
return msgSend(^NS.String, self, "installName")
}
@(objc_type=DynamicLibrary, objc_name="label")
DynamicLibrary_label :: #force_inline proc(self: ^DynamicLibrary) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
@(objc_type=DynamicLibrary, objc_name="serializeToURL")
DynamicLibrary_serializeToURL :: #force_inline proc(self: ^DynamicLibrary, url: ^NS.URL, error: ^^NS.Error ) -> BOOL {
return msgSend(BOOL, self, "serializeToURL:error:", url, error)
}
@(objc_type=DynamicLibrary, objc_name="setLabel")
DynamicLibrary_setLabel :: #force_inline proc(self: ^DynamicLibrary, label: ^NS.String) {
msgSend(nil, self, "setLabel:", label)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
Event
Class Methods:
Methods:
device
label
setLabel
*/
@(objc_class="MTLEvent")
Event :: struct { using _: NS.Object }
@(objc_type=Event, objc_name="device")
Event_device :: #force_inline proc(self: ^Event) -> ^Event {
return msgSend(^Event, self, "device")
}
@(objc_type=Event, objc_name="label")
Event_label :: #force_inline proc(self: ^Event) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
@(objc_type=Event, objc_name="setLabel")
Event_setLabel :: #force_inline proc(self: ^Event, label: ^NS.String) {
msgSend(nil, self, "setLabel:", label)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
Fence
Class Methods:
Methods:
device
label
setLabel
*/
@(objc_class="MTLFence")
Fence :: struct { using _: NS.Object }
@(objc_type=Fence, objc_name="device")
Fence_device :: #force_inline proc(self: ^Fence) -> ^Fence {
return msgSend(^Fence, self, "device")
}
@(objc_type=Fence, objc_name="label")
Fence_label :: #force_inline proc(self: ^Fence) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
@(objc_type=Fence, objc_name="setLabel")
Fence_setLabel :: #force_inline proc(self: ^Fence, label: ^NS.String) {
msgSend(nil, self, "setLabel:", label)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
Function
Class Methods:
Methods:
device
functionConstantsDictionary
functionType
label
name
newArgumentEncoderWithBufferIndex
newArgumentEncoderWithBufferIndex
options
patchControlPointCount
patchType
setLabel
stageInputAttributes
vertexAttributes
*/
@(objc_class="MTLFunction")
Function :: struct { using _: NS.Object }
@(objc_type=Function, objc_name="device")
Function_device :: #force_inline proc(self: ^Function) -> ^Function {
return msgSend(^Function, self, "device")
}
@(objc_type=Function, objc_name="functionConstantsDictionary")
Function_functionConstantsDictionary :: #force_inline proc(self: ^Function) -> ^NS.Dictionary {
return msgSend(^NS.Dictionary, self, "functionConstantsDictionary")
}
@(objc_type=Function, objc_name="functionType")
Function_functionType :: #force_inline proc(self: ^Function) -> FunctionType {
return msgSend(FunctionType, self, "functionType")
}
@(objc_type=Function, objc_name="label")
Function_label :: #force_inline proc(self: ^Function) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
@(objc_type=Function, objc_name="name")
Function_name :: #force_inline proc(self: ^Function) -> ^NS.String {
return msgSend(^NS.String, self, "name")
}
@(objc_type=Function, objc_name="newArgumentEncoderWithBufferIndex")
Function_newArgumentEncoderWithBufferIndex :: #force_inline proc(self: ^Function, bufferIndex: ^NS.Object) -> ^Function {
return msgSend(^Function, self, "newArgumentEncoderWithBufferIndex:", bufferIndex)
}
@(objc_type=Function, objc_name="newArgumentEncoderWithBufferIndex_reflection_")
Function_newArgumentEncoderWithBufferIndex_reflection_ :: #force_inline proc(self: ^Function, bufferIndex: ^NS.Object, reflection: ^AutoreleasedArgument) -> ^Function {
return msgSend(^Function, self, "newArgumentEncoderWithBufferIndex:reflection:", bufferIndex, reflection)
}
@(objc_type=Function, objc_name="options")
Function_options :: #force_inline proc(self: ^Function) -> FunctionOptions {
return msgSend(FunctionOptions, self, "options")
}
@(objc_type=Function, objc_name="patchControlPointCount")
Function_patchControlPointCount :: #force_inline proc(self: ^Function) -> NS.Integer {
return msgSend(NS.Integer, self, "patchControlPointCount")
}
@(objc_type=Function, objc_name="patchType")
Function_patchType :: #force_inline proc(self: ^Function) -> PatchType {
return msgSend(PatchType, self, "patchType")
}
@(objc_type=Function, objc_name="setLabel")
Function_setLabel :: #force_inline proc(self: ^Function, label: ^NS.String) {
msgSend(nil, self, "setLabel:", label)
}
@(objc_type=Function, objc_name="stageInputAttributes")
Function_stageInputAttributes :: #force_inline proc(self: ^Function) -> ^NS.Array {
return msgSend(^NS.Array, self, "stageInputAttributes")
}
@(objc_type=Function, objc_name="vertexAttributes")
Function_vertexAttributes :: #force_inline proc(self: ^Function) -> ^NS.Array {
return msgSend(^NS.Array, self, "vertexAttributes")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
FunctionHandle
Class Methods:
Methods:
device
functionType
name
*/
@(objc_class="MTLFunctionHandle")
FunctionHandle :: struct { using _: NS.Object }
@(objc_type=FunctionHandle, objc_name="device")
FunctionHandle_device :: #force_inline proc(self: ^FunctionHandle) -> ^FunctionHandle {
return msgSend(^FunctionHandle, self, "device")
}
@(objc_type=FunctionHandle, objc_name="functionType")
FunctionHandle_functionType :: #force_inline proc(self: ^FunctionHandle) -> FunctionType {
return msgSend(FunctionType, self, "functionType")
}
@(objc_type=FunctionHandle, objc_name="name")
FunctionHandle_name :: #force_inline proc(self: ^FunctionHandle) -> ^NS.String {
return msgSend(^NS.String, self, "name")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
FunctionLog
Class Methods:
Methods:
debugLocation
encoderLabel
function
type
*/
@(objc_class="MTLFunctionLog")
FunctionLog :: struct { using _: NS.Object }
@(objc_type=FunctionLog, objc_name="debugLocation")
FunctionLog_debugLocation :: #force_inline proc(self: ^FunctionLog) -> ^FunctionLog {
return msgSend(^FunctionLog, self, "debugLocation")
}
@(objc_type=FunctionLog, objc_name="encoderLabel")
FunctionLog_encoderLabel :: #force_inline proc(self: ^FunctionLog) -> ^NS.String {
return msgSend(^NS.String, self, "encoderLabel")
}
@(objc_type=FunctionLog, objc_name="function")
FunctionLog_function :: #force_inline proc(self: ^FunctionLog) -> ^FunctionLog {
return msgSend(^FunctionLog, self, "function")
}
@(objc_type=FunctionLog, objc_name="type")
FunctionLog_type :: #force_inline proc(self: ^FunctionLog) -> FunctionLogType {
return msgSend(FunctionLogType, self, "type")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
FunctionLogDebugLocation
Class Methods:
Methods:
URL
column
functionName
line
*/
@(objc_class="MTLFunctionLogDebugLocation")
FunctionLogDebugLocation :: struct { using _: NS.Object }
@(objc_type=FunctionLogDebugLocation, objc_name="URL")
FunctionLogDebugLocation_URL :: #force_inline proc(self: ^FunctionLogDebugLocation) -> ^NS.URL {
return msgSend(^NS.URL, self, "URL")
}
@(objc_type=FunctionLogDebugLocation, objc_name="column")
FunctionLogDebugLocation_column :: #force_inline proc(self: ^FunctionLogDebugLocation) -> NS.Integer {
return msgSend(NS.Integer, self, "column")
}
@(objc_type=FunctionLogDebugLocation, objc_name="functionName")
FunctionLogDebugLocation_functionName :: #force_inline proc(self: ^FunctionLogDebugLocation) -> ^NS.String {
return msgSend(^NS.String, self, "functionName")
}
@(objc_type=FunctionLogDebugLocation, objc_name="line")
FunctionLogDebugLocation_line :: #force_inline proc(self: ^FunctionLogDebugLocation) -> NS.Integer {
return msgSend(NS.Integer, self, "line")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
Heap
Class Methods:
Methods:
cpuCacheMode
currentAllocatedSize
device
hazardTrackingMode
label
maxAvailableSizeWithAlignment
newBufferWithLength
newBufferWithLength
newTextureWithDescriptor
newTextureWithDescriptor
resourceOptions
setLabel
setPurgeableState
size
storageMode
type
usedSize
*/
@(objc_class="MTLHeap")
Heap :: struct { using _: NS.Object }
@(objc_type=Heap, objc_name="cpuCacheMode")
Heap_cpuCacheMode :: #force_inline proc(self: ^Heap) -> CPUCacheMode {
return msgSend(CPUCacheMode, self, "cpuCacheMode")
}
@(objc_type=Heap, objc_name="currentAllocatedSize")
Heap_currentAllocatedSize :: #force_inline proc(self: ^Heap) -> NS.Integer {
return msgSend(NS.Integer, self, "currentAllocatedSize")
}
@(objc_type=Heap, objc_name="device")
Heap_device :: #force_inline proc(self: ^Heap) -> ^Heap {
return msgSend(^Heap, self, "device")
}
@(objc_type=Heap, objc_name="hazardTrackingMode")
Heap_hazardTrackingMode :: #force_inline proc(self: ^Heap) -> HazardTrackingMode {
return msgSend(HazardTrackingMode, self, "hazardTrackingMode")
}
@(objc_type=Heap, objc_name="label")
Heap_label :: #force_inline proc(self: ^Heap) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
@(objc_type=Heap, objc_name="maxAvailableSizeWithAlignment")
Heap_maxAvailableSizeWithAlignment :: #force_inline proc(self: ^Heap, alignment: ^NS.Object) -> ^Heap {
return msgSend(^Heap, self, "maxAvailableSizeWithAlignment:", alignment)
}
@(objc_type=Heap, objc_name="newBufferWithLength")
Heap_newBufferWithLength :: #force_inline proc(self: ^Heap, length: ^NS.Object, options: ResourceOptions) -> ^Heap {
return msgSend(^Heap, self, "newBufferWithLength:options:", length, options)
}
@(objc_type=Heap, objc_name="newBufferWithLength_options_offset_")
Heap_newBufferWithLength_options_offset_ :: #force_inline proc(self: ^Heap, length: ^NS.Object, options: ResourceOptions, offset: ^NS.Object) -> ^Heap {
return msgSend(^Heap, self, "newBufferWithLength:options:offset:", length, options, offset)
}
@(objc_type=Heap, objc_name="newTextureWithDescriptor")
Heap_newTextureWithDescriptor :: #force_inline proc(self: ^Heap, desc: ^TextureDescriptor) -> ^Heap {
return msgSend(^Heap, self, "newTextureWithDescriptor:", desc)
}
@(objc_type=Heap, objc_name="newTextureWithDescriptor_offset_")
Heap_newTextureWithDescriptor_offset_ :: #force_inline proc(self: ^Heap, descriptor: ^TextureDescriptor, offset: ^NS.Object) -> ^Heap {
return msgSend(^Heap, self, "newTextureWithDescriptor:offset:", descriptor, offset)
}
@(objc_type=Heap, objc_name="resourceOptions")
Heap_resourceOptions :: #force_inline proc(self: ^Heap) -> ResourceOptions {
return msgSend(ResourceOptions, self, "resourceOptions")
}
@(objc_type=Heap, objc_name="setLabel")
Heap_setLabel :: #force_inline proc(self: ^Heap, label: ^NS.String) {
msgSend(nil, self, "setLabel:", label)
}
@(objc_type=Heap, objc_name="setPurgeableState")
Heap_setPurgeableState :: #force_inline proc(self: ^Heap, state: PurgeableState) -> PurgeableState {
return msgSend(PurgeableState, self, "setPurgeableState:", state)
}
@(objc_type=Heap, objc_name="size")
Heap_size :: #force_inline proc(self: ^Heap) -> NS.Integer {
return msgSend(NS.Integer, self, "size")
}
@(objc_type=Heap, objc_name="storageMode")
Heap_storageMode :: #force_inline proc(self: ^Heap) -> StorageMode {
return msgSend(StorageMode, self, "storageMode")
}
@(objc_type=Heap, objc_name="type")
Heap_type :: #force_inline proc(self: ^Heap) -> FunctionLogType {
return msgSend(FunctionLogType, self, "type")
}
@(objc_type=Heap, objc_name="usedSize")
Heap_usedSize :: #force_inline proc(self: ^Heap) -> NS.Integer {
return msgSend(NS.Integer, self, "usedSize")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
IndirectCommandBuffer
Class Methods:
Methods:
indirectComputeCommandAtIndex
indirectRenderCommandAtIndex
resetWithRange
size
*/
@(objc_class="MTLIndirectCommandBuffer")
IndirectCommandBuffer :: struct { using _: NS.Object }
@(objc_type=IndirectCommandBuffer, objc_name="indirectComputeCommandAtIndex")
IndirectCommandBuffer_indirectComputeCommandAtIndex :: #force_inline proc(self: ^IndirectCommandBuffer, commandIndex: ^NS.Object) -> ^IndirectCommandBuffer {
return msgSend(^IndirectCommandBuffer, self, "indirectComputeCommandAtIndex:", commandIndex)
}
@(objc_type=IndirectCommandBuffer, objc_name="indirectRenderCommandAtIndex")
IndirectCommandBuffer_indirectRenderCommandAtIndex :: #force_inline proc(self: ^IndirectCommandBuffer, commandIndex: ^NS.Object) -> ^IndirectCommandBuffer {
return msgSend(^IndirectCommandBuffer, self, "indirectRenderCommandAtIndex:", commandIndex)
}
@(objc_type=IndirectCommandBuffer, objc_name="resetWithRange")
IndirectCommandBuffer_resetWithRange :: #force_inline proc(self: ^IndirectCommandBuffer, range: NS.Range) {
msgSend(nil, self, "resetWithRange:", range)
}
@(objc_type=IndirectCommandBuffer, objc_name="size")
IndirectCommandBuffer_size :: #force_inline proc(self: ^IndirectCommandBuffer) -> NS.Integer {
return msgSend(NS.Integer, self, "size")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
IndirectComputeCommand
Class Methods:
Methods:
clearBarrier
concurrentDispatchThreadgroups
concurrentDispatchThreads
reset
setBarrier
setComputePipelineState
setImageblockWidth
setKernelBuffer
setStageInRegion
setThreadgroupMemoryLength
*/
@(objc_class="MTLIndirectComputeCommand")
IndirectComputeCommand :: struct { using _: NS.Object }
@(objc_type=IndirectComputeCommand, objc_name="clearBarrier")
IndirectComputeCommand_clearBarrier :: #force_inline proc(self: ^IndirectComputeCommand) {
msgSend(nil, self, "clearBarrier")
}
@(objc_type=IndirectComputeCommand, objc_name="concurrentDispatchThreadgroups")
IndirectComputeCommand_concurrentDispatchThreadgroups :: #force_inline proc(self: ^IndirectComputeCommand, threadgroupsPerGrid: Size, threadsPerThreadgroup: Size) {
msgSend(nil, self, "concurrentDispatchThreadgroups:threadsPerThreadgroup:", threadgroupsPerGrid, threadsPerThreadgroup)
}
@(objc_type=IndirectComputeCommand, objc_name="concurrentDispatchThreads")
IndirectComputeCommand_concurrentDispatchThreads :: #force_inline proc(self: ^IndirectComputeCommand, threadsPerGrid: Size, threadsPerThreadgroup: Size) {
msgSend(nil, self, "concurrentDispatchThreads:threadsPerThreadgroup:", threadsPerGrid, threadsPerThreadgroup)
}
@(objc_type=IndirectComputeCommand, objc_name="reset")
IndirectComputeCommand_reset :: #force_inline proc(self: ^IndirectComputeCommand) {
msgSend(nil, self, "reset")
}
@(objc_type=IndirectComputeCommand, objc_name="setBarrier")
IndirectComputeCommand_setBarrier :: #force_inline proc(self: ^IndirectComputeCommand) {
msgSend(nil, self, "setBarrier")
}
@(objc_type=IndirectComputeCommand, objc_name="setComputePipelineState")
IndirectComputeCommand_setComputePipelineState :: #force_inline proc(self: ^IndirectComputeCommand, pipelineState: ^NS.Object) {
msgSend(nil, self, "setComputePipelineState:", pipelineState)
}
@(objc_type=IndirectComputeCommand, objc_name="setImageblockWidth")
IndirectComputeCommand_setImageblockWidth :: #force_inline proc(self: ^IndirectComputeCommand, width: ^NS.Object, height: ^NS.Object) {
msgSend(nil, self, "setImageblockWidth:height:", width, height)
}
@(objc_type=IndirectComputeCommand, objc_name="setKernelBuffer")
IndirectComputeCommand_setKernelBuffer :: #force_inline proc(self: ^IndirectComputeCommand, buffer: ^NS.Object, offset: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setKernelBuffer:offset:atIndex:", buffer, offset, index)
}
@(objc_type=IndirectComputeCommand, objc_name="setStageInRegion")
IndirectComputeCommand_setStageInRegion :: #force_inline proc(self: ^IndirectComputeCommand, region: Region) {
msgSend(nil, self, "setStageInRegion:", region)
}
@(objc_type=IndirectComputeCommand, objc_name="setThreadgroupMemoryLength")
IndirectComputeCommand_setThreadgroupMemoryLength :: #force_inline proc(self: ^IndirectComputeCommand, length: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setThreadgroupMemoryLength:atIndex:", length, index)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
IndirectRenderCommand
Class Methods:
Methods:
drawIndexedPatches
drawIndexedPrimitives
drawPatches
drawPrimitives
reset
setFragmentBuffer
setRenderPipelineState
setVertexBuffer
*/
@(objc_class="MTLIndirectRenderCommand")
IndirectRenderCommand :: struct { using _: NS.Object }
@(objc_type=IndirectRenderCommand, objc_name="drawIndexedPatches")
IndirectRenderCommand_drawIndexedPatches :: #force_inline proc(self: ^IndirectRenderCommand, numberOfPatchControlPoints: ^NS.Object, patchStart: ^NS.Object, patchCount: ^NS.Object, patchIndexBuffer: ^NS.Object, patchIndexBufferOffset: ^NS.Object, controlPointIndexBuffer: ^NS.Object, controlPointIndexBufferOffset: ^NS.Object, instanceCount: ^NS.Object, baseInstance: ^NS.Object, buffer: ^NS.Object, offset: ^NS.Object, instanceStride: ^NS.Object) {
msgSend(nil, self, "drawIndexedPatches:patchStart:patchCount:patchIndexBuffer:patchIndexBufferOffset:controlPointIndexBuffer:controlPointIndexBufferOffset:instanceCount:baseInstance:tessellationFactorBuffer:tessellationFactorBufferOffset:tessellationFactorBufferInstanceStride:", numberOfPatchControlPoints, patchStart, patchCount, patchIndexBuffer, patchIndexBufferOffset, controlPointIndexBuffer, controlPointIndexBufferOffset, instanceCount, baseInstance, buffer, offset, instanceStride)
}
@(objc_type=IndirectRenderCommand, objc_name="drawIndexedPrimitives")
IndirectRenderCommand_drawIndexedPrimitives :: #force_inline proc(self: ^IndirectRenderCommand, primitiveType: PrimitiveType, indexCount: ^NS.Object, indexType: IndexType, indexBuffer: ^NS.Object, indexBufferOffset: ^NS.Object, instanceCount: ^NS.Object, baseVertex: ^NS.Object, baseInstance: ^NS.Object) {
msgSend(nil, self, "drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:baseVertex:baseInstance:", primitiveType, indexCount, indexType, indexBuffer, indexBufferOffset, instanceCount, baseVertex, baseInstance)
}
@(objc_type=IndirectRenderCommand, objc_name="drawPatches")
IndirectRenderCommand_drawPatches :: #force_inline proc(self: ^IndirectRenderCommand, numberOfPatchControlPoints: ^NS.Object, patchStart: ^NS.Object, patchCount: ^NS.Object, patchIndexBuffer: ^NS.Object, patchIndexBufferOffset: ^NS.Object, instanceCount: ^NS.Object, baseInstance: ^NS.Object, buffer: ^NS.Object, offset: ^NS.Object, instanceStride: ^NS.Object) {
msgSend(nil, self, "drawPatches:patchStart:patchCount:patchIndexBuffer:patchIndexBufferOffset:instanceCount:baseInstance:tessellationFactorBuffer:tessellationFactorBufferOffset:tessellationFactorBufferInstanceStride:", numberOfPatchControlPoints, patchStart, patchCount, patchIndexBuffer, patchIndexBufferOffset, instanceCount, baseInstance, buffer, offset, instanceStride)
}
@(objc_type=IndirectRenderCommand, objc_name="drawPrimitives")
IndirectRenderCommand_drawPrimitives :: #force_inline proc(self: ^IndirectRenderCommand, primitiveType: PrimitiveType, vertexStart: ^NS.Object, vertexCount: ^NS.Object, instanceCount: ^NS.Object, baseInstance: ^NS.Object) {
msgSend(nil, self, "drawPrimitives:vertexStart:vertexCount:instanceCount:baseInstance:", primitiveType, vertexStart, vertexCount, instanceCount, baseInstance)
}
@(objc_type=IndirectRenderCommand, objc_name="reset")
IndirectRenderCommand_reset :: #force_inline proc(self: ^IndirectRenderCommand) {
msgSend(nil, self, "reset")
}
@(objc_type=IndirectRenderCommand, objc_name="setFragmentBuffer")
IndirectRenderCommand_setFragmentBuffer :: #force_inline proc(self: ^IndirectRenderCommand, buffer: ^NS.Object, offset: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setFragmentBuffer:offset:atIndex:", buffer, offset, index)
}
@(objc_type=IndirectRenderCommand, objc_name="setRenderPipelineState")
IndirectRenderCommand_setRenderPipelineState :: #force_inline proc(self: ^IndirectRenderCommand, pipelineState: ^NS.Object) {
msgSend(nil, self, "setRenderPipelineState:", pipelineState)
}
@(objc_type=IndirectRenderCommand, objc_name="setVertexBuffer")
IndirectRenderCommand_setVertexBuffer :: #force_inline proc(self: ^IndirectRenderCommand, buffer: ^NS.Object, offset: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setVertexBuffer:offset:atIndex:", buffer, offset, index)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
IntersectionFunctionTable
Class Methods:
Methods:
setBuffer
setBuffers
setFunction
setFunctions
setOpaqueTriangleIntersectionFunctionWithSignature
setOpaqueTriangleIntersectionFunctionWithSignature
setVisibleFunctionTable
setVisibleFunctionTables
*/
@(objc_class="MTLIntersectionFunctionTable")
IntersectionFunctionTable :: struct { using _: NS.Object }
@(objc_type=IntersectionFunctionTable, objc_name="setBuffer")
IntersectionFunctionTable_setBuffer :: #force_inline proc(self: ^IntersectionFunctionTable, buffer: ^NS.Object, offset: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setBuffer:offset:atIndex:", buffer, offset, index)
}
@(objc_type=IntersectionFunctionTable, objc_name="setBuffers")
IntersectionFunctionTable_setBuffers :: #force_inline proc(self: ^IntersectionFunctionTable, buffers: ^^NS.Object, offsets: NS.Integer, range: NS.Range) {
msgSend(nil, self, "setBuffers:offsets:withRange:", buffers, offsets, range)
}
@(objc_type=IntersectionFunctionTable, objc_name="setFunction")
IntersectionFunctionTable_setFunction :: #force_inline proc(self: ^IntersectionFunctionTable, function: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setFunction:atIndex:", function, index)
}
@(objc_type=IntersectionFunctionTable, objc_name="setFunctions")
IntersectionFunctionTable_setFunctions :: #force_inline proc(self: ^IntersectionFunctionTable, functions: ^^NS.Object, range: NS.Range) {
msgSend(nil, self, "setFunctions:withRange:", functions, range)
}
@(objc_type=IntersectionFunctionTable, objc_name="setOpaqueTriangleIntersectionFunctionWithSignature_atIndex_")
IntersectionFunctionTable_setOpaqueTriangleIntersectionFunctionWithSignature_atIndex_ :: #force_inline proc(self: ^IntersectionFunctionTable, signature: IntersectionFunctionSignature, index: ^NS.Object) {
msgSend(nil, self, "setOpaqueTriangleIntersectionFunctionWithSignature:atIndex:", signature, index)
}
@(objc_type=IntersectionFunctionTable, objc_name="setOpaqueTriangleIntersectionFunctionWithSignature_withRange_")
IntersectionFunctionTable_setOpaqueTriangleIntersectionFunctionWithSignature_withRange_ :: #force_inline proc(self: ^IntersectionFunctionTable, signature: IntersectionFunctionSignature, range: NS.Range) {
msgSend(nil, self, "setOpaqueTriangleIntersectionFunctionWithSignature:withRange:", signature, range)
}
@(objc_type=IntersectionFunctionTable, objc_name="setVisibleFunctionTable")
IntersectionFunctionTable_setVisibleFunctionTable :: #force_inline proc(self: ^IntersectionFunctionTable, visibleFunctionTable: ^NS.Object, bufferIndex: ^NS.Object) {
msgSend(nil, self, "setVisibleFunctionTable:atBufferIndex:", visibleFunctionTable, bufferIndex)
}
@(objc_type=IntersectionFunctionTable, objc_name="setVisibleFunctionTables")
IntersectionFunctionTable_setVisibleFunctionTables :: #force_inline proc(self: ^IntersectionFunctionTable, visibleFunctionTables: ^^NS.Object, range: NS.Range) {
msgSend(nil, self, "setVisibleFunctionTables:withBufferRange:", visibleFunctionTables, range)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
Library
Class Methods:
Methods:
device
functionNames
installName
label
newFunctionWithDescriptor
newFunctionWithDescriptor
newFunctionWithName
newFunctionWithName
newFunctionWithName
newIntersectionFunctionWithDescriptor
newIntersectionFunctionWithDescriptor
setLabel
type
*/
@(objc_class="MTLLibrary")
Library :: struct { using _: NS.Object }
@(objc_type=Library, objc_name="device")
Library_device :: #force_inline proc(self: ^Library) -> ^Library {
return msgSend(^Library, self, "device")
}
@(objc_type=Library, objc_name="functionNames")
Library_functionNames :: #force_inline proc(self: ^Library) -> ^NS.Array {
return msgSend(^NS.Array, self, "functionNames")
}
@(objc_type=Library, objc_name="installName")
Library_installName :: #force_inline proc(self: ^Library) -> ^NS.String {
return msgSend(^NS.String, self, "installName")
}
@(objc_type=Library, objc_name="label")
Library_label :: #force_inline proc(self: ^Library) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
@(objc_type=Library, objc_name="newFunctionWithDescriptor_completionHandler_")
Library_newFunctionWithDescriptor_completionHandler_ :: #force_inline proc(self: ^Library, descriptor: ^FunctionDescriptor, completionHandler: rawptr) {
msgSend(nil, self, "newFunctionWithDescriptor:completionHandler:", descriptor, completionHandler)
}
@(objc_type=Library, objc_name="newFunctionWithDescriptor_error_")
Library_newFunctionWithDescriptor_error_ :: #force_inline proc(self: ^Library, descriptor: ^FunctionDescriptor, error: ^^NS.Error ) -> ^Library {
return msgSend(^Library, self, "newFunctionWithDescriptor:error:", descriptor, error)
}
@(objc_type=Library, objc_name="newFunctionWithName")
Library_newFunctionWithName :: #force_inline proc(self: ^Library, functionName: ^NS.String) -> ^Library {
return msgSend(^Library, self, "newFunctionWithName:", functionName)
}
@(objc_type=Library, objc_name="newFunctionWithName_constantValues_completionHandler_")
Library_newFunctionWithName_constantValues_completionHandler_ :: #force_inline proc(self: ^Library, name: ^NS.String, constantValues: ^FunctionConstantValues, completionHandler: rawptr) {
msgSend(nil, self, "newFunctionWithName:constantValues:completionHandler:", name, constantValues, completionHandler)
}
@(objc_type=Library, objc_name="newFunctionWithName_constantValues_error_")
Library_newFunctionWithName_constantValues_error_ :: #force_inline proc(self: ^Library, name: ^NS.String, constantValues: ^FunctionConstantValues, error: ^^NS.Error ) -> ^Library {
return msgSend(^Library, self, "newFunctionWithName:constantValues:error:", name, constantValues, error)
}
@(objc_type=Library, objc_name="newIntersectionFunctionWithDescriptor_completionHandler_")
Library_newIntersectionFunctionWithDescriptor_completionHandler_ :: #force_inline proc(self: ^Library, descriptor: ^IntersectionFunctionDescriptor, completionHandler: rawptr) {
msgSend(nil, self, "newIntersectionFunctionWithDescriptor:completionHandler:", descriptor, completionHandler)
}
@(objc_type=Library, objc_name="newIntersectionFunctionWithDescriptor_error_")
Library_newIntersectionFunctionWithDescriptor_error_ :: #force_inline proc(self: ^Library, descriptor: ^IntersectionFunctionDescriptor, error: ^^NS.Error ) -> ^Library {
return msgSend(^Library, self, "newIntersectionFunctionWithDescriptor:error:", descriptor, error)
}
@(objc_type=Library, objc_name="setLabel")
Library_setLabel :: #force_inline proc(self: ^Library, label: ^NS.String) {
msgSend(nil, self, "setLabel:", label)
}
@(objc_type=Library, objc_name="type")
Library_type :: #force_inline proc(self: ^Library) -> LibraryType {
return msgSend(LibraryType, self, "type")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
ParallelRenderCommandEncoder
Class Methods:
Methods:
renderCommandEncoder
setColorStoreAction
setColorStoreActionOptions
setDepthStoreAction
setDepthStoreActionOptions
setStencilStoreAction
setStencilStoreActionOptions
*/
@(objc_class="MTLParallelRenderCommandEncoder")
ParallelRenderCommandEncoder :: struct { using _: NS.Object }
@(objc_type=ParallelRenderCommandEncoder, objc_name="renderCommandEncoder")
ParallelRenderCommandEncoder_renderCommandEncoder :: #force_inline proc(self: ^ParallelRenderCommandEncoder) -> ^ParallelRenderCommandEncoder {
return msgSend(^ParallelRenderCommandEncoder, self, "renderCommandEncoder")
}
@(objc_type=ParallelRenderCommandEncoder, objc_name="setColorStoreAction")
ParallelRenderCommandEncoder_setColorStoreAction :: #force_inline proc(self: ^ParallelRenderCommandEncoder, storeAction: StoreAction, colorAttachmentIndex: ^NS.Object) {
msgSend(nil, self, "setColorStoreAction:atIndex:", storeAction, colorAttachmentIndex)
}
@(objc_type=ParallelRenderCommandEncoder, objc_name="setColorStoreActionOptions")
ParallelRenderCommandEncoder_setColorStoreActionOptions :: #force_inline proc(self: ^ParallelRenderCommandEncoder, storeActionOptions: StoreActionOptions, colorAttachmentIndex: ^NS.Object) {
msgSend(nil, self, "setColorStoreActionOptions:atIndex:", storeActionOptions, colorAttachmentIndex)
}
@(objc_type=ParallelRenderCommandEncoder, objc_name="setDepthStoreAction")
ParallelRenderCommandEncoder_setDepthStoreAction :: #force_inline proc(self: ^ParallelRenderCommandEncoder, storeAction: StoreAction) {
msgSend(nil, self, "setDepthStoreAction:", storeAction)
}
@(objc_type=ParallelRenderCommandEncoder, objc_name="setDepthStoreActionOptions")
ParallelRenderCommandEncoder_setDepthStoreActionOptions :: #force_inline proc(self: ^ParallelRenderCommandEncoder, storeActionOptions: StoreActionOptions) {
msgSend(nil, self, "setDepthStoreActionOptions:", storeActionOptions)
}
@(objc_type=ParallelRenderCommandEncoder, objc_name="setStencilStoreAction")
ParallelRenderCommandEncoder_setStencilStoreAction :: #force_inline proc(self: ^ParallelRenderCommandEncoder, storeAction: StoreAction) {
msgSend(nil, self, "setStencilStoreAction:", storeAction)
}
@(objc_type=ParallelRenderCommandEncoder, objc_name="setStencilStoreActionOptions")
ParallelRenderCommandEncoder_setStencilStoreActionOptions :: #force_inline proc(self: ^ParallelRenderCommandEncoder, storeActionOptions: StoreActionOptions) {
msgSend(nil, self, "setStencilStoreActionOptions:", storeActionOptions)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
RasterizationRateMap
Class Methods:
Methods:
copyParameterDataToBuffer
device
label
layerCount
mapPhysicalToScreenCoordinates
mapScreenToPhysicalCoordinates
parameterBufferSizeAndAlign
physicalGranularity
physicalSizeForLayer
screenSize
*/
@(objc_class="MTLRasterizationRateMap")
RasterizationRateMap :: struct { using _: NS.Object }
@(objc_type=RasterizationRateMap, objc_name="copyParameterDataToBuffer")
RasterizationRateMap_copyParameterDataToBuffer :: #force_inline proc(self: ^RasterizationRateMap, buffer: ^NS.Object, offset: ^NS.Object) {
msgSend(nil, self, "copyParameterDataToBuffer:offset:", buffer, offset)
}
@(objc_type=RasterizationRateMap, objc_name="device")
RasterizationRateMap_device :: #force_inline proc(self: ^RasterizationRateMap) -> ^RasterizationRateMap {
return msgSend(^RasterizationRateMap, self, "device")
}
@(objc_type=RasterizationRateMap, objc_name="label")
RasterizationRateMap_label :: #force_inline proc(self: ^RasterizationRateMap) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
@(objc_type=RasterizationRateMap, objc_name="layerCount")
RasterizationRateMap_layerCount :: #force_inline proc(self: ^RasterizationRateMap) -> NS.Integer {
return msgSend(NS.Integer, self, "layerCount")
}
@(objc_type=RasterizationRateMap, objc_name="mapPhysicalToScreenCoordinates")
RasterizationRateMap_mapPhysicalToScreenCoordinates :: #force_inline proc(self: ^RasterizationRateMap, physicalCoordinates: Coordinate2D, layerIndex: ^NS.Object) -> Coordinate2D {
return msgSend(Coordinate2D, self, "mapPhysicalToScreenCoordinates:forLayer:", physicalCoordinates, layerIndex)
}
@(objc_type=RasterizationRateMap, objc_name="mapScreenToPhysicalCoordinates")
RasterizationRateMap_mapScreenToPhysicalCoordinates :: #force_inline proc(self: ^RasterizationRateMap, screenCoordinates: Coordinate2D, layerIndex: ^NS.Object) -> Coordinate2D {
return msgSend(Coordinate2D, self, "mapScreenToPhysicalCoordinates:forLayer:", screenCoordinates, layerIndex)
}
@(objc_type=RasterizationRateMap, objc_name="parameterBufferSizeAndAlign")
RasterizationRateMap_parameterBufferSizeAndAlign :: #force_inline proc(self: ^RasterizationRateMap) -> SizeAndAlign {
return msgSend(SizeAndAlign, self, "parameterBufferSizeAndAlign")
}
@(objc_type=RasterizationRateMap, objc_name="physicalGranularity")
RasterizationRateMap_physicalGranularity :: #force_inline proc(self: ^RasterizationRateMap) -> Size {
return msgSend(Size, self, "physicalGranularity")
}
@(objc_type=RasterizationRateMap, objc_name="physicalSizeForLayer")
RasterizationRateMap_physicalSizeForLayer :: #force_inline proc(self: ^RasterizationRateMap, layerIndex: ^NS.Object) -> Size {
return msgSend(Size, self, "physicalSizeForLayer:", layerIndex)
}
@(objc_type=RasterizationRateMap, objc_name="screenSize")
RasterizationRateMap_screenSize :: #force_inline proc(self: ^RasterizationRateMap) -> Size {
return msgSend(Size, self, "screenSize")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
RenderCommandEncoder
Class Methods:
Methods:
dispatchThreadsPerTile
drawIndexedPatches
drawIndexedPatches
drawIndexedPrimitives
drawIndexedPrimitives
drawIndexedPrimitives
drawIndexedPrimitives
drawPatches
drawPatches
drawPrimitives
drawPrimitives
drawPrimitives
drawPrimitives
executeCommandsInBuffer
executeCommandsInBuffer
memoryBarrierWithResources
memoryBarrierWithScope
sampleCountersInBuffer
setBlendColorRed
setColorStoreAction
setColorStoreActionOptions
setCullMode
setDepthBias
setDepthClipMode
setDepthStencilState
setDepthStoreAction
setDepthStoreActionOptions
setFragmentBuffer
setFragmentBufferOffset
setFragmentBuffers
setFragmentBytes
setFragmentSamplerState
setFragmentSamplerState
setFragmentSamplerStates
setFragmentSamplerStates
setFragmentTexture
setFragmentTextures
setFrontFacingWinding
setRenderPipelineState
setScissorRect
setScissorRects
setStencilFrontReferenceValue
setStencilReferenceValue
setStencilStoreAction
setStencilStoreActionOptions
setTessellationFactorBuffer
setTessellationFactorScale
setThreadgroupMemoryLength
setTileBuffer
setTileBufferOffset
setTileBuffers
setTileBytes
setTileSamplerState
setTileSamplerState
setTileSamplerStates
setTileSamplerStates
setTileTexture
setTileTextures
setTriangleFillMode
setVertexAmplificationCount
setVertexBuffer
setVertexBufferOffset
setVertexBuffers
setVertexBytes
setVertexSamplerState
setVertexSamplerState
setVertexSamplerStates
setVertexSamplerStates
setVertexTexture
setVertexTextures
setViewport
setViewports
setVisibilityResultMode
textureBarrier
tileHeight
tileWidth
updateFence
useHeap
useHeap
useHeaps
useHeaps
useResource
useResource
useResources
useResources
waitForFence
*/
@(objc_class="MTLRenderCommandEncoder")
RenderCommandEncoder :: struct { using _: NS.Object }
@(objc_type=RenderCommandEncoder, objc_name="dispatchThreadsPerTile")
RenderCommandEncoder_dispatchThreadsPerTile :: #force_inline proc(self: ^RenderCommandEncoder, threadsPerTile: Size) {
msgSend(nil, self, "dispatchThreadsPerTile:", threadsPerTile)
}
@(objc_type=RenderCommandEncoder, objc_name="drawIndexedPatches_patchIndexBuffer_patchIndexBufferOffset_controlPointIndexBuffer_controlPointIndexBufferOffset_indirectBuffer_indirectBufferOffset_")
RenderCommandEncoder_drawIndexedPatches_patchIndexBuffer_patchIndexBufferOffset_controlPointIndexBuffer_controlPointIndexBufferOffset_indirectBuffer_indirectBufferOffset_ :: #force_inline proc(self: ^RenderCommandEncoder, numberOfPatchControlPoints: ^NS.Object, patchIndexBuffer: ^NS.Object, patchIndexBufferOffset: ^NS.Object, controlPointIndexBuffer: ^NS.Object, controlPointIndexBufferOffset: ^NS.Object, indirectBuffer: ^NS.Object, indirectBufferOffset: ^NS.Object) {
msgSend(nil, self, "drawIndexedPatches:patchIndexBuffer:patchIndexBufferOffset:controlPointIndexBuffer:controlPointIndexBufferOffset:indirectBuffer:indirectBufferOffset:", numberOfPatchControlPoints, patchIndexBuffer, patchIndexBufferOffset, controlPointIndexBuffer, controlPointIndexBufferOffset, indirectBuffer, indirectBufferOffset)
}
@(objc_type=RenderCommandEncoder, objc_name="drawIndexedPatches_patchStart_patchCount_patchIndexBuffer_patchIndexBufferOffset_controlPointIndexBuffer_controlPointIndexBufferOffset_instanceCount_baseInstance_")
RenderCommandEncoder_drawIndexedPatches_patchStart_patchCount_patchIndexBuffer_patchIndexBufferOffset_controlPointIndexBuffer_controlPointIndexBufferOffset_instanceCount_baseInstance_ :: #force_inline proc(self: ^RenderCommandEncoder, numberOfPatchControlPoints: ^NS.Object, patchStart: ^NS.Object, patchCount: ^NS.Object, patchIndexBuffer: ^NS.Object, patchIndexBufferOffset: ^NS.Object, controlPointIndexBuffer: ^NS.Object, controlPointIndexBufferOffset: ^NS.Object, instanceCount: ^NS.Object, baseInstance: ^NS.Object) {
msgSend(nil, self, "drawIndexedPatches:patchStart:patchCount:patchIndexBuffer:patchIndexBufferOffset:controlPointIndexBuffer:controlPointIndexBufferOffset:instanceCount:baseInstance:", numberOfPatchControlPoints, patchStart, patchCount, patchIndexBuffer, patchIndexBufferOffset, controlPointIndexBuffer, controlPointIndexBufferOffset, instanceCount, baseInstance)
}
@(objc_type=RenderCommandEncoder, objc_name="drawIndexedPrimitives_indexCount_indexType_indexBuffer_indexBufferOffset_")
RenderCommandEncoder_drawIndexedPrimitives_indexCount_indexType_indexBuffer_indexBufferOffset_ :: #force_inline proc(self: ^RenderCommandEncoder, primitiveType: PrimitiveType, indexCount: ^NS.Object, indexType: IndexType, indexBuffer: ^NS.Object, indexBufferOffset: ^NS.Object) {
msgSend(nil, self, "drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:", primitiveType, indexCount, indexType, indexBuffer, indexBufferOffset)
}
@(objc_type=RenderCommandEncoder, objc_name="drawIndexedPrimitives_indexCount_indexType_indexBuffer_indexBufferOffset_instanceCount_")
RenderCommandEncoder_drawIndexedPrimitives_indexCount_indexType_indexBuffer_indexBufferOffset_instanceCount_ :: #force_inline proc(self: ^RenderCommandEncoder, primitiveType: PrimitiveType, indexCount: ^NS.Object, indexType: IndexType, indexBuffer: ^NS.Object, indexBufferOffset: ^NS.Object, instanceCount: ^NS.Object) {
msgSend(nil, self, "drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:", primitiveType, indexCount, indexType, indexBuffer, indexBufferOffset, instanceCount)
}
@(objc_type=RenderCommandEncoder, objc_name="drawIndexedPrimitives_indexCount_indexType_indexBuffer_indexBufferOffset_instanceCount_baseVertex_baseInstance_")
RenderCommandEncoder_drawIndexedPrimitives_indexCount_indexType_indexBuffer_indexBufferOffset_instanceCount_baseVertex_baseInstance_ :: #force_inline proc(self: ^RenderCommandEncoder, primitiveType: PrimitiveType, indexCount: ^NS.Object, indexType: IndexType, indexBuffer: ^NS.Object, indexBufferOffset: ^NS.Object, instanceCount: ^NS.Object, baseVertex: ^NS.Object, baseInstance: ^NS.Object) {
msgSend(nil, self, "drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:baseVertex:baseInstance:", primitiveType, indexCount, indexType, indexBuffer, indexBufferOffset, instanceCount, baseVertex, baseInstance)
}
@(objc_type=RenderCommandEncoder, objc_name="drawIndexedPrimitives_indexType_indexBuffer_indexBufferOffset_indirectBuffer_indirectBufferOffset_")
RenderCommandEncoder_drawIndexedPrimitives_indexType_indexBuffer_indexBufferOffset_indirectBuffer_indirectBufferOffset_ :: #force_inline proc(self: ^RenderCommandEncoder, primitiveType: PrimitiveType, indexType: IndexType, indexBuffer: ^NS.Object, indexBufferOffset: ^NS.Object, indirectBuffer: ^NS.Object, indirectBufferOffset: ^NS.Object) {
msgSend(nil, self, "drawIndexedPrimitives:indexType:indexBuffer:indexBufferOffset:indirectBuffer:indirectBufferOffset:", primitiveType, indexType, indexBuffer, indexBufferOffset, indirectBuffer, indirectBufferOffset)
}
@(objc_type=RenderCommandEncoder, objc_name="drawPatches_patchIndexBuffer_patchIndexBufferOffset_indirectBuffer_indirectBufferOffset_")
RenderCommandEncoder_drawPatches_patchIndexBuffer_patchIndexBufferOffset_indirectBuffer_indirectBufferOffset_ :: #force_inline proc(self: ^RenderCommandEncoder, numberOfPatchControlPoints: ^NS.Object, patchIndexBuffer: ^NS.Object, patchIndexBufferOffset: ^NS.Object, indirectBuffer: ^NS.Object, indirectBufferOffset: ^NS.Object) {
msgSend(nil, self, "drawPatches:patchIndexBuffer:patchIndexBufferOffset:indirectBuffer:indirectBufferOffset:", numberOfPatchControlPoints, patchIndexBuffer, patchIndexBufferOffset, indirectBuffer, indirectBufferOffset)
}
@(objc_type=RenderCommandEncoder, objc_name="drawPatches_patchStart_patchCount_patchIndexBuffer_patchIndexBufferOffset_instanceCount_baseInstance_")
RenderCommandEncoder_drawPatches_patchStart_patchCount_patchIndexBuffer_patchIndexBufferOffset_instanceCount_baseInstance_ :: #force_inline proc(self: ^RenderCommandEncoder, numberOfPatchControlPoints: ^NS.Object, patchStart: ^NS.Object, patchCount: ^NS.Object, patchIndexBuffer: ^NS.Object, patchIndexBufferOffset: ^NS.Object, instanceCount: ^NS.Object, baseInstance: ^NS.Object) {
msgSend(nil, self, "drawPatches:patchStart:patchCount:patchIndexBuffer:patchIndexBufferOffset:instanceCount:baseInstance:", numberOfPatchControlPoints, patchStart, patchCount, patchIndexBuffer, patchIndexBufferOffset, instanceCount, baseInstance)
}
@(objc_type=RenderCommandEncoder, objc_name="drawPrimitives_indirectBuffer_indirectBufferOffset_")
RenderCommandEncoder_drawPrimitives_indirectBuffer_indirectBufferOffset_ :: #force_inline proc(self: ^RenderCommandEncoder, primitiveType: PrimitiveType, indirectBuffer: ^NS.Object, indirectBufferOffset: ^NS.Object) {
msgSend(nil, self, "drawPrimitives:indirectBuffer:indirectBufferOffset:", primitiveType, indirectBuffer, indirectBufferOffset)
}
@(objc_type=RenderCommandEncoder, objc_name="drawPrimitives_vertexStart_vertexCount_")
RenderCommandEncoder_drawPrimitives_vertexStart_vertexCount_ :: #force_inline proc(self: ^RenderCommandEncoder, primitiveType: PrimitiveType, vertexStart: ^NS.Object, vertexCount: ^NS.Object) {
msgSend(nil, self, "drawPrimitives:vertexStart:vertexCount:", primitiveType, vertexStart, vertexCount)
}
@(objc_type=RenderCommandEncoder, objc_name="drawPrimitives_vertexStart_vertexCount_instanceCount_")
RenderCommandEncoder_drawPrimitives_vertexStart_vertexCount_instanceCount_ :: #force_inline proc(self: ^RenderCommandEncoder, primitiveType: PrimitiveType, vertexStart: ^NS.Object, vertexCount: ^NS.Object, instanceCount: ^NS.Object) {
msgSend(nil, self, "drawPrimitives:vertexStart:vertexCount:instanceCount:", primitiveType, vertexStart, vertexCount, instanceCount)
}
@(objc_type=RenderCommandEncoder, objc_name="drawPrimitives_vertexStart_vertexCount_instanceCount_baseInstance_")
RenderCommandEncoder_drawPrimitives_vertexStart_vertexCount_instanceCount_baseInstance_ :: #force_inline proc(self: ^RenderCommandEncoder, primitiveType: PrimitiveType, vertexStart: ^NS.Object, vertexCount: ^NS.Object, instanceCount: ^NS.Object, baseInstance: ^NS.Object) {
msgSend(nil, self, "drawPrimitives:vertexStart:vertexCount:instanceCount:baseInstance:", primitiveType, vertexStart, vertexCount, instanceCount, baseInstance)
}
@(objc_type=RenderCommandEncoder, objc_name="executeCommandsInBuffer_indirectBuffer_indirectBufferOffset_")
RenderCommandEncoder_executeCommandsInBuffer_indirectBuffer_indirectBufferOffset_ :: #force_inline proc(self: ^RenderCommandEncoder, indirectCommandbuffer: ^NS.Object, indirectRangeBuffer: ^NS.Object, indirectBufferOffset: ^NS.Object) {
msgSend(nil, self, "executeCommandsInBuffer:indirectBuffer:indirectBufferOffset:", indirectCommandbuffer, indirectRangeBuffer, indirectBufferOffset)
}
@(objc_type=RenderCommandEncoder, objc_name="executeCommandsInBuffer_withRange_")
RenderCommandEncoder_executeCommandsInBuffer_withRange_ :: #force_inline proc(self: ^RenderCommandEncoder, indirectCommandBuffer: ^NS.Object, executionRange: NS.Range) {
msgSend(nil, self, "executeCommandsInBuffer:withRange:", indirectCommandBuffer, executionRange)
}
@(objc_type=RenderCommandEncoder, objc_name="memoryBarrierWithResources")
RenderCommandEncoder_memoryBarrierWithResources :: #force_inline proc(self: ^RenderCommandEncoder, resources: ^^NS.Object, count: ^NS.Object, after: RenderStages, before: RenderStages) {
msgSend(nil, self, "memoryBarrierWithResources:count:afterStages:beforeStages:", resources, count, after, before)
}
@(objc_type=RenderCommandEncoder, objc_name="memoryBarrierWithScope")
RenderCommandEncoder_memoryBarrierWithScope :: #force_inline proc(self: ^RenderCommandEncoder, scope: BarrierScope, after: RenderStages, before: RenderStages) {
msgSend(nil, self, "memoryBarrierWithScope:afterStages:beforeStages:", scope, after, before)
}
@(objc_type=RenderCommandEncoder, objc_name="sampleCountersInBuffer")
RenderCommandEncoder_sampleCountersInBuffer :: #force_inline proc(self: ^RenderCommandEncoder, sampleBuffer: ^NS.Object, sampleIndex: ^NS.Object, barrier: BOOL) {
msgSend(nil, self, "sampleCountersInBuffer:atSampleIndex:withBarrier:", sampleBuffer, sampleIndex, barrier)
}
@(objc_type=RenderCommandEncoder, objc_name="setBlendColorRed")
RenderCommandEncoder_setBlendColorRed :: #force_inline proc(self: ^RenderCommandEncoder, red: f32, green: f32, blue: f32, alpha: f32) {
msgSend(nil, self, "setBlendColorRed:green:blue:alpha:", red, green, blue, alpha)
}
@(objc_type=RenderCommandEncoder, objc_name="setColorStoreAction")
RenderCommandEncoder_setColorStoreAction :: #force_inline proc(self: ^RenderCommandEncoder, storeAction: StoreAction, colorAttachmentIndex: ^NS.Object) {
msgSend(nil, self, "setColorStoreAction:atIndex:", storeAction, colorAttachmentIndex)
}
@(objc_type=RenderCommandEncoder, objc_name="setColorStoreActionOptions")
RenderCommandEncoder_setColorStoreActionOptions :: #force_inline proc(self: ^RenderCommandEncoder, storeActionOptions: StoreActionOptions, colorAttachmentIndex: ^NS.Object) {
msgSend(nil, self, "setColorStoreActionOptions:atIndex:", storeActionOptions, colorAttachmentIndex)
}
@(objc_type=RenderCommandEncoder, objc_name="setCullMode")
RenderCommandEncoder_setCullMode :: #force_inline proc(self: ^RenderCommandEncoder, cullMode: CullMode) {
msgSend(nil, self, "setCullMode:", cullMode)
}
@(objc_type=RenderCommandEncoder, objc_name="setDepthBias")
RenderCommandEncoder_setDepthBias :: #force_inline proc(self: ^RenderCommandEncoder, depthBias: f32, slopeScale: f32, clamp: f32) {
msgSend(nil, self, "setDepthBias:slopeScale:clamp:", depthBias, slopeScale, clamp)
}
@(objc_type=RenderCommandEncoder, objc_name="setDepthClipMode")
RenderCommandEncoder_setDepthClipMode :: #force_inline proc(self: ^RenderCommandEncoder, depthClipMode: DepthClipMode) {
msgSend(nil, self, "setDepthClipMode:", depthClipMode)
}
@(objc_type=RenderCommandEncoder, objc_name="setDepthStencilState")
RenderCommandEncoder_setDepthStencilState :: #force_inline proc(self: ^RenderCommandEncoder, depthStencilState: ^NS.Object) {
msgSend(nil, self, "setDepthStencilState:", depthStencilState)
}
@(objc_type=RenderCommandEncoder, objc_name="setDepthStoreAction")
RenderCommandEncoder_setDepthStoreAction :: #force_inline proc(self: ^RenderCommandEncoder, storeAction: StoreAction) {
msgSend(nil, self, "setDepthStoreAction:", storeAction)
}
@(objc_type=RenderCommandEncoder, objc_name="setDepthStoreActionOptions")
RenderCommandEncoder_setDepthStoreActionOptions :: #force_inline proc(self: ^RenderCommandEncoder, storeActionOptions: StoreActionOptions) {
msgSend(nil, self, "setDepthStoreActionOptions:", storeActionOptions)
}
@(objc_type=RenderCommandEncoder, objc_name="setFragmentBuffer")
RenderCommandEncoder_setFragmentBuffer :: #force_inline proc(self: ^RenderCommandEncoder, buffer: ^NS.Object, offset: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setFragmentBuffer:offset:atIndex:", buffer, offset, index)
}
@(objc_type=RenderCommandEncoder, objc_name="setFragmentBufferOffset")
RenderCommandEncoder_setFragmentBufferOffset :: #force_inline proc(self: ^RenderCommandEncoder, offset: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setFragmentBufferOffset:atIndex:", offset, index)
}
@(objc_type=RenderCommandEncoder, objc_name="setFragmentBuffers")
RenderCommandEncoder_setFragmentBuffers :: #force_inline proc(self: ^RenderCommandEncoder, buffers: ^^NS.Object, offsets: NS.Integer, range: NS.Range) {
msgSend(nil, self, "setFragmentBuffers:offsets:withRange:", buffers, offsets, range)
}
@(objc_type=RenderCommandEncoder, objc_name="setFragmentBytes")
RenderCommandEncoder_setFragmentBytes :: #force_inline proc(self: ^RenderCommandEncoder, bytes: rawptr, length: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setFragmentBytes:length:atIndex:", bytes, length, index)
}
@(objc_type=RenderCommandEncoder, objc_name="setFragmentSamplerState_atIndex_")
RenderCommandEncoder_setFragmentSamplerState_atIndex_ :: #force_inline proc(self: ^RenderCommandEncoder, sampler: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setFragmentSamplerState:atIndex:", sampler, index)
}
@(objc_type=RenderCommandEncoder, objc_name="setFragmentSamplerState_lodMinClamp_lodMaxClamp_atIndex_")
RenderCommandEncoder_setFragmentSamplerState_lodMinClamp_lodMaxClamp_atIndex_ :: #force_inline proc(self: ^RenderCommandEncoder, sampler: ^NS.Object, lodMinClamp: f32, lodMaxClamp: f32, index: ^NS.Object) {
msgSend(nil, self, "setFragmentSamplerState:lodMinClamp:lodMaxClamp:atIndex:", sampler, lodMinClamp, lodMaxClamp, index)
}
@(objc_type=RenderCommandEncoder, objc_name="setFragmentSamplerStates_lodMinClamps_lodMaxClamps_withRange_")
RenderCommandEncoder_setFragmentSamplerStates_lodMinClamps_lodMaxClamps_withRange_ :: #force_inline proc(self: ^RenderCommandEncoder, samplers: ^^NS.Object, lodMinClamps: ^f32, lodMaxClamps: ^f32, range: NS.Range) {
msgSend(nil, self, "setFragmentSamplerStates:lodMinClamps:lodMaxClamps:withRange:", samplers, lodMinClamps, lodMaxClamps, range)
}
@(objc_type=RenderCommandEncoder, objc_name="setFragmentSamplerStates_withRange_")
RenderCommandEncoder_setFragmentSamplerStates_withRange_ :: #force_inline proc(self: ^RenderCommandEncoder, samplers: ^^NS.Object, range: NS.Range) {
msgSend(nil, self, "setFragmentSamplerStates:withRange:", samplers, range)
}
@(objc_type=RenderCommandEncoder, objc_name="setFragmentTexture")
RenderCommandEncoder_setFragmentTexture :: #force_inline proc(self: ^RenderCommandEncoder, texture: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setFragmentTexture:atIndex:", texture, index)
}
@(objc_type=RenderCommandEncoder, objc_name="setFragmentTextures")
RenderCommandEncoder_setFragmentTextures :: #force_inline proc(self: ^RenderCommandEncoder, textures: ^^NS.Object, range: NS.Range) {
msgSend(nil, self, "setFragmentTextures:withRange:", textures, range)
}
@(objc_type=RenderCommandEncoder, objc_name="setFrontFacingWinding")
RenderCommandEncoder_setFrontFacingWinding :: #force_inline proc(self: ^RenderCommandEncoder, frontFacingWinding: Winding) {
msgSend(nil, self, "setFrontFacingWinding:", frontFacingWinding)
}
@(objc_type=RenderCommandEncoder, objc_name="setRenderPipelineState")
RenderCommandEncoder_setRenderPipelineState :: #force_inline proc(self: ^RenderCommandEncoder, pipelineState: ^NS.Object) {
msgSend(nil, self, "setRenderPipelineState:", pipelineState)
}
@(objc_type=RenderCommandEncoder, objc_name="setScissorRect")
RenderCommandEncoder_setScissorRect :: #force_inline proc(self: ^RenderCommandEncoder, rect: ScissorRect) {
msgSend(nil, self, "setScissorRect:", rect)
}
@(objc_type=RenderCommandEncoder, objc_name="setScissorRects")
RenderCommandEncoder_setScissorRects :: #force_inline proc(self: ^RenderCommandEncoder, scissorRects: ^ScissorRect, count: ^NS.Object) {
msgSend(nil, self, "setScissorRects:count:", scissorRects, count)
}
@(objc_type=RenderCommandEncoder, objc_name="setStencilFrontReferenceValue")
RenderCommandEncoder_setStencilFrontReferenceValue :: #force_inline proc(self: ^RenderCommandEncoder, frontReferenceValue: u32, backReferenceValue: u32) {
msgSend(nil, self, "setStencilFrontReferenceValue:backReferenceValue:", frontReferenceValue, backReferenceValue)
}
@(objc_type=RenderCommandEncoder, objc_name="setStencilReferenceValue")
RenderCommandEncoder_setStencilReferenceValue :: #force_inline proc(self: ^RenderCommandEncoder, referenceValue: u32) {
msgSend(nil, self, "setStencilReferenceValue:", referenceValue)
}
@(objc_type=RenderCommandEncoder, objc_name="setStencilStoreAction")
RenderCommandEncoder_setStencilStoreAction :: #force_inline proc(self: ^RenderCommandEncoder, storeAction: StoreAction) {
msgSend(nil, self, "setStencilStoreAction:", storeAction)
}
@(objc_type=RenderCommandEncoder, objc_name="setStencilStoreActionOptions")
RenderCommandEncoder_setStencilStoreActionOptions :: #force_inline proc(self: ^RenderCommandEncoder, storeActionOptions: StoreActionOptions) {
msgSend(nil, self, "setStencilStoreActionOptions:", storeActionOptions)
}
@(objc_type=RenderCommandEncoder, objc_name="setTessellationFactorBuffer")
RenderCommandEncoder_setTessellationFactorBuffer :: #force_inline proc(self: ^RenderCommandEncoder, buffer: ^NS.Object, offset: ^NS.Object, instanceStride: ^NS.Object) {
msgSend(nil, self, "setTessellationFactorBuffer:offset:instanceStride:", buffer, offset, instanceStride)
}
@(objc_type=RenderCommandEncoder, objc_name="setTessellationFactorScale")
RenderCommandEncoder_setTessellationFactorScale :: #force_inline proc(self: ^RenderCommandEncoder, scale: f32) {
msgSend(nil, self, "setTessellationFactorScale:", scale)
}
@(objc_type=RenderCommandEncoder, objc_name="setThreadgroupMemoryLength")
RenderCommandEncoder_setThreadgroupMemoryLength :: #force_inline proc(self: ^RenderCommandEncoder, length: ^NS.Object, offset: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setThreadgroupMemoryLength:offset:atIndex:", length, offset, index)
}
@(objc_type=RenderCommandEncoder, objc_name="setTileBuffer")
RenderCommandEncoder_setTileBuffer :: #force_inline proc(self: ^RenderCommandEncoder, buffer: ^NS.Object, offset: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setTileBuffer:offset:atIndex:", buffer, offset, index)
}
@(objc_type=RenderCommandEncoder, objc_name="setTileBufferOffset")
RenderCommandEncoder_setTileBufferOffset :: #force_inline proc(self: ^RenderCommandEncoder, offset: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setTileBufferOffset:atIndex:", offset, index)
}
@(objc_type=RenderCommandEncoder, objc_name="setTileBuffers")
RenderCommandEncoder_setTileBuffers :: #force_inline proc(self: ^RenderCommandEncoder, buffers: ^^NS.Object, offsets: NS.Integer, range: NS.Range) {
msgSend(nil, self, "setTileBuffers:offsets:withRange:", buffers, offsets, range)
}
@(objc_type=RenderCommandEncoder, objc_name="setTileBytes")
RenderCommandEncoder_setTileBytes :: #force_inline proc(self: ^RenderCommandEncoder, bytes: rawptr, length: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setTileBytes:length:atIndex:", bytes, length, index)
}
@(objc_type=RenderCommandEncoder, objc_name="setTileSamplerState_atIndex_")
RenderCommandEncoder_setTileSamplerState_atIndex_ :: #force_inline proc(self: ^RenderCommandEncoder, sampler: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setTileSamplerState:atIndex:", sampler, index)
}
@(objc_type=RenderCommandEncoder, objc_name="setTileSamplerState_lodMinClamp_lodMaxClamp_atIndex_")
RenderCommandEncoder_setTileSamplerState_lodMinClamp_lodMaxClamp_atIndex_ :: #force_inline proc(self: ^RenderCommandEncoder, sampler: ^NS.Object, lodMinClamp: f32, lodMaxClamp: f32, index: ^NS.Object) {
msgSend(nil, self, "setTileSamplerState:lodMinClamp:lodMaxClamp:atIndex:", sampler, lodMinClamp, lodMaxClamp, index)
}
@(objc_type=RenderCommandEncoder, objc_name="setTileSamplerStates_lodMinClamps_lodMaxClamps_withRange_")
RenderCommandEncoder_setTileSamplerStates_lodMinClamps_lodMaxClamps_withRange_ :: #force_inline proc(self: ^RenderCommandEncoder, samplers: ^^NS.Object, lodMinClamps: ^f32, lodMaxClamps: ^f32, range: NS.Range) {
msgSend(nil, self, "setTileSamplerStates:lodMinClamps:lodMaxClamps:withRange:", samplers, lodMinClamps, lodMaxClamps, range)
}
@(objc_type=RenderCommandEncoder, objc_name="setTileSamplerStates_withRange_")
RenderCommandEncoder_setTileSamplerStates_withRange_ :: #force_inline proc(self: ^RenderCommandEncoder, samplers: ^^NS.Object, range: NS.Range) {
msgSend(nil, self, "setTileSamplerStates:withRange:", samplers, range)
}
@(objc_type=RenderCommandEncoder, objc_name="setTileTexture")
RenderCommandEncoder_setTileTexture :: #force_inline proc(self: ^RenderCommandEncoder, texture: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setTileTexture:atIndex:", texture, index)
}
@(objc_type=RenderCommandEncoder, objc_name="setTileTextures")
RenderCommandEncoder_setTileTextures :: #force_inline proc(self: ^RenderCommandEncoder, textures: ^^NS.Object, range: NS.Range) {
msgSend(nil, self, "setTileTextures:withRange:", textures, range)
}
@(objc_type=RenderCommandEncoder, objc_name="setTriangleFillMode")
RenderCommandEncoder_setTriangleFillMode :: #force_inline proc(self: ^RenderCommandEncoder, fillMode: TriangleFillMode) {
msgSend(nil, self, "setTriangleFillMode:", fillMode)
}
@(objc_type=RenderCommandEncoder, objc_name="setVertexAmplificationCount")
RenderCommandEncoder_setVertexAmplificationCount :: #force_inline proc(self: ^RenderCommandEncoder, count: ^NS.Object, viewMappings: ^VertexAmplificationViewMapping) {
msgSend(nil, self, "setVertexAmplificationCount:viewMappings:", count, viewMappings)
}
@(objc_type=RenderCommandEncoder, objc_name="setVertexBuffer")
RenderCommandEncoder_setVertexBuffer :: #force_inline proc(self: ^RenderCommandEncoder, buffer: ^NS.Object, offset: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setVertexBuffer:offset:atIndex:", buffer, offset, index)
}
@(objc_type=RenderCommandEncoder, objc_name="setVertexBufferOffset")
RenderCommandEncoder_setVertexBufferOffset :: #force_inline proc(self: ^RenderCommandEncoder, offset: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setVertexBufferOffset:atIndex:", offset, index)
}
@(objc_type=RenderCommandEncoder, objc_name="setVertexBuffers")
RenderCommandEncoder_setVertexBuffers :: #force_inline proc(self: ^RenderCommandEncoder, buffers: ^^NS.Object, offsets: NS.Integer, range: NS.Range) {
msgSend(nil, self, "setVertexBuffers:offsets:withRange:", buffers, offsets, range)
}
@(objc_type=RenderCommandEncoder, objc_name="setVertexBytes")
RenderCommandEncoder_setVertexBytes :: #force_inline proc(self: ^RenderCommandEncoder, bytes: rawptr, length: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setVertexBytes:length:atIndex:", bytes, length, index)
}
@(objc_type=RenderCommandEncoder, objc_name="setVertexSamplerState_atIndex_")
RenderCommandEncoder_setVertexSamplerState_atIndex_ :: #force_inline proc(self: ^RenderCommandEncoder, sampler: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setVertexSamplerState:atIndex:", sampler, index)
}
@(objc_type=RenderCommandEncoder, objc_name="setVertexSamplerState_lodMinClamp_lodMaxClamp_atIndex_")
RenderCommandEncoder_setVertexSamplerState_lodMinClamp_lodMaxClamp_atIndex_ :: #force_inline proc(self: ^RenderCommandEncoder, sampler: ^NS.Object, lodMinClamp: f32, lodMaxClamp: f32, index: ^NS.Object) {
msgSend(nil, self, "setVertexSamplerState:lodMinClamp:lodMaxClamp:atIndex:", sampler, lodMinClamp, lodMaxClamp, index)
}
@(objc_type=RenderCommandEncoder, objc_name="setVertexSamplerStates_lodMinClamps_lodMaxClamps_withRange_")
RenderCommandEncoder_setVertexSamplerStates_lodMinClamps_lodMaxClamps_withRange_ :: #force_inline proc(self: ^RenderCommandEncoder, samplers: ^^NS.Object, lodMinClamps: ^f32, lodMaxClamps: ^f32, range: NS.Range) {
msgSend(nil, self, "setVertexSamplerStates:lodMinClamps:lodMaxClamps:withRange:", samplers, lodMinClamps, lodMaxClamps, range)
}
@(objc_type=RenderCommandEncoder, objc_name="setVertexSamplerStates_withRange_")
RenderCommandEncoder_setVertexSamplerStates_withRange_ :: #force_inline proc(self: ^RenderCommandEncoder, samplers: ^^NS.Object, range: NS.Range) {
msgSend(nil, self, "setVertexSamplerStates:withRange:", samplers, range)
}
@(objc_type=RenderCommandEncoder, objc_name="setVertexTexture")
RenderCommandEncoder_setVertexTexture :: #force_inline proc(self: ^RenderCommandEncoder, texture: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setVertexTexture:atIndex:", texture, index)
}
@(objc_type=RenderCommandEncoder, objc_name="setVertexTextures")
RenderCommandEncoder_setVertexTextures :: #force_inline proc(self: ^RenderCommandEncoder, textures: ^^NS.Object, range: NS.Range) {
msgSend(nil, self, "setVertexTextures:withRange:", textures, range)
}
@(objc_type=RenderCommandEncoder, objc_name="setViewport")
RenderCommandEncoder_setViewport :: #force_inline proc(self: ^RenderCommandEncoder, viewport: Viewport) {
msgSend(nil, self, "setViewport:", viewport)
}
@(objc_type=RenderCommandEncoder, objc_name="setViewports")
RenderCommandEncoder_setViewports :: #force_inline proc(self: ^RenderCommandEncoder, viewports: ^Viewport, count: ^NS.Object) {
msgSend(nil, self, "setViewports:count:", viewports, count)
}
@(objc_type=RenderCommandEncoder, objc_name="setVisibilityResultMode")
RenderCommandEncoder_setVisibilityResultMode :: #force_inline proc(self: ^RenderCommandEncoder, mode: VisibilityResultMode, offset: ^NS.Object) {
msgSend(nil, self, "setVisibilityResultMode:offset:", mode, offset)
}
@(objc_type=RenderCommandEncoder, objc_name="textureBarrier")
RenderCommandEncoder_textureBarrier :: #force_inline proc(self: ^RenderCommandEncoder) {
msgSend(nil, self, "textureBarrier")
}
@(objc_type=RenderCommandEncoder, objc_name="tileHeight")
RenderCommandEncoder_tileHeight :: #force_inline proc(self: ^RenderCommandEncoder) -> NS.Integer {
return msgSend(NS.Integer, self, "tileHeight")
}
@(objc_type=RenderCommandEncoder, objc_name="tileWidth")
RenderCommandEncoder_tileWidth :: #force_inline proc(self: ^RenderCommandEncoder) -> NS.Integer {
return msgSend(NS.Integer, self, "tileWidth")
}
@(objc_type=RenderCommandEncoder, objc_name="updateFence")
RenderCommandEncoder_updateFence :: #force_inline proc(self: ^RenderCommandEncoder, fence: ^NS.Object, stages: RenderStages) {
msgSend(nil, self, "updateFence:afterStages:", fence, stages)
}
@(objc_type=RenderCommandEncoder, objc_name="useHeap")
RenderCommandEncoder_useHeap :: #force_inline proc(self: ^RenderCommandEncoder, heap: ^NS.Object) {
msgSend(nil, self, "useHeap:", heap)
}
@(objc_type=RenderCommandEncoder, objc_name="useHeap_stages_")
RenderCommandEncoder_useHeap_stages_ :: #force_inline proc(self: ^RenderCommandEncoder, heap: ^NS.Object, stages: RenderStages) {
msgSend(nil, self, "useHeap:stages:", heap, stages)
}
@(objc_type=RenderCommandEncoder, objc_name="useHeaps")
RenderCommandEncoder_useHeaps :: #force_inline proc(self: ^RenderCommandEncoder, heaps: ^^NS.Object, count: ^NS.Object) {
msgSend(nil, self, "useHeaps:count:", heaps, count)
}
@(objc_type=RenderCommandEncoder, objc_name="useHeaps_count_stages_")
RenderCommandEncoder_useHeaps_count_stages_ :: #force_inline proc(self: ^RenderCommandEncoder, heaps: ^^NS.Object, count: ^NS.Object, stages: RenderStages) {
msgSend(nil, self, "useHeaps:count:stages:", heaps, count, stages)
}
@(objc_type=RenderCommandEncoder, objc_name="useResource")
RenderCommandEncoder_useResource :: #force_inline proc(self: ^RenderCommandEncoder, resource: ^NS.Object, usage: ResourceUsage) {
msgSend(nil, self, "useResource:usage:", resource, usage)
}
@(objc_type=RenderCommandEncoder, objc_name="useResource_usage_stages_")
RenderCommandEncoder_useResource_usage_stages_ :: #force_inline proc(self: ^RenderCommandEncoder, resource: ^NS.Object, usage: ResourceUsage, stages: RenderStages) {
msgSend(nil, self, "useResource:usage:stages:", resource, usage, stages)
}
@(objc_type=RenderCommandEncoder, objc_name="useResources")
RenderCommandEncoder_useResources :: #force_inline proc(self: ^RenderCommandEncoder, resources: ^^NS.Object, count: ^NS.Object, usage: ResourceUsage) {
msgSend(nil, self, "useResources:count:usage:", resources, count, usage)
}
@(objc_type=RenderCommandEncoder, objc_name="useResources_count_usage_stages_")
RenderCommandEncoder_useResources_count_usage_stages_ :: #force_inline proc(self: ^RenderCommandEncoder, resources: ^^NS.Object, count: ^NS.Object, usage: ResourceUsage, stages: RenderStages) {
msgSend(nil, self, "useResources:count:usage:stages:", resources, count, usage, stages)
}
@(objc_type=RenderCommandEncoder, objc_name="waitForFence")
RenderCommandEncoder_waitForFence :: #force_inline proc(self: ^RenderCommandEncoder, fence: ^NS.Object, stages: RenderStages) {
msgSend(nil, self, "waitForFence:beforeStages:", fence, stages)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
RenderPipelineState
Class Methods:
Methods:
device
imageblockMemoryLengthForDimensions
imageblockSampleLength
label
maxTotalThreadsPerThreadgroup
supportIndirectCommandBuffers
threadgroupSizeMatchesTileSize
*/
@(objc_class="MTLRenderPipelineState")
RenderPipelineState :: struct { using _: NS.Object }
@(objc_type=RenderPipelineState, objc_name="device")
RenderPipelineState_device :: #force_inline proc(self: ^RenderPipelineState) -> ^RenderPipelineState {
return msgSend(^RenderPipelineState, self, "device")
}
@(objc_type=RenderPipelineState, objc_name="imageblockMemoryLengthForDimensions")
RenderPipelineState_imageblockMemoryLengthForDimensions :: #force_inline proc(self: ^RenderPipelineState, imageblockDimensions: Size) -> ^RenderPipelineState {
return msgSend(^RenderPipelineState, self, "imageblockMemoryLengthForDimensions:", imageblockDimensions)
}
@(objc_type=RenderPipelineState, objc_name="imageblockSampleLength")
RenderPipelineState_imageblockSampleLength :: #force_inline proc(self: ^RenderPipelineState) -> NS.Integer {
return msgSend(NS.Integer, self, "imageblockSampleLength")
}
@(objc_type=RenderPipelineState, objc_name="label")
RenderPipelineState_label :: #force_inline proc(self: ^RenderPipelineState) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
@(objc_type=RenderPipelineState, objc_name="maxTotalThreadsPerThreadgroup")
RenderPipelineState_maxTotalThreadsPerThreadgroup :: #force_inline proc(self: ^RenderPipelineState) -> NS.Integer {
return msgSend(NS.Integer, self, "maxTotalThreadsPerThreadgroup")
}
@(objc_type=RenderPipelineState, objc_name="supportIndirectCommandBuffers")
RenderPipelineState_supportIndirectCommandBuffers :: #force_inline proc(self: ^RenderPipelineState) -> BOOL {
return msgSend(BOOL, self, "supportIndirectCommandBuffers")
}
@(objc_type=RenderPipelineState, objc_name="threadgroupSizeMatchesTileSize")
RenderPipelineState_threadgroupSizeMatchesTileSize :: #force_inline proc(self: ^RenderPipelineState) -> BOOL {
return msgSend(BOOL, self, "threadgroupSizeMatchesTileSize")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
Resource
Class Methods:
Methods:
allocatedSize
cpuCacheMode
device
hazardTrackingMode
heap
heapOffset
isAliasable
label
makeAliasable
resourceOptions
setLabel
setPurgeableState
storageMode
*/
@(objc_class="MTLResource")
Resource :: struct { using _: NS.Object }
@(objc_type=Resource, objc_name="allocatedSize")
Resource_allocatedSize :: #force_inline proc(self: ^Resource) -> NS.Integer {
return msgSend(NS.Integer, self, "allocatedSize")
}
@(objc_type=Resource, objc_name="cpuCacheMode")
Resource_cpuCacheMode :: #force_inline proc(self: ^Resource) -> CPUCacheMode {
return msgSend(CPUCacheMode, self, "cpuCacheMode")
}
@(objc_type=Resource, objc_name="device")
Resource_device :: #force_inline proc(self: ^Resource) -> ^Resource {
return msgSend(^Resource, self, "device")
}
@(objc_type=Resource, objc_name="hazardTrackingMode")
Resource_hazardTrackingMode :: #force_inline proc(self: ^Resource) -> HazardTrackingMode {
return msgSend(HazardTrackingMode, self, "hazardTrackingMode")
}
@(objc_type=Resource, objc_name="heap")
Resource_heap :: #force_inline proc(self: ^Resource) -> ^Resource {
return msgSend(^Resource, self, "heap")
}
@(objc_type=Resource, objc_name="heapOffset")
Resource_heapOffset :: #force_inline proc(self: ^Resource) -> NS.Integer {
return msgSend(NS.Integer, self, "heapOffset")
}
@(objc_type=Resource, objc_name="isAliasable")
Resource_isAliasable :: #force_inline proc(self: ^Resource) -> BOOL {
return msgSend(BOOL, self, "isAliasable")
}
@(objc_type=Resource, objc_name="label")
Resource_label :: #force_inline proc(self: ^Resource) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
@(objc_type=Resource, objc_name="makeAliasable")
Resource_makeAliasable :: #force_inline proc(self: ^Resource) {
msgSend(nil, self, "makeAliasable")
}
@(objc_type=Resource, objc_name="resourceOptions")
Resource_resourceOptions :: #force_inline proc(self: ^Resource) -> ResourceOptions {
return msgSend(ResourceOptions, self, "resourceOptions")
}
@(objc_type=Resource, objc_name="setLabel")
Resource_setLabel :: #force_inline proc(self: ^Resource, label: ^NS.String) {
msgSend(nil, self, "setLabel:", label)
}
@(objc_type=Resource, objc_name="setPurgeableState")
Resource_setPurgeableState :: #force_inline proc(self: ^Resource, state: PurgeableState) -> PurgeableState {
return msgSend(PurgeableState, self, "setPurgeableState:", state)
}
@(objc_type=Resource, objc_name="storageMode")
Resource_storageMode :: #force_inline proc(self: ^Resource) -> StorageMode {
return msgSend(StorageMode, self, "storageMode")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
ResourceStateCommandEncoder
Class Methods:
Methods:
updateFence
updateTextureMapping
updateTextureMapping
updateTextureMappings
waitForFence
*/
@(objc_class="MTLResourceStateCommandEncoder")
ResourceStateCommandEncoder :: struct { using _: NS.Object }
@(objc_type=ResourceStateCommandEncoder, objc_name="updateFence")
ResourceStateCommandEncoder_updateFence :: #force_inline proc(self: ^ResourceStateCommandEncoder, fence: ^NS.Object) {
msgSend(nil, self, "updateFence:", fence)
}
@(objc_type=ResourceStateCommandEncoder, objc_name="updateTextureMapping_mode_indirectBuffer_indirectBufferOffset_")
ResourceStateCommandEncoder_updateTextureMapping_mode_indirectBuffer_indirectBufferOffset_ :: #force_inline proc(self: ^ResourceStateCommandEncoder, texture: ^NS.Object, mode: SparseTextureMappingMode, indirectBuffer: ^NS.Object, indirectBufferOffset: ^NS.Object) {
msgSend(nil, self, "updateTextureMapping:mode:indirectBuffer:indirectBufferOffset:", texture, mode, indirectBuffer, indirectBufferOffset)
}
@(objc_type=ResourceStateCommandEncoder, objc_name="updateTextureMapping_mode_region_mipLevel_slice_")
ResourceStateCommandEncoder_updateTextureMapping_mode_region_mipLevel_slice_ :: #force_inline proc(self: ^ResourceStateCommandEncoder, texture: ^NS.Object, mode: SparseTextureMappingMode, region: Region, mipLevel: NS.Integer, slice: NS.Integer) {
msgSend(nil, self, "updateTextureMapping:mode:region:mipLevel:slice:", texture, mode, region, mipLevel, slice)
}
@(objc_type=ResourceStateCommandEncoder, objc_name="updateTextureMappings")
ResourceStateCommandEncoder_updateTextureMappings :: #force_inline proc(self: ^ResourceStateCommandEncoder, texture: ^NS.Object, mode: SparseTextureMappingMode, regions: ^Region, mipLevels: NS.Integer, slices: NS.Integer, numRegions: ^NS.Object) {
msgSend(nil, self, "updateTextureMappings:mode:regions:mipLevels:slices:numRegions:", texture, mode, regions, mipLevels, slices, numRegions)
}
@(objc_type=ResourceStateCommandEncoder, objc_name="waitForFence")
ResourceStateCommandEncoder_waitForFence :: #force_inline proc(self: ^ResourceStateCommandEncoder, fence: ^NS.Object) {
msgSend(nil, self, "waitForFence:", fence)
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
SamplerState
Class Methods:
Methods:
device
label
*/
@(objc_class="MTLSamplerState")
SamplerState :: struct { using _: NS.Object }
@(objc_type=SamplerState, objc_name="device")
SamplerState_device :: #force_inline proc(self: ^SamplerState) -> ^SamplerState {
return msgSend(^SamplerState, self, "device")
}
@(objc_type=SamplerState, objc_name="label")
SamplerState_label :: #force_inline proc(self: ^SamplerState) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
SharedEvent
Class Methods:
Methods:
newSharedEventHandle
notifyListener
setSignaledValue
signaledValue
*/
@(objc_class="MTLSharedEvent")
SharedEvent :: struct { using _: NS.Object }
@(objc_type=SharedEvent, objc_name="newSharedEventHandle")
SharedEvent_newSharedEventHandle :: #force_inline proc(self: ^SharedEvent) -> ^SharedEventHandle {
return msgSend(^SharedEventHandle, self, "newSharedEventHandle")
}
@(objc_type=SharedEvent, objc_name="notifyListener")
SharedEvent_notifyListener :: #force_inline proc(self: ^SharedEvent, listener: ^SharedEventListener, value: u64, block: SharedEventNotificationBlock) {
msgSend(nil, self, "notifyListener:atValue:block:", listener, value, block)
}
@(objc_type=SharedEvent, objc_name="setSignaledValue")
SharedEvent_setSignaledValue :: #force_inline proc(self: ^SharedEvent, signaledValue: u64) {
msgSend(nil, self, "setSignaledValue:", signaledValue)
}
@(objc_type=SharedEvent, objc_name="signaledValue")
SharedEvent_signaledValue :: #force_inline proc(self: ^SharedEvent) -> u64 {
return msgSend(u64, self, "signaledValue")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
Texture
Class Methods:
Methods:
allowGPUOptimizedContents
arrayLength
buffer
bufferBytesPerRow
bufferOffset
depth
firstMipmapInTail
getBytes
getBytes
height
iosurface
iosurfacePlane
isFramebufferOnly
isShareable
isSparse
mipmapLevelCount
newRemoteTextureViewForDevice
newSharedTextureHandle
newTextureViewWithPixelFormat
newTextureViewWithPixelFormat
newTextureViewWithPixelFormat
parentRelativeLevel
parentRelativeSlice
parentTexture
pixelFormat
remoteStorageTexture
replaceRegion
replaceRegion
rootResource
sampleCount
swizzle
tailSizeInBytes
textureType
usage
width
*/
@(objc_class="MTLTexture")
Texture :: struct { using _: NS.Object }
@(objc_type=Texture, objc_name="allowGPUOptimizedContents")
Texture_allowGPUOptimizedContents :: #force_inline proc(self: ^Texture) -> BOOL {
return msgSend(BOOL, self, "allowGPUOptimizedContents")
}
@(objc_type=Texture, objc_name="arrayLength")
Texture_arrayLength :: #force_inline proc(self: ^Texture) -> NS.Integer {
return msgSend(NS.Integer, self, "arrayLength")
}
@(objc_type=Texture, objc_name="buffer")
Texture_buffer :: #force_inline proc(self: ^Texture) -> ^Texture {
return msgSend(^Texture, self, "buffer")
}
@(objc_type=Texture, objc_name="bufferBytesPerRow")
Texture_bufferBytesPerRow :: #force_inline proc(self: ^Texture) -> NS.Integer {
return msgSend(NS.Integer, self, "bufferBytesPerRow")
}
@(objc_type=Texture, objc_name="bufferOffset")
Texture_bufferOffset :: #force_inline proc(self: ^Texture) -> NS.Integer {
return msgSend(NS.Integer, self, "bufferOffset")
}
@(objc_type=Texture, objc_name="depth")
Texture_depth :: #force_inline proc(self: ^Texture) -> NS.Integer {
return msgSend(NS.Integer, self, "depth")
}
@(objc_type=Texture, objc_name="firstMipmapInTail")
Texture_firstMipmapInTail :: #force_inline proc(self: ^Texture) -> NS.Integer {
return msgSend(NS.Integer, self, "firstMipmapInTail")
}
@(objc_type=Texture, objc_name="getBytes_bytesPerRow_bytesPerImage_fromRegion_mipmapLevel_slice_")
Texture_getBytes_bytesPerRow_bytesPerImage_fromRegion_mipmapLevel_slice_ :: #force_inline proc(self: ^Texture, pixelBytes: rawptr, bytesPerRow: ^NS.Object, bytesPerImage: ^NS.Object, region: Region, level: ^NS.Object, slice: ^NS.Object) {
msgSend(nil, self, "getBytes:bytesPerRow:bytesPerImage:fromRegion:mipmapLevel:slice:", pixelBytes, bytesPerRow, bytesPerImage, region, level, slice)
}
@(objc_type=Texture, objc_name="getBytes_bytesPerRow_fromRegion_mipmapLevel_")
Texture_getBytes_bytesPerRow_fromRegion_mipmapLevel_ :: #force_inline proc(self: ^Texture, pixelBytes: rawptr, bytesPerRow: ^NS.Object, region: Region, level: ^NS.Object) {
msgSend(nil, self, "getBytes:bytesPerRow:fromRegion:mipmapLevel:", pixelBytes, bytesPerRow, region, level)
}
@(objc_type=Texture, objc_name="height")
Texture_height :: #force_inline proc(self: ^Texture) -> NS.Integer {
return msgSend(NS.Integer, self, "height")
}
@(objc_type=Texture, objc_name="iosurface")
Texture_iosurface :: #force_inline proc(self: ^Texture) -> IOSurfaceRef {
return msgSend(IOSurfaceRef, self, "iosurface")
}
@(objc_type=Texture, objc_name="iosurfacePlane")
Texture_iosurfacePlane :: #force_inline proc(self: ^Texture) -> NS.Integer {
return msgSend(NS.Integer, self, "iosurfacePlane")
}
@(objc_type=Texture, objc_name="isFramebufferOnly")
Texture_isFramebufferOnly :: #force_inline proc(self: ^Texture) -> BOOL {
return msgSend(BOOL, self, "isFramebufferOnly")
}
@(objc_type=Texture, objc_name="isShareable")
Texture_isShareable :: #force_inline proc(self: ^Texture) -> BOOL {
return msgSend(BOOL, self, "isShareable")
}
@(objc_type=Texture, objc_name="isSparse")
Texture_isSparse :: #force_inline proc(self: ^Texture) -> BOOL {
return msgSend(BOOL, self, "isSparse")
}
@(objc_type=Texture, objc_name="mipmapLevelCount")
Texture_mipmapLevelCount :: #force_inline proc(self: ^Texture) -> NS.Integer {
return msgSend(NS.Integer, self, "mipmapLevelCount")
}
@(objc_type=Texture, objc_name="newRemoteTextureViewForDevice")
Texture_newRemoteTextureViewForDevice :: #force_inline proc(self: ^Texture, device: ^NS.Object) -> ^Texture {
return msgSend(^Texture, self, "newRemoteTextureViewForDevice:", device)
}
@(objc_type=Texture, objc_name="newSharedTextureHandle")
Texture_newSharedTextureHandle :: #force_inline proc(self: ^Texture) -> ^SharedTextureHandle {
return msgSend(^SharedTextureHandle, self, "newSharedTextureHandle")
}
@(objc_type=Texture, objc_name="newTextureViewWithPixelFormat")
Texture_newTextureViewWithPixelFormat :: #force_inline proc(self: ^Texture, pixelFormat: PixelFormat) -> ^Texture {
return msgSend(^Texture, self, "newTextureViewWithPixelFormat:", pixelFormat)
}
@(objc_type=Texture, objc_name="newTextureViewWithPixelFormat_textureType_levels_slices_")
Texture_newTextureViewWithPixelFormat_textureType_levels_slices_ :: #force_inline proc(self: ^Texture, pixelFormat: PixelFormat, textureType: TextureType, levelRange: NS.Range, sliceRange: NS.Range) -> ^Texture {
return msgSend(^Texture, self, "newTextureViewWithPixelFormat:textureType:levels:slices:", pixelFormat, textureType, levelRange, sliceRange)
}
@(objc_type=Texture, objc_name="newTextureViewWithPixelFormat_textureType_levels_slices_swizzle_")
Texture_newTextureViewWithPixelFormat_textureType_levels_slices_swizzle_ :: #force_inline proc(self: ^Texture, pixelFormat: PixelFormat, textureType: TextureType, levelRange: NS.Range, sliceRange: NS.Range, swizzle: TextureSwizzleChannels) -> ^Texture {
return msgSend(^Texture, self, "newTextureViewWithPixelFormat:textureType:levels:slices:swizzle:", pixelFormat, textureType, levelRange, sliceRange, swizzle)
}
@(objc_type=Texture, objc_name="parentRelativeLevel")
Texture_parentRelativeLevel :: #force_inline proc(self: ^Texture) -> NS.Integer {
return msgSend(NS.Integer, self, "parentRelativeLevel")
}
@(objc_type=Texture, objc_name="parentRelativeSlice")
Texture_parentRelativeSlice :: #force_inline proc(self: ^Texture) -> NS.Integer {
return msgSend(NS.Integer, self, "parentRelativeSlice")
}
@(objc_type=Texture, objc_name="parentTexture")
Texture_parentTexture :: #force_inline proc(self: ^Texture) -> ^Texture {
return msgSend(^Texture, self, "parentTexture")
}
@(objc_type=Texture, objc_name="pixelFormat")
Texture_pixelFormat :: #force_inline proc(self: ^Texture) -> PixelFormat {
return msgSend(PixelFormat, self, "pixelFormat")
}
@(objc_type=Texture, objc_name="remoteStorageTexture")
Texture_remoteStorageTexture :: #force_inline proc(self: ^Texture) -> ^Texture {
return msgSend(^Texture, self, "remoteStorageTexture")
}
@(objc_type=Texture, objc_name="replaceRegion_mipmapLevel_slice_withBytes_bytesPerRow_bytesPerImage_")
Texture_replaceRegion_mipmapLevel_slice_withBytes_bytesPerRow_bytesPerImage_ :: #force_inline proc(self: ^Texture, region: Region, level: ^NS.Object, slice: ^NS.Object, pixelBytes: rawptr, bytesPerRow: ^NS.Object, bytesPerImage: ^NS.Object) {
msgSend(nil, self, "replaceRegion:mipmapLevel:slice:withBytes:bytesPerRow:bytesPerImage:", region, level, slice, pixelBytes, bytesPerRow, bytesPerImage)
}
@(objc_type=Texture, objc_name="replaceRegion_mipmapLevel_withBytes_bytesPerRow_")
Texture_replaceRegion_mipmapLevel_withBytes_bytesPerRow_ :: #force_inline proc(self: ^Texture, region: Region, level: ^NS.Object, pixelBytes: rawptr, bytesPerRow: ^NS.Object) {
msgSend(nil, self, "replaceRegion:mipmapLevel:withBytes:bytesPerRow:", region, level, pixelBytes, bytesPerRow)
}
@(objc_type=Texture, objc_name="rootResource")
Texture_rootResource :: #force_inline proc(self: ^Texture) -> ^Texture {
return msgSend(^Texture, self, "rootResource")
}
@(objc_type=Texture, objc_name="sampleCount")
Texture_sampleCount :: #force_inline proc(self: ^Texture) -> NS.Integer {
return msgSend(NS.Integer, self, "sampleCount")
}
@(objc_type=Texture, objc_name="swizzle")
Texture_swizzle :: #force_inline proc(self: ^Texture) -> TextureSwizzleChannels {
return msgSend(TextureSwizzleChannels, self, "swizzle")
}
@(objc_type=Texture, objc_name="tailSizeInBytes")
Texture_tailSizeInBytes :: #force_inline proc(self: ^Texture) -> NS.Integer {
return msgSend(NS.Integer, self, "tailSizeInBytes")
}
@(objc_type=Texture, objc_name="textureType")
Texture_textureType :: #force_inline proc(self: ^Texture) -> TextureType {
return msgSend(TextureType, self, "textureType")
}
@(objc_type=Texture, objc_name="usage")
Texture_usage :: #force_inline proc(self: ^Texture) -> TextureUsage {
return msgSend(TextureUsage, self, "usage")
}
@(objc_type=Texture, objc_name="width")
Texture_width :: #force_inline proc(self: ^Texture) -> NS.Integer {
return msgSend(NS.Integer, self, "width")
}
////////////////////////////////////////////////////////////////////////////////
/*
Class:
VisibleFunctionTable
Class Methods:
Methods:
setFunction
setFunctions
*/
@(objc_class="MTLVisibleFunctionTable")
VisibleFunctionTable :: struct { using _: NS.Object }
@(objc_type=VisibleFunctionTable, objc_name="setFunction")
VisibleFunctionTable_setFunction :: #force_inline proc(self: ^VisibleFunctionTable, function: ^NS.Object, index: ^NS.Object) {
msgSend(nil, self, "setFunction:atIndex:", function, index)
}
@(objc_type=VisibleFunctionTable, objc_name="setFunctions")
VisibleFunctionTable_setFunctions :: #force_inline proc(self: ^VisibleFunctionTable, functions: ^^NS.Object, range: NS.Range) {
msgSend(nil, self, "setFunctions:withRange:", functions, range)
}