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https://github.com/libsdl-org/SDL.git
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Be explicit about mapping the new game controller paddle buttons
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@@ -138,16 +138,16 @@ keycode_to_SDL(int keycode)
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button = SDL_CONTROLLER_BUTTON_GUIDE;
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break;
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case AKEYCODE_BUTTON_L2:
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button = SDL_CONTROLLER_BUTTON_AUX1;
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button = 15;
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break;
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case AKEYCODE_BUTTON_R2:
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button = SDL_CONTROLLER_BUTTON_AUX2;
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button = 16;
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break;
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case AKEYCODE_BUTTON_C:
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button = SDL_CONTROLLER_BUTTON_AUX3;
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button = 17;
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break;
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case AKEYCODE_BUTTON_Z:
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button = SDL_CONTROLLER_BUTTON_AUX4;
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button = 18;
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break;
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/* D-Pad key codes (API 1) */
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@@ -165,7 +165,7 @@ keycode_to_SDL(int keycode)
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break;
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case AKEYCODE_DPAD_CENTER:
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/* This is handled better by applications as the A button */
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/*button = 19;*/ /* Not supported by GameController */
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/*button = 19;*/
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button = SDL_CONTROLLER_BUTTON_A;
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break;
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