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	Be explicit about mapping the new game controller paddle buttons
This commit is contained in:
		| @@ -242,6 +242,24 @@ | ||||
|       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs> | ||||
|       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message> | ||||
|       <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\ | ||||
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|       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs> | ||||
|     </CustomBuild> | ||||
|     <CustomBuild Include="..\..\..\test\controllermap_back.bmp"> | ||||
|       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message> | ||||
|       <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\ | ||||
| </Command> | ||||
|       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs> | ||||
|       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message> | ||||
|       <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\ | ||||
| </Command> | ||||
|       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs> | ||||
|       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message> | ||||
|       <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\ | ||||
| </Command> | ||||
|       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs> | ||||
|       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message> | ||||
|       <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\ | ||||
| </Command> | ||||
|       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs> | ||||
|     </CustomBuild> | ||||
|   | ||||
| @@ -242,6 +242,24 @@ | ||||
|       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs> | ||||
|       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message> | ||||
|       <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\ | ||||
| </Command> | ||||
|       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs> | ||||
|     </CustomBuild> | ||||
|     <CustomBuild Include="..\..\..\test\controllermap_back.bmp"> | ||||
|       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message> | ||||
|       <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\ | ||||
| </Command> | ||||
|       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs> | ||||
|       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message> | ||||
|       <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\ | ||||
| </Command> | ||||
|       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs> | ||||
|       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message> | ||||
|       <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\ | ||||
| </Command> | ||||
|       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs> | ||||
|       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message> | ||||
|       <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\ | ||||
| </Command> | ||||
|       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs> | ||||
|     </CustomBuild> | ||||
|   | ||||
| @@ -161,6 +161,9 @@ | ||||
| 		F3A499CD255618AF00E92A8B /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FDA8A89C0E2D111A00EA573E /* UIKit.framework */; }; | ||||
| 		F3A499CF255618AF00E92A8B /* hidapi.framework in Embed Frameworks */ = {isa = PBXBuildFile; fileRef = F3A492F32555E1F100E92A8B /* hidapi.framework */; settings = {ATTRIBUTES = (CodeSignOnCopy, RemoveHeadersOnCopy, ); }; }; | ||||
| 		F3A49A822556190000E92A8B /* controllermap.c in Sources */ = {isa = PBXBuildFile; fileRef = F3A49A4C255618DD00E92A8B /* controllermap.c */; }; | ||||
| 		F3A49AFE2556A47500E92A8B /* controllermap_back.bmp in Resources */ = {isa = PBXBuildFile; fileRef = F3A49AFD2556A47500E92A8B /* controllermap_back.bmp */; }; | ||||
| 		F3A49AFF2556A47500E92A8B /* controllermap_back.bmp in Resources */ = {isa = PBXBuildFile; fileRef = F3A49AFD2556A47500E92A8B /* controllermap_back.bmp */; }; | ||||
| 		F3A49B002556A47500E92A8B /* controllermap_back.bmp in Resources */ = {isa = PBXBuildFile; fileRef = F3A49AFD2556A47500E92A8B /* controllermap_back.bmp */; }; | ||||
| 		F3F758D322AC561A001D97F2 /* libSDL2test.a in Frameworks */ = {isa = PBXBuildFile; fileRef = AA1EE452176059230029C7A5 /* libSDL2test.a */; }; | ||||
| 		F3F758D422AC575F001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; }; | ||||
| 		F3F758D522AC57D8001D97F2 /* Metal.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AA2F57A91FDB544800832AD7 /* Metal.framework */; }; | ||||
| @@ -628,6 +631,7 @@ | ||||
| 		F3A499D3255618AF00E92A8B /* controllermap.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = controllermap.app; sourceTree = BUILT_PRODUCTS_DIR; }; | ||||
| 		F3A499D4255618AF00E92A8B /* testgamecontroller copy-Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; name = "testgamecontroller copy-Info.plist"; path = "/Users/valve/projects/SDL/Xcode-iOS/Test/testgamecontroller copy-Info.plist"; sourceTree = "<absolute>"; }; | ||||
| 		F3A49A4C255618DD00E92A8B /* controllermap.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = controllermap.c; sourceTree = "<group>"; }; | ||||
| 		F3A49AFD2556A47500E92A8B /* controllermap_back.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; path = controllermap_back.bmp; sourceTree = "<group>"; }; | ||||
| 		FA0EF2221BAF43DE000E07A6 /* testgamecontroller.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = testgamecontroller.c; sourceTree = "<group>"; }; | ||||
| 		FA0EF2281BAF4487000E07A6 /* axis.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; path = axis.bmp; sourceTree = "<group>"; }; | ||||
| 		FA0EF2291BAF4487000E07A6 /* button.bmp */ = {isa = PBXFileReference; lastKnownFileType = image.bmp; path = button.bmp; sourceTree = "<group>"; }; | ||||
| @@ -1439,6 +1443,7 @@ | ||||
| 				FA0EF2281BAF4487000E07A6 /* axis.bmp */, | ||||
| 				FA0EF2291BAF4487000E07A6 /* button.bmp */, | ||||
| 				FA0EF22A1BAF4487000E07A6 /* controllermap.bmp */, | ||||
| 				F3A49AFD2556A47500E92A8B /* controllermap_back.bmp */, | ||||
| 				FDA8AAD90E2D33B000EA573E /* icon.bmp */, | ||||
| 				FDA8AADA0E2D33BA00EA573E /* moose.dat */, | ||||
| 				FDA8AADB0E2D33BA00EA573E /* picture.xbm */, | ||||
| @@ -2278,6 +2283,7 @@ | ||||
| 			buildActionMask = 2147483647; | ||||
| 			files = ( | ||||
| 				F3A499B9255618AF00E92A8B /* controllermap.bmp in Resources */, | ||||
| 				F3A49AFE2556A47500E92A8B /* controllermap_back.bmp in Resources */, | ||||
| 				F3A499BA255618AF00E92A8B /* icon.bmp in Resources */, | ||||
| 				F3A499BB255618AF00E92A8B /* axis.bmp in Resources */, | ||||
| 				F3A499BC255618AF00E92A8B /* button.bmp in Resources */, | ||||
| @@ -2289,6 +2295,7 @@ | ||||
| 			buildActionMask = 2147483647; | ||||
| 			files = ( | ||||
| 				FA3D99521BC4E70C002C96C8 /* controllermap.bmp in Resources */, | ||||
| 				F3A49B002556A47500E92A8B /* controllermap_back.bmp in Resources */, | ||||
| 				FA3D99541BC4E70F002C96C8 /* button.bmp in Resources */, | ||||
| 				FA3D99531BC4E70E002C96C8 /* axis.bmp in Resources */, | ||||
| 				FA3D99551BC4E712002C96C8 /* icon.bmp in Resources */, | ||||
| @@ -2315,6 +2322,7 @@ | ||||
| 			buildActionMask = 2147483647; | ||||
| 			files = ( | ||||
| 				FAE0E9961BAF9B650098DFA4 /* controllermap.bmp in Resources */, | ||||
| 				F3A49AFF2556A47500E92A8B /* controllermap_back.bmp in Resources */, | ||||
| 				FAE0E9821BAF9B230098DFA4 /* icon.bmp in Resources */, | ||||
| 				FAE0E9981BAF9B6E0098DFA4 /* axis.bmp in Resources */, | ||||
| 				FAE0E9971BAF9B6A0098DFA4 /* button.bmp in Resources */, | ||||
|   | ||||
| @@ -137,7 +137,7 @@ | ||||
| #define SDL_HAPTIC_DUMMY 1 | ||||
|  | ||||
| /* Enable MFi joystick support */ | ||||
| /*#define SDL_JOYSTICK_HIDAPI 1*/ | ||||
| #define SDL_JOYSTICK_HIDAPI 1 | ||||
| #define SDL_JOYSTICK_MFI 1 | ||||
| #define SDL_JOYSTICK_VIRTUAL    1 | ||||
|  | ||||
|   | ||||
| @@ -363,10 +363,11 @@ typedef enum | ||||
|     SDL_CONTROLLER_BUTTON_DPAD_DOWN, | ||||
|     SDL_CONTROLLER_BUTTON_DPAD_LEFT, | ||||
|     SDL_CONTROLLER_BUTTON_DPAD_RIGHT, | ||||
|     SDL_CONTROLLER_BUTTON_AUX1,	// Xbox Elite paddle upper left, PS4/PS5 touchpad button, Nintendo Switch Pro capture button | ||||
|     SDL_CONTROLLER_BUTTON_AUX2,	// Xbox Elite paddle upper right | ||||
|     SDL_CONTROLLER_BUTTON_AUX3,	// Xbox Elite paddle lower left | ||||
|     SDL_CONTROLLER_BUTTON_AUX4,	// Xbox Elite paddle lower right | ||||
|     SDL_CONTROLLER_BUTTON_MISC1,    // Xbox Series X share button, PS4/PS5 touchpad button, Nintendo Switch Pro capture button | ||||
|     SDL_CONTROLLER_BUTTON_PADDLE1,  // Xbox Elite paddle P1 | ||||
|     SDL_CONTROLLER_BUTTON_PADDLE2,  // Xbox Elite paddle P3 | ||||
|     SDL_CONTROLLER_BUTTON_PADDLE3,  // Xbox Elite paddle P2 | ||||
|     SDL_CONTROLLER_BUTTON_PADDLE4,  // Xbox Elite paddle P4 | ||||
|     SDL_CONTROLLER_BUTTON_MAX | ||||
| } SDL_GameControllerButton; | ||||
|  | ||||
|   | ||||
| @@ -570,20 +570,20 @@ static ControllerMapping_t *SDL_CreateMappingForHIDAPIController(SDL_JoystickGUI | ||||
|  | ||||
|         if (SDL_IsJoystickXboxOneElite(vendor, product)) { | ||||
|             /* XBox One Elite Controllers have 4 back paddle buttons */ | ||||
|             SDL_strlcat(mapping_string, "aux1:b15,aux2:b16,aux3:b17,aux4:b18,", sizeof(mapping_string)); | ||||
|             SDL_strlcat(mapping_string, "paddle1:b15,paddle2:b17,paddle3:b16,paddle4:b18,", sizeof(mapping_string)); | ||||
|         } else if (SDL_IsJoystickSteamController(vendor, product)) { | ||||
|             /* Steam controllers have 2 back paddle buttons */ | ||||
|             SDL_strlcat(mapping_string, "aux1:b15,aux2:b16,", sizeof(mapping_string)); | ||||
|             SDL_strlcat(mapping_string, "paddle1:b16,paddle2:b15,", sizeof(mapping_string)); | ||||
|         } else { | ||||
|             switch (SDL_GetJoystickGameControllerTypeFromGUID(guid, NULL)) { | ||||
|             case SDL_CONTROLLER_TYPE_PS4: | ||||
|             case SDL_CONTROLLER_TYPE_PS5: | ||||
|                 /* PS4/PS5 controllers have an additional touchpad button */ | ||||
|                 SDL_strlcat(mapping_string, "aux1:b15,", sizeof(mapping_string)); | ||||
|                 SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string)); | ||||
|                 break; | ||||
|             case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO: | ||||
|                 /* Nintendo Switch Pro controllers have a screenshot button */ | ||||
|                 SDL_strlcat(mapping_string, "aux1:b15,", sizeof(mapping_string)); | ||||
|                 SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string)); | ||||
|                 break; | ||||
|             default: | ||||
|                 break; | ||||
| @@ -705,10 +705,11 @@ static const char* map_StringForControllerButton[] = { | ||||
|     "dpdown", | ||||
|     "dpleft", | ||||
|     "dpright", | ||||
|     "aux1", | ||||
|     "aux2", | ||||
|     "aux3", | ||||
|     "aux4", | ||||
|     "misc1", | ||||
|     "paddle1", | ||||
|     "paddle2", | ||||
|     "paddle3", | ||||
|     "paddle4", | ||||
|     NULL | ||||
| }; | ||||
|  | ||||
|   | ||||
| @@ -701,13 +701,13 @@ static const char *s_ControllerMappings [] = | ||||
|     "030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", | ||||
|     "030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", | ||||
|     "03000000d11800000094000011010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,", | ||||
|     "03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", | ||||
|     "03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", | ||||
|     "03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", | ||||
|     "03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", | ||||
|     "03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", | ||||
|     "03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", | ||||
|     "03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", | ||||
|     "05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", | ||||
|     "05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", | ||||
|     "05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", | ||||
|     "05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", | ||||
|     "05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", | ||||
|     "05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", | ||||
|     "03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", | ||||
|     "0500000011010000311400001b010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b32,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,", | ||||
|     "03000000ad1b000038f0000090040000,Street Fighter IV FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", | ||||
| @@ -810,8 +810,6 @@ static const char *s_ControllerMappings [] = | ||||
|     "050000003215000005070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", | ||||
|     "050000003215000007070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", | ||||
|     "050000003215000000090000bf7f3f00,Razer Serval,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,", | ||||
|     "05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", | ||||
|     "05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", | ||||
|     "050000004f0400000ed00000fffe3f00,ThrustMaster eSwap PRO Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", | ||||
|     "050000005e040000fd020000ff7f3f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", | ||||
|     "050000005e040000e00200000ffe3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,", | ||||
| @@ -829,11 +827,9 @@ static const char *s_ControllerMappings [] = | ||||
|     "05000000ac050000020000004f066d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,", | ||||
|     "050000004c050000cc090000df070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,", | ||||
|     "050000004c050000cc090000ff070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,", | ||||
|     "050000004c050000cc090000ff876d01,PS4 Controller,a:b0,aux1:b11,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,", | ||||
|     "050000004c050000cc090000ff876d01,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,", | ||||
|     "05000000ac0500000300000043006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,", | ||||
|     "05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", | ||||
|     "05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,", | ||||
|     "050000005e040000050b0000ff876d01,Xbox Elite Wireless Controller,a:b0,aux1:b11,aux2:b12,aux3:b13,aux4:b13,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,", | ||||
|     "050000005e040000050b0000ff876d01,Xbox Elite Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b13,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,", | ||||
|     "050000005e040000e0020000df070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,", | ||||
|     "050000005e040000e0020000ff070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,", | ||||
| #endif | ||||
|   | ||||
| @@ -138,16 +138,16 @@ keycode_to_SDL(int keycode) | ||||
|             button = SDL_CONTROLLER_BUTTON_GUIDE; | ||||
|             break; | ||||
|         case AKEYCODE_BUTTON_L2: | ||||
|             button = SDL_CONTROLLER_BUTTON_AUX1; | ||||
|             button = 15; | ||||
|             break; | ||||
|         case AKEYCODE_BUTTON_R2: | ||||
|             button = SDL_CONTROLLER_BUTTON_AUX2; | ||||
|             button = 16; | ||||
|             break; | ||||
|         case AKEYCODE_BUTTON_C: | ||||
|             button = SDL_CONTROLLER_BUTTON_AUX3; | ||||
|             button = 17; | ||||
|             break; | ||||
|         case AKEYCODE_BUTTON_Z: | ||||
|             button = SDL_CONTROLLER_BUTTON_AUX4; | ||||
|             button = 18; | ||||
|             break; | ||||
|                          | ||||
|         /* D-Pad key codes (API 1) */ | ||||
| @@ -165,7 +165,7 @@ keycode_to_SDL(int keycode) | ||||
|             break; | ||||
|         case AKEYCODE_DPAD_CENTER: | ||||
|             /* This is handled better by applications as the A button */ | ||||
|             /*button = 19;*/ /* Not supported by GameController */ | ||||
|             /*button = 19;*/ | ||||
|             button = SDL_CONTROLLER_BUTTON_A; | ||||
|             break; | ||||
|  | ||||
|   | ||||
| @@ -1111,9 +1111,9 @@ HIDAPI_DriverSteam_UpdateDevice(SDL_HIDAPI_Device *device) | ||||
|  | ||||
|                 SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, | ||||
|                     (ctx->m_state.ulButtons & STEAM_JOYSTICK_BUTTON_MASK) ? SDL_PRESSED : SDL_RELEASED); | ||||
|                 SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX1, | ||||
|                 SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 0, | ||||
|                     (ctx->m_state.ulButtons & STEAM_BUTTON_BACK_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED); | ||||
|                 SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX2, | ||||
|                 SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 1, | ||||
|                     (ctx->m_state.ulButtons & STEAM_BUTTON_BACK_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED); | ||||
|             } | ||||
|             { | ||||
|   | ||||
| @@ -964,7 +964,7 @@ static void HandleInputOnlyControllerState(SDL_Joystick *joystick, SDL_DriverSwi | ||||
|         SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); | ||||
|         SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); | ||||
|         SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); | ||||
|         SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); | ||||
|         SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); | ||||
|     } | ||||
|  | ||||
|     if (packet->ucStickHat != ctx->m_lastInputOnlyState.ucStickHat) { | ||||
| @@ -1063,7 +1063,7 @@ static void HandleSimpleControllerState(SDL_Joystick *joystick, SDL_DriverSwitch | ||||
|         SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); | ||||
|         SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); | ||||
|         SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); | ||||
|         SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); | ||||
|         SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); | ||||
|     } | ||||
|  | ||||
|     if (packet->ucStickHat != ctx->m_lastSimpleState.ucStickHat) { | ||||
| @@ -1148,7 +1148,7 @@ static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_C | ||||
|         SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); | ||||
|  | ||||
|         SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); | ||||
|         SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); | ||||
|         SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); | ||||
|     } | ||||
|  | ||||
|     if (packet->controllerState.rgucButtons[2] != ctx->m_lastFullState.controllerState.rgucButtons[2]) { | ||||
|   | ||||
| @@ -383,12 +383,12 @@ HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, | ||||
|     /* Xbox One S report is 18 bytes | ||||
|        Xbox One Elite Series 1 report is 33 bytes, paddles in data[32], mode in data[32] & 0x10, both modes have mapped paddles by default | ||||
|         Paddle bits: | ||||
|             UL: 0x01 (A)    UR: 0x02 (B) | ||||
|             LL: 0x04 (X)    LR: 0x08 (Y) | ||||
|             P3: 0x01 (A)    P1: 0x02 (B) | ||||
|             P4: 0x04 (X)    P2: 0x08 (Y) | ||||
|        Xbox One Elite Series 2 report is 38 bytes, paddles in data[18], mode in data[19], mode 0 has no mapped paddles by default | ||||
|         Paddle bits: | ||||
|             UL: 0x04 (A)    UR: 0x01 (B) | ||||
|             LL: 0x08 (X)    LR: 0x02 (Y) | ||||
|             P3: 0x04 (A)    P1: 0x01 (B) | ||||
|             P4: 0x08 (X)    P2: 0x02 (Y) | ||||
|     */ | ||||
|     if (ctx->has_paddles && (size == 33 || size == 38)) { | ||||
|         int paddle_index; | ||||
| @@ -401,10 +401,10 @@ HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, | ||||
|         if (size == 33) { | ||||
|             /* XBox One Elite Series 1 */ | ||||
|             paddle_index = 32; | ||||
|             button1_bit = 0x01; | ||||
|             button2_bit = 0x02; | ||||
|             button3_bit = 0x04; | ||||
|             button4_bit = 0x08; | ||||
|             button1_bit = 0x02; | ||||
|             button2_bit = 0x08; | ||||
|             button3_bit = 0x01; | ||||
|             button4_bit = 0x04; | ||||
|  | ||||
|             /* The mapped controller state is at offset 4, the raw state is at offset 18, compare them to see if the paddles are mapped */ | ||||
|             paddles_mapped = (SDL_memcmp(&data[4], &data[18], 14) != 0); | ||||
| @@ -412,10 +412,10 @@ HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, | ||||
|         } else /* if (size == 38) */ { | ||||
|             /* XBox One Elite Series 2 */ | ||||
|             paddle_index = 18; | ||||
|             button1_bit = 0x04; | ||||
|             button2_bit = 0x01; | ||||
|             button3_bit = 0x08; | ||||
|             button4_bit = 0x02; | ||||
|             button1_bit = 0x01; | ||||
|             button2_bit = 0x02; | ||||
|             button3_bit = 0x04; | ||||
|             button4_bit = 0x08; | ||||
|             paddles_mapped = (data[19] != 0); | ||||
|         } | ||||
| #ifdef DEBUG_XBOX_PROTOCOL | ||||
| @@ -434,10 +434,10 @@ HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, | ||||
|         } | ||||
|  | ||||
|         if (ctx->last_state[paddle_index] != data[paddle_index]) { | ||||
|             SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX1, (data[paddle_index] & button1_bit) ? SDL_PRESSED : SDL_RELEASED); | ||||
|             SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX2, (data[paddle_index] & button2_bit) ? SDL_PRESSED : SDL_RELEASED); | ||||
|             SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX3, (data[paddle_index] & button3_bit) ? SDL_PRESSED : SDL_RELEASED); | ||||
|             SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_AUX4, (data[paddle_index] & button4_bit) ? SDL_PRESSED : SDL_RELEASED); | ||||
|             SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 0, (data[paddle_index] & button1_bit) ? SDL_PRESSED : SDL_RELEASED); | ||||
|             SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 1, (data[paddle_index] & button2_bit) ? SDL_PRESSED : SDL_RELEASED); | ||||
|             SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 2, (data[paddle_index] & button3_bit) ? SDL_PRESSED : SDL_RELEASED); | ||||
|             SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1 + 3, (data[paddle_index] & button4_bit) ? SDL_PRESSED : SDL_RELEASED); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -193,27 +193,27 @@ IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controlle | ||||
|         if ([controller respondsToSelector:@selector(physicalInputProfile)]) { | ||||
|             if (controller.physicalInputProfile.buttons[GCInputDualShockTouchpadButton] != nil) { | ||||
|                 device->has_dualshock_touchpad = SDL_TRUE; | ||||
|                 device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_AUX1); | ||||
|                 device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_MISC1); | ||||
|                 ++nbuttons; | ||||
|             } | ||||
|             if (controller.physicalInputProfile.buttons[GCInputXboxPaddleOne] != nil) { | ||||
|                 device->has_xbox_paddles = SDL_TRUE; | ||||
|                 device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_AUX1); | ||||
|                 device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_PADDLE1); | ||||
|                 ++nbuttons; | ||||
|             } | ||||
|             if (controller.physicalInputProfile.buttons[GCInputXboxPaddleTwo] != nil) { | ||||
|                 device->has_xbox_paddles = SDL_TRUE; | ||||
|                 device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_AUX2); | ||||
|                 device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_PADDLE2); | ||||
|                 ++nbuttons; | ||||
|             } | ||||
|             if (controller.physicalInputProfile.buttons[GCInputXboxPaddleThree] != nil) { | ||||
|                 device->has_xbox_paddles = SDL_TRUE; | ||||
|                 device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_AUX3); | ||||
|                 device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_PADDLE3); | ||||
|                 ++nbuttons; | ||||
|             } | ||||
|             if (controller.physicalInputProfile.buttons[GCInputXboxPaddleFour] != nil) { | ||||
|                 device->has_xbox_paddles = SDL_TRUE; | ||||
|                 device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_AUX4); | ||||
|                 device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_PADDLE4); | ||||
|                 ++nbuttons; | ||||
|             } | ||||
|         } | ||||
| @@ -747,22 +747,20 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick) | ||||
|  | ||||
| #ifdef ENABLE_PHYSICAL_INPUT_PROFILE | ||||
|             if (joystick->hwdata->has_dualshock_touchpad) { | ||||
|                 if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_AUX1)) { | ||||
|                 buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputDualShockTouchpadButton].isPressed; | ||||
|             } | ||||
|             } | ||||
|  | ||||
|             if (joystick->hwdata->has_xbox_paddles) { | ||||
|                 if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_AUX1)) { | ||||
|                 if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_PADDLE1)) { | ||||
|                     buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleOne].isPressed; | ||||
|                 } | ||||
|                 if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_AUX2)) { | ||||
|                 if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_PADDLE2)) { | ||||
|                     buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleTwo].isPressed; | ||||
|                 } | ||||
|                 if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_AUX3)) { | ||||
|                 if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_PADDLE3)) { | ||||
|                     buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleThree].isPressed; | ||||
|                 } | ||||
|                 if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_AUX4)) { | ||||
|                 if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_PADDLE4)) { | ||||
|                     buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleFour].isPressed; | ||||
|                 } | ||||
|  | ||||
|   | ||||
										
											Binary file not shown.
										
									
								
							| Before Width: | Height: | Size: 160 KiB After Width: | Height: | Size: 160 KiB | 
| @@ -59,7 +59,7 @@ static struct | ||||
|     { 342, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_X */ | ||||
|     { 389, 101, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_Y */ | ||||
|     { 174, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_BACK */ | ||||
|     { 233, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_GUIDE */ | ||||
|     { 232, 128, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_GUIDE */ | ||||
|     { 289, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_START */ | ||||
|     {  75, 154, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_LEFTSTICK */ | ||||
|     { 305, 230, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_RIGHTSTICK */ | ||||
| @@ -69,10 +69,11 @@ static struct | ||||
|     { 154, 249, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_DOWN */ | ||||
|     { 116, 217, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_LEFT */ | ||||
|     { 186, 217, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_RIGHT */ | ||||
|     { 158,   0, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_AUX1 */ | ||||
|     { 208,   0, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_AUX2 */ | ||||
|     { 258,   0, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_AUX3 */ | ||||
|     { 308,   0, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_AUX4 */ | ||||
|     { 232, 174, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_MISC1 */ | ||||
|     { 132, 135, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_PADDLE1 */ | ||||
|     { 330, 135, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_PADDLE2 */ | ||||
|     { 132, 175, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_PADDLE3 */ | ||||
|     { 330, 175, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_PADDLE4 */ | ||||
|     {  74, 153, 270.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTX_NEGATIVE */ | ||||
|     {  74, 153, 90.0,  MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTX_POSITIVE */ | ||||
|     {  74, 153, 0.0,   MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTY_NEGATIVE */ | ||||
| @@ -111,10 +112,11 @@ static int s_arrBindingOrder[BINDING_COUNT] = { | ||||
|     SDL_CONTROLLER_BUTTON_BACK, | ||||
|     SDL_CONTROLLER_BUTTON_GUIDE, | ||||
|     SDL_CONTROLLER_BUTTON_START, | ||||
|     SDL_CONTROLLER_BUTTON_AUX1, | ||||
|     SDL_CONTROLLER_BUTTON_AUX2, | ||||
|     SDL_CONTROLLER_BUTTON_AUX3, | ||||
|     SDL_CONTROLLER_BUTTON_AUX4, | ||||
|     SDL_CONTROLLER_BUTTON_MISC1, | ||||
|     SDL_CONTROLLER_BUTTON_PADDLE1, | ||||
|     SDL_CONTROLLER_BUTTON_PADDLE2, | ||||
|     SDL_CONTROLLER_BUTTON_PADDLE3, | ||||
|     SDL_CONTROLLER_BUTTON_PADDLE4, | ||||
| }; | ||||
|  | ||||
| typedef struct | ||||
| @@ -364,7 +366,7 @@ static void | ||||
| WatchJoystick(SDL_Joystick * joystick) | ||||
| { | ||||
|     SDL_Renderer *screen = NULL; | ||||
|     SDL_Texture *background, *button, *axis, *marker; | ||||
|     SDL_Texture *background_front, *background_back, *button, *axis, *marker; | ||||
|     const char *name = NULL; | ||||
|     SDL_Event event; | ||||
|     SDL_Rect dst; | ||||
| @@ -378,7 +380,8 @@ WatchJoystick(SDL_Joystick * joystick) | ||||
|         return; | ||||
|     } | ||||
|      | ||||
|     background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE); | ||||
|     background_front = LoadTexture(screen, "controllermap.bmp", SDL_FALSE); | ||||
|     background_back = LoadTexture(screen, "controllermap_back.bmp", SDL_FALSE); | ||||
|     button = LoadTexture(screen, "button.bmp", SDL_TRUE); | ||||
|     axis = LoadTexture(screen, "axis.bmp", SDL_TRUE); | ||||
|     SDL_RaiseWindow(window); | ||||
| @@ -445,7 +448,12 @@ WatchJoystick(SDL_Joystick * joystick) | ||||
|  | ||||
|         SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE); | ||||
|         SDL_RenderClear(screen); | ||||
|         SDL_RenderCopy(screen, background, NULL, NULL); | ||||
|         if (s_arrBindingOrder[s_iCurrentBinding] >= SDL_CONTROLLER_BUTTON_PADDLE1 && | ||||
|             s_arrBindingOrder[s_iCurrentBinding] <= SDL_CONTROLLER_BUTTON_PADDLE4) { | ||||
|             SDL_RenderCopy(screen, background_back, NULL, NULL); | ||||
|         } else { | ||||
|             SDL_RenderCopy(screen, background_front, NULL, NULL); | ||||
|         } | ||||
|         SDL_SetTextureAlphaMod(marker, alpha); | ||||
|         SDL_SetTextureColorMod(marker, 10, 255, 21); | ||||
|         SDL_RenderCopyEx(screen, marker, NULL, &dst, s_arrBindingDisplay[iElement].angle, NULL, SDL_FLIP_NONE); | ||||
|   | ||||
							
								
								
									
										
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							| After Width: | Height: | Size: 476 KiB | 
| @@ -29,25 +29,26 @@ | ||||
|  | ||||
| /* This is indexed by SDL_GameControllerButton. */ | ||||
| static const struct { int x; int y; } button_positions[] = { | ||||
|     {387, 167},  /* A */ | ||||
|     {431, 132},  /* B */ | ||||
|     {342, 132},  /* X */ | ||||
|     {389, 101},  /* Y */ | ||||
|     {174, 132},  /* BACK */ | ||||
|     {233, 132},  /* GUIDE */ | ||||
|     {289, 132},  /* START */ | ||||
|     {75,  154},  /* LEFTSTICK */ | ||||
|     {305, 230},  /* RIGHTSTICK */ | ||||
|     {77,  40},   /* LEFTSHOULDER */ | ||||
|     {396, 36},   /* RIGHTSHOULDER */ | ||||
|     {154, 188},  /* DPAD_UP */ | ||||
|     {154, 249},  /* DPAD_DOWN */ | ||||
|     {116, 217},  /* DPAD_LEFT */ | ||||
|     {186, 217},  /* DPAD_RIGHT */ | ||||
|     {158, 0},    /* AUX1 */ | ||||
|     {208, 0},    /* AUX2 */ | ||||
|     {258, 0},    /* AUX3 */ | ||||
|     {308, 0},    /* AUX4 */ | ||||
|     {387, 167},  /* SDL_CONTROLLER_BUTTON_A */ | ||||
|     {431, 132},  /* SDL_CONTROLLER_BUTTON_B */ | ||||
|     {342, 132},  /* SDL_CONTROLLER_BUTTON_X */ | ||||
|     {389, 101},  /* SDL_CONTROLLER_BUTTON_Y */ | ||||
|     {174, 132},  /* SDL_CONTROLLER_BUTTON_BACK */ | ||||
|     {232, 128},  /* SDL_CONTROLLER_BUTTON_GUIDE */ | ||||
|     {289, 132},  /* SDL_CONTROLLER_BUTTON_START */ | ||||
|     {75,  154},  /* SDL_CONTROLLER_BUTTON_LEFTSTICK */ | ||||
|     {305, 230},  /* SDL_CONTROLLER_BUTTON_RIGHTSTICK */ | ||||
|     {77,  40},   /* SDL_CONTROLLER_BUTTON_LEFTSHOULDER */ | ||||
|     {396, 36},   /* SDL_CONTROLLER_BUTTON_RIGHTSHOULDER */ | ||||
|     {154, 188},  /* SDL_CONTROLLER_BUTTON_DPAD_UP */ | ||||
|     {154, 249},  /* SDL_CONTROLLER_BUTTON_DPAD_DOWN */ | ||||
|     {116, 217},  /* SDL_CONTROLLER_BUTTON_DPAD_LEFT */ | ||||
|     {186, 217},  /* SDL_CONTROLLER_BUTTON_DPAD_RIGHT */ | ||||
|     {232, 174},  /* SDL_CONTROLLER_BUTTON_MISC1 */ | ||||
|     {132, 135},  /* SDL_CONTROLLER_BUTTON_PADDLE1 */ | ||||
|     {330, 135},  /* SDL_CONTROLLER_BUTTON_PADDLE2 */ | ||||
|     {132, 175},  /* SDL_CONTROLLER_BUTTON_PADDLE3 */ | ||||
|     {330, 175},  /* SDL_CONTROLLER_BUTTON_PADDLE4 */ | ||||
| }; | ||||
|  | ||||
| /* This is indexed by SDL_GameControllerAxis. */ | ||||
| @@ -64,7 +65,7 @@ SDL_Window *window = NULL; | ||||
| SDL_Renderer *screen = NULL; | ||||
| SDL_bool retval = SDL_FALSE; | ||||
| SDL_bool done = SDL_FALSE; | ||||
| SDL_Texture *background, *button, *axis; | ||||
| SDL_Texture *background_front, *background_back, *button, *axis; | ||||
| SDL_GameController *gamecontroller; | ||||
|  | ||||
| static SDL_Texture * | ||||
| @@ -118,11 +119,7 @@ loop(void *arg) | ||||
| { | ||||
|     SDL_Event event; | ||||
|     int i; | ||||
|  | ||||
|     /* blank screen, set up for drawing this frame. */ | ||||
|     SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE); | ||||
|     SDL_RenderClear(screen); | ||||
|     SDL_RenderCopy(screen, background, NULL, NULL); | ||||
|     SDL_bool showing_front = SDL_TRUE; | ||||
|  | ||||
|     while (SDL_PollEvent(&event)) { | ||||
|         switch (event.type) { | ||||
| @@ -169,15 +166,34 @@ loop(void *arg) | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     if (gamecontroller) { | ||||
|         /* Show the back of the controller if the paddles are being held */ | ||||
|         for (i = SDL_CONTROLLER_BUTTON_PADDLE1; i <= SDL_CONTROLLER_BUTTON_PADDLE4; ++i) { | ||||
|             if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) { | ||||
|                 showing_front = SDL_FALSE; | ||||
|                 break; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /* blank screen, set up for drawing this frame. */ | ||||
|     SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE); | ||||
|     SDL_RenderClear(screen); | ||||
|     SDL_RenderCopy(screen, showing_front ? background_front : background_back, NULL, NULL); | ||||
|  | ||||
|     if (gamecontroller) { | ||||
|         /* Update visual controller state */ | ||||
|         for (i = 0; i < SDL_CONTROLLER_BUTTON_MAX; ++i) { | ||||
|             if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) { | ||||
|                 SDL_bool on_front = (i < SDL_CONTROLLER_BUTTON_PADDLE1 || i > SDL_CONTROLLER_BUTTON_PADDLE4); | ||||
|                 if (on_front == showing_front) { | ||||
|                     const SDL_Rect dst = { button_positions[i].x, button_positions[i].y, 50, 50 }; | ||||
|                     SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, SDL_FLIP_NONE); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         if (showing_front) { | ||||
|             for (i = 0; i < SDL_CONTROLLER_AXIS_MAX; ++i) { | ||||
|                 const Sint16 deadzone = 8000;  /* !!! FIXME: real deadzone */ | ||||
|                 const Sint16 value = SDL_GameControllerGetAxis(gamecontroller, (SDL_GameControllerAxis)(i)); | ||||
| @@ -191,6 +207,7 @@ loop(void *arg) | ||||
|                     SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         /* Update LED based on left thumbstick position */ | ||||
|         { | ||||
| @@ -321,11 +338,12 @@ main(int argc, char *argv[]) | ||||
|     /* scale for platforms that don't give you the window size you asked for. */ | ||||
|     SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT); | ||||
|  | ||||
|     background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE); | ||||
|     background_front = LoadTexture(screen, "controllermap.bmp", SDL_FALSE); | ||||
|     background_back = LoadTexture(screen, "controllermap_back.bmp", SDL_FALSE); | ||||
|     button = LoadTexture(screen, "button.bmp", SDL_TRUE); | ||||
|     axis = LoadTexture(screen, "axis.bmp", SDL_TRUE); | ||||
|  | ||||
|     if (!background || !button || !axis) { | ||||
|     if (!background_front || !background_back || !button || !axis) { | ||||
|         SDL_DestroyRenderer(screen); | ||||
|         SDL_DestroyWindow(window); | ||||
|         return 2; | ||||
| @@ -346,10 +364,6 @@ main(int argc, char *argv[]) | ||||
| #endif | ||||
|  | ||||
|     SDL_DestroyRenderer(screen); | ||||
|     screen = NULL; | ||||
|     background = NULL; | ||||
|     button = NULL; | ||||
|     axis = NULL; | ||||
|     SDL_DestroyWindow(window); | ||||
|     SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER); | ||||
|  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 Sam Lantinga
					Sam Lantinga