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Fixed accidentally using INDEX8 textures for RGB24 surfaces
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@@ -1846,7 +1846,8 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s
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for (i = 0; i < renderer->num_texture_formats; ++i) {
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for (i = 0; i < renderer->num_texture_formats; ++i) {
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if (!SDL_ISPIXELFORMAT_FOURCC(renderer->texture_formats[i]) &&
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if (!SDL_ISPIXELFORMAT_FOURCC(renderer->texture_formats[i]) &&
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SDL_ISPIXELFORMAT_ALPHA(renderer->texture_formats[i]) == needAlpha) {
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SDL_ISPIXELFORMAT_ALPHA(renderer->texture_formats[i]) == needAlpha &&
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SDL_ISPIXELFORMAT_INDEXED(renderer->texture_formats[i]) == SDL_ISPIXELFORMAT_INDEXED(surface->format)) {
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format = renderer->texture_formats[i];
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format = renderer->texture_formats[i];
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break;
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break;
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}
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}
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