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gpu: Add SDL_QueryGPUSupport
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@@ -669,6 +669,8 @@ SDL3_0.0.0 {
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SDL_PushGPUVertexUniformData;
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SDL_PutAudioStreamData;
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SDL_QueryGPUFence;
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SDL_QueryGPUSupport;
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SDL_QueryGPUSupportWithProperties;
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SDL_Quit;
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SDL_QuitSubSystem;
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SDL_RaiseWindow;
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@@ -694,6 +694,8 @@
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#define SDL_PushGPUVertexUniformData SDL_PushGPUVertexUniformData_REAL
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#define SDL_PutAudioStreamData SDL_PutAudioStreamData_REAL
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#define SDL_QueryGPUFence SDL_QueryGPUFence_REAL
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#define SDL_QueryGPUSupport SDL_QueryGPUSupport_REAL
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#define SDL_QueryGPUSupportWithProperties SDL_QueryGPUSupportWithProperties_REAL
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#define SDL_Quit SDL_Quit_REAL
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#define SDL_QuitSubSystem SDL_QuitSubSystem_REAL
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#define SDL_RaiseWindow SDL_RaiseWindow_REAL
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@@ -705,6 +705,8 @@ SDL_DYNAPI_PROC(void,SDL_PushGPUFragmentUniformData,(SDL_GPUCommandBuffer *a, Ui
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SDL_DYNAPI_PROC(void,SDL_PushGPUVertexUniformData,(SDL_GPUCommandBuffer *a, Uint32 b, const void *c, Uint32 d),(a,b,c,d),)
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SDL_DYNAPI_PROC(SDL_bool,SDL_PutAudioStreamData,(SDL_AudioStream *a, const void *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_QueryGPUFence,(SDL_GPUDevice *a, SDL_GPUFence *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_QueryGPUSupport,(SDL_GPUShaderFormat a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_QueryGPUSupportWithProperties,(SDL_PropertiesID a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_Quit,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_QuitSubSystem,(SDL_InitFlags a),(a),)
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SDL_DYNAPI_PROC(SDL_bool,SDL_RaiseWindow,(SDL_Window *a),(a),return)
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