diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index d3d97b96a7..562802d18a 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -2307,13 +2307,13 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice( * either supports Tier 2 Resource Binding or does not support D3D12 in any * capacity. Defaults to false. * - * With the Vulkan renderer: - * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION`: By - * default, Vulkan device enumeration includes drivers of all types, including - * software renderers (for example, the Lavapipe Mesa driver). This can be - * useful if your application _requires_ SDL_GPU, but if you can provide your - * own fallback renderer (for example, an OpenGL renderer) this property can - * be set to true. Defaults to false. + * With the Vulkan renderer: - + * `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION`: By + * default, Vulkan device enumeration includes drivers of all types, including + * software renderers (for example, the Lavapipe Mesa driver). This can be + * useful if your application _requires_ SDL_GPU, but if you can provide your + * own fallback renderer (for example, an OpenGL renderer) this property can + * be set to true. Defaults to false. * * \param props the properties to use. * \returns a GPU context on success or NULL on failure; call SDL_GetError()