audio: Readded (logical) device pausing.

This commit is contained in:
Ryan C. Gordon
2023-06-22 00:59:26 -04:00
parent fd4c9f4e11
commit 01f7b53865
6 changed files with 134 additions and 3 deletions

View File

@@ -885,6 +885,9 @@ SDL3_0.0.0 {
SDL_ConvertAudioSamples;
SDL_GetSilenceValueForFormat;
SDL_LoadWAV;
SDL_PauseAudioDevice;
SDL_UnpauseAudioDevice;
SDL_IsAudioDevicePaused;
# extra symbols go here (don't modify this line)
local: *;
};

View File

@@ -911,3 +911,6 @@
#define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL
#define SDL_GetSilenceValueForFormat SDL_GetSilenceValueForFormat_REAL
#define SDL_LoadWAV SDL_LoadWAV_REAL
#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
#define SDL_UnpauseAudioDevice SDL_UnpauseAudioDevice_REAL
#define SDL_IsAudioDevicePaused SDL_IsAudioDevicePaused_REAL

View File

@@ -955,3 +955,6 @@ SDL_DYNAPI_PROC(int,SDL_MixAudioFormat,(Uint8 *a, const Uint8 *b, SDL_AudioForma
SDL_DYNAPI_PROC(int,SDL_ConvertAudioSamples,(const SDL_AudioSpec *a, const Uint8 *b, int c, const SDL_AudioSpec *d, Uint8 **e, int *f),(a,b,c,d,e,f),return)
SDL_DYNAPI_PROC(int,SDL_GetSilenceValueForFormat,(SDL_AudioFormat a),(a),return)
SDL_DYNAPI_PROC(int,SDL_LoadWAV,(const char *a, SDL_AudioSpec *b, Uint8 **c, Uint32 *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_PauseAudioDevice,(SDL_AudioDeviceID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_UnpauseAudioDevice,(SDL_AudioDeviceID a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_IsAudioDevicePaused,(SDL_AudioDeviceID a),(a),return)