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Lock joysticks when they are connected/disconnected on emscripten
Fixes https://github.com/libsdl-org/SDL/issues/11499
This commit is contained in:
@@ -36,17 +36,18 @@ static int numjoysticks = 0;
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static EM_BOOL Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
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{
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SDL_joylist_item *item;
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int i;
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SDL_joylist_item *item;
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SDL_LockJoysticks();
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if (JoystickByIndex(gamepadEvent->index) != NULL) {
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return 1;
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goto done;
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}
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item = (SDL_joylist_item *)SDL_malloc(sizeof(SDL_joylist_item));
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if (!item) {
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return 1;
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goto done;
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}
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SDL_zerop(item);
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@@ -55,14 +56,14 @@ static EM_BOOL Emscripten_JoyStickConnected(int eventType, const EmscriptenGamep
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item->name = SDL_CreateJoystickName(0, 0, NULL, gamepadEvent->id);
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if (!item->name) {
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SDL_free(item);
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return 1;
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goto done;
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}
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item->mapping = SDL_strdup(gamepadEvent->mapping);
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if (!item->mapping) {
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SDL_free(item->name);
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SDL_free(item);
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return 1;
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goto done;
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}
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item->naxes = gamepadEvent->numAxes;
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@@ -98,6 +99,9 @@ static EM_BOOL Emscripten_JoyStickConnected(int eventType, const EmscriptenGamep
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SDL_Log("Added joystick with index %d", item->index);
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#endif
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done:
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SDL_UnlockJoysticks();
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return 1;
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}
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@@ -106,6 +110,8 @@ static EM_BOOL Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGa
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SDL_joylist_item *item = SDL_joylist;
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SDL_joylist_item *prev = NULL;
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SDL_LockJoysticks();
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while (item) {
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if (item->index == gamepadEvent->index) {
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break;
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@@ -115,7 +121,7 @@ static EM_BOOL Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGa
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}
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if (!item) {
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return 1;
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goto done;
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}
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if (item->joystick) {
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@@ -143,6 +149,10 @@ static EM_BOOL Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGa
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SDL_free(item->name);
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SDL_free(item->mapping);
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SDL_free(item);
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done:
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SDL_UnlockJoysticks();
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return 1;
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}
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