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https://github.com/libsdl-org/SDL.git
synced 2026-04-29 10:44:16 +00:00
Added SDL_ClearSurface() and SDL_ReadSurfacePixelFloat()
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@@ -35,6 +35,7 @@ SDL3_0.0.0 {
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SDL_ClearComposition;
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SDL_ClearError;
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SDL_ClearProperty;
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SDL_ClearSurface;
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SDL_CloseAudioDevice;
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SDL_CloseCamera;
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SDL_CloseGamepad;
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@@ -627,6 +628,7 @@ SDL3_0.0.0 {
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SDL_ReadS8;
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SDL_ReadStorageFile;
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SDL_ReadSurfacePixel;
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SDL_ReadSurfacePixelFloat;
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SDL_ReadU16BE;
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SDL_ReadU16LE;
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SDL_ReadU32BE;
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@@ -60,6 +60,7 @@
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#define SDL_ClearComposition SDL_ClearComposition_REAL
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#define SDL_ClearError SDL_ClearError_REAL
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#define SDL_ClearProperty SDL_ClearProperty_REAL
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#define SDL_ClearSurface SDL_ClearSurface_REAL
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#define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL
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#define SDL_CloseCamera SDL_CloseCamera_REAL
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#define SDL_CloseGamepad SDL_CloseGamepad_REAL
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@@ -652,6 +653,7 @@
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#define SDL_ReadS8 SDL_ReadS8_REAL
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#define SDL_ReadStorageFile SDL_ReadStorageFile_REAL
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#define SDL_ReadSurfacePixel SDL_ReadSurfacePixel_REAL
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#define SDL_ReadSurfacePixelFloat SDL_ReadSurfacePixelFloat_REAL
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#define SDL_ReadU16BE SDL_ReadU16BE_REAL
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#define SDL_ReadU16LE SDL_ReadU16LE_REAL
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#define SDL_ReadU32BE SDL_ReadU32BE_REAL
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@@ -80,6 +80,7 @@ SDL_DYNAPI_PROC(int,SDL_ClearClipboardData,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_ClearComposition,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_ClearError,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_ClearProperty,(SDL_PropertiesID a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_ClearSurface,(SDL_Surface *a, float b, float c, float d, float e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(void,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),)
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SDL_DYNAPI_PROC(void,SDL_CloseCamera,(SDL_Camera *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_CloseGamepad,(SDL_Gamepad *a),(a),)
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@@ -663,6 +664,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_ReadS64LE,(SDL_IOStream *a, Sint64 *b),(a,b),return
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SDL_DYNAPI_PROC(SDL_bool,SDL_ReadS8,(SDL_IOStream *a, Sint8 *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_ReadStorageFile,(SDL_Storage *a, const char *b, void *c, Uint64 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_ReadSurfacePixel,(SDL_Surface *a, int b, int c, Uint8 *d, Uint8 *e, Uint8 *f, Uint8 *g),(a,b,c,d,e,f,g),return)
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SDL_DYNAPI_PROC(int,SDL_ReadSurfacePixelFloat,(SDL_Surface *a, int b, int c, float *d, float *e, float *f, float *g),(a,b,c,d,e,f,g),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_ReadU16BE,(SDL_IOStream *a, Uint16 *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_ReadU16LE,(SDL_IOStream *a, Uint16 *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_ReadU32BE,(SDL_IOStream *a, Uint32 *b),(a,b),return)
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