mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-24 03:58:28 +00:00
Added SDL_ClearSurface() and SDL_ReadSurfacePixelFloat()
This commit is contained in:
@@ -60,6 +60,7 @@
|
||||
#define SDL_ClearComposition SDL_ClearComposition_REAL
|
||||
#define SDL_ClearError SDL_ClearError_REAL
|
||||
#define SDL_ClearProperty SDL_ClearProperty_REAL
|
||||
#define SDL_ClearSurface SDL_ClearSurface_REAL
|
||||
#define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL
|
||||
#define SDL_CloseCamera SDL_CloseCamera_REAL
|
||||
#define SDL_CloseGamepad SDL_CloseGamepad_REAL
|
||||
@@ -652,6 +653,7 @@
|
||||
#define SDL_ReadS8 SDL_ReadS8_REAL
|
||||
#define SDL_ReadStorageFile SDL_ReadStorageFile_REAL
|
||||
#define SDL_ReadSurfacePixel SDL_ReadSurfacePixel_REAL
|
||||
#define SDL_ReadSurfacePixelFloat SDL_ReadSurfacePixelFloat_REAL
|
||||
#define SDL_ReadU16BE SDL_ReadU16BE_REAL
|
||||
#define SDL_ReadU16LE SDL_ReadU16LE_REAL
|
||||
#define SDL_ReadU32BE SDL_ReadU32BE_REAL
|
||||
|
Reference in New Issue
Block a user