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Rename SDL_SetGPURenderStateFragmentUniformData() to SDL_SetGPURenderStateFragmentUniforms()
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@@ -2751,7 +2751,7 @@ SDL_COMPILE_TIME_ASSERT(SDL_GPURenderStateDesc_SIZE,
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* \since This struct is available since SDL 3.4.0.
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*
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* \sa SDL_CreateGPURenderState
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* \sa SDL_SetGPURenderStateFragmentUniformData
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* \sa SDL_SetGPURenderStateFragmentUniforms
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* \sa SDL_SetRenderGPUState
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* \sa SDL_DestroyGPURenderState
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*/
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@@ -2768,7 +2768,7 @@ typedef struct SDL_GPURenderState SDL_GPURenderState;
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*
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* \since This function is available since SDL 3.4.0.
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*
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* \sa SDL_SetGPURenderStateFragmentUniformData
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* \sa SDL_SetGPURenderStateFragmentUniforms
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* \sa SDL_SetRenderGPUState
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* \sa SDL_DestroyGPURenderState
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*/
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@@ -2790,7 +2790,7 @@ extern SDL_DECLSPEC SDL_GPURenderState * SDLCALL SDL_CreateGPURenderState(SDL_Re
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*
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* \since This function is available since SDL 3.4.0.
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateFragmentUniformData(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length);
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extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateFragmentUniforms(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length);
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/**
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* Set custom GPU render state.
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