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Fixed build
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@@ -3386,7 +3386,7 @@ static VULKAN_Shader SelectShader(const VULKAN_PixelShaderConstants *shader_cons
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return SHADER_SOLID;
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}
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if (!shader_constants->pixel_art &&
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if (shader_constants->pixel_art == 0.0f &&
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shader_constants->input_type == INPUTTYPE_UNSPECIFIED &&
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shader_constants->tonemap_method == TONEMAP_NONE) {
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return SHADER_RGB;
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