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Renamed SDL_SIMDGetAlignment() to SDL_GetSIMDAlignment()
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@@ -672,7 +672,7 @@ SDL3_0.0.0 {
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SDL_RumbleJoystickTriggers;
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SDL_RunApp;
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SDL_RunHapticEffect;
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SDL_SIMDGetAlignment;
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SDL_GetSIMDAlignment;
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SDL_SaveBMP;
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SDL_SaveBMP_IO;
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SDL_ScreenKeyboardShown;
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@@ -697,7 +697,7 @@
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#define SDL_RumbleJoystickTriggers SDL_RumbleJoystickTriggers_REAL
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#define SDL_RunApp SDL_RunApp_REAL
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#define SDL_RunHapticEffect SDL_RunHapticEffect_REAL
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#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_REAL
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#define SDL_GetSIMDAlignment SDL_GetSIMDAlignment_REAL
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#define SDL_SaveBMP SDL_SaveBMP_REAL
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#define SDL_SaveBMP_IO SDL_SaveBMP_IO_REAL
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#define SDL_ScreenKeyboardShown SDL_ScreenKeyboardShown_REAL
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@@ -718,7 +718,7 @@ SDL_DYNAPI_PROC(int,SDL_RumbleJoystick,(SDL_Joystick *a, Uint16 b, Uint16 c, Uin
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SDL_DYNAPI_PROC(int,SDL_RumbleJoystickTriggers,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_RunApp,(int a, char *b[], SDL_main_func c, void *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_RunHapticEffect,(SDL_Haptic *a, int b, Uint32 c),(a,b,c),return)
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SDL_DYNAPI_PROC(size_t,SDL_SIMDGetAlignment,(void),(),return)
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SDL_DYNAPI_PROC(size_t,SDL_GetSIMDAlignment,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_SaveBMP,(SDL_Surface *a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_SaveBMP_IO,(SDL_Surface *a, SDL_IOStream *b, SDL_bool c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenKeyboardShown,(SDL_Window *a),(a),return)
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