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Added SDL_CopyFile() and SDL_CopyStorageFile()
Fixes https://github.com/libsdl-org/SDL/issues/9553
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@@ -55,7 +55,9 @@ SDL3_0.0.0 {
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SDL_ConvertPixelsAndColorspace;
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SDL_ConvertSurface;
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SDL_ConvertSurfaceAndColorspace;
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SDL_CopyFile;
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SDL_CopyProperties;
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SDL_CopyStorageFile;
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SDL_CreateAudioStream;
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SDL_CreateColorCursor;
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SDL_CreateCondition;
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@@ -80,7 +80,9 @@
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#define SDL_ConvertPixelsAndColorspace SDL_ConvertPixelsAndColorspace_REAL
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#define SDL_ConvertSurface SDL_ConvertSurface_REAL
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#define SDL_ConvertSurfaceAndColorspace SDL_ConvertSurfaceAndColorspace_REAL
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#define SDL_CopyFile SDL_CopyFile_REAL
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#define SDL_CopyProperties SDL_CopyProperties_REAL
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#define SDL_CopyStorageFile SDL_CopyStorageFile_REAL
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#define SDL_CreateAudioStream SDL_CreateAudioStream_REAL
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#define SDL_CreateColorCursor SDL_CreateColorCursor_REAL
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#define SDL_CreateCondition SDL_CreateCondition_REAL
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@@ -100,7 +100,9 @@ SDL_DYNAPI_PROC(int,SDL_ConvertPixels,(int a, int b, SDL_PixelFormat c, const vo
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SDL_DYNAPI_PROC(int,SDL_ConvertPixelsAndColorspace,(int a, int b, SDL_PixelFormat c, SDL_Colorspace d, SDL_PropertiesID e, const void *f, int g, SDL_PixelFormat h, SDL_Colorspace i, SDL_PropertiesID j, void *k, int l),(a,b,c,d,e,f,g,h,i,j,k,l),return)
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurface,(SDL_Surface *a, SDL_PixelFormat b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurfaceAndColorspace,(SDL_Surface *a, SDL_PixelFormat b, SDL_Palette *c, SDL_Colorspace d, SDL_PropertiesID e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_CopyFile,(const char *a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_CopyProperties,(SDL_PropertiesID a, SDL_PropertiesID b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_CopyStorageFile,(SDL_Storage *a, const char *b, const char *c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_CreateAudioStream,(const SDL_AudioSpec *a, const SDL_AudioSpec *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateColorCursor,(SDL_Surface *a, int b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_Condition*,SDL_CreateCondition,(void),(),return)
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