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SDL_DelayNS() will attempt to sleep exactly the requested amount of time
This provides a highly accurate sleep function for your application, although you are still subject to being switched out occasionally. Fixes https://github.com/libsdl-org/SDL/issues/10210
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@@ -643,5 +643,26 @@ Uint64 SDL_GetTicks(void)
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void SDL_Delay(Uint32 ms)
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{
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SDL_DelayNS(SDL_MS_TO_NS(ms));
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SDL_SYS_DelayNS(SDL_MS_TO_NS(ms));
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}
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void SDL_DelayNS(Uint64 ns)
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{
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Uint64 current_value = SDL_GetTicksNS();
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Uint64 target_value = current_value + ns;
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// Sleep for a short number of cycles
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// We'll use 1 ms as a scheduling timeslice, it's a good value for modern operating systems
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const int SCHEDULING_TIMESLICE_NS = 1 * SDL_NS_PER_MS;
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while (current_value < target_value) {
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Uint64 remaining_ns = (target_value - current_value);
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if (remaining_ns > (SCHEDULING_TIMESLICE_NS + SDL_NS_PER_US)) {
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// Sleep for a short time, less than the scheduling timeslice
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SDL_SYS_DelayNS(SCHEDULING_TIMESLICE_NS - SDL_NS_PER_US);
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} else {
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// Spin for any remaining time
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SDL_CPUPauseInstruction();
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}
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current_value = SDL_GetTicksNS();
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}
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}
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